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Join us for the final episode of our epic 4.5 year long campaign - The Secrets of the Silver City.We have escorted you through the rocky mountainsides of Stensia and the deep, wooded hinterlands of Kessig, sailed on the treacherous waterways of Nephalia and finally set course for the Silver city of Thraben.Head on over to our website & Keep up to date with our behind the scenes antics and latest information at:The Dungeons & Dragons Podcast UK – Fantasy Role Play Podcast (wordpress.com)The Dungeons And Dragons Podcast UK (@PodcastteamUK) / TwitterThe Dungeons and Dragons Podcast UK | FacebookPlease note: The Dungeons and Dragons Podcast UK team has NO connection or association whatsoever with Wizards of the Coast.Attributions:Some ambient sounds and music backing are sourced courtesy of Travis Savoie: RPG Music Maker is creating soundtracks for Dungeons&Dragons | PatreonSome ambient sounds and music backing is sourced courtesy of RPG Audio:The World's Reference RPG Audio - Michael Ghelfi Studios - HomeSome ambient sounds and music backing is sourced courtesy of Rafael Krux: Track List | Orchestralis / Krux Music Publishing LimitedIt takes a HUGE amount of time & effort to produce a good podcast. Currently The Dungeons & Dragons Podcast UK is totally self-funded, and anyone who is willing to buy the podcast crew 'an ale and a few rations' (to keep the creative juices flowing), will be very much appreciated indeed. If you think you would like to be a supporter of our creations, then click on the link below and it will take you to our creative supporter page faster than you can roll a D20, and you will earn yourself a big ole shout out in a forthcoming episode. Yazmin, Elora, Ogvar & Otto would appreciate it very much :)The Dungeons & Dragons Podcast UK is A series of fantasy adventure podcasts free for all to enjoy. (buymeacoffee.com)Cast of Characters:Yazmin, the DMRyan, as Ogvar Surefort the Ranger/ScoutSamantha, as Elora Greyvale the SorcererRikh, as Otto Von Hanweir the Springsage
it's time to wrap up our time in Brore! Fully rested (and levelled up), our party make a quick stop to visit their allies before they cast one more teleport in search of answers. After all, no one ever did turn out to have the solution to the time crisis... Toz sends a coded message. Raina is set on a path. Delphi offers sanctuary. Morgan gets talked down from a social faux pas. Music by Chloe Elliott: A New World Dawns (Main Theme) The Wide World Out There The Witch is Dead Glitch in Reality Artwork by Eiriol Evans. Sound effects from Zapsplat. Join our Discord server here for free! Support us by becoming a patron on Patreon. Check out the Deck of Many Aces original soundtrack on music streaming services like Spotify. Other projects: Listen to Am and Chloe on RWD. You can find them on Twitter and Instagram @RWD_Pod. Listen to Chloe voice Quinn/ Cynthia in C4DAC3U5. Listen to Chloe voice Eadith in Legend of the Bones. Sign up to Ellie's mailing list here to keep updated on all their creative projects. Asexuality and Aromantic Resources: The Asexual Visibility and Education Network The Aromantic-spectrum Union for Recognition, Education, and Advocacy Deck of Many Aces is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards of the Coast. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC. All the characters in this podcast are fictitious, and any resemblance to actual persons, living or dead, is purely coincidental.Support this show http://supporter.acast.com/deck-of-many-aces. Hosted on Acast. See acast.com/privacy for more information.
Ellowyn communes with her god, who tasks them with purifying the Sunward Fortress of the evil that lurks below.Welcome to Patron DnD, where Platinum-level patrons and I get together to play Dungeons & Dragons via Discord and Roll20. Dragonlance: Shadow of the Dragon Queen is published by Wizards of the Coast, and set in the world of Krynn. We are using the updated 2024 5e rules.Recap at RogueWatson.comStarring:Ellowyn, level 6 kender Bard College of LoreElyas, level 6 human Divination WizardKazra, level 6 human Champion FighterKorl, level 6 dwarf Bard College of DanceRowan, level 6, elf Ranger Gloomstalker/RogueShop for tabletop games, CCGs, miniatures, RPG supplies and more at our sponsor, Noble Knight Games: https://www.nobleknight.com?awid=1553Music by Kevin MacLeod https://incompetech.com/music/royalty-free/music.htmlLicensed under Creative Commons: By Attribution 4.0https://creativecommons.org/licenses/by/4.0/Character art by DemnixChat with us in the Official Discord Server: https://discord.gg/AjvtemjSupport the channel at https://www.patreon.com/Roguewatson
This is my fourth and final episode talking about 30 big design evolutions since I started working at Wizards of the Coast in October 1995. This is based on a three-part series I did in my Making Magic column.
It's a jam-packed, rain-soaked, holiday-fueled episode of KentNow! Mark dives into some serious nerd news with Magic: The Gathering's massive 2025 success and what's coming in 2026—think TMNT, Marvel, Star Trek, and The Hobbit (yes, Wizards of the Coast is right here in our backyard). Tracy is fully in her Swiftie era with the new Taylor Swift docuseries dropping on Disney+, complete with Eras Tour finales and a Travis Kelce cameo or two. The crew debates Christmas movie classics (and once again asks the very important question: Is Die Hard a Christmas movie?), talks holiday favorites, and reminds everyone that after all this rain and wind, now's the time to get winter-weather ready—emergency kits included. On the City side, we celebrate Kent PD's Community Education unit for taking home the big trophy in the Battle of the Badges Holiday Lights, honor Councilmember Brenda Fincher's 12 years of service as she heads into retirement and recap a busy week of Council meetings and budget updates. We also check in on Mayor Ralph's recent trip to Olympia to discuss Kent's 2026 legislative priorities. Plus: Spring Kent 101 enrollment is open, the Christmas Rush 5K is this weekend (kids run free!), Santa's mailbox is open, tiny yetis are hiding downtown, and we wrap it all up with some delightfully weird Christmas facts you didn't know you needed. Grab some cocoa, stay dry, and hit play.
Fifty years after its inception, Dungeons & Dragons has become more than just a fantasy game for nerds. It's a cultural phenomenon, thanks in part to Netflix's “Stranger Things” and livestream channels like Critical Role. So how can D&D's parent company Wizards of the Coast keep the momentum going and deliver more innovations? Ryan Dancey, former VP at Wizards of the Coast, breaks down this D&D ‘Golden Age' and explains what it will take for the game to enter a new digital realm. Be the first to know about Wondery's newest podcasts, curated recommendations, and more! Sign up now at https://wondery.fm/wonderynewsletterListen to Business Wars on the Wondery App or wherever you get your podcasts. Experience all episodes ad-free and be the first to binge the newest season. Unlock exclusive early access by joining Wondery+ in the Wondery App or on Apple Podcasts. Start your free trial today by visiting wondery.com/links/business-wars/ now.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
A surprisingly deadly and chaotic fight ensues in the Sky barn, leading Granny to encounter a strange otherworldly figure during a near-death experience. Will this be the end of the Sidebars???Featuring:Erika Jayne as Taryn GrimSeverin Gourley as Dexter ClementineKasia Wayfinder as Granny Sabinkaand Julz Burgisser as DMVisit www.fateofisen.com to learn more.Fate of Isen is one of the Feedspot top D&D podcasts in the world! Check out Feedspot here.If you like the show, please feel free to follow us on social media (@fateofisen) or support us on Patreon! ★ Support this podcast on Patreon ★ Intro, outro, and recap music by freesound user, Tyops, and ambient sound by TabletopAudio.com
If you've ever wondered what happens when three grown adults argue passionately about grammar, moonbeams, seagulls, and the metaphysics of Strahd's horse, all before actually starting the podcast, this episode is for you. Join us as we journey into Heroes of Faerûn, where the subclasses are shiny, the Rangers are frosty, and the Fighters are apparently running a full unionized workplace. Grab your bag of rats (don't ask), center your Moonbeam, and enjoy the chaos. Show Notes In this episode of the RPGBOT.Podcast, the crew continues their deep-dive review of Dungeons & Dragons Heroes of Faerûn, the first major D&D 2024 splatbook offering new character options, subclasses, spells, epic boons, and setting lore. Building off Part 1's work, the hosts, Randall James, Tyler Kamstra, and Ash Ely, dig into the subclass content of the book with their usual combination of mechanical rigor, Shakespearean comedy, and at least one argument about whether it's a hero or an hero. The team analyzes each of the eight new Heroes of Faerûn subclasses, comparing their final published versions to the Unearthed Arcana playtests and to classic 2014 analogues: College of the Moon Bard blends druidic flavor with support-focused magic, teleportation, and weirdly effective Moonbeam healing loops involving birds and french fries. Knowledge Domain Cleric, updated from 2014, remains a powerhouse of divination, foresight, and skill mastery—Tyler's official religion. Banneret Fighter, once the Purple Dragon Knight, is reborn as a charismatic battlefield commander who turns every Second Wind and Action Surge into a team-wide buff. "This is our subclass, comrade." Oath of Noble Genies Paladin channels elemental smites, shifting resistances, and the magic of Earth, Air, Fire, and Water into a versatile new oath. Winterwalker Ranger arrives as a chilly striker specializing in cold damage, Hunter's Mark synergies, and making Frostraven Conservationists everywhere cry. Additional discussion previews the Sign of the Three Rogue, Spellfire Sorcery Sorcerer, and Bladesinger Wizard, with the team offering insights into where each subclass sits within the new 2024 design philosophy. Along the way, the hosts recount a dramatic Curse of Strahd in-game betrayal, debate 1990s kids' TV fever dreams, and reveal how a basket of fries can become an infinite healing engine. It's a glorious mess. It's D&D. It's RPGBOT. Materials References in This Episode Forgotten Realms: Adventures in Faerun (affiliate link) Forgotten Realms: Heroes of Faerun (affiliate link) Key Takeaways General Heroes of Faerûn is the first true D&D 2024 character-option splatbook, in the tradition of Xanathar's and Tasha's, packed with subclasses, feats, spells, and lore. The majority of subclasses saw significant nerfs from Unearthed Arcana, reinforcing WotC's new balance philosophy. College of the Moon Bard A hybrid support bard borrowing from druidic themes. Strong teleport-invisibility support, limited offensive tools, and a wild Moonbeam healing mechanic ripe for table shenanigans. Knowledge Domain Cleric A faithful update of the 2014 version. Expertise in two knowledge skills, powerful divination tools, short-rest spell economy, and endgame foresight. One of the strongest "planning" subclasses in D&D 2024. Banneret Fighter A complete reimagining of the Purple Dragon Knight, now an excellent party leader and tactical commander. Shares Second Wind healing, grants team-wide advantages, and enables coordinated movement and attacks through Action Surge. Simple to play, powerful in groups, great for new players wanting high impact. Oath of Noble Genies Paladin The "elements paladin," using Elemental Smites for flavorful battlefield control. Highly flexible and accessible, though spell list may feel inconsistent. Winterwalker Ranger Cold-focused striker with explosive damage potential toned down from UA. Hunter's Mark dependency remains but gains flavorful ice-themed tools. Solid, straightforward, and thematically cohesive. Overall Subclass diversity in Heroes of Faerûn sets a strong precedent for future 2024 design. Party-support subclasses (Banneret, Moon Bard) shine particularly bright. This book positions itself as the real launch point for 2024 character customization. Join the RPGBOT Patreon If you love deep-dive subclass analysis, mechanical breakdowns, and the occasional moonbeam-powered seagull disaster, consider supporting us on Patreon. You'll get ad-free episodes, early access, bonus content, and the deep satisfaction of knowing you helped make this show possible. Join the RPGBOT Patreon today and help us keep creating the content you love. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Join me as I review The Search for Power edited by Margaret Weis live! Share your thoughts on this second Tales of the War of Souls anthology, released by Wizards of the Coast on April 4, 2004. You can buy a copy here: https://amzn.to/4pq15AC https://youtube.com/live/BWdlgmkHRnc About The Search for Power The latest Dragonlance anthology, featuring an introduction by Margaret Weis. This newest anthology focuses on the lives and ways of dragons in the era following the end of the New York Times best-selling War of Souls trilogy by Margaret Weis and Tracy Hickman. Edited by Margaret Weis and filled with a dozen stories from both well-known Dragonlance authors and a few newcomers, this is the first anthology to feature stories that take place in the current Dragonlance time period. Review Osuin's Treasure by Mark Sehestedt Subcommander Maros, Knight of the Lily Uthun, Knight of Takhisis Aithan, squire to Sil Euric of Solanthus Djerid, Nerakan Barbarian, guide, scout Illus Goiar Sir Isurlak, Order of the Skull Toras Cloram Baren, Lord Osuin's son, Sable's dragon spawn This is a great way to start an anthology! What a good story. It's filled with tension and fear, nearly palpable! We pick up with a Dark Knight company who came across a Solamnic knight company, and defeated them. One wagon went over a cliff as they were traveling toward Sanction. The manifest stated something about Lord Osuin't Treasure, but there was nothing in the wagon. Only a squire of a Solamnic Knight survived, and he wasn't speaking. They found a dying Knight who, when they told him the cage in the back of the wagon was empty, replied they would all die. But no one would say what the treasure was. Subcommander Maros took a finger from the squire, but he only repeated the oath. They began to travel toward Sanction and the Treasure caught up to them and started killing. Again, the tension of this unseen creature was great, and as men started dying, it only escalated. The creature wiped out the entire Dark Knight company. When Maros came to, he was being wanted by the squire. The treasure was Lord Osuin's son, taken by Sable the Black Dragon Overlord and turned into one of its Dragon Spawn. It left the squire alive for the kindnesses the squire showed it while transporting it. But Maros was dying, so the squire told him what and who the treasure was. This was well worth a read and I just love horror stories like this one. Loyalty by Richard A. Knaak Captain Salvas, minotaur captain, silver dragon Shield Commander Drako Jek, first mate, minotaur Volcanus, red dragon Oh man, this was great! A minotaur ship was scouring the seas looking for rebels and defectors, and arrived at an island as a storm set in. As the minotaurs were disembarking their captain, Salvas, left ahead of the others and found a cave with a massive dragon totem in it. He transformed into his true form, a silver dragon named Shield. He had been looking for the skull of his mate, killed by a red dragon named Volcanus, who was also killed by Malystrix. Shield could feel the death of Malys somehow, but when he went to destroy the totem, the spirit of Volcanus appeared. He would let Shield's mate's spirit leave the totem, if Shield let Volcanus' spirit in him as a new body. He refused and he was wounded by the awesome power of the spirit of Volcanus. Then his crew arrived, as he quickly shifted into minotaur form again. They took him to camp at the shore where he was pounded and healed for days. Then they knocked him out and he awoke under a net. They realised he was a dragon and they believed he was going to kill him. When Shield explained what he was doing and why, he told them all to leave so he could free his mates soul. They left on their longboats and Shield returned to succumb to Volcanus. But when he began to enter Shields’ body, he said he would not let his mates go free. Shield struggled, then suddenly the minotaurs all rushed in and started attacking the totem. They lost many of their crew, but the totem was destroyed and Shields’ mate was rescued in death. Shield woke to his first mate who explained the outcome and left the skull for him. They fought for the loyalty of their captain. It was such a moving story about brotherhood and loyalty. It reminded me of being in the military, and what any true friend would do, and I loved it all. Knaak knocks yet another story out of the park. The Dragon's Child by Nancy Varian Berberick Raven Thorn Inferno, red dragon What a fun story. Raven, a human thief, was