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In this episode, we discuss plushies, player feedback, and patch 1.1. Not all feedback is easy to digest. Sometimes it's sour, spicy, and hard to swallow. But when it's rooted in genuine player experience, rather than gripes aimed at the devs, player feedback can reveal exactly what a game needs to grow.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id1528199331Flux Plushies: https://www.makeship.com/products/flux-juicebox-plushie00:33 Intro00:51 Thanks to our supporters! (https://moneygrab.bscotch.net)01:09 Ten Years03:01 Studio News06:46 Patch 1.127:36 Difficulty Modes53:15 Co-pilotOther things mentioned: Game Maker's Notebook Podcast: (https://www.youtube.com/watch?v=l5MU_Hled44)To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★
Danielle goes dystopic with The Ballad of Songbirds and Snakes by Suzanne Collins. This 2020 prequel to The Hunger Games follows the charming romantic misadventures of Cornelius Snow; the charismatic ne'er-do-well who brought us such classics as failing to kill Katniss Everdeen, destroying his own despotic regime, and not understanding the plight of the common man. Flashback to teenage Cornelius who has been tapped for the prestigious role as mentor in the tenth annual Hunger Games. Once wealthy, his family has fallen on hard times and thanks to the promise of a monetary prize to the mentor of the best-in-show tribute, he is in it to win it. Unfortunately, he gets assigned the suckiest tribute: the girl from district 12. Bummer. Just kidding. She sings! And wears colors! And has a weird affinity for snakes! Cornelius can work with that. Unfortunately, though ten years into the Games, they are shockingly ill-run and Sam and Danielle have THOUGHTS. The Gamemaker is more concerned with creating mutated animals that will not help them keep their dystopia in check, they did not invest in an event planner, and nobody has thought to feed the tributes. Oh no, what's a boy who needs to win the Hunger Games to do? Join Danielle and Sam as they try to make kid-to-kid combat funny, discuss their ideal dystopian regimes (spoiler: they'd be excellent at organizing The Hunger Games), and deep-dive into the mind of the innovative young man who is just trying to help his country be as successful as it can be.
Da igual. La verdad es que da igual. ¿La economía te preocupa? Da igual. ¿Notas que tu vida se pone cuesta arriba? Da igual. ¿Te quedas sin suministro eléctrico durante todo un día? ¡Da igual! Envicia Podcast jamás faltará a la cita. El podcast como colirio anti-bajonas vuelve una semana más. En esta entrega hablamos un poco de actualidad y entramos muy rápido a valorar los dos episodios que teníamos en reserva de la adaptación de HBO de The Last of Us, que empieza a caminar poco a poco hacia lo mollar. Recuperamos los tres títulos de la semana de UFO 50 y nos paramos a ver cómo ha sentado ese The Elder Scrolls: Oblivion Remastered de Bethesda. Alguna que otra cosilla cae también sobre el sorprendente Clair Obscure: Expedition 33. Abrimos esta semana dossier de la mano de RodoR, que se ha puesto con luz y taquígrafos (impresionante imagen en plena era digital) a analizar toda la saga Assassin's Creed y nos trae la primera entrega, de tres, como repaso de la gran saga de Ubisoft. Por su parte, Travol decide ir a lo indie, a lo alternativo duro, con el análisis de Endoparasitic 1 y 2, repartiendo jeringazos y cauterización de miembros a diestro y siniestro. Bueno realmente el personalmente no hace nada de esto, nos referimos al título de Deep Root Interactive. JK no se queda atrás y se atrinchera junto a un soldado francés para narrarnos, en primera línea de batalla, las sensaciones que le ha transmitido otra propuesta diferente y refrescante, Conscript, creada al cien por cien por Jordan Mochi gracias a Gamemaker. Podcast mañanero, hábil para cualquier franja horaria. Da igual cuando leas esto, tu dale al play! Jk_eye, Travol y RodoR Melodía del programa: 'Los Gremlins en Kioto' de Icarus Crash. Versión chiptune por Gryzor87. 00:00:00 Introducción 00:02:45 Noticias y charla 00:35:09 The Last of Us S2 EP 2 y 3 00:56:32 UFO 50 BITS 01:14:23 Dossier Assassin's Creed (I) 01:48:09 Endoparasitic 1 + 2 02:05:43 Conscript
