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Before we all race off to pick up the Nintendo Switch 2 this week, my friend Paul James slides in to share his hands-on impressions from a massive 4-hour session with Mario Kart World!We dive into all the new details — including every game mode from Grand Prix to Knock-Out Tour and Free Roam, plus exciting new gameplay changes, mechanics, and more!►Paul's Socials: https://x.com/pauljamesgames?s=21►Dev Diary: https://tr.ee/tferTyLEly►Patched: https://podcasts.apple.com/au/podcast/patched/id1449800819►Behind The Play: https://tr.ee/hAgL-_gWW4►Player 2.net: https://tr.ee/OfPZL4V98a► Watch the video version at https://youtube.com/@idrewby►Support iDrewby on Patreon: https://www.patreon.com/iDrewby► Follow Drew on X: https://twitter.com/iDrewby
Switch 2 Welcome Tour has gotten a bad rap for not being included with the console at launch—but is it still worth picking up on day one?I'm joined by Paul James, who spent over an hour with the Welcome Tour, to share his hands-on impressions and discuss whether the included games make it a must-have or a missed opportunity.►Paul's Socials: https://x.com/pauljamesgames?s=21►Dev Diary: https://tr.ee/tferTyLEly►Patched: https://podcasts.apple.com/au/podcast/patched/id1449800819►Behind The Play: https://tr.ee/hAgL-_gWW4►Player 2.net: https://tr.ee/OfPZL4V98a► Watch the video version at https://youtube.com/@idrewby►Support iDrewby on Patreon: https://www.patreon.com/iDrewby► Follow Drew on X: https://twitter.com/iDrewby
Video game development is a massive challenge, but how does one person develop an entire game? Well in this gaming packed episode we find out! Does a solo dev do every aspect or do they lean on others? What are the challenges and the joys of it? Can you get rich if your video game gets popular? Join us as we chat all things solo development with Emily Sondering who is an accomplished developer with a great social media presence and a can't quit attitude. It's another awesome video game episode from your favorite gaming podcast! Check out and wishlist Lily's World XD! https://store.steampowered.com/app/3195580/lilys_world_XD/ Thanks to our MYTHIC Supporters: Redletter, Ol' Jake, Disratory and Gaius Connect with the show: Support us on Patreon: patreon.com/videogamerspod Join our Gaming Community: https://discord.gg/Dsx2rgEEbz Follow us on Instagram: https://www.instagram.com/videogamerspod/ Follow us on X: https://twitter.com/VideoGamersPod Subscribe to us on YouTube: https://www.youtube.com/channel/UCU12YOMnAQwqFZEdfXv9c3Q Visit us on the web: https://videogamerspod.com/ Learn more about your ad choices. Visit megaphone.fm/adchoices
Ben, Louis, and Taylor discuss the iRacing 12 hours of Bathurst, the latest NASCAR 25 Dev Diary, LMU new GT3 DLC, and Taylor is interviewing eNASCAR winner Kollin Keister.
Rich Lambert returns for a third time to Dev Diary to share some further stories from his Elder Scrolls Online and broader gaming adventure! Join the Dev Diary Discord and engage with me and the growing community. Follow Paul and submit your ideas for future guests on Twitter. Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces, and shows such as Patched, and Gamer School
Dev Diary returns at long last with a pretty exceptional guest. You know him and love him for his work on classic Bioware IP like Dragon Age and Mass Effect - Mark Meer is on the show to discuss his journey so far. Join the Dev Diary Discord and engage with me and the growing community. Follow Paul and submit your ideas for future guests on Twitter. Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces, and shows such as Patched, and Gamer School
Dev Diary will return soon! Join the Dev Diary Discord and engage with me and the growing community. Follow Paul and submit your ideas for future guests on Twitter. Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces, and shows such as Patched, and Gamer School
He's a star of stage, screen, voice-acting, and now even game design. Abubakar Salim recently launched his debut title, Tales Of Kenzera: ZAU, and joins Paul on Dev Diary to discuss the road into game-dev, the art of voice-acting, paying homage to culture and family, as well as much more. Consider supporting the Dev Diary Patreon for early access to episodes of both Dev Diary and Next Gen, as well as much more! Join the Dev Diary Discord and engage with me and the growing community. Follow Paul and submit your ideas for future guests on Twitter. Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces, and shows such as Patched, and Gamer School
A man of many talents, Cade Franklin has been excelling in game-development having been a piece of the puzzle in many Aussie classics, but has also been the star of Lego Masters, winning the series' first season. He's on Dev Diary today to discuss all of it! Consider supporting the Dev Diary Patreon for early access to episodes of both Dev Diary and Next Gen, as well as much more! Join the Dev Diary Discord and engage with me and the growing community. Follow Paul and submit your ideas for future guests on Twitter. Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces, and shows such as Patched, and Gamer School
Brent Waller has seen it all in the Aussie game dev scene, the GFC, the emergence of indies, and he's worked with big publishers, small, and everything in between. He was even at the tip of the spear of Early Access releases, and is returning to the well again with Cozy Caravan. Brent joins Paul on this new Dev Diary to discuss the exciting new Early Access release date reveal, development, and his career to date! Cozy Caravan on Steam Consider supporting the Dev Diary Patreon for early access to episodes of both Dev Diary and Next Gen, as well as much more! Join the Dev Diary Discord and engage with me and the growing community. Follow Paul and submit your ideas for future guests on Twitter. Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces, and shows such as Patched, and Gamer School
Dan Utkovic has long had a long of games and AFL, but pairing the two together is a whole other beast entirely. Along with his good mate though, he's doing just that, and he comes to Dev Diary to discuss the experience so far in this brand-new episode. Consider supporting the Dev Diary Patreon for early access to episodes of both Dev Diary and Next Gen, as well as much more! Join the Dev Diary Discord and engage with me and the growing community. Follow Paul and submit your ideas for future guests on Twitter. Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces, and shows such as Patched, and Gamer School
Chances are that your favourite game has featured one of Allegra Clark and/or Ratana in it. The pair were recently in Australia for The Game Expo where they graciously gave Paul an hour of their time to chat about their careers, the various jobs they've completed and the challenges of being voice actors in a busy industry for this new episode of Dev Diary. Consider supporting the Dev Diary Patreon for early access to episodes of both Dev Diary and Next Gen, as well as much more! Join the Dev Diary Discord and engage with me and the growing community. Follow Paul and submit your ideas for future guests on Twitter. Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces, and shows such as Patched, and Gamer School
Entering the scene in the midst of a global pandemic has been hard, but Elliot Cox has done an astounding job with his little time in the industry thus far. Elliot comes on Next Gen to discus the journey into game-dev thus far and the road ahead. Consider supporting the Dev Diary Patreon for early access to episodes of both Dev Diary and Next Gen, as well as much more! Join the Dev Diary Discord and engage with me and the growing community. Follow Paul and submit your ideas for future guests on Twitter. Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces, and shows such as Patched, and Gamer School
Jamie Smith burst onto the video game development landscape working on a range of acclaimed Ubisoft titles, but has never been far from the spotlight working on titles like The Division, FIFA and even Call Of Duty. Today he's working with People Can Fly working on undoubtedly awesome new titles. While we await whatever comes next, Jamie comes on Dev Diary to discuss the journey so far. Consider supporting the Dev Diary Patreon for early access to episodes of both Dev Diary and Next Gen, as well as much more! Join the Dev Diary Discord and engage with me and the growing community. Follow Paul and submit your ideas for future guests on Twitter. Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces, and shows such as Patched, and Gamer School
Chrispy hasn't been on the game-dev scene for long, but since arriving, his impact has been profound working on the likes of Espire 1 with Lode Media, and now kicking goals with Playside Studios. Chrispy joins Paul to discuss the journey into game development, his ambitions, and more in this new Dev Diary Consider supporting the Dev Diary Patreon for early access to episodes of both Dev Diary and Next Gen, as well as much more! Join the Dev Diary Discord and engage with me and the growing community. Follow Paul and submit your ideas for future guests on Twitter. Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces, and shows such as Patched, and Gamer School
Takuma Endo has been a pillar of the Japanese game development scene for decades, with work including Tenchu, but more recently Octopath Traveler. Recently he was in Australia for PAX AUS 2023 and Paul got some time to have a chat about his incredible career, so tune in for an awesome new episode Consider supporting the Dev Diary Patreon for early access to episodes of both Dev Diary and Next Gen, as well as much more! Join the Dev Diary Discord and engage with me and the growing community. Follow Paul and submit your ideas for future guests on Twitter. Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces, and shows such as Patched, and Gamer School
