POPULARITY
All the hacking, none of the jail time. We go Beyond the Game trailer of Hacknet an intriguing terminal-based game or as they call it a “hacking simulator” that uses actual UNIX commands. We spoke with Matt Trobbiani who developed the game about what players can expect when they immerse themselves in his world.
Today, I had a chat with Matt Trobbiani on his hit game, a hacking simulator, and his upcoming sports title Wrestledunk Sports.His first game, a result of a game jam that Matt held with his friends and he later iterated upon, became a massive success. We take a behind the scenes look on how it was developed and how he made realistic hacking simulator more accessible to non-technical folks. Of course we also chat about his upcoming title, Wrestledunk Sports, and the super technical netcode which he built from scratch. Very interesting chat on how competitive games fix problems with latency in games.Video of the Hacknet Game Jam:https://www.youtube.com/watch?v=CcAaE99tkuIGet Wrestledunk Sports on Steam:https://store.steampowered.com/app/1301520/Wrestledunk_Sports/?snr=1_1056_4_creator_1059&curator_clanid=38042151Get Hacknet on Steam:https://store.steampowered.com/app/365450/Hacknet/?snr=1_1056_4_creator_1059&curator_clanid=38042151Follow Matt:- Twitter: https://twitter.com/orann?lang=de- Steam: https://store.steampowered.com/developer/TFAFollow Moonlight Game Devs:- Website: https://moonlightgamedevs.com/- Twitter: https://twitter.com/devs_moonlight- Discord: https://discord.gg/rfcYJJB- Reddit: https://www.reddit.com/r/MoonlightGameDevs- Facebook: https://www.facebook.com/Moonlight-Game-Devs-117297853384521- YouTube: https://www.youtube.com/channel/UCrGAw9i5HoaByeiQAV5FaLA- Instagram: https://www.instagram.com/moonlightgamedev/
Matt Trobbiani is considered one of the great minds in the Australian Game Dev ecosphere, but like everyone, the adventure starts somewhere and is riddled with bumps on the road. Matt joins Paul for the latest episode of Dev Diary to talk all about his journey, Hacknet, Game Jams, and the road ahead for himself and the upcoming Wrestledunk Sports! Follow Paul and submit your ideas for future guests on TwitterVisit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces and shows such as Patched, The Insider and Gamer SchoolFind out more at https://dev-diary.pinecast.coThis podcast is powered by Pinecast. Try Pinecast for free, forever, no credit card required. If you decide to upgrade, use coupon code r-1862be for 40% off for 4 months, and support Dev Diary.
Matt Trobbiani joins us to talk about Team Fractal Alligator's latest game Wrestledunk Sports the game that features a collection of tight sports games that are quick to get in to but full of responsive gameplay. Wrestledunk Sports is a follow up to Matt's widely successful tittle Hacknet, Matt told Fiona and Mitch about the new direction he has taken his development. There are few games franchises that have a longer lasting legacy that the Pokemon series however it seems that Gamefreak themselves are having trouble living up to the expectations of their dedicated fan base. With calls for boycotts and death threats hurled at the developer, the fanbase of Pokémon seems to be at war with itself. We take you through this story and bring you the lows and the highs of the release of Pokémon Sword & Shield. Pixel Sift is produced by Scott Quigg, Sarah Ireland, Fiona Bartholomaeus & Mitch Loh. Gianni Di Giovanni is our Executive Producer. Thanks to Salty Dog Sounds for some of our promo music this week. SPONSOR: Thank you to Murdoch University School of Arts for their support over every single episode of Pixel Sift. We couldn't have done it without you. If you want to bolster your skills in media, journalism or game development, check out the Murdoch University School of Arts website for more information!
Matt Trobbiani is an indie game designer and developer, and head at Team Fractal Alligator. Matt created Hacknet, a critically received and popular game released in 2015, which saw players taking on the role of a hacker, penetrating systems, avoiding detection, and madly typing realistic commands in to a virtual console interface. Join Matt and our host Jason Imms as they took some time for an interview during the otherwise hectic Game Connect Asia Pacific conference, and hear Matt's thoughts on burnout, the pressures of success, and what it takes to get noticed in a saturated marketplace.
This week on Player Attack, we're not even supposed to be here today. If you haven't seen Clerks, you're missing out on one of this generation's most influential films. Shot for less than $30,000 and making more than $3 million in theatres, Clerks catapulted director Kevin Smith into the public eye. Happily, he dragged a few of his friends up with him - and Jonny Robot caught up with Dante (Brian O'Halloran) and Veronica (Marilyn Ghigliotti) for a two-part chat about filmmaking, indie cinema, and the importance of following your dreams. The number 37 is not mentioned anywhere in the interview, except for this sentence. Indie smash Hacknet has been described as a hacking simulator so authentic that it cannot be played in an airport, and the first expansion set - Hacknet Labyrinths - was released just a few months ago. Adelaide developer Matt Trobbiani drops in to talk to Angelo in the latest episode of Player A-Chat. ...plus, of course, we have all the latest in gaming news - this is Player Attack! http://www.playerattack.com
On our agenda: Special Guest Interview: Matt Trobbiani - We take a break from our scheduled programming this week to bring you a special interview with Matt Trobbiani; the designer and developer of 'HackNet', a hyper-realistic hacking simulator available now on Steam! Matt shares with us the inception of the game, his reaction to it's award-winning success, and how Android: Netrunner was a key inspiration. Join us next week for episode 70, when we discuss the runner meta breakdown for the post MWL world! Like what we're doing? You can help support us on Patreon; http://www.patreon.com/thewinningagenda
On our agenda: Kala Ghoda Card Highlight: Runner - This week, we are once again joined by Jacob Morris, webmaster of Project ANCUR and writer of the UFAQ, to discuss the second half of Kala Ghoda. With special attention paid to some of the more peculiar cards in the set, the panelists share their hopes, fears and dreams of the upcoming Mumbad Meta. Tune in next week for episode 69, featuring a special interview with designer and developer of the Netrunner-inspired game 'Hacknet', Matt Trobbiani! Like what we're doing? You can help support us on Patreon; http://www.patreon.com/thewinningagenda
What must you know? At a recent game challenge, I met Matt Trobbiani, the creator of HackNet. After I got to know him, I thought it’d be fun to invite him on as a guest. To ensure that Game Design Zen … Continue reading →