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Dave and Raf put their rules differences aside and discuss the upcoming show Lost Mines Of Phandelver. Not only can you listen to the arcane dice podcast from wherever you enjoy your podcasts you can also watch our episodes on YouTube!! https://www.youtube.com/@arcanedicepodcast5065/featured
In this episode (way back when) the sojourners meet up with Bramble Heartwood and say good bye to Hey. Felix was still with us during this time and Garindan had not arrived. They storm into Grovelore, rescue a friend and try to knock some sense into the cultists of Tiamat. Enjoy the episode! I love using www.tabletopaudio.com and you should check them out, while making a nice donation. --- Send in a voice message: https://podcasters.spotify.com/pod/show/tabletopstories/message
In today's episode, you'll hear our characters play some very classic D&D. They use a monster's nature to their advantage and then take another completely by surprise! Consequences result, as they always do in this game.
In today's episode sleeping arrangements take planning, the Wraith is up to something, calling the Wraith out reveals cryptic truths, Uitzash promotes a Goblin... and Rwrarp asks someone if they want to play a game.
In today's episode we have a pretty tense series of rounds where Krask is unconscious and being eaten by ghouls!
In today's episode, the players decide that it's time to finish what they started with those ghouls they saw tear up their enemies a few episodes back after they defeated the Flame Skull. They head in there with a decent plan and a reckless attitude. Krask gets into trouble immediately. What else would we expect from this group though, right?
In today's adventure, the players rescue the last surviving Rockseeker!
In this episode, the characters loot the bodies of their fallen foes and we have a lot of tangential thoughts and conversations. But there's a little character building, a little investigation, and some discussion about the world as well.
In this episode you'll hear us finish the climactic fight with the Black Spider! We get a little loopy from a combat that lasted longer than Colin anticipated. Good times all around!
In this episode, the adventurers, less than stealthy due to a loudly whispered argument and an untimely sneeze, burst into a columned chamber with a giant dwarf statue and a couple bugbears. This generates a little confusion for the party as they were pretty sure that there was a drow in here at the end of last session. They rush in there and... the situation changes rapidly from there.
After their encounter with Mormesk, the characters finally go and investigate the source of the booming sound. What they discover, is truly underwhelming. The eventually decide that it's time to do something about the creatures in this cave once and for all, because this is bullshit.
In this week's adventure, the characters start off by camping and having a pretty low key, but potentially frustrating, social encounter with The Guardian. Afterwards, they move on to the second building in this open cave chamber and discover a second, and differently annoying, guardian in the other structure.
After their final triumph over the Flame Skull last week, we move into some exploration of the dungeon again. The players really want to find out what that "Booming" sound is, so they head off in that direction. What they find... is a lovely but horrifying surprise!
While the players handle some repercussions from casting some rather loud spells during the fight, they discover a new danger from another part of the dungeon and come to realize that their trial with the Flame Skull is not over yet.
Remember how last week the players were on fire with jokes? This week the characters are just on fire. Because Flame Skull. This might be the most tense fight they've had since the goblin ambush way back in Ep 1. We also discover that Uitzash is the true animal handler of the group.
Today, the players are on fire with the jokes! But also the characters decide to delve deeper into the mines. They deploy Linguine and Greg to scout ahead, form a plan on what to do next, and then plunge forward with that idea in hand! This results in initiative being rolled.
Today, exploring the dungeon continues as we head yet deeper into the lost mines. The player's first decision point brings them into contact with some bugbears who seem to be barricaded in a room. Krask doesn't want to ask questions, so tactical combat ensues!
Today you'll hear the party begin to delve into the Lost Mine! Krask finds some treasure, Colin made a funny mistake involving a pit and a rope, more hyjinks with the owlbear, and then we have a "story game" moment where the players tell us about the dungeon instead of listening to it described as they travel through a section that Colin called "otherwise boring." Then, they find The Pool.
In today's episode you'll hear how the preparation for the dungeon delve concludes, character development continues with several in-character discussions including getting to know Krask a little better and a very guarded conversation between Uitzash and Hal, and then they arrive at the Wave Echo Cave, the site of the Lost Mines of Phandelin.