Rich Lambert was an incredible guest when he joined me for Dev Diary at PAX in 2019. It has been a number of years but we finally got to re-convene for PAX AUS 2023, and we got to discuss the many life and game-dev changes that have played out over that time in this new episode of Dev Diary Chapter 2. Consider supporting the Dev Diary Patreon for early access to episodes of both Dev Diary and Next Gen, as well as much more! Join the Dev Diary Discord and engage with me and the growing community. Follow Paul and submit your ideas for future guests on Twitter. Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces, and shows such as Patched, and Gamer School
John Johanas didn't have the typical pathway into video games, with work in the art not being on the radar for quite some time. Now that he's arrived though, he's made a huge impact through his work with Tango Gameworks on The Evil Within and one of 2023's finest, Hi-Fi Rush. John was in Melbourne for PAX recently and he joined Paul in a bustling hotel foyer to discuss the journey so far! Consider supporting the Dev Diary Patreon for early access to episodes of both Dev Diary and Next Gen, as well as much more! Join the Dev Diary Discord and engage with me and the growing community. Follow Paul and submit your ideas for future guests on Twitter. Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces, and shows such as Patched, and Gamer School
Another year has come and gone. It's presented challenges, and also been a year of incredible successes. Join Paul for a reflection on the year that was 2023, the future of the show, the Patreon and more. Consider supporting the Dev Diary Patreon for early access to episodes of both Dev Diary and Next Gen, as well as much more! Join the Dev Diary Discord and engage with me and the growing community. Follow Paul and submit your ideas for future guests on Twitter. Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces, and shows such as Patched, and Gamer School
Having been playing video games since the ripe age of 2, cutting his teeth on the likes of DOOM, Garth Edwards has always been on the path towards game development, despite any diversions that might have come up along the way. Now working with Broadside Games on Bears In Space, Garth and I came together at PAX Australia 2023 to discuss the road into game dev for this new entry of Dev Diary Next Gen! Consider supporting the Dev Diary Patreon for early access to episodes of both Dev Diary and Next Gen, as well as much more! Join the Dev Diary Discord and engage with me and the growing community. Follow Paul and submit your ideas for future guests on Twitter. Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces, and shows such as Patched, and Gamer School
John Eyre has been about the Australian indie scene for a while and has seen the highs and lows that comes with all of that. What hasn't wavered has been his steely determination to succeed and form his own studio. He's doing that with Broadside Studios and comes on Dev Diary to discuss the journey through the industry so far in this new episode. Consider supporting the Dev Diary Patreon for early access to episodes of both Dev Diary and Next Gen, as well as much more! Join the Dev Diary Discord and engage with me and the growing community. Follow Paul and submit your ideas for future guests on Twitter. Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces, and shows such as Patched, and Gamer School
Tyler is a 2D digital artist who adores the aesthetic stylings of bygone eras. She got her diploma of Game Design from JMC in 2017, and fills her time with mysteries, westerns, history and art. She is passionate about making games for women and underrepresented demographics. In high school she became obsessed with video game artists like Kumiko Suekane, Kinu Nishimura, and Ayami Kojima, and hasn't wanted to do anything else since. Tyler was also a sensational Dev Diary Next Gen guest, so tune in to learn all about her. Consider supporting the Dev Diary Patreon for early access to episodes of both Dev Diary and Next Gen, as well as much more! Join the Dev Diary Discord and engage with me and the growing community. Follow Paul and submit your ideas for future guests on Twitter. Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces, and shows such as Patched, and Gamer School
Ben Starr exploded onto the video game acting landscape in 2023 due to his incredible work as Final Fantasy XVI's Clive Rosfield, but his journey has seen him working on stage, television, and film as well. We know the acting landscape always to be a challenging one to enter, so getting to chat with Ben about that journey, as well as the deep love for all things Final Fantasy was an incredible thrill, so join us in this new episode of Dev Diary where we explore all of it. Consider supporting the Dev Diary Patreon for early access to episodes of both Dev Diary and Next Gen, as well as much more! Join the Dev Diary Discord and engage with me and the growing community. Follow Paul and submit your ideas for future guests on Twitter. Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces, and shows such as Patched, and Gamer School
William Hinz is an award-winning narrative designer and playwright. They are a recipient of the Orloff Family Charitable Trust for Excellence and an inaugural La Boite X APT grantee, and has then taken all of these skills and applied it to the wonderful world of video games. Will comes on Next Gen to discuss the journey so far... and Final Fantasy XIII Consider supporting the Dev Diary Patreon for early access to episodes of both Dev Diary and Next Gen, as well as much more! Join the Dev Diary Discord and engage with me and the growing community. Follow Paul and submit your ideas for future guests on Twitter. Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces, and shows such as Patched, and Gamer School
Nadim Haddad puts kindness at the forefront of game development and it's plain for all to see in the development of his new title, Karmazoo. Nadim was recently at PAX Australia where he joined Paul to discuss the road into development, working with Ubisoft and the Rayman IP, Karmazoo and Devolver Digital and much more for this new Dev Diary. Consider supporting the Dev Diary Patreon for early access to episodes of both Dev Diary and Next Gen, as well as much more! Join the Dev Diary Discord and engage with me and the growing community. Follow Paul and submit your ideas for future guests on Twitter. Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces, and shows such as Patched, and Gamer School
Sunny (or Sun) Tandoc is a multi-disciplinary artist and animator located in Melbourne, Australia. Sunny graduated with a Bachelors of Design (Animation and Interactive Media) from RMIT in 2021. As an animator, they specialise in 2D animation and compositing. They have a particular interest in working in mixed media. Sunny was fantastic to chat to for this newest entry of Next Gen Consider supporting the Dev Diary Patreon for early access to episodes of both Dev Diary and Next Gen, as well as much more! Join the Dev Diary Discord and engage with me and the growing community. Follow Paul and submit your ideas for future guests on Twitter. Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces, and shows such as Patched, and Gamer School
Diandra Lasrado has been a feature of some of the biggest studios in the world from Bioware, to Blizzard, and as such, as a range of fascinating stories to share. Diadra came to Australia for GCAP and PAX AUS, and I was fortunate to score the one and only interview outside of her official duties at GCAP. We discussed working at these monolithic studios, the ups, the downs, and the projects along the way! Enjoy! Consider supporting the Dev Diary Patreon for early access to episodes of both Dev Diary and Next Gen, as well as much more! Join the Dev Diary Discord and engage with me and the growing community. Follow Paul and submit your ideas for future guests on Twitter. Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces, and shows such as Patched, and Gamer School
Emma is a passionate producer and QA tester based in Melbourne, Australia. She recently graduated with a Bachelor of Games Development (Game Design) at SAE Melbourne. She is working on a series of mini-projects with two other game dev graduates and plans to increase the team size as each project develops. Emma is bursting with talent and ambition and came on Next Gen to discuss the road ahead! Consider supporting the Dev Diary Patreon for early access to episodes of both Dev Diary and Next Gen, as well as much more! Join the Dev Diary Discord and engage with me and the growing community. Follow Paul and submit your ideas for future guests on Twitter. Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces, and shows such as Patched, and Gamer School
Separating work and family lives can be tough at times, especially if you're a couple working on the same games together. That's the life of Verena & Jonas Kyratzes, writers on some incredible titles like The Talos Principle and more. Join them as they share with Paul how they make it all work in this new Dev Diary! Consider supporting the Dev Diary Patreon for early access to episodes of both Dev Diary and Next Gen, as well as much more! Join the Dev Diary Discord and engage with me and the growing community. Follow Paul and submit your ideas for future guests on Twitter. Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces, and shows such as Patched, and Gamer School
With a range of fascinating skills at his disposal, Andy Karalis is one of the many up-and-comers of the industry to be paving the way for the next-generation of developers. With broad skills that include programming, art, sound and design, Andy is one to watch in the future. Consider supporting the Dev Diary Patreon for early access to episodes of both Dev Diary and Next Gen, as well as much more! Join the Dev Diary Discord and engage with me and the growing community. Follow Paul and submit your ideas for future guests on Twitter. Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces, and shows such as Patched, and Gamer School