scouring the mountains around Sanction for a dragon’s den to steal egg shells to sell. Since the return of the gods and magic, they were a premium with wizards for spell components. As he went in he saw the eggs all smashed and draconians entered. He ran from them, with his dragon egg shell, but they were taken by a kapak as he fled in the tunnels that are beneath Sanction. The great red dragon Inferno was returning to her lair when she noticed her eggs destroyed, and decided to try to cut off any escape by entering the tunnels near the lords of doom, but most were collapsed except for the volcanoes themselves. Raven continued to flee the Draconians, running into even more before running into a wyrmling. Apparently one of the dragon’s eggs hatched and the wyrmling followed him. He gave it water and hid it when the draconians got close. Eventually he came out of the tunnels into a massive cavern with treasure and the draconians were there, and started fighting when Inferno arrived and destroyed the draconians. The wyrmling told inferno the human was helping it, and the dragon offered a boon to the human, giving him some treasure and told him the way out. It was a great little tale and now I want a wyrmling. Four Ends by John Helfers Threxellex, red dragon Relk, sivak Gul, minotaur bandit L'Arth, pirate This was a quick tale about revenge. A woman and her son were taken by a red dragon's minion and brought to him. He believed two of his pirates were stealing from him, so he held the son and had the women lie to each of them in turn, convincing them to kill the dragon and each other for the treasure, and to rescue her son. They both agreed separately, greed convincing them of the act. When they got to the cave, the dragon killed them. Then the woman was brought back to the dragon, but she told him that her children were killed and the two pirates had killed them and wronged her. Now it was this dragon’s turn. The sivak and the child turned into silver dragons and killed the red with the woman watching. It was a nice little story that showed even dragons can be tricked, and more, good dragons are willing to work with humans when they are allowed to hunt down and kill evil dragons. I really liked the idea, and the idea of pirate towns in Dragonlance. I don't feel like we have enough of them. At the Water's Edge by Jamie Chambers Anar Sovralian, Qualinesti Elf Ebon Nightshadow, Black Dragon Kerasina, elf Ealthan, elf This was a great story, and I am not sure if it was a dream or not. The Elf Anar was trailing elves, and saw them talk with an individual. He went to the man and cast a charm spell on him to get information about where the elves had gone. With the information he traveled to the former lair of Ebon Nightshadow, a black dragon and former servant of Beryl. He was then caught by elves. He saw his wife, the reason he was searching for the elves, and pleaded with her to leave with him, but she refused. Convinced these elves abducted her, he fought them, only to once again be subdued. She told him that after their son died fighting to allow them to live in the dwarven tunnels, she came out and wanted to fight to reclaim their homeland of Quialinesti. But he believed the Dark Knight and Goblin hoards were too much, so he pleaded with her to leave with him. After she refused he started fighting the elves again, and they beat him down. His wife held him as he passed out and awoke in an alley, as if from a dream. I think this is a great story but the idea of a wife abandoning her husband for nationalism actually bothers me more than anything else. I understand wanting to fight for your homeland, but what then? Who will you share it with? Did you ever love your partner in the first place if you so willingly abandon them? It's tough to think about. Lake of Death by Dan Willis. Tendek, former Knight of Neraka Wylinger, kender Donnala, Tendek's twin sister, former Knight of Neraka I thought this story was going somewhere but I was completely wrong. Twins and former Knights of Neraka were traveling through Qualinesti after treasure seeking in the Plains of Dust with the kinder Wylinger, they came across a band of goblins and a donkey. They were tired of hauling this cart full of loot themselves, so they attacked the goblins, running them off, and took the Donkey. Wylinger named her Lesie, and they continued north. They eventually came to a massive lake with the name of Lake of Death, this is of course former Qualinost. They decided to make camp when they saw a boat, and decided to take it across the lake. Lesie was very difficult to get in the boat as she was afraid of the lake, and it turned out, with cause. The lake was haunted by the spirits of the dead. This freaked out the donkey who kicked the two former Dark Knight sin to the water, refusing to let them on board. As they continued through the lake, the kender convinced the donkey to let them aboard by promising to share their treasure with her. Then once on the other side of the lake, they disembarked and traveled to the green valley beyond. This story had a number of oddities in it. First, the kender got scared from the ghosts in the Lake of Death, but kender are supposed to be fearless, unless they are an afflicted kender, but Wylinger didn't show any signs of being afflicted. Then the donkey being able to understand the kender and humans, even making deals with them was nonsensical. I get that donkeys are known to be stubborn, but promising them food and treasure as if they understand it is ridiculous. Then to end it so abruptly, I wonder what the true purpose of this story was meant to be. The Dragonslayers by Douglas W. Clark Skerrith Dragonslayer Ragweed Pollenflower, kender Ruby Columbine, barmaid Targe, patron Borstan Dunnerth, mayer of Trader's Lot Grot, rancher A dragonslayer named Skerrith came to town and started boasting about his exploits in a tavern. The kender was awestruck and asked for more and more stories as the mayor appeared. He mentioned that the town was suffering over a dragon who had been killing the ranchers’ livestock. They offered the dragonslayer the opportunity to kill the dragon and save the town, for a price of course. THe dragonslayer said he would do it in the morgan and the barmaid backed him up when the patrons all said there were hours of light left to the day. That night the false dragonslayer tried to sneak out of the inn, but was interrupted by someone claiming the dragon had just struck. They all tried to once again get him to go out that night, but he refused and in the morning found his fake Dragonlance gone with the kender. The barmaid insisted ion going with him to find the kender and kill the dragon. As they searched they split up with storm clouds gathering. The dragonslayer found the kender who was making a cage and they heard a scream as they ran toward it, they saw the dragon resting in mud with a claw holding the barmaid down. As lightning flashed, the dragon got up and flew away, with the lightning reflecting off its copper scales. They returned to the inn with the dragon gone, the barmaid and dragonslayer married and took over the inn, and the kender told tales of how he slayed the dragon, with help, every night. It wa sa fun story, about the copper dragon, but I almost would rather have the Dragonslayer be outed, then make a deal with the copper dragon, thereby seeming to be a hero. But it was a fun story none-the-less. Inventory by Jean Rabe Gaspar, Hylar Dwarf Skarn Ironskyll, Niedar Dwarf A red dragon had snatched two dwarves from a mountain and brought them to her hoard. She had taken the hoard from a dead dragon and wanted it inventoried in context with a black dragon. The dwarves worked day and night cataloging the items, terrified of the red dragon, then one day a dwarf brought a magical mirror to the red and it vanished inside of it. The dwarves filled their pockets with as much treasure as they could carry and left to go to their respective town, when they were snatched up again by the black dragon the red was competing with. He thought they were random dwarves as he was scouring the trail the red had found them on. It was a fun little tale about dragons wanting to know exactly what is in their hoard, and its funny to consider they compete with literal lists of items between each other. I enjoyed the tale. Special Delivery by Jeff Grubb Edgar nunce Manifew, Gnome Raeja of the Crimson Sails, Minotaur Pirate Lord Toede What a great story! We get Lord Toede back, and he is in fact alive post War of Souls. The city of Flotsam has turned into a pirate town, led and controlled by Raeja, a minotaur, at the supposed behest of Lord Toede. The tax collector Edgar has learned of Gnomes who want to deliver music boxes to the town, but he knows the town wouldn't want any loud bangs and explosions that are customary with Gnome inventions, so he goes to investigate the goods himself. He discovers they actually work and are quite lovely, so he brings the gnome and his machines to the council, and Toede allows him entry to deliver goods, but Raeja speaks out against it. He demands the gnomes stay over a hundred feet away from the town at all times, except for deliveries, and Toede agrees, so do the gnomes. So when the first shipment comes, it’s pushed down the hill and crashes into the gates, destroying them, followed by many more wagons full of music devices, which all crash in turn. The gnomes are ordered to not use the gates anymore and to keep away from town, so they begin to catapult the deliveries. This infuriates Raeja who goes to collect a militia to eradicate the gnomes, but Edgar asks Toede if he can warn the gnomes. Toede agrees, and when he arrives at their quarry, they seem elated that the minotaurs and pirates are gathering to confront them, he brings Edgar into the town house,which itself catapults up into the air over flotsam where they drop more deliveries onto the minotaur and pirates heads, then crashes into the hillside. They all leave and it turns out Toede was tired of the pirates and used the gnomes to get rid of them. That toede is one sneaky hobgoblin, even in his advanced age. Marine Skies by Lucien Soulban Brysis, Female Dargonesti elf Veloxua, Female Dargonesti elf Quayseen, Male Dargonesti elf Minnow-Tyrant, Dolphin The World Gash This was another great underwater story. It featured three Dargonesti sea elves as they explore and map the deadly Desolation waters. Something is poisoning the corals, killing them, forcing sea life to abandon the area and sharks to move in searching for remnant food sources. They narrowly escape one shark and continue mapping the sea floor on their dolphin scout, Minnow-Tyrant's back. They discover a more salty portion of water in an area known as the World Gash, where the sea floor has dropped out of sight. They go to explore it only to discover it has a cloud of acidic water poisoning the area that they have to swim through. On the other side, they soon witness a volcanic eruption and even more of the sea floor above them crumbles, trapping one of them below, while the other two swim up to freedom. They need to report back to Watermere and Istar to warn the other sea elves of the rapid changes their sea is experiencing, and how it will affect all life underwater. I really love how the sea is another world altogether, but it is affected just as the surface is by the Dragon Overlords, or their sudden absence as in the post War of Souls era. Let's hope we get more of these wonderful stories in the future. Wyrm's Claw inn by Miranda Horner Tam Ceary, council member Argus Thornton, innkeep Elthan, cleric of kiri-jolith Brell, housekeeper Radley This was an unexpected tale. Tam Ceary ordered an exorcism for the inn owned by Argus Thornton. This closed the inn for a while, though Argus believes it was less about the mild nuisance of the ghost that did haunt the inn than the tab he demanded Tam to pay. When the cleric arrived they heard commotion in the kitchen to discover Tam near death with weapons sticking out of him. His wife was tired of his drinking and hitting her afterward, so it appeared she finished him before he could finish her. Then they hear a commotion upstairs. There were two ghosts now that were messing in the master’s room, yelling get out. The new housekeeper, Brell, pulled a ring off a necklace, claiming it was a wish ring and wished the ghosts to leave. Suddenly all was quiet, but that was enough for the innkeeper. He and the cleric left, leaving Brell with the inn. Then it was revealed that the ring was her wedding ring, and the two ghosts were her husband and daughter. She had gone after the dark knights that killed them, and killed them. Then returned to claim her old home. It was a great story that makes me want to run yet another one shot about a haunting. Coin of Adament by Kevin T. Stein Brek, Scout Wulfbunde, black wolf Bundesphar, wolf soldiers Captain Arana, scout, follows white lady Canus Another one of the Wulfbunde and Bundesphar stories. These disciples of the Dark Queen are created by Canus, who never explains who it is. But the other Bundesphar have started following Mishakal in the post War of Souls era as Takhisis is dead, but Brek and his wulfbunde refuse. They chase a chaos demon only to be nearly destroyed by it, and Mishakal shows up herself to offer them help. Instead they pick themselves up and wander away. Then Mishakal says that ‘Krynn's secrets are coming to destroy us, and they need the bundesphar. Is this in reference to the remnant Chaos minions, Mina, or some other threat that was never explored? We will never really know, but I am glad this set of stories is done. I like the premise of a wolf bound pair, but it needs to be fleshed out more, and extrapolated on to make complete sense. The Box by Paul B. Thompson Dunnar Bolly Agaran Umram the Chiseler Hundel, dwarf Zetan Sleeps W Well, I did not expect this. The story begins as an old man and his dog are leading a wagon through a town, when three thieves catch sight of him. They help him past a rut in the road then stalk him as he goes into the tavern. They look at his cart which has a sealed box in the back. THey try to pick it only to reveal a led-filled lock. They go into the tavern, and two of the thieves go to get horses so they can follow this man and his cart and rob him of it. They are certain it contains something valuable. They catch up to the man, stab him and take the box. They go into the wilderness and break it open to find another box, with no means of opening it. They deliver it to a fence who eventually builds a bonfire to melt its forged hinges, and the side reveals a phrase ‘Zetan sleeps within'. They leave the fire till morning when they return to it open and the smith dead. Soon men start going missing or are found dead and the thieves realize the box contained an egg that must have hatched. Now a dragonling was running around killing the keep’s residents. THe fence locks the thieves in the tower as the dragonling slowly stalks, then kills everyone. It leaves the thieves for last. When the deed was done the old man and his dog rode through the keep, explaining to the reader that they are curated to distribute a dragon’s young in this manner for trying to steal its treasure. This is their punishment. The story does a great job of setting up the horror of being stalked and hearing death all around you, it was really great. The Albino by Douglas Niles Dagger, Diamond, Albino, This was an interesting first person narrated story about a black dragon during the dragon purge. She found a secret lair in a volcano and was raising her brood there. One of her hatchlings was a n albino and it was quickly shunned and brutalized by everyone. It took to crafting blocks of stone with its acid breath alone. One day it snuck off and the mother went after it. It was near a random Knight of the Rose when the mother caught it, killed the knight and his horses and punished the albino.This behavior would repeat regularly, and one day she went after the albino as it tried to fly. It was seen by a great red dragon that was going after it, and the mother hid and ambushed the bigger red. It was a difficult fight, but the mother black won, and once again, punished the albino. When they were all healed, it took all the brood to test flying and the albino took off into the sky. The mother gave chase and Malystryx flew out of the clouds after the mother. She fled as best she could but Malys found her wyrmlings and killed them all, then came after her again. She went into an underwater cavern she knew of and once inside, fighting for aid, she got to the end to find it blocked by square blocks her albino was forging. There the story ended, with her suffocating and ambushed by the very wyrmling she took care of. This is a great way of showcasing how brutalising children leads to brutal children. It made me think of the film The Good Son with Macaulay Culkin. This was a really good anthology of stories, while they are not all gold, they are really good, and much better than the preceding anthology in my opinion. If you are a fan of dragons, or dragonlance, you should read this anthology.
