Podcasts about hit points

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Best podcasts about hit points

Latest podcast episodes about hit points

Winning Hand - A Marvel Champions Podcast
E54.5 - 2024 Year in Review

Winning Hand - A Marvel Champions Podcast

Play Episode Listen Later Dec 31, 2024 86:54


In this episode of the Winning Hand Podcast, hosts Boomguy and LazyTitan reflect on the year 2024 in Marvel Champions, discussing the highlights of their podcast, the impact of reprints, the rise of mutants, and the re-introduction of Alliance cards. They also delve into the villains of the year, particularly focusing on the Age of Apocalypse and the Four Horsemen scenario, providing insights into gameplay mechanics and strategies. In this episode, the hosts delve into the mechanics of hit points and villain strategies in Marvel Champions, exploring various scenarios and modular sets. They discuss their favorite hero packs, aspect cards, and ultimately reveal their favorite heroes of the year, highlighting the evolving gameplay and strategies within the game. Favorite decks of the year: 1. Blue Christmas: https://marvelcdb.com/decklist/view/44647/blue-christmas-1.0 2. Galactic Pool Cleaner: https://marvelcdb.com/decklist/view/38503/galactic-pool-cleaner-1.0 3. The Superior Iron Man: https://marvelcdb.com/decklist/view/38974/the-superior-iron-man-1.0 Chapters 00:00 Introduction to the Winning Hand Podcast 02:11 Recap of 2024 Episodes and Highlights 06:05 Exploring the Age of Apocalypse Wave 11:24 Reprints and Their Impact on Gameplay 15:26 The Rise of Mutants in Marvel Champions 19:22 Exploring the Marvel Cinematic Universe 21:10 The Rise of Mutants in Marvel 23:48 Alliance Cards: A New Gameplay Mechanic 32:53 Villains of the Marvel Universe: The Age of Apocalypse 38:21 Hit Points and Villain Mechanics 41:12 Exploring Apocalypse and Dark Beast Scenarios 46:16 Modular Sets and Encounter Cards 49:13 Favorite Villains and Encounter Sets 56:21 Favorite Aspect Cards and Heroes 01:00:52 Exploring New Archetypes and Strategies 01:02:10 Best Basic Cards of the Year 01:05:12 Justice Aspect Highlights 01:07:24 Leadership Cards and Their Impact 01:11:03 Protection Aspect Innovations 01:19:53 Favorite Heroes of the Year 01:26:50 Signoff

Nice Games Club
"Numbers go up." Scoring 101; Turning off the Gamedev Brain

Nice Games Club

Play Episode Listen Later Oct 3, 2024


This week, learn about what Ellen was like as a student. Stephen wonders if he's made a huge mistake, Ellen does some work research, and Mark insists that there is no such thing as magic.Stephen started a new class: Film making Ellen forced her parents to play another game! Parks Board GameMark saw the Badger Badger Mushroom song for the first time and was underwhelmed. Consequently, Dale was editing and then also got to see it for the first time, and found that this was the correct response. This video is over 20 years old (2003).Badger Badger Mushroom - Weeb's Stuff, YouTubeMark is (still) working on some User Interface Tools in Unity, called NobleTools0:11:26Scoring 101The four types of scoring discussed: 1. Victory Points 2. Experience Points 3. Stats based scoring 4. Hit PointsPerplexity conversationNoodleThe Training ArcadeKurt Vonnigut The Shape of StoriesStephen JohnsonBig ThinkSumming Salt - Mario Kart DSSumming SaltYouTube0:42:39Turning off the Gamedev BrainMoonwalking with EinsteinWikipediaEllen has been watching the behind the scenes special feature for ' The House that Dragons Built'

TableTalk: Discussion & Discourse
Removing Hit Points and Attack Rolls & Rules Changes | Ep. 195 | TableTalk: Discussion & Discourse

TableTalk: Discussion & Discourse

Play Episode Listen Later Sep 23, 2024 204:29


Join Alejo (Greydawn95), Aiden (Captain Chiral), and Boo (PrinceBoo21) as they learn about another homebrew way to run D&D, as well as some rule changes to the newest PHB for D&D 5.5e. Originally streamed September 21st, 2024 and available since September 23rd, 2024 on the ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠TableTalk: Discussion & Discourse YouTube Channel⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠:⁠⁠⁠⁠⁠⁠⁠⁠⁠ https://www.youtube.com/c/TableTalkDiscussionandDiscourse ***** Content covered in order: Why You Should Remove Hit Points AND Attack Rolls From Your D&D Campaign | House DM by House DM: https://youtu.be/QT2RJ0B-GbA?si=a7rVEBtjWpH9Lfxc 10 Huge Rules Changes in the 2024 Player's Handbook by Dungeon Dudes: https://youtu.be/t_xmx-GxvdA?si=cSxCTzBMRBHQSrBO ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠***** Our Links: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠Our Website⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠:⁠⁠ https://www.tabletalkdandd.us/ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Our Merch on TeePublic⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠:⁠⁠ http://tee.pub/lic/IRqBwaVQWhQ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠Support us on Patreon⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠:⁠⁠ https://www.patreon.com/TableTalkDnD ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠Buy us a Coffee:⁠⁠ https:⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠//ko-fi.com/tabletalkcrew ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠Tabletop Alliance:⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ https://tabletopalliance.org/ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Support us and Tabletop Alliance on Humble Bundle through our Partner link⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠:⁠⁠ https://www.humblebundle.com/?partner=tabletalk&charity=4162172 ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Come join our Discord⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠:⁠⁠ https://discord.gg/tBt4MJ6 ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠Follow the show on Twitter⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠:⁠⁠ https://twitter.com/TableTalkDandD ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Send us and email⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠:⁠⁠ tabletalkdandd@gmail.com ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠Buy Our Dice⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠:⁠⁠ https://www.tabletalkdandd.us/support-us Send things to our PO Box address: TableTalk: Discussion & Discourse 380 W Main Street #14 Wytheville, VA, 24382 ***** Hosts: Alejo (Greydawn95) Aiden (Captain Chiral) Boo (PrinceBoo21)

DragonLance Saga
Hit Die, Hit Points & Healing

DragonLance Saga

Play Episode Listen Later Sep 15, 2024 9:00


Let's take a look at Hit Die, Hit Points, & Healing in AD&D, and find out why it is the best version of Dungeons & Dragons in this How to Play Advanced Dungeons & Dragons series.

Character Creation Cast
Series 72.2 - Mörk Borg with Pelle Nilsson [Designer] (Creation Continued)

Character Creation Cast

Play Episode Listen Later Jun 10, 2024 40:24


Welcome to the second episode of series 72! In this series, we welcome Pelle Nilsson to discuss his game, Mörk Borg, a pitch-black apocalyptic fantasy RPG about lost souls and fools seeking redemption, forgiveness or the last remaining riches in a bleak and dying world. We also have a guest co-host on this series, Agatha Cheng from the Asians Represent podcast is filling in for Amelia. In today's episode, we finish creating our characters including utilizing the optional random tables for character creation! Character Creation Cast Patreon https://patreon.com/charactercreationcast Announcements: Help Tracy Barnett and family! https://gofund.me/742f4f73 Our social media info: https://contact.charactercreationcast.com Leave us reviews in any, or all, of these places: Character Creation Cast on Apple Podcasts (The best place to leave reviews for us) https://itunes.apple.com/us/podcast/character-creation-cast/id1363822066?mt=2&ls=1 Character Creation Cast on Podchaser https://podchaser.com/CharacterCreationCast Guests Pelle Nilsson Discord: https://discord.gg/rKgAKAj Facebook: https://www.facebook.com/MORKBORGRPG Games/Tools discussed this episode: Mörk Borg: Website: https://morkborg.com DriveThruRPG: https://www.drivethrurpg.com/en/product/295910/moerk-borg-english?affiliate_id=1601603 Timestamps: (00:00:00) - Announcements (00:01:30) - Recap (00:01:55) - Equipment, Silver, Hit Points, Omens and Background (00:20:06) - Scrolls (00:20:41) - Optional Tables - Terrible Traits, Broken Body, Bad Habits and Troubling Tails (00:27:40) - Episode Closer (00:29:03) - Call to Action (00:33:43) - Credits Music: Opening: Meditation Impromptu 03 (https://freemusicarchive.org/music/Kevin_MacLeod/Calming/Meditation_Impromptu_03) by Kevin MacLeod Clip 1: Cold Dead World by Bobo Renthlei From Soundstripe: https://app.soundstripe.com/songs/14501 Clip 2: Armageddon by Bobo Renthlei From Soundstripe: https://app.soundstripe.com/songs/13396 Main Theme: Hero (Remix) (https://freemusicarchive.org/music/Steve_Combs/Principal_Photography_1493/11_Hero_Remix) by Steve Combs Our Podcast: Character Creation Cast: Website: https://www.charactercreationcast.com Contact Us: https://contact.charactercreationcast.com BlueSky: @CreationCast.net (https://bsky.app/profile/creationcast.net) Twitter: @CreationCast (https://twitter.com/CreationCast) Discord: https://discord.charactercreationcast.com/ Amelia Antrim: BlueSky: @gingerreckoning.bsky.social (https://bsky.app/profile/gingerreckoning.bsky.social) Twitter: @gingerreckoning (https://twitter.com/gingerreckoning) Ryan Boelter: BlueSky: @lordneptune.com (https://bsky.app/profile/lordneptune.com) Twitter: @lordneptune (https://twitter.com/lordneptune) Our Network: https://oneshotpodcast.com Learn more about your ad choices. Visit megaphone.fm/adchoices