Gary Whitta is one of the most noted writers in games, film, television, and print media. This multi-disciplinary maestro has been likely responsible for something you've loved whether it be Star Wars, Gears Of War, Telltale's The Walking Dead, or Batman: Fortress. Gary kindly provided his time to Dev Diary to share the journey so far. Consider supporting the Dev Diary Patreon for early access to episodes of both Dev Diary and Next Gen, as well as much more! Join the Dev Diary Discord and engage with me and the growing community. Follow Paul and submit your ideas for future guests on Twitter. Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces, and shows such as Patched, and Gamer School
Coming from the Northern Territory, Irini Melas has come a long way to make the very best of an opportunity to enter the game-dev scene. Irini is already making big strides with her work on Foodomina, a narrative-driven 2D pixel art RPG, and has big plans to grow from here. Join her in this new Dev Diary: Next Gen as she discusses the road ahead with Paul Consider supporting the Dev Diary Patreon for early access to episodes of both Dev Diary and Next Gen, as well as much more! Join the Dev Diary Discord and engage with me and the growing community. Follow Paul and submit your ideas for future guests on Twitter. Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces, and shows such as Patched, and Gamer School
Ron Curry has been one of the most significant figures in the Australian gaming landscape, from being a part of the push for an R18 rating in the country, to helping governments to help developers grow. Ron comes of Dev Diary to discuss it all and what's to come in the future in this new Dev Diary. Consider supporting the Dev Diary Patreon for early access to episodes of both Dev Diary and Next Gen, as well as much more! Join the Dev Diary Discord and engage with me and the growing community. Follow Paul and submit your ideas for future guests on Twitter. Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces, and shows such as Patched, and Gamer School
Alex Murphy has taken inspiration from some of the industries most talented artists and endeavours to reach that level himself. With an Advanced Diploma of Screen and Media, Animation, Interactive Technology, Video Graphics and Special Effects, Alex has the skills, and now he just needs opportunity. As a new participant in the SMART program, that opportunity may have arrived, and he discusses it all in this new episode of Next Gen. Consider supporting the Dev Diary Patreon for early access to episodes of both Dev Diary and Next Gen, as well as much more! Join the Dev Diary Discord and engage with me and the growing community. Follow Paul and submit your ideas for future guests on Twitter. Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces, and shows such as Patched, and Gamer School
Few have identified their intended career path earlier than Darcy Sandall, and few have followed that trajectory directly to where they wanted to be. Join Paul, as well as super engineer, Darcy as they discuss her pathway into games, Samurai Punk, Sledgehammer Games, Call of Duty, and more! Consider supporting the Dev Diary Patreon for early access to episodes of both Dev Diary and Next Gen, as well as much more! Join the Dev Diary Discord and engage with me and the growing community. Follow Paul and submit your ideas for future guests on Twitter. Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces, and shows such as Patched, and Gamer School
Jae Stuart is a programmer, game designer, narrative designer, curator and event organiser, and they are the co-founder of Serenade, a collective which has put on popup game exhibitions in Eora and Naarm. Jae comes on Dev Diary: Next Gen to discuss all of it, as well as the SMART Program in this new episode! Consider supporting the Dev Diary Patreon for early access to episodes of both Dev Diary and Next Gen, as well as much more! Join the Dev Diary Discord and engage with me and the growing community. Follow Paul and submit your ideas for future guests on Twitter. Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces, and shows such as Patched, and Gamer School
Joe Hobbs' head is still shaking with the whirlwind journey that he has been on over these past few years, and yet, there's one constant - hard work. Joe joins Paul to discuss working on some of the industry's biggest IPs, as well as the border hopping for game dev work in this new episode of Dev Diary! Consider supporting the Dev Diary Patreon for early access to episodes of both Dev Diary and Next Gen, as well as much more! Join the Dev Diary Discord and engage with me and the growing community. Follow Paul and submit your ideas for future guests on Twitter. Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces, and shows such as Patched, and Gamer School
As the creative director, producer, UI/UX designer and co-founder of the emerging game development studio Geek Latte, Daisy Chan's career in game-dev is beginning strongly. Daisy is now getting the opportunity to be a part of the SMART Program for up-and-coming game developers, and chats to Paul in this new Dev Diary: Next Gen episode to discuss the journey so far Consider supporting the Dev Diary Patreon for early access to episodes of both Dev Diary and Next Gen, as well as much more! Follow Paul and submit your ideas for future guests on Twitter. Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces, and shows such as Patched, and Gamer School
The lives of Tim Molony and Ben Ward have converged and diverged multiple times since their days at school together, and yet they've come together in the present day to make games. Join them, along with Paul as they discuss the journey into the industry, how they reconvened, and the title they've developed like the newly released Dros in this new Dev Diary Consider supporting the Dev Diary Patreon for early access to episodes of both Dev Diary and Next Gen, as well as much more! Follow Paul and submit your ideas for future guests on Twitter. Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces, and shows such as Patched, and Gamer School
The Dev Diary Patreon is now live, and here are all the key details. Consider pledging a couple dollars to help grow the future of the show Consider supporting the Dev Diary Patreon for early access to episodes of both Dev Diary and Next Gen, as well as much more! Follow Paul and submit your ideas for future guests on Twitter. Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces, and shows such as Patched, and Gamer School
Dev Diary: Next Gen is upon us at last. The Patreon is live, and while new episodes are behind the Patron tiers for early access, you get a taste of the action with this debut episode going day and date to free feeds. For this first episode, I've been joined by the awesome Alex Beaty to talk about the SMART Program they've enrolled into, and where the love of games first began. Check out Moonlight In Garland Consider supporting the Dev Diary Patreon for early access to episodes of both Dev Diary and Next Gen, as well as much more! Follow Paul and submit your ideas for future guests on Twitter. Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces, and shows such as Patched, and Gamer School
The percentage of indie game developers who fail financially is huge, but Kenny Roy has found a way to create a no-fail game development philosophy, and kindness is at the core. Kenny joins Paul for this new Dev Diary to discuss how he's made it all happen whilst doing extraordinary things for some vastly different groups of people in need. Follow Paul and submit your ideas for future guests on Twitter Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces and shows such as Patched, The Insider and Gamer School
Al and Jonnie go through all the news and newly announced games Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:07: What Have We Been Up To 00:20:06: News 01:16:56: Outro Links Roots of Pacha Back on Steam Wholesome Direct Date Above Snakes Steamdeck Coral Island Summer Update Harvest Moon: The Winds of Anthos Plushie Harvest Moon: The Winds of Anthos New Screenshot Everdream Valley Release Marvelous Showcase Starstruck Vagabond Just Life Natsu-Mon 20th Century Summer Vacation Grandma Green Grimoire Groves Revenant Hill Circle of Kerzoven Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript [00:00.000 –> 00:30.000] . [00:30.000 –> 00:35.000] Hello farmers and welcome to another episode of the harvest season. [00:35.000 –> 00:44.000] My name is Al and I’m Johnny and we are here today to talk about farming games. [00:44.000 –> 00:51.000] Important note at the top as always transcripts are available for this episode in the show notes and on the Web site. [00:51.000 –> 00:55.000] So if you need that go and get that. How you doing Johnny? [00:55.000 –> 01:01.000] I’m good, I’m good. It’s early morning on a Sunday so we’ll see how coherent I am by the end of the episode. [01:01.000 –> 01:06.000] But other than that I’m excited to talk farming games like legitimately. [01:06.000 –> 01:10.000] That’s what we’re talking about today right? It’s just infinite farming games. [01:10.000 –> 01:18.000] So many games. So I have found like as always there’s always games that appear and I’m like oh that’s a game I didn’t know about it add it to the list. [01:18.000 –> 01:25.000] And I don’t always talk about those new games as I come across them because like sometimes you can get a bit overwhelmed. [01:25.000 –> 01:33.000] And we’ve gotten to the point where I had like a couple of games and I was like maybe it’s time to go through these games let’s do an episode on it. [01:33.000 –> 01:42.000] And then boom a bunch came out this week. A bunch were announced this week so it was the perfect week to do it apparently. [01:43.000 –> 01:44.000] I just didn’t know it. [01:44.000 –> 01:48.000] It was well planned because usually these things happen like immediately after you record the episode. [01:48.000 –> 01:53.000] So you’ve clearly nailed the timing after four years of doing the show. [01:53.000 –> 01:57.000] We’ll see. Let’s see what happens after this recording. [01:59.000 –> 02:02.000] Alright cool so we’re going to talk