American publisher of games
POPULARITY
Categories
A classic Dungeons & Dragons novel, Azure Bonds, has gotten a rerelease -- and it's been censored. Clyde Caldwell's classic image of Alias has had her chainmail altered to cover up her cleavage... even though this was a plot point. Nobody knows if it was Wizards of the Coast or Hachette that made the call, but if I had to bet based on recent censorship... Watch the podcast episodes on YouTube and all major podcast hosts including Spotify. CLOWNFISH TV is an independent, opinionated news and commentary podcast that covers Entertainment and Tech from a consumer's point of view. We talk about Gaming, Comics, Anime, TV, Movies, Animation and more. Hosted by Kneon and Geeky Sparkles. Get more news, views and reviews on Clownfish TV News - https://more.clownfishtv.com/ On YouTube - https://www.youtube.com/c/ClownfishTV On Spotify - https://open.spotify.com/show/4Tu83D1NcCmh7K1zHIedvg On Apple Podcasts - https://podcasts.apple.com/us/podcast/clownfish-tv-audio-edition/id1726838629 MORE CLOWNFISH TV - Official Merch Store: http://ClownfishMinus.com Facebook - https://facebook.com/ClownfishTV X - https://x.com/ClownfishTVcom Clownfish TV subreddit: https://www.reddit.com/r/ClownfishTVOfficial/ Disclaimer: This series is produced by Clownfish Studios and WebReef Media, and is part of ClownfishTV.com. Opinions expressed by our contributors do not necessarily reflect the views of our guests, affiliates, sponsors, or advertisers. ClownfishTV.com is an unofficial news source and has no connection to any company that we may cover. This channel and website and the content made available through this site are for educational, entertainment and informational purposes only. These so-called “fair uses” are permitted even if the use of the work would otherwise be infringing. #Podcast #Commentary #News #Reaction #Gaming #Comedy #Entertainment #Hollywood #PopCulture #Tech #Anime #FYP Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.
The Sidebars finally wrap up their time in the Air kingdom as they say their farewells and prepare for the next chapter of their adventure. Featuring:Erika Jayne as Taryn GrimSeverin Gourley as Dexter ClementineKasia Wayfinder as Granny Sabinkaand Julz Burgisser as DMVisit www.fateofisen.com to learn more.Fate of Isen is one of the Feedspot top D&D podcasts in the world! Check out Feedspot here.If you like the show, please feel free to follow us on social media (@fateofisen) or support us on Patreon! ★ Support this podcast on Patreon ★ Intro, outro, and recap music by freesound user, Tyops, and ambient sound by TabletopAudio.com
This episode covers both the Azer Sentinel and the Azer Pyromancer! DON'T FORGET TO LIKE & SUBSCRIBE! Patreon at https://www.patreon.com/use r?u=84724626 Website: https://www.itsamimic.com Email at info@itsamimic.com Social: Instagram at https://www.instagram.com/itsamimic/?hl=en Threads at https://www.threads.net/@itsamimicpodcast Facebook at https://www.facebook.com/itsamimic/ Reddit at https://www.reddit.com/r/ItsaMimic/ Find Us On: Spotify at https://open.spotify.com/show/3Y19VxSxLKyfg0gY0yUeU1 Apple Podcasts https://podcasts.apple.com/us/podcast/its-a-mimic/id1450770037 Podbean at https://itsamimic.podbean.com/ YouTube at https://www.youtube.com/channel/UCzQmvEufzxPHWrFSZbB8uuw Dungeon Master 1: Terry "The Sheriff" Williams Dungeon Master 2: Kyle McQuaid Dungeon Master 3: CB Dave Narrator: Brad McMann Written by: CB Dave, Kyle McQuaid, and Terry "The Sheriff" Williams Directed by: Terry "The Sheriff" Williams Produced by: Kyle McQuaid Editor: Adam Nason Executive Producer: Adam Nason Main Theme: Cory Wiebe Musical Scores: Tyler Gibson Logo by: Megan Lengle Other Artwork is owned by Wizards of the Coast. This episode is meant to be used as an inspirational supplement for Dungeons & Dragons 5th Edition and tabletop roleplaying games in general. It's A Mimic! does not own the rights to any Wizards of the Coasts products.
Review of D&D 5.5e campaign adventure book, Arcana Unleashed: Deadfall, published by Wizards of the Coast. Available on Roll20: https://marketplace.roll20.net/browse/bundle/44274/dandd-arcana-unleashedShop for tabletop games, CCGs, miniatures, RPG supplies and more at our sponsor, Noble Knight Games: https://www.nobleknight.com?awid=1553Chat with us in the Official Discord Server: https://discord.gg/AjvtemjSupport the channel at https://www.patreon.com/Roguewatson
Welcome to Audio EXP episode 349. This week, we examine UK Games Expo's strict ban on generative AI across all NEC exhibition halls and break down our interview with QuestXR on adapting Chaosium's Basic Roleplaying for outdoor augmented reality using the ORC licence. We also cover EN World battling 90,000 automated AI scraping bots, look at Sirius Dice releasing resin-ship Star Trek polyhedrals despite WotC cancelling the MTG beginner box, and discuss Kazakh billionaire Timur Turlov winning the World Chess presidency. Plus: Sekiro getting a Crunchyroll anime, Ballads of the Lilypond, and the Heavy Gear 4e bundle. About Audio EXP Audio EXP is Geek Native's podcast. Each week, there's some favourite or exciting geeky news, conventions, interviews, and thought pieces. The average length of the podcast is around 10 minutes. You will find a transcript of this week's podcast and links to the stories mentioned here: https://www.geeknative.com/242669/audio-exp-349-ai-bans-ar-tabletop-under-orc-and-star-trek-dice/
Today we walk through some of our favorite cards from the set including echo pairs, color shifted cards, potential cEDH cards, and of course, the cards we think will make people salty. Also whether you are a lore head or not, BUCKLE UP because Sam takes us on a mini deep dive because hey, he's a lore guy now. Stay Salty! Sam, Mike, & Tony (also thanks to WotC for letting us be a part of the #mtgambassador program again!) Timestamps!: 00:00:00 Intro! 00:01:09 MTG Ambassadors 00:04:57 Episode Structure 00:05:35 Reality Fracture Lore Lesson 00:12:52 Favorite Echoed Pairs 00:29:31 Favorite Color Shifted Cards 00:49:16 Favorite cEDH Cards 01:11:37 Salty Cards! 01:19:53 Honorable Mentions 01:30:34 Outro! ____ Have you ever been salty while playing Magic the Gathering? This is the show for you. The Howling Salt Mine is a Magic the Gathering comedy/advice podcast where we read salty stories from the community about games gone wrong, frustrating interactions, and challenging playgroup dynamics. Stories range from frustrating FNMs, getting pubstomped by that jerk at your LGS, and lots of commander stories where the salt is plentiful. We offer advice on how to deal with the frustrations of losing, how to avoid (or use) the saltiest cards in EDH, and how to navigate social situations. Join Sam, Mike, and Tony each week as we delve into the salty, salty mines of the community, put some salt in our mine cart, and bring it right back up to our dear prospectors listening at home. ____ Email your salty stories to thehowlingsaltmine@gmail.com! Buy DragonShield products and our custom sleeves from our affiliate link! Use code "staysalty" all lowercase, all one word for a discount! Pick up one of our HSM hats! Find HSM shirts on our website and our Bonfire site! Get HSM playmats from our friends at Jank Mats! Use our affiliate link!! Find links to all our social media pages on our Linktree! Check out our Moxfield! Podcast art by the talented Devin Burnett! @j.d.burnett Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.
Review of D&D supplement book, Arcana Unleashed, published by Wizards of the Coast. Available on Roll20: https://marketplace.roll20.net/browse/bundle/44274/dandd-arcana-unleashedShop for tabletop games, CCGs, miniatures, RPG supplies and more at our sponsor, Noble Knight Games: https://www.nobleknight.com?awid=1553Chat with us in the Official Discord Server: https://discord.gg/AjvtemjSupport the channel at https://www.patreon.com/Roguewatson
Send us Fan MailRolling in the Netherdeep has evolved into Few and Far Between!!Few And Far Between Ep 169Convocation VeneficusA confrontation at the ceremony between a knight and Lapuhs leads to a city-wide emergency.Thanks to Critical Role for helping the community build worlds of adventure!Connect with us via our Linktree!Ron Murphy – DM, @ron88keysRBDMLaphus Prismawing - Jaiden Ramirez, @ffoxtrotXIVOrgoth Skullcrusher - Bill Roper, @billfreakinroperNorth Star Maedrick - Jaime R. Bishop, @steelcladvicarDamon M. Sunstone - Oaken, @oakenshieldFollow us on Twitter at @SeveredSonsDnD or on Instagram!Join our Discord! Join our Patreon!Now, you can support us through the Buzzsprout website too!Give us a review on Apple Podcasts, Podchaser, Spotify, GoodPods or on our Twitter page and we'll read it on the air. Support the show
This episode covers another 20 questions from you listeners! DON'T FORGET TO LIKE & SUBSCRIBE! Patreon at https://www.patreon.com/user?u=84724626 Website: https://www.itsamimic.com Email at info@itsamimic.com Social: Instagram at https://www.instagram.com/itsamimic/?hl=en Threads at https://www.threads.net/@itsamimicpodcast Facebook at https://www.facebook.com/itsamimic/ Reddit at https://www.reddit.com/r/ItsaMimic/ Find Us On: Spotify at https://open.spotify.com/show/3Y19VxSxLKyfg0gY0yUeU1 Apple Podcasts https://podcasts.apple.com/us/podcast/its-a-mimic/id1450770037 Podbean at https://itsamimic.podbean.com/ YouTube at https://www.youtube.com/channel/UCzQmvEufzxPHWrFSZbB8uuw Dungeon Master 1: Kasi Just Kasi Dungeon Master 2: Miaca Nason Dungeon Master 3: Megan Lengle Narrator: Sean O'Coin Written by: Kasi Just Kasi, Megan Lengle, and Miaca Nason Directed by: Kasi Just Kasi Produced by: Miaca Nason Editor: Adam Nason Executive Producer: Adam Nason Main Theme: Cory Wiebe Musical Scores: Tyler Gibson Logo by: Megan Lengle Other Artwork is owned by Wizards of the Coast. This episode is meant to be used as an inspirational supplement for Dungeons & Dragons 5th Edition and tabletop roleplaying games in general. It's A Mimic! does not own the rights to any Wizards of the Coasts products.