If you've ever wondered what happens when three grown adults argue passionately about grammar, moonbeams, seagulls, and the metaphysics of Strahd's horse, all before actually starting the podcast, this episode is for you. Join us as we journey into Heroes of Faerûn, where the subclasses are shiny, the Rangers are frosty, and the Fighters are apparently running a full unionized workplace. Grab your bag of rats (don't ask), center your Moonbeam, and enjoy the chaos. Show Notes In this episode of the RPGBOT.Podcast, the crew continues their deep-dive review of Dungeons & Dragons Heroes of Faerûn, the first major D&D 2024 splatbook offering new character options, subclasses, spells, epic boons, and setting lore. Building off Part 1's work, the hosts, Randall James, Tyler Kamstra, and Ash Ely, dig into the subclass content of the book with their usual combination of mechanical rigor, Shakespearean comedy, and at least one argument about whether it's a hero or an hero. The team analyzes each of the eight new Heroes of Faerûn subclasses, comparing their final published versions to the Unearthed Arcana playtests and to classic 2014 analogues: College of the Moon Bard blends druidic flavor with support-focused magic, teleportation, and weirdly effective Moonbeam healing loops involving birds and french fries. Knowledge Domain Cleric, updated from 2014, remains a powerhouse of divination, foresight, and skill mastery—Tyler's official religion. Banneret Fighter, once the Purple Dragon Knight, is reborn as a charismatic battlefield commander who turns every Second Wind and Action Surge into a team-wide buff. "This is our subclass, comrade." Oath of Noble Genies Paladin channels elemental smites, shifting resistances, and the magic of Earth, Air, Fire, and Water into a versatile new oath. Winterwalker Ranger arrives as a chilly striker specializing in cold damage, Hunter's Mark synergies, and making Frostraven Conservationists everywhere cry. Additional discussion previews the Sign of the Three Rogue, Spellfire Sorcery Sorcerer, and Bladesinger Wizard, with the team offering insights into where each subclass sits within the new 2024 design philosophy. Along the way, the hosts recount a dramatic Curse of Strahd in-game betrayal, debate 1990s kids' TV fever dreams, and reveal how a basket of fries can become an infinite healing engine. It's a glorious mess. It's D&D. It's RPGBOT. Materials References in This Episode Forgotten Realms: Adventures in Faerun (affiliate link) Forgotten Realms: Heroes of Faerun (affiliate link) Key Takeaways General Heroes of Faerûn is the first true D&D 2024 character-option splatbook, in the tradition of Xanathar's and Tasha's, packed with subclasses, feats, spells, and lore. The majority of subclasses saw significant nerfs from Unearthed Arcana, reinforcing WotC's new balance philosophy. College of the Moon Bard A hybrid support bard borrowing from druidic themes. Strong teleport-invisibility support, limited offensive tools, and a wild Moonbeam healing mechanic ripe for table shenanigans. Knowledge Domain Cleric A faithful update of the 2014 version. Expertise in two knowledge skills, powerful divination tools, short-rest spell economy, and endgame foresight. One of the strongest "planning" subclasses in D&D 2024. Banneret Fighter A complete reimagining of the Purple Dragon Knight, now an excellent party leader and tactical commander. Shares Second Wind healing, grants team-wide advantages, and enables coordinated movement and attacks through Action Surge. Simple to play, powerful in groups, great for new players wanting high impact. Oath of Noble Genies Paladin The "elements paladin," using Elemental Smites for flavorful battlefield control. Highly flexible and accessible, though spell list may feel inconsistent. Winterwalker Ranger Cold-focused striker with explosive damage potential toned down from UA. Hunter's Mark dependency remains but gains flavorful ice-themed tools. Solid, straightforward, and thematically cohesive. Overall Subclass diversity in Heroes of Faerûn sets a strong precedent for future 2024 design. Party-support subclasses (Banneret, Moon Bard) shine particularly bright. This book positions itself as the real launch point for 2024 character customization. Join the RPGBOT Patreon If you love deep-dive subclass analysis, mechanical breakdowns, and the occasional moonbeam-powered seagull disaster, consider supporting us on Patreon. You'll get ad-free episodes, early access, bonus content, and the deep satisfaction of knowing you helped make this show possible. Join the RPGBOT Patreon today and help us keep creating the content you love. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Send us a textRolling in the Netherdeep has evolved into Few and Far Between!!Few And Far Between Ep 145ReunionNorth introduces Cas to Lapuhs and Orgoth, and together they begin to formulate a plan. Later, North and Lapuhs attend a life drawing class.Watch us live on Wednesdays 4:30 Eastern/1:30 Pacific on Twitch!Thanks to Critical Role for helping us build worlds of adventure!Connect with us via our Linktree!Ron Murphy – DM, @ron88keysRBDMLaphus Prismawing - Jaiden Ramirez, @ffoxtrotXIVOrgoth Skullcrusher - Bill Roper, @billfreakinroperNorth Star Maedrick - Jaime R. Bishop, @steelcladvicarFollow us on Twitter at @SeveredSonsDnD or on Instagram!Join our Discord! Join our Patreon!Now, you can support us through the Buzzsprout website too!Give us a review on Apple Podcasts, Podchaser, Spotify, GoodPods or on our Twitter page and we'll read it on the air. Support the show
Some serious damage is dealt out as our heroes continue the fight.Come join us on social media, and leave a 5 star review on PodchaserTwitterInstagramDweezil VanzaphirPodchaserKo-FiThe Dice and Desire podcast is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Send us a textWelcome to You Heard it Here Last where we talk about news, you've already heard.We have a little D&D announcement coming out of Wizards of the Coast that I'm actually kind of interested in.https://www.enworld.org/threads/wizards-of-the-coast-re-registers-dark-sun-with-uspto.716113/Wizards of the Coast recently filed an application to register Dark Sun in the US, a sign that D&D could be bringing back the campaign setting in the near future. That's the opening sentence to the article about the move on EN world. The article goes on to point out that the trademark on Dark Suns lapsed a year ago and that this might be basic paperwork, but I'm kinda holding out hope.Dark Sun was an original campaign world set on a post-apocalyptic desert planet and in my opinion the only interesting setting D&D has ever had. It was dark, gritty, and at the time of it's release in 1991 genre-bending. It was also a little controversial at the time and I think it would be even more so today. The setting had slavery, genocide, and leaned into racial themes such as the “muls” a half human half dwarf created for forced labor. I'm not sure those would fly today.Chirstina, this seems like a setting just dripping with ethical issues and your our ethical expert…thoughts?[Kick to Christina]Next on our list is a cultural mile marker. One of those things that can really tell you where you are at in the great timeline. If you doubted that roleplaying had become a common hobby then this is the final piece of information you have been waiting for to change your mind.https://www.enworld.org/threads/review-of-how-to-dungeon-master-parenting.716272/This new book, designed for expecting families breaks down parenting in a way that gamers will understand. Move over Dr. Spock, we have How to Dungeon Master Parenting. While I haven't read the book, the article on EN World is enough to sell me on it.Christina, from a cultural standpoint, how important is a book like this that mergers our favorite hobby with raising kids?[Kick to Christina]And there you have it, all the news that you've already heard.
This episode looks at Manticores in Dungeons & Dragons, and all the unique things that you may need to know about them! Cold Open 0:00 Opening Theme & Intro 1:39 Themes & Lore 3:06 Stats 7:39 What's Changed 11:15 Inspirations 14:02 Outro & Closing Theme 40:16 Post Credits (incl 4e Manticores) 49:43 DON'T FORGET TO LIKE & SUBSCRIBE! Patreon at https://www.patreon.com/user?u=84724626 Website: https://www.itsamimic.com Email at info@itsamimic.com Social: Instagram at https://www.instagram.com/itsamimic/?hl=en Threads at https://www.threads.net/@itsamimicpodcast Facebook at https://www.facebook.com/itsamimic/ Reddit at https://www.reddit.com/r/ItsaMimic/ Find Us On: Spotify at https://open.spotify.com/show/3Y19VxSxLKyfg0gY0yUeU1 Apple Podcasts https://podcasts.apple.com/us/podcast/its-a-mimic/id1450770037 Podbean at https://itsamimic.podbean.com/ YouTube at https://www.youtube.com/channel/UCzQmvEufzxPHWrFSZbB8uuw Dungeon Master 1: Terry "The Sheriff" Williams Dungeon Master 2: Adam Nason Dungeon Master 3: CB Dave Narrator: Brad McMann Script By: Adam Nason, CB Dave, Terry "The Sheriff" Williams Produced By: Adam Nason Director: Terry "The Sheriff" Williams Editor: Adam Nason Executive Producer: Adam Nason Main Theme: Cory Wiebe Musical Scores: Tyler Gibson Logo by: Megan Lengle Other Artwork is owned by Wizards of the Coast. This episode is meant to be used as an inspirational supplement for Dungeons & Dragons 5th Edition and tabletop roleplaying games in general. It's A Mimic! does not own the rights to any Wizards of the Coasts products.
Sweden Rolls' Andreas Lundström was down at DreieichCon in Germany in mid November, and came home with some interviews, and a panel! The Future of TTRPGs was discussed, and Andreas was invited, along with Chris Pramas (Green Ronin & WFRP) Andy Law (WFRP & official map maker of Critical Role's Tal'Dorei and other stuff) and Tobias Hauser (from German publisher Donnerhaus).