all about those new games. [02:02.000 –> 02:07.000] We’ve got some other news that isn’t new game related which we’ll go over. [02:07.000 –> 02:09.000] But first of all Johnny what have you been up to? [02:09.000 –> 02:12.000] Well Al there’s this new game I don’t know if you’ve heard of it. [02:12.000 –> 02:17.000] It’s called The Legend of Zelda and it’s very good. [02:17.000 –> 02:20.000] I know you’ve been playing it a whole ton. [02:20.000 –> 02:30.000] I’m pretty sure you’re well ahead of where I am but kind of anytime I have time I am playing the new Zelda and I love it. [02:30.000 –> 02:35.000] It’s like I know people are going crazy and saying it’s maybe the best game ever made. [02:35.000 –> 02:38.000] Those people are probably accurate it’s probably the best game ever made. [02:38.000 –> 02:45.000] I always like I’m not saying it’s not the best game ever made right because I’m saying I’m not willing to say that. [02:45.000 –> 02:51.000] I’m not I’m not willing to say it is the best game purely because like I don’t even know what that means. [02:51.000 –> 02:54.000] Right like how do you define the best game? [02:54.000 –> 02:56.000] So I can I can answer this question. [02:56.000 –> 03:02.000] So you think of a game and that game is better than all of the other games. [03:02.000 –> 03:04.000] That game is the best game. [03:04.000 –> 03:11.000] What does it mean to be better like this is it is very subjective right like I think there are plenty of people. [03:11.000 –> 03:16.000] None of them are apparently on my friends list because almost everyone on my friends list on the switch is playing it. [03:16.000 –> 03:24.000] But there are people who don’t like this type of game right and so that that would be a subjective thing to them. [03:24.000 –> 03:26.000] They would not enjoy that kind of game. [03:26.000 –> 03:32.000] Yeah I think what I personally really like about Zelda is just how open it is right. [03:32.000 –> 03:40.000] It took the concept from Breath of the Wild of kind of go anywhere and do anything into actually do anything. [03:40.000 –> 03:53.000] The ultra hand mechanic that’s kind of the huge innovation that makes this game not just Breath of the Wild 1.5. [03:53.000 –> 03:55.000] Yeah I would agree. [03:55.000 –> 04:00.000] I think it’s funny there’s two things I find really funny about people playing this game. [04:00.000 –> 04:04.000] And they do something crazy and they’re like oh they’d never know we do this. [04:04.000 –> 04:10.000] And I’m like no maybe not specifically that but like do you think they didn’t have this sort of thing in mind when they designed this feature. [04:10.000 –> 04:16.000] Do you really think that they were designing this feature for you to make a boat to go across a river. [04:16.000 –> 04:17.000] Of course they not. [04:17.000 –> 04:20.000] They knew that this would be incredible on social media. [04:20.000 –> 04:24.000] People would make these insane things and it would get them so much positive. [04:24.000 –> 04:28.000] They knew that come on like we know that these people know how to make games right. [04:28.000 –> 04:33.000] They’ve made two games in a row that people are saying are the best game ever made. [04:33.000 –> 04:39.000] Right like they know what they’re doing they absolutely knew what people would do with this. [04:39.000 –> 04:45.000] And the other thing is when people do like a shrine and they’re like oh this is not the proper way to do this shrine. [04:45.000 –> 04:48.000] And I’m like there is no proper way that’s the point. [04:48.000 –> 04:52.000] Right like there is an intended solution to make sure you can get through the shrine. [04:53.000 –> 04:58.000] But they’re totally open to you cheesing the hell out of the shrine if that is the way that you get through it. [04:58.000 –> 05:06.000] Like I’m at the point where I’ve got over a hundred shrines now and anytime I go into a shrine that has one of those like pressure sensitive things that you’re meant to do something with a ball. [05:06.000 –> 05:08.000] I’m like no no and I just shoot it with a bomb arrow. [05:08.000 –> 05:15.000] I’m done with those I’m fine with just just getting through like absolutely like that there’s no specific way to do these things. [05:15.000 –> 05:20.000] And it’s like even with some shrines there isn’t actually like a clear intended thing. [05:20.000 –> 05:22.000] Like there’s multiple different ways to do it. [05:22.000 –> 05:29.000] I think with a lot of them there is like here’s the way that this is like the as you say suggested way to do it. [05:29.000 –> 05:32.000] But I think there are even shrines that that’s not the case. [05:32.000 –> 05:37.000] Yeah that wouldn’t surprise me I’ve only done about 30 so um yeah you know. [05:37.000 –> 05:43.000] Relatively speaking I’m not that far in and it would not surprise me if there’s there’s shrines like that. [05:43.000 –> 05:48.000] And you know I was talking to some friends about Zelda last night and they haven’t played it yet. [05:48.000 –> 05:52.000] And they were asking you know because I’m off doing all of the side stuff and haven’t done any of the main story. [05:52.000 –> 05:54.000] They’re like but won’t you be overpowered when you come back to the story? [05:54.000 –> 06:01.000] It’s like no that’s not really a thing like yes you know I might have some powerful weapons by the time I come back. [06:01.000 –> 06:06.000] But it’s not like the combat is the gating in this game really I don’t find. [06:06.000 –> 06:12.000] No if you’ve played Breath of the Wild and you got good at the combat in Breath of the Wild you’re already overpowered for this game. [06:13.000 –> 06:27.000] Right like and sure you can get new weapon and stuff but you can get like the best weapon and the best bow and the best shield almost immediately in the game if you cared about it. [06:27.000 –> 06:30.000] Right they’re like they’re right there you can go and get them. [06:30.000 –> 06:31.000] Yep. [06:31.000 –> 06:40.000] Like nothing’s stopping you and so much if you are good at dodge this is the thing about Breath of the Wild this is actually why I love the combat in these games. [06:40.000 –> 06:46.000] Is if you are good at dodging you can beat any enemy with almost any weapon. [06:46.000 –> 06:50.000] It’ll take longer if you have lower powered weapons obviously you might get a bit bored. [06:50.000 –> 06:54.000] But you can if you’re good at it you can do anything with any of these enemies. [06:54.000 –> 07:00.000] Yeah and the thing I like right because I am not particularly good at the dodging mechanics I don’t have great timing. [07:00.000 –> 07:12.000] But even I can like there’s ways to cheese around the combat right and so I can go like I’ve gone and taken on some stuff that’s you know technically a lot more difficult than the quality of the weapons should let me beat. [07:12.000 –> 07:23.000] But with all of the ability to build stuff and bomb arrows and like all of the weapon fusing stuff you can get through some pretty difficult battles you know pretty easily if you want. [07:23.000 –> 07:37.000] Yeah just bomb everything and especially if you if you get to the point where you’ve got you know a significant number of batteries for the Zonai stuff you can make some pretty dangerous weapons with the with like the charge beams and stuff like that. [07:37.000 –> 07:49.000] Like you can I saw someone and someone defeated one of the glioks with literally 30 seconds with with a Zonai weapon. [07:49.000 –> 07:53.000] Like they’re just some of them you can make insanely overpowered things. [07:53.000 –> 08:07.000] Yeah and for me this is the most ridiculous thing about this game is so last night I finally kind of went into the underground so you know explored and done a lot of the towers and done some of the sky islands. [08:07.000 –> 08:14.000] And I’d done like just that very intro quest where you get the camera in the underground and that was all I had done. [08:15.000 –> 08:25.000] And I was like oh maybe I should go into the underground and do like the the second quest that’s that’s down there or the second quest that you get given to go down there and spend the entire night down there. [08:25.000 –> 08:38.000] And why is the underground so fun and like because to me it’s this thing that didn’t even need to be in the game right if they were just like here’s Breath of the Wild plus Sky Islands everyone would have been like great this game is amazing. [08:38.000 –> 08:54.000] Yeah and then they put this entire third map into the game and it wasn’t even the big promotion part and it’s so good it has no right to be that much fun to explore and just I don’t know it’s it’s amazing. [08:55.000 –> 09:03.000] And there’s also there’s there’s there’s are obviously like there’s loads of enemies down there that are just like the normal version but with gloom on them which is fine. [09:03.000 –> 09:12.000] Like people get annoyed about these I don’t think that’s a problem like I actually quite like that because it’s like it’s playing around with the usual enemies and making you have to think about them differently. [09:12.000 –> 09:20.000] But there are also completely exclusive enemies down there as well that you only get in the depths that you wouldn’t find anywhere else, which is fun as well. [09:20.000 –> 09:31.000] Yeah and I’m not really impacted by the like I’m like gloom enemies I’m running minimum hearts so they’re not that different to the regular enemies from my perspective. [09:32.000 –> 09:35.000] Run away. Run away and bomb them. [09:37.000 –> 09:41.000] Yeah yeah definitely avoid the the gloom Lionel. [09:41.000 –> 09:54.000] Yeah this is not a podcast about Zelda so we’re going to stop talking about this just now and we will be doing I guarantee you we will be doing a greenhouse episode about Zelda because I think we have a lot more to talk about it. [09:54.000 –> 10:02.000] So look out for that probably a couple of weeks but it will come out but yeah okay cool anything else other than Zelda? [10:03.000 –> 10:20.000] As usual just being you know Marvel snapping up a storm it’s still a really good