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Olá Amigos e Amigas Gamers! Sejam bem-vindos a mais um podcast do Gamer Como a Gente! O Detonando Agora é a atração do GCG onde falamos sobre os jogos que estamos jogando ou que até mesmo já zeramos. Todo gamer gosta de bater um papo sobre os games do momento e este é o espaço que fazemos isso. Podem ficar tranquilos que é sem spoilers. Apertem o play e vamos lá! Conheçam os jogos comentados: Death Stranding 2 On The Beach: www.youtube.com/watch?v=05xO3-cXf68 Coffee Talk: www.youtube.com/watch?v=cbIOzoAVKTc Lost Records Bloom & Rage: www.youtube.com/watch?v=F-QJ86-u2U8 Persona 4 Golden: www.youtube.com/watch?v=jWO_Nlfgek0 Já conhecem a nossa forja de armaduras? Mande o seu email ou uma DM no instagram que a gente disponibiliza uma camiseta bem maneira para vocês! Dúvidas, sugestões, xingamentos, desafios ao mestre platinador é só chamar a gente no email: gamercomoagente@gmail.com Podem também deixar seus comentários nas postagens e não se esqueçam de acessar o nosso Instagram e Blue Sky. Arte da vitrine: Rodrigo Estevão Edição: Diego Ferreira
Send us a textIntro; Story Review; Level Notes; Ending; Current Thoughts; Episode 150 Retrospective. Our Hereos finish off discussing ever game they played between Episode 101. Star Fox 64 and Episode 150. Chrono Trigger.
🛑ALERTA SPOILERS 🎮 Rejugando Clair Obscur: Expedition 33 – Un indie francés que desafía al tiempo, al arte y a la muerte 🎨 En este especial de Rejugando, nos adentramos en uno de los juegos más fascinantes del año: Clair Obscur: Expedition 33, un RPG táctico y narrativo que mezcla lo mejor del arte clásico, la filosofía existencialista y la acción a ritmo de música orquestal inolvidable. Desde su desarrollo casi artesanal —liderado por un antiguo trabajador de Ubisoft que reclutó equipo por Reddit y SoundCloud— hasta su potente guion nacido del dolor y la inspiración familiar, todo en Expedition 33 rezuma amor por el videojuego como medio. 🖌️ Arte que cobra vida Ambientado en un mundo pictórico roto por un cataclismo, Expedition 33 nos pone al frente de una expedición condenada, enfrentada a un destino sellado por la misteriosa Peintresse. Con influencias visuales de Ghibli, Final Fantasy, Alice in Wonderland y hasta Dark Souls, el juego nos habla de la muerte, el sacrificio y la memoria… todo envuelto en una atmósfera francesa melancólica e inolvidable. 🎼 Una banda sonora legendaria Compuesta por el hasta entonces desconocido Lorien Testard —descubierto por sus piezas de guitarra en SoundCloud durante el confinamiento—, la música del juego es otro protagonista más. Más de 150 temas que pasan del rock progresivo al piano íntimo o al acordeón clásico francés, evocando desde Persona 5 hasta Joe Hisaishi de Studio Ghibli. La vocalista Alice, también amateur, fue reclutada durante la pandemia y ha terminado formando parte de un fenómeno mundial. ⚔️ Combate que premia la maestría El sistema de batalla recuerda a Devil May Cry, Slay the Spire y Final Fantasy, premiando el buen timing y la estrategia en el uso de cartas, evasión y puntos de acción. Cada personaje tiene un estilo único, desde el científico Gustave hasta Monoko —sí, un perro con rol jugable—, pasando por la protagonista Maëlle, cuya identidad es uno de los giros más potentes del juego. 📜 Narrativa que te rompe en dos Escrito por Jennifer Svedberg-Yen, quien empezó como actriz de doblaje ocasional y terminó siendo jefa narrativa, el guion está lleno de giros, simbolismo y carga emocional. Referencias a Final Fantasy X, Albert Camus, La Horde du Contrevent y una reflexión constante sobre el arte, la vida y la muerte. El juego no tiene miedo de hablar de trauma, pérdida y renuncia, y lo hace con una honestidad brutal. 🧠 Universo profundo y rejugable Con las expediciones previas que dejaron su huella, gremios artísticos, pintores divinos y personajes con nombre y trasfondo propios, el mundo de Clair Obscur está construido con una atención al detalle impresionante. Es un juego que, sin necesitar 90 horas de duración, deja una marca profunda y duradera, tanto por lo que cuenta como por cómo lo cuenta. 🖼️ Un homenaje al videojuego y al jugador Este título es una carta de amor al medio: desde sus referencias a FFVII, Bayonetta o Journey, hasta detalles como una partida de Triple Triad entre NPCs. Expedition 33 es un juego hecho por jugadores, para jugadores, y se nota en cada pincelada. Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals
In today's Daily Fix: After 5 years Netflix officially greenlit the Assassin's Creed Series Live Action Project alongside showrunners Robert Patino (Westworld, DMZ) and David Weiner (Brave New World, Halo) who said the show is going to be about Power, Greed and Vengeance. Plus, Cyberpunk 2077's latest update brings some surprise features—including support for Mac, 3 new vehicles —like the Yaiba Semimaru from the Kickdown comic book, AutoDrive and more. And Roblox just launched a licensing platform that allows Roblox creators to get licensing for their games from big IPs like Netflix, Lionsgate, and SEGA.
Sonic as a motivational speaker? Alex Kidd as a Rock Paper Scissors judge? Eggman as a college professor? Join KC as he discusses this very important SEGA topic with returning guests Graham Cookson and ScottyMo from The SEGA Spirit Show. Check out their channel for a new SEGA podcast with veteran fans of the company: https://www.youtube.com/@segaspirit4234 Follow them on BlueSky: https://bsky.app/profile/segaspirit.bsky.social Theme song of The SEGA Lounge by OSC. You can buy it at 'name your price' by going to https://opussciencecollective.bandcamp.com/album/megane-hatsune-miku-project-diva Follow The SEGA Lounge on BlueSky: https://bsky.app/profile/thesegalounge.com Find our video content on YouTube (https://youtube.com/@thesegalounge) and watch our livestreams on Twitch (https://twitch.tv/thesegalounge) Chapters: (00:00:00) Intro (00:03:59) The SEGA Spirit Show (00:22:45) What if SEGA characters had day jobs? (01:43:55) Outro
Episode 260 is packed with so many great tunes. From the start, we get a really fun track, "Balanced BGM" from the Sega arcade game Ace Attacker, which sounds bright and optimistic with a little attitude thrown in. "One's Side" from Langrisser II is a great motivational piece with a driving beat that makes excellent use of the Mega Drive's musical capabilities. That's followed
It's the end of the Light Gun miniseries and we're down to our last remaining bullets. Now it's time for each host to shoot their shot on their pick of an obscure or underrated Light Gun arcade game. Did it finally happen? Did we pick the same game?! Adam brings the cinematic rage with his choice. Jarrod channels familiar territory with a game made by familiar people from a familiar company. Rob goes rogue with a controversial game that may or may not break all the rules (we'll let you decide). The listener questions in this episode include our favorite of the light gun games, how we define toys versus action figures, and our least favorite game from our favorite arcade company. Join the Podouken Discord and ask your own questions that could be included in a future episode or tell us why we're wrong to rank your favorite Capcom beat ‘em up dead last: discord.gg/k5vf2Jz You can also like, comment, and subscribe to our YouTube channel where we post our listener question segments and additional content: https://www.youtube.com/@podoukenpodcast2716
Hello everyone, it's that special time of the year...the time of BOATFEST! This time out, join Amigo Aaron and THE BRENT LIVE from Boatfest 2025 in scenic and lovely Hurricane, WV! As usual, THE BRENT has booked the entire show LIVE, so you never know WHAT WILL HAPPEN!
Games got us to this point. This week, we've returned from the hallowed halls of what was once the location of E3 for another epic adventure at Anime Expo. We cover four days of fun, including awesome things we saw, dope items we picked up, and some absolutely incredible panels including one extremely relevant to something we always discuss on this very show. Gaming presence was bigger than ever this year, with tons of Sega and Atlus representation, Guilty Gear, Marvel Rivals, and more. Would you believe we also found some Ridge Racer stuff? Join us for a chat about all things AX in our annual special! Check out the show on BlueSky @MarkersOnTheMap.
Bonjour à toutes et tous ! Voici l'épisode #477 de Geekorama. Cette semaine, Octokom nous ouvre les portes de sa Gaming Room pour nous parler de la saga Panzer Dragoon. Une série de jeux incroyables, riches, écrites, qui ravive des souvenirs profonds à celles et ceux qui ont eu la chance de découvrir le rail shooter de Sega sur la Saturn. En parlant de Saturn, Octokom nous explique aussi pourquoi concevoir un jeu sur cette machine tient plus du miracle qu'autre chose. Addycyclette nous propose la suite de votre JDR préféré avec ce nouvel épisode de Geek'Oddyssey. Une bonne écoute.
It's the end of the Light Gun miniseries and we're down to our last remaining bullets. Now it's time for each host to shoot their shot on their pick of an obscure or underrated Light Gun arcade game. Did it finally happen? Did we pick the same game?! Adam brings the cinematic rage with his choice. Jarrod channels familiar territory with a game made by familiar people from a familiar company. Rob goes rogue with a controversial game that may or may not break all the rules (we'll let you decide). The listener questions in this episode include our favorite of the light gun games, how we define toys versus action figures, and our least favorite game from our favorite arcade company. Join the Podouken Discord and ask your own questions that could be included in a future episode or tell us why we're wrong to rank your favorite Capcom beat ‘em up dead last: discord.gg/k5vf2Jz You can also like, comment, and subscribe to our YouTube channel where we post our listener question segments and additional content: https://www.youtube.com/@podoukenpodcast2716
We start the episode off with a Summer tradition, and - in a somewhat similar vein - we talk Hot Streak from CMYK. And we get all starry-eyed for Galileo Galilei from Capstone Games, plus take a walk through Kamurochō with SEGA and Ryu Ga Gotoku Studio's Judgment. All that, and a strawberry sandwich, on Ep227. 00:00 - It's hot hot hot 10:17 - Judgment 27:11 - Hot Streak 42:24 - Galileo Galilei On this episode were Dan (@ThisDanFrost), Kris (@DigitalStrider), Peter (@XeroXeroXero) and Sam (@MrSamTurner). Our Spotify Playlist brings together lots of great thematic music inspired by the stuff we talk about. Links to where you can find us - StayingInPodcast.com Note: sometimes we'll have been sent a review copy of the thing we're talking about on the podcast. It doesn't skew how we think about that thing, and we don't receive compensation for anything we discuss, but we thought you might like to know this is the case.
Worum geht's? 1989 erscheint mit Golden Axe ein Spiel in den Arcades, das das Heroenbild der 80er in Pixel gießt: muskelbepackte Krieger, feuerspeiende Reittiere und ein diabolischer Tyrann – das alles als kompromissloses Side-Scrolling-Beat-'em-up. Segas Fantasy-Prügelei ist laut, direkt und plakativ, genießt aber bis heute einen guten Ruf. Chris und Fabian sprechen die Mechaniken, die Entstehung und ihre Lieblingscharaktere. Infos zum Spiel: Thema: Golden Axe Erscheinungstermin: 1989 Plattform: Arcade, später Master System, Mega Drive dazu diverse Portierungen Entwickler: Sega Team Shinobi Publisher: Sega Genre: Beat'em up Designer: Makoto Uchida u.a. Music: Tōru Nakabayashi Produktions-Credits: Sprecher, Redaktion: Fabian Käufer, Christian Schmidt Audioproduktion: Johannes DuBois, Christian Schmidt Titelgrafik: Paul Schmidt Intro & Outro: Nino Kerl (Ansage); Trash80.com (Musik) Unterstützende auf Patreon und Steady erhalten in Kürze noch eine Zusatzfolge mit weiteren Anekdoten, Storys und Informationen zu Golden Axe.