A new Nintendo is on the way, and your nice hosts talk about both it and the world it's being born into. It kicks off a longer than usual episode where Lydia just wants a way to experience horror games, Mark has an unpopular opinion, and Stephen thinks players have too much agency already.0:31:57Let's PlaysEndoparasiticmizizizizitch.ioLet's Plays: A Copyright ConundrumAlexandra ChampagneSlaw Why I am Hesitant to Declare Let's Plays as Fair UseAquasonReddit1:17:44Responsive Game DesignWhat Capcom Didn't Tell You About Resident Evil 4Game Maker's ToolkitYouTubeWe should talk.Carol Mertz
In this episode, Celeste decodes the quiet rebellion and velvet-cloaked cunning of the Capitol's most secretive Gamemaker: Plutarch Heavensbee. With the air of an Aquarius Sun and Scorpio Mars, Plutarch is all strategy, subtlety, and champagne-fueled subversion.
Hoy viene al canal JUNTELART (Raúl Torralba) para hablarnos de todos sus proyectos, especialmente el ZX SPECTRUM GAME MAKER, pero también de todo lo que está desarrollando por y para la escena. Proyecto ZX SPECTRUM GAME MAKER: https://gm.retrojuegos.org/ Telegram ZX SPECTRUM GAME MAKER: https://t.me/zx_spectrum_game_maker Juegos creados con el motor: https://itch.io/games/tag-zx-spectrum-game-maker Krilin y el castillo de las 7 dagas: https://www.retrojuegos.org/p/krilin-y-el-castillo-de-las-7-dagas-zx.html
In this episode, Adam Coster, CEO of Butterscotch Shenanigans, shares his unique journey of joining and growing the indie studio with his brothers Sam and Seth. Adam discusses their beginnings in 2012, the steep challenges they faced, and how a personal family crisis redefined their mission to bring joy through games. He then shares insights into their different projects, including the highly anticipated sequel Crashlands 2, set for release in April. Balancing roles at the studio, the evolving game industry, and the impact of subscription services, Adam offers a candid look at the realities of indie game development. He also provides useful, actionable advice for aspiring game developers and discusses the potential and limitations of incorporating AI into game dev. Join us as we explore the fascinating intersection of science, family, and grassroots game development to share joy. Bio: Adam Coster's love for science carried him through a PhD in Cellular & Molecular Biology. Turns out it wasn't science he was into, but solving hard problems in general. Building a company from scratch in the highly-competitive and rapidly-changing games industry certainly fit that bill, and so Adam joined the team immediately after defending his dissertation. Adam creates all of the web technology that powers Butterscotch Shenanigan's games and studio, crunches numbers to figure out how the industry works, leads our business development efforts, and makes sure that the team has what it needs to make great games. Show Links: * Crashlands 2 - trailer * Crashlands 2 - Steam * Global Game Jam - website * PopCon Indy - website * GameMaker game engine - website * Battle Chef Brigade Deluxe - Steam * Butterscotch Shenanigans - podcast * Scientists Warn Trump's NIH Cuts Will Drop ‘Atom Bomb' On Health Research - HuffPost * The Creator of ‘NBA Jam' Admits That The Pistons Are A Cheat - SBNation * What Is ‘Balatro' And Why Is Everyone Addicted To It? - Forbes Connect With Links: * Adam Coster - website * Adam Coster - LinkedIn * Adam Coster - Bluesky * Butterscotch Shenanigans - website * Butterscotch Shenanigans - games * Butterscotch Shenanigans - YouTube Game Dev Advice Links: * YouTube Podcasts - check out this episode with a guarantee of 100% more video * Patreon - career coaching through the Gain Wisdom membership * Game Dev Advice hotline: (224) 484-7733 * website - show notes, links, stuff * info@gamedevadvice.com - reach out! * Subscribe and go to the website for full show notes with links Learn more about your ad choices. Visit podcastchoices.com/adchoices
