Podcast appearances and mentions of tru luv media

  • 4PODCASTS
  • 4EPISODES
  • 1h 13mAVG DURATION
  • ?INFREQUENT EPISODES
  • Apr 6, 2020LATEST

POPULARITY

20172018201920202021202220232024


Latest podcast episodes about tru luv media

Checkpoints
Rebroadcast - Episode 87 - Brie Code

Checkpoints

Play Episode Listen Later Apr 6, 2020 93:31


My guest today is Brie Code, speaker, writer, AI programmer, and the CEO and creative director of Tru Luv Media, a video game studio making games with people who don't like games.

Feminist Frequency Radio
17 You Both Were in My Dreams as Puppies

Feminist Frequency Radio

Play Episode Listen Later Mar 14, 2018 53:31


In this week’s podcast, Anita opens the door on some of the strange imagery from her dreams. Then, we work through our feelings about Ava DuVernay’s film adaptation of Madeleine L’Engle’s children’s classic, A Wrinkle in Time and discover that maybe how you feel about this movie depends on how in touch you are with your inner child. Also, because so many people seem to wrongly think that we “agree” with the ways in which the current administration is scapegoating video games, we dive into the White House’s tactics and what our critiques of games and media in general are actually saying. Finally, we wrap things up with some cheers and recommendations in What’s Your FREQ-Out?! Segment Timestamps: Start: Ebony and Phil announce the winners of our book giveaway 1:00 introductions 2:45 Anita’s weird dreams 4:08 pop culture news (box office milestones and Ready Player One’s premiere) 8:10 A Wrinkle in Time 27:10 The Trump administration’s scapegoating of video games 44:10 What’s Your FREQ-Out?! Ebony on Bodyminds Reimagined by Sami Schalk and on Lois McMaster Bujold’s Vorkosigan saga 47:15 Carolyn on Radiant Historia 49:30 Anita on Anxy Magazine 52:15 wrap-up Relevant Links: Anxy Magazine: https://anxymag.com/ Lois McMaster Bujold and the Vorkosigan saga http://www.dendarii.com/ Bodyminds Reimagined by Sami Schalk https://www.dukeupress.edu/bodyminds-reimagined Brie Code’s Tru Luv Media (tend-and-befriend games): http://www.truluvmedia.com/ Tom VanDerWerff’s piece on A Wrinkle in Time: https://www.vox.com/culture/2018/3/12/17098464/a-wrinkle-in-time-ava-duvernay-review-storm-reid-christianity Cited pieces on video game violence: By Simon Parkin: https://www.newyorker.com/tech/elements/donald-trump-takes-on-the-nonexistent-link-between-violent-video-games-and-mass-shootings By Tom Bissell: http://grantland.com/features/line-explores-reasons-why-play-shooter-games/

People Make Things
Chat w/ Brie Code (Tru Luv Media)

People Make Things

Play Episode Listen Later Aug 10, 2017 71:31


I had the great fortune to meet Brie Code while I was in Tehran, and she graciously agreed to come on the show to talk about AI, programming, managing creative people, a virtual game development lifestyle, working with huge teams (as she did on Assassins Creed at Ubisoft), and starting Tru Luv Media. A great chat, full of great information for people across the creative industries. Some especially interesting insights on "how things get made" in large game studios.  Want more info on Brie and Tru Luv Media?- @briecode on Twitter, Instagram, and Facebook. - @truluvmedia on Twitter, Instagram, and Facebook- http://www.briecode.com

Script Lock
Émilie Poissenot & Brie Code

Script Lock

Play Episode Listen Later Feb 20, 2017 76:01


We're starting 2017 off right with our guests Émilie (co-director of Burning Glass Creative, led design team on The Sims FreePlay at EA Melbourne and on Drakensang at Bigpoint Games. Was game design director at Frima Studio and taught storytelling in games at Cégep Limoilou) and Brie (previously lead programmer at Ubisoft Montreal on the Assassin's Creed franchise and Child of Light, and currently the founder of Tru Luv Media). Topics include making games with people who don't like video games, modular narratives, integrating positive psychology into game design, story emerging from systems, the storytelling challenges of being free to play, updating a game every three weeks and the challenges therein, emotional triggers that create engagement, player ownership in games, the importance of giving space to the audience, and games as a personal growth tool. Our Guests on the Internet Emilie's Twitter and Website. Brie's Twitter and Website. Stuff We Talked About Character Development and Storytelling for Games by Lee Sheldon This War of Mine iThrive Eco *Our theme music was composed by 2Mello, and our logo was created by Lily Nishita.*