THE CECESODES: PART TEN. Dragon CeCe questions who she is meant to be, and aa new Dragon King is chosen.View maps and ancillary content for this episode here: https://drive.google.com/drive/folders/1r8sXweCF5a-wgzKajxjm536kqM_vn8D_?usp=share_linkWant more RHODND? Join us on Patreon! Access ad-free episodes, player character sheets, DM notes and confessionals, mini-campaigns like Below Deck: Saxpira and The Traitors: Saxpira, our full length behind-the-scenes podcast, video versions of our episodes, merch drops, live events in our Discord Mansion, and more at www.patreon.com/housewivesofdnd. Shop RHODND merch at https://housewivesofdnd-shop.fourthwall.com/RHoDnD is an actual play D&D podcast. Our DMs are Valen Shore and Alison Zatta, and this episode's players are Riley Rose Critchlow and Liz Jenkins with special guest stars, Molly Fite, Emily Lambert, Jacob Miller and Daniel Montgomery! Sound design and original music by Valen Shore. Produced by Reality RPG. RHoDnD is a parody production and is not affiliated with Bravo or Wizards of the Coast. Send us your thoughts at housewivesofdnd@gmail.com!Full transcript for this episode is available here: https://docs.google.com/document/d/1MkRaOdYfVR30fdazMfGACQrz5NRHafOtU9DvdPA3eOI/edit?usp=share_linkCopyright Reality RPG. Hosted on Acast. See acast.com/privacy for more information.
This episode covers all the things about the Dhampir that you might need to know! Cold Open 0:00 Opening Theme and Intro 3:01 Themes and Lore 6:31 The Stats 14:59 The Changes 19:54 Inspirations 24:21 Outro & Closing Theme 49:48 DON'T FORGET TO LIKE & SUBSCRIBE! Patreon at https://www.patreon.com/user?u=84724626 Website: https://www.itsamimic.com Email at info@itsamimic.com Social: Instagram at https://www.instagram.com/itsamimic/?hl=en Threads at https://www.threads.net/@itsamimicpodcast Facebook at https://www.facebook.com/itsamimic/ Reddit at https://www.reddit.com/r/ItsaMimic/ Find Us On: Spotify at https://open.spotify.com/show/3Y19VxSxLKyfg0gY0yUeU1 Apple Podcasts https://podcasts.apple.com/us/podcast/its-a-mimic/id1450770037 Podbean at https://itsamimic.podbean.com/ YouTube at https://www.youtube.com/channel/UCzQmvEufzxPHWrFSZbB8uuw Dungeon Master 1: Megan Lengle Dungeon Master 2: Adam Nason Dungeon Master 3: Pepperina Sparklegem Narrator: Stephen Golding Written by: Adam Nason, Megan Lengle, and Pepperina Sparklegem Directed by: Megan Lengle Editor: Adam Nason Executive Producer: Adam Nason Main Theme: Cory Wiebe Musical Scores: Tyler Gibson Logo by: Megan Lengle Other Artwork is owned by Wizards of the Coast. This episode is meant to be used as an inspirational supplement for Dungeons & Dragons 5th Edition and tabletop roleplaying games in general. It's A Mimic! does not own the rights to any Wizards of the Coasts products.
This book review covers both Arcana Unleashed and Arcana Unleashed: Deadfall! Opening Theme and Intro Expectations 0:39 Congratulations 5:36 Arcana Unleashed 7:23 Arcana Unleashed First Impressions 40:21 Deadfall 43:26 Deadfall First Impressions 58:50 Judgement 1:02:48 Outro & Closing Theme 1:17:51 DON'T FORGET TO LIKE & SUBSCRIBE! Patreon at https://www.patreon.com/user?u=84724626 Website: https://www.itsamimic.com Email at info@itsamimic.com Social: Instagram at https://www.instagram.com/itsamimic/?hl=en Threads at https://www.threads.net/@itsamimicpodcast Facebook at https://www.facebook.com/itsamimic/ Reddit at https://www.reddit.com/r/ItsaMimic/ Find Us On: Spotify at https://open.spotify.com/show/3Y19VxSxLKyfg0gY0yUeU1 Apple Podcasts https://podcasts.apple.com/us/podcast/its-a-mimic/id1450770037 Podbean at https://itsamimic.podbean.com/ YouTube at https://www.youtube.com/channel/UCzQmvEufzxPHWrFSZbB8uuw Dungeon Master 1: Adam Nason Dungeon Master 2: Miaca Nason Narrator: CB Dave Written by: Adam Nason, Miaca Nason Directed by: Adam Nason Editor: Adam Nason Executive Producer: Adam Nason Main Theme: Cory Wiebe Musical Scores: Tyler Gibson Logo by: Megan Lengle Other Artwork is owned by Wizards of the Coast. This episode is meant to be used as an inspirational supplement for Dungeons & Dragons 5th Edition and tabletop roleplaying games in general. It's A Mimic! does not own the rights to any Wizards of the Coasts products.
We survived the subclasses. We survived the wizard subclasses. Now Arcana Unleashed Part 3 asks the truly dangerous questions: What if every wizard got a Pokémon? What if every magical faction agreed that the Ninth Quill sucks? And what if an invisible imp could carry your entire adventuring party through a wall while you relax inside a genie lamp like the world's most heavily armed first-class passengers? This week, we're digging into the rest of Arcana Unleashed, including new backgrounds, feats, spells, magical factions, evolving magic items, monsters, and a dungeon puzzle whose greatest challenge is apparently identifying which end of a snake has the head. Welcome aboard Infernal Air. Please keep your arms, legs, and extraplanar vessels inside the familiar at all times. Arcana Unleashed (affiliate link) Arcana Unleashed: Deadfall (affiliate link) Fizban's Treasure of Dragons (affiliate link) AmateurJack.com - Recovery Long Rest - Cozy D&D Business Sim Show Notes We've covered the Arcana Unleashed subclasses. We've given Tyler an entire episode of wizard content. Now it's time to dig through everything else Wizards of the Coast packed into the book, and there is a lot more here than we expected. We start with the new Arcana Unleashed backgrounds and origin feats, where the results range from flavorful-but-forgettable to options that could seriously change how characters are built. Familiar Friend immediately gets our attention, especially once the rest of the familiar feats enter the picture. Arcane Warrior opens wizard cantrips to characters with Fighting Styles, while the new school-specific Adept feats offer spellcasters ways to steal spells and tricks from outside their usual class options. Then things get weird. Battle Familiar might be one of the strongest new D&D 2024 spells in Arcana Unleashed. It looks suspiciously like Summon Beast, except it does not require concentration, which means there is very little reason not to have one running whenever possible. Add familiar feats, Conjurer interactions, Necromancer options, and Pact of the Chain nonsense, and suddenly your adorable magical pet is an active participant in breaking the action economy. We also discover that Otherworldly Familiar lets a familiar move through walls, which naturally leads to an invisible imp carrying a Genie Warlock's vessel, and potentially the entire party, directly through the dungeon. Congratulations. You have invented Infernal Air and apparently solved dungeon crawling. The new Arcana Unleashed spells keep the chaos going. Detonation inspires the return of bag-of-rats logic, Mordenkainen's Lucubration provides an expensive way to trade higher-level spell slots for lower-level ones, and Summon Dinosaur requires very little explanation because sometimes the spell name is already doing all the work. Beyond character options, Arcana Unleashed includes advice for building magic-heavy campaign settings, creating magical traditions, defining society's relationship with magic, and using group patrons. The magical faction system expands that idea with organizations tied to each school of magic, complete with goals, renown rewards, relationships, player options, and Bastion facilities. Some are noble. Some are creepy. The Crucible Keepers apparently treat magical disasters like sporting events. The Bringers of the Cosmic Dawn have decided transmutation needed more body horror. The Covenant of the Grave gives necromancy a surprisingly thoughtful treatment. And nearly everybody hates the Ninth Quill because, as it turns out, being an organized magical crime syndicate is not a great way to make friends. We also dig into the new D&D evolving magic item rules. There are several premade examples, a simple system for upgrading items into higher-rarity versions, and a more flexible framework for adding new powers as an item grows. The concept is useful, particularly for DMs building long-term rewards, even if we wish the book gave us a lot more material to work with. Arcana Unleashed also brings back creatures like the baelnorn, introduces archmages themed around the schools of magic, and includes the level 1 adventure Tomb of the Shadow Serpents. Venger has apparently created a multiversal dungeon-based recruitment program where surviving a few traps and assembling three pieces of a snake qualifies you for employment in an evil organization. Which explains a lot about Venger's career. By the end of our Arcana Unleashed Part 3 review, the mechanics remain the strongest part of the book. The feats offer some genuinely interesting character-building options, the familiar material could have a major impact on D&D 5e character optimization, and the spells contain several standouts. The magical factions and worldbuilding material provide useful starting points for DMs, while the evolving magic item system feels like a good idea that we wish had been given more room to grow. And Battle Familiar probably needs concentration. Seriously. Key Takeaways Arcana Unleashed adds ten backgrounds and origin feats, with Familiar Friend standing out because it dramatically improves familiar survivability and unlocks the book's additional familiar feats. Arcane Warrior gives Fighters, Paladins, Rangers, and other characters with Fighting Styles access to wizard cantrips, opening up plenty of new D&D 2024 character build options. The school-specific Adept feats provide new spells and magical abilities, effectively offering lightweight versions of the eight schools of magic to characters outside the Wizard class. Battle Familiar is one of the biggest mechanical standouts in the book. Its lack of concentration creates extremely powerful interactions with familiars, summoners, Conjurer Wizards, Necromancer Wizards, and Pact of the Chain Warlocks. The Arcana Unleashed magical factions give DMs ready-made organizations for Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, and Transmutation, complete with renown rewards and faction-specific Bastion facilities. The new evolving magic item rules provide a solid framework for D&D campaigns where weapons, armor, wands, and other magical equipment grow alongside their owners, although the system could use more examples and options. Tomb of the Shadow Serpents is a simple level 1 dungeon crawl built around Venger recruiting adventurers for future schemes. The loot is surprisingly generous, the encounters are straightforward, and the snake puzzle may be the greatest threat ever posed to player overthinking. Overall, Arcana Unleashed Part 3 reinforces the book's biggest strength: mechanics. The feats, spells, familiar options, and character customization tools are much stronger than the lighter worldbuilding material, and several options look likely to become significant parts of the D&D 5e 2024 optimization landscape. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia https://ashelydm.com/ https://ashelydm.com/ Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