Firebreathing Kittens
How to play No Port Called Home

Firebreathing Kittens

Play Episode Listen Later May 1, 2024 14:33


How to play No Port Called Home.   Hi everyone, this is a special episode of Firebreathing Kittens. I'm the game master for an upcoming session using the rules for No Port Called Home. This episode is a summary of what I learned after reading the rule book. Hopefully this will be a handy guide for how to play for my players, will help me organize myself, and will be useful for you listeners, too, who are looking to play No Port Called Home yourselves. There are a dozen different races to pick from in No Port Called Home. They include humans, giant jotunn, amphibious nix, genetically enhanced vesp, nomadic hedonistic fae, indestructible robotic archon, freed former worker drone tsuku, and more. When you build your character, you will pick one of these races. Use the race's character sheet as your starting character sheet, that you'll add more and more things to later. The rule book has an example crew mate named Zephyr who is a tsuku race, a freed former worker drone. I will refer to Zephyr's character sheet throughout this how to play guide, using Zephyr as an example. Let's talk about classes. No Place Called Home has nearly forty classes. You will pick three of them to build your character. These classes include a calibrist who obsessively optimizes a firearm, a swordfiend who stabs opponents with point objects, a martial artist who fights with their hands, a brute who fights with this chair they happened to find, a fortress that gains defensive bonuses as long as they hold their position, an engineer who can maintain and improve the team's vehicle, a strategist who can delegate extra actions to their teammates, a con artist who and lies and fibs, a changeling who can rearrange their limbs, a conduit who can splice their mind into machines to remote listen to conversations, a swarmmaster with clouds of loyal insects, and more. Doesn't that sound like a lot of fun options? Great news, you get to pick not one, not two, but three of them. Which three should you pick? The rule book suggests picking a combination of classes that empower you to take action both in and out of combat. Don't limit yourself to only in-combat effects. For our example character build, Zephyr has the three classes of: martial artist who fights with their hands, freerunner who sprints and runs and does flips, and ranger, who prevents their teammates from setting off terrain effects through their expert guidance. Each class has some questions to think and write about. For example, among other questions, the ranger asks you to list four places you have been. The martial artist asks you, among other questions, if you advertise the fact that you are skilled in combat, or do you allow others to underestimate you? The freerunner asks you what you would do if a situation forced you to leave someone behind who could not run as fast. The three classes you pick will have questions that help you think about how your character would act. Let's talk about skills. There are four categories of skills: physical, social, knowledge, and practical. Physical skills include agility, dexterity, strength, your ability to orient yourself in zero gravity, stealth, endurance, and how well you squirm. Knowledge skills include your knowledge of biotech, history, people, places, engineering, computers, and medicine. Social skills include your ability to soothe, entertain, deceive, manipulate, persuade, command, and read people. Practical skills include your perception, survival, research, crafting, and piloting skills. There are more than twenty skills overall. When you pick three classes, each class will come with points in skills and stats. Start out with a zero in all skills, and then add the numbers from your classes and write the total on your character sheet. For example, Zephyr is a martial artist, freerunner, and ranger. The martial artist gives them +2 in all physical skills, so that's a 2 in agility, dexterity, strength, zero-g, stealth, endurance, and squirm. The martial artist also adds 2 in people reading. The freerunner adds 4 to agility and zero g, bringing those up to six, and adds two in stealth, endurance and squirm, bringing those up to four, and also adds two to entertain and perception. The ranger adds two to agility, endurance, stealth, knowledge of biotech, knowledge of places, soothe, perception, survival, and craft. That bumps Zephyr's agility up to eight, and at six their endurance, zero-g, and stealth are pretty high, too. This has been an example of how to add your three classes' skills together to get your character's starting skill numbers. Here are some example skill rolls Zephyr could make in No Place Called Home. Hungry in a field outside town, Zephyr might roll a twenty sided dice, also called a d20, and add their survival skill to forage for edible greens. If Zephyr was trying to think of a low cost bakery in town, you would roll on a twenty sided dice, also called a d20, plus their places skill number. If Zephyr was trying to persuade a non player character, or NPC, to give them a discount on day old baked goods, you would roll a d20 and add your persuade skill number. If you were trying to sneak past the baker to get into the kitchen, that would be a stealth roll of a d20 plus your stealth skill. If the baker found you and you wanted to jump out the window, that would be a d20 plus Zephyr's agility skill. You would roll like this using your skills when attempting to accomplish a goal outside of combat. Let's talk about stats. Your character's starting stats are the sum of the stats they get from their three classes. Add together the numbers in the symbols from each of your three classes and your race to get your starting stats. There are eight stats in No Place Called Home. Hit Points, attack, defense, initiative, skills per level, willpower, reflex, and fortitude. Hit points are the cross symbol. If your character reaches negative ten hit points, they die. Zephyr has twenty two hit points, so if they take twenty two points of damage they would reach zero hit points and fall unconscious, and if they take thirty two points of damage, they would hit negative ten and die. Attack is the symbol that looks like a sniper scope, and defense is the shield symbol. The attack skill is the number you add to a roll of a twenty sided dice, also called a d20, when you attack. You hit your target if you meet or beat their defense roll. When someone attacks you, roll a twenty sided dice, also called a d20, and add your defense number. If you beat their attack roll, their attack missed you and you take no damage. For example Zephyr has a three in attack and a four in defense. When trying to attack someone, Zephyr rolls their twenty sided dice and adds their attack of three. When being attacked by someone, Zephyr rolls a twenty sided dice and adds their defense of four. Because the average is a ten on a twenty sided dice, Zephyr's average attack is thirteen and average defense is fourteen. Here is an example attack. From their class bonuses, if they're attacking unarmed, Zephyr gets two more conditional attack bonus from martial artist and one from freerunner. Their hands are 2 d4 bludgeoning weapons from their martial artist class. Zephyr swings a punch at their target. You roll a d20 and add your base attack, which is three, and also add your conditional attack because you are attacking unarmed. That's a ten on the dice plus three base attack plus two plus one for conditional attack bonuses for being unarmed for a sixteen total to hit. Meet it to beat it. You would hit any enemy that has a sixteen, fifteen, fourteen, thirteen, etc lower defense. To calculate the damage dealt, you would roll two four sided dice, also called d4, and add the results together. For example if one dice was a a three and one dice was a one, that would be four bludgeoning damage total from your martial artist's fists. Initiative is the symbol that looks like a diamond floating above a ripple on a pond. Initiative is the order people take action during combat. When a fight starts, everyone rolls a twenty sided dice and adds their initiative number. The highest rolls go first. For example Zephyr has a four in initiative. If Zephyr rolled a ten on their dice and added their four in initiative, the total would be fourteen. With fourteen as their initiative roll, Zephyr would take action before people who rolled a thirteen or below. But someone who rolled a fifteen or higher would get to take action before Zephyr. Skills per level is the symbol that looks like a concave triangle with three dots on its three sides. Your character's skills per level stat is how many skill ranks you gain each time you level up. These skill ranks are spread out amongst all your skills. When you level up, if you have the skill point for it, you can increase a single skill one point. Zephyr has a six in their stat of skills per level. This means that of the twenty six skills, they can increase six of them by one point each time they level up. For example, they level up and choose to increase their agility, dexterity, stealth, endurance, craft, and piloting skills by one point each. Because we're talking about leveling up, I should mention that when you level up, you get to pick two feats that must be in different classes. My players, you will be leveling up twice, so you should have four feats total, with at most two of them in the same class. Willpower is the circle symbol, reflexes is the diamond symbol, and fortitude's symbol is a rectangle wider at the base than the top. Willpower, reflexes, and fortitude are all resistance bonuses. When a danger is attacking you in a specific way, your game master might prompt you to roll a saving throw. Zephyr's willpower is 2. If the game master says the enemy is very scary and Zephyr should roll a willpower saving throw to see if they're afraid or not, they would roll a twenty sided dice, also called a d20, and add their willpower of two. For willpower, Zephyr's lowest possible roll is a three and highest possible roll is a twenty two. Zephyr's reflex stat is seven. If the game master says the floor is collapsing under Zephyr and a successful reflex save will let them jump out of the way instead of falling, Zephyr would roll a d20 and add their reflex stat, seven. For reflex, Zephyr's lowest possible roll is an eight, and highest possible roll is a twenty seven. The last resistance type is fortitude, which Zephyr has a two in. If the game master says that Zephyr has just been poisoned, Zephyr would roll a d20 and add two to their roll to resist this challenge to their fortitude. Along with numbers for stats and skills, your character's three classes will also come with a variety of other conditional bonuses and physical equipment. For example the ranger gives Zephyr the equipment of a tent, ten meters of rope, a compass, matches, a 2 d4 hunting knife, a water filter, sturdy shoes, bug spray, and sunscreen. The freerunner gives Zephyr an extra reaction per round, and +1 to attack when attacking unarmed. The martial artist gives Zephyr a +2 to attack when attacking unarmed, and Zephyr's hands now count as 2 d4 bludgeoning weapons. Write these conditional bonuses, equipment, and other details from your three classes on your character sheet. For the players in my upcoming session, please level up twice. Each level up will increase your feats and your skills. For feats, choose two feats that must be from different classes. We're leveling up twice, so you should have four feats on your character sheet for this session. For stats, with each level up you can increase the level up stat's number of skills by one. For example if you have a five in your level up stat, you can increase five stats by one point each time you level up. You can choose different skills the second time you level up if you'd like. Hopefully this little rules chat helps my players build their characters and understand combat and skills. For everyone listening, we encourage you to find the No Port Called Home rule book yourself, and play a game with friends. And if you'd like to hear an example adventure, I'm looking forward to playing No Port Called Home in an upcoming session.