game I have no idea what they’re trying to do in order to monetize this game because other than season passes like I just look at the bundles that they release and I just am so fascinated by who would be picking up these things. [10:20.000 –> 10:40.000] I think it’s I think it’s I think the season pass is for most people who will if you’re going to put any money and you’re going to do the season pass right like that is that is the thing to do I think the bundles are for for the whales right the whales will spend a ridiculous amount of money and they’ll do whatever it’s like oh yeah I’ll drop 50 quid for that of course like some people. [10:40.000 –> 10:44.000] I would say in most games I am a whale and it’s too much for me. [10:45.000 –> 11:04.000] I feel like probably we just don’t fully understand what whales are like whales are not like oh yeah I’ve put in 200 quid this year right like that’s not a whale that’s that’s a decent chunk of money but it’s not a whale a whale is like yeah all my free money is going in this you know. [11:04.000 –> 11:33.000] I guess by that definition I’m definitely not but I mean I yeah it’s their pricing is insane but High Evolutionary just came out which is a very fun card has you know really taken over the meta game for the last few days and I may have been a horrible person and gone back to playing Galactus just really effectively dunks on all of these High Evolutionary decks but High Evolutionary is a really fun card and like just the design that I’ve been doing with Marvel Snap has been really really good. [11:33.000 –> 11:46.000] They’ve been making a bunch of sort of small tweaks on a weekly basis which has been awesome for the meta game and yeah I just I really like it as a little fun game that kind of just keeps ticking over. [11:46.000 –> 11:53.000] I thought I would have bounced off by now but I’m really still feeling it so I love Snap. Are you still snapping Al? [11:54.000 –> 12:14.000] Not regularly. I pop in every so often and do stuff but I’ve not really done for the last couple of weeks. I still it’s I think I mentioned this last time we were we were chatting about it is like I try so hard to be the type of person that will just play a game for 10 minutes a day but it just is not me and I have never managed to do that. [12:14.000 –> 12:30.000] So like I’m either playing a game or I’m not playing a game so no like well this is the thing like even with Zelda right like I can do something in 10 minutes so why wouldn’t I do something in 10 minutes like it’s not like a game where once you start you’re in it for an hour. [12:30.000 –> 12:41.000] No it absolutely is because it’s the sort of game where you start with a thing in mind and then doing the thing that you had in mind takes so long because you get distracted doing a million other things. [12:41.000 –> 12:53.000] Yeah, so anytime I’m so I think my point is like anytime I would possibly pay Snap I’m just playing Zelda instead right and if I was playing Snap I’d be like why am I not playing Zelda because I’m enjoying that game. [12:53.000 –> 13:08.000] So I’ve been playing a lot of Zelda I was just double checking my switch says I’ve been played for over 70 hours on Zelda now, which is kind of stupid considering it’s been two weeks and that’s nearly a full time job. [13:09.000 –> 13:12.000] Over two weeks. [13:12.000 –> 13:23.000] So, yeah, I suspect I’m probably pretty close to the ADHD burnout part of the first play of Tears of the Kingdom. [13:23.000 –> 13:28.000] So I suspect at some point in the next week I will end up putting it down for a few months. [13:28.000 –> 13:37.000] But we’ll see. That is how I play my games. I have to do it as much as possible because I know the end is coming where my brain tells me I’m done for now. [13:37.000 –> 13:51.000] Yeah, see I think I’ll be playing this game for like the rest of the year and it’s a shame because I’m looking at other games that are coming up and coming out and I’m just like, I don’t know how I’m going to find time for these games around Zelda because that’s just me for the rest of the year I think. [13:51.000 –> 13:58.000] I’ll keep coming back to it but I don’t think I’ll be playing as much as I have done just now over the next month. [13:58.000 –> 14:03.000] I would hope not. That feels like an unsustainable pace for the rest of the year. [14:03.000 –> 14:06.000] 35 hours a week for every week. [14:06.000 –> 14:10.000] And we need new episodes of this show to come out. [14:11.000 –> 14:22.000] I’ve got a game I need to play this week for next week’s episode so I definitely won’t be playing 35 hours this week because that is literally all, you know, any second of free time I have that 35 hours. [14:22.000 –> 14:25.000] Oh man, that’s a lot of time. [14:25.000 –> 14:34.000] Or the other thing is obviously I’ve not been playing it but I watched the PlayStation Showcase on Wednesday and I’m very excited for Spider-Man coming out. [14:34.000 –> 14:36.000] I believe you mean Spider-Man 2. [14:36.000 –> 14:38.000] Do we need to get into this? [14:38.000 –> 14:43.000] We don’t need to. I just, you know, I know how much you love that name so I just wanted to make sure we were… [14:43.000 –> 14:52.000] So what I said to you before the Showcase, Johnny, was if they announce a release date and they haven’t given us a new name I’m accepting that that’s the name. [14:52.000 –> 14:56.000] They haven’t given us a release date. They didn’t give us a release date on Wednesday. [14:56.000 –> 14:58.000] I don’t know why they’ve not given us a release date, right? [14:58.000 –> 15:03.000] Like, this game is probably like four months away and they’ve not given us a release date. [15:04.000 –> 15:06.000] So I’m still not accepting it, right? [15:06.000 –> 15:09.000] It’s the third game. Well, what sixth game actually? [15:09.000 –> 15:11.000] Do you live in denial? [15:11.000 –> 15:13.000] I do. I do live in denial. [15:13.000 –> 15:21.000] But it looks like a good game. I’m excited. It looks like there’s a bigger area. It looks like there’s a ridiculous number of enemies as usual. [15:21.000 –> 15:23.000] I don’t know how they managed to stick so many enemies in. [15:23.000 –> 15:30.000] I’m really interested to see whether the Green Goblin is actually in it because they teased that in a previous game but they didn’t show anything about that. [15:30.000 –> 15:34.000] So maybe he’ll be like a surprise endgame boss or something like that. [15:34.000 –> 15:41.000] But then if he is in it, you’ve got Lizard, you’ve got Kraven, you’ve got Green Goblin. [15:41.000 –> 15:45.000] Like, that’s quite a lot of enemies to start with and there’s no way it will just be the three of them, right? [15:45.000 –> 15:48.000] Because of Venom, of course, as well. What’s going to happen with the Venom stuff? [15:48.000 –> 15:58.000] I’m really interested in that because at the beginning of the trailer it looks like Peter is just kind of like, you know, bonded with Venom and just quite happy and just going on with his life. [15:58.000 –> 16:03.000] But then there’s a weird bit at the end where you’re like, oh yeah, things are clearly not okay there. [16:03.000 –> 16:08.000] And so how are things going with that? I thought it was weird halfway through. I was like, why is Peter so okay with this? [16:08.000 –> 16:15.000] Like, he’s not acting weird. He’s just kind of doing things but he’s got new abilities. [16:15.000 –> 16:21.000] And I’m intrigued to see how that happens because they cannot do the thing where he overcomes Venom and gets rid of Venom. [16:21.000 –> 16:26.000] Because then Peter becomes less useful a Spider-Man than Miles, right? [16:26.000 –> 16:37.000] They can’t do that. They have to have a point where you can be playing both of them and they both have different abilities but both on top of what the base Spider-Man abilities were in the first game. [16:37.000 –> 16:48.000] And so what are they going to do with that story? Are they just going to get to the point where he’s just okay with Venom and Venom’s not causing Peter any issues? I don’t know. I’m intrigued to see. [16:48.000 –> 16:58.000] And it’s going to be interesting to see, right? Because in theory having the two Spider-Men to play as means that they could go in a direction where it’s like… [16:58.000 –> 17:11.000] I don’t want to say less fun but maybe have a little bit more of a loss of control feeling with the Venom thing which is okay because you can always go back to Miles if you want the more classic Spider-Man experience, I guess. [17:11.000 –> 17:13.000] So it’ll be interesting to see how they do that. [17:13.000 –> 17:24.000] Yeah, I mean Miles has different abilities. This is where I get really annoyed. The abilities they gave Miles in the second game was called Venom ability. [17:24.000 –> 17:33.000] So you’ve got Miles who has Venom and Peter who has Venom but they’re different Venoms. I don’t know why they’re different. [17:33.000 –> 17:41.000] Just don’t think about it too hard. Maybe that’s why this is Spider-Man 2. It’s technically a sequel but don’t think too hard about the first one. [17:41.000 –> 17:47.000] So the other thing I’m intrigued about is how they’re going to do that you can play as either Spider-Man. [17:47.000 –> 17:55.000] Is it going to be you can choose whichever one you want for a specific situation or is it going to be you switch between them as your story goes but they decide when you switch? [17:55.000 –> 18:03.000] It’s not quite clear from the thing that we had. There was a point where they switched and it kind of showed it kind of like it could be. [18:03.000 –> 18:13.000] Oh this is now the time that we switch or it could be like oh it was just kind of hinting that you could switch now by the way if you wanted but they could actually do it at any point. [18:13.000 –> 18:32.000] I’m intrigued with that. I’m kind of like and this goes back to the Zelda conversation right like I’m not a huge fan of puzzle games in general or puzzles in games because I quite often feel like they are expecting me to have a very specific thing to do and I don’t find that fun like oh I