We survived the subclasses. We survived the wizard subclasses. Now Arcana Unleashed Part 3 asks the truly dangerous questions: What if every wizard got a Pokémon? What if every magical faction agreed that the Ninth Quill sucks? And what if an invisible imp could carry your entire adventuring party through a wall while you relax inside a genie lamp like the world's most heavily armed first-class passengers? This week, we're digging into the rest of Arcana Unleashed, including new backgrounds, feats, spells, magical factions, evolving magic items, monsters, and a dungeon puzzle whose greatest challenge is apparently identifying which end of a snake has the head. Welcome aboard Infernal Air. Please keep your arms, legs, and extraplanar vessels inside the familiar at all times. Show Notes We've covered the Arcana Unleashed subclasses. We've given Tyler an entire episode of wizard content. Now it's time to dig through everything else Wizards of the Coast packed into the book, and there is a lot more here than we expected. We start with the new Arcana Unleashed backgrounds and origin feats, where the results range from flavorful-but-forgettable to options that could seriously change how characters are built. Familiar Friend immediately gets our attention, especially once the rest of the familiar feats enter the picture. Arcane Warrior opens wizard cantrips to characters with Fighting Styles, while the new school-specific Adept feats offer spellcasters ways to steal spells and tricks from outside their usual class options. Then things get weird. Battle Familiar might be one of the strongest new D&D 2024 spells in Arcana Unleashed. It looks suspiciously like Summon Beast, except it does not require concentration, which means there is very little reason not to have one running whenever possible. Add familiar feats, Conjurer interactions, Necromancer options, and Pact of the Chain nonsense, and suddenly your adorable magical pet is an active participant in breaking the action economy. We also discover that Otherworldly Familiar lets a familiar move through walls, which naturally leads to an invisible imp carrying a Genie Warlock's vessel, and potentially the entire party, directly through the dungeon. Congratulations. You have invented Infernal Air and apparently solved dungeon crawling. The new Arcana Unleashed spells keep the chaos going. Detonation inspires the return of bag-of-rats logic, Mordenkainen's Lucubration provides an expensive way to trade higher-level spell slots for lower-level ones, and Summon Dinosaur requires very little explanation because sometimes the spell name is already doing all the work. Beyond character options, Arcana Unleashed includes advice for building magic-heavy campaign settings, creating magical traditions, defining society's relationship with magic, and using group patrons. The magical faction system expands that idea with organizations tied to each school of magic, complete with goals, renown rewards, relationships, player options, and Bastion facilities. Some are noble. Some are creepy. The Crucible Keepers apparently treat magical disasters like sporting events. The Bringers of the Cosmic Dawn have decided transmutation needed more body horror. The Covenant of the Grave gives necromancy a surprisingly thoughtful treatment. And nearly everybody hates the Ninth Quill because, as it turns out, being an organized magical crime syndicate is not a great way to make friends. We also dig into the new D&D evolving magic item rules. There are several premade examples, a simple system for upgrading items into higher-rarity versions, and a more flexible framework for adding new powers as an item grows. The concept is useful, particularly for DMs building long-term rewards, even if we wish the book gave us a lot more material to work with. Arcana Unleashed also brings back creatures like the baelnorn, introduces archmages themed around the schools of magic, and includes the level 1 adventure Tomb of the Shadow Serpents. Venger has apparently created a multiversal dungeon-based recruitment program where surviving a few traps and assembling three pieces of a snake qualifies you for employment in an evil organization. Which explains a lot about Venger's career. By the end of our Arcana Unleashed Part 3 review, the mechanics remain the strongest part of the book. The feats offer some genuinely interesting character-building options, the familiar material could have a major impact on D&D 5e character optimization, and the spells contain several standouts. The magical factions and worldbuilding material provide useful starting points for DMs, while the evolving magic item system feels like a good idea that we wish had been given more room to grow. And Battle Familiar probably needs concentration. Seriously. Key Takeaways Arcana Unleashed adds ten backgrounds and origin feats, with Familiar Friend standing out because it dramatically improves familiar survivability and unlocks the book's additional familiar feats. Arcane Warrior gives Fighters, Paladins, Rangers, and other characters with Fighting Styles access to wizard cantrips, opening up plenty of new D&D 2024 character build options. The school-specific Adept feats provide new spells and magical abilities, effectively offering lightweight versions of the eight schools of magic to characters outside the Wizard class. Battle Familiar is one of the biggest mechanical standouts in the book. Its lack of concentration creates extremely powerful interactions with familiars, summoners, Conjurer Wizards, Necromancer Wizards, and Pact of the Chain Warlocks. The Arcana Unleashed magical factions give DMs ready-made organizations for Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, and Transmutation, complete with renown rewards and faction-specific Bastion facilities. The new evolving magic item rules provide a solid framework for D&D campaigns where weapons, armor, wands, and other magical equipment grow alongside their owners, although the system could use more examples and options. Tomb of the Shadow Serpents is a simple level 1 dungeon crawl built around Venger recruiting adventurers for future schemes. The loot is surprisingly generous, the encounters are straightforward, and the snake puzzle may be the greatest threat ever posed to player overthinking. Overall, Arcana Unleashed Part 3 reinforces the book's biggest strength: mechanics. The feats, spells, familiar options, and character customization tools are much stronger than the lighter worldbuilding material, and several options look likely to become significant parts of the D&D 5e 2024 optimization landscape. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia https://ashelydm.com/ https://ashelydm.com/ Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Heute erscheint keine neue Folge der "Hüter der Obelisken". Dafür entführen wir euch allerdings noch einmal nach Mannheim.Unseren VLOG zum Live-Auftritt auf der AnimagiC 2026 findet ihr auf YouTube.com/DiceActors!-----Aufgrund der improvisatorischen Art unserer Rollenspielinhalte können Themen und Situationen entstehen, die für manche Menschen schwer zu verarbeiten sind oder unangenehme Erinnerungen hervorrufen könnten. Sollten dich bestimmte Episoden oder Szenen belasten, empfehlen wir, zwischendurch eine Pause zu machen oder die Episode zu überspringen. Am Anfang jeder Folge wird der Inhalt der jeweils letzten noch einmal zusammengefasst, sodass du den Anschluss leicht wiederfinden kannst. Dein Wohlbefinden ist uns wichtig!Dice Actors ist ein inoffizieller Fan-Inhalt im Rahmen der Richtlinie für Fan-Inhalte. Dieser Kanal ist nicht von Wizards of the Coast gesponsert. Teile des enthaltenen Materials sind (geistiges) Eigentum von Wizards of the Coast LLC © Wizards of the Coast LLC."Malicious", "Night Vigil", "Water Prelude"Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 4.0http://creativecommons.org/licenses/by/4.0/
Steve Jackson is stepping down as CEO of Steve Jackson Games after 46 years to focus entirely on game design and development. Long-time staff member Sabrina Gonzalez is taking over as the new CEO, while managing editor Allison Page has been promoted to chief operating officer.Dan Ayoub and D&D’s Future Direction In a recent interview, Wizards of the Coast’s Head of Dungeons & Dragons, Dan Ayoub, reflected on the fallout from the 2023 OGL controversy and the ongoing efforts to rebuild trust. He highlighted a new focus on community listening, establishing advisory groups, reintegrating classic creators, and opening the brand up to external storytelling partners.Kobold Press' Underworld: Sunless Depths Kickstarter Kobold Press launched a Kickstarter campaign running through October 9th for Underworld: Sunless Depths. Compatible with both D&D 5.5E and Tales of the Valiant, the project features a player/GM setting sourcebook and a Level 1–12 campaign book exploring a sprawling, lightless subterranean world.The Mecha Hack Bundle Absolute Tabletop’s The Mecha Hack bundle offers a rules-lite, d20 roll-under mecha tabletop RPG built upon the mechanics of The Black Hack. The collection includes the core rules zine and the Mission Manual, allowing players to quickly build and customize titanic warmachines with various chassis, pilots, and modules. #stevejackson #wotc #koboldpress #mechahack Dan Ayoub Interview: https://www.wargamer.com/dnd/dan-ayoub-interview-ogl-lessons Underworld: Sunless Depths for 5E D&D and TOV: https://www.kickstarter.com/projects/koboldpress/underworld-descend-into-darkness-for-5e-dandd-and-tov Mecha Hack Bundle: https://tabletopbookshelf.com/products/the-mecha-hack-bundle Legend in the Mist and :Otherscape Collection: https://humblebundleinc.sjv.io/k4vmMv Caverns of Thracia & More by Goodman Games https://humblebundleinc.sjv.io/vDvy03 Warmachine Lore Bundle: https://humblebundleinc.sjv.io/MKYoDJ The Dying Earth RPG Collection: https://humblebundleinc.sjv.io/m4krXe Mantic Companion App: https://companion.manticgames.com/ Use our Referral code: MCTXEE Support Us by Shopping on DTRPG (afilliate link): https://www.drivethrurpg.com?affiliate_id=2081746 Matt’s DriveThruRPG Publications: https://www.drivethrurpg.com/browse.php?author=Matthew%20Robinson https://substack.com/@matthewrobinson3 Chris on social media: https://hyvemynd.itch.io/ Jeremy's Links: http://www.abusecartoons.com/ http://www.rcharvey.com Support Us on Patreon: https://www.patreon.com/upturnedtable Give us a tip on our livestream: https://streamlabs.com/upturnedtabletop/tip Donate or give us a tip on Paypal: https://www.paypal.com/ncp/payment/2754JZFW2QZU4 Intro song is “Chips” by KokoroNoMe https://kokoronome.bandcamp.com/
Diese Woche in unserem News-Update: "Moon Colony Bloodbath" bekommt eine Erweiterung, "Cola Wars" in der AI-Hölle, Kochen wie im Mittelalter und historische Brettspiele. Außerdem: David Thompson zum Schicksal von "Undaunted", Wizards of the Coast zum OGL-Desaster und "Everdell Journeys" startet auf Kickstarter. Das alles und noch mehr in unserem wöchentliche News-Update zum Hören.Wir freuen uns über Kommentare und Anregungen an @tabulaludo bei allen Sozialen Netzwerken. Wenn ihr uns unterstützen wollt, dann folgt uns bitte bei Twitter, Instagram und Bluesky oder abonniert uns bei eurem bevorzugten Podcatcher. Auch Bewertungen bei Spotify & Co helfen uns sehr weiter. Vielen Dank!Dieser Podcast ist nicht gesponsert oder von Herstellern oder Verlagen unterstützt. Alle Spiele, die hier besprochen werden, sind selbst gekauft. Bitte unterstützt euren lokalen Spieleladen und kauft wenn möglich dort!Tabulaludo bei Instagram: https://www.instagram.com/tabulaludo/ Tabulaludo bei Twitter: https://twitter.com/tabulaludo Tabulaludo bei Bluesky: https://bsky.app/profile/tabulaludo.de Tabulaludo im Web: https://www.tabulaludo.de/
A maior armadilha ao criar uma aventura é achar que você está escrevendo um livro.