On Board Games
OBG 536: Conflict Resolution

On Board Games

Play Episode Listen Later Apr 22, 2024 68:13


On this episode of On Board Games, Erik and Don talk about games they've played including: The Morrison Game Factory Mystery Dice Planet Unknown HeroQuest Isle of Cats Castles of Burgundy GameFound You can get a discount on Zencastr.com with key word ONBOARDGAMES (26:08) Next, they talk about conflict resultions in RPGs and how to make that conflict fun and memorable.   ---------------------------------------------------------------- Inverse Genius: http://www.inversegenius.com/   Patreon account: http://www.patreon.com/obg   Twitter: @onboardgames RSS Feed: http://onboardgames.libsyn.com/rss Email us: onboardgamesmailbag@gmail.com On Board Games Guild at Board Game Geek

Roll Gay Role Play
Bae-Lin You Out - Episode 44 - Zero Hit Points

Roll Gay Role Play

Play Episode Listen Later Mar 12, 2024 62:04


The lesson in this episode is "don't touch people who don't want to be touched. You just might get possessed."    As mentioned in the Gay Agenda, this is the survey link for the trip with Kris (and Mark): https://my.trovatrip.com/public/l/survey/kristopher--barsanti 

Whartson Hall
The Enemy Within: Shadows Over Bogenhafen 6: Even Though I'm On Zero Hit Points

Whartson Hall

Play Episode Listen Later Jan 26, 2024 95:13


The Schaffenfest, first call for all your sheep-related purchases.

Cooldown Time
Is Xbox Going Third-Party? | Games We Don't Love Anymore – Episode 143

Cooldown Time

Play Episode Listen Later Jan 15, 2024 116:50


In this episode: Is Xbox for the streets? Shocking news about Xbox's top secret third-party plan. Will the Xbox Developer_Direct be a letdown or fire? 10 games we stopped loving as much as we used to Just HOW good is the new Prince of Persia game? God of War gets praise from its biggest skeptic Timestamps: Loadouts (00:04:02) Hit Points (00:26:35) Checkpoint Chat (01:08:19) Cooldown Time is a weekly gaming podcast where two friends cool down, crack jokes, and discuss a wide range of topics about Xbox, PlayStation, Nintendo, and more. Instagram: @itscooldowntime X/Twitter: @itscooldowntime YouTube: @itscooldowntime Official Website: CooldownTime.com

3 Wise DMs
Damage, Inc. – 3WD Discuss What Hit Points Represent And How To Improve Your D&D Game By Changing Your Perspective.

3 Wise DMs

Play Episode Listen Later Dec 17, 2023 46:19


What do Hit Points represent? Who knew that this was a controversial question on par with asking about Alignment? Following our episode reviewing the Avatar Legends RPG and their use of Fatigue and Conditions, we posed the question regarding what hit points represent on our socials and the response was impressive. In this episode, Tony, Chris, and Dave take a deeper dive into what Hit Points represent in their games, how they describe the loss of them, and how other systems approach one of the oldest traditions of D&D.1:10 DM Dave's article on Fatigue and Conditions from Avatar Legends.1:45 What do Hit Points represent?4:00 The history of hit points and armor class and the evolution towards 5e.7:50 5e's “Big Bag of Hit Points” and how DM Tony adjusted for his Journey to Ragnarok campaign.12:30 When the “Big Bag of Hit Points” still doesn't matter, even in 5e.13:00 DM Dave's article on Vampyr and the Dark Powers.14:35 Should severe hit point losses carry additional consequences?21:05 The simplicity of hit points to dial up the tension at the table.23:30 How do we envision hit points and how do we ideally like to describe the loss of them.32:48 How 4th edition handled this in a player-centric way through the Bloodied condition.35:45 Lingering Wounds and additional consequences… are they right for YOUR table?39:20 Final Thoughts.

Dekahedron RPG Podcast
101 - Midweek Mailcall: Arneson's Hit Points

Dekahedron RPG Podcast

Play Episode Listen Later Nov 8, 2023 42:01


In this episode: 00:00 Introduction 01:03 Joe's vacation... 01:52 ... Discovery Cove 02:02 ... Medieval Times 03:21 ... Bunratty Castle 04:20 ... Wizard of Oz museum 02:01 ...and so does Daniel 06:35 Recent movies 08:15 Jason complains about the way I ordered attributes 10:07 This we should roll to enter a class 13:23 Thinks 1st levels should be immune to banes 17:38 Evil Jeff talks like a member of the AV Club 20:45 JoCool writes in to say the they liked my Paladin/Ranger 24:15 Øystein says hi 28:10 Jose suggests Spider Climb 30:20 Daniel asks about Arneson's Hit Points 36:03 Joe starts to wrap it up 37:49 Joe asks for additional reviewers The Callers' Podcasts: Bandit's Keep: ⁠https://podcasters.spotify.com/pod/show/daniel-norton⁠ Minions & Musings: ⁠https://podcasters.spotify.com/pod/show/eviljeff⁠ Nerd's RPG Variety Cast: ⁠https://podcasters.spotify.com/pod/show/jason376⁠ The Dyson logos article mentioned by Jose: https://dysonlogos.blog/2011/02/15/glantri-style-prc-dark-assassin/ Emby media server: https://emby.media/ Arneson's Hit Points: https://playingattheworld.blogspot.com/2021/10/arnesons-hit-points-for-characters.html Joe's blog: ⁠https://vagabondgm.blogspot.com/⁠ The P.L.A.Y. Forums: ⁠http://www.dekahedron.com/boards/⁠ Please send feedback using any of these methods: ⁠sayhi.chat/dekahedron⁠ or ⁠podcasters.spotify.com/pod/show/jpgill/message⁠ or email ⁠feedback@dekahedron.com⁠ or call/text 562-RPG-CAST (⁠562-774-2278⁠). Cover art logo by ⁠DesignKat⁠. Music by ⁠Kevin MacLeod⁠.

Radio Grognard
Classy Hit Points

Radio Grognard

Play Episode Listen Later May 3, 2023 17:00


I talk about hit point alternatives and dealing with race-as-class. --- Send in a voice message: https://podcasters.spotify.com/pod/show/radio-grognardks/message Support this podcast: https://podcasters.spotify.com/pod/show/radio-grognardks/support

Taking 20 Podcast
Ep 170 - Narrative Combat, Armor Class and Hit Points

Taking 20 Podcast

Play Episode Listen Later Apr 9, 2023 23:15


This week I'm picking a fight and a lot of DMs will disagree with me.  I talk about what Armor Class and Hit Points really mean and how that can affect narrative combat.   #dnd #opendnd #pathfinder #narrative #combat

Vaguely Scientific
Vaguely Scientific #118: Ground Beef

Vaguely Scientific

Play Episode Listen Later Mar 15, 2023 41:17


In this episode, Jim and Derek are joined by Brian to try to calculate how many hit points the Earth has. Then, we try to figure out why Naruto and his friends run so weird.  Panelists: Jim, Derek, Brian

Biggus Geekus
Dm Blackwell and Horde Wars | WOTC and more OGL1.0a stuff

Biggus Geekus

Play Episode Listen Later Feb 1, 2023 110:56


Episode 124 Streamed Live Tuesday January 31, 2023 Main Topic: DM Blackwall and Horde Wars D12 System Questions/Comments Related to the Game Where does the game fall on the OSR-Modern-Indie scale? Is it simulationist/gamist/narrativist? High/low Fantasy or grim gritty? P.2 Rule zero without using rule zero is alive in this game it seems? Why the d12? Auto success on a 12, but no auto fail? The clockwise initiative system…why did you go with this? What is the purpose of the Afflictions and its comparison to Hit Points? 1 Healing Potion per day…why this choice? Death in 1d4 rounds once you hit zero hit points. I like it. Have you thought of not letting players know how long they have? That is, roll behind the screen…my preference. Simplified Creature types, but more granular damage types. Why the difference? Object Vulnerability Example of play P.11. Seems you have some level of abstraction say with encumbrance and creative solutions seems to be encouraged in the way players might solve challenges. Why level 12 cap? OGL 1.0a, Yeah, we won!!!...so what now? Lots of opinions by youtubers: https://youtu.be/VUBinw9H2DA(Professor DM) https://youtu.be/IlzdFy0vB8k(RPGpundit) https://youtu.be/Df6K65pHO9Q(Tenkar) https://youtu.be/URY3fhm6R18(Diversity & Dragons) https://youtu.be/HX5iZ5r8hyE(the dungeon delver)...and many others. In the end: So what? Not enough? Back into their loving arms(should you?) Is the creative commons going enough? Folks like us aren't going back. I'm glad for the creators whose livelihood is saved but they should take the time to pivot Random Geek-itude Report from Big Geek Land BGE,Dungeon 23, BGA or BGCon Shameless Plug Time: If you would like to support our show, please like, subscribe, and share us where you are listening or viewing the show. We are on all the socials, video and podcast places as well. Cash Support PayPal: https://paypal.me/biggusgeekus Streamlabs: https://streamlabs.com/biggusgeekus1/tip Anchor:https://www.anchor.fm/biggusgeekus Ko-fi: https://ko-fi.com/biggusgeekus On the Web: Website: www.biggusgeekuspodcast.com Email:thegeeks@biggusgeekuspodcast.com Big Geek Emporium: https://biggeekemporium.com --- Send in a voice message: https://podcasters.spotify.com/pod/show/biggusgeekus/message Support this podcast: https://podcasters.spotify.com/pod/show/biggusgeekus/support

Only True Gamers Podcast
OTG Podcast #55 The "So Stupid, I Lost Hit Points" Episode

Only True Gamers Podcast

Play Episode Listen Later Jan 31, 2023 78:12


OTG Podcast #55 The "So Stupid, I Lost Hit Points" Episode by Only True Gamers

Ludology
Ludology 284 - Spenser is Missing!