Send us a textSevered SonsThe Five of PentaclesEpisode 101After receiving visions of Ythryn's past, the Sons are attacked by a five headed mutant monstrosity! Visit our Linktree!Thanks to Wizards of the Coast, Roll20, DnD Beyond, Monument Studios, and thanks to Syrinscape! Theme Music by Ron MurphyBecause Epic Games Need Epic Sound!Episode CreditsRon Murphy – DM, @ron88keysRBDMThe Severed Sons are:Spitz - Claire Clauson, @themmeslothDonaar – Paul Gary, @thepaulgaryThe Tortle – Josh Helgeson, @joshinaround88Farren – Zach Burrell, @zachburrell10This has been a Severed Studios production. Follow us on Twitter and Bluesky at @SeveredStudios!Join our Discord! Join our Patreon!Now you can support us through Buzzsprout as well!Give us a review on Apple Podcasts, Podchaser, Spotify, GoodPods or on our Twitter page and we'll read it on the air. Stay frosty! Support the show
The Alien RPG Core Rulebook is the beginning of the horror, but is the book itself a nightmare to use? Opening Theme & Intro 0:00 Expectations 0:49 Alien RPG Core Rulebook 9:48 Impressions 1:04:57 Outro & Closing Theme 1:16:45 DON'T FORGET TO LIKE & SUBSCRIBE! Patreon at https://www.patreon.com/user?u=84724626 Website: https://www.itsamimic.com Email at info@itsamimic.com Social: Instagram at https://www.instagram.com/itsamimic/?hl=en Threads at https://www.threads.net/@itsamimicpodcast Facebook at https://www.facebook.com/itsamimic/ Reddit at https://www.reddit.com/r/ItsaMimic/ Find Us On: Spotify at https://open.spotify.com/show/3Y19VxSxLKyfg0gY0yUeU1 Apple Podcasts https://podcasts.apple.com/us/podcast/its-a-mimic/id1450770037 Podbean at https://itsamimic.podbean.com/ YouTube at https://www.youtube.com/channel/UCzQmvEufzxPHWrFSZbB8uuw Dungeon Master 1: Adam Nason Dungeon Master 2: Sean O'Coin Narrator: Coffee Bitch Dave Script By: Adam Nason and Sean O'Coin Produced By: Adam Nason Director: Adam Nason Editor: Adam Nason Executive Producer: Adam Nason Main Theme: Cory Wiebe Musical Scores: Tyler Gibson Logo by: Megan Lengle Other Artwork is owned by Wizards of the Coast. This episode is meant to be used as an inspirational supplement for Dungeons & Dragons 5th Edition and tabletop roleplaying games in general. It's A Mimic! does not own the rights to any Wizards of the Coasts products.
What do you get when you mix 40 years of Dungeons & Dragons lore, a 288-page setting book, and three podcasters who can't agree on how to pronounce "Myth Drannor"? Chaos. Pure, lore-filled, map-crossing, Elminster-cheese-eating chaos. In this episode, the RPGBOT crew dives headlong into Forgotten Realms: Adventures in Faerûn, a sourcebook that's equal parts nostalgia trip and travel brochure for DMs who think "Sword Coast" is just too mainstream. Show Notes In this episode of the RPGBOT.Podcast, hosts Tyler Kamstra, Randall James, and Ash Ely crack open the 288-page Forgotten Realms: Adventures in Faerûn sourcebook from Wizards of the Coast, exploring what's new, what's reimagined, and what's just plain weird in the most iconic D&D setting of all time. Forgotten Realms: Heroes of Faerun (affiliate link) The crew discusses how the book merges setting material and short adventures, offering 51 one-shots that span the breadth of Faerûn, from the frozen wastes of Icewind Dale to the desert empires of Calimshan, and even the Fey-touched Moonshae Isles. Along the way, they highlight new DM tools, renown systems, and bastion support, while poking fun at typos, timeline contradictions, and the ever-mysterious fate of Karlach from Baldur's Gate 3. The review covers: How Adventures in Faerûn expands beyond the Sword Coast Adventurer's Guide to become a true campaign-scale setting book. 51 new adventures—mini-campaigns that span levels 1–13 across multiple regions. Deep dives into the Dalelands, Icewind Dale, Calimshan, and the Moonshae Isles, with highlights on lore, adventure hooks, and design philosophy. The new renown and bastion systems, adapted for Faerûn's cultures and factions. Smart mechanical updates for survival horror (Icewind Dale) and environmental challenges (Calim Desert lightning storms). A surprising technological twist in Calimshan, where "mechanical wonders" push the setting toward Eberron-style magitech. Philosophical debates on epic vs. heroic fantasy, timeline sanity, and whether the word "wonk" is, in fact, a real word. Key Takeaways A True Return to the Realms: Adventures in Faerûn successfully modernizes the Forgotten Realms setting for the 2024 ruleset while honoring 40+ years of D&D lore. Massive Replay Value: With 51 one-shot adventures and regional micro-campaigns, this book can sustain countless play sessions. DM-Friendly Design: The addition of DM Toolboxes, renown tables, and bastion options helps DMs run localized adventures or full-scale journeys across the continent. Lore for Every Taste: Whether you love the snowy peril of Icewind Dale, the sizzling intrigue of Calimshan, or the mythic eco-fantasy of the Moonshae Isles, there's a region tailored to your campaign style. Respectful Revisions: The update smartly removes dated elements (like Calimshan's old slavery lore) and replaces them with creative world-building and inclusive modernization. New Adventuring Philosophies: Players are encouraged to embrace "main character energy"—epic fantasy with unique character backstories tied to Faerûn's iconic legacy. Tyler Still Can't Spell: The first typo in the book arrives in the opening sentence—and the RPGBOT crew finds that deeply relatable. Join the RPGBOT Patreon If you enjoy deep dives into tabletop worlds, expert analysis of D&D mechanics, and chaotic lore debates about elves, cheese, and lightning sand—support the show on Patreon.com/RPGBOT. Members get ad-free episodes, behind-the-scenes discussions, and early access to new RPGBOT.Reviews. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Join me as I review The Players of Gilean edited by Margaret Weis and Tracy Hickman live! Share your thoughts on this second Tales of the War of Souls anthology, released by Wizards of the Coast on February 1, 2003. You can buy a copy here: https://amzn.to/48xk5pw https://youtube.com/live/L_70rmgiW3k About The Players of Gilean Across the ages roams an immortal troupe of actors, gifted with fantastical powers and led by a mysterious artiste with a penchant for meddling. Wherever they roam, they encounter magic and monsters and evil that requires taming. This is the first anthology based on characters from the extraordinary novella “The Travelling Players of Gilean”, by Margaret Weis and Aron Eisenberg, which was featured in The Best of Tales, Volume One. This new anthology also features novellas by best-selling Dragonlance authors Douglas Niles, Richard A. Knaak, Paul B. Thompson, and a new collaboration by Jean Rabe and Aron Eisenberg. Contents “Command Performance” by Douglas Niles “Papilla” by Fergus Ryan “Enter, a Ghost” by Paul B. Thompson “Perfect” by Donald J. Bingle “A Matter of Honor” by Richard A. Knaak “Rewrites” by Aron Eisenberg and Jean Rabe Review “Command Performance” by Douglas Niles Duke of Fredirko Axel Bloodwart, Ogre King Starlack, centurion Skullrider Bloden Longeye, chief lieutenant Greenshot, hill giant captain Sebastius Sir Eriath, actor, Vinas Solamnus, clownmaster Stacia Delane, Dame Solamnus, Yolanda the Melon Queen Hatch Blackbeard, dwarf Persnick,elf Strawfellow Slipknot, kender Prince Gracefeather Ballracker, fat hobgoblin, captain, general Orik Oilsniffer, hylar dwarf commander Hilderidge, ogre actor Portentius, pudgy illusionist Splint Fireeater, Hylar This story was a lot of fun and had a wonderful twist at the end. Two massive armies are ready to meet on the battlefield separated by a river featuring an island in the center. One army, led by the Duke of Fredirko and the other is led by the ogre king Axel Bloodwart. Both want to seize control of the island as it is strategically of importance for the battle to come. On the island however, is an acting troupe led by Sebastius. The acting troupe plans their performance for the two armies and secretly plants playbills all around each of the armies encampments. The commanders are justifyingly infuriated by their camps being infiltrated, but their men are intrigued by the opportunity to see a play. So both armies come to the island on the morrow. They are introduced to the performers and sit, slowly being turned onto the performances and becoming more and more entertained. Finally the two commanders are invited onstage and play fight over a daughter. They get into it with the ogre king killing the duke, and the armies ready to go to battle right then and there, until it is revealed only to be a ruse, with a collapsible blade and fake blood. The armies nevertheless are poised for battle, but just then a massive lightning storm strikes, and the armies collectively huddle under the tents and trees, planning on battle the following day. The acting troupe offers the ogre king a position on one of their wagons,and he actually agrees to join, as his heart isn’t in the battle anymore. He ends up joining the troupe at the end. I really enjoyed this, and while I can imagine all the stories being connected to this acting troupe could wear thin quickly as a contrivance, for now, I am looking forward to the next tale. “Papilla” by Fergus Ryan Kaleem Bombyx, shopkeeper Ilona, wife Taladas, first son Nando, second son Livia, daughter Yoni, Darl, rat catchers sons Sebastius This short story begins with a merchant who marries a homely Solamnic woman and bears three children. Two boys and a girl. The girl is having her seventh birthday and her father is showing her off to the local town's Ratchatcher family. The two boys have set up a wonderful prank on the daughter however. When the girl is supposed to come and deliver the goose for dinner, she does a raucous dance the boys taught her and embarrasses their parents. This lands them in trouble naturally, and they are grounded. That night an acting troupe arrives in town, and are getting all set up for the following day's performances. It feels a little like Something Wicked This Way Comes, as the eldest boy, grounded and brooding, wants to run away with the troupe. He climbed down from his window at night and approached Sebastius. He is rejected as he offers him a deal on silk curtains for the play from his father, and unspoken rejection of joining the troupe. The boy returns home in a foul mood, and almost gets crushed by a falling wall. He makes a deal with his brother for not telling on him, and helping him back in the house. When the play begins the following day, the older brother plans a trick on Sebastius, to get back at him. The play begins as a woman is taken from a man by an evil wizard, and the family’s daughter is in the front row. The younger brother starts backing out, and the older brother insists that he help him with the prank. The brothers' plan is to put their sister in a sack and throw her at Sebastian on stage to embarrass them and hurt them. The play unfolds perfectly with this plan as the girl in the tower is met by gully dwarves who want to steal her jewels and they put them in a sack and throw them out as the girls are thrown by the brothers. However, the boys follow suit, falling on stage and end up being taken by the crew. The end of the play is a punishment call from Sebastin to the crowd, and the daughter decides the fate of the brothers. She eventually goes on to live a nice life, her mother leaving her father, and the boys are not heard from, seemingly living out pedestrian lives. The story was all wrapped up by saying brothers don't pick on your sisters, and it was a total waste of my time reading. It wasn’t crafted well, it wasn't written well, and I am glad it's over. “Enter, a Ghost” by Paul B. Thompson Tog, minotaur Andura Thronden, master of ceremonies Urtak Paz, Kender Traz, Kender Sebastius, master of the Traveling Players of Gilean Moku, gully dwarf Gree, centaur Camalantharas, cam, dark elf Tensi Rontz, goblin from Throt Thaelix, male ogre Warken, bardic poet Bannur of Nordling Havared Sisandra, Harvard's daughter Carklin Hall Fitter, gnome, visited lunitari Daskhar, dwarf Telda, Daskhar's wife I really enjoyed this tale. It starts with the Players of Gilean arriving in a town in Nordmaar. The town seems drab and quiet, but as they are setting their stage, Andura, an actress, notices two young men wandering around. They eventually leave and she follows them with Moku an Aghar. They wanted to see if there was a wizard in the troupe because this town is cursed. They need a wizard to use a banishment spell from a scroll they bought from another wizard. The keep, Carklin hall is possessed and while the ghost remains, the town remains cursed. Andura agreed to try and headed up in the night with Moku. They discovered it really was haunted by the former lord of the manor, and only dawn saved them from the ghost. The constable arrested them for disturbing the peace but they were bailed out by Sebastius. They ran through their play that night and the ghost appeared during it. He demanded to know why they were interlopers in his town, and Andura tried to banish him again. Moku used shadow play and voice acting to pose as a great red dragon which initially frightened the ghost, but he ended up leaving for the sake of the town. The village resumed normal life, and the play received a rousing applause. This was a great little horror story that reminded me of Ravenloft. It just goes to show you can tell any style of story in Dragonlance and have it feel genuine. This is the best campaign setting, period. “Perfect” by Donald J. Bingle Crawford, actor Maybar Thane, actor Zefta, mage Sebastius, Astinus' brother? Darna Gantry Fornarius Mirinda Benoit Katrice Gilf Aaron Badar Patentworthy Pathwanderer, gnome Cathar Bellowstroke, dwarf Gloria Taewynd This is a story with three main parts. First is the acting troupe and the tension between Sebastius and their wizard slash set maker Zefta. Second is a young woman who was spurned in love, but left pregnant who runs off with her fathers tailor to join the troupe, and third is a pompous Solamnic, former knight, planning his wedding and hiring the troupe to perform a tiresome and ostentatious play at his wedding. Once the wedding play began, the audience was bored to death. They had lived the measure and been paralysed by it in training for years, watching it now was a chore, but as this was a wedding they were stuck. But then one new actor slipped and accidentally flipped a steel coin, and from that moment on, steel was the operative word and item as the play went off the rails, and the mage exercised his craft to wonderful effect. It even turned the stern groom into an enjoying participant. When the wedding vows were read, he romantically dipped her in a passionate kiss, echoed of course by the troupe. The audience loved it and cheered uproariously. The groom paid very well for the performance, and the story of the runaways was completely abandoned. The troupe left after the groom admitted to Sebastius that he wasn't a Solamnic, but it didn't matter anymore. With the conclusion to the story being infinitely better than the set up, I am glad to move on as well. “A Matter of Honor” by Richard A. Knaak Golar the God-Marked, minotaur Heston, human Sebastius Twayne, half-elf Karas of clan Barash, minotaur Dardella Juris, Golar's cousin Well hell, this story touched me. It’s about a minotaur named Golar who fled from a failed battle in the War of the Lance and eventually joined the troupe. He found peace and happiness as almost an ambassador of the minotaur race to viewers, but one day he notices a cloaked figure showing up to his appearances. It ended up being his cousin’s son, Karas, coming to avenge the loss of honor his fleeing the battlefield caused his clan. Golar knocked the youth out, and put him in the woods outside town. They went to the next town for another show, and the youth followed, attacking golar in the play. He sliced his stomach, and the troupe convinced Karas that he had died. They gave him his axe and he rode away. He returned to watch the funeral only to see that Golar was alive. Golar admitted that while he was a member of the troupe he would not age, nor could he die. He showed Karas by running himself through. This led Karas to leave, dispirited at being able to avenge his clan’s honor, and decided to take his own life for his failure, very Samourai in nature. Golar showed up and let Karas know he was there when Karas couldn't go through with it. Karas, now shamed, threw his dagger at Golar and it sank into his chest. Golar gave up his part of the troupe because he couldn't live with his relatives’ death on his hands. He would rather die and let his clan regain their honor than live knowing Karas died because of him. He took the body home and that was the end of the story. As a fan of fantasy, I can’t help but appreciate stories like this. Honor is a complicated mistress that many cultures in our world wrestle with, but I can't accept that one should kill themself or others just to keep a title that amounts to nothing more than a perceived value in the eyes of the beholder. It was a beautiful story by Knaak. “Rewrites” by Aron Eisenberg and Jean Rabe Thronden Blackmoor, Actor, Solamnic Knight Aleena, Actor, Dark Knight Jalas Sebastius Heart, Goblin Catal This final tale is a version of Romeo and Juliet with a new director and writer, traditionally an actor, rewriting the play til the very day it was performed. The insistence on his vision made Sebastius abandon the play, insisting it should be directed by the writer. The other members of the Troupe insisted that there should be some humor, but the writer refused, insisting that it is a drama. As word spread about the play, every nearby town wanted to attend, and a contingent of dark knights learned of it. At the heart of the story is a Knight of Solamnia falling in love with a Knight of Takhisis. The commander of the Dark Knights could not allow this to happen, so he sent his emissary to stop the play. When the director refused, the Dark Knights mounted up to intercept the play mid performance. When they arrived, many of the villagers fled, but equally many stayed. The director insisted they start the play from act one and give the Dark Knights a show, as they all sat down to watch. The tension caused some of the actors to miss lines, or otherwise make small humorous mistakes, which drew enjoyment from the viewers, and when the female dark knight in the play killed the male Solamnic then herself, everyone gave a standing ovation. The Dark Knight commander met the director backstage to say it was an improbable love story, but he had once loved a woman, and with tat left. The writer/director began furiously rewriting the play to add some humor. This was a fun tale, as I am a fan of Shakespear, but I am very glad this collection is done. It was tiring to get through, and while many of the stories were enjoyable, like this one, i did want to get through it. If you are a fan of Dragonlance, I suggest you give this anthology a read, especially if you enjoy the Players of Gilean premise. Otherwise, it does nothing to inform the saga in any way, so if you don't enjoy the troupe, you can skip the anthology and miss out on nothing.