This week on That Happens, Spencer sits down with Steph and Brad from SteelCityMTG to talk about basically everything except the thing we're supposed to be talking about, and then also the thing we're supposed to be talking about. We cover the important stuff first: Game Boy hoarding, cloning Pokémon in Crystal like absolute criminals, and the golden age of buying cheat codes from magazines because the internet wasn't invented yet. Then we get into how Steph and Brad met in college, bonded over a truly cutthroat Yu-Gi-Oh vs. Magic debate, and somehow turned "playing cardboard games in the basement" into a whole streaming operation without losing their minds or their life savings (mostly). We talk shop about running a Magic: The Gathering content channel that's actually built for two people instead of chasing the algorithm, the delicate art of getting bulk commons out of your house before they achieve sentience, and why the internet's ongoing beef with blue mana is just a skill issue wearing a costume. Also featured: birria bombs, aggressively burnt apple fritters, sea lion propaganda on TikTok, nostalgic decks from the "$5 build-a-deck" era, and a heartfelt plea for Wizards of the Coast to make full-size sets again instead of whatever we've been getting lately. Learn more about your ad choices. Visit megaphone.fm/adchoices
Send us Fan MailRolling in the Netherdeep has evolved into Few and Far Between!!Few And Far Between Ep 168Cross ExaminationLapuhs, while taking a tour of Soltryce Academy and distracting the Dean of Students, encounters Lady Ravanna Cross.Thanks to Critical Role for helping the community build worlds of adventure!Connect with us via our Linktree!Ron Murphy – DM, @ron88keysRBDMLaphus Prismawing - Jaiden Ramirez, @ffoxtrotXIVOrgoth Skullcrusher - Bill Roper, @billfreakinroperNorth Star Maedrick - Jaime R. Bishop, @steelcladvicarDamon M. Sunstone - Oaken, @oakenshieldFollow us on Twitter at @SeveredSonsDnD or on Instagram!Join our Discord! Join our Patreon!Now, you can support us through the Buzzsprout website too!Give us a review on Apple Podcasts, Podchaser, Spotify, GoodPods or on our Twitter page and we'll read it on the air. Support the show
Send us Fan MailWelcome to you heard it here last where we talk about news, you've already heard.Let's start off with at the end, or the beginning of the end, or…well I guess it's been going on for a while now, but…let's just start with I told you so.https://www.enworld.org/threads/is-the-5-5e-dark-sun-going-to-remove-controversial-aspects-of-the-setting.720375/Dark Suns, the very mature themed D&D setting that is coming back in 2027 will be released in shrink wrap due to its content. Let's call that a win. Greg Bilsland--D&D executive producer--has confirmed that the content is being reviewed by sensitivity readers, and that the setting will not need to focus on elements such as slavery in order to make it feel gritty and oppressive.Well, you lost me a sensitivity readers.Dark Suns was mature, dark, down right evil in places and that's what made it good. Everyone was a slave and that was far from the darkest aspects of the setting. When they announced that it was coming back I cautioned that it was going to be watered down for the modern audience.Do I think this setting should be played with children. NoDo I think this source book should come shrink wrapped so unaware and unprepared eyes don't flip through it. SureDo I think you can remove the things that make the setting dark and have the same experience. Absolutely not.Ladies and gentleman, whatever Wizards of the Coast ends up printing will not be Dark Suns. It will just steal its name. The darkest thing in that book is going to be the title.Christina, am I overreacting?[Kick to Christina]Next up we have a topic that's been going back and forth between us for awhile now. Crowd Funding costs. EN World has a great article about the rising costs of crowdfunding.https://www.enworld.org/threads/on-ttrpg-kickstarters-merchandise-and-600-markups.720290/The article talks about profitability and the 600% markup. That seems a little excessive. With our own Dr. Stiso's Leviathan Rising coming to Kickstarter in January we have been talking costs. As currently planned the hardback book will sell for around $60 dollars, but Kickstarter pledges today are all about the add-ons and add-ons cost money. Not just to the buyer, but to the seller as well.Christina, with your new game Leviathan Rising coming in the very near future what are your thoughts?[Kick to Christina]And there you have it, all the news, you've already heard.
The final episode of our Dragonlance Patron D&D campaign, where we recap the campaign, provide epilogues, and announce awards and fun trivia.Welcome to Patron DnD, where Platinum-level patrons and I get together to play Dungeons & Dragons via Discord and Roll20. Dragonlance: Shadow of the Dragon Queen is published by Wizards of the Coast, and set in the world of Krynn. We are using the updated 2024 5e rules.Recap at RogueWatson.comStarring:Cere, level 11 dwarf Cleric of the Light DomainEllowyn, level 11 kender Bard College of LoreKazra, level 11 human Champion Fighter/Paladin Oath of DevotionKorl, level 11 dwarf Bard College of DancePy, level 11 gnome Hunter RangerRowan, level 11 elf Gloomstalker Ranger/Assassin RogueShop for tabletop games, CCGs, miniatures, RPG supplies and more at our sponsor, Noble Knight Games: https://www.nobleknight.com?awid=1553Music by Kevin MacLeod https://incompetech.com/music/royalty-free/music.htmlLicensed under Creative Commons: By Attribution 4.0https://creativecommons.org/licenses/by/4.0/Character art by DemnixChat with us in the Official Discord Server: https://discord.gg/AjvtemjSupport the channel at https://www.patreon.com/Roguewatson
The Sidebars go full debate mode! Will they convince the various powers-that-be in the Air Kingdom to reunite the denizens of the Vapour Vaults with those above?Featuring the persuasive talents of:Erika Jayne as Taryn GrimSeverin Gourley as Dexter ClementineKasia Wayfinder as Granny Sabinkaand Julz Burgisser as DMVisit www.fateofisen.com to learn more.Fate of Isen is one of the Feedspot top D&D podcasts in the world! Check out Feedspot here.If you like the show, please feel free to follow us on social media (@fateofisen) or support us on Patreon! ★ Support this podcast on Patreon ★ Intro, outro, and recap music by freesound user, Tyops, and ambient sound by TabletopAudio.comThis episode features the songs "In the Court of Anise and Lavender" and "Eyka's Song" by Will Savino (www.wsavino.com)
Send us Fan MailSevered SonsLivin' On The EdgeEpisode 108Spitz teeters precariously on the edge of a tower. Later, the Sons are given a hand at the top of the Tower of Conjuration.Visit our Linktree!Thanks to Wizards of the Coast, Roll20, DnD Beyond, Monument Studios, and thanks to Syrinscape! Theme Music by Ron MurphyBecause Epic Games Need Epic Sound!Episode CreditsRon Murphy – DM, @ron88keysRBDMThe Severed Sons are:Spitz - Claire Clauson, @themmeslothDonaar – Paul Gary, @thepaulgaryThe Tortle – Josh Helgeson, @joshinaround88Farren – Zach Burrell, @zachburrell10This has been a Severed Studios production. Follow us on Twitter and Bluesky at @SeveredStudios!Join our Discord! Join our Patreon!Now you can support us through Buzzsprout as well!Give us a review on Apple Podcasts, Podchaser, Spotify, GoodPods or on our Twitter page and we'll read it on the air. Stay frosty! Support the show
Arcana Unleashed is here, bringing new subclasses, spells, feats, magic items, and—most importantly—fresh opportunities for Tyler to find loopholes Wizards of the Coast absolutely did not intend. In Part 1, we discover that Clerics can apparently wizard better than Wizards, the Arcane Archer has finally been upgraded from "why?" to "okay, I guess," Monks can punch people and cast spells at the same time, and Warlocks can carry around the fading remains of a dead god like a supernatural emotional-support animal. Also, somewhere at Wizards of the Coast, an editor just felt a disturbance in the Force because Tyler realized you can shoot a magical darkness arrow into someone's shield. Show Notes We kick off our review of Arcana Unleashed, the new setting-agnostic collection of character options, rules, spells, magic items, factions, monsters, and other magical nonsense for D&D. The book isn't quite Tasha's-sized, but there's plenty here to keep us busy—which is why this review is absolutely becoming a series. Part 1 is all about subclasses, starting with the Arcana Domain Cleric. The old "what if my Cleric wanted to be a Wizard?" concept finally feels like it knows what it wants to be. Great Wizard spells, a nasty saving-throw penalty through Channel Divinity, and eventually access to high-level Wizard spells make this an extremely strong hybrid. Tyler immediately starts planning for Contingency and Wish, because of course he does. Then we revisit everyone's favorite subclass to forget exists: the Arcane Archer. It is unquestionably better than the 2014 version, which unfortunately clears a bar located somewhere beneath the basement. More Arcane Shot uses, better utility ammunition, and some genuinely cool later-level abilities help, but the subclass still struggles to generate much excitement. We also spend far too long discovering that Darkening Ammunition can apparently stick to any "solid surface," which means shields, possibly whales, and whatever other nonsense your table is willing to litigate. The Warrior of Mystic Arts Monk fares much better. Mechanically, it's essentially the Monk answer to the Eldritch Knight: punch things, cast Sorcerer spells, and eventually do both with increasingly ridiculous efficiency. The old Tattooed Warrior concept may have been more flavorful, but the finished version is clean, effective, and potentially terrifying once its spellcasting and Monk abilities start feeding into each other. Finally, we meet the Vestige Patron Warlock, where your patron is also your pet because apparently the traditional Warlock power dynamic wasn't complicated enough. Your Vestige can shift between Celestial, Fiend, and Undead forms, bringing different abilities along with it, and eventually gets some impressive summoning upgrades. Ash begins thoroughly uninterested and ends up won over almost entirely by the possibility of worshipping the forgotten god of toads. Which, frankly, is the strongest possible argument for the subclass. We wrap things up before reaching the Wizard subclasses, mostly because making Tyler wait another episode to talk about Wizards is funny. Stuff for the Show Notes Arcana Unleashed (affiliate link) Arcana Unleashed: Deadfall (affiliate link) Fizban's Treasure of Dragons (affiliate link) AmateurJack.com - Recovery Long Rest - Cozy D&D Business Sim Key Takeaways Arcana Domain Cleric is excellent. It finally delivers the Cleric/Wizard hybrid fantasy without feeling like somebody stapled a spellbook onto a holy symbol. Arcane Archer is substantially improved, but "best Arcane Archer ever" still isn't the ringing endorsement Wizards probably hoped for. Darkening Ammunition should never have included the phrase "solid surface" anywhere Tyler Kamstra could see it. Warrior of Mystic Arts trades some of the Tattooed Warrior's flavor for straightforward mechanics, but those mechanics are very, very good. Spellcasting plus Monk action economy gets increasingly ridiculous at higher levels, and everybody seems fine with that. Vestige Patron is mechanically solid, narratively weird, and significantly better once you realize your patron can be the forgotten god of toads. The subclasses covered so far are generally simple, approachable, and effective without introducing a pile of unnecessary new systems. Wizards are next, assuming Ash eventually stops tormenting Tyler and allows him to talk about them. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia https://ashelydm.com/ https://ashelydm.com/ Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Livestreamed as always Monday at 8pm UK time (3pm Eastern)! Play driders, myconids, and more in the new Underdark-themed Unearthed Arcana, Munchkin is getting a new RPG, and the iconic Castle Ravenloft board game returns! WotC's Dan Ayoub talks OGL mistakes--"we're recovering from loud public missteps" Castle Ravenloft returns, as board game gets reprint from Renegade Games Dungeons & Dragons testing out even more Underdark subclasses and species Arcana Unleashed Ultimate Bundle delayed in US and Canada The iconic card game MUNCHKIN is becoming a roleplaying game... powered by 5E! Steve Jackson steps down as CEO of Steve Jackson Game (again)