Ludology

Play Episode Listen Later Oct 2, 2022 68:49


Erica and Sen talk with Spenser Starke about his game, Alice is Missing, and it's jump to the big screen. They discuss how to design cinematic narrative structure into tabletop games, calibration tools, and more! Timestamp Note Link 00:01:05 Alice Is Missing https://www.huntersentertainment.com/alice-is-missing 00:01:17 Kids on Broom https://renegadegamestudios.com/kids-on-brooms/ 00:01:20 Icarus https://renegadegamestudios.com/icarus-a-storytelling-game-about-how-great-civilizations-fall/ 00:02:51 Dread https://dreadthegame.wordpress.com/about-dread-the-game/ 00:02:53 The Quiet Year  https://buriedwithoutceremony.com/the-quiet-year 00:06:47 Life Is Strange https://store.steampowered.com/agecheck/app/319630/ 00:06:49 Oxenfree https://store.steampowered.com/app/388880/Oxenfree/ 00:06:50 Firewatch https://store.steampowered.com/app/383870/Firewatch/ 00:08:25 Vox article https://www.vox.com/culture/21656220/alice-is-missing-rpg-text-message 00:10:19 Hollywood Reporter article https://www.hollywoodreporter.com/movies/movie-news/alice-is-missing-movie-1235173092/ 00:11:10 Papergirls Cancelled https://deadline.com/2022/09/paper-girls-canceled-prime-video-one-season-shopped-season-2legendary-television-1235113183/ 00:20:14 RPG Safety Toolkit https://t.co/gA6hV6VKqm 00:28:39 Chapman Film School https://www.chapman.edu/dodge/index.aspx 00:30:14 Three Act Structure https://www.arcstudiopro.com/blog/three-act-structure-in-screenwriting 00:35:51 Joseph Campell's Hero's Journey https://www.arcstudiopro.com/blog/the-heros-journey 00:35:59 Dan Harmon's Story Circle https://www.arcstudiopro.com/blog/dan-harmons-story-circle-screenplay 00:36:15 Save The Cat https://savethecat.com/ 00:36:44 Hamlet's Hit Points https://gameplaywright.net/books/hamlets-hit-points/ 00:40:25 L'Arrivée d'un train en gare de La Ciotat https://www.atlasobscura.com/articles/did-a-silent-film-about-a-train-really-cause-audiences-to-stampede 00:50:59 Ten Candles https://cavalrygames.com/ten-candles 00:53:09 Battleship https://www.rottentomatoes.com/m/battleship 00:53:10 Clue rottentomatoes.com/m/clue 00:54:16 Image Comics https://imagecomics.com/ 00:56:01 Blades in the Dark TV Show Announced https://www.polygon.com/22652023/blades-in-the-dark-tv-show-announced 00:59:24 Game Night https://www.rottentomatoes.com/m/game_night_2018 00:59:43 Dune Imperium https://boardgamegeek.com/boardgame/316554/dune-imperium 01:02:30 Cash Cab https://www.bravotv.com/cash-cab 01:03:30 Powered By The Apocalypse is the best way to get started with tabletop roleplaying games https://www.polygon.com/tabletop-games/22787981/powered-by-the-apocalypse-tabletop-rpg-explainer 01:04:26 Wingspan https://boardgamegeek.com/boardgame/266192/wingspan 01:04:30 Succulent https://boardgamegeek.com/boardgame/299372/succulent 01:04:33 Stardew Valley  https://boardgamegeek.com/boardgame/332290/stardew-valley-board-game 01:04:59 Scythe https://boardgamegeek.com/boardgame/169786/scythe 01:05:18 Tales From The Loop https://www.loop-rpg.com/ 01:06:34 Cameron Cuffe https://www.imdb.com/name/nm1949036/ 01:06:50 Rupert Grint https://www.imdb.com/name/nm0342488/

Backup Memory Cartridge
MEMORY TRACKS 04 - C'est la reprise !

Backup Memory Cartridge

Play Episode Listen Later Sep 29, 2022 136:09


Pour lancer notre 3ème saison, on s'est dit qu'un Memory Tracks sur le thème des reprises tomberait à pic. Nous sommes donc ravis de vous proposer cette nouvelle émission consacrée à quelques OST revisitées par de talentueux musiciens. N'hésitez pas à faire un tour sur leur chaîne respective, ils le méritent plus que très largement. Dans l'ordre d'apparition : Gunstar Heroes et Super Hang On par Button Masher https://www.youtube.com/watch?v=oFxHMSgHUwU https://www.youtube.com/watch?v=ss-Ceu0PptQ Double Dragon par The Hit Points   https://www.youtube.com/watch?v=svdhH-OSO4s Final Fantasy VII par Songe https://www.youtube.com/watch?v=wDQ3p1-Y4uE Super Metroid par insaneintherainmusic   https://www.youtube.com/watch?v=DXME8JTzymM Street Fighter 2 Guile theme par Steeldrumbands https://www.youtube.com/watch?v=-849i_EBy-Y Road Avenger par James Marsh https://www.youtube.com/watch?v=H0a8P2dxn6w Quackshot par  HappyFunTimeGameBand   https://www.youtube.com/watch?v=2CwZ2PzdGP4 TMNT Turtles in Time par Dominic Ninmark https://www.youtube.com/watch?v=VQq5rnWriwc Streets of Rage 2 par The Consouls   https://www.youtube.com/watch?v=9hflZhBdLis Strider par Michael John Mollo https://michaeljohnmollo.com/ Duck Tales par Contraband Reloaded   https://www.youtube.com/watch?v=R0gDv8VWfnY Pokémon Colosseum par Dr. Pez - VGM  https://www.youtube.com/watch?v=8TIAouFE3-I F-Zero par 130Grit Sound Studio    https://www.youtube.com/watch?v=ON1DP9NaV_I&list=PLGfdcvVqijy3w-qPnXALDVDmVHDBbXR-p&index=8 Tetris par RichaadEB   https://www.youtube.com/watch?v=B631nbUJXsI Super Mario Land 2 par Songe  https://www.youtube.com/watch?v=Q5LUcKwoXXs   Un grand merci à eux Retrouvez BMC sur Twitter https://twitter.com/BackupCartridge Instagram https://www.instagram.com/backup_memory_cartridge/ Facebook https://www.facebook.com/Backupmemorycartridge/

Plumbing Boys Play/Ruin D&D
Loss of Hit Points

Plumbing Boys Play/Ruin D&D

Play Episode Listen Later Sep 7, 2022 32:32


The Plumbing Boys Play/Ruin Dead in Thay Our GDPR privacy policy was updated on August 8, 2022. Visit acast.com/privacy for more information.

Bandit’s Keep
Hit points and Hit Dice

Bandit’s Keep

Play Episode Listen Later Aug 26, 2022 14:29


I talk a bit about how I'm using hit points in my game as well as how they balance against my use of hit dice

hit points hit dice
The Back Page: A Video Games Podcast
Episode 91: From Edge to Hit Points (with Nathan Brown)

The Back Page: A Video Games Podcast

Play Episode Listen Later Aug 19, 2022 110:23


This week's guest is former Edge editor Nathan Brown, who now runs the newsletter Hit Points (support his Substack at hitpoints.substack.com). Hear what goes into an Edge [10], as well as thoughts on Destiny, E3, Street Fighter and the world of videogame consulting.This week's music is from the Destiny soundtrack by Marty O'Donnell and Michael Salvatori and the Street Fighter II soundtrack by Yoko Shimomura and Isao Abe. Our GDPR privacy policy was updated on August 8, 2022. Visit acast.com/privacy for more information.

The Redcaps Podcast
Episode 63 - Hit Points

The Redcaps Podcast

Play Episode Listen Later Aug 3, 2022 8:07


Welcome to The Redcaps Podcast, todays episode is all about the a twist on Hit Points and Hit Dice Leave me a voicemail: https://anchor.fm/theredcaps Intro music: Eyes Gone Wrong by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/ OSE, OSR, D&D, B/X --- Send in a voice message: https://anchor.fm/theredcaps/message

Malt and Magic Podcast
Episode 90: Fire and Rescue

Malt and Magic Podcast

Play Episode Listen Later May 9, 2022 191:37


Join The Wardens as they literally walk through fire to try and save their loved ones from a fiendish demise. Spells are running low, Hit Points even lower; they are going to need a miracle to get out of this one. Or maybe a a Sorcerer or two... Follow us! Twitter: https://twitter.com/malt_magic Instagram: https://www.instagram.com/maltandmagic/ YouTube: https://www.youtube.com/channel/UCY8jhoJJNAxbNrZcHn9l43g Twitch: https://www.twitch.tv/maltandmagic Check out the tools that we use in our games: Music & SFX: www.battlebards.com Music & Ambience: www.tabletopaudio.com Character Tokens: https://www.heroforge.com Virtual Tabletop: https://owlbear.rodeo Mapping: https://inkarnate.com Dungeon Creation: Dungeon Alchemist (Beta)

Critical Role-Back Podcast
Episode 8: Girllight, Gaskeep, Gateboss

Critical Role-Back Podcast

Play Episode Listen Later May 8, 2022


  While talking about Critical Role: Campaign 1: Vox Machina - Episode 8: Glass and Bone, Jana and Bal are taken back to the world of performative ~* sTrOnG iNdEpEnDeNt wOmAn *~ feminisim of 2015, and of November 2021, as they are officially out of the time paradox. Sort of. 00:00:00 - Intro Music 00:05:24 - Content Warnings: slurs against sex workers, animal cruelty, body horror, scat, cannibalism 00:07:40 - Out of Game Tidbits 00:16:35 - Where Are We At? 00:19:06 - Licking Wounds 00:36:44 - Kima x Clarota?  00:38:25 - Kima vs. Keyleth 00:52:00 - Moving On 00:57:27 - A Tangent About College and Brownies 00:59:50 - Here Be The Titular Thing 01:05:50 - Fight Scene! 01:09:05 - Girl Power Feminism 01:13:30 - Kittens and Hit Points and Fight Scenes 01:18:53 - Post-Battle Body Horror and Implied Cannibalism 01:24:28 - The Purvan ScaleNext episode should be out in 2 weeks, we are however dealing with 3 people on the podcast rather than 2 or the first time, so that might make production take a little longer. Support us on Patreon: https://www.patreon.com/CRBackPodcast Find us on twitter: https://twitter.com/CRBackPodcast Find us on tumblr: https://criticalrolebackpodcast.tumblr.com/ Support our artist Lulafia: https://twitter.com/Tyurru Music "Red Fox Tavern" by Curran Son, https://www.youtube.com/watch?v=LBpKUIyOHdo&t=0s