Remember the days of arcades filled with quarters jingling in your pocket? The satisfaction of finally beating that impossible level after dozens of tries? The Power Point Podcast crew takes you on a nostalgic journey through gaming history while exploring what's capturing their attention today.Jim reveals his ongoing obsession with Retro Mania Wrestling, a pixel-perfect throwback to arcade wrestling games that's about to release exciting DLC featuring legends like Macho Man Randy Savage. Meanwhile, Keith shares how racing games have become a competitive family affair in his household, with his daughter mysteriously dominating every time trial despite his best efforts. Scott confesses his frustration with overly complex control schemes, championing simplicity in gaming design that lets players focus on fun rather than memorizing button combinations.The conversation winds through cherished memories of classic board games—Mousetrap's elaborate Rube Goldberg contraptions, Operation's nerve-wracking buzzer (which the hosts lament isn't as shocking in modern versions), and Perfection's anxiety-inducing timer. There's a shared concern that today's digital-native children are missing out on these analog experiences, with many preferring to watch others play games on YouTube rather than engaging directly. As one host puts it: "Kids aren't using their imagination anymore."From arcade experiences to the emerging frontier of virtual reality gaming, the discussion showcases how gaming continues to evolve while still fulfilling our fundamental desire for play, competition, and escape. Whether you're a casual gamer, a dedicated enthusiast, or someone who hasn't picked up a controller in years, this episode will rekindle your appreciation for the universal joy of games.Tune in to hear about Black Sabbath's epic final concert, upcoming collaborations with other podcasts, and which childhood games still haunt the hosts decades later. What are YOU playing these days?Thanks for listening, hope you come back next weekSupport the showThank you for joining us on today's show, as always, we appreciate each and every one of you! Talk to you soon.X - @PodcastScottIG - Powers31911Tik Tok scottpowers6969 Keith Tik Tok keith.maki08
This week on The Free Cheese, ohhhh la la. Let's save the galaxy one dance move at a time, checking out Space Channel 5 on the Dreamcast. As a counter to UGA's Rez, we revel in the bright colors and tones of Space Channel 5, exploring another approach to rhythm video games.
FEEDBACK: podcast@videospielgeschichten.deWir leiten jedes Feedback direkt an die Podcasterin bzw. den Podcaster weiter!Ein Spiel ohne Gnade: Red Zone lässt uns mit dem Helikopter in feindliches Gebiet eindringen und fordert höchste Aufmerksamkeit. Wer zögert, verliert, denn im Kalten Krieg kann nur einer überleben!WEITERSAGEN: Wenn dir die Episode gefallen hat, teile sie doch gern mit deinen Freunden oder abonniere unseren Podcast. Natürlich freuen wir uns auch über Rezensionen oder Bewertungen bei Apple Podcasts oder Spotify, sowie jede Reaktion und Empfehlung von dir
It's been a while... so VGBeats snuck onto the RadioSEGA airwaves with his "Warm Up Session" mixing SEGA tunes and your VGBeats Box favourites!
Join special guest host Greyfore on this episode of The Hidden Palace covering a wide range of SEGA mobile games. Chapters: 00:00:00 - Welcome to The Hidden Palace 00:06:50 - Shadow Shoot - Zones 1-4... for Diamond Highway 00:08:56 - Shadow the Hedgehog - Final Haunt 00:12:52 - This is The Hidden Palace 1 00:16:14 - Sonic Jump [i-mode] - Green Hill Zone 00:17:19 - Sonic Runners - End of the Summer 00:21:12 - Sonic the Hedgehog CD - Quartz Quadrant 'P' Mix 00:22:37 - This is The Hidden Palace 2 00:29:27 - Streets of Rage (Bare Knuckle) Mobile - Fighting in the Street 00:31:51 - Streets of Rage 2 (Bare Knuckle II: Shitou e no Chinkonka) - Wave 131 00:35:00 - This is The Hidden Palace 3 00:43:37 - After Burner II [i-mode] - Final Take Off 00:46:30 - Sonic Jump [i-mode] - Blue Sky Zone 00:47:24 - This is The Hidden Palace 4 00:49:30 - Techno Mage - Fistbreaker 00:53:08 - This is The Hidden Palace 5 00:55:06 - Xenosaga 3 - Godsibb
We're getting multicultural on this episode as we do a deep dive on the different ways Sonic has been portrayed between Japan and the West. We all know how Sega of America started making changes right from the jump, with their Robotniks and their Mobiuses and their Hardly, Nebraskas...OK, maybe not so much that last one. But the 30+ years that followed have seen a strange back-and-forth of each side borrowing from one another and slowly reintegrating Sonic into one cohesive vision...unless you're an annoying person on social media, in which case the two portrayals couldn't be further from one another, even to this day. Are Japanese and western Sonic really so separate? Did any of the changes end up being to the franchise's benefit in the long run? Or are they forever destined to be two different worlds? Not like the "two worlds" thing that briefly described the setting, but like, as in...you know what, just listen to the episode, you'll get what we mean. (0:00:00) Intro/Main topic: Japanese Sonic vs. Western Sonic (0:08:45) Sonic Origins (Not That One) (0:41:58) Media Adaptations (1:01:25) The End of an Era (1:39:50) The Western Revolution (1:56:05) An "Aligned" Continuity (2:21:29) Final thoughts (2:40:41) Outro Amie Waters on Linktree Windii on YouTube
The Dragon of Dojima returns to once again...eat a lot of Smile Burger? We resume our Yakuza discussion by tackling the remake of the second story in Kazuma Kiryu's epic tale. Join us as we discuss more big twists, mismatched villains, disappointing combat, and a whole lot of patronage at everyone's favorite Japanese burger joint.Email us at: dcellmedia@gmail.com
Tonight's topics: - Ghost of Yotei State of Play impressions - The Last of Us II: Chronological experience - Halo Studios hit by layoffs too - Nintendo wants shorter development times - FBI takes down Nintendo piracy site - Capcom cancels Monster Hunter Wilds lecture - Sega wants to revive old Sega spirit Thanks as always to Shawn Daley for our intro and outro music. Follow him on Soundcloud: https://soundcloud.com/shawndaley Where to find Throwdown Show: Website: https://audioboom.com/channels/5030659 Twitch: https://www.twitch.tv/throwdownshow Twitter: https://twitter.com/ThrowdownShow YouTube: https://www.youtube.com/throwdownshow Discord: https://discord.gg/fdBXWHT Twitter list: https://twitter.com/i/lists/1027719155800317953
With renewed relevance thanks to the Switch 2 re-release, Viper finally takes a long overdue look at Puyo Puyo Tetris 2 and all that resides in it and 2S. TRACKLISTING: 00:00:00 Puyo Puyo Tetris 2 - TECHNOTRIS ver PT2 00:02:13 Puyo Puyo Tetris 2 - Skill Battle Let's Go! 00:03:59 Puyo Puyo Tetris 2 - Puyo Puyo Tetris 2 Menu 00:06:09 Puyo Puyo Tetris 2 - Puyo Puyo Tetris 2 Dialogue ~ Let's Go for the Next One ~ 00:07:27 Let's Get into the Mix! 00:15:10 Code Breakers - Round 1 00:17:05 Puyo Puyo Tetris 2 - Lesson Start 00:19:14 Puyo Puyo Tetris 2 - PARTY! PARTY! 00:21:10 Puyo Puyo Tetris 2 - Online Menu PT2 00:22:38 Welcome to your RadioSEGA LiVE Weekend! 00:38:08 Code Breakers - Round 2 00:39:13 Puyo Puyo Tetris 2 - Puyo Puyo Tetris 2 Boss Dialogue ~ You're On! ~ 00:41:32 Puyo Puyo Tetris 2 - Let's Move on! 00:42:38 Puyo Puyo Tetris 2 - Let's Character Select! 00:44:52 Changing the Tune to Your Friday Night! 01:10:48 Code Breakers - Round 3 01:11:29 Puyo Puyo Tetris 2 - VS MODE HEAT UP! 01:14:02 Puyo Puyo Tetris 2 - Puyo Puyo Tetris 2 Dialogue ~ Feeling Threatened ~ 01:15:28 Puyo Puyo Tetris 2 - BIGBANG FEVER 2! 01:17:13 Requester Monarchy 01:20:15 Jet Set Radio (Jet Grind Radio) - Sneakman [Requester Monarchy #3] 01:24:08 Sonic Mania - Hydro City Zone Act 2 [Requester Monarchy #2] 01:26:11 Puyo Puyo Tetris - Korobushka Puyo Puyo Tetris Version [Requester Monarchy #1] 01:27:56 Code Breakers - Results 01:31:58 Puyo Puyo Tetris 2 - How About a Friendly Game? 01:34:22 Puyo Puyo Tetris 2 - Righteous Existence 01:36:38 Puyo Puyo Tetris 2 - All the power is here now ... 01:39:27 Puyo Puyo Tetris 2 - Battle Against a Strong Opponent 01:41:23 Thanks for Listening! 01:44:39 Puyo Puyo Tetris 2 - Puyo Puyo TETRIS2 STAFF CREDITS
Olá Amigos e Amigas Gamers! Sejam bem-vindos ao décimo ano do GCG News. Este é um podcast onde lemos as cartinhas dos nossos amigos ouvintes; listamos os principais lançamentos do mês; falamos das ofertas dos jogos de graça nos serviços da Sony e Microsoft e por fim; comentamos as principais notícias do mês, com direito aos drops da Kate e do Estevox! Apertem logo o play e vamos lá! Já conhecem a nossa forja de armaduras? Mande o seu email ou uma DM no instagram que a gente disponibiliza uma camiseta bem maneira para vocês! Dúvidas, sugestões, xingamentos, desafios ao mestre platinador é só chamar a gente no email: gamercomoagente@gmail.com Podem também deixar seus comentários nas postagens e não se esqueçam de acessar o nosso Instagram e Blue Sky. Arte da vitrine: Rodrigo Estevão Edição: Rodrigo Estevão
Step into the world of Shenmue with Stuart from Shenmusings as we learn more about his blog exploring the legacy, lore, and lasting impact of this iconic SEGA series. Visit Shenmusings at https://shenmusings.wordpress.com Follow Stuart on X: https://x.com/shenmusings | BlueSky: https://bsky.app/profile/shenmusings.bsky.social Theme song of The SEGA Lounge by OSC. You can buy it at 'name your price' by going to https://opussciencecollective.bandcamp.com/album/megane-hatsune-miku-project-diva Follow The SEGA Lounge on BlueSky: https://bsky.app/profile/thesegalounge.com Find our video content on YouTube (https://youtube.com/@thesegalounge) and watch our livestreams on Twitch (https://twitch.tv/thesegalounge) Chapters: (00:00:00) Intro (00:02:03) Interview with Stuart - Part 1 (00:56:23) The SEGA Lounge Challenge (01:22:13) Interview with Stuart - Part 2 (01:42:24) Outro
Are you on social media? Of course you are. So follow us! Twitter: @MemberTheGameInstagram: @MemberTheGameTwitch.tv/MemberTheGameYoutube.com/RememberTheGameFacebook.com/RememberTheGamePodcastTikTok.com/@MemberTheGameAnd if you want access to hundreds of bonus (ad-free) podcasts, along with multiple new shows EVERY WEEK, consider showing us some love over at Patreon. Subscriptions start at just $3/month, and 5% of our patreon income every month will be donated to our 24 hour Extra-Life charity stream at the end of the year!Patreon.com/RememberTheGameI've been a card-carrying member of the 'Mario Fan Boy' club for over 30 years now, and I know most of his games like the back of my hand. But Super Mario 3D Land is one that slips through my memory cracks a lot, and dare I say, for a Mario game I think it's actually a little underrated...It doesn't really do anything new or special, but it's a rock-solid 3D platformer, it brings back classic tunes and power-ups from previous Mario games, and while I think it's a little bit of a tech demo for the 3DS's 3D features, the fact remains that it's got that same level of polish most of my favourite plumber's games have.Pending RTG Hall of Famer Mark McCue is my guest this week, and while he has a stronger attachment to 3D Land than I do, I think I actually like it a little more than he does. At the end of the day it's me and Mark talking about a Mario game and sprinkling in some comedy stories. After 340 episodes of this show, you know what you're getting.And before we save the Princess, I put together another edition of the Infamous Intro!This week, someone asks if Xbox is the new Sega?? Where do I stand on Undertale?? And what SNES games would I recommend for a 7 year old?Plus we play another round of 'Play One, Remake One, Erase One', too! This one features 3 handheld Mario platformers: Super Mario Land 2: 6 Golden Coins, Mario 64 DS, and New Super Mario Bros. 2. See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Al and Codey take another look at Len's Island, now that it has released 1.0 Timings 00:00:00: Theme Tune 00:00:30: Intro 00:01:26: What Have We Been Up