We're joined by Trent Kusters (League of Geeks) and Kayin (I Wanna Be The Guy) to discuss Porgy, the 22nd game in the UFO 50 collection. "Strange happenings near the coast! Dive deep and get to the bottom of what's fishy in the sea." Next week: Onion Delivery Audio edited by Dylan Shumway. Discussed on this episode: Kayin's Porgy Blog Post – ”On Backtracking” https://kayin.moe/backtracking Games: Agency as Art – C. Thi Nguyen https://global.oup.com/academic/product/games-9780190052089?cc=us&lang=en& A Play of Bodies – Brendan Keogh https://mitpress.mit.edu/9780262037631/a-play-of-bodies/ Shadow The Past's Porgy Speedruns (1st World Record run) https://www.youtube.com/watch?v=SoYXGkX2_IA&t=1s Game Maker's Notebook – 17 Year Development Journey with Caves of Qud https://interactive.libsyn.com/17-year-development-journey-with-caves-of-qud Kayin's website https://kayin.moe/about Kayin on bluesky https://bsky.app/profile/kayin.moe Trent on bluesky https://bsky.app/profile/trentkusters.bsky.social http://discord.gg/eggplant https://www.patreon.com/eggplantshow
Jon Jordan and BlockchainGamer.biz editor Jenny Jordan reflect on the week's news. [1:15] The RON token has flipped the marketcap of the AXS token. [2:48] The Ronin blockchain has gone permissionless in terms of its zkEVM chain. [6:57] Sky Mavis has announced a $100,000 RON prize pool for NFT trading this month. [9:10] Sky Mavis is pushing all the growth levers forward for Ronin. [10:12] Overall, daily activity on the Ronin is down to around 500,000 DAUWs from 2 million. [11:33] Blocklords has announced its AI agent roadmap. [17:04] Every game will be using AI agents to improve their UX. [18:11] Treasure has announced its Mage AI agent launchpad. [25:42] Gaming blockchain B3 successfully launched its token. [31:16] Is the success of B3 due to Base not having its own token? [31:58] Game7's G7 token has not been a success however. [33:54] The Sandbox has updated its Game Maker software. [37:15] Jon's love-hate relationship with The Sandbox. [41:34] The Sandbox's historic pivot towards brands and away from UGC. [44:37] OpenSea has announced some details of its SEA token.
Explanation of how to implement drag and drop interface for games. Demos with source code include Unity (C#), MonoGame (C#), GameMaker (GML), and SDL (C). Links and Notes Demo source code – https://github.com/levidsmith/KnoxGameDesign/tree/master/draganddrop Unity – https://unity.com/ MonoGame – https://monogame.net/ GameMaker – https://gamemaker.io/en SDL – https://www.libsdl.org/ Podcast theme music – Ride by Pocketmaster
De nieuwe game Assasin's Creed Shadows van de Franse gamemaker Ubisoft is opnieuw uitgesteld. Oorspronkelijk zou de game vorig jaar uitkomen, maar die werd eerder al uitgesteld naar 14 februari 2025. Nu is er opnieuw een maand vertraging bijgekomen: 20 maart is de nieuwe releasedatum. Volgens Ubisoft is die extra tijd nodig om de spelervaring te verbeteren. Het bedrijf kampt al langer met vertragingen en slechte ontvangst van games. Om het tij te keren stelt de gamebouwer meerdere adviseurs aan die de strategie van het bedrijf onder de loep moeten nemen. De komende maanden worden diverse bezuinigingen verwacht, maar de adviseurs moeten zorgen dat het bedrijf weer in rustiger vaarwater terecht komt om aandeelhouders gerust te stellen. Afgelopen jaar verloor het aandeel Ubisoft meer dan de helft van haar waarde. Verder in deze Tech Update: Ook Google en Microsoft doneren 1 miljoen dollar aan inauguratie Trump Dag van de waarheid bij hoger gerechtshof over Tiktok-verbod VS Nintendo kondigt LEGO-versie van de GameBoy aan voor oktober 2025 Atari komt met retro-concurrent voor Switch: GameStation Go Zometeen in de Schaal van Hebben: Even Realities G1See omnystudio.com/listener for privacy information.