Critical Role-Back Podcast
Episode 8: Girllight, Gaskeep, Gateboss

Critical Role-Back Podcast

Play Episode Listen Later May 4, 2022


 While talking about Critical Role: Campaign 1: Vox Machina - Episode 8: Glass and Bone, Jana and Bal are taken back to the world of performative ~* sTrOnG iNdEpEnDeNt wOmAn *~ feminisim of 2015, and of November 2021, as they are officially out of the time paradox. Sort of. 00:00:00 - Intro Music 00:05:24 - Content Warnings: slurs against sex workers, animal cruelty, body horror, scat, cannibalism 00:07:40 - Out of Game Tidbits 00:16:35 - Where Are We At? 00:19:06 - Licking Wounds 00:36:44 - Kima x Clarota?  00:38:25 - Kima vs. Keyleth 00:52:00 - Moving On 00:57:27 - A Tangent About College and Brownies 00:59:50 - Here Be The Titular Thing 01:05:50 - Fight Scene! 01:09:05 - Girl Power Feminism 01:13:30 - Kittens and Hit Points and Fight Scenes 01:18:53 - Post-Battle Body Horror and Implied Cannibalism 01:24:28 - The Purvan ScaleNext episode should be out in 2 weeks, we are however dealing with 3 people on the podcast rather than 2 or the first time, so that might make production take a little longer. Support us on Patreon: https://www.patreon.com/CRBackPodcast Find us on twitter: https://twitter.com/CRBackPodcast Find us on tumblr: https://criticalrolebackpodcast.tumblr.com/ Support our artist Lulafia: https://twitter.com/Tyurru Music "Red Fox Tavern" by Curran Son, https://www.youtube.com/watch?v=LBpKUIyOHdo&t=0s

Radio Grognard
Musings on Hit Points

Radio Grognard

Play Episode Listen Later Apr 27, 2022 7:47


I talk about hit points, damage and how it works. --- Send in a voice message: https://anchor.fm/radio-grognard/message Support this podcast: https://anchor.fm/radio-grognard/support

The Elijah Bailey Show
Gamer Health, Level Up,Improve Your Live & Increase Your Hit Points!

The Elijah Bailey Show

Play Episode Listen Later Apr 21, 2022 57:41


Elijah 5000 has so much to go over in today's show it will blow your mind, like literally! From his 1st experience with HelloFresh, to Sony's new Playstation Plus changes and what that means for us as gamers. New releases drop this month and do the investors issues mean to put a stop to the Activision Blizzard merger to an end, let's find out. Join the conversation as the world's most illustrious podcast, covers it all from the latest video game, film, and comic news to this seasons' anime. 100% auditorial pleasure right here coming from Blacken Studios!     Time Stamps: April Video Game Recommendations - 14:00 Video Game News - 29:00  Gamer Health - 38:00 Anime of the Month - 48:30 Manga of the Month - 50:00   Anime of the Month Manga of the Month   Find Our Show: You can find more episodes of The Elijah Bailey Show on Apple Podcast, Spotify, Pandora, Podcast Addict and our official Podbean page.   Find The Host: The Elijah Bailey Show is hosted by Richard Taplin and Elijah Bailey. Reach us at: - Facebook at The Elijah Bailey Show  - Twitter at @ElijahBaileySho - Instagram at @ElijahBaileySho - Twitch: twitch.tv/elijah_5000   Original Music & Videos For The Show:   - Music for the Intro, Anime Shmanime & Post Show Info. by beatsbyNeVs - Music for Pre-show and commercial music by YaFueCopyright (follow on Facebook, Instagram, Twitter & SoundCloud at YaFueCopyright to support his amazing work) - Email: RiftiBeats@gmail.com - http://twitter.com/RiftiBeats - https://soundcloud.com/rifti-beats - https://www.instagram.com/riftibeats   #OnePiece #VideoGames #Microsoft #PlaystationPlus #theprinceoftennis #Sk8TheInfinity #Anime #Manga #Comics #comicbooks #BlackenStudios #Podbean #iTunes

Pixel Vision
E37 Age of Empires 4

Pixel Vision

Play Episode Listen Later Apr 17, 2022 67:47


Ben and Tao notch their bows, load their trebuchets, unsheath their swords (thankfully not a euphemism) and lay siege to their enemies in Microsoft’s docuseries revival of historical RTS, Age of Empires IV. The duo flashback to memories of Age of Empires 2 and the role of games in education, query the environmental ramifications of forced epic downloads (that’s epic, not Epic), and debate whether the RTS genre is dead on its feet. They also explore at what point real world historical violence becomes acceptable for monetisation and entertainment in video games. Bur first, Tao decides, unilaterally, to make an apology. Story spoilers in all good history books and Wikipedia - not many here!Content Warning: PEGI 13. Lessons on historic warfare and violent conquest. Culture wars, old and new.Clarifications:The original soundtrack to Age of Empires IV was composed by various musicians including Tilman Sillescu, Alex Röder, Henning Nugel, Armin Haas & Mikolai StroinskiThis is the BBC The Inquiry episode, ‘Are Video Games A Waste Of Time?’ which Ben produced: https://www.bbc.co.uk/sounds/play/w3csv1bv Nathan Brown wrote a persuasive piece on balancing AI in gaming in his Substack, Hit Points. Pixel Vision recommends: The controversy over Manchester Cathedral in Resistance Fall of Man: http://news.bbc.co.uk/1/hi/england/manchester/6736809.stmAudio extracts:Age of Empires 2: Age of Kings theme and introAge of Empires 2 various sound effectsAge of Empires 2: ConquerorsNoah Visits from The Village OST by James Newton HowardWhiplash feat. JK SimmonsThe Lord of the Rings: The Two TowersTracy Chapman - Baby Can I Hold YouAge of Empires IV Main Theme and soundtrackThe Jungle Book (1967)Age of Mythology Soundtrack - A Cat Named MittensPeter and the Wolf - Sergei ProkofievTeenage Dirtbag - WheatusThe Motorcycle Diaries - Sendero - by Gustavo SantaolallaTiger King feat. Joe ExoticBBC The Inquiry - Are Video Games A Waste Of Time?The Lord of the Rings: The Fellowship of the RingStar Craft 2 soundtrack, by composers Derek Duke, Glenn Stafford, Neal Acree, Russell Brower, Sascha Dikiciyan and Cris VelascoA Knight's Tale OST by Carter BurwellRome Total War OST by Jeff van DyckBuild A Wall by East Park Reggae CollectiveYour Highness (2011)Bill Bailey - Chaucer’s pub jokeHitman 3 OST by Niels Bye NielsenChannel 4’s Spaced feat. Simon PeggDiablo 3 OST by Russell BrowerThe Mighty BooshThe Postal Service - Such Great HeightsSky NewsFawlty Towers feat. John CleeseResistance Fall of ManSpec Ops: The Line OST - Truth Revealed by Elia CmíralFable 3Resident Evil 3 main theme by Kōta SuzukiPatreon: We’ve moved! Our Patreon has closed in favour Substack. Find us at www.pixelvision.netTwitter: @pixelvizEmail: pixelvisionpodcast@gmail.com Get full access to Pixel Vision at www.pixelvision.net/subscribe