Arcana Unleashed is here, bringing new subclasses, spells, feats, magic items, and—most importantly—fresh opportunities for Tyler to find loopholes Wizards of the Coast absolutely did not intend. In Part 1, we discover that Clerics can apparently wizard better than Wizards, the Arcane Archer has finally been upgraded from "why?" to "okay, I guess," Monks can punch people and cast spells at the same time, and Warlocks can carry around the fading remains of a dead god like a supernatural emotional-support animal. Also, somewhere at Wizards of the Coast, an editor just felt a disturbance in the Force because Tyler realized you can shoot a magical darkness arrow into someone's shield. Show Notes We kick off our review of Arcana Unleashed, the new setting-agnostic collection of character options, rules, spells, magic items, factions, monsters, and other magical nonsense for D&D. The book isn't quite Tasha's-sized, but there's plenty here to keep us busy—which is why this review is absolutely becoming a series. Part 1 is all about subclasses, starting with the Arcana Domain Cleric. The old "what if my Cleric wanted to be a Wizard?" concept finally feels like it knows what it wants to be. Great Wizard spells, a nasty saving-throw penalty through Channel Divinity, and eventually access to high-level Wizard spells make this an extremely strong hybrid. Tyler immediately starts planning for Contingency and Wish, because of course he does. Then we revisit everyone's favorite subclass to forget exists: the Arcane Archer. It is unquestionably better than the 2014 version, which unfortunately clears a bar located somewhere beneath the basement. More Arcane Shot uses, better utility ammunition, and some genuinely cool later-level abilities help, but the subclass still struggles to generate much excitement. We also spend far too long discovering that Darkening Ammunition can apparently stick to any "solid surface," which means shields, possibly whales, and whatever other nonsense your table is willing to litigate. The Warrior of Mystic Arts Monk fares much better. Mechanically, it's essentially the Monk answer to the Eldritch Knight: punch things, cast Sorcerer spells, and eventually do both with increasingly ridiculous efficiency. The old Tattooed Warrior concept may have been more flavorful, but the finished version is clean, effective, and potentially terrifying once its spellcasting and Monk abilities start feeding into each other. Finally, we meet the Vestige Patron Warlock, where your patron is also your pet because apparently the traditional Warlock power dynamic wasn't complicated enough. Your Vestige can shift between Celestial, Fiend, and Undead forms, bringing different abilities along with it, and eventually gets some impressive summoning upgrades. Ash begins thoroughly uninterested and ends up won over almost entirely by the possibility of worshipping the forgotten god of toads. Which, frankly, is the strongest possible argument for the subclass. We wrap things up before reaching the Wizard subclasses, mostly because making Tyler wait another episode to talk about Wizards is funny. Stuff for the Show Notes Arcana Unleashed (affiliate link) Arcana Unleashed: Deadfall (affiliate link) Fizban's Treasure of Dragons (affiliate link) AmateurJack.com - Recovery Long Rest - Cozy D&D Business Sim Key Takeaways Arcana Domain Cleric is excellent. It finally delivers the Cleric/Wizard hybrid fantasy without feeling like somebody stapled a spellbook onto a holy symbol. Arcane Archer is substantially improved, but "best Arcane Archer ever" still isn't the ringing endorsement Wizards probably hoped for. Darkening Ammunition should never have included the phrase "solid surface" anywhere Tyler Kamstra could see it. Warrior of Mystic Arts trades some of the Tattooed Warrior's flavor for straightforward mechanics, but those mechanics are very, very good. Spellcasting plus Monk action economy gets increasingly ridiculous at higher levels, and everybody seems fine with that. Vestige Patron is mechanically solid, narratively weird, and significantly better once you realize your patron can be the forgotten god of toads. The subclasses covered so far are generally simple, approachable, and effective without introducing a pile of unnecessary new systems. Wizards are next, assuming Ash eventually stops tormenting Tyler and allows him to talk about them. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia https://ashelydm.com/ https://ashelydm.com/ Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Welcome back Pauper fam! If you haven't heard, WotC and the PFP have walked back their decision regarding The Zeta Set and now we have some new toys to play with! We discuss each of the cards newly downshifted into Pauper and how they might affect our format. Thank you as always for listening!Join our Discord! https://discord.gg/kdvSavFkpzCheck out our YouTube channel: https://www.youtube.com/@CommonGroundMTGSponsored by: Game Knight (Columbia TN) The premier LGS in the Middle Tennessee area! Check out their upcoming events and order cards for local pickup here: https://www.gameknighttn.com/4th Common Ground Cup YouTube Playlist: https://www.youtube.com/watch?v=SLAPym8fBNk&list=PLQ1Q8IzT57vMUpcoming Pauper Events:Check out our Discord's #events channel for more events and information!Nashville Regional Pauper League: https://www.pauperleague.com/ Every Tuesday @ Game Knight, plus 3 other area stores throughout the week!September 19th - Win-A-Dual @ Infinity Game Lounge, Clarksville TN - https://igl2.infinitygamelounge.com/products/product_01m0azrmp4ecvv69ec6xnejb4rOctober 18th - $1k+ @ R&R Cards and Games, Brownwood, TX - https://topdeck.gg/event/rr-cards-and-games-power-clash-weekend-pauper-2k-2The Cascadia Pauper Circuit presented by Pauper PNW: www.PauperPNW.orgHouston-area listeners! Check out the new Space City Pauper League: https://discord.gg/hJPrkQmmxAny questions or feedback for us? Email us at: commongroundmtgpod@gmail.com
With the Flying Citadel crumbling around them and the Dragon Army in a full rout, the party must survive their final challenge.Welcome to Patron DnD, where Platinum-level patrons and I get together to play Dungeons & Dragons via Discord and Roll20. Dragonlance: Shadow of the Dragon Queen is published by Wizards of the Coast, and set in the world of Krynn. We are using the updated 2024 5e rules.Recap at RogueWatson.comStarring:Cere, level 11 dwarf Cleric of the Light DomainDarryl, level 11 human Berserker BarbarianEllowyn, level 11 kender Bard College of LoreKazra, level 11 human Champion Fighter/Paladin Oath of DevotionKorl, level 11 dwarf Bard College of DancePy, level 11 gnome Hunter RangerRickard, level 11 human Fighter/Abjuration WizardRowan, level 11 elf Gloomstalker Ranger/Assassin RogueShop for tabletop games, CCGs, miniatures, RPG supplies and more at our sponsor, Noble Knight Games: https://www.nobleknight.com?awid=1553Music by Kevin MacLeod https://incompetech.com/music/royalty-free/music.htmlLicensed under Creative Commons: By Attribution 4.0https://creativecommons.org/licenses/by/4.0/Character art by DemnixChat with us in the Official Discord Server: https://discord.gg/AjvtemjSupport the channel at https://www.patreon.com/Roguewatson
Send us Fan MailRolling in the Netherdeep has evolved into Few and Far Between!!Few And Far Between Ep 167Beyond The PaleLapuhs, North, and Damon discover the horrific truth about what awaits them in the central chamber.Thanks to Critical Role for helping the community build worlds of adventure!Connect with us via our Linktree!Ron Murphy – DM, @ron88keysRBDMLaphus Prismawing - Jaiden Ramirez, @ffoxtrotXIVOrgoth Skullcrusher - Bill Roper, @billfreakinroperNorth Star Maedrick - Jaime R. Bishop, @steelcladvicarDamon M. Sunstone - Oaken, @oakenshieldFollow us on Twitter at @SeveredSonsDnD or on Instagram!Join our Discord! Join our Patreon!Now, you can support us through the Buzzsprout website too!Give us a review on Apple Podcasts, Podchaser, Spotify, GoodPods or on our Twitter page and we'll read it on the air. Support the show