To 00:11:16: Game News 00:35:00: New Games 00:39:17: Len’s Island 01:30:57: Outro Links Harvest Moon Cozy Bundle Delay Desktop Cat Cafe 2.0.0 Fields of Mistria 3rd Update Paleo Pines “Players Choice” Kickstarter Dave the Diver 2nd Anniversary Info Usagi Shima “Tanabata Star Festival” Update Bee Simulator: The Hive Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello, farmers, and welcome to another episode of the harvest season. (0:00:33) Al: My name is Al. (0:00:34) Codey: And my name is Cody. (0:00:37) Al: And we are here today to talk about Cottagecore Games. (0:00:40) Codey: Oh, woo, ow, ow, ow. (0:00:44) Codey: I love it. I love it so much. (0:00:47) Al: I tolerate it. (0:00:49) Al: We are here today. (0:00:51) Al: We’re going to talk about Len’s Island, the second harvest of Len’s Island, (0:00:53) Codey: mm-hmm mm-hmm mm-hmm like three years ago yeah yeah much has changed (0:00:55) Al: because you did do an episode. (0:00:57) Al: You and Bev did an episode. (0:01:00) Al: When was that? (0:01:01) Al: I did have that up here, and then I lost it. (0:01:04) Al: Yeah, we think it was 2022. (0:01:06) Al: Yeah, yeah, there we go. (0:01:07) Al: Oh, April 2022, so more than three years ago. (0:01:12) Al: Wild. (0:01:15) Al: Well, I’ll be looking forward to hearing about what has changed. (0:01:20) Al: So, yeah, we’re going to talk about Len’s Island. (0:01:22) Al: Before that, obviously, we have news. (0:01:25) Al: But first of all, Cody, what have you been up to? (0:01:28) Codey: I have been obviously playing Lens Island the last couple days. (0:01:33) Codey: I have been, Pokemon Go has been having its like anniversary thing right now and you, (0:01:40) Codey: there is a chance to get shiny party hat worm bowl, which is my white whale. (0:01:46) Codey: I have a master ball ready to go for that little guy. (0:01:51) Codey: And so I’m trying to find one after we record this podcast, I will be going on a walk for (0:01:57) Codey: as long as I need to. (0:01:58) Codey: Um, no, I don’t care about that. (0:02:00) Al: Have you been trying to get a shiny gimme go? (0:02:04) Codey: I really just want the shiny, shiny party hat worm bowl. (0:02:07) Codey: And then I will probably just uninstall the game. (0:02:09) Al: Shiny purple. (0:02:11) Codey: Shiny party, purple party, purple. (0:02:13) Al: Party purple. (0:02:16) Al: Apparently, I’m really struggling with the word party in front of it. (0:02:17) Codey: Um, (0:02:19) Al: That’s really hard to say. (0:02:21) Al: Party purple. (0:02:22) Codey: Permable. (0:02:23) Al: Permple. (0:02:23) Codey: Uh, so I’ve been doing that. (0:02:25) Codey: I’m still playing honeygrove. (0:02:27) Codey: I just got the (0:02:28) Al: Has that, is that changing at all? (0:02:29) Codey: It’s just continuing. It’s just being the same game. There’s quests. There’s like parts of it that are unlocked. The one thing that I really friggin hate is there’s this ladybug lady who comes and goes. Her name is Abigail and she comes during the weekends and she leaves. It is. (0:02:30) Al: Or is it just continuing? (0:02:32) Al: Okay. (0:02:49) Codey: It is exponentially difficult to get her top tier reward and the things that she wants are things. (0:02:58) Codey: Nine times out of ten, it’s like plants that she brings that you can only plant when she’s there and if you have planted say you have 20 in your inventory and then she leaves, but the next time she comes you’re back to zero, which I think if they rolled the inventories over, I’d be so I’d participate more because I would feel like I have like a head start to the next time. (0:03:27) Codey: but they (0:03:28) Codey: don’t do that and so I’ve just kind of given up and whenever she arrives they (0:03:34) Codey: like make a big deal about how she showed up and then they cut they send (0:03:39) Codey: you to her screen and I’m like just let me click X like just let me be like okay (0:03:44) Codey: cool she’s here goodbye like I don’t want but every single time it cuts you (0:03:49) Codey: over to her screen and she says stuff and I’m just like leave me alone but I’m (0:03:54) Codey: still like unlocking parts of the map it’s just I don’t do a ton on it I just (0:03:58) Codey: every day for word mm-hmm (0:04:00) Al: Fair enough. I was going, I was going to say, it’s like, oh, I can’t believe you’re just (0:04:04) Al: playing the same game over and over for years. And then, and then, and then I realized we (0:04:07) Codey: hit me (0:04:10) Al: just talked about the ninth anniversary of Pokemon Go. Yeah. Yeah. See, I see I wouldn’t, (0:04:12) Codey: that and I will literally play minecraft forever for yeah (0:04:18) Al: but like Pokemon Go is like the thing that I continue forever. And it’s like, yeah, sure. (0:04:23) Al: I’ll play like party games regularly and I’ll do like, I will obviously play. (0:04:30) Al: Uh, other Pokemon games, but like, I’ll play them for until the new one comes out and then (0:04:35) Al: I’ll probably never touch them again, et cetera, et cetera. So it’s like, yeah, but no, I can’t (0:04:36) Codey: Um, so the other, yeah, the other things I’ve been still doing work, uh, probably (0:04:41) Al: really judge. (0:04:47) Codey: won’t be defending in September, but I’ll be defending in December instead. (0:04:51) Codey: Um, which is not a huge deal. (0:04:53) Codey: Uh, no, I’ll get it. (0:04:55) Codey: I would, my degree will get conferred in the spring, which I (0:04:58) Codey: kind of don’t really care anyways. (0:05:00) Al: » Just a formality. (0:05:01) Codey: Um, yeah, it’s a formality and like for jobs. (0:05:06) Codey: Um, people get accepted to jobs that require PhDs before they’ve even (0:05:12) Codey: defended, um, cause it’s a pretty, like, once you get to this point, you really (0:05:17) Codey: have to mess something up big time. (0:05:20) Codey: Like I would literally have to like stop putting any effort in and just give my (0:05:24) Codey: dissertation in this format it’s in now for them to be like, you’re not done. (0:05:29) Al: Yeah, yeah, yeah. You’ve gotten to that point, it’s like you have to really muck things up too. (0:05:30) Codey: Um, (0:05:34) Codey: Yeah. So, so I’m not really that worried about. (0:05:36) Codey: It. I have technicians right now, which is nuts because I, for this whole time I’ve been (0:05:42) Codey: solo or working with volunteers and the volunteers just helped me in the field. (0:05:47) Codey: I’ve been doing all the specimens by myself, but I have three henchmen right now. It is crazy. I (0:05:54) Codey: went from none to three in like a month. Um, a couple of them will be leaving at the end of July. (0:06:01) Codey: So this month is like a lot of me being working with them and making sure that they’re on the (0:06:07) Codey: and that we’re getting all the stuff that needs to be done done, which is really nice. Um, and (0:06:13) Codey: they’re all super great. We have a good little cohort. I’m also going to beetle school in a week (0:06:18) Codey: and a half. So like fly school, it’s same, same, but it’s Beatles and it’s Arizona, (0:06:25) Codey: which I’m not excited for that part, but I think it’ll be fine. I, I literally think I just won’t (0:06:32) Codey: go outside, except for at night, which it’s supposed (0:06:36) Codey: to be a lot colder at night in the desert area areas. (0:06:40) Codey: The big thing that’s in my life right now (0:06:42) Codey: is that I am fostering a stray cat. (0:06:46) Codey: So I will post a picture of him. (0:06:47) Codey: He’s gone through a couple name changes. (0:06:50) Codey: Initially, he was Calvin, and now he is Zuko. (0:06:57) Codey: And I got him because one of my friends (0:07:02) Codey: called me one night, like a week and a half ago, (0:07:04) Codey: and was like, we’ve caught a cat. (0:07:07) Codey: And I’m like, do you have head injuries? (0:07:11) Codey: Do you have a cat carrier slash– (0:07:13) Codey: do you know someone who could take care of this cat (0:07:15) Codey: until we can get it looked at? (0:07:17) Codey: And I came, we tried to get that cat. (0:07:19) Codey: They had caught it in a tote. (0:07:21) Codey: But then when we tried to move it from a tote to the cat (0:07:23) Codey: carrier, it escaped. (0:07:25) Codey: I went back later that day, I ended up finding this boy. (0:07:28) Codey: And he is just so chill, and just trots right up in purrs (0:07:32) Codey: and meows, and he just wanted food. (0:07:34) Codey: So I snagged him. (0:07:37) Codey: It says, “Zuko-Ime.” (0:07:39) Al: Ah, I see. (0:07:42) Al: I get that reference now, I wouldn’t have six months ago, but I get it now. (0:07:44) Codey: Yeah. (0:07:45) Codey: Oh, yeah, yeah. (0:07:47) Codey: So he’s Zuko after, at the end. (0:07:51) Codey: He’s calm. (0:07:52) Codey: He’s found his inner peace. (0:07:54) Codey: He’s just so chill. (0:07:54) Codey: He doesn’t– in the month and– not month and a half– week (0:07:58) Codey: and a half that I’ve had him, he hasn’t hissed. (0:08:00) Codey: He hasn’t raised a claw at all. (0:08:04) Codey: He and Stella get along really well. (0:08:07) Codey: Sometimes Stella will come at him pretty fast, (0:08:09) Codey: and he’s just raised a paw, but that’s it. (0:08:12) Codey: He doesn’t claw her. (0:08:14) Codey: He doesn’t hiss at her. (0:08:15) Codey: He’s just like, give me space. (0:08:16) Codey: And then she walks away. (0:08:19) Codey: And we were going to try and go find the other one. (0:08:22) Codey: We ended up finding it, and it’s a hoarding situation. (0:08:28) Codey: All of these cats are part of a hoarding situation. (0:08:30) Codey: There’s 20 cats that are part of it. (0:08:34) Codey: And so I’ve called the Humane Society and the Humane. (0:08:36) Codey: and they said that any time they’ve brought a cat that is injured or has something wrong with it to her and been like, “Hey, is this your cat?” (0:08:44) Codey: Even if they know it’s her cat, she’ll still say, “That’s not my cat.” (0:08:46) Codey: So they were like, “Don’t worry about it. Just keep trying to find him a good home.” (0:08:52) Codey: So she also doesn’t believe in spaying and neutering. (0:08:56) Codey: So it’s just a never-ending cycle. (0:08:58) Codey: She’s also living with her cat. (0:09:02) Codey: So it’s just a never-ending cycle. (0:09:08) Codey: So it’s kind of a big ol’ big thing. (0:09:10) Codey: But saving this baby. (0:09:14) Codey: And he’s a good boy. He’s very chill. (0:09:18) Codey: And that’s really the biggest stuff that I’ve been up to. (0:09:20) Codey: What about you, Al? What have you been up to? (0:09:24) Al: Well, I have been playing Lens Island, obviously, we’ll talk more about that later. (0:09:32) Al: What else have I been up to as I pause the game and scroll back to my list of things? (0:09:34) Codey: Pause the game. (0:09:40) Codey: Al, you’re not pausing the game. (0:09:42) Al: Of course I’m pausing the game. (0:09:43) Al: Oh, you mean I’m not playing the game, I got you. (0:09:44) Codey: Yeah, you’re not playing. (0:09:46) Codey: You’re not playing the game while you’re… (0:09:46) Al: No, of course not, Mario Kart World, yes. (0:09:48) Codey: No. (0:09:52) Al: I unlocked mirror mode, I don’t think I’ve done that in the last episode. (0:09:55) Al: Who knows, it’s been so long since I recorded that a whole week. (0:09:56) Codey: Mm-hmm, mm-hmm. (0:10:00) Al: And I started doing the mirror mode Grumpries and I don’t think I’m going to finish doing them. (0:10:09) Al: I think getting three stars in all of them in 150 is probably enough for me. I’m happy with that. (0:10:15) Al: So we’ll see. Maybe I’ll do more later. I don’t know, but I’ve got what we got left a week and a (0:10:22) Al: and a half until Donkey Kong. (0:10:25) Al: Which is the next game to look forward to. (0:10:30) Al: And I mean, you know, the usual Pokemon here and there. (0:10:33) Al: I got Shiny Patchourichu yesterday. (0:10:36) Al: And Pokemon Go, as usual. (0:10:39) Al: I got my Shiny Game of Go, even though you’re not looking for it. (0:10:41) Al: I was looking for it. (0:10:42) Codey: Nope. Yep. (0:10:42) Al: I got two Shiny Game of Go, one normal and one