What do you get when you mix 40 years of Dungeons & Dragons lore, a 288-page setting book, and three podcasters who can't agree on how to pronounce "Myth Drannor"? Chaos. Pure, lore-filled, map-crossing, Elminster-cheese-eating chaos. In this episode, the RPGBOT crew dives headlong into Forgotten Realms: Adventures in Faerûn, a sourcebook that's equal parts nostalgia trip and travel brochure for DMs who think "Sword Coast" is just too mainstream. Show Notes In this episode of the RPGBOT.Podcast, hosts Tyler Kamstra, Randall James, and Ash Ely crack open the 288-page Forgotten Realms: Adventures in Faerûn sourcebook from Wizards of the Coast, exploring what's new, what's reimagined, and what's just plain weird in the most iconic D&D setting of all time. Forgotten Realms: Heroes of Faerun (affiliate link) The crew discusses how the book merges setting material and short adventures, offering 51 one-shots that span the breadth of Faerûn, from the frozen wastes of Icewind Dale to the desert empires of Calimshan, and even the Fey-touched Moonshae Isles. Along the way, they highlight new DM tools, renown systems, and bastion support, while poking fun at typos, timeline contradictions, and the ever-mysterious fate of Karlach from Baldur's Gate 3. The review covers: How Adventures in Faerûn expands beyond the Sword Coast Adventurer's Guide to become a true campaign-scale setting book. 51 new adventures—mini-campaigns that span levels 1–13 across multiple regions. Deep dives into the Dalelands, Icewind Dale, Calimshan, and the Moonshae Isles, with highlights on lore, adventure hooks, and design philosophy. The new renown and bastion systems, adapted for Faerûn's cultures and factions. Smart mechanical updates for survival horror (Icewind Dale) and environmental challenges (Calim Desert lightning storms). A surprising technological twist in Calimshan, where "mechanical wonders" push the setting toward Eberron-style magitech. Philosophical debates on epic vs. heroic fantasy, timeline sanity, and whether the word "wonk" is, in fact, a real word. Key Takeaways A True Return to the Realms: Adventures in Faerûn successfully modernizes the Forgotten Realms setting for the 2024 ruleset while honoring 40+ years of D&D lore. Massive Replay Value: With 51 one-shot adventures and regional micro-campaigns, this book can sustain countless play sessions. DM-Friendly Design: The addition of DM Toolboxes, renown tables, and bastion options helps DMs run localized adventures or full-scale journeys across the continent. Lore for Every Taste: Whether you love the snowy peril of Icewind Dale, the sizzling intrigue of Calimshan, or the mythic eco-fantasy of the Moonshae Isles, there's a region tailored to your campaign style. Respectful Revisions: The update smartly removes dated elements (like Calimshan's old slavery lore) and replaces them with creative world-building and inclusive modernization. New Adventuring Philosophies: Players are encouraged to embrace "main character energy"—epic fantasy with unique character backstories tied to Faerûn's iconic legacy. Tyler Still Can't Spell: The first typo in the book arrives in the opening sentence—and the RPGBOT crew finds that deeply relatable. Join the RPGBOT Patreon If you enjoy deep dives into tabletop worlds, expert analysis of D&D mechanics, and chaotic lore debates about elves, cheese, and lightning sand—support the show on Patreon.com/RPGBOT. Members get ad-free episodes, behind-the-scenes discussions, and early access to new RPGBOT.Reviews. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Come along as Lucas leads 4 adventurers on a quest for the Frog of Holding, a mysterious and powerful creature from The Book of Extinction! Will our heroes be able to cross fields of wompers and deal with an infestation of passenger pigeons? REFERENCE SECTION Join us on Discord: https://discord.gg/j7yjGunFY8 The Book of Extinction: https://scintilla.studio/extinction/ Follow us on Twitter: Nature Check: @CheckNature Lucas/DM: @SparkOtter Sheryl/Breena: @RvingNaturalist Chelsea/Esculenta: @ChelseaHerps Ethan/Karell: @johannaschwrtz Maria/Kira: @JusttheZooofUs Channel art by Sheryl/The Roving Naturalist and Andrew/The First Watch "The Frog of Holding" is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Join me as I review The Odyssey of Gilthanas by Douglas Niles, Steve Miller, and Stan! live! Share your thoughts on this Dragonlance Reader’s Companion, released by Wizards of the Coast on July 20, 1999. You can buy a copy here: https://amzn.to/4iLlIoC https://youtube.com/live/tiMbQv10ITc About The Odyssey of Gilthanas Gilthanas, legendary Hero of the Lance, has loved and lost. He drove his beloved away, unable to accept the fact that Silvara is not an elf, but an ancient dragon. Too late, he realized that she is the only person who can make his life complete. Now the elven prince quests to find his lost love. Assassins dog his trail as Gilthanas travels across an Ansalon scarred by Chaos and the coming of the Great Dragons, searching for his heart’s desire. Will Gilthanas find Silvara, or will death find him first? This novella explores for the first time the fate of the DRAGONLANCE Saga’s most famous lovers. An appendix in the tradition of Leaves from the Inn of the Last Home provides details on Gilthanas’s Odyssey, as well as the complete rules to the DRAGON WARS card game.
This is part three of a four-part series talking about 30 big design evolutions since I started working at Wizards of the Coast in October 1995. This is based on a three-part series I did in my Making Magic column.
Delve into the mysteries of Lorwyn-Shadowmoor with The Magic Story Podcast! We sat down with Narrative Designer Neale LaPlante Johnson and Art Director Deborah Garcia for a behind-the-scenes look at Lorwyn Eclipsed. Learn all about the weirdest and wildest creatures and creations from Magic's most pastoral plane. Learn More: Lorwyn Eclipsed The Magic Story Podcast is an official production of Wizards of the Coast. Hosted by Harless Snyder and Natalie Kreider Written and directed by Jubilee Finnegan Co-created and produced by Harless Snyder and Natalie Kreider
Gerald is working on some encounters in the Ethereal Plane for his homebrew campaign, so he and Adam sit down to make some memorable situations for his players. DON'T FORGET TO LIKE & SUBSCRIBE! Patreon at https://www.patreon.com/user?u=84724626 Website: https://www.itsamimic.com Email at info@itsamimic.com Social: Instagram at https://www.instagram.com/itsamimic/?hl=en Threads at https://www.threads.net/@itsamimicpodcast Facebook at https://www.facebook.com/itsamimic/ Reddit at https://www.reddit.com/r/ItsaMimic/ Find Us On: Spotify at https://open.spotify.com/show/3Y19VxSxLKyfg0gY0yUeU1 Apple Podcasts https://podcasts.apple.com/us/podcast/its-a-mimic/id1450770037 Podbean at https://itsamimic.podbean.com/ YouTube at https://www.youtube.com/channel/UCzQmvEufzxPHWrFSZbB8uuw Dungeon Master 1: Adam Nason Dungeon Master 2: Gerald Narrator: Adam Nason Script By: Adam Nason, Gerald Director: Adam Nason Editor: Adam Nason Executive Producer: Adam Nason Main Theme: Adam Nason and Tyler Gibson Musical Scores: Tyler Gibson Logo by: Megan Lengle Other Artwork is owned by Wizards of the Coast. This episode is meant to be used as an inspirational supplement for Dungeons & Dragons 5th Edition and tabletop roleplaying games in general. It's A Mimic! does not own the rights to any Wizards of the Coasts products.