The Lone Adventurer
TLA Chapter 11 Beneath the Blood Pits

The Lone Adventurer

Play Episode Listen Later Mar 23, 2022 29:02


Mina and Cadmus have identified a way to reach the Underpipes, hidden beneath the gladiatorial Blood Pits of Kyras. Surely their attempt to sneak in unnoticed will go smoothly, and if they do make it down there, there'll be nothing awful waiting for them. Right? Links All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ Mina character sheet: https://docs.google.com/document/d/18h9OxkNRKUGTruL1-28aPTOj08Q3fDkzIKO_j9Fddlo/edit Cadmus character sheet: https://docs.google.com/document/d/10sZNAf3091QwA2sXI9volk5vzAyUZfKp2WwsgPdUets/edit Level Up: https://www.levelup5e.com/ 13th Age: https://pelgranepress.com/product-category/d20-games/archmage-engine/13th-age/ 13th Age Glorantha: https://www.chaosium.com/13th-age-glorantha-hardcover/#:~:text=For%20Game%20Masters%2C%2013th%20Age%20Glorantha%20includes%3A&text=More%20than%2060%20pages%20of,ve%20never%20heard%20of%20Glorantha. 5e Houserules: https://docs.google.com/document/d/1OGLf6d8k5nQEt2bBWRxScjMzhs2LTm8h7XcwTS8Pqs8/edit   Mechanics SCENE 28: Beneath the Blood Pits Chaos Factor 6 Altered Scene: No FATE Healing potions (Very Unlikely) No, Event EVENT Introduce New NPC Intolerance the Innocent (Pit Master) FATE Human? (50/50) No (Cave Ogre) FATE Hostile to Cadmus? (50/50) Yes FATE Does he attack? (Very Likely) No Persuasion/ Deception at DIS vs WIS 10 (-1) 10 success Deception -1 vs WIS 10 (-1) 4 failure Cave Ogre (Pit Master Glugark) (2 x CR 2) AC12 HP 119 (14d10+42, bloodied 59) Speed 40 ft.  STR DEX CON INT WIS CHA  19 (+4) 8 (–1) 16 (+3) v 10 (+0) 10 (+0) 8 (–1)  Proficiency +2; Maneuver DC 14  Senses darkvision 60 ft., passive Perception 10  Languages Common, Giant Traits Elite Recovery. At the end of each of its turns while bloodied, the ogre can end one condition or effect on itself. It can do this even when unconscious or incapacitated. Actions Greatclub. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage, and if the target is a Medium or smaller creature, it makes a DC 14 Strength saving throw, falling prone on a failure.  Sweeping Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., all creatures within 5 feet. Hit: 8 (1d8 + 4) bludgeoning damage, and if the target is a Medium or smaller creature, it makes a DC 14 Strength saving throw. On a failure, it is pushed 10 feet away from the ogre.  Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage. Rock (Only when Bloodied). Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage, and if the target is a Medium or smaller creature, it makes a DC 14 Strength saving throw, falling prone on a failure. Reactions (only when Bloodied) Reflexive Swat. When a creature the ogre can see within 5 feet hits it with a melee attack, the ogre makes a greatclub attack against it.  Furious Smash (1/Day). When it takes damage or is targeted by a spell, the cave ogre roars and smashes the ground, a tree, or another object, sending debris flying in a 30-foot radius around the ogre. Each creature in the area makes a DC 14 Dexterity saving throw, taking 10 (3d6) bludgeoning damage on a failed save or half damage on a success. Until the debris is cleared, the area becomes difficult terrain, which the cave ogre ignores. Combat tactics  Against foes it deems small and weak, the ogre charges into a group and uses its Sweeping Strike. It attacks a lone foe, or one that has proven itself to be a threat, with its greatclub. Initiative:  Mina  20 Glugark  17 Cadmus 5 ROUND 1 Mina (54/54) Sharpshooter (-5/ +10): +2 vs AC 12: 8 Miss, Move away, Bonus: Barbican attack Barbican (21/21) Move forward, Rend +6 vs AC 12: 9 miss Glugark (119/ 119): Move forward, Greatclub vs Barbican: +6 vs AC 15: 25 hit 13 hp (8/21), Prone Cadmus (28/28) Bless Mina, Barbican, Cadmus (+1d4 attacks/ saves)   ROUND 2 Mina (54/54) Sharpshooter (-5/ +10): +2 +1 (Bless) vs AC 12: 15 Hit, 38hp (81/119) Bonus: Barbican repair Barbican (8/21) Repair (⅓) 9hp (17/21) Stand from prone Glugark (81/119) Move, Sweeping Strike (Mina, Barbican), DIS vs Mina 17 (Miss), 14 vs Barbican (Miss) Cadmus (28/28) Sacred Flame DEX save DC 12: 15 miss, move out of reach   ROUND 3 Mina (54/54) Sharpshooter (-5/ +10): +2 +3 vs AC 12: 19 Hit, 48hp (33/119 bloodied) Reaction: Furious Smash: Dex save DC 14 Mina: 16 5hp (49/54), Barbican 7 10hp (7/21), Cadmus 22 5hp (23/28), 30ft radius is Difficult Terrain Bonus Barbican repair  Barbican (7/21) Repair (⅔) 7 hp (14/21) Glugark (33/119) Sweeping Strike (Mina, Barbican, Cadmus) DIS vs Mina 12 miss, 9 vs Barbican miss, 21 vs Cadmus, hit 8hp (20/28), fail STR save, pushed 10ft Cadmus (20/28): move to distract, Help action (Mina)   FATE: Attract attention? (50/50) Yes Rounds until reinforcements? 1d4+2: 5   ROUND 4 Mina (49/54) Sharpshooter (-5/ +10): +2 +2 vs AC 12 ADV: 22 hit 46hp Glugark DEAD Bonus: Barbican Help Cadmus (clear rubble) - cancels DIS  Barbican (14/21) Help Cadmus (20/28): Perception vs DC 13: 20 success   FATE Do the reinforcements spot the secret entrance? (Unlikely) No   SCENE 29 Pipe Crawl Chaos Factor 5 Altered Scene: Altered (Punish Benefits) Goodberries lost Mina: Mending (Barbican at full HP) Cadmus: Goodberry FATE: Tunnels clear? (Likely) No, Danger: Creature looking for food Monster (rare) construct, hostile, group (Medium encounter) FATE From in front? (50/50) yes   Xanka x 4 (Tome of Beasts) Bronze Scout  (Mordenkainen's Tome of Foes)   BRONZE SCOUT  Medium construct, unaligned  Armor Class 13  Hit Points 18 (4d8) Speed 30 ft., burrow 30 ft.  STR DEX CON INT WIS CHA  10 (+0) 16 (+3) 11 (+O) 3 (-4) 14 (+2) l (-5)  Skills Perception +6, Stealth +7 Damage Immunities poison; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine  Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned Senses darkvision 60 ft., passive Perception 16 Languages understands one language of its creator but can't speak  Challenge l (200 XP)  Earth Armor. The bronze scout doesn't provoke opportunity attacks when it burrows.  Magic Resistance. The bronze scout has advantage on saving throws against spells and other magical effects.  ACTIONS  Bite. Melee Weapon Attack: +S to hit, reach 5 ft., one target. Hit: 5 (ld4 + 3) piercing damage plus 3 (ld6) lightning damage.  Lightning Flare (Recharges after a Short or Long Rest). Each creature in contact with the ground within 15 feet of the bronze scout must make a DC 13 Dexterity saving throw, taking 14 (4d6) lightning damage on a failed save, or half as much damage on a successful one.    XANKA Small construct, unaligned Armor Class 15 (natural armor) Hit Points 18 (4d6 + 4), Speed 25 ft., climb 15 ft. STR DEX CON INT WIS CHA 10 (+0) 15 (+2) 12 (+1) 4 (–3) 10 (+0) 7 (–2) Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned Senses blindsight 120 ft., passive Perception 10 Languages Understands the languages of its creator but can't speak Challenge 1/4 (50 XP) Constructed Nature. Xanka do not require air, food, drink, or Sleep. Ingest Weapons. When the xanka is hit by a melee weapon and the final, adjusted attack roll is 19 or less, the weapon gains a permanent –1 penalty to damage rolls, after inflicting damage for this attack. If the penalty reaches –5, the weapon is destroyed. Even magic weapons are subject to this effect. Magic Weapons. The xanka's weapon attacks are magical. ACTIONS Absorb. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) force damage, and the xanka regains hit points equal to the damage caused by its attack. In addition, a living creature hit by this attack must make a successful DC 12 Dexterity saving throw or suffer a gaping wound that causes 2 (1d4) necrotic damage at the end of each of the creature's turns until the wound is treated with magical healing or with a successful DC 10 Intelligence (Medicine) check. If a creature who fails this saving throw is wearing armor or using a shield, the creature can choose to prevent the necrotic damage by permanently reducing the AC of its armor or shield by 1 instead. Initiative Mina 18 Xanka 15 Cadmus 9 Bronze Scout 4   Distance: Long range   FATE: does Cadmus know what they are? (50/50) Mina: Investigation 13 vs DC 12    ROUND 1 Mina (49/54) 27 (Crit) vs Bronze Scout AC 13 32hp DEAD, 19 vs Xanka 1 AC 15 hit. 14hp (4/18), Bonus Barbican help Mina Barbican move, provide firing platform Xanka move 50ft Cadmus Sacred Flame vs Xanka: DEX save 16  miss   ROUND 2 Mina (49/54) ADV Sharpshooter (-5/ +10): 17 vs AC 15 hit 44hp (Xanka 1 DEAD, Xanka 2 DEAD, Xanka 3 DEAD, Xanka 4 4hp (14/18) Bonus Barbican attack Barbican move, DIS Attack 14 vs AC 15 miss Xanka Absorb 5 vs AC 15 miss Cadmus Sacred Flame vs Xanka: DEX save 9 hit 5hp (9/18)   ROUND 3 Mina Help Barbican, Bonus attack Barbican ADV 24 vs AC 15 hit 6hp (3/18) Xanka Absorb 21 vs AC 15 hit 6hp (15/21) regain 6hp (9/18) Cadmus Sacred Flame vs Xanka: DEX save19 miss   ROUND 4 Mina Attack at melee range DIS 15 vs AC 15 DEAD   FATE Treasure? (Very Unlikely) No   SCENE 30 Underpipes Round 2 (part 1) Chaos Factor 4 Altered Scene No DUNGEON Common (4 way junction), Discovery (bridge/ stairs/ ramp), Danger (Creature) Creature: Sleeping Beast (Bee/ Wasp) Horde (swarm)  FATE: illuminated? (50/50) no   MANABANE SCARAB SWARM  Medium swarm of Tiny beasts, unaligned Armor Class 15 (natural armor) Hit Points 75 (10d8 + 30) Speed 20 ft., burrow 5 ft., climb 20ft. STR DEX CON INT WIS CHA 3 (–4) 16 (+3) 16 (+3) 1 (−5) 13 (+1) 2 (−4) Skills Perception +3, Stealth +5 Damage Resistances bludgeoning, piercing, slashing Condition Immunities charmed, frightened, paralyzed, petrified, prone, restrained, stunned Senses blindsight 10 ft., darkvision 30 ft., tremorsense 30 ft.,passive Perception 13 Languages — Challenge 4 (1,100 XP) Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points. Magic Immunity. The manabane scarab swarm is immune to spells and other magical effects. Scent Magic. The manabane scarab swarm can detect the presence of magical creatures, active spells or spell effects, and magical items within 120 feet. Mana Erosion. The manabane scarab swarm consumes magic. Unattended magic items in the swarm's space at the end of the swarm's turn have their effects suppressed for 1 minute. Additionally, charged items in the swarm's space lose 1d6 charges at the start of each of the swarm's turns; items with limited uses per day lose one daily use instead, and single-use items such as potions or scrolls are destroyed. Magical effects in the swarm's space are dispelled (as if affected by dispel magic cast with +5 spellcasting ability). ACTIONS Bites. Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer. The target must succeed on a DC 15 Dexterity saving throw or one randomly determined magic item in its possession is immediately affected by the Mana Erosion trait. A spellcaster hit by this attack must succeed on a DC 15 Charisma saving throw or one of its lowest-level, unused spell slots is expended.