Welcome to the Underdark, where the sun doesn't shine, everyone wants to murder you, and Wizards of the Coast has apparently decided what this place really needed was more light. Sorry, Unlight. Totally different. We've got a glowing Barbarian who can't turn off the high beams, a Rogue whose subclass starts working sometime around retirement age, a Wizard with healing powers and questionable workplace safety practices, and finally a perfectly reasonable solution to all of these problems: put a tadpole in your skull and become a Mind Flayer. Somehow, that's the part we liked. Show Notes This week, we head underground to dig through the latest Unearthed Arcana: Underdark Options, featuring three new subclasses, a Ceremorphosis feat path, and the Mind Blast spell. First up is the Path of Unlight Barbarian, a character who rages so hard they become a walking lantern. There are some genuinely useful ideas here, including radiant retaliation, blindsight, and the ability to make enemies glow, but the damage numbers struggle to keep up and several abilities feel strangely dependent on fighting invisible creatures. Worse, your Barbarian apparently has no dimmer switch, so raging in the Underdark turns you into a thirty-foot beacon advertising free adventurers to every monster nearby. Then we meet the House Agent Rogue, built around charm, betrayal, and stabbing people who thought you were their friend. The fantasy is great. The mechanics are considerably less cooperative. Several of the subclass's signature abilities depend on creatures being friendly or charmed, but the tools needed to make that happen reliably either arrive far too late or don't interact with the rules the way the subclass seems to expect. By level 17, the House Agent can finally do much of what we wanted it to do at level 3. That is one hell of an onboarding process. The Imaskari wizard fares better mechanically. It can convert elemental damage to radiant damage, spend Hit Dice to hand out temporary hit points, heal allies, remove conditions, and eventually curse enemies with Unlight until they explode. There are some strong ideas here, particularly the bonus-action healing and restoration options, but the subclass feels like several different concepts sharing an apartment because none of them could afford rent alone. And then somebody finally releases the tadpoles. The Path of Ceremorphosis is easily the most interesting material in the UA. It lets characters gradually embrace Illithid abilities through a feat tree, picking up Psionic Energy Dice, telepathy, defensive abilities, tentacles, and eventually full Ceremorphosis. At the end of the path, you can become an aberration, gain Mind Flayer abilities, and choose between eating brains or spellcasting. Choose spellcasting. Mind Blast alone makes the decision pretty easy. A massive cone, an Intelligence save, psychic damage, and the stunned condition is an incredibly nasty combination. With Psionic Energy Dice potentially letting a high-level character use it repeatedly without spending normal spell slots, this is also the part most likely to receive a visit from the balance hammer before publication. Overall, Underdark Options is a mixed bag. The Barbarian looks salvageable with better scaling and stronger flavor. The Rogue probably needs to go back to the drawing board. The Wizard works, but doesn't inspire much excitement. Ceremorphosis, however, feels like exactly the kind of weird, dangerous character option the Underdark should be giving us. The Underdark is full of Drow assassins, Illithids, Umber Hulks, ancient civilizations, horrific monsters, political intrigue, poisons, spiders, and things with entirely too many tentacles. There is plenty of material here. We're just still trying to figure out why everyone is so excited about Unlight. Key Takeaways Path of Unlight Barbarian has some solid ideas, but weak damage scaling and mandatory glowing hold it back. The subclass's reliance on blindsight and revealing invisible enemies can become very campaign-dependent. House Agent Rogue has a fantastic betrayal fantasy, but its mechanics don't reliably support that fantasy. Several important House Agent abilities arrive far too late, with some of the subclass finally functioning properly around level 17. The Imaskari wizard is probably the strongest of the three subclasses mechanically, especially as a secondary healer. Spending Hit Dice for bonus-action healing and condition removal gives the Wizard some excellent action economy. Unlight still feels underdeveloped as a concept. The hosts wanted something stranger and more distinctly Underdark. Ceremorphosis is the highlight of the UA and continues the promising idea of character paths built through feat trees. Some Ceremorphosis options are niche, especially the tentacle and brain-eating mechanics. Mind Blast is extremely powerful thanks to its large area, Intelligence save, and ability to stun. Repeated Mind Blasts fueled by Psionic Energy Dice look strong enough that they may need adjustment. The hosts generally liked the villainous path concept and want to see more options built around it. Final verdict: mixed bag. The subclasses need work, but becoming a Mind Flayer is apparently a perfectly reasonable career move. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia https://ashelydm.com/ https://ashelydm.com/ Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Welcome to the Underdark, where the sun doesn't shine, everyone wants to murder you, and Wizards of the Coast has apparently decided what this place really needed was more light. Sorry, Unlight. Totally different. We've got a glowing Barbarian who can't turn off the high beams, a Rogue whose subclass starts working sometime around retirement age, a Wizard with healing powers and questionable workplace safety practices, and finally a perfectly reasonable solution to all of these problems: put a tadpole in your skull and become a Mind Flayer. Somehow, that's the part we liked. Show Notes This week, we head underground to dig through the latest Unearthed Arcana: Underdark Options, featuring three new subclasses, a Ceremorphosis feat path, and the Mind Blast spell. First up is the Path of Unlight Barbarian, a character who rages so hard they become a walking lantern. There are some genuinely useful ideas here, including radiant retaliation, blindsight, and the ability to make enemies glow, but the damage numbers struggle to keep up and several abilities feel strangely dependent on fighting invisible creatures. Worse, your Barbarian apparently has no dimmer switch, so raging in the Underdark turns you into a thirty-foot beacon advertising free adventurers to every monster nearby. Then we meet the House Agent Rogue, built around charm, betrayal, and stabbing people who thought you were their friend. The fantasy is great. The mechanics are considerably less cooperative. Several of the subclass's signature abilities depend on creatures being friendly or charmed, but the tools needed to make that happen reliably either arrive far too late or don't interact with the rules the way the subclass seems to expect. By level 17, the House Agent can finally do much of what we wanted it to do at level 3. That is one hell of an onboarding process. The Imaskari wizard fares better mechanically. It can convert elemental damage to radiant damage, spend Hit Dice to hand out temporary hit points, heal allies, remove conditions, and eventually curse enemies with Unlight until they explode. There are some strong ideas here, particularly the bonus-action healing and restoration options, but the subclass feels like several different concepts sharing an apartment because none of them could afford rent alone. And then somebody finally releases the tadpoles. The Path of Ceremorphosis is easily the most interesting material in the UA. It lets characters gradually embrace Illithid abilities through a feat tree, picking up Psionic Energy Dice, telepathy, defensive abilities, tentacles, and eventually full Ceremorphosis. At the end of the path, you can become an aberration, gain Mind Flayer abilities, and choose between eating brains or spellcasting. Choose spellcasting. Mind Blast alone makes the decision pretty easy. A massive cone, an Intelligence save, psychic damage, and the stunned condition is an incredibly nasty combination. With Psionic Energy Dice potentially letting a high-level character use it repeatedly without spending normal spell slots, this is also the part most likely to receive a visit from the balance hammer before publication. Overall, Underdark Options is a mixed bag. The Barbarian looks salvageable with better scaling and stronger flavor. The Rogue probably needs to go back to the drawing board. The Wizard works, but doesn't inspire much excitement. Ceremorphosis, however, feels like exactly the kind of weird, dangerous character option the Underdark should be giving us. The Underdark is full of Drow assassins, Illithids, Umber Hulks, ancient civilizations, horrific monsters, political intrigue, poisons, spiders, and things with entirely too many tentacles. There is plenty of material here. We're just still trying to figure out why everyone is so excited about Unlight. Key Takeaways Path of Unlight Barbarian has some solid ideas, but weak damage scaling and mandatory glowing hold it back. The subclass's reliance on blindsight and revealing invisible enemies can become very campaign-dependent. House Agent Rogue has a fantastic betrayal fantasy, but its mechanics don't reliably support that fantasy. Several important House Agent abilities arrive far too late, with some of the subclass finally functioning properly around level 17. The Imaskari wizard is probably the strongest of the three subclasses mechanically, especially as a secondary healer. Spending Hit Dice for bonus-action healing and condition removal gives the Wizard some excellent action economy. Unlight still feels underdeveloped as a concept. The hosts wanted something stranger and more distinctly Underdark. Ceremorphosis is the highlight of the UA and continues the promising idea of character paths built through feat trees. Some Ceremorphosis options are niche, especially the tentacle and brain-eating mechanics. Mind Blast is extremely powerful thanks to its large area, Intelligence save, and ability to stun. Repeated Mind Blasts fueled by Psionic Energy Dice look strong enough that they may need adjustment. The hosts generally liked the villainous path concept and want to see more options built around it. Final verdict: mixed bag. The subclasses need work, but becoming a Mind Flayer is apparently a perfectly reasonable career move. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia https://ashelydm.com/ https://ashelydm.com/ Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Hasbro CEO Chris "I Love AI and Microtransactions" Cox is taking DIRECT control of Wizards of the Coast and Dungeons & Dragons for the foreseeable future, and we have a pretty good idea of where he's going to take it. Universe Beyond. Microtransactions. Subscriptions. Gambling. And AI everywhere. Watch the podcast episodes on YouTube and all major podcast hosts including Spotify. CLOWNFISH TV is an independent, opinionated news and commentary podcast that covers Entertainment and Tech from a consumer's point of view. We talk about Gaming, Comics, Anime, TV, Movies, Animation and more. Hosted by Kneon and Geeky Sparkles. Get more news, views and reviews on Clownfish TV News - https://more.clownfishtv.com/ On YouTube - https://www.youtube.com/c/ClownfishTV On Spotify - https://open.spotify.com/show/4Tu83D1NcCmh7K1zHIedvg On Apple Podcasts - https://podcasts.apple.com/us/podcast/clownfish-tv-audio-edition/id1726838629 MORE CLOWNFISH TV - Official Merch Store: http://ClownfishMinus.com Facebook - https://facebook.com/ClownfishTV X - https://x.com/ClownfishTVcom Clownfish TV subreddit: https://www.reddit.com/r/ClownfishTVOfficial/ Disclaimer: This series is produced by Clownfish Studios and WebReef Media, and is part of ClownfishTV.com. Opinions expressed by our contributors do not necessarily reflect the views of our guests, affiliates, sponsors, or advertisers. ClownfishTV.com is an unofficial news source and has no connection to any company that we may cover. This channel and website and the content made available through this site are for educational, entertainment and informational purposes only. These so-called “fair uses” are permitted even if the use of the work would otherwise be infringing. #Podcast #Commentary #News #Reaction #Gaming #Comedy #Entertainment #Hollywood #PopCulture #Tech #Anime #FYP Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.
Adotar qualquer NPC pode arruinar o equilíbrio da sua mesa se você não usar as regras certas.