need to figure out what they want me to do. [18:33.000 –> 18:51.000] That’s not fun puzzle to me and I suspect we might end up in a situation where you’re like oh you can only do this with Peter or you can only do this with Miles and you have to figure out which one they want you to do because only Venom’s ability can do this bit or only the Venom ability can do this bit. [18:51.000 –> 19:10.000] Right like it doesn’t I don’t find that sort of fun and that’s why I love Zelda so much is because like it doesn’t matter what they wanted you to do you can do whatever that’s fun puzzle to me it’s like figure out a way to solve this not figure out our jigsaw right like it’s not a one size fits all thing. [19:10.000 –> 19:20.000] Yeah my assumption was going to be that you could kind of free switch if you were just doing the open world stuff but there might be certain missions that are Miles or Peter. [19:21.000 –> 19:38.000] That would be likely I think yeah but that still leads me towards the assumption that there’s going to be puzzles that only work with one or the other and that stuff just annoys me that’s not a puzzle right that’s just like oh you just need to remember to switch like that’s not fun. [19:38.000 –> 19:39.000] But no anyway. [19:39.000 –> 20:03.000] No like I’m with you on puzzles right like and it’s one of the hard things about puzzles and games is when they have specific solutions and then you look it up and so many times it’s like you get stuck on something and it’s often because you’ve worked out how to solve the puzzle but you didn’t do step 2a that you have to do to technically get all of the right pieces in place and it’s just like just recognize that I understand how to solve the puzzle and let me move on. [20:03.000 –> 20:11.000] Yeah yeah anyway I think that might be our longest what have you been up to section so should we get on to some news? [20:11.000 –> 20:12.000] Let’s do it. [20:12.000 –> 20:28.000] So first of all we have an update on the route to patch situation in that the game is back on steam now and the the two companies the dev team so did them then and the publishers is it critical critical? [20:28.000 –> 20:29.000] Cretivo? [20:30.000 –> 20:33.000] Thank you for suggesting a third pronunciation. [20:33.000 –> 20:47.000] Well anyway doesn’t doesn’t matter the two of them have amicably parted ways under terms that are mutually beneficial and I hope you heard the air quotes in that. [20:48.000 –> 21:03.000] I mean the statement that they put out on twitter is very clearly a statement that was written by lawyers and I don’t think we’ll hear anything more about went on behind the scenes and to be honest we don’t need to hear more. [21:03.000 –> 21:09.000] It’s good that it’s available back on steam and it sounds like there’s a way forward which is awesome. [21:09.000 –> 21:23.000] Probably for me the other piece of news that was interesting coming out of this just in some of the twitter replies from the routes of parcher twitter is that the team’s actively working on a roadmap that they’re hoping to put out next week. [21:23.000 –> 21:31.000] So that should cover things like when routes of parcher is likely to come to consoles as well as new content. [21:31.000 –> 21:33.000] Yeah yeah I agree fun. [21:33.000 –> 21:36.000] But if you want to know more about routes of parcher listen to last week’s episode. [21:36.000 –> 21:46.000] Yes yeah great episode by Cody and Kev on the game and I said before that I was going to listen to it to decide whether I wanted to buy the game. [21:46.000 –> 21:54.000] The answer is yes but probably not yet purely because I have so much going on in terms of games. [21:54.000 –> 21:57.000] As the rest of the news section will show. [21:57.000 –> 21:59.000] That is exactly where I landed. [21:59.000 –> 22:05.000] I was like I’m excited for this to come out on consoles in like three months when hopefully I have some time to play it. [22:05.000 –> 22:13.000] Yeah yeah yeah maybe this could become my like summer game where I play it when I’m on holiday and I don’t really have any other things. [22:13.000 –> 22:19.000] Because like for those who haven’t listened to the podcast before there’s like a month in the summer where I’m away. [22:19.000 –> 22:28.000] I’m not on holiday I’m doing some things for some of the weeks and I’m working for the other weeks but I’m not at home and I don’t want to have to deal with the podcast so we pre-record a bunch of episodes. [22:28.000 –> 22:38.000] I’ll have like a month and a little bit of just like not needing to think about other games for the podcast so it might be nice to do that then but we’ll see. [22:38.000 –> 22:42.000] Next we have the date for the Wholesome Direct. [22:42.000 –> 22:52.000] So we knew this was coming but we we now have the date it is going to be on Saturday the 10th of June or Sunday for some people. [22:53.000 –> 23:02.000] Saturday the 10th of June in America and Europe and Sunday in well probably I don’t know where the line will be based on the time. [23:02.000 –> 23:04.000] It will definitely be Sunday in New Zealand. [23:04.000 –> 23:12.000] It’s the great thing about living here is anytime you see a date announced for something you can say okay I’ll just make that one day later on the calendar because that’s when it actually will be happening for us. [23:12.000 –> 23:16.000] Yeah I hadn’t actually noticed the time before 9 a.m. Pacific. [23:16.000 –> 23:22.000] That is 5 p.m. for me. Ah the worst time. The worst time. [23:22.000 –> 23:28.000] Literally that is the worst time for me because if it’s earlier than that I can do it while I’m working. [23:28.000 –> 23:37.000] If it’s in that two hour period between five and seven that is the period that I’m dealing with my kids. [23:37.000 –> 23:46.000] I’m getting them tea I’m getting them ready for bed I’m getting them into bed 7 p.m. and later that’s that works before 5 p.m. that works five and seven that doesn’t really annoying. [23:46.000 –> 23:47.000] Whatever. [23:47.000 –> 23:55.000] I think what’s most concerning about this Wholesome Games thing is that they’re going to have footage from over 70 games. [23:55.000 –> 23:57.000] Yeah I mean most of those you won’t care about. [23:57.000 –> 23:59.000] Too many games. [23:59.000 –> 24:05.000] Most of those you will not care about because I guarantee you because I think that’s roughly the same number they had last year. [24:05.000 –> 24:12.000] And I think we ended up having like six to talk about on the podcast and out of those you’d probably not care about three of them so. [24:12.000 –> 24:17.000] 70 games that’s just too many games coming out we need we need less games. [24:17.000 –> 24:24.000] This isn’t even all the games right this is just they would they will have turned down about half of them again. [24:24.000 –> 24:30.000] Well hopefully there’s something for everybody in the Wholesome. [24:31.000 –> 24:36.000] Yes and we will do an episode talking about everything that was in it. [24:36.000 –> 24:38.000] Hopefully. [24:38.000 –> 24:40.000] That is a busy day for me. [24:40.000 –> 24:43.000] Oh wait it’s a Saturday it doesn’t matter about when work is. [24:43.000 –> 24:45.000] I’m an idiot. [24:45.000 –> 24:49.000] Well now that we’ve come full circle on that one. [24:49.000 –> 24:51.000] Shall we talk about Snakes? [24:51.000 –> 24:53.000] Yeah why not. [24:53.000 –> 24:55.000] Which is now verified for the Steam Deck. [24:55.000 –> 24:57.000] Which is awesome. [24:57.000 –> 24:59.000] And it’s out now right? [24:59.000 –> 25:01.000] It is. It is. [25:01.000 –> 25:03.000] As you’re listening to this it came out a week ago. [25:03.000 –> 25:05.000] It came out on Wednesday. [25:05.000 –> 25:08.000] And it looks great on the screenshot that they’ve got. [25:08.000 –> 25:12.000] Oh it’s not a screenshot it’s a photo of a Bob Snakes running on the Steam Deck. [25:12.000 –> 25:14.000] Same thing right? [25:14.000 –> 25:17.000] Just a poor man’s screenshot. [25:19.000 –> 25:21.000] Yeah that’s exciting. [25:21.000 –> 25:33.000] Yes I will play this at some point but I can’t play it just now because I kickstarted for the Switch version which isn’t out yet and they have not replied to me about switching my key to Steam. [25:33.000 –> 25:40.000] So if anyone from Above Snakes is listening and I’ve sent you a message please give me a Steam key. [25:40.000 –> 25:43.000] Also please give us a release date for the Switch. [25:43.000 –> 25:47.000] Even if it’s like ages I would just like some detail on when. [25:47.000 –> 25:52.000] Because I really want to play Above Snakes and there has not been any detail on when it’s actually going to come out on the Switch. [25:52.000 –> 25:54.000] 100% it won’t be this year. [25:56.000 –> 25:59.000] But it was on my 2023 like most anticipated list Al. [25:59.000 –> 26:04.000] Yeah. Don’t blame me. I am not a developer. [26:04.000 –> 26:07.000] You are the closest thing I know to the developer though so. [26:07.000 –> 26:13.000] That is a very very low bar. [26:15.000 –> 26:17.000] I have talked about it. [26:17.000 –> 26:19.000] Exactly. Exactly. [26:19.000 –> 26:24.000] Next we have Coral Island. The Summer update is out now. [26:24.000 –> 26:28.000] And I am not going to play it yet. I’ve got too many things to do. [26:29.000 –> 26:35.000] But I am very excited for this because it unlocks the final bit of the mines. [26:35.000 –> 26:41.000] I was waiting for it to update because I need to get into that fire gate and get that last giant out of there. [26:41.000 –> 26:44.000] Get some Osmium ore. [26:44.000 –> 26:49.000] You’ve got to be most excited for the chicken steer off in the cow racing right? [26:49.000 –> 26:53.000] Yes. So it adds three animal festivals. [26:54.000 –> 26:57.000] Rodeo challenge. Test your skills on a mechanical bull. [26:57.000 –> 27:01.000] Chicken steer off. See who’s chicken has the strongest steer. [27:01.000 –> 27:05.000] Okay. And cow race. Find out which cow is the fastest in town. [27:05.000 –> 27:08.000] Because of course as we all know the best animal to race is cows. [27:08.000 –> 27:12.000] Yeah. Absolutely. I