In today's episode, we have a small time skip at the very beginning of this session. We meet up with the crew in an inn and they're introduced to Kolton's new character, the aforementioned lizardfolk paladin, Krask, who makes quite the impression. The players attempt to continue taming the Owlbear who still doesn't have an official name. Gundren asks the players to go investigate the Wave Echo Cave and is willing to pay them quite a lot of gold to do so. And interspersed within all of this is the characters dealing with the loss of Olo with emotions ranging from sadness to suspicion and uncertainty.
Today we'll hear how the players prepare for the oncoming trouble with the Hobgoblins by speaking to the people of Phandalin. It's a bit hectic for them and there's a few stumbling blocks as they try to put all of their affairs in order as quickly as possible, but it's a pretty good time nonetheless.
In today's episode you'll hear the encounter that the party had with Olo's monstrous duck form! It was tense to say the least, but we handled it like we usually do; with humor!
In today's episode you'll hear the crew finish up their activity in Cragmaw Castle and then head on back to Phandalin, trying desperately to beat the hobgoblin war party that Droop warned them of several sessions prior. They make a plan and start making their way back to town... but then some foreshadowing finally goes the way the DM expected.
Today you'll hear the players save Gebbin from a Grick. Maybe that doesn't sound like the most dramatic experience in D&D history but considering how low they characters are on class features and resources, it wasn't the easiest task for them. It was also the source of a good amount of amusement for us a group and we hope that you enjoy it as much as we did. It also gave them an excuse to keep working on taming their new pet Owlbear!
In this episode, we start a new adventure, following the Lost Mines of Phandelver module from the Dungeons & Dragons 5th Edition Starter Set! Our recording quality at the start is... not great. It will get better later, but for now, just bear with us. We were trying new settings in recording that will never be repeated. Anyway, join our party as Kloog, Eleanor, Theodore, Lady Katrina Sophia Elizabeth Pomodora, and Elton venture off in the exciting world of... guarding wagons full of stuff! Also, we have a Patreon here: https://www.patreon.com/eslrpg And if you want, check out our Youtube Channel.
In today's episode the characters finish up interrogating the Doppleganger, who actually manages to give them some useful information before he leaves. Rwrarp goes on a dungeon delve with a couple Goblins and they investigate a shrine hidden deep within Cragmaw Castle. And Olo goes to talk with the Owlbear! Turns out he can do that... cuz weird homebrew barbarian classes are weird. Cool... but weird.
In this week's adventure the characters manage to save Gundren Rockseeker from Cragmaw Castle! Then they interrogate a Doppleganger and get a surprisingly small amount of information out of him, mostly due to their own unfocused conversational tactics. ... On second thought, it's not that surprising after all.
In today's episode we have some combat to finish! And boy was it a doozy. There was a Dendarian Religious Revival, the threat of an untamed owlbear every turn, goblins betraying their kin, the introduction of a cute little puppy named Snarl (you'll meet him later), some very good spell and ability use by Hal and Rwrarp (you'll see exactly what I mean those happen), and so much more.
In this week's episode, the party also realizes that they need to tame the Owlbear before it's going to be their reliable pet. So that was fun for them to figure out.
In this weeks adventure: gallows humor surrounding a Goblin Chef and a cooking pot! New recruits! And the players asking "Is this a tamable pet?!" in the most meme-able moment of our campaign to date! We had tons of fun to say the least.
In this weeks adventure we come back from a long hiatus as recorders and players of the game. So we take a little bit of time to refocus and get back on track with what we were doing before and our synopsis was strikingly good considering how long it had been. The players then decided that a frontal assault on the castle was in order! This resulted in some immediate consequences... Such as Olo and Wrarp being viciously attacked by the not-so-strangely territorial inhabitants. We also meet some of those inhabitants and the guy in charge has an item that Olo desperately wants.
In this week's adventure, the players decide to send one of their goblin companions on to Cragmaw Castle to enact a potentially very smart plan. Then they venture forth themselves towards the destination! They arrive at the Castle and begin investigating with some newly acquired class features.
The characters decided to make some final preparations in Phandalin before striking out to Cragmaw Keep! Lead by their goblin ally Droop. We have a little bit of a travel montage on the way there. Then we make camp and things got a little strange with the watches. Wait... did we accidentally go back to Torchbearer? What's happening...