costume. (0:10:47) Al: It’s not a costume, though. (0:10:48) Al: It’s a pretend costume. (0:10:48) Codey: Yep. (0:10:52) Al: Yeah, I think that’s about it. (0:10:54) Al: Kids are on holiday from school now, so it’s all madness. (0:10:58) Codey: - Mm-hmm. (0:10:59) Al: And we’ll be going to the Isle of Man in a few weeks. (0:11:04) Al: So just trying to see how life is something like near sanity for a while. (0:11:04) Codey: Oh, woo. (0:11:10) Codey: - Mm-hmm, yeah, cool, mm-hmm. (0:11:12) Al: We’ll see. (0:11:14) Al: But yeah, I think that’s it. (0:11:16) Al: Let’s talk about some news. (0:11:19) Al: First up, we have the Harvest Moon Cozy Bundle, which is such a (0:11:24) Al: stupid name for this, but this is the Lost Valley in Skytree Village ports to Nintendo Switch. (0:11:33) Al: They have delayed it. (0:11:35) Al: It was meant to be coming out on the 3rd of July. (0:11:38) Al: It is now coming out on the 31st of July. (0:11:41) Al: There you go. (0:11:42) Codey: That’s the tweet. That’s it. (0:11:43) Al: That’s it. (0:11:44) Al: That’s it. (0:11:45) Al: Who knows what? (0:11:46) Al: It’s probably some weird thing to do with the physical version or something. (0:11:49) Al: That’s not a “we found a bug and we need to fix it.” (0:11:52) Al: That’s not long enough. (0:11:54) Al: So yeah, who knows what the problem is? (0:11:57) Al: But I guess we’ll find out. (0:12:00) Al: Next, we have Desktop Cat Cafe. (0:12:04) Al: No, goodness sake. (0:12:06) Al: Desktop Cat Cafe. (0:12:08) Al: I’ve released their 2.0 version. (0:12:12) Al: That is out now. (0:12:15) Al: They have apparently a patience meter for customers. (0:12:17) Al: I find this funny because who’s going to Cat Cafe for fast food, right? (0:12:23) Al: you’re going to a cat cafe for. (0:12:24) Codey: Yeah. Yeah. So I think well, so it’s it is a it’s a cafe that is cats, like your customers are cats. (0:12:33) Al: Oh, I misunderstood that. (0:12:34) Codey: Yeah, yeah, so this is this game is the rusty island rust. Yeah, a rusty is like, (0:12:37) Al: So it is. (0:12:40) Al: Yes, it’s a rust is like, yeah, yeah, yeah, I knew that much. (0:12:43) Al: I knew that much. (0:12:44) Al: I just forgotten that it was a cafe the cats go to. (0:12:46) Codey: yeah, so they’re, they’re all cats. And it’s very cute. I just thought it was funny, (0:12:51) Codey: because I’m sure that, like, the patient- (0:12:54) Codey: -meter or something you can toggle on and off. (0:12:56) Codey: I’m sure that you could have it be like, um, (0:12:58) Codey: you could have it be, like, slow-mode or something like that in the- (0:13:02) Codey: in the bottom, but you basically can, like, (0:13:04) Codey: make these little cafes across the bottom of your screen, (0:13:06) Codey: and now they’ve added this patient- (0:13:10) Codey: -meter, so it’s kind of like- (0:13:12) Codey: Did you ever play dining- Diner Dash? (0:13:14) Codey: Or anything like that? (0:13:14) Al: No, I did not. (0:13:16) Codey: Okay, so it’s like the- (0:13:18) Codey: It’s like those types of games where you have (0:13:20) Codey: orders that are up. I think Overcooked does this, (0:13:24) Codey: like, orders are there, and then they start getting, like, (0:13:26) Codey: more and more red, and they start shaking (0:13:28) Codey: when, like, the person is grumpy, (0:13:30) Codey: and they might just leave. (0:13:32) Codey: Um, and so it’s- (0:13:34) Codey: It’s an incentive to try and make sure (0:13:36) Codey: that you are prioritizing orders (0:13:38) Codey: in the order that they were received, (0:13:42) Codey: and then also, um, (0:13:44) Codey: that you make sure that each place (0:13:48) Codey: probably has all of the same- (0:13:50) Codey: all of the things that they want, (0:13:52) Codey: and might have (0:13:54) Codey: your worker cat, like, upgraded to be max speed or max efficiency or whatever. (0:13:59) Codey: And they also have different traits for your customers now. So it’s like there’s the patient (0:14:09) Codey: modifier. So it’s a decor item that impacts the nearby customers. So there’s something that you (0:14:15) Codey: can put down that makes your customers more patient. I think it’d be funny if that was like a TV. (0:14:21) Codey: If you put down like a TV and then they’re- (0:14:24) Codey: like oh I’m fine waiting because I have a TV to watch. (0:14:28) Codey: So they sit down and then they’re willing to wait longer. (0:14:32) Codey: There’s one that increases their- speeds up their decision time. (0:14:36) Codey: So because they’ll sit there and they’ll be like hmm what do I want? (0:14:38) Codey: And so there’s one that makes them decide faster. (0:14:42) Codey: And then there’s something that boosts how much they’ll spend. (0:14:46) Codey: So you will end up getting a higher revenue from per customer. (0:14:54) Codey: Things like that to also improve it. (0:14:56) Codey: I also think that it’s nice that they changed the order distribution. (0:15:02) Codey: So it sounds- I haven’t played this but from what it says to me what this sounds like is they had different cafes or different workstations or cafe stations. (0:15:14) Codey: And some cats might just- like all the cats might just go to one cafe. (0:15:20) Codey: So you have one cat that’s working one of the cafe stations. (0:15:24) Codey: Who’s just like absolutely overloaded and then another one is really not that busy. (0:15:32) Codey: Because it was randomized but it sounds like they’re now assigning those orders based on workload. (0:15:38) Codey: So if like one station is really really busy cats will be like I don’t want to go there and they’ll go to a different one and that kind of like spreads out the demand. (0:15:50) Al: Mm-hmm (0:15:54) Codey: You can also name your cats, name your cafe, different things like that. (0:15:58) Codey: You can upgrade your stations. The cats will walk faster on paths. (0:16:04) Codey: So if you draw paths they will speed up on those and you can shift click and copy something from one place to another. (0:16:18) Codey: This is a really cute game. I do know that Jordan. (0:16:24) Codey: Jordan is from Morris Games, the dev of Rusty’s retirement. (0:16:30) Codey: They have been like repping this game and saying that this game is really cute and that they recommend this game. (0:16:38) Codey: So I’m tempted, especially because I’m about to have to be writing a lot for my dissertation, but I also feel like this is just going to be a distraction. (0:16:48) Codey: Also, now that I’m looking at it, it’s Windows only, so it doesn’t matter, but… (0:16:52) Al: Mm hmm. (0:16:54) Codey: Very cute. It’s fine. (0:16:55) Al: Sad. (0:16:59) Al: Yeah, interesting. (0:17:02) Al: Good, they got a nice new update out. (0:17:06) Codey: Mm-hmm. (0:17:06) Al: Speaking of updates, next we have fields of mystery. (0:17:10) Codey: Fields of mystery. (0:17:14) Al: Their third major update is coming out on the 21st of July. (0:17:19) Al: They apparently have new large and extra-large chests. (0:17:22) Al: I’m very happy about it, because chests are never big enough for me. (0:17:26) Al: I hate chests being so small. (0:17:29) Al: Cough, lens, island, cough. (0:17:30) Codey: Yeah. (0:17:31) Al: Give me bigger chests. (0:17:33) Al: Presumably, there’s lots of other stuff. (0:17:35) Al: I can’t remember whether we talked about the third update or not, because, (0:17:40) Al: oh yes, it’s bringing (0:17:43) Al: eight heart events as well, dating a bunch of stuff. (0:17:48) Al: new mains, new mains monsters. (0:17:52) Al: The town cap has been raised by five levels, a bunch of stuff. (0:17:58) Al: I’m still not going to play the game again until 1.0, but good to see they’re just continuing. (0:18:03) Al: I think that’s the third update this year. (0:18:05) Codey: Yeah, it’s the third major update this year (0:18:08) Codey: It’s coming on July 21st (0:18:11) Codey: so they’re gonna have that like we said bigger storage another thing that some fans in the comment section that we’re really happy about is (0:18:17) Codey: The auto deposit feature. So being able if you have (0:18:18) Al: Ah yes. (0:18:22) Codey: like your (0:18:24) Codey: Chest open and your inventory open you can automatically like move things between them (0:18:30) Codey: just like by clicking a button so that if you already have stacks of stuff and you’re (0:18:35) Codey: inventory it’ll just automatically shuffle everything out of your out of from yeah i (0:18:40) Al: Yeah, I enjoy that feature. (0:18:42) Codey: really like that feature as well i’m very happy that they added that um so and I know the fans (0:18:48) Codey: are as well so good on them (0:18:51) Al: Next, we have Paleopines. (0:18:54) Al: They have launched a Kickstarter for their player’s choice expansion to Paleopines. (0:19:01) Codey: - Mm-hmm. (0:19:03) Al: It’s already hit his goal, so that’s good. (0:19:06) Al: There’s 24 days left. (0:19:08) Al: This, I don’t actually look at it, but it looks like Cody did, so talk about it. (0:19:11) Codey: Okay, yeah, I did. (0:19:13) Codey: I will talk about it. (0:19:15) Codey: So basically, they have gotten a lot of feedback (0:19:17) Codey: from the players. (0:19:19) Codey: And so they decided to accommodate a lot of those, (0:19:24) Codey: that feedback in a DLC and an expansion (0:19:27) Codey: that is part of this Kickstarter. (0:19:31) Codey: Kickstarter gives them money to work on the updates. (0:19:35) Codey: They did mention though, (0:19:36) Codey: that once the expansions are out, (0:19:40) Codey: if you’ve already bought the game, (0:19:41) Codey: it’s just gonna automatically be updated. (0:19:44) Codey: So even if you didn’t kickstart, it sounds like, (0:19:47) Codey: as long as you have the game, (0:19:49) Codey: you will reap the benefits of all of this stuff. (0:19:55) Codey: So, beautiful game, adorable game. (0:19:59) Codey: there’s been a lot of feedback. (0:20:01) Codey: And so they have a couple of different funding goals. (0:20:03) Codey: So they’ve hit the 75k pounds. (0:20:07) Codey: Let me figure it out. (0:20:09) Codey: Yeah. (0:20:10) Codey: So they hit that, but we’re still on our way (0:20:15) Codey: to the second stretch goal, which is for automated poop (0:20:21) Codey: clearing. (0:20:22) Codey: So the big questions that community members wanted (0:20:26) Codey: were that they wanted a spinosaurus in the game, (0:20:29) Codey: and they wanted more dreaming. (0:20:32) Codey: So that has been hit period, end of story, with their Kickstarter. (0:20:36) Codey: And so that will, they have slated that to be done in the autumn of this year, (0:20:41) Codey: which is almost now, honestly. (0:20:46) Codey: So that they’re expecting that to be done in the next few months. (0:20:51) Codey: The next thing, the next goal is for the better way to scoop poop. (0:20:55) Codey: I guess people said that it was something that couldn’t be automated. (0:20:59) Codey: It was something that was really frustrating. (0:21:01) Codey: They have made it so there are certain dinosaurs that you can (0:21:06) Codey: assign to be composting dinosaurs. (0:21:09) Codey: And they will go and pick the poop up for you and go and put it in the compost bin. (0:21:14) Codey: Super cool. (0:21:16) Codey: Another thing about the second stretch goal, which is a quality of life update, (0:21:21) Codey: is to be able to track the different colors of the dinosaurs in your journal. (0:21:27) Codey: I know that this game has a lot of different colors, (0:21:30) Codey: color variance of specific. (0:21:31) Codey: Dinosaurs, um, and you kind of had to just like know whether or not you (0:21:36) Codey: already had a color variant. (0:21:38) Codey: And so they’ve added that to the journal. (0:21:41) Codey: So you can now see like, Oh, I already have this color. (0:21:44) Codey: I need this other color. (0:21:46) Codey: Um, you can see that very clearly in your journal now, or will be able to see that (0:21:50) Codey: in winter 2025, if they reach that stretch goal. (0:21:53) Codey: Um, so that would require another 80,000 pounds past, um, the goal. (0:22:00) Codey: And then… (0:22:02) Codey: The last one that they have gotten a request for is a swamp exploration. (0:22:06) Codey: So there’s a swamp area. People really want to go into the swamp, I guess. (0:22:10) Codey: We all want to be ogres. (0:22:12) Codey: And so they have slotted that. It’s another Kickstarter stretch goal. (0:22:17) Codey: And if it is achieved, they expect to have that done in spring 2026. (0:22:22) Al: One thing I don’t like about this stretch goals thing. (0:22:26) Al: They’ve written it out as plus 40,000 pounds and plus 40,000 pounds. (0:22:30) Codey: » Yeah. (0:22:32) Al: You’re like, but what does that mean? (0:22:34) Al: What is the total amount there? (0:22:35) Al: Right? Because you’re not you’re not looking and it’s like it’s fine when you (0:22:38) Al: get to the first one because you’re like, oh, it’s just 75 plus 40. (0:22:41) Al: But then you go to the next one, it’s like, OK, well, it’s just 75 plus 40 plus 40. (0:22:45) Al: And then you go to the last one, you’re like plus 190,000 pounds, (0:22:48) Al: which, by the way, is more than the rest of them put together. (0:22:50) Codey: or yeah. No. Yep. Yeah, I agree. But that’s the goal posts and the timelines and everything. (0:22:51) Al: But you’re just like, OK, so what number is the half? (0:22:53) Al: 75 plus 40 plus 40 plus 190. (0:22:58) Al: I’m not doing all that maths. (0:23:00) Al: Just show us what number it is. Come on. (0:23:10) Codey: The Kickstarter itself, you can get rewards that will be in-game and in real life. So (0:23:17) Codey: things like you’ll get your name in the credits. (0:23:20) Codey: They might send you pins, they might send you a plush, just depending on which (0:23:24) Codey: Kickstarter level you choose. Another thing they said is to add a new color variant, (0:23:30) Codey: which I think is super cool. But then also like what if I chose a color variant and everyone hated (0:23:38) Codey: it and people just like pooped all over it and I was like oh I actually spent a lot of money (0:23:43) Codey: to choose. But yeah and again all of the updates that will go to the game for free so (0:23:51) Codey: if you’re right now I guess if you really want that poop thing help them achieve that part of the goal. (0:23:58) Al: I love to scoop poop. (0:23:59) Codey: But yeah that’s interesting. It’s also interesting to me how they’re like (0:24:06) Codey: it’ll be it’ll be free for you and I’m like okay but like it’s really not free. (0:24:12) Codey: People do have to pay quite a lot of money to get this. (0:24:18) Al: Well, so, but is it free? (0:24:20) Al: Like, is this just to raise money to do it and the actual update will be free for anyone? (0:24:24) Codey: - Yeah, so that’s what it is. (0:24:30) Codey: I don’t know, some of this stuff, (0:24:30) Codey: like some of the other stuff that they want, (0:24:32) Codey: like for the quality of life update (0:24:35) Codey: is to be able to reject quests or delete quests (0:24:40) Codey: because your quest log will just get overrun, I guess, (0:24:43) Codey: and people just wanted the ability to delete quests. (0:24:45) Codey: And so that will be a part of the quality of life update (0:24:48) Codey: that they want to release winter 2025. (0:24:51) Codey: So that is 80,000. (0:24:55) Codey: So that’d be 150,000, 155,000 pounds to needs to be what they hit. (0:25:00) Codey: I think they’re at a 90 something right now. (0:25:02) Codey: So, but that’s still is like a lot to even just have like this very simple thing. (0:25:08) Codey: It seems, I mean, it seems simple. (0:25:10) Codey: I think that part really is fairly simple. (0:25:14) Codey: They did and they did a good job in their video that they have of explaining why some of these things are not as simple as they seem like adding a Spinosaurus isn’t as simple as it seems. (0:25:24) Codey: Because of the optimization that has to happen as behind the scenes of adding in Spinosaurus. (0:25:32) Codey: So I get that, but for certain things like give them the option to delete. (0:25:38) Codey: I feel like I feel like you could do that. (0:25:40) Codey: I don’t know, especially if that’s something that like, I don’t know. (0:25:46) Codey: I don’t know. (0:25:48) Codey: I don’t know. (0:25:48) Codey: What if they don’t? (0:25:50) Codey: What if they don’t hit that? (0:25:50) Codey: Like, what if they don’t hit that goal? (0:25:52) Codey: Are they just not going to do these things then? (0:25:54) Codey: But I also get that they’re independent, like they need to get paid to be able to do these things. (0:26:02) Al: So I guess that the problem is, because they’ve struggled with money for quite a while. We’ve (0:26:09) Al: talked about that previously. We’re having issues with publishers and stuff like that anyway, (0:26:15) Al: whatever. So obviously, they need to make enough money to be able to keep going and be able to do (0:26:20) Al: what they want to do. And I guess the thing is that saying, “Oh, if we hit our main funding goal, (0:26:25) Al: we’ll give you these quality of life updates. It’s not going to excite people.” So you go, “Well, (0:26:29) Al: if we hit this funding goal we’ll give (0:26:32) Al: you Spinosaurus that sounds much more exciting. Which means that if you don’t put the main (0:26:40) Al: funding goal as enough to cover everything you want then you won’t be able to include (0:26:46) Al: the quality of life updates without more money. But then yeah it does feel a little bit like (0:26:52) Al: not great. It’s like yeah we’re waiting until we’ve got even more (0:26:58) Al: till we give you some quality of life updates, which yeah, doesn’t feel- (0:27:02) Al: great, but it’s a difficult one. (0:27:05) Codey: Mm-hmm, yep (0:27:07) Al: Anyway, they’ve had their funding goal, so that’s good. They’re going to get the Spinosaurus out, (0:27:12) Al: and probably we’ll hit the next one. Whether they’ll hit the one after that or not is a (0:27:18) Al: different question. I suspect they probably won’t hit the Swamp goal. That’s quite a lot more, (0:27:20) Codey: Yeah. (0:27:23) Al: but if you really want that, go help them out. You can get a lot of rewards for that as well. (0:27:32) Al: Go get your plushies, and design your bright pink Spinosaurus or whatever. (0:27:38) Codey: Sorry, I’m looking at the next thing already and getting confused. (0:27:41) Al: All right, Dive the Diver! (0:27:46) Al: A couple of bits of news here. It’s the second anniversary of the Diver, which wow, that’s (0:27:52) Al: crazy. A couple of things around the DLCs. First of all, the Godzilla DLC is back, (0:27:59) Codey: Uh-huh, uh-huh, uh-huh, uh-huh. (0:28:00) Al: so you can go get it if you didn’t get it (0:28:02) Al: before that one is a free one go get it now you just have to own the game if (0:28:06) Al: you own the game you can you can add the DLC you don’t have to play it or (0:28:09) Al: anything like that yet the itchy bands holiday has also been extended when you (0:28:17) Al: can get it until the end of 2026 (0:28:20) Codey: Mm-hmm. So this is one that so Ichiban Kasuga is the character. This is what I was just looking at (0:28:28) Codey: He’s a kid he’s the character in a game a yakuza game (0:28:32) Codey: and (0:28:34) Codey: That that game franchise is owned by Sega (0:28:39) Codey: Toshi hero Nagoshi and Sega and so because people have been commenting (0:28:44) Codey: They and they mentioned this in their video that people have been commenting about how like this limited availability thing (0:28:50) Codey: and how it seems kind of like it’s meant to stir up FOMO because (0:28:55) Codey: they only release some of the DLCs for a limited amount of time and (0:28:59) Codey: So it like makes you have to buy it during that time and the developer of David Iver said that is not the intention (0:29:07) Codey: the intention (0:29:09) Codey: For Sega is to they said the limited availability quote (0:29:14) Codey: That kind of approach is sometimes requested by large the large IP holders to help protect the value (0:29:20) Codey: Of their IP (0:29:22) Codey: so it’s the Sega people basically trying to (0:29:28) Codey: Protect the value of the IP of this character (0:29:32) Al: Is capitalism speak? (0:29:32) Codey: Which to me like is just not (0:29:35) Codey: It’s capitalism speak, but it’s also like I didn’t even know this game existed until it became a David Iver thing (0:29:42) Al: I feel like that’s a “you” thing. (0:29:45) Codey: Okay, but like I just feel like it is (0:29:47) Al: Yakuza is a pretty big game franchise. (0:29:50) Codey: Mmm, but like if you had it available all the time (0:29:57) Codey: There could be some people who play it and then they’re like, I actually like this this Ichiban character (0:30:03) Codey: what’s he from and then they go play yakuza and (0:30:07) Codey: if you (0:30:09) Codey: limit the available the availability of (0:30:13) Codey: That IP just kind of weird. I don’t know. I don’t like it. Anyway (0:30:18) Al: I mean, I just, I think the term “intellectual property” is a stupid term anyway, and we (0:30:19) Codey: There (0:30:20) Codey: Yeah. (0:30:25) Al: don’t need to get into copyright discussions, because we don’t need an anti-capitalism rant (0:30:30) Codey: We’ve already had one per month, but everything ever created ever is original. (0:30:30) Al: this podcast, even though people are probably looking for one. (0:30:35) Al: You can’t have intellectual property, it doesn’t make it, it’s just thoughts and ideas. (0:30:39) Al: Shut up! (0:30:41) Al: Yeah, well, there is that too. (0:30:48) Al: Just hate the term so much, “intellectual property”, it’s just because something doesn’t (0:30:49) Codey: Yeah, no. (0:30:52) Al: exist and therefore, so we got to create another term to mean something. (0:30:58) Al: First of all, just call it copyright, right? (0:31:00) Al: Just be upfront about it. (0:31:02) Al: What you’re saying is, we get to choose, therefore we’re choosing, it’s our copyright, the law (0:31:06) Al: gives us the right to choose, therefore we’re going to, that’s it. (0:31:10) Al: You don’t have to be like “oh, to help protect the value of IP”, IP has a value, right? (0:31:12) Codey: Yeah. Yep. Yep. Yay. Uh, yeah. So they are re-releasing it because there were people (0:31:16) Al: nonsense like. (0:31:18) Al: I think, oops, I did rant. (0:31:27) Codey: who were worried. They missed it the first time. Uh, this, both of them. I’m talking (0:31:29) Al: That’s the Godzilla one. No, the In the Jungle hasn’t been unavailable. (0:31:35) Codey: about Ichiban’s holiday. Oh, okay. (0:31:37) Al: Sorry, yeah, Ichiban’s Holiday, sorry. It has not been unavailable. It was new, (0:31:42) Codey: And they’re just making it go. Okay, cool. But they’re going to make sure that it has (0:31:44) Al: and they’ve given it a longer timeline. It only came out in April. (0:31:50) Codey: regular discounts going forward, um, to make sure that, yeah. The steam, steam summer sale ends. (0:31:54) Al: 50% off just now, until the 10th of July, which is the day after this episode. (0:31:59) Al: So, if you want to go buy it, go do it now. (0:32:02) Codey: Yeah. And the game itself is currently, is 40% off for the steam summer sale as well. (0:32:06) Al: Nice. A good game. Go buy it. (0:32:07) Codey: So hit that up. The last thing that they mentioned in this is the, in the jungle update. (0:32:12) Codey: So this is a update DLC, whatever, um, that allows like you go to land and there’s a lake (0:32:22) Codey: and it’ll, it, it adds the ability to catch freshwater fish. Um, and the, the update here (0:32:29) Codey: is that it’s probably delayed until spring 2026 because they want to make sure that they, uh, (0:32:35) Codey: make it the best it can be. Yeah. Nope. That’s pretty much it. (0:32:36) Al: I think I’m done with Dave the Diver. (0:32:40) Al: I don’t feel the pool to go back and play it. (0:32:43) Codey: What would be the pull? What would get you? (0:32:45) Al: I don’t know if there is something like I enjoyed when I was playing it, (0:32:49) Al: but I just it takes a lot to go back to a game. (0:32:54) Al: And I don’t think I feel that