love the idea of a chicken steer off. [27:12.000 –> 27:14.000] Because I don’t know if you are aware of this. [27:14.000 –> 27:17.000] It’s kind of like an old wives tale but I’ve seen it happen a few times. [27:17.000 –> 27:19.000] But you can actually hypnotize chickens. [27:19.000 –> 27:21.000] Yes. You can. [27:21.000 –> 27:26.000] Oh okay. Amazing. Because usually when I say this to people they look at me like I’m just growing an extra head. [27:26.000 –> 27:29.000] No it’s 100% real. It’s 100% real. [27:29.000 –> 27:32.000] I have not done it because it’s very mean. [27:32.000 –> 27:36.000] But I did used to have some chickens that I took care of. [27:36.000 –> 27:40.000] And I am aware that the hypnotizing is real. [27:40.000 –> 27:43.000] It’s weird and mean but real. [27:43.000 –> 27:48.000] But if you want your chicken to win the chicken steer off I would suggest hypnotizing it. [27:48.000 –> 27:50.000] That might be a good place to start. [27:50.000 –> 27:53.000] They also chickens have very stable heads. [27:53.000 –> 27:55.000] They work very much like a gimbal. [27:55.000 –> 27:58.000] So you can strap a camera to a chickens head and it’s going to be a very stable video. [27:58.000 –> 27:59.000] Interesting. [27:59.000 –> 28:01.000] Obviously it has to be quite a small camera. [28:01.000 –> 28:04.000] You’re not sticking a red camera on it. [28:04.000 –> 28:07.000] Like one of the GoPro Minis would probably work. [28:07.000 –> 28:13.000] Yeah. Wow. Who was expecting actual animal facts on this here? [28:13.000 –> 28:16.000] It makes me sound like I was an actual farmer. No. [28:16.000 –> 28:19.000] I just had 12 chickens. That’s not unusual is it? [28:19.000 –> 28:22.000] Well look I’m from New Zealand so no that’s not unusual. [28:22.000 –> 28:26.000] But I’m not sure how much that translates to the rest of Ella’s in the bays. [28:26.000 –> 28:28.000] Chickens are such fun. [28:28.000 –> 28:35.000] You know what I find most funny is people get really confused en masse when you talk about the fact that chickens can fly. [28:35.000 –> 28:38.000] What do you mean chickens can fly? Chickens can fly. [28:38.000 –> 28:43.000] The reason you don’t see them flying in farms is because they clip their wings. [28:43.000 –> 28:47.000] They’re birds. They’re not ostriches. They can fly. [28:47.000 –> 28:49.000] Maybe not the most efficient flies. [28:49.000 –> 28:53.000] No they are not. They look a lot like pigeons when they fly. [28:53.000 –> 28:56.000] And you’re like how on earth are you staying in the air? [28:56.000 –> 29:05.000] Although it’s really funny even when you clip their wings they can still use the wings to jump like six or seven feet high. [29:05.000 –> 29:10.000] So still can escape most things without a roof. [29:10.000 –> 29:16.000] Or you can occasionally see when they get onto the roof of their chicken poop which is really fun to confuse townies. [29:16.000 –> 29:20.000] Ah fun times. Moving on from the chicken conversation. [29:20.000 –> 29:26.000] Yeah there’s lots of stuff. One thing that I am very interested in that I wasn’t aware that was coming was sprinkler attachments. [29:26.000 –> 29:31.000] So you can upgrade your sprinklers to have auto seed and auto fertilize on them as well. [29:31.000 –> 29:33.000] And yes yes yes yes. [29:33.000 –> 29:37.000] And that’s something I’m surprised we haven’t seen in more farming games. [29:37.000 –> 29:43.000] Because it feels like one of those automation things that should be in a number of games. [29:43.000 –> 29:48.000] I know it was in Ooblets with the Oobcoops. Still the best feature of that game. [29:48.000 –> 29:53.000] And so it’s good to see it here because it’s just one of those things that I’m surprised doesn’t make its way into more games. [29:53.000 –> 29:57.000] Yeah I think Ooblets had the most. So they had you can basically do everything. [29:57.000 –> 30:03.000] As long as you put seeds in the Oobcoop, the little storage, they will do everything you need. [30:03.000 –> 30:09.000] And Stardew had you could get the the juvenile hut and they would go and harvest. [30:09.000 –> 30:12.000] But I don’t think they would ever plant or fertilize. [30:12.000 –> 30:14.000] No they would not. [30:14.000 –> 30:19.000] So I don’t know of any other game where you can plant automatically and there’s possibly a fertilizing one. [30:19.000 –> 30:24.000] But I can’t think that I’ve just got in the niggling in the back of my brain that says there’s one that has an automatic fertilizing. [30:24.000 –> 30:26.000] But I can’t think of what it is. [30:26.000 –> 30:29.000] No neither. But exciting that this is coming to Coral Island. [30:29.000 –> 30:36.000] Yes yes go go play the summer update Bev. Bev it’s time go play go play more Coral Island. [30:36.000 –> 30:39.000] Next we have Harvest Moon the Winds of Anthos. [30:39.000 –> 30:44.000] We are this game I’m I still I don’t know what to think of this game. [30:44.000 –> 30:46.000] Let’s let’s go through. [30:46.000 –> 30:50.000] We have to accept we’re excited for this game that is that is where we are at now Al. [30:50.000 –> 30:52.000] Some level of excitement certainly. [30:52.000 –> 30:55.000] Look let’s go through the easy the easy and clearly exciting stuff. [30:55.000 –> 30:57.000] The plush is out. They’ve decided what the plush is for this game. [30:57.000 –> 31:00.000] It is a sleeping cow. It’s amazing. [31:00.000 –> 31:02.000] It’s the best. [31:02.000 –> 31:04.000] It’s good. It’s good. [31:04.000 –> 31:08.000] Their cows are still not as good as the story of Seasons cows but it’s still a very good cow. [31:08.000 –> 31:12.000] You can pre-order the game now and get that plush. [31:12.000 –> 31:20.000] I believe if you pre-order on the Natsume website there’s a second pre-order bonus that they haven’t announced yet. [31:20.000 –> 31:23.000] Can’t pre-order outside the US as far as I can see. [31:23.000 –> 31:27.000] Certainly can’t here and almost certainly you won’t be able to Johnny. [31:27.000 –> 31:29.000] No I definitely cannot. [31:29.000 –> 31:33.000] Not that you’re going to because you are strongly against pre-ordering games. [31:33.000 –> 31:38.000] Well when there’s a pre-order bonus it can become flexible for that cow plush. [31:38.000 –> 31:41.000] To be honest if I could I probably would. [31:41.000 –> 31:43.000] That is a good cow plush. [31:43.000 –> 31:45.000] What else have we got this long list. [31:45.000 –> 31:49.000] So we’ve got the consoles now because I think previously it just said PC and console. [31:49.000 –> 32:00.000] So now it’s officially coming to Switch, PS5, PS4 and the Xbox series and of course on Steam. [32:00.000 –> 32:09.000] We’ve got a new screenshot of the player character meeting a tiny harvest goddess. [32:09.000 –> 32:17.000] Yeah this looks like a screenshot from a Harvest Moon game. That’s what I have to say about that. [32:17.000 –> 32:22.000] I will say it’s continuing to look in my opinion as good as the previous screenshots. [32:22.000 –> 32:25.000] I really like this art style. I think it’s done really well. [32:25.000 –> 32:31.000] We’re gonna not know until we actually see some footage and then get our hands on the game. [32:31.000 –> 32:37.000] Whether it actually is like that or whether they’ve just really given us very specific screenshots. [32:37.000 –> 32:40.000] And we got release date 26th of September. [32:40.000 –> 32:44.000] So really stretching the definition of summer there. [32:44.000 –> 32:47.000] Yeah I mean they’re pushing it right till the end right? [32:47.000 –> 32:51.000] It depends how you like I will die on this hill. [32:51.000 –> 32:56.000] People talk about summer and spring like they are clearly defined seasons. [32:56.000 –> 33:01.000] There are at least four definitions of the seasons if you ignore the southern hemisphere. [33:01.000 –> 33:04.000] These things are really not clear. [33:04.000 –> 33:13.000] In fact I just double checked this doesn’t even fit in the summer definition that people have. [33:13.000 –> 33:20.000] The summer definition that is most commonly used actually finishes summer at the 23rd of September. [33:20.000 –> 33:23.000] No one actually thinks that way Al. [33:23.000 –> 33:26.000] But people just go by months. It’s easier to go by months. [33:26.000 –> 33:29.000] But this is the thing. Oh my word. [33:29.000 –> 33:35.000] No definition includes the 26th of September in summer right? [33:35.000 –> 33:37.000] Which one? [33:37.000 –> 33:40.000] The definition of summer is July, August, September. [33:40.000 –> 33:42.000] What definition is that? [33:42.000 –> 33:44.000] It’s not a definition of summer. [33:44.000 –> 33:46.000] Literally just made up to prove my point. [33:46.000 –> 33:50.000] So the astronomical season which to me is just wild. [33:50.000 –> 33:58.000] Which goes from the summer solstice to the autumn equinox is wild to me. [33:58.000 –> 34:04.000] Because the idea that like the longest day of the year is the start of summer is bizarre. [34:04.000 –> 34:07.000] To me that’s the middle of summer not the start of it right? [34:07.000 –> 34:09.000] And I don’t understand why you would ever use that. [34:09.000 –> 34:14.000] But if we leave that one aside there’s the meteorological season which is also commonly used. [34:14.000 –> 34:19.000] Goes from the 1st of June to the 31st of August. Doesn’t include the 26th of September. [34:19.000 –> 34:21.000] And then there’s the one that I prefer. [34:21.000 –> 34:24.000] Well of the generally used ones this is the one I prefer. [34:24.000 –> 34:28.000] I actually have a much more radical definition of the seasons. [34:28.000 –> 34:30.000] But this one is May, June, July. [34:30.000 –> 34:33.000] I think that makes much more sense to me as a summer. [34:33.000 –> 34:36.000] That’s the Celtic seasons. [34:36.000 –> 34:40.000] But none of these definitions include the 26th of September. [34:40.000 –> 34:41.000] It’s not summer. [34:41.000 –> 34:43.000] I agree it’s not summer. [34:44.000 –> 34:45.000] It’s the… [34:48.000 –> 34:49.000] Anyway. [34:50.000 –> 34:51.000] My word. Sorry. [34:51.000 –> 