The battle rages on as our heroes carefully navigate the moon door.Come join us on social media, and leave a 5 star review on PodchaserTwitterInstagramDweezil VanzaphirPodchaserKo-FiThe Dice and Desire podcast is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Join me as I review The Search for Magic edited by Margaret Weis and Tracy Hickman live! Share your thoughts on this first Tales of the War of Souls anthology, released by Wizards of the Coast on October 1, 2001. You can buy a copy here: https://amzn.to/3LVbXrD https://youtube.com/live/JZ6gg6EWS2I About The Search for Magic This is the first anthology to tie in to the bestselling War of Souls trilogy by Margaret Weis and Tracy Hickman. It contains 11 stories, written by well-known Dragonlance authors, that elaborate on the characters and locations from the War of Souls trilogy. The stories link to the ongoing saga through the time frames of the main characters. Contents: Introduction “All for a Pint” by Brian Murphy “The End” by Nancy Varian Berberick “The Lost Sea” by Linda P. Baker “Some Assembly Required” by Nick O’ Donohoe “Go with the Floe” by Paul B. Thompson “The Great Gully Dwarf Climacteric of 40 S.C.” by Jeff Crook “Bond” by Kevin T. Stein “A Twist of the Knife” by Jean Rabe “Hunger” by Richard A. Knaak “Product Given for Services Rendered” by Don Perrin “Dragon’s Throat” by Donald J. Bingle Review Intro Welcome to another DragonLance Saga review episode. It is Kirinor, Frostkolt the 3rd. My name is Adam and today I am going to give you my review of The Search for Magic edited by Margaret Weis and Tracy Hickman. I would like to take a moment and thank the DLSaga members and Patreon patrons, and invite you to consider becoming a member or patron. You can even pick up Dragonlance media using my affiliate links. This is my perspective only, and if you have any thoughts or disagree with mine, I invite you to share them in YouTube chat. Review All For a Pint by Brian Murphy Stynmar, wizard, White robe Grantheous, wizard, Red robe Fetlin, apprentice Gerald, archmagus, Black robe This was a delightful tale about two mages, former white and red robes, who decided to make a profile, and improve the nature of those who consumed it, by casting a spell on beer. This spell is meant to improve one’s disposition, but they had to test various strengths of the spell. One had minotaurs tickle fighting each other. Another had a aman mooning them then running down the street. They finally perfected the spell, and it was stolen from them that night! THey chased who they believed stole it and it led to a warehouse where the thief talked with a black robed wizard and entered it. The two wizards and their apprentice went into a nearby tavern and had a frew pints before bursting into the door, but the beer they were drinking was their own. They felt wonderful, and after kissing the barmaid, they left ready to break down the warehouse door. As they charged the door, the wizard opened it, causing them to run and roll into the warehouse. The old wizard ended up being their former master, and he scolded them for using the remaining magic to effect beer. To punish them he cast the spell over Palanthas' well, and the entire city had a full day of peace, happiness, and brotherly love. The two mages seemed to learn their lesson, and that was the story. It reminded me of an old short story from the original Tales collection where a kender puts a love potion into Otik's ale and it ends with a love fest in the Inn of the Last Home. It was a nice entry into this collection. The End by Nancy Varian Berberick Jai Windwild, apprentice librarian Annalisse Elmgrace, librarian Marshall Medan Gilthas, puppet king Emeth Windwild, Jai's father, member of the resistance Marise Windwild, Jai's mother Stanach Hammerfell This is about the final days of the Qualinesti. It is focused on a librarian’s assistant Jai, who has spent his young career reading and cataloging the histories of the Quelinesti nation. His master, librarian Annalisse, sees Jai as the best of her assistants. He leaves one night for dinner when his father tells him that they must leave Qualinost. Their relatives are dying and they should all travel to them. In truth, he is part of the resistance and the Dark Knights are close to capturing him, so he arranged this trip. Jai doesn't want to go, but sees no option of staying because he would be caught, tortured and killed. He returns to this library and tells Annalisse where he’s going but that he will be back. When they leave that night, they are stopped as a Dark Knight is waiting on the road. They are teleported and wake in a dwarven tunnel. Stanach Hammerfell greets Jai and leads him down the tunnel toward Thorbadin. He is alone, and doesn't know where everyone else is. Stanach tells him they are with the dwarves, and explains these tunnels were the idea of the Thane and Gilthas. Qualinost is going to fall, sooner rather than later, and the people need safe passage out of Qualinesti. Jai doesn't care and insists on leaving to record the end of Qualinost. Eventually Sanach relents and lets the young elf go, as they are nearing the exit of the tunnel, Annalise's voice is heard directing Dark Knights. It turned out that she bargained for the safety of the library and gave up the plan of the elves leaving and the tunnels under Qualinesti. Stanach and Jai fight them, capture Annalisse and Stanach says that he will wait for Jai. Jai ends up heading home. It reminds me of World War 2 when Nazi Germany was rounding up Jews, Gays, Blacks and anyone they deemed weak. That is what the Dark Knight represents and while going back to Qualinost to witness its end sounds like the height of foolishness, I can understand one’s passion for their home and wanting to be there, even as the world falls apart. The Lost Sea by Linda P. Baker Captain Effram I am torn about this story. For one, it’s written really well. But for another, I don't like the main character at all. This is about Captain Effram, he lives in Tarsis and has built a boat. Tarsis has been landlocked since the Cataclysm, so he is ridiculed by everyone in town for building a ship. The children come and taunt and tease him, and he runs them off, further ruining his reputation among the townsfolk. Then one day a storm came, and it kept raining, and only Effram wore the appropriate clothing for a rain storm and was mocked for it. Then the water began to build on the ground, and soon his ship began to float! He took it out in this massive blinding night storm and was nearly swept out to sea, but managed to turn it back toward Tarsis to see people climbing the ships in the old bay that were repurposed for homes, trying to survive the weather and oncoming seawater. They leapt down toward Effram's ship, and slowly, reluctantly, he turned to bring more people onto his ship. Even as there were more to save, he raced the boar to the docks, and in the massive storm told them to get out. When he turned back to the sea, he saw a woman leap into the ocean, screaming for help, he turned away from her, and sailed into the sea. This character who wanted to be respected and appreciated by the townsfolk, didn’t even want to save them, then abandoned others. His cruelty in their fate was less human and more monstrous. Something I didn't enjoy reading at all. The strength of our species is that when push comes to shove, regardless of any other factor, we help one another. Survival is built into our DNA. It is the aberrant among us that would turn and walk away from someone facing death, when you could save them, yet Effram did just that. The people jibing him did not equal a justified death, and it simply bothered me. Some Assembly Required by Nick o'Donohoe Sorter, gnome Franni, kender The story begins with a gnome named Sorter working in the great repository, sorting the thousands of volumes of gnomish manuals. It showcases a typical day in Mount Nevermind for gnomes, and leads to a Kender named Franni asking a series of questions to Sorter about the books. Later there is a book avalanche and they are afraid the kender was under them, but after clearing it up, they saw no kender, but a few books were missing. So Soter decided he would go after the Kender. He packed traveling clothing and headed out to the closest town with smoke ascending to the sky. A warehouse was burned down and children who were working the warehouse were having a grand time. THey said a Kender came by and burned the warehouse down. The elders told him that the kender left toward their neighboring town, and that the kender should stay there. The gnome went on to the next town which was covered in mud. Its children were also enjoying the destroyed warehouse. Apparently there is fierce trade competition so all these villages suggest visiting the next, to recreate the destruction they experience. The gnome continued on to find the kender in the third village constructing a siege machine. The gnome ended up helping him and it summarily destroyed the town, as all gnome inventions are prone to do. The town leadership paid them to go to the next few towns and create some machines for them and off the gnome and kender went with an idea for a massive Solamnic knife machine. It was a silly story that illustrated the dire consequences of gnomish technology and the curiosity and free spiritedness of Kneder and the wildly dangerous combination of them both together. Go with the Floe by Paul B. Thompson Raegel Mixun, mixundantalus Balic Persayer, captain Wheeler, gnome Slipper, gnome Excellent Continental Ice Project Artagor, pirate captain This was a fun story about two snake oil salesmen who regularly conned people and were caught in a con by a ship captain and marooned on the icewall. Destined to die there, with the cold nearly doing the task, they were awoken by the terrible and loud sound of gnomish machinery! The gnomes took them aboard their great ice cutting wheels and entered Nevermind South. A temporary camp where the gnomes could cut miles of glacier ice and transport it to Sancrist. Stunned by the audacity of the gnomes but happy to be alive, the two men go with the gnomes. They end up breaking the miles size glacier off and use the wheel machines to paddle it north. As they pass Enstar, pirates come about and try to rob them, but the gnomes have no treasure, only tools and the two con men have nothing of value. Frustrated, the pirate captain decides to kill the two, but a cyclone is building off the coast and hits suddenly. The iceberg is dashed to the shore of Enstar and breaks to pieces. Ruining the gnomes’ plans, but industrious as ever, they get back to work, collecting gear and coming up with new plans. The con men approach a town, talk about the ice that’s on the shore and sell it, and they convince the people to pay for the ice! Then they decide to help the gnomes and make a living selling ice across Ansalon. Again, just a silly and fun story that was way more entertaining than I expected it to be. The Great Gully Dwarf Climacteric of 40 S.C. by Jeff Crook Dr. Palaver, gnome Morgrify Pinchpocket, kender Whortleberry Pinchpocket, kender, Morgrify's cousin Gulps Bulps Shadow Dragon The story begins with two Kender running from a mob. They break into the gnomish district and burst into a gnomes home where he was staying late. The gnome, Dr. Palaver is asked to cure Morgrify's cousin, Whortleberry. He is an afflicted kender and it seemed to have come upon him very recently in a tunnel under Palantha filled with Gully Dwarves. The gnome said that he can cure his cousin but they need to face the fear that caused the affliction. They must return to the sewers post haste! The kender and gnome all head to the sewer. They eventually discovered gully dwarves and a massive hole that was supposed to be scary, but it just contained another gully dwarf from the Bulp clan, rather than the Gulps from earlier. He led them to the scariest place he knew of, a shadow dragon! The dragon had been making the Aghar make smoke for it to consume, or it would consume them. It breathed its terrifying smoke, blinding and disorienting everyone, and the kender quickly had Whort drink the heroic potion that doctor gnome said would cure his fright. He drank it and sunbeams, rainbows and spring flowers sprang from every orifice on his body, forcing the dragon back into its lair. He began taunting it finally able to speak, and his fear subsided, he dragged the gnome and Mordrify to the surface, but the spring scented flowers were too much for the Aghar and they fled in mass into the city, killing pets and one homeless man before running off into the docks, sinking ships and killing themselves and fish. It was a massive cacophony, and in the end Whort brought the gnome doctor and his uncle to another gnome doctor to cure their blindness. This was a silly story, but I am now thinking this whole collection is just about Kender, Gully Dwarves or Gnomes. Bond by Kevin T. Stein Karn, scout Blood, Karn's Wulfbunde Brek Arana Canus, bond between wolf and man Jaren Syllany The Forsaken, former Wulfbunde from previous story This is a disjoined tale that is a sequel to an even more disjointed tale about the Wulfbunde, apparently in the Age of Might, The Dark Queen gave power to men who followed Canus? And could form bonds with wolves. In the aftermath of the Chaos War, they hunted teh agents of chaos. The previous story has a Wulfbunde kill his wolf rather than see him consumed by Chaos and he became The Forgotten, though in that story he was condemned to the Abyss, if memory serves. Now he is out and terrorizing the land around the Lords of Doom. The five scout Wulfbunde are now hunting him, though he is incredibly powerful. We are presented with Karn, a scout and his wolf blood. They have an uneasy relationship, and he actually beats the wolf, which bugs the shit out of me. If you share a bond with something, you don't physically assault or abuse that something. Period. And in general, violence against animals is verboten for most people. So they go after the Forgotten, have bunch of awkward moments between Blood and Karn that I do not fully understand as the writing is not much better than the last short story, and Blood ends up breathing in The Forgottens face, making him kinda go crazy then start crying, I imagine for the absence of his wolf. And Karn reflects that the Dark cannot break the bond between a man and his wolf. This could all have been so much better if they were more clear in the writing about what the hell is going on. It's frustrating. A Twist of the Knife by Jean Rabe Shiv, male assassin, Safford Risana, woman, Solamnic Knight Redlant Fever This is a wonderful short story about an assassin named Shiv that was hired by Dark Knights to find and eliminate a Solamnic knight that is healing plagued villagers around Neraka. The former knight, a woman named Risana, actually deserted the knights after they were ambushed by dark knights. She was thought to be killed, and just walked away. Decided to heal others rather than kill them. This however created a myth in the area about Solamnic Knights and has some locals leaving to join them, and turn against the Dark Knights. So Shiv was t o eliminate her. He saw her tend wounded and saw that she truly cared about this, and it endeared her to him. They continued from village to village traveling together, even fighting off assassins that were sent to kill her, thinking Shiv was dead or taking too long. He would fight for her at first because she was his mark, but later because he respected her. In the end, he deserted his contract and swore to protect her until he died. I really loved that this old assassin could be touched by a woman who had a singleminded purpose, not for gods or oaths, but because it’s what she was passionate about. I really enjoyed the story. Jean Rabe is really growing on me with these short stories of hers. Hunger by Richard A. Knaak Master Brudas, Bozak Ruins of Krolus Sable, Black Dragon Drek, Baaz Molgar, Baaz Gruun, Baaz Oh man, this was fun. It's about the souls of the dead who were stealing magic from magical items and casters before the War of Souls on behalf of Takhisis. A Bozak and three baaz were searching for magical artifacts for Sable, the black dragon overlord in a sunken ruined city of Krolus. The Baaz were excavating the site as the Bozak was dreaming of finding items of power that he could leave Sable’s service. He tries to emulate the Aurak draconians he admired and relished his ability to cast spells even though they have been failing recently. The bozak returns with knowledge of a cavern and Brudas the bozak goes to investigate. He finds a bracelet of Chemosh with two black gems. It allows him to see the undead ghosts that are all around him, begging for power. Over the next few days it drives him near insane. Whenever he tries to cast a spell to banish or dispel the undead, they take the power, ruining the spell. He orders the Baaz to throw the gems away that were in the bracelet and it makes him unable to see the ghosts. But he can still imagine them, and feel them. How oh so many of them were around him, pleading. He chases the gems down and drowns. The baaz return to Sable and deliver the bracelet, and Sable is pleased, but cannot see the hoards of spirits around her, taking her magic as well as the bracelets. It’s so wonderfully creepy to think of the unseen spirits stealing your essence, and that of your items. Such a cool set up for the War of Souls. Knaak did a great job with this story. Product Given for Services Rendered by Don Perrin Gnash, dark knight brothers, disserters Yarl, dark knight brothers, deserters Flannery, old man in robes Digger Cutterstone, dwarf This was a wonderful tale about two brothers who turned in their parents, who were clerics of Paladine, to the Knights of Takhisis and came upon an old man in robes and a dwarf. They were burying the dead and taking their weapons and armor. They offered to share their supper with the brothers and told them that they commended the souls of the dead to the gods and in return took the swords and armor and melted them into steel coins for the bank of palanthas. They wanted to do the same for the Knights of Takhisis but did not know the burial rites. The brothers pulled weapons on them and started to rob them, but the old man offered to split the money with them if they helped by telling them how to comment the souls to Takhisis. The brothers flippantly told them, and then the priest did it to them, and they dropped dead. It turned out that they were skeletons the old man was trying to destroy and take their armor. Once he learned the rite, he could do the same to others. Such an interesting twist and tale about the aftermath of battle and the creation of steel as a currency. Dragon's Throat by Donald Bingle Finderkeeper Rumpleton, kender Gimmie Glacier Vern Hasterck, Knight of Takhisis Commander Bodar, Ice Nomad Thrak D.Nar, Ice Nomad Garn, Ice Nomad This is an interesting tale about the Icewall Glacier being the primary character, and everyone else secondary. The glacier grows north, then melts south revealing objects that were left in the ice from wars or travelers who never made it across. This ends up being a pilgrimage site for Kender, but in the Age of Mortals, Dark Knights also would travel the area in southern Plains of Dust. One day a kender named Finderkeeper Rumpleton passed through and found a strangely shaped object, instantly claiming it as Irda Magic. This sent the other kender in a frenzy of questions and nearby Dark Knights demanding the object. THey chased the Kender across the glacier till he believed he lost them, and stumbled across an ice nomad and his sons who were hunting wooly mammoths. They helped the kender for the night then when the dark knights showed up again, helped him run from them. They led them to a valley that would floor periodically and one of the sons went to help it along as the Dark knights were camping in the valley during their pursuit. It flooded the valley, consuming the son as well, but the Dark Knight Commander escaped and continued pursuit, eventually catching up to the kender and nomads. They fought as best they could but the Dark knight overwhelmed the nomads, killing them, but eventually got stuck in some mud, freezing to death as he was trying to cut his own legs off to get out. This was all relayed to the nomad clan by a bard, who was the kender. It’s more of an environmental tale of the natural dangers of a living glacier, and I for one enjoyed that approach. This was an interesting collection, with a few really good stories. If you are a Dragonlance fan, I would recommend you taking the time to read this anthology. Outro And that's it for my review of The Search for Magic edited by Margaret Weis and Tracy Hickman. What did you think of the anthology? Did you connect with any of these stories? And finally, what is your favorite anthology in Dragonlance? Feel free to email me at info@dlsaga.com or leave a comment below. I would like to thank Creator Patron Aaron Hardy and Developer Patron Chris Androu! I would also like to take a moment and remind you to subscribe to this YouTube channel, ring the bell to get notified about upcoming videos and click the like button. This all goes to help other Dragonlance fans learn about this channel and its content. This channel is all about celebrating the wonderful world of the Dragonlance Saga, and I hope you will join me in the celebration. Thank you for watching, this has been Adam with DragonLance Saga and until next time Slàinte mhath (slan-ge-var).