pool. (0:32:57) Codey: - Mm-hmm. (0:32:57) Al: It’s like Isheban’s Holiday. (0:33:00) Al: Yeah. (0:33:02) Al: OK, the in the jungle, it’s just more of the same. (0:33:06) Al: I enjoyed that, but. (0:33:08) Al: You know, I didn’t even I didn’t even play a huge amount of the Dredge DLC. (0:33:12) Al: I played the whole the Godzilla one, and that was good fun. (0:33:15) Al: That was very different. (0:33:17) Al: The Dredge one was different, but not in a way that felt I wanted to do it. (0:33:23) Al: And then, yeah, Isheban’s Holiday. (0:33:25) Al: I don’t really care. (0:33:28) Al: And the in the jungle is like, OK, fine. (0:33:31) Al: It’s just a different place that you’re fishing. (0:33:34) Codey: Yeah and new fish a new fish but it’s fine (0:33:34) Al: I’m not massively (0:33:36) Al: interested. (0:33:37) Al: Yeah. (0:33:38) Al: Yeah, but that’s the thing, okay, yay, morph- I didn’t even finish catching all the fish (0:33:44) Al: that were in the game, right? (0:33:45) Codey: Yeah (0:33:47) Al: You can’t make me have FOMO for when I hadn’t already completed something in the first place. (0:33:51) Codey: I agree. That’s where I’m at with any Zelda. I not love Zelda and also Pokemon IP right now (0:33:58) Codey: They’re like all the new game and I’m like man. I didn’t I don’t even remember playing (0:34:04) Codey: Scarlet and Violet, so it’s whatever (0:34:04) Al: All right, finally, Usagi Shima new update, the Tanabata Star Festival update. It’s more (0:34:08) Codey: Last update, yep (0:34:18) Codey: So yeah (0:34:19) Al: of the same. You got it. You like it. Go get your Tanabata bamboo. (0:34:24) Codey: Yep, so there’s a some new decorations with Tana Bada back bamboo (0:34:29) Codey: Your bunnies have are carrying little heartfelt wishes that they’re (0:34:34) Codey: putting on on the Bamboo as their their wishes for the year or their wishes for (0:34:40) Codey: the the coming time and they’re so cute it’s free update you just do it in the (0:34:47) Codey: App Store Google Play Store if you already have the game so I am NOT (0:34:52) Codey: intrigued enough to do this so that’s that’s the updates (0:34:54) Al: Mm hmm. That’s the updates. We also have a new game, and that is B simulator. Oh, is (0:35:01) Codey: Mm-hmm (0:35:04) Codey: The hive I think be simulator has been out for a while this is like (0:35:08) Al: this an update or a new game? (0:35:10) Codey: Yeah, so I think the hive is (0:35:14) Codey: Something a little different. It’s like a twist on the game, but it’s whatever man (0:35:21) Al: You know, you’re not interested. (0:35:24) Codey: No, I’m sick and tired of honey bee stuff man like (0:35:30) Al: » That’s the issue, fair. (0:35:34) Codey: This is not (0:35:35) Codey: Indicative of anywhere else in the world, but the United States (0:35:39) Codey: Has held up honey bees as like the poster child of pollinator conservation and the honey bee itself is not native to (0:35:49) Codey: North America it was brought over because people wanted honey (0:35:54) Codey: And now it is used because it is act it is an incredibly effective pollinator for certain plants (0:35:59) Codey: And the only reason it’s really effective is because we’ve decimated all of the houses. (0:36:04) Codey: We don’t have a habitat for local pollinators and native pollinators, so they don’t live near our farms anymore because we just do this monoculture and we spray all these pesticides. (0:36:14) Codey: So the natives aren’t there anymore, they can’t do the pollinating anymore, so we have to bring in these honeybees. (0:36:20) Codey: But honeybees are the equivalent of a chicken. (0:36:24) Codey: It’s like if we held up a chicken and said, “Let’s save the endangered birds.” (0:36:34) Codey: That is not… Yes, I agree with what you’re saying, but that is not an endangered… That’s not even a native bird. (0:36:44) Codey: No. So in the United States, it’s really frustrating. I want to see more stuff about native bees, which is one of the reasons I super loved, Apico and Elle, adding in native bees. (0:37:00) Codey: He also I mean like that game is more (0:37:04) Codey: It could have been in the like well first of all it’s a fantasy game (0:37:06) Codey: But it could have been in nor in not in North America (0:37:09) Codey: So the bees are there are social bees that live in hives that are native to (0:37:17) Codey: Where like Europe and Asia and stuff like that, so that’s fine. It’s it’s fine. It’s fine (0:37:23) Codey: I’ll get off my soapbox, but be simulator the hive is (0:37:27) Codey: Quote the epic adventure of a tiny bee in a vast world collect pollen race through jet streams (0:37:34) Codey: And protect your hive from wasps now even bigger with the hive expansion (0:37:40) Codey: Gather resources build and customize your very own beehive (0:37:45) Codey: so this looks like (0:37:47) Codey: You can build your hive in a bunch of different places (0:37:51) Codey: Also gotta say the hive that the pictures were obscene not accurate. They wouldn’t do they wouldn’t leave this much space, but okay (0:38:01) Codey: It’s just (0:38:04) Codey: It’s fine people will enjoy playing it. I I don’t want to poop poo on people’s people’s fun too much (0:38:10) Codey: I’m down for bug games (0:38:12) Al: Could be worse (0:38:13) Codey: Could be worse (0:38:15) Al: As with many things could be worse (0:38:17) Codey: But it’s coming out on the 4th of August and there is not a price currently oh, yep (0:38:22) Al: Ah, well there you go go look at it if you’re interested in it (0:38:30) Al: Cody will not be playing it presumably (0:38:33) Codey: No, I will not though if people are interested in I can’t even say this I can never mind redacted (0:38:40) Codey: I was gonna say if people are interested in learning how honeybee biology happens, but I don’t even know if it’s gonna be accurate (0:38:46) Codey: I’m gonna have to play it. I (0:38:48) Al: Oh, okay. (0:38:50) Codey: Mean I’m not I would have to play it to be able to tell whether or not it’s accurate but (0:38:54) Al: I thought you were saying I have to play it. (0:38:56) Codey: No, I (0:38:58) Codey: cannot (0:38:59) Codey: Put my thumbs up on this so okay (0:39:02) Al: Fair enough. (0:39:03) Codey: So that’s all the news (0:39:06) Al: Woo! (0:39:07) Codey: What is the deluxe? Wait a minute (0:39:10) Al: Oh, the deluxe edition of “Be Simulated the Hive”. (0:39:12) Codey: Lens island. No lens island. We’re jumping right into it (0:39:14) Al: Oh, interesting. (0:39:17) Al: All right, okay. Well, let’s start this then. So, (0:39:21) Al: this is the second harvest of Lens Island. We had an episode three years ago, three years ago. Goodness me. (0:39:28) Codey: It’s been a hot minute. (0:39:30) Al: But three years ago and that was like (0:39:32) Al: two years after the start of the pandemic, that is where we are just now. (0:39:36) Al: That’s how much time is changing. (0:39:38) Al: And like the podcast was three years old at that point. (0:39:38) Codey: Mm hmm. As each day passes, we get closer to 2050 than we are to 2000. (0:39:45) Al: And closer to death. (0:39:49) Al: Sorry. (0:39:51) Codey: so (0:39:52) Al: So anyway, (0:39:55) Al: dumpty dum, we are going to talk about this because I so right. (0:40:01) Al: Okay, grr! (0:40:02) Al: Probably should have listened to the other, the old episode, to check what (0:40:05) Al: was actually covered in that three years ago, but we’ll see how this goes. (0:40:10) Codey: Yeah I can tell you. I did not but I just remember. So all that really existed in the first episode (0:40:11) Al: I hadn’t played the game at that point. Oh yeah, did you really listen to it? (0:40:17) Al: Oh, fair enough. (0:40:23) Codey: that we played and recorded, all that was really there was a base bare bones island. There was (0:40:30) Codey: nothing on the first island that you come to. There was no people. So you just showed up, (0:40:40) Codey: a house. I don’t even think there was a tutorial in the way that there is now. And so you built a (0:40:47) Codey: house. You could go into the mines. The mines and the dungeon were one in the same. So there or at (0:40:56) Codey: least I had not encountered anything that was explicitly different. So now they are very (0:41:02) Codey: different. There are multiple dungeons. And the mines themselves. (0:41:11) Codey: The mines were about as difficult as they are now. If not, I think they might have been a little bit (0:41:18) Codey: more difficult because it was really hard. Both. I mean, because before it was the mines and the (0:41:18) Al: Do you mean the dungeon? (0:41:24) Codey: dungeon. So it was like all in one. But yeah, you just kind of get, you know, there’s a spawning (0:41:31) Codey: point for the baddies. They come out, they overwhelm you super fast. I think maybe there (0:41:38) Codey: there was, I guess there still is a cool down for consuming. (0:41:40) Codey: Things, um, though now consuming things doesn’t just fill your health. (0:41:47) Codey: It’s just kind of like Minecraft where it fills your fullness. (0:41:51) Codey: And when you’re full, full, then your health auto-regenerates. (0:41:53) Al: Depends which one it is. So the cooked meat from the deer, it heals you. (0:41:56) Codey: Yeah. (0:41:59) Codey: Yeah. (0:41:59) Codey: There weren’t deer last time. (0:42:02) Codey: Um, it was pretty basic. (0:42:04) Codey: And then there was one, uh, addition to the Island that you. (0:42:10) Codey: Could I think unlock. (0:42:13) Codey: And then you went to another area and it was like a pirates Bay area. (0:42:16) Al: Mm, OK. (0:42:17) Codey: And there were people there. (0:42:19) Codey: And so you could sell and trade things and play pirate games and stuff like there. (0:42:27) Codey: Um, but nothing was on the main Island that you were on. (0:42:32) Codey: Um, I also don’t think there was really like the story. (0:42:35) Codey: So when you play the game now, it has more of the story. (0:42:38) Codey: It was really just the bare bones. (0:42:41) Codey: There was farming, um, and there was crafting and stuff, but they have, they (0:42:45) Codey: fleshed it out so much more and I’m, it’s really gratifying to see where the game (0:42:50) Codey: has gone, um, and yeah, I think that’s where I’ll pause the, my, my two (0:42:57) Codey: cents about the second harvest. (0:42:58) Al: to start with. OK, cool. Yeah, OK, so I guess to give people a quick overview, just in case (0:43:06) Al: you haven’t listened to the original episode or you’ve forgotten or whatever, it’s a survival (0:43:12) Al: game. You are a character, you come to an island and you have to survive, you have to (0:43:20) Al: build a house, you have to do all these things. And then there’s obviously, as Cody mentioned, (0:43:25) Al: There’s a story to that. (0:43:28) Al: Yeah, is that enough of a quick overview of what the game is in and of itself? (0:43:34) Codey: Yes, yeah, so it’s like a survival game, but there are these creatures that you learn in the beginning intro part are used to be people, but they were corrupted by this. (0:43:50) Codey: What do they call it a light stone or something? It’s like a, but it’s a resource and they got corrupted by it and now they’re these monster things, which changes my morality a little bit. (0:44:04) Codey: I’m like, Oh, no, like, what if later on down the line there’s you find like a cure and then you’ve killed thousands of these things. (0:44:14) Al: If you don’t kill them, they’ll kill you. (0:44:16) Codey: You’re right. They will. They kind of look I really love the art for them as well. There’s they get kind of Demi Gorgon esque like from. (0:44:26) Al: I did notice that one was very much like the demagogue and from Stranger Things. (0:44:28) Codey: Mm-hmm, stranger things, yeah. (0:44:34) Codey: Um, and it is multiplayer. (0:44:35) Codey: So you can play with one to eight players, which is super nice. (0:44:39) Codey: Um, able to play with your friends. (0:44:41) Codey: Um, and there’s a skill tree and there’s a map. (0:44:46) Codey: I don’t know. (0:44:46) Codey: It’s, it, it’s, it has a lot of potential. (0:44:50) Codey: Like it’s a super open world. (0:44:52) Codey: You can really build it how you want it. (0:44:56) Al: Yeah, okay, so let’s before we get into the game proper. I want to do my complaining section because (0:45:02) Codey: - Yeah, I will second some of your complaints. (0:45:04) Al: So let me get my list and let me pause the game and get back to my list (0:45:08) Codey: - Yeah, stop playing the game while you’re… (0:45:09) Al: so controller support in this game is (0:45:12) Al: Absolutely dreadful. It is just so bad (0:45:15) Al: So when I first opened it when the when the when it first entered early access over three years ago (0:45:20) Al: It had no controller support and so basically just didn’t work on the steam deck at all. Okay, fine. Sure (0:45:26) Al: Whatever. It’s early access. I think that you should have controller support from the start, but whatever fine. I’ll come back later (0:45:31) Al: I came back later and control support does exist, but it is very bare bones and very terrible (0:45:39) Al: When I loaded up the game on my steam deck (0:45:42) Al: You can’t start a game with the controller (0:45:45) Al: There’s like certain buttons that you can’t even highlight using the controller and select (0:45:48) Codey: » Yeah. (0:45:51) Al: Um, and then even when you’re in the game, there’s other things like that. (0:45:54) Al: Like you can’t. (0:45:56) Al: Sleep in that you can’t click the sleep button on a bed without (0:46:00) Al: using the touchscreen stuff like that. (0:46:03) Al: Like really basic stuff that you need to do. (0:46:05) Al: Like, I don’t think a single person, uh, who was on the team, uh, tested this (0:46:11) Al: from like, actually tested controller support. (0:46:14) Al: I think they, they built in some controller support and they went, yeah, (0:46:19) Al: that’s good enough. (0:46:19) Al: That’ll stop people complaining. (0:46:21) Al: Spoiler alert, it won’t. (0:46:23) Al: Um, I honestly think it’s (0:46:26) Al: absolutely dreadful. Like, I think that if you only play games on the Steam Deck, (0:46:31) Al: or if you only play games with the controller, do not buy this game. That’s it. I cannot (0:46:38) Al: legitimately say that anybody who does that can play the game. Like, just don’t do it. (0:46:45) Al: I tried so hard, and I maybe got through like two hours on the Steam Deck before I just broke down (0:46:52) Al: and load it up on my computer and it’s (0:46:56) Al: so much better. It’s playable now. I cannot overstate, that’s the word I’m looking for, (0:46:58) Codey: Yeah. (0:47:02) Codey: Overstate. (0:47:05) Al: I cannot overstate just how bad the controller support is. It’s embarrassing how bad it is. (0:47:12) Codey: I am right there with you so I played a little bit last night. I was playing last night and I (0:47:18) Codey: was just playing on my Mac with my trackpad and I was like this is not fun because there’s sometimes (0:47:22) Al: Mm. Yeah, oh, scrolling on the trackpad. (0:47:27) Codey: you have to double click sometimes you have to scroll like so I was just really struggling with (0:47:31) Codey: that yeah yeah it was really not f
In this episode we're looking back at the history of Flagship—a unique studio founded by Final Fight/Street Fighter II creator Yoshiki Okamoto. Flagship received startup funding from Nintendo, Sega, and Capcom, and its game credits include everything from the Resident Evil series to Zelda and Kirby titles. We're also very intrigued by Okamoto's YouTube channel, but translating that will have to wait for another day...Kirby Conversations is part of the Sound Stone Podcast Network, a collective of independent podcasters covering video game history. We are a founding show alongside Pixels and Polygons and Flashback 64, and we encourage you to check out those shows as well!Questions or comments about the show? Let us know at mail@kirbyconversations.com, and we may read your letter on a future episode of the show. Our opening music is by Megan Kelz (https://diamondthorns.bandcamp.com) and arranged by Duncan "PixelTea" Smith (https://duncansmith.carrd.co/). And thank you to Gooey Fame for being the main editor on this episode.Join us online:Kirby ConversationsBluesky: @kirbyconversations.bsky.socialIG: @kirbyconversationsSound StoneBluesky: @soundstone.networkBridgetBluesky: @kabulaqueen.bsky.socialSean DouglassBluesky: @seandouglass.bsky.socialKy "Captain Dangerous" ParkerIG: @captaindangerousGigiCarrd link Hosted on Acast. See acast.com/privacy for more information.
Pour ce premier mini-épisode des grandes vacances 2025, partez à la (re)découverte de ce classique de l'artiste martiniquaise engagée Majesty.Son histoire vous intrigue ? L'épisode complet sur "Jah m'a donné un don" est disponible à l'écoute, dans la Saison 1 d'Une Chanson en Histoire !Une Chanson En Histoire est LE podcast de Tann présenté par Valérie-Ann EDMOND-MARIETTE retraçant l'histoire de la musique antillaise et ultramarine.Que ce soit du Zouk, du Ragga, du Konpa, de la Biguine, du Sega, du Merengue, de la Dancehall, du Boléro, du Rap, de la Créole Pop, de la Kadans ou de la Trap tout y passe ! Le podcast Une Chanson En Histoire par Valérie-Ann EDMOND-MARIETTE aka Valy est LE podcast musique Antilles, Guyane, Réunion, Guadeloupe, Martinique, Saint-Martin.Il traite de la musique antillaise, de la musique guyanaise, de la musique réunionnaise, de la musique martiniquaise, de la musique guadeloupéenne.Abonnez-vous pour soutenir la production de Tann ! C'est un montant libre ! https://liberapay.com/tannaudioSource BiblioInterview Majesty par Valérie-Ann EDMOND-MARIETTE, 2023Distribué par Audiomeans. Visitez audiomeans.fr/politique-de-confidentialite pour plus d'informations.
✩ Audio Version ✩ ► https://superderekrpgs.com/hitpoint/ SOCIAL LINKS --------------------------------------------------- ✩ Derek ✩ ►Twitch: https://www.twitch.tv/SuperDerekRPGs►Bluesky: https://bsky.app/profile/superderekrpgs.com ►Youtube: https://www.youtube.com/@SuperDerek ►Discord: https://discord.me/superderek✩ Baku ✩ ►Twitch: https://www.twitch.tv/BakusanOG►Bluesky: https://bsky.app/profile/bakusanog.bsky.social ►Youtube: https://www.youtube.com/WeebSauce ►Discord: https://discord.me/ABC UPCOMING RELEASES --------------------------------------------------- ►PATAPON 1+2 REPLAYhttps://www.youtube.com/watch?v=1Fq_AalxmD0 GAME ANNOUNCEMENTS --------------------------------------------------- ►Atelier Resleriana: The Red Alchemist & the White Guardianhttps://www.youtube.com/watch?v=NdI_7oGdftg ►Little Nightmares IIIhttps://www.youtube.com/watch?v=v4e0_c1etSk ►Project Code Mhttps://www.youtube.com/watch?v=UHj4ms0mOeE ►Schrodinger's Callhttps://www.youtube.com/watch?v=FsCQq00bDFs ►Full Metal School Girlhttps://www.youtube.com/watch?v=-IVtzcKl89k ►Cats Awayhttps://www.youtube.com/watch?v=HGCIfckPzew ►Dear me, I was…https://www.youtube.com/watch?v=GKNlsV2z2bY ►Blood Messagehttps://www.youtube.com/watch?v=FAdXbf-gYyQ TIMESTAMPS---------------------------------------------------0:00:00 Welcome Back to Hit Point!0:01:11 Intro0:02:08 Baku how are you doing?0:03:29 Derek how are you doing? Updates & DLC Round-Up0:11:38 WitchSpring R Free DLC0:17:01 Chained Echoes DLC Ashes of Elrant - 07.August.20250:21:56 Rift of the Necrodancer DLCUpcoming Releases This Week 0:24:40 Patapon 1+2 Replay New Game Announced:0:28:11 Atelier Resleriana: The Red Alchemist & the White Guardian - 26.September.20250:36:10 Little Nightmares III - 10.October.20250:38:35 Project Code M0:46:06 Schrodinger's Call - 20260:49:39 FULL METAL SCHOOLGIRL - 23.October.20250:53:20 Cats Away - 10.July.20250:55:47 Der me, I was... - 20251:02:28 Blood Message Industry News:1:09:00 Alzara: Radiant Echoes canceled1:34:58 Bamco Showcase was on 02.July.20251:41:19 SEGA mistakenly reveals sales numbers1:46:08 Silent Hill Remake1:50:43 BitSummit the 13th1:55:54 Persona 5 Live ConcertResponding to Super Chats & Outro 1:59:55 Super Chat 1: Happy Sunday! I recently watched an old episode from years ago...2:00:37 Super Chat 2: Baku what is your personal game of the year so far? 2:05:37 Outro
SSX Tricky is still just as good today as it was in 2001. It's still one of the best snoboarding games ever, and it's also a reminder of what gaming used to be at its best... And reminded us of when EA was actually kind of... good? RIP EA Sports BIG! Special Guest Host: The Gamersician Follow Retro Blast on Bluesky! Support on Patreon and get involved with the show!
The Sega Saturn turns 30 years old in the UK, and to celebrate, James and Dan are joined by gaming For Ages to talk about the Sega scene in the wake of the Saturn's arrival and it's first year.
It's the Zenspath Entertainment Network Podcast Episode 178! Join Jeremy, Stephen, Rachel, & Chase as we talk about the massive layoff massacre that happened at Xbox, Helldivers 2 coming to Xbox Series X/S, SEGA & other developers admit that they thought the Switch would fail originally, Nitnendo announces a price increase in Canada for the Switch1 hardware, games, accessories, & Nintendo Online Membership, but not Switch 2, developers Build a Rocket Boy believe Mindseye failed because of marketing sabotage, The Speedrun, & more! Our "Big Question" for this week is "With the DRASTIC changes that the big 3 have taken between the previous & current generations of consoles in regards to exclusives, hardware, & more, where do we each feel gaming will go after the Switch 2, PS6, & Xbox Next generation with regards to hardware, exclusives, uniqueness, & more moving forward?" Check out the video version of the podcast over at www.youtube.com/zenspathcom, share it with friends, give us a thumbs up, & leave us a review if you enjoy the show to help us grow! Website - https://www.zenspath.com Podcast Website - https://www.zenspath.com/podcast Join our Discord - https://discord.com/invite/jsB8GURSvT ( bit.ly/zenspathdiscord ) Apple Podcasts - https://apple.co/3scFDqv Spotify - https://open.spotify.com/show/2nFegSJNWR0na1BAv6AOSD Libsyn - https://zenspath.libsyn.com/2024/02 Amazon Music - https://music.amazon.com/podcasts/08ab7658-e7f2-43f9-b0de-5a12c8ff24a6/zenspath-entertainment-network Join us on Discord at bit.ly/zenspathdiscord (https://discord.com/invite/jsB8GURSvT) Where to find us: https://www.zenspath.com/podcast for the latest episodes, shorts, & more all in one place! Jeremy - Bluesky - https://bsky.app/profile/zenspath.com Instagram - https://www.instagram.com/zenspathcom/ Threads - https://www.threads.net/@zenspathcom Hive - @zenspath Discord - @zenspath Twitch - https://twitch.tv/zenspath YouTube - https://youtube.com/zenspathcom Stephen - Bluesky - https://bsky.app/profile/n1ntendo.bsky.social Hive - @swantendo Discord - @n1ntendo. (don't forget the "." at the end!) Rachel - Twitter - https://twitter.com/Out_Racheous Threads - https://www.threads.net/@out_racheous Instagram - https://www.instagram.com/out_racheous/ Bluesky - https://bsky.app/profile/outracheous.bsky.social Twitch - https://www.twitch.tv/outracheous Chase - X - https://twitter.com/LegioXGaming Chris - He's around... #podcast #zenspathentertainmentnetwork #zenspath
Number 983The weather is heating up but the Nintendo news is even hotter! We've got more on the fiery relationship between Nintendo and Amazon, news on the Donkey Kong Bananza dev team, SEGA's praise for the Big N and plenty more. We also dive deep into movie and anime talk, and there's plenty to both rant and rave about!
On this episode of SEGA Talk, we’re diving headfirst into the Dreamcast’s iconic “It’s Thinking” marketing campaign! We’ll explore its development, massive multimedia push, and those unforgettable, often cryptic ads. Did it revolutionize console marketing or just leave us scratching our heads? All this, and more, on SEGA Talk! [iTunes – Stitcher – YouTube – Download] Support us on Patreon! Get … Continued
Welcome back to Nintendo Therapy, the weekly hangout where we unpack the latest Nintendo news, dive into retro gems, and celebrate all things Nintendo. This week, your host Kevin is joined by Harrison to absorb some powers and reflect on the 128-bit era in honor of episode 128!