Nerd’s RPG Variety Cast
328 Hidden Hit Points & More on Religion in RPGs

Nerd’s RPG Variety Cast

Play Episode Listen Later Mar 17, 2022 35:04


Hidden hit points? Plus more calls about religion in your games. Don't forget to enter the "white whale" contest, you have until the end of the month! Dragon: The Bruce Lee Story Breakfast at Tiffany's clip: https://youtu.be/lbiymQJsC8M  Calls from Karl (The GMologist presents) https://anchor.fm/karl-rodriguez MW (The Worlds of MW Lewis) https://anchor.fm/mwlewis Daniel (Bandit's Keep) https://anchor.fm/daniel-norton Paul (Heptalemma on the discords)  Proud member of the Grog-talk Empire having been bestowed the title of The Governor Most Radiant Grandeur Baron The Belligerent Hero of The Valley. https://www.grogcon.com/podcast/  You can leave me a message here on Anchor, at nerdsrpgvarietycast 'at' gmail 'dot' com or find me on the Audio Dungeon Discord.  Ray Otus did the coffee cup art for this show, you can find his blog at http://plundergrounds.blogspot.com/  TJ Drennon provides music for my show. --- Send in a voice message: https://anchor.fm/jason376/message

That DnD Podcast
Redux 53 -02- Low on Hit Points? Do the stupid thing!

That DnD Podcast

Play Episode Listen Later Mar 14, 2022


Hello, everyone.Once again, your friendly neighbourhood editor reminding you that this is week 2 of our retro re-release! I hope you enjoyed last week's shenanigans and are looking forward to this week's as well. And as always, please be mindful to respect the present not the relic. Oh, and support your local library. It's doing good work over there. Pledge/donate on Patreon: www.patreon.com/thatdndpodcastSend feedback to: ThatDnDPodcast@Gmail.comVisit our website: http://www.thatdndpodcast.comAmazon Link: http://www.amazon.com/?rw_useCurrentProtocol=1&tag=thdnpo07-20

redux pledge hit points usecurrentprotocol
Cooldown Time
Episode 39 | Wait... Pokémon Legends: Arceus DOESN'T Suck?

Cooldown Time

Play Episode Listen Later Jan 31, 2022 126:52


Mmm... crow. Delicious. It's our crow-eating ASMR episode for Pokémon Legends: Arceus. Plus, Halo's TV series, EA's Star Wars plans, Gears of War rumors, and 10 hot takes that will make you hate us. Timestamps (4:15) Loadouts (40:45) Hit Points (1:05:15) Checkpoint Chat The Cooldown Time Podcast: A *NEW* and horrendously good gaming podcast. Be sure to keep us in your FOV in-between episodes by following us on Instagram @cooldowntimepodcast or Twitter @cooldowntimepod to stay connected with your boys. You can also follow them on Twitter:  @SayethMarco (Marco) and @ShutUpPabs (Pablo)

Big Blue Die - Tabletop RPG Discussion
Hit Points In RPGs: What Are They, What's Their Purpose and Problems In Tabletop Gaming

Big Blue Die - Tabletop RPG Discussion

Play Episode Listen Later Jan 11, 2022 49:26


Matt & Seth discuss hit points in tabletop roleplaying games, starting with its origins in Chainmail to Dungeons & Dragons, and what we can do to make the rules of hit points better for gaming.

Sly Flourish's Lazy DM Prep
Lazy D&D Talk Show: Hasbro CEO, Limitless Heroics, Bible Adventure, Mage Forge, What Crooked Roots

Sly Flourish's Lazy DM Prep

Play Episode Listen Later Jan 10, 2022 63:10


Mike talks about all things D&D! Contents 00:00 Show Intro 01:24 WOTC CEO Chris Cocks Promoted to Hasbro CEO 10:03 Kickstarter Spotlight: Limitless Heroics 14:53 Kickstarter Spotlight: Adventurer's Guide to the Bible 18:47 Kickstarter Spotlight: Nerdarchy's Mage Forge 20:33 Kickstarter Preview Spotlight: Tome of Beasts 3 by Kobold Press 22:31 Product Spotlight: What Crooked Roots 28:04 4e Skill Challenges vs. Blades Progress Clocks 34:52 Patreon Questions 35:27 Patreon Question: Keeping High Levels Challenging 41:00 Patreon Question: Sly Flourish Books on Roll 20? 44:44 Patreon Question: When Do You Give Out the One-Page Campaign Guide? 46:19 Patreon Question: Pre- and Post-Game Rituals 48:34 Patreon Question: Running Complicated Political Intrigue 51:12 This Isn't Gospel. I'm Just Sharing My Experiences 52:05 Patreon Question: Good 5-Page Product Types? 56:11 Patreon Question: Running RPGs for Kids? 57:55 Patreon Question: Good Downward Beats from Hamlet's Hit Points 59:25 Patreon Question: Scaling D&D for Three Characters Links Subscribe to the Sly Flourish Newsletter Support Sly Flourish on Patreon Buy Return of the Lazy Dungeon Master Kickstarter: Limitless Heroics Kickstarter: Adventurer's Guide to the Bible Kickstarter: Mage Forge Kickstarter: Tome of Beasts 3 What Crooked Roots (affiliate link) Mike on Progress Clocks RPG Kids No Thank You Evil Honey Heist Hamlet's Hit Points

Philomythia Podcast
The Hero's Journey In D&D

Philomythia Podcast

Play Episode Listen Later Oct 30, 2021 91:50


Sign up for our newsletter and get a free pdf of our PLOTWIST! storytelling game: https://www.subscribepage.com/philomythia (https://www.subscribepage.com/philomythia) – The one in which we steal all the things, and journey like heroes. – Website: https://philomythia.com (https://philomythia.com) Contact us at: philomythia@gmail.com All the links: https://linktr.ee/philomythia (https://linktr.ee/philomythia) – Music is Provided by Jerry Stenquist. Check his music out at https://theplayercharacter.com/ (https://theplayercharacter.com/) – EPISODE LINKS •AnyDice: https://anydice.com/ (https://anydice.com/) •Hamlet's Hit Points: https://www.amazon.com/Hamlets-Hit-Points-Robin-Laws/dp/0981884024 (https://www.amazon.com/Hamlets-Hit-Points-Robin-Laws/dp/0981884024) • Wired For Story: https://www.amazon.com/Wired-Story-Writers-Science-Sentence/dp/1607742454 (https://www.amazon.com/Wired-Story-Writers-Science-Sentence/dp/1607742454)

Biggus Geekus
How High is too High to Play?

Biggus Geekus

Play Episode Listen Later Oct 28, 2021 137:55


Episode 59 Tuesday October 26,2021 Call ins & Emails from the Outlands Call-ins from: Jason, Taylor and John Allan Large Interesting article: Arneson's Hit Points for Characters http://playingattheworld.blogspot.com/ Contest of Champions #2 Wizard Tower Games “Controversy” https://twitter.com/realwizardtower/status/1452767531798781955/photo/1 Main Topic: How High is Too High to Play? FOCUS: DUNGEONS AND DRAGONS 1.) Preparing for High level while playing low or mid-levels: Plant the seeds 2.) Understanding the characters: wizards v fighters v clerics v rogues 3.) Understanding the limitations of the rules: Usually No Official rules beyond level 20 4.) Understanding the limitations of players: how bad do you want it? 5.) Understanding the motivations of your PC: It's time for my close-up Mr. DeVille! 6.) Understanding the Power of Magic: He who casts Time Stop first, wins! 7.) Understanding High level foes and challenges: It cannot be the Tarrasque every week! 8.) Differences at high level depending on Editions 9.) Other Fantasy Games at high levels: Savage Worlds, 13th age, Warhammer, others Like it Love it or Leave it Dig this Setting: The 7 Spheres Campaign: A Case Study (Homebrew/House Rule?) Shameless Plug Time: If you would like to support our show, please help get the word out and check out our website at: www.biggusgeekuspodcast.com/support Share with your friends and let us know if there is another way that you listen that we could support better. Rate us on your favorite podcatcher such as iTunes, or Stitcher. Check us out on YouTube and Odysee. Please Like and Subscribe. Our email is thegeeks@biggusgeekuspodcast.com feel free to send any questions or comments to us. We would also like to encourage you to check out a few things that we like. Red Dice Diaries (with John Alan Large and his wife Hannah) Radio Grognard (with Glen Halstrom) The Tale of the Manticore (a unique dramatized quasi-actual play) Tavern Chat (with Eric Tenkar) Nerd's RPG Variety Cast (Jason) Shadow of the GM (Barry) Clerics Wear Ringmail Blog (Taylor) |Legion of Myth --- Send in a voice message: https://anchor.fm/biggusgeekus/message Support this podcast: https://anchor.fm/biggusgeekus/support

Rifts & Rules: A 5e Dungeons and Dragons Podcast

Today, we will be talking about Hit Points!Also, feel free to hit us up on twitter or discord and let us know what you think about the new theme music, we're going to be trying a few out going forward.Support us at: https://www.patreon.com/riftwakepodcast&Get our Merch at: https://riftwake.creator-spring.com/Give us a 5 star rating on iTunes!Find us on Social Media:Email: riftsandrules@gmail.comTwitter: https://twitter.com/riftwakepodcastDiscord: https://discord.gg/eHa9Aee4WKSupport this podcast at — https://redcircle.com/rifts-and-rules/donationsAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy

The Evil Dungeon Master Podcast
RFI Mini #12 - Talking Secret Hit points?

The Evil Dungeon Master Podcast

Play Episode Listen Later Jul 29, 2021 5:56


In this episode I flip to page 34 and talk about the rule Gary lists for how a DM can hide the hitpoints from players only telling them "status". I found it interesting. I posed a few questions to those listening out as I want emails and voicemails! Send them in now! https://TheEvilDM.com/Support --- Send in a voice message: https://anchor.fm/theevildm/message Support this podcast: https://anchor.fm/theevildm/support

Make a Dex Save
S2 E2: HP, AC, & Realistic Combat

Make a Dex Save

Play Episode Listen Later Jul 19, 2021 49:38


Combat in D&D 5e isn't just a bunch of numbers being thrown around. How can you make Armor Class a bit more realistic? How do your Hit Points relate to your character's health? What can make combat more realistic? Find out in this session of MaDS, and be introduced to a whip-wielding fighter who controls the battlefield with ease. --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/8dpitts/support

Frankenstein's RPG
Episode 6 - Resource Management? Oh and Hit Points, kind of.