This episode covers everything you need to know about Halflings in Dungeons & Dragons from the 2024 PHB! Cold Open 0:00 Opening Theme & Intro 2:30 Themes & Lore 3:59 The Numbers 12:07 Inspirations 20:51 Outro & Closing Theme 41:32 Post Credits (incl. Woodling) 42:15 DON'T FORGET TO LIKE & SUBSCRIBE! Patreon at https://www.patreon.com/user?u=84724626 Website: https://www.itsamimic.com Email at info@itsamimic.com Social: Instagram at https://www.instagram.com/itsamimic/?hl=en Threads at https://www.threads.net/@itsamimicpodcast Facebook at https://www.facebook.com/itsamimic/ Reddit at https://www.reddit.com/r/ItsaMimic/ Find Us On: Spotify at https://open.spotify.com/show/3Y19VxSxLKyfg0gY0yUeU1 Apple Podcasts https://podcasts.apple.com/us/podcast/its-a-mimic/id1450770037 Podbean at https://itsamimic.podbean.com/ YouTube at https://www.youtube.com/channel/UCzQmvEufzxPHWrFSZbB8uuw Dungeon Master 1: Adam Nason Dungeon Master 2: Megan Lengle Dungeon Master 3: Kyle McQuaid Narrator: Stephen Golding Script By: Adam Nason, Megan Lengle, and Kyle McQuaid Producer: Megan Lengle Director: Adam Nason Editor: Adam Nason Executive Producer: Adam Nason Main Theme: Adam Nason and Tyler Gibson Musical Scores: Tyler Gibson Logo by: Megan Lengle Other Artwork is owned by Wizards of the Coast. This episode is meant to be used as an inspirational supplement for Dungeons & Dragons 5th Edition and tabletop roleplaying games in general. It's A Mimic! does not own the rights to any Wizards of the Coasts products.
On this episode, Richard catches Tyler up on all things Dungeons & Dragons post GenCon 2025.Links to Stuff & Things:https://www.daggerheart.com/daggerhearts-first-expansion-hope-fear-for-players-and-gms/https://www.daggerheart.com/downloads/https://www.daggerheart.com/thevoid/Welcome to True Strike, a podcast for tabletop nerds.Each Tuesday, listen in while two friends discuss their completely unwarranted opinions about all things tabletop. Topics vary each week from D&D and Daggerheart, to whatever TTRPG or board game they happen to be playing!Hosts: Richard Cullen/Tyler WortheySong by: WILDJOE1
The Housewives strive to impress a precocious artificer and the harshest critic in Other City; Cass and Sasha have a long-awaited conversation.View maps and ancillary content for this episode here: https://drive.google.com/drive/folders/1NU5CIyFfSCgXGleoywtZ4UHPdYceHN8-?usp=share_linkWant more RHODND? Join us on Patreon! Access ad-free episodes, player character sheets, DM notes and confessionals, mini-campaigns like Below Deck: Saxpira and The Traitors: Saxpira, our full length behind-the-scenes podcast, video versions of our episodes, merch drops, live events in our Discord Mansion, and more at www.patreon.com/housewivesofdnd. Shop RHODND merch at https://housewivesofdnd-shop.fourthwall.com/RHoDnD is an actual play D&D podcast. Our DMs are Valen Shore and Alison Zatta, and this episode's players are Riley Rose Critchlow, Kosha Patel, Misha Reeves, Amanda Schuckman, and Kylee Thurman, with special guest star, Beth May! Sound design by Josh Ewing, Revision Sound and original music by Valen Shore. Produced by Reality RPG. RHoDnD is a parody production and is not affiliated with Bravo or Wizards of the Coast. Send us your thoughts at housewivesofdnd@gmail.com! Hosted on Acast. See acast.com/privacy for more information.
Megan and Adam sit down to dig through both of the Strangers Things box sets for D&D. Opening Theme & Intro 0:00 Expectations 0:51 Stranger Things Starter Set 5:36 Impressions 16:10 Welcome to the Hellfire Club 20:07 Impressions 37:28 Outro and Closing Theme 48:50 DON'T FORGET TO LIKE & SUBSCRIBE! Patreon at https://www.patreon.com/user?u=84724626 Website: https://www.itsamimic.com Email at info@itsamimic.com Social: Instagram at https://www.instagram.com/itsamimic/?hl=en Threads at https://www.threads.net/@itsamimicpodcast Facebook at https://www.facebook.com/itsamimic/ Reddit at https://www.reddit.com/r/ItsaMimic/ Find Us On: Spotify at https://open.spotify.com/show/3Y19VxSxLKyfg0gY0yUeU1 Apple Podcasts https://podcasts.apple.com/us/podcast/its-a-mimic/id1450770037 Podbean at https://itsamimic.podbean.com/ YouTube at https://www.youtube.com/channel/UCzQmvEufzxPHWrFSZbB8uuw Dungeon Master 1: Adam Nason Dungeon Master 2: Megan Lengle Narrators: CB Dave Script By: Adam Nason, Megan Lengle Producer: Megan Lengle Director: Adam Nason Editor: Adam Nason Executive Producer: Adam Nason Main Theme: Adam Nason and Tyler Gibson Musical Scores: Tyler Gibson Logo by: Megan Lengle Other Artwork is owned by Wizards of the Coast. This episode is meant to be used as an inspirational supplement for Dungeons & Dragons 5th Edition and tabletop roleplaying games in general. It's A Mimic! does not own the rights to any Wizards of the Coasts products.
Lords: * Esper * Cort Topics: * Building your identity around a thing that you're kind of not as excited about lately * Stateless procedural music * Hulu can't decide whether it has X-Files * Offering, by Ursula K Le Guin * https://fleurmach.com/2016/09/28/ursula-k-le-guin-offering-2012/ Microtopics: * Figuring out new ways to make video games more expensive. * Puzzled Pint. * Oh man, this one's a real quart! * Puzzled Pint getting you through to the next MIT Mystery Hunt. * Blippo Plus. * If you're going to watch TV, why not watch TV from another dimension? * Capturing broadcast artifacts and CRT fuzz on a 1-bit display. * An amateur DSPist. (Such as myself.) * Whether Lucas Pope took time away from his busy life as a pirate actuary to make a video about temporally-stable dithering. * Dr. Richard Garfield, who loves lasagna and hates Mondays. * Final Fantasy espers vs. Magic the Gathering espers. * All the different licenses Wizards of the Coast is using to fuck up Magic the Gathering. * How to play Magic the Gathering without getting your ass kicked by a SpongeBob deck. * Splitbeard, my nemesis. * The Kickstarter backer tier that nobody pledged to get. * Jim's beard braids, still floating around in a Ziploc bag somewhere. * Electroswing Jackson. * Trying to continue to evolve as an artist after you named yourself Chrono Trigger Remix DJ. * A sci-fi weird constructed zone. * The guy on the team who comes up with names like "banalia" * Fake scam Oxford English Dictionaries. * A Finn named Viznut. * The C program on Viznut's business card. * Recognizing the twelfth root of two in an obfuscated C program. * Bytebeat. * Generating audio in ShaderToy. * A closed form function of T that produces the Terminator theme. * Learning how to put GLSL into the GPU. * Needing the preceding 200 samples to produce the current sample so you just start at T-200 and start crunching numbers. * The oldest film on Netflix. (From 1987.) * Trying to finish X-Files before it leaves your streaming service. * Esper's power over the Futurama production schedule. * Why would you attack and dethrone God when you could summon God to help you fight a slime? * Trying to summon your god in a tough JRPG battle and she's like "not right now I'm editing a podcast." * Trying to describe a vocal sample without saying what the voice is saying. * The bitrate itself shaping new phonemes. * Wahoo vs. wahey vs. waheh. * The great darkness where sleep goes and farther death goes. * The gods choking on all the dreams you forget. * The dump trucks of tasteless gruel keep coming. * How to prevent the data miners determining exactly how far the mystery goes. * You Can't Data Mine Fallen London. * The character who doesn't exist in the game, only the game data files, because he erased himself. * Media where you can predict how much longer the story goes and media where you can't. * The forty second episode of Topic Lords. * The episode of Game Changer that had the fake "end of video" screen before the episode continues. * Hitting tab to switch to the next field. * Hitting tab to highlight the secret clickable button. * Bittorrenting all eight hours of Bandersnatch and watching every scene in random order. * How many names does a Seaman know? * Escaping the internet. * Binge watching the PiCoSteveMo development thread.
This podcast is part two of a four-part series talking about the 30 big design evolutions since I started working at Wizards of the Coast in October 1995. This is based on a three-part series I did in my Making Magic column.
The Tall Girls take a hard earned moment to rest and it's just as well - they have a lot to discuss! Toz wants to get drunk. Raina eats a big fat meal. Delphi provides reassurance. Morgan uncovers truth and untruth.Music by Chloe Elliott: A New World Dawns (Main Theme) What Once Was Lost Glitch in Reality Artwork by Eiriol Evans. Sound effects from Zapsplat. Join our Discord server here for free! Support us by becoming a patron on Patreon. Check out the Deck of Many Aces original soundtrack on music streaming services like Spotify. Other projects: Listen to Am in a recent episode of the roller derby podcast Coming Hot Into The Box. Watch Chloe in Adventures in Warhammer: The Old World on the Theatre Macabre Youtube channel or listen on the Adventures in Mordheim podcast feed. Listen to Am and Chloe on RWD. You can find them on Twitter and Instagram @RWD_Pod. Listen to Chloe voice Quinn/ Cynthia in C4DAC3U5. Listen to Chloe voice Eadith in Legend of the Bones. Sign up to Ellie's mailing list here to keep updated on all their creative projects. Asexuality and Aromantic Resources: The Asexual Visibility and Education Network The Aromantic-spectrum Union for Recognition, Education, and Advocacy Deck of Many Aces is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards of the Coast. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC. All the characters in this podcast are fictitious, and any resemblance to actual persons, living or dead, is purely coincidental.Support this show http://supporter.acast.com/deck-of-many-aces. Hosted on Acast. See acast.com/privacy for more information.