Olá Amigos e Amigas Gamers! Sejam bem-vindos a mais um podcast do Gamer Como a Gente! Neste episódio vamos chegar as vias de fato nas maiores tretas gamers do século! Apertem o play e vamos lá! Este episódio foi transmitido ao vivo no Youtube! Não percam as lives que acontecem toda última segunda-feira de cada mês. http://www.youtube.com/watch?v=aPeAWGl9aAM Já conhecem a nossa forja de armaduras? Mande o seu email ou uma DM no instagram que a gente disponibiliza uma camiseta bem maneira para vocês! Dúvidas, sugestões, xingamentos, desafios ao mestre platinador é só chamar a gente no email: gamercomoagente@gmail.com Podem também deixar seus comentários nas postagens e não se esqueçam de acessar o nosso Instagram e Blue Sky. Arte da vitrine: Rodrigo Estevão Edição: Diego Ferreira
Essa semana, desenvolvemos a síndrome da entrega em Death Stranding 2 e confrontamos nossa nostalgia com Raidou Remastered. Comentamos ainda as tímidas novidades do Capcom Spotlight, polêmicas com IA em The Alters, o novo filme de Street Fighter e o ódio da Nintendo aos jogadores de Mario Kart World. 00:07:44: Capcom Spotlight 26/06 00:19:17: Anunciaram o elenco do novo filme de Street Fighter 00:26:16: Update de Mario Kart World incomoda jogadores 00:32:22: Novidades de Sonic Racing Crossworlds 00:38:45: Sega não tem interesse em fazer um remake de Sonic Adventure 00:43:21: Mais demissões na Microsoft 00:46:00: Desenvolvedores de The Alters usaram IA generativa no jogo? 01:01:28: Jogos do Intellivision Amico serão lançados em outras plataformas 01:11:47: Sony Aumentou o preço de jogos do Playstation no Brasil 01:14:45: Death Stranding 2: On the Beach 02:00:36: Perguntas dos ouvintes 02:18:59: Finalmentes: Raidou Remastered: The Mystery of the Soulless Army 02:32:46: Finalmentes: Últimas atualizações de Elden Ring Nightreign 02:34:45: Finalmentes: A batalha das platinas continua Contribua | Twitter | YouTube | Twitch | Contato
It's the last featured episode of the Light Gun series! The portal to carnage opens again as we dig up arguably Sega's best light gun series - and arguably the best game in the series - with The House of the Dead 2. When will G-nome Theory be touring next? How did the AM1 team's demand for more time to work on the sequel lead to a hardware upgrade? Will you suffer like G did with some of the rabbit holes we go down in this episode? Do you remember where you were on 9/9/99? Want to know about arcade cabinet hygiene and our first arcade game memories? Tune in! Want to ask something yourself? Join the Podouken Discord and post your own questions that could be included in a future episode: discord.gg/k5vf2Jz You can also like, comment, and subscribe to our YouTube channel where we post our listener question segments and additional content (like our third favorite cheese): https://www.youtube.com/@podoukenpodcast2716
ARG Presents is BACK this week for an interesting discussion on RACING GAMES WITHOUT VEHICLES! Join Amigo Aaron and THE BRENT for some laughs as we discuss games that fit the bill, and then submit our own as we tackle Iggy's Reckin' Balls on the N64 and Running Wild on the original PlayStation!
Após lançamentos que ficaram abaixo do esperado, temos uma nova rodada de demissões, desta vez afetando a Dontnod e a Build a Rocket Boy. No assunto de vendas, tivemos acesso a números de cópias vendidas pela Sega, após a empresa acidentalmente compartilhar tais cifras em seu site. Além de comentários de executivos sobre a PS Plus atual, destacamos algumas das coisas que apareceram na Capcom Spotlight.Participantes:Guilherme JacobsHeitor De PaolaAssuntos abordados:06:00 - Dontnod sofre nova rodada de demissões11:00 - Build A Rocket Boy confirma demissões após fracasso de Mindseye16:00 - Xbox deve sofrer demissões nos próximos dias28:00 - Sega acidentalmente compartilha números de vendas de seus jogos43:00 - PlayStation não deve mudar sua estratégia atual da PS Plus53:00 - Um pouco do Capcom Spotlight1:06:00 - Rápidas e curtasVenha fazer parte do Discord do Overloadr! Hosted on Acast. See acast.com/privacy for more information.
Is your PlayStation 5 about to break? Probably not, but speculation is increasingly circulating suggesting that the old run of PS5s -- pre-Slim and pre-Pro -- may start running into a 'liquid metal' problem that's causing issues for some players. What does this all mean, from where does this speculation stem, and what (if anything) can be done about it? We discuss in detail. Plus: Death Stranding 2 is out, and thus it's time for us to gush! Then: The other news of the week, including Hellblade II's PS5 release date, rumors of RPG progression systems in Intergalactic: The Heretic Prophet, PlayStation Plus turns 15, SEGA accidentally leaks a ton of sales data, and more. Finally: Listener inquiries. What's the best 'one-hit wonder' game? With PlayStation: The Concert coming Stateside, do we have any interest in attending? Which studio's three-game run is most impressive, quality-wise? Will you, too, find a Sacred Symbols shirt in your local Goodwill or Salvation Army? Please keep in mind that our timestamps are approximate, and will often be slightly off due to dynamic ad placement. 0:00:00 - Intro0:29:19 - This week's situation0:34:22 - Nintendo 690:43:33 - Colin's power washing0:59:42 - Nitpick from last week1:01:04 - Are PS5s failing due to liquid metal?1:15:16 - Hellblade 2 releases August 12th1:20:25 - Intergalactic will have RPG elements1:27:27 - Midnight Murder Club releases August 14th1:37:33 - Sony reiterates the PS Plus strategy1:49:57 - Sega sales leak1:57:45 - Lies of P sells over three million1:58:06 - Square Enix is "aware" of Expedition 332:01:27 - System Shock 2 Remake delayed on PS52:05:15 - Blood of Dawnwalker gameplay video2:08:23 - What We've Been Playing (Death Stranding, Death Stranding 2: On The Beach)2:27:40 - Established or custom characters2:34:21 - One hit wonder games2:42:11 - Best 3 game run2:49:44 - Rush to story or pace yourself2:58:11 - PlayStation: The Concert3:03:47 - Selling Physical games Learn more about your ad choices. Visit podcastchoices.com/adchoices
To prove just how dead in the water Sega was in the mid-1990s, they bet big on Bug!, a very slow 2.5D platformer that began life as a Sonic game. The Sega Saturn was a system in search of an identity, and boy howdy, Bug! did not provide it.
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It was supposed to be a slow news week, so naturally we talked for almost four hours on the latest in gaming. Heading up our show is a recurrent subject: layoffs at Xbox. Despite Phil's claims about a sustainable business, the cuts keep coming. Of course, that leaves us in a bit of a pickle. What parts of Xbox business are faltering? We're about a year removed from last year where Xbox began shutting down multiple teams, so it's not a far cry to say we may be approaching that point. We haven't seen Game Pass numbers in a hot minute, titles like South Of Midnight and Hellblade 2 have questionable sales at best, and the green team is all but officially confirmed to be out on physical games. So, which is it, if any? We gab quite a bit before leaving it to next week where we'll get official confirmation. Plus, Xbox integrating other PC storefronts into their app, righting the record on Final Fantasy XVI, diving into Lies Of P sales figures, and so much more in what was an unexpectedly meaty (oh!) episode of Defining Duke. Please keep in mind that our timestamps are approximate, and will often be slightly off due to dynamic ad placement. 0:00:00 - Intro0:16:24 - Health Is Wealth0:32:22 - Correcting FF16 information from last week0:41:52 - A new Halo game is releasing… kinda0:54:16 - Meta Quest 3S Xbox Edition announced1:01:46 - SEGA sales data leaks1:14:08 - Persona 4 Revival & Stranger Than Heaven release info1:17:35 - Blood Of Dawnwalker Gameplay deep dive1:22:58 - Cyberpunk 2077 update 2.3 has been delayed1:27:54 - Layoffs headed for Mindseye developer1:40:01 - Blood Message reveal reaction1:43:03 - Rematch devs respond to crossplay issues1:48:34 - Third party Switch 2 sales below estimates1:59:03 - Splitgate 2 devs face layoffs2:12:25 - Lies Of P difficulty settings2:23:24 - What We're Playing3:08:15 - Major Xbox layoffs inbound3:33:13 - Steam library comes to Xbox PC App3:45:03 - Game Pass Pick Of The Week Learn more about your ad choices. Visit podcastchoices.com/adchoices
Essa semana, vivemos com outras versões de nós em The Alters, revisitamos Tallon IV em Metroid Prime Remastered e reencontramos nosso mentiroso favorito em Lies of P: Overture. Também comentamos o Nintendo Direct de Donkey Kong Bananza, o adiamento de Marathon, demissões na MindsEye e vazamentos da Sega. 00:10:04: Nintendo Direct de Donkey Kong Bananza 00:32:02: Marathon foi adiado indefinidamente 00:41:06: Demissões no estúdio de MindsEye 00:56:11: Vazaram números de vendas da Sega 01:05:16: Masahiro Sakurai realmente defendeu o uso de IA? 01:13:38: Animação de Duke Nukem está em desenvolvimento 01:19:19: André terminou Doom: The Dark Ages e Pipistrello 01:23:47: André terminou Pipistrello and the Cursed Yoyo 01:26:22: The Alters 01:55:59: Perguntas dos ouvintes 02:09:33: Finalmentes: Metroid Prime Remastered 02:17:57:Finalmentes: Atualização de Elden Ring Nightreign 02:22:32: Finalmentes: Lies of P: Overture Contribua | Twitter | YouTube | Twitch | Contato
Death Stranding 2 is upon us and dominates the first hour of the show this week, Vinny finished Clair Obscur, Brad will (probably not) be playing more Hopshot, more layoffs at Xbox and Build a Rocket Boy, Sega leaks a bunch of sales figures, Nickelodeon is mashing up with Sonic, a great brawler debate ensues, and more. CHAPTERS (00:00:00) NOTE: Some timecodes may be inaccurate for versions other than the ad-free Patreon version due to dynamic ad insertions. Please use caution if skipping around to avoid spoilers. Thanks for listening. (00:00:10) Intro (00:05:21) Brad's very localized power outage (00:07:09) Death Stranding 2: On The Beach | [PlayStation 5] | Jun 26, 2025 (00:12:54) There are going to be some original Death Stranding spoilers throughout here. (01:01:15) First Break (01:01:20) Clair Obscur: Expedition 33 | [PC (Microsoft Windows), PlayStation 5, Xbox Series X|S] | Apr 24, 2025 (01:08:23) Peak | [PC (Microsoft Windows)] | Jun 16, 2025 (01:12:57) Len's Island | [Mac, PC (Microsoft Windows)] | Jun 19, 2025 (01:15:06) Elden Ring: Nightreign | [PC (Microsoft Windows), Xbox One, PlayStation 4, PlayStation 5, Xbox Series X|S] | May 30, 2025 (01:21:44) Hopshot | [PC (Microsoft Windows)] | Mar 17, 2025 (01:27:28) Second Break (01:27:33) Layoffs coming to Microsoft again (01:34:07) MindsEye's studio will also be doing layoffs (01:49:03) Sales numbers leak for certain Sega titles (01:58:46) Sonic Racing and Nickelodeon crossover officially announced (02:11:01) Drag x Drive gets a release date (02:17:44) A new Patreon enters the ring (02:22:54) Is Altered Beast a Beat 'em Up? (02:27:22) Emails (02:40:33) Wrapping up and thanks (02:42:52) Mysterious Benefactor Shoutouts (02:45:55) See ya!
This week the Punching Up crew discusses leaked Sega sales numbers, third-party sales updates, Drag X Drive, Zelda scores and more! Please keep in mind that our timestamps are approximate, and will often be slightly off due to dynamic ad placement. Timestamps: 0:00:00 - Intro0:34:12 - Leaked Sega0:40:52 - Final Fantasy XVI coming to Switch 2?0:51:13 - Switch 2 Zelda Metacritic Scores0:56:56 - 3rd party sales update0:59:11 - What We're Playing1:16:28 - Real or Fake Kong1:19:55 - Drag and Drive Price and Date1:35:08 - Little Nightmares 31:39:29 - Closing Questions Learn more about your ad choices. Visit podcastchoices.com/adchoices