Interactive Game Design

Interactive Game Design

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Foundations of Interactive Game Design has now concluded. The course was taken by 213 students at the University of California, Santa Cruz, from January 5 through March 19, 2007. People interested in the contents of the course are encouraged to view the syllabus and the lecture notes, and listen to…

Jim Whitehead


    • Nov 22, 2011 LATEST EPISODE
    • infrequent NEW EPISODES
    • 55m AVG DURATION
    • 21 EPISODES


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    Latest episodes from Interactive Game Design

    Governance of Virtual Worlds

    Play Episode Listen Later Nov 22, 2011 48:34


    Economics of Virtual Worlds

    Play Episode Listen Later Nov 22, 2011 61:52


    Games for Women & Girls, Violence in Games

    Play Episode Listen Later Nov 22, 2011 40:14


    Narrative in Games

    Play Episode Listen Later Nov 22, 2011 55:09


    Games as systems of pleasure, goals, and rewards

    Play Episode Listen Later Nov 22, 2011 49:46


    Interactivity and the Core Game Mechanic

    Play Episode Listen Later Nov 22, 2011 60:51


    Challenge and Conflict

    Play Episode Listen Later Nov 22, 2011 35:48


    Creating A Platformer in Game Maker, Part 2

    Play Episode Listen Later Nov 22, 2011 59:17


    Creating a Platformer in Game Maker

    Play Episode Listen Later Nov 22, 2011 54:26


    Creating a Shmup in Game Maker

    Play Episode Listen Later Nov 22, 2011 62:23


    Game Genres: Role Playing Games

    Play Episode Listen Later Nov 22, 2011 64:47


    Game Genres: Platformers

    Play Episode Listen Later Nov 22, 2011 55:32


    Game Genres: Shmups

    Play Episode Listen Later Nov 22, 2011 67:23


    Overview of Exam Topics, Doodler

    Play Episode Listen Later Nov 22, 2011 42:03


    Overview of Game Ontology Project

    Play Episode Listen Later Nov 22, 2011 56:37


    Key Abstractions in Game Maker

    Play Episode Listen Later Nov 22, 2011 51:13


    Introduction to RPG Maker and Game Maker

    Play Episode Listen Later Nov 22, 2011 60:43


    Rules Rule!

    Play Episode Listen Later Nov 22, 2011 62:53


    Games & Play Definitions, Role of Rules

    Play Episode Listen Later Nov 22, 2011 56:34


    Gamelog and Game Ontology Overview, Game Definitions

    Play Episode Listen Later Nov 22, 2011 55:51


    Key Issues in Game Design & Course Overview

    Play Episode Listen Later Nov 22, 2011 67:07


    Introduces the Rules, Play, Culture framework for analyzing computer games. Explores this framework in the context of the games Final Fantasy XII, Legend of Zelda, and Pong. Describes analysis assignments, project assignments, course website, course text,

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