Visit our main sponsor, Mana Pool - https://manapool.com/?ref=magicmics Use the code "MAGICMICS_PNW" at https://www.manatraders.com/ First Pick Countdown to 500 Live Shows! ONE SHOWS TO GO! Bring Back the Gathering: https://metagame.info/en-us/mtg/articles/bring-back-the-gathering-how-to-save-competitive-magic https://markrosewater.tumblr.com/post/826580341580005376/hey-mark-there-was-an-article-written-by-andrea#notes Zeta Secret Lair mess https://bsky.app/profile/mtgsecretlair.com/post/3mulbefvi5c2h Gather the Townsfolk Charity Tournament: TCGPlayer vs WotC: https://www.tcgplayer.com/lp/mtg-charity-tournament?lid=16t226k9ihs6 Mage of Zhalfir Comic Series: https://bsky.app/profile/mtglore.com/post/3muit3zieyr2a Reality Fracture Has 10 Main Stories: https://bsky.app/profile/levdev.bsky.social/post/3muctf7z3as2k https://bsky.app/profile/grayhaem.bsky.social/post/3muctjesric2a Scryfall's Art Media Tags Pass 25%: https://bsky.app/profile/delayedtrigger.scryfall.com/post/3mu5arn37gs2y Desperate Ravings Chris Cocks Takes Direct Control of WotC: https://www.polygon.com/mtg-dnd-wizards-of-the-coast-president-hasbro-ceo-leadership-changes/ Maro Says Harry Potter UB "Very Unlikely": https://www.tumblr.com/markrosewater/826674061326336000/how-likely-is-a-harry-potter-ub-product Splash Damage Line Cutting Gets Former Pokemon TCG Champ Banned: https://kotaku.com/pokemon-world-championships-ban-luca-ceribelli-merch-line-2000729442 Odd Sea, Jimmy Wong's New Game: https://www.kickstarter.com/projects/1171224254/odd-sea The Finisher We spent a lot of time today discussing how Mengu would rescue competitive Magic. So what ways would you recommend Magic bring competitive MTG back to the forefront?
Did I Do That? is back with a new live show direct from the mainstage of Seattle Design Festival 2026! Listen as the great Colby Nichols (Art Director, Print Innovation for Magic: The Gathering at Wizards of the Coast) and Sean Bucknam (Senior Designer at Starbucks) square off with their most regrettable past work to see whose is bad enough for Seattle's favorite mythical raccoon to want to fish it out of the dumpster.Want to see the slides (and work) we shared on stage? Check out all our images here as a slide deck, or see the full video on the SDF YouTube channel!Colby Nichols is a creative leader who dreams big, supports others, and brings a bright spark to teams and projects. His approach to work and creative management is heart-forward with a focus on collaboration. He spent the last 12 years co-running the collaboration-focused design and illustration studio, Jolby. During that time he co-founded an award-winning space of inclusivity, put to use his unique approach to leading projects and solving big problems, directed projects across multiple teams for global entertainment and consumer brands with a focus on storytelling, recruited, cultivated, and inspired creative teams, led artists in commissions including the creation of artwork, voice over, music, animation, design, writing, editing, and coding, maintained meaningful client and vendor partnerships, did the hard thing, shared the spotlight, and made people smile. Currently, Colby serves as Art Director, Print Innovation for Magic: The Gathering at Wizards of the Coast.Sean Bucknam is a designer and maker of things working in the Seattle area. Los Angeles born and raised, PNW local by choice. He can see the bigger picture in any simple brief while concepting and creating designs that stand out from the crowd. He always aims to provide an elevated, imaginative, and fresh way of thinking through pictures rather than words. He has collected a wealth of knowledge while honing his design and art direction with companies like Amazon, Starbucks, Nike, REI, and Brooks Running. A problem solver at heart, Sean is skilled in Typography, Branding and Identity Design, Illustration, and Art Direction. Currently, Sean serves as a Senior Designer at Starbucks.Back to the Bottom of the Barrel was presented live on stage at Seattle Design Festival in Lake Union Park on Saturday, August 15, 2026. Thanks to our competitors Sean and Colby, to Seattle Design Festival for hosting us once again, and special thanks again to Adrian Pacheco and all our incredible SDF volunteers for helping to make this show happen once again! Hosted on Acast. See acast.com/privacy for more information.
THE CECESODES: PART NINE. With assistance from Mollee and Ghost Peena, Dragon CeCe competes with the cousins to become the next King of the Dragons.View maps and ancillary content for this episode here: https://drive.google.com/drive/folders/1-xsP02YkdjxM0vFv9ESrD_sVpjYkbxMB?usp=share_linkWant more RHODND? Join us on Patreon! Access ad-free episodes, player character sheets, DM notes and confessionals, mini-campaigns like Below Deck: Saxpira and The Traitors: Saxpira, our full length behind-the-scenes podcast, video versions of our episodes, merch drops, live events in our Discord Mansion, and more at www.patreon.com/housewivesofdnd. Shop RHODND merch at https://housewivesofdnd-shop.fourthwall.com/RHoDnD is an actual play D&D podcast. Our DMs are Valen Shore and Alison Zatta, and this episode's players are Riley Rose Critchlow and Liz Jenkins with special guest stars, Molly Fite, Emily Lambert, Jacob Miller and Daniel Montgomery! Sound design and original music by Valen Shore. Produced by Reality RPG. RHoDnD is a parody production and is not affiliated with Bravo or Wizards of the Coast. Send us your thoughts at housewivesofdnd@gmail.com!Full transcript for this episode is available here: https://docs.google.com/document/d/1_niFnyUe3T0Jm-mYGfrp3Ic3Mpu-MtCSC2C5XW6Q3u0/edit?usp=sharingCopyright Reality RPG. Hosted on Acast. See acast.com/privacy for more information.
In the aftermath of world-changing events for the various peoples of the Air Kingdom, the Sidebars split the party in an effort to gather as much information as they can about what's really going on and what they need to tackle next. Fans of Fate of Isen Book 1 will enjoy some serious throwbacks in this one!Featuring:Erika Jayne as Taryn GrimSeverin Gourley as Dexter ClementineKasia Wayfinder as Granny Sabinkaand Julz Burgisser as DMVisit www.fateofisen.com to learn more.Fate of Isen is one of the Feedspot top D&D podcasts in the world! Check out Feedspot here.If you like the show, please feel free to follow us on social media (@fateofisen) or support us on Patreon! ★ Support this podcast on Patreon ★ Intro, outro, and recap music by freesound user, Tyops, and ambient sound by TabletopAudio.com
The Game Deflators dive into new Mario LEGO reveals, MTG's Zeta booster packs, Gamescom 2026 highlights, Xbox Disc‑to‑Digital's huge launch, and revisit Dead or Alive Xtreme Beach Volleyball on Xbox. Chapters: 00:00 Intro 03:13 Gaming Pickups and Personal Experiences 06:13 Exploring Lost Ember and Chrono Trigger 09:16 Dungeons and Dragons Campaign Preparations 12:19 Quick News: Lego Mario and Magic the Gathering Updates 25:47 Magic Card Art and Design 27:50 Gamescom 2026 Announcements 29:07 Excitement for Upcoming Games 32:37 Grand Theft Auto Trailer Discussion 34:16 Final Fantasy and The Witcher Updates 45:56 Xbox's Digital Transition 47:38 Game Preservation and Physical Media 50:43 Microsoft's Strategy and Brand Identity 52:46 Nostalgia and Iconic Franchises 55:54 The Magic of Gaming for Kids 01:01:12 Dead or Alive Extreme Beach Volleyball Review John and Ryan dive into a packed week of gaming news and nostalgia, starting with their recent pickups and reactions to the newly revealed Super Mario LEGO sets. They break down the designs, the fan response, and how Nintendo continues expanding Mario into physical collectibles. The conversation shifts into Magic: The Gathering as Wizards of the Coast surprises players with the cryptic announcement of the Zeta Set — the first Secret Lair release to feature actual booster packs. The guys explore what this means for collectors, gameplay, and MTG's increasingly experimental product strategy. Next, they recap every notable announcement from Gamescom Opening Night Live 2026, highlighting standout trailers, surprise reveals, and industry‑shaping updates from the show. The biggest news of the week comes from Microsoft, as the company officially announces Xbox Disc‑to‑Digital — a massive initiative supporting thousands of physical games at launch. John and Ryan dig into how the program works, why it matters, and what it means for collectors, preservationists, and the future of physical media. To wrap up the episode, the Inflation Deflation Game of the Week features a review of Dead or Alive Xtreme Beach Volleyball on the original Xbox. They revisit the game's mechanics, presentation, reputation, and current market value. Find us on TheGameDeflators.com Twitter - www.twitter.com/GameDeflators Facebook - www.facebook.com/TheGameDeflators Instagram - www.instagram.com/thegamedeflators The views and opinions expressed on this channel are solely those of the author. The content within these recordings are property of their respective Designers, Writers, Creators, Owners, Organizations, Companies and Producers. Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted. Permission for intro and outro music provided by Matthew Huffaker http://www.youtube.com/user/teknoaxe 2_25_18
Inside the D&D side hustle that's really a masterclass in building AI systems that pay you back. Make money online by selling AI-generated D&D campaigns: Learn how tabletop creators use a two-pass AI content creation workflow to build balanced, ready-to-run 5e campaigns and monetize them on Patreon—a proven digital product side gig that takes hours, not months. This episode breaks down the prompt structure, explains why DMs buy convenience content, and shows the specific market opportunity overlooked by most AI entrepreneurs. https://DarkHorseEntrepreneur.com This episode explains how tabletop RPG creators are using a two-pass AI workflow to generate balanced, ready-to-run D&D 5e campaigns quickly and monetize them through Patreon, arguing this is an overlooked micro-business. It outlines why DMs buy convenience content, cites a growing market for pre-built campaigns, and shows a detailed prompt structure that uses official encounter-balancing formulas plus a second refinement pass in another model to improve balance, pacing, and coherence. It emphasizes that success depends less on content creation and more on repeatable systems, subscriber acquisition and retention, and audience-building via TikTok/YouTube Shorts, including using subscriber requests to drive loyalty. It also describes higher-paying customers (streaming DMs), backend monetization through licensing to publishers and marketplaces, risks from shifting AI behavior requiring documented prompts and quality gates, and a potential future SaaS tool that could disrupt Patreon sellers. 00:00 AI DnD Side Hustle 01:18 DM Pain And Demand 02:18 Encounters Are Algorithms 03:06 Base Prompt Blueprint 04:08 Specificity And Constraints 04:48 Two Pass Quality System 06:08 Patreon Content Calendar 07:25 Retention And Requests 08:36 Premium Streaming Clients 09:51 Marketing Reality Check 11:03 Patreon As Funnel 12:17 Scaling And Version Control 13:13 SaaS Disruption Angle 14:06 Build Moats With Systems 15:00 System Over Content 15:50 Whiskered Wisdom 16:42 Action Step 17:23 Wrap Up AI side hustle, Make money with AI, Patreon subscriptions, licensing, SaaS, ChatGPT business ideas, prompt framework, generating D&D campaigns, AI content creation, campaigns, NPC stat blocks, encounter modules, D&D campaign generator, tabletop RPG, make money online, TTRPG, Dungeons & Dragons, D&D, Roll20, D&D Beyond, Wizards of the Coast, Patreon, ai automation business, online side hustles, business motivation, work from home, business mindset, entrepreneur motivation, entrepreneurship, ai content creation, side hustle ideas, entrepreneur mindset, business tips, how to make money online, make money from home, ai automation agency, AI, AI Tools, ai entrepreneur, make money online, side hustle ideas, make money from home, online side hustles, AI start up ideas, entrepreneur, ai business https://DarkHorseEntrepreneur.com Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.