34:53.000] Did not mean to get into a rant about seasons. [34:53.000 –> 34:54.000] These things just happen. [34:54.000 –> 34:57.000] Seasons are stupid. Stop pretending like they’re clearly defined. [34:57.000 –> 35:01.000] Anyway, Harvest Moon, Winds of Anthos, release date 26th of September. [35:01.000 –> 35:02.000] Not summer. [35:02.000 –> 35:03.000] Yes, not summer. [35:03.000 –> 35:04.000] Stop saying it’s summer. [35:06.000 –> 35:07.000] Cool. [35:07.000 –> 35:09.000] Let’s see what comes out of that game. [35:10.000 –> 35:16.000] The last non-new game news is Everdream Valley is releasing on the 30th of September. [35:16.000 –> 35:20.000] This is where everyone goes, oh, I forgot about that game. [35:20.000 –> 35:21.000] So there you go. [35:21.000 –> 35:23.000] That was literally my responses. [35:23.000 –> 35:25.000] Oh, I forgot about this game. [35:25.000 –> 35:26.000] Fun fact, right? [35:26.000 –> 35:29.000] You can buy this game just now. [35:29.000 –> 35:30.000] They’re calling it pre-purchase. [35:30.000 –> 35:34.000] But if you buy the game now, you get access to it now before the release date. [35:36.000 –> 35:37.000] Okay. [35:37.000 –> 35:39.000] We’ve officially gone too far. [35:41.000 –> 35:42.000] Just buy the game. [35:42.000 –> 35:43.000] Isn’t that just… [35:43.000 –> 35:45.000] Yeah, that’s just buying the game and playing it. [35:45.000 –> 35:47.000] Because this is the thing, right? [35:47.000 –> 35:50.000] Who can access the game without buying it? [35:50.000 –> 35:53.000] So if you buy the game before the release date, you get access to the game. [35:53.000 –> 35:56.000] Surely that’s just the release date. [35:57.000 –> 36:00.000] This is some silly 1.0 argument, right? [36:00.000 –> 36:02.000] That’s what this is? [36:02.000 –> 36:04.000] They’re like, oh, but we’re on version 9.8. [36:04.000 –> 36:06.000] No, they’re not in early access. [36:06.000 –> 36:08.000] They’ve not done an early access. [36:08.000 –> 36:09.000] What? [36:09.000 –> 36:11.000] This is not early access. [36:11.000 –> 36:13.000] The game is not officially released. [36:13.000 –> 36:16.000] If you go onto Steam, it says coming the 30th of May. [36:16.000 –> 36:20.000] But they said on their most recent, or one of the… [36:20.000 –> 36:25.000] Yeah, so their second most recent news event is [36:25.000 –> 36:28.000] prior access starts today. [36:28.000 –> 36:30.000] You can start playing today. [36:32.000 –> 36:34.000] If you don’t want to count the last days to the full launch, [36:34.000 –> 36:35.000] don’t worry, we got you covered. [36:35.000 –> 36:38.000] You can pre-order Everdream Valley any time [36:38.000 –> 36:42.000] and unlock access to the game before the official release on the 30th of May. [36:42.000 –> 36:44.000] The game is released! [36:44.000 –> 36:46.000] Yes, it is! [36:46.000 –> 36:49.000] If you’re not buying the game, you’re not getting the game. [36:51.000 –> 36:53.000] That’s just releasing the game. [36:54.000 –> 36:57.000] I don’t understand how this isn’t just released. [36:57.000 –> 36:59.000] How is this game not out? [36:59.000 –> 37:01.000] It’s out! You can buy it and play it. [37:02.000 –> 37:04.000] So, the news. Everdream Valley is out. [37:04.000 –> 37:06.000] You can buy it and go and play it. [37:06.000 –> 37:09.000] Well, of course, the funny thing is the 30th of May [37:09.000 –> 37:12.000] is the day before this podcast episode comes out anyway. [37:12.000 –> 37:14.000] So, yes, the game is out. [37:20.000 –> 37:21.000] Oh, my word. [37:21.000 –> 37:23.000] That is some silly news. [37:23.000 –> 37:25.000] Shall we talk about some new games? [37:26.000 –> 37:28.000] Yes, let’s do that. [37:31.000 –> 37:33.000] Marvelous did a… [37:33.000 –> 37:35.000] I don’t know what it was. [37:35.000 –> 37:38.000] Like a Nintendo Direct, basically. [37:38.000 –> 37:41
Chris Mosely has been a staple of the local industry for decades and has founded some of Australia's biggest studios. Now, with Playcorp, Chris is on a new adventure, and joins Paul for this new entry of Dev Diary to discuss the incredible road to this point. Follow Paul and submit your ideas for future guests on Twitter Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces and shows such as Patched, The Insider and Gamer School
There's never been a dull moment in the career of Dambuster's David Stenton. Going way back he worked on PS1 adaptations of Harry Potter and the Philosopher's Stone, but built his way up to be a key player in the peak of Mass Effect with Mass Effect 2 and 3. Nowadays he's steering the ship for Dambuster, a studio who has been saving the day on multiple titles of later, Homefront: The Revolution, and the new release, Dead Island 2. David stops by to discuss his journey in this new episode of Dev Diary! Follow Paul and submit your ideas for future guests on Twitter Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces and shows such as Patched, The Insider and Gamer School
Rob walks a fine line between video game journalism, video game content creation, and, of course, video game development, and he discusses how he entered each space, as well as some of his game dev works in this new episode of Dev Diary! Mental Procreation: Andrew Braybrook's Morpheus Diaries: http://www.zzap64.co.uk/mentalprocre.html Rob's "Guide" to Morpheus: https://www.youtube.com/watch?v=fQgi3p_SW8M Rob's Paradroid Retrospective: https://www.youtube.com/watch?v=KTvO4o5UY9A Heart of Neon: https://heartofneon.com/ Atari Archive: https://www.youtube.com/@AtariArchive Follow Paul and submit your ideas for future guests on Twitter Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces and shows such as Patched, The Insider and Gamer School
Andrew Trevillian didn't begin his career with video game development in mind, but it certainly evolved into something special in the space. From working on the likes of De Blob and Resynth, as well as his work in educating the next generation of developers, Andrew is a bit of a local legend, and so we're thrilled to have him aboard Dev Diary to discuss the road to this point Follow Paul and submit your ideas for future guests on Twitter Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces and shows such as Patched, The Insider and Gamer School
Jonathan Hau-Yoon has been responsible for some of the industry's most visually identifiable games, from Fortnite to Genital Jousting, and his team at Free Lives are returning with the poignant Terra Nil. Jono joins Paul for this new entry of Dev Diary to discuss the journey so far in game art. Follow Paul and submit your ideas for future guests on Twitter Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces and shows such as Patched, The Insider and Gamer School
Having worked with each other for several years on a range of very popular mobile games, Joel Mason, Alex Ritchie, Michael Bastiaens, decided that it was time to set sail on a new kind of voyage, and so, Black Salt Games, and DREDGE were born. The trio join Paul in this new Dev Diary to discuss the adventure so far. Follow Paul and submit your ideas for future guests on Twitter Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces and shows such as Patched, The Insider and Gamer School
Lured Up Podcast 240 Record Date - 11/4/2022 Publish Date - 11/5/2022 This has been a packed week of events, news, and unrest in the Community! Even though the Halloween Event was a hit, it was overshadowed by issues with Bluetooth devices and a less than stellar Dev Diary. We break everything down including our experiences with Dia de Muertos and the current spawn and Raid pools. The November content update has been announced and unfortunately it doesn't seem to be a great month, even though we have Guzzlord being released. We don't think a single Raid boss will be enough to carry the month. Hopefully some of the teased events happening later in the month will come through and save the day! Finally we Poke The Bear over the Bluetooth debacle and ask how important Bluetooth accessories really are. With first party devices being unavailable at retail, it really adds some spice to the conversation as using third-party autocatchers is considered cheating as they violate the TOS! Are you a cheater? Join the conversation and let us know what you think! Halloween Part 2 - https://bit.ly/LU239Halloween2 Dia de Muertos - https://bit.ly/LU238Muertos Event Boxes - https://bit.ly/LU240Boxes Season of Light - https://bit.ly/LU240Season November Content Update - https://bit.ly/LU240November Zorua Launch - https://bit.ly/LU240Zorua Poke The Bear - https://bit.ly/LU240PokeTheBear Dev Diary - https://bit.ly/LU240DevDiary Campfire - https://bit.ly/LU240Campfire Taiwan Safari Zone - https://bit.ly/LU240Taiwan Support the show by shopping at TCGPlayer.com using this link - https://bit.ly/TCGPlayerAffiliate Pokémon Professor Network Merch Store - https://bit.ly/PPNMerchStore LuredUp@PokemonProfessor.com Voicemail, Text, and Picture Line - 732-835-8639 https://linktr.ee/PokemonProfessorNetwork Hosts Ken Pescatore Adam Tuttle Writer and Producer Ken Pescatore Executive Producer Paul Bhatt Show music provided by GameChops and licensed through Creative Commons ▾ FOLLOW GAMECHOPS ▾ http://instagram.com/GameChops http://twitter.com/GameChops http://soundcloud.com/GameChops http://facebook.com/GameChops http://youtube.com/GameChops http://www.gamechops.com Intro Music Lake Verity (Drum & Bass Remix) Tetracase GameChops - Ultraball http://gamechops.com/ultraball/ https://soundcloud.com/tetracase https://soundcloud.com/MegaFlare0 Break Music National Park Mikel & GameChops GameChops - Poké & Chill http://smarturl.it/pokechill https://twitter.com/mikel_beats Outro Music Vast Poni Canyon CG5 & GlitchxCity (Future Bass Remix) GameChops - Ultraball http://gamechops.com/ultraball/ http://soundcloud.com/cg5-beats https://soundcloud.com/glitchxcity Pokémon And All Respective Names are Trademark and © of Nintendo 1996-2021 Pokémon GO is Trademark and © of Niantic, Inc.Lured Up and the Pokémon Professor Network are not affiliated with Niantic Inc., The Pokémon Company, Game Freak or Nintendo. #pokemon #pokemongo #podcast