Welcome back Pauper fam! This week Cameron and Thomas sat down with returning guest (and Common Ground Cup 2 Champion) Zach Geraets to discuss how Hasbro and WotC's relationship with Magic and design has changed over the last few years and what that means for Pauper and the Magic community at large. It's a wide-ranging conversation that we hope you'll find insightful. We're thankful for our amazing community of listeners and the Pauper community at-large so thank you as always for listening!Join our Discord! https://discord.gg/kdvSavFkpzCheck out our YouTube channel: https://www.youtube.com/@CommonGroundMTGVideos Referenced in the Episode:-Bans Don't Matter (Blood Artist): https://www.youtube.com/watch?v=bxolLDBupp0-Why Magic is How it Is in 2025 and Why Everything Changed (MTGGoldfish): https://www.youtube.com/watch?v=sNNqz6qNwOoThe 3rd Common Ground Cup ($2k Pauper Tournament) - Saturday January 31st @ Game Knight, Columbia TN: https://topdeck.gg/event/the-3rd-common-ground-cupNashville-Area Thursday Pauper League @ Middle TN Gaming in Bellevue: https://www.facebook.com/p/Middle-Tennessee-Gaming-61567309793600/Any questions or feedback for us? Email us at: commongroundmtgpod@gmail.comhttps://twitter.com/CamPlaysMagichttps://twitter.com/Hippo_1124Thomas' BlueSky: @thomasdoesalot.bsky.social Hippo's BlueSky: @hippo2112.bsky.social
Send us a textRolling in the Netherdeep has evolved into Few and Far Between!!Few And Far Between Ep 144A Capital AffairThe Favoured Few travel to the capital of the Dwendalian Empire, Rexxentrum! Watch us live on Wednesdays 4:30 Eastern/1:30 Pacific on Twitch!Thanks to Critical Role for helping us build worlds of adventure!Connect with us via our Linktree!Ron Murphy – DM, @ron88keysRBDMLaphus Prismawing - Jaiden Ramirez, @ffoxtrotXIVOrgoth Skullcrusher - Bill Roper, @billfreakinroperNorth Star Maedrick - Jaime R. Bishop, @steelcladvicarFollow us on Twitter at @SeveredSonsDnD or on Instagram!Join our Discord! Join our Patreon!Now, you can support us through the Buzzsprout website too!Give us a review on Apple Podcasts, Podchaser, Spotify, GoodPods or on our Twitter page and we'll read it on the air. Support the show
Beth talks gender in gaming with Bailey and Laura, two skilled & savvy local DMs. We touch on gender, orientation, how to make tables safe & welcoming, and our many sparkling adventures over a couple decades of navigating spaces that weren't always constructed with us in mind. We laughed, we cried, we punned, then we got vulnerable and shed some light on facets of TTRPG that don't often get talked about. Everyone's pretty thrilled with the results - we hope you find it entertaining and beneficial to your tables. --- LIVE SHOW DETAILS, at a NEW VENUE: Our next live show will be on Saturday, January 10th, 2026, 7:00pm, and it will be located at Studio Four, part of the St. Louis County Depot. The entrance is easy to find at the corner of 5th Avenue West and Michigan Street, and it's nestled between two public parking lots for easy access, and it is once again completely free! --- "Twin Portals" is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC. --- Scott Hebert is a fiscal year 2025 recipient of a Creative Individuals grant from the Minnesota State Arts Board. This activity is made possible by the voters of Minnesota through a grant from the Minnesota State Arts Board, thanks to a legislative appropriation by the Minnesota State Legislature; and by a grant from the National Endowment for the Arts. --- The title song, "Avernum," used with permission, and thanks to Leeland Campana of Star Wolf. --- Content Inquiries: twinportalsgame@gmail.com Business Inquiries: scootalongproductions@gmail.com
Seeking the captured sea elves, the party travels to another ruins, finding an ominous excavation by the Red Dragon Army.Welcome to Patron DnD, where Platinum-level patrons and I get together to play Dungeons & Dragons via Discord and Roll20. Dragonlance: Shadow of the Dragon Queen is published by Wizards of the Coast, and set in the world of Krynn. We are using the updated 2024 5e rules.Recap at RogueWatson.comStarring:Cere, level 6, dwarf cleric of the Light domainDarryl, level 6 human Barbarian BerserkerElyas, level 6 human Divination WizardKazra, level 6 human Champion FighterRowan, level 6, elf Ranger Gloomstalker/RogueShop for tabletop games, CCGs, miniatures, RPG supplies and more at our sponsor, Noble Knight Games: https://www.nobleknight.com?awid=1553Music by Kevin MacLeod https://incompetech.com/music/royalty-free/music.htmlLicensed under Creative Commons: By Attribution 4.0https://creativecommons.org/licenses/by/4.0/Character art by DemnixChat with us in the Official Discord Server: https://discord.gg/AjvtemjSupport the channel at https://www.patreon.com/Roguewatson
Taryn and Dexter part ways with Wen of the Forgotten at the museum before continuing their investigation of Sky. A refreshed Granny Sabinka heads off on her own adventure that culminates in a "sexy" encounter at a barn. A weird barn. With weird stuff.Featuring:Erika Jayne as Taryn GrimSeverin Gourley as Dexter ClementineKasia Wayfinder as Granny Sabinkaand Julz Burgisser as DMVisit www.fateofisen.com to learn more.Fate of Isen is one of the Feedspot top D&D podcasts in the world! Check out Feedspot here.If you like the show, please feel free to follow us on social media (@fateofisen) or support us on Patreon! ★ Support this podcast on Patreon ★ Intro, outro, and recap music by freesound user, Tyops, and ambient sound by TabletopAudio.com
This episode of the It's A Mimic! podcast digs into the most sadistic dragons in the Monster Manual: Black Dragons. Cold Open 0:00 Opening Theme & Intro 0:38 Themes & Lore 3:36 Stats 10:25 Further Details 27:12 Inspirations 38:49 Outro & Closing Theme 49:54 Post Credits (incl. Blackstone's Corrosive Countermeasures) 54:19 DON'T FORGET TO LIKE & SUBSCRIBE! Patreon at https://www.patreon.com/user?u=84724626 Website: https://www.itsamimic.com Email at info@itsamimic.com Social: Instagram at https://www.instagram.com/itsamimic/?hl=en Threads at https://www.threads.net/@itsamimicpodcast Facebook at https://www.facebook.com/itsamimic/ Reddit at https://www.reddit.com/r/ItsaMimic/ Find Us On: Spotify at https://open.spotify.com/show/3Y19VxSxLKyfg0gY0yUeU1 Apple Podcasts https://podcasts.apple.com/us/podcast/its-a-mimic/id1450770037 Podbean at https://itsamimic.podbean.com/ YouTube at https://www.youtube.com/channel/UCzQmvEufzxPHWrFSZbB8uuw Dungeon Master 1: Pepperina Sparklegem Dungeon Master 2: Kasi Just Kasi Dungeon Master 3: Megan Lengle Script By: Kasi Just Kasi, Megan Lengle, Pepperina Sparklegem Producer: Kasi Just Kasi Director: Pepperina Sparklegem Editor: Adam Nason Executive Producer: Adam Nason Main Theme: Adam Nason and Tyler Gibson Musical Scores: Tyler Gibson Logo by: Megan Lengle Other Artwork is owned by Wizards of the Coast. This episode is meant to be used as an inspirational supplement for Dungeons & Dragons 5th Edition and tabletop roleplaying games in general. It's A Mimic! does not own the rights to any Wizards of the Coasts products.
Return to the land of light and shadow with Lorwyn Eclipsed! Join Natalie and Harless for a history lesson on the Great Aurora, the reign of Queen Oona, and the ever-shifting landscape of Lorwyn-Shadowmoor. And if you're as hungry as a giant to start exploring the plane, check out Lorwyn: First Light on D&D Beyond and tell a tale of your own! Learn More: Lorwyn Eclipsed The Magic Story Podcast is an official production of Wizards of the Coast. Hosted by Harless Snyder and Natalie KreiderWritten and directed by Jubilee FinneganCo-created and produced by Harless Snyder and Natalie Kreider
This podcast is part one of a four-part series talking about the 30 biggest design evolutions since I started working at Wizards of the Coast in October 1995. This is based on a three-part series I did in my Making Magic column.
This episode looks at the new Dungeon Master Expansion, called Forgotten Realms: Adventures in Faerun! Opening Theme & Intro 0:00 Expectations 0:48 Forgotten Realms: Adventures in Faerun 5:47 Impressions 36:07 Outro and Closing Theme 48:02 DON'T FORGET TO LIKE & SUBSCRIBE! Patreon at https://www.patreon.com/user?u=84724626 Website: https://www.itsamimic.com Email at info@itsamimic.com Social: Instagram at https://www.instagram.com/itsamimic/?hl=en Threads at https://www.threads.net/@itsamimicpodcast Facebook at https://www.facebook.com/itsamimic/ Reddit at https://www.reddit.com/r/ItsaMimic/ Find Us On: Spotify at https://open.spotify.com/show/3Y19VxSxLKyfg0gY0yUeU1 Apple Podcasts https://podcasts.apple.com/us/podcast/its-a-mimic/id1450770037 Podbean at https://itsamimic.podbean.com/ YouTube at https://www.youtube.com/channel/UCzQmvEufzxPHWrFSZbB8uuw Dungeon Master 1: Adam Nason Dungeon Master 2: Brad McMann Narrators: CB Dave Script By: Adam Nason, Brad McMann Director: Adam Nason Editor: Adam Nason Producer: Brad McMann Executive Producer: Adam Nason Main Theme: Adam Nason and Tyler Gibson Musical Scores: Tyler Gibson Logo by: Megan Lengle Other Artwork is owned by Wizards of the Coast. This episode is meant to be used as an inspirational supplement for Dungeons & Dragons 5th Edition and tabletop roleplaying games in general. It's A Mimic! does not own the rights to any Wizards of the Coasts products.
PRIMARY SPONSOR: Use the promo manapool.com/promo/magicmics to get 5000 mana, that's $5 free, while supplies last at manapool.com. Use ManaTraders.com Promo Code: MAGICMICS_4CI for 10% off your next subscription! Check out the twitch channel: http://twitch.tv/magicmics Visit our subreddit: http://www.reddit.com/r/magicmics Follow us on Twitter: http://twitter.com/magicmicscast Like us on Facebook: http://facebook.com/magicmics First Pick Banned and Restricted Announcement: https://media.discordapp.net/attachments/410942703623208960/1437472048397025340/image.png?ex=691e926b&is=691d40eb&hm=f59e25cf9314200841b2c99c1bfdc08290e94f8019c5ebd727a54d4c56975b7c&=&format=webp&quality=lossless&width=575&height=1082 https://magic.wizards.com/en/news/announcements/banned-and-restricted-november-10-2025 Explanation of High Tide Ban: https://magic.wizards.com/en/news/announcements/explanation-of-the-pauper-high-tide-ban-for-november-10-2025 Targeted B&R Dates for 2026: https://bsky.app/profile/magic.wizards.com/post/3m5h7t7d7wr25 Gather the Townsfolk TCGPlayer, WotC's Preferred Online Marketplace: https://www.tcgplayer.com/content/article/Wizards-of-the-Coast-Names-TCGplayer-the-Preferred-Online-Marketplace-for-Wizards-Play-Network/e0cbe025-02d1-4963-a16b-67fd33b21685?utm_source=email-mkt&utm_medium=email&utm_campaign=buy_mtg_nl_11122025_wpnpreferred&utm_content=announcement&lid=1qjg3hp6v1lo https://wpn.wizards.com/en/news/wizards-of-the-coast-names-tcgplayer-preferred-online-marketplace Free Arena Wins for Playing In-Store: https://bsky.app/profile/mtgarena.com/post/3m5ca3bgbba2z $100 Bills Folded Incorrectly: https://old.reddit.com/r/MagicArena/comments/1owsitz/this_might_be_the_worst_cross_promotion_ive_ever/ Trick Leaves Wizards: https://bsky.app/profile/trickjarrett.com/post/3m5coyahhxc24 Voice of Toph joins Pack It Up: https://bsky.app/profile/benbatemanmtg.bsky.social/post/3m5z7wta3h22j Secret Lair: Monster Hunter: https://magic.wizards.com/en/news/announcements/secret-lair-monster-hunter-superdrop Free Cabbage Companion: https://bskx.app/profile/mtgnerdgirl.bsky.social/post/3m5wqib6fb22h Splash Damage MTG Creators in Riftbound Preview Season: https://riftbound.leagueoflegends.com/en-us/news/announcements/spiritforged-preview-season/ The Finisher As we just mentioned, League of Legends: Riftbound is on its way from the summoner's rift! We've reported on Pokemon, Yu-Gi-Oh, Hearthstone, Flesh & Blood, Marvel Snap, One Piece, Disney Lorcana, more than 1 Star Wars TCG, and more over the nine year history of the podcast. So tell me: how can Riftbound stick around as long as MTG?
Send us a textTurkey TimeThe Barn of MysteryEpisode 1Three adventurers seek refuge in the village of Featherington, and are drawn into the machinations of a mad mage.Visit our Linktree!Thanks to Wizards of the Coast, Roll20, DnD Beyond, Monument Studios, and thanks to Syrinscape! Theme Music by Ron MurphyBecause Epic Games Need Epic Sound!Episode CreditsRon Murphy – DM, @ron88keysRBDMTodd Gobblescribe – Josh Helgeson, @joshinaround88Bolt Vanderhuge – Zach Burrell, @zachburrell10Victoria De Slasha - Sasha Cifuentes, @sasha_destinyThis has been a Severed Studios production. Follow us on Twitter and Bluesky at @SeveredStudios!Join our Discord! Join our Patreon!Now you can support us through Buzzsprout as well!Give us a review on Apple Podcasts, Podchaser, Spotify, GoodPods or on our Twitter page and we'll read it on the air. Stay frosty! Support the show
The Housewives kick off the TWR Grand Opening; Kiki sends a letter and Cilla cuts a cake.View maps and ancillary content for this episode here: https://drive.google.com/drive/folders/14A7YYBv_Rhat0hyvIyIYxQYO5Yb460ov?usp=share_linkWant more RHODND? Join us on Patreon! Access ad-free episodes, player character sheets, DM notes and confessionals, mini-campaigns like Below Deck: Saxpira and The Traitors: Saxpira, our full length behind-the-scenes podcast, video versions of our episodes, merch drops, live events in our Discord Mansion, and more at www.patreon.com/housewivesofdnd. Shop RHODND merch at https://housewivesofdnd-shop.fourthwall.com/RHoDnD is an actual play D&D podcast. Our DMs are Valen Shore and Alison Zatta, and this episode's players are Riley Rose Critchlow, Kosha Patel, Misha Reeves, Amanda Schuckman, Kylee Thurman and Chase Williamson, with special guest star, Beth May! Sound design by Josh Ewing, Revision Sound and original music by Valen Shore. Produced by Reality RPG. RHoDnD is a parody production and is not affiliated with Bravo or Wizards of the Coast. Send us your thoughts at housewivesofdnd@gmail.com! Hosted on Acast. See acast.com/privacy for more information.