Reality is coming apart. Jace Beleren, Planeswalker, mind mage, and architect of his own multiverse, seeks to rewrite the worlds we know. Join The Magic Story Podcast as we recap what brought us here, following Jace's recovery from compleation to his protégé's mission to Strixhaven. It's all led up to this: Reality Fracture, where Jace's solution is everyone's problem. The story of Reality Fracture begins on August 31, 2026. Tune in to The Magic Story Podcast or read along on MTGStory.com! Learn More: mtg.social/TMSPFRA See the Cards: Reality Fracture Card Image GalleryThe Magic Story Podcast is an official production of Wizards of the Coast. Hosted by Harless Snyder and Natalie Kreider Written and directed by Jubilee Finnegan Co-created and produced by Harless Snyder and Natalie Kreider Edited by Jonathan Choi
Hasbro seems to be struggling with what Dungeons & Dragons actually is. Dark Sun is returning, but most likely nerfed by sensitivity readers. Meanwhile, the OG authors of Dark Sun are bringing back a "spiritual successor" via crowdfunding, and the timing is not a coincidence. Then we talk about how DnD is releasing a new cozy tavern simulator game to appease the 5e crew. So which is it, WotC? Watch the podcast episodes on YouTube and all major podcast hosts including Spotify. CLOWNFISH TV is an independent, opinionated news and commentary podcast that covers Entertainment and Tech from a consumer's point of view. We talk about Gaming, Comics, Anime, TV, Movies, Animation and more. Hosted by Kneon and Geeky Sparkles. Get more news, views and reviews on Clownfish TV News - https://more.clownfishtv.com/ On YouTube - https://www.youtube.com/c/ClownfishTV On Spotify - https://open.spotify.com/show/4Tu83D1NcCmh7K1zHIedvg On Apple Podcasts - https://podcasts.apple.com/us/podcast/clownfish-tv-audio-edition/id1726838629 MORE CLOWNFISH TV - Official Merch Store: http://ClownfishMinus.com Facebook - https://facebook.com/ClownfishTV X - https://x.com/ClownfishTVcom Clownfish TV subreddit: https://www.reddit.com/r/ClownfishTVOfficial/ Disclaimer: This series is produced by Clownfish Studios and WebReef Media, and is part of ClownfishTV.com. Opinions expressed by our contributors do not necessarily reflect the views of our guests, affiliates, sponsors, or advertisers. ClownfishTV.com is an unofficial news source and has no connection to any company that we may cover. This channel and website and the content made available through this site are for educational, entertainment and informational purposes only. These so-called “fair uses” are permitted even if the use of the work would otherwise be infringing. #Podcast #Commentary #News #Reaction #Gaming #Comedy #Entertainment #Hollywood #PopCulture #Tech #Anime #FYP Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.
Send us Fan MailSevered SonsAvarice and GreedEpisode 107After Blaze barely survives the terrors of the Tower of Illusion, the tortle and Spitz are surrounded by Avarice's Knights of the Black Sword. Visit our Linktree!Thanks to Wizards of the Coast, Roll20, DnD Beyond, Monument Studios, and thanks to Syrinscape! Theme Music by Ron MurphyBecause Epic Games Need Epic Sound!Episode CreditsRon Murphy – DM, @ron88keysRBDMThe Severed Sons are:Spitz - Claire Clauson, @themmeslothDonaar – Paul Gary, @thepaulgaryThe Tortle – Josh Helgeson, @joshinaround88Farren – Zach Burrell, @zachburrell10This has been a Severed Studios production. Follow us on Twitter and Bluesky at @SeveredStudios!Join our Discord! Join our Patreon!Now you can support us through Buzzsprout as well!Give us a review on Apple Podcasts, Podchaser, Spotify, GoodPods or on our Twitter page and we'll read it on the air. Stay frosty! Support the show
D&D and RPG news and commentary by Mike Shea of https://slyflourish.com Contents 00:00:00 Show Start 00:01:01 Sly Flourish News: High Value Tips, Move Steps Forward 00:03:15 Sly Flourish News: Preorders for Rise of the Lazy Gamemaster Are Open 00:06:15 Sly Flourish News: Blood of the Primordials 00:20:34 Kickstarter Spotlight: Crows by James Introcaso 00:29:30 Commentary: Do You Trust WOTC? 01:01:45 DM Tip: Fail Forward on a TPK 01:06:46 Patreon Question: is Daggerheart's License an OGL-level event? Links Visit Sly Flourish Subscribe to the Sly Flourish Newsletter Support Sly Flourish on Patreon Buy Sly Flourish Books Subscribe to the Sly Flourish RSS Feed Subscribe to the Sly Flourish Podcast (Ad Free!) High-Value Tips, Tricks, and Tools Move Steps Forward Preorder Rise of the Lazy Gamemaster Crows by James Introcaso at MCDM WOTC D&D Survey Bob World Builder Version of WOTC D&D Survey No One Can Take Your Game From You
Discord Patreon 'The ASAP Sword Coast Chronicles' is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.Advertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy
Meka returns to discuss some random tables he loves to use! DON'T FORGET TO LIKE & SUBSCRIBE! Patreon at https://www.patreon.com/user?u=84724626 Website: https://www.itsamimic.com Email at info@itsamimic.com Social: Instagram at https://www.instagram.com/itsamimic/?hl=en Threads at https://www.threads.net/@itsamimicpodcast Facebook at https://www.facebook.com/itsamimic/ Reddit at https://www.reddit.com/r/ItsaMimic/ Find Us On: Spotify at https://open.spotify.com/show/3Y19VxSxLKyfg0gY0yUeU1 Apple Podcasts https://podcasts.apple.com/us/podcast/its-a-mimic/id1450770037 Podbean at https://itsamimic.podbean.com/ YouTube at https://www.youtube.com/channel/UCzQmvEufzxPHWrFSZbB8uuw DM 1: Adam Nason DM 2: Meka Written by: Adam Nason and Meka Director: Adam Nason Editor: Adam Nason Executive Producer: Adam Nason Main Theme: Cory Wiebe Musical Scores: Tyler Gibson Logo by: Megan Lengle Other Artwork is owned by Wizards of the Coast. This episode is meant to be used as an inspirational supplement for Dungeons & Dragons 5th Edition and tabletop roleplaying games in general. It's A Mimic! does not own the rights to any Wizards of the Coasts products.
Send us Fan MailRolling in the Netherdeep has evolved into Few and Far Between!!Few And Far Between Ep 166What Lies BeneathMany dots are connected as Lapuhs, Damon, and North search for the missing lecturer in the catacombs beneath Solstyce Academy.Thanks to Critical Role for helping the community build worlds of adventure!Connect with us via our Linktree!Ron Murphy – DM, @ron88keysRBDMLaphus Prismawing - Jaiden Ramirez, @ffoxtrotXIVOrgoth Skullcrusher - Bill Roper, @billfreakinroperNorth Star Maedrick - Jaime R. Bishop, @steelcladvicarDamon M. Sunstone - Oaken, @oakenshieldFollow us on Twitter at @SeveredSonsDnD or on Instagram!Join our Discord! Join our Patreon!Now, you can support us through the Buzzsprout website too!Give us a review on Apple Podcasts, Podchaser, Spotify, GoodPods or on our Twitter page and we'll read it on the air. Support the show
In the bowels of the Air Kingdom, the Sidebars uncover ancient secrets, and Dexter has a monumental encounter with some very powerful beings whose decisions shape the world.Fans of Fate of Isen Book 1 will recognise a familiar old face!Featuring:Erika Jayne as Taryn GrimSeverin Gourley as Dexter ClementineKasia Wayfinder as Granny Sabinkaand Julz Burgisser as DMVisit www.fateofisen.com to learn more.Fate of Isen is one of the Feedspot top D&D podcasts in the world! Check out Feedspot here.If you like the show, please feel free to follow us on social media (@fateofisen) or support us on Patreon! ★ Support this podcast on Patreon ★ Intro, outro, and recap music by freesound user, Tyops, and ambient sound by TabletopAudio.com
Wow, they actually did it. Wizards of the Coast actually banned more cards in Standard. This RCQ season is gonna feel fresh, but it's rough out there for folks who invested in a deck. Gerry and Michael have ideas for how the decks with banned cards can adapt, plus what they think the metagame will look like going forward. *** SPONSORED BY: vaultgamestore.com Use code "GerryT" for 5% off your order or 5% bonus credit on trade-in! *** patreon.com/gerrytpodcast youtube.com/g3rryt twitter.com/g3rryt twitter.com/mwsmtg_ twitch.tv/gerry_t Edited by: Conor O'Donnell (@conorpodonnell) *** Music: Mega Man 2 "Ending theme" Remix by zookun | Music composed by Manami Matsumae & Takashi Tateishi
THE CECESODES: PART EIGHT. Dragon CeCe and Mollee navigate the complex (and surprisingly sexy) power dynamics of the Red Dragon royal family.View maps and ancillary content for this episode here: https://drive.google.com/drive/folders/1b5jkU3qXQfP3jqS0XFnRMuy7IlfafrIq?usp=share_linkWant more RHODND? Join us on Patreon! Access ad-free episodes, player character sheets, DM notes and confessionals, mini-campaigns like Below Deck: Saxpira and The Traitors: Saxpira, our full length behind-the-scenes podcast, video versions of our episodes, merch drops, live events in our Discord Mansion, and more at www.patreon.com/housewivesofdnd. Shop RHODND merch at https://housewivesofdnd-shop.fourthwall.com/RHoDnD is an actual play D&D podcast. Our DMs are Valen Shore and Alison Zatta, and this episode's players are Riley Rose Critchlow and Liz Jenkins with special guest stars, Molly Fite, Emily Lambert, Jacob Miller and Daniel Montgomery! Sound design and original music by Valen Shore. Produced by Reality RPG. RHoDnD is a parody production and is not affiliated with Bravo or Wizards of the Coast. Send us your thoughts at housewivesofdnd@gmail.com!Full transcript for this episode is available here: https://docs.google.com/document/d/18Q1ArmRh2CNIxtL1ATMNiIkY6C57u5sh7uhrAZrUIjA/edit?usp=share_linkCopyright Reality RPG. Hosted on Acast. See acast.com/privacy for more information.