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On this episode of JJBR, I bring in another cohost: my good friend Ty, who some of you may remember from Roll For Your Lives, the tabletop RPG podcast I did for a spell. We Bruno’s varied and unsettling use of zippers, extremely detailed face-punching, and falling in love with your enemy.
Randy Thompkins can't sleep. He's gotta be awake for his paper route. He's gotta be awake to scout the area in case Huck Crawford comes looking to bully him. He's got to be awake in order to find his way out of the Mad City. He's got to be awake. He's got to STAY awake. DON'T REST YOUR HEAD: http://www.evilhat.com/home/dont-rest-your-head-2/ MITCHELL DILL: https://soundcloud.com/mitchelldill ALL ALONG THE WATCHTOWER: http://www.audioentropy.com/#/aatw/ ROLL FOR YOUR LIVES: http://www.viking-rocketship.com/rollforyourlives/ ALL MY FANTASY CHILDREN: @allmyfantasychildren SUPPORT PARTY OF ONE ON PATREON: www.patreon.com/partyofonepodcast THEME SONG: Mega Ran feat. D&D Sluggers, "Infinite Lives," RandomBeats LLC, www.megaran.com/ CALL YOUR REPS: 5calls.org/ DONATE: action.aclu.org/secure/donate-to-aclu DONATE: www.plannedparenthood.org
On this much-delayed episode of Roll For Your Lives, the "team" investigates some ancient ruins that have been taken over by...a cult or something? Shane gets ambushed in the bathroom, the party takes down a mecha-chef that tries to burn them to death, Tyberius has strange ideas about what constitutes a post-battle snack, and I valiantly resist defiling a sacred fountain with my drug-blood. Also: Luke's pacifist whining finally works out for once.
On this episode of Roll For Your Lives, the Pathfinder gang (I really need to find a better name for these guys) gets wet. Like, really wet. They have to fight in a giant lake, is what I'm saying. If you've ever wanted to hear what it's like when I force everyone to do something they would really rather not do, this is the episode for you. Also, one of them almost dies. That was pretty fun.
The time: far in the future. The place: a gas giant in deep space. The role-playing system: [%]. The GM: Luke. On this arc of Roll For Your Lives, Dustin and John play two former militia members--Wolfgang R. Willibald and Didi LaCroix--who are now living on nice paychecks provided by a less-than-scrupulous mining company for their services as private security. Shane plays Chuck Mutton, a pilot and scavenger for a small gas-mining village that's about to have an unfortunate encounter with Prince--the charismatic and somewhat bumbling pirate played by Tyberius--and a gang of pirates that happens to hate Prince's guts. Did I mention that Wolfgang and Didi just got told by a corporate big-wig to go collect gas from Chuck's village by any means necessary? Yeah, things are gonna get messy.
In this hella long finale of the third arc of Roll For Your Lives, the gang fights off some stinky gargoyles and just barely avoids death at the hands of a succubus and the help she summoned from an outer realm. We also learn that Inara's spider is the MVP of the group, and that there's no problem that can't be solved by hugging.
In this concluding episode to the first campaign of the new and (hopefully) improved version of Roll For Your Lives, the team tries to figure out where and when they are, how they're supposed to kill the robots that soon attack them, and what the deal is with all the ancient aliens-esque hints their DM has been giving them (the answer is not actually ancient aliens).
After a long hiatus, Roll For Your Lives is back, and we have a new mission: to play all the pen and paper RPGs. ALL OF THEM. From now on, GMs will rotate out, and each one will choose a different gaming system to run a mini-adventure. It's all about variety in this new (and hopefully improved) version of RFYL. To start off, Dustin GMs a sci-fi magic kung-fu adventure called "Resonance." The game system for this adventure is [%], a narrative-focused system created by our mutual friend Malachi Sharlow. You can find [%]--along with his other game systems--at www.mtwinterstar.com. On this week's episode, we meet our "elite" team of monks: Danny Kline, Enten Etadu and Mondai Nagare. They get their mission details from a lizard-man before heading out into the unknown and bravely...tunneling through dirt, hiding beneath cargo ships, and using time-altering abilities to make soup.