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Mairi and new companion Stevie venture to the plunging torrents below Rivergard Keep in search of Hot Dog. Stevie's druidic abilities come in handy and occasionally claw-y...and tentacle-y.1PDnD is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Our group of troublesome adventurers track down a spy which brings them right back to where they started in Red Larch...... of course this is after they take everything that isn't nailed down from Rivergard Keep (thirteen episodes in and they ended up right back where they started.....sounds just about right). They manage to find the spy (ironically the dwarf ends up poisoned as a result) and then head to take care of some orc trouble at a farm. Using a combination of brute force, diplomacy and what quite possibly amounted to severe psychological torture to resolve the problem....you know, like heroes do.
Our band of merry adventurers decide to head back to Feathergale Spire after determining that there is something rotten in the state of Denmark....er um Faerun and decide to camp crash a group of water cultists. Pellan spews some kumbaya nonsense and the party doesn't slaughter everything in sight (the murder dog was taking a nap). After chatting and singing campfire songs with the surviving mercenaries, the party then decided to head to Rivergard Keep to deal with the water cult's plundering of the countryside (see they do hero-y things sometimes). We all also learn a little something about the kind of man....plant....whatever Pellan is.
The group have finally got into Rivergard Keep. They have a plan. What could possibly go wrong this episode? Well... CAST Dungeon Master- Steve Archer Brandis - Adam Unwin Harrie - Kyra Leigh Dori - Kirsty Mealing Theme Music by Steve Archer All other music was created by the glorious Kevin MacLeod (incompetech.com), Licensed under Creative Commons: By Attribution 3.0 (creativecommons.org/licenses/by/3.0/)
Special 3-hour episode: The party fights off the Frost Giants, and retrieves the Trident before heading to Rivergard Keep and the water temple.
The party comes across Rivergard Keep.
Ding! It's time to level up once again! With the adventure at Rivergard Keep wrapped up, the party has reached level 4 and it's time to make some choices. Hard choices. The type that keep a D&D player up at night! Listen in to find out in which direction the players have decided to take Alton, Ian, Hunter and Fulgrim next. Find us online! iTunes Stitcher Tunein Radio Facebook Twitter Or email us at plusonetohijinks@gmail.co