Frankenstein's RPG

Play Episode Listen Later May 21, 2021 90:36


So in this episode our motley gang explore Resource Management and the system that we'd most like to see from a plethora of examples of good to great management of resources! But this is a BIG topic and one that is not easy to distill into 20 or so minutes but I think we did a good job! Next up is damage and hit points - to pool or not to pool, that is the question! Where on earth are we going to find something that gels with the other systems? Quick answer: we're probably not! So we're starting to get a shape to the game - I think we'll be having a go at stitching some of this together soon - and of course we'll be looking for playtesters! Maybe a con launch? Thank you as always for listening - don't forget you can find us on Twitter @frankensteinrpg or contact us on email thefrankensteinrpg@gmail.com or voice message us via Anchor. If you get time please pass the pod to others you think might be interested or do please leave us a review on your podcast provider of choice. Tale of the Maticore: https://www.podbean.com/ew/pb-8y878-102f6c8 Our music for the podcast is supplied by the Freak Fandango Orchestra “The Gypsy Song” under the open content license and is from their album “Wild Goats and useless heroes” Find them here: https://freakfandango.bandcamp.com/ --- Send in a voice message: https://anchor.fm/frankensteinrpg/message

No Dice
The Bridegroom Prince #7.5 "You Know How Wizards Are Known For Having Just A Bunch of Hit Points?"

No Dice

Play Episode Listen Later Mar 22, 2021 23:43


Monte meets the crew of the Ice Cream, Derek takes notes for the first time, and 3en Benifies a few things. See acast.com/privacy for privacy and opt-out information.

Take on Tarkov
Ep. 2 - Hard, Fast and Loud

Take on Tarkov

Play Episode Listen Later Jan 15, 2021 60:35


Alpha Jericho is here to teach the secret ins and outs of Escape from Tarkov. Join AJ as he teaches noob gamer Millkes how to play Escape from Tarkov. Extraction goes swimmingly, except for the fact that Millkes has never played a game like this. Listen to AJ's buttery smooth groove to get your Tarkov to improve! In this second episode, AJ teaches Millkes about key bindings, tasks, health, healing, movement, sounds, and tactics. Ask Alpha Jericho at justdudesproductions@gmail.com! Follow AJ's Twitch for more advanced Tarkov content! Join the Taskmaster himself. Follow Millkes's Twitch for Elder Scrolls and Tarkov content! Join the Rat himself. Intro/Outro: "Exfiltration" by Geneburn (Youtube) Geneburn Playlist (Soundcloud) (Spotify) Timestamps (1:00:35) 00:00 - Soft Intro 01:00 - Recap of Ep. 1 of Take on Tarkov 02:45 - Practically LVNDMARK 03:20 - Hard and Fast and Loud and Proud 05:00 - AJ's Roadmap: Keybinds, Mechanics, Health, Tasks, Movement, Sounds and Tactics 06:00 - Voice Lines and Mumbling (Y + Y) 08:40 - Hip Firing and Aim Down Sight (ADS) 09:35 - Bullet and Magazine Discussion (LEFT ALT + T) 12:30 - Scope Switching and Scope Magnification 14:30 - Free-Looking and Sensitivity (Middle Mouse) 15:10 - Grenade Discussion (G) 16:00 - Review More Controls in Escape from Tarkov Settings 18:00 - Tarkov: Groaning Simulator 18:50 - Health System: Bleeds, Fractures, Hit Points, Painkillers, Stimulants, and Healing Kits 20:45 - Custom Nikita Voice Lines 21:30 - Y + Y = Mumble Options 22:30 - Blacked Out Condition 24:00 - Restoring Blacked Out 24:40 - Heavy Bleeds & Painkillers 32:30 - End of Health System 34:30 - Tasking and Becoming a Taskmaster 39:00 - Character Movement and Sound 42:30 - Weight System (kilograms/kg) 46:00 - Rats v. Chads v. Rads v. Chats 47:50 - Prominent Peeker's Advantage 51:00 - Tarkov Players Root for the Underdog 55:00 - The Dark Souls of Shooters 56:30 - Tarkov Tactics and Philosophies 59:00 - “Great Episode, AJ” - Nikita 60:00 - Thanks for Listening!

Campaign Mode
HIT/POINTS - Nothing replaces the legwork of learning

Campaign Mode

Play Episode Listen Later Jul 10, 2020 3:38


Hit Points is how Campaign Mode gets to the point. We take 3 minutes and breakdown how brands and the gaming industry should strategically work together. On this minisode, Dan Bennett talks about the 'legwork of learning' and how nothing can replace getting out there and getting involved with the game and community that you want your brand to be a part of.

Campaign Mode
HIT/POINTS - Why marketers MUST play the game

Campaign Mode

Play Episode Listen Later May 20, 2020 4:19


Hit Points is how Campaign Mode gets to the point. We take 3 minutes and breakdown how brands and the gaming industry should strategically work together. On this minisode, Dan Bennett talks about how brands should be thinking about the gaming space. Specifically, how marketers should also be gamers, or at very least and as a start, understand intrinsically how the games and streaming platforms work. Want to hear from some of gamings biggest names? Then treat your ears to the main Campaign Mode podcast here - https://open.spotify.com/show/0eGObunlkg9I7Yhm0CWIpp Take the Quantic Foundry survery - https://apps.quanticfoundry.com/surveys/start/gamerprofile/ Reach out to us at Campaign Mode - hello@campaignmode.com Visit the YouTube channel - https://www.youtube.com/channel/UCdC9TOTeIrRh25QoTCBM0LQ

Campaign Mode
HIT/POINTS - For brands entering gaming it's AUTHENTICITY or DEATH

Campaign Mode

Play Episode Listen Later May 19, 2020 4:20


Hit Points is how Campaign Mode gets to the point. We take 3 minutes and breakdown how brands and the gaming industry should strategically work together. On this minisode, Dan Bennett talks about how vital it is to be authentic. As the title says, it's literally authenticity or death. Want to hear from some of gamings biggest names? Then treat your ears to the Campaign Mode podcast here - https://open.spotify.com/show/0eGObunlkg9I7Yhm0CWIpp If you would rather see their lovely faces, then you can do that here - https://www.youtube.com/channel/UCdC9TOTeIrRh25QoTCBM0LQ?view_as=subscriber Connect with us - hello@campaign-mode.com

The Novel Analyst Podcast: Creative Writing Advice & Author Interviews
36 - [Interview] Gareth Hanrahan: World Building, Writing Advice, and Creating a Successful Writing Career

The Novel Analyst Podcast: Creative Writing Advice & Author Interviews

Play Episode Listen Later Sep 19, 2019 59:37


Stoked to interview Gareth Hanrahan, author of The Gutter Prayer - which I analysed on the show just a few days ago. We had an excellent in-depth chat about his book, how writing for role-playing games has helped him as an author, and lots more. Enjoy!Show Notes:Gareth's top books/resources: DECLARE, Tim Powers Lavondyss, Robert Holdstock Deep Work, by Cal Newport Hyperfocus, Chris Bailey (more accessible version of Deep Work) Hamlet's Hit Points, Robin D Laws Storyteller Tools, M. Harold Page House of Leaves Wonderbook by Jeff Vandermeer 7 Wonders of the Industrial World (BBC Series)My debut fantasy novella, Fires of the Dead, comes out tomorrow! (Sep 20th, 2019). Read it here: https://jedherne.com/firesofthedeadQuestions, comments, queries? I love hearing from you! I respond to every email sent to: jed.herne1@gmail.com--- Send in a voice message: https://anchor.fm/novelanalyst/message Hosted on Acast. See acast.com/privacy for more information.

The Ultimate Fictional Character
Michelin Man Vs. Hello Kitty Vs. Lara Croft Vs. Phil Coulson

The Ultimate Fictional Character

Play Episode Listen Later Jul 10, 2019 56:21


It's Division 3 Match 2! That's right, a week ahead and with special guest Naeem Stewart of Hit Points! You didn't miss one, do not worry, we had a technical issue with Match 1 and will be releasing that episode next week instead.Match 1: Michelin Man Vs. Hello KittyMatch 2: Lara Croft Vs. Phil CoulsonMatch 3: Match 1 Winner Vs. Match 2 Winner (listen to find out who it is!)Please subscribe and leave a review, let us know what you think!Keep up with usShow: @UFCPodMatt: @TheMattAcevedoChristian: @Christian_HumesYoutube: Youtube.com/ZyteHeistVideosWebsite: www.ZyteHeist.com/UFCPod Our GDPR privacy policy was updated on August 8, 2022. Visit acast.com/privacy for more information.

The Best Games Period
Let's Talk About The Awesome Adventures of Captain Spirit

The Best Games Period

Play Episode Listen Later Jul 3, 2018 31:20


Dontnod, the developers of Vampyr and Life Is Strange, released The Awesome Adventures of Captain Spirit for free just a few days ago. The narrative adventure follows Chris, a young boy who lives with his dad, throughout an afternoon of his life. It has a lot of heart, occasionally channeling the spirit of Calvin & Hobbes, and also quite a bit of darkness. It walks a thin line between the joyful attitudes of youth and the stark realities of adulthood, with all of the trauma and pain that entails.    Sit down, kick back, and listen as we parse out the details of this interesting lead up to Life Is Strange 2. A correction: At the end of the episode, there's some mention of this free piece of content being the first episode of Life Is Strange 2 - that is not the case. It's a free prequel to the events of the five episodes that comprise the full game. The first episode of Life Is Strange 2 will release on September 27.  Outro music: Kirby's Epic Yarn 'Blue Lava, Grass Landing' by The Hit Points (http://ocremix.org/remix/OCR03754) You can follow the show on Twitter: @BestGamesPeriod Or download the podcast from Soundcloud: https://soundcloud.com/thebestgamesperiod Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! Support us on Patreon! - https://www.patreon.com/bestgamesperiod