Still downtime in this episode. So sit back and enjoy some character interactions as the players explore their new-found level 3 class features, talk the philosophy of morality with each other, and try to give gifts to horrible monsters!
It's downtime in this episode! So we do shopping and take care of some narrative concerns surrounding leveling up. We had fun.
In today's episode we loot Glass Staff's room! We talk logistics about how we want to proceed with the rest of the dungeon because the players feel that they've completed their mission. Ultimately we decide to proceed with the exploration and delve deeper into the Tresendor Manor before returning to the town of Phandalin.
In today's episode our band of adventurers faces down their second major foe; The Wizard, Glass Staff. There's banter and games while they try to outmaneuver each other but then? It's Initiative. He's got a few tricks up his sleeves... will they be enough to confound the heroes?
In this session we finish the fight with the bugbears, deal with the conundrum of having prisoners you don't know what to do with, and then Olo makes a friend!
Today we discuss hallways, combat, and the intricacies of opening and closing doors as a game mechanic! Oh, and there's a frog puppet.
Still deep in the Tresendar Manor, the players send the rescued family from last session and ventured deeper into the dungeon! They discover another classic trope; A hidden door! But then they discover something they've never encountered before... a monstrous creature lurking in the deepest part of the cavern they find themselves in...
Still deep in the Tresendar Manor! The players kicked down a door and found some Redbrands in there! And there was a fire fight!!!!
In today's episode our... protagonists... venture deeper into the Tresendar Manor! They encounter several tropes of classic dungeons. Traps! Skeletons! Doors!!! How will they react in the face of such adversity?!
In today's episode, we delve! Specifically we get back to combat with the Redbrands! Tactics and hijinks abound!
Today, the players make preparations for going to up to the Tresendar Manor, where they believe the Redbrands to be hiding. They procure a cart, craft excellent disguises, and then approach the front door cautiously... and begin to dungeon delve once again.
In today's episode you'll hear how the group decides to handle the immediate aftermath of their exploits at the Sleeping Giant Inn. They go to speak with Greywind to gather more information about the Redbrands, possibly a little late in GM Colin's estimation, and then they go meet the Mayor... and they learn a terrible secret...
Uitzash wakes up from being unconscious after the Redbrand fight back in Session 04. She hunts down the rest of the party and finds out what they've been up to since she's been out of action. They fill her in on what's been going on and she takes it in stride!
In today's service... I mean Session... the characters enact their plan to attack and kill the Red Brands. With food! It's a delicious plan that's executed with a sumptuous amount of spicy jokes and laughs! I loved this sequence; it was very fun to play out and I hope that you guys enjoy listening to it as much as we enjoyed playing it out.
In today's sessions, the characters deal with the immediate aftermath surrounding their confrontation with the Red Brands. They collect themselves, make preparations, and then begin to plan their retribution against their new foes! Their first task is to go to the Sleeping Giant Inn.
In this episode you will hear our characters have a fun night at the inn, learn more about the threat that the Redbrands present to the town, do a little bit of the character development with some bed-time rituals... and then have a surprise run in with some foes in the streets of Phandalin! It's a pretty intense time.
When last we left our heros. A party was had by the town to celebrate the victories of our adventurers. The slain dragon was properly BBQ'd while cocktails and ale were had by all. The town slept happly. Though the moment of peace would be short lived as night gave way to the song of the morning birds, Phanadlin was ambushed. Grit Toughnstuff woke manacled to his bed and brutally stabbed by a mysterious shapechanging drow woman and left to die in his mansion while it burned. Phandalin itself was set ablaze, but with quick reaction and bravery the Loot and Dagger mercenary company overcame these odds. We find our heroes now in striking distance of the Black Spider, infront of the Lost Mines of Phandelver. Season 1 is run using the D&D 5e Ruleset created by Wizards of the Coast and uses the Lost Mines of Phandelver module as framework to help tell the story. Our website | http://www.lootanddagger.com Subscribe to the podcast | iTunes Be our friends | https://www.facebook.com/lootanddagger Read our tweets | @lootanddagger