We are looking at the 2024 film, Nickel Boys, directed by RaMell Ross, based off the 2019 Colson Whitehead book of the same name. Plus we look at other films covering lesser known historical events. Our guest today is the talented director and writer, Tristán T.A. Hill. What's Good:Drea - LED face mask/cat snuggle comboTristan - New doc he directed: Game Maker's Journey | "Legends of Orisha: Blood and Water"Ify - White Elephant gift partyStaff Picks:Drea - A Fire InsideTristan - ConclaveIfy - Fruitvale StationPlugs!Watch Game Maker's Journey | "Legends of Orisha: Blood and Water" Have Yourself A Movie Little ChristmasI'll Be Home For Christmas Movies Follow us on BlueSky, Twitter, Facebook, or InstagramWithDrea ClarkAlonso DuraldeIfy NwadiweProduced by Marissa FlaxbartSr. Producer Laura Swisher
In this episode of The State of Sales Enablement, Jonathan Kvarfordt, a.k.a. Coach K, sits down with Krystina Moustakis, an organizational psychologist and enablement expert, to dive into how enablement can drive performance through a unique people-centric approach.Krystina shares her journey from teaching to organizational psychology and how her background shapes her refreshing perspective on enablement and business performance. They explore how to define and align enablement metrics to business outcomes, change organizational mindsets, and create sustainable, high-impact initiatives.Here is what Jonathan and Krystina discussed:Krystina's journey: from high school teacher to organizational psychologist and sales enablement consultant.Why understanding behavior change is critical to improving performance.How to align enablement programs with strategic business metrics for executive buy-in.The importance of defining outcomes versus simply delivering skills.Building enablement as a "game maker" function: how to influence systems, processes, and behaviors.How sales principles and user-experience design can transform enablement's impact.Tips for driving long-term organizational change and value through enablement.Tune in to learn how Krystina's insights can help you elevate your enablement function to become a strategic driver of business success.Connect with Krystina Moustakis:Website: https://krystinam.com/LinkedIn: https://www.linkedin.com/in/kmost/Connect with Jonathan Kvarfordt (Coach K):LinkedIn: https://www.linkedin.com/in/jmkmba/
Billy Basso is an American creator of video games. Born in Chicago, he studied film, then earned his masters in Computer Science at DePaul University. After a stint working as a video editor, he moved into game development, first making educational games for schools in Chicago, and later at NetherRealm Studios, where he worked on smartphone versions of Mortal Kombat and Injustice. In May this year, my guest published Animal Well, a game which he started to work on in his spare time in 2017. For the game, my guest created a bespoke engine, designed all of the art and animations, and composed the music. In it, players explore a dense and magical labyrinth at the bottom of a water well. Released to widespread acclaim, Edge magazine described it as “a beautifully constructed, wonderfully characterful adventure… that marks the blossoming of a major talent.” Be attitude for gains. https://plus.acast.com/s/my-perfect-console. Hosted on Acast. See acast.com/privacy for more information.
Gimpy ventures out and tests implementing multiplayer in Gamemaker using Warp by Evoleo and testing Godots current method.Warp By Evoleo: https://github.com/evolutionleo/Warp/releases/tag/v7.0.0youtube available: https://youtu.be/wkin2kKmCgM
In this episode, we discuss GameMaker, social manipulation, and pre-production. Planning is a powerhouse for shaping an ideal outcome, but sticking to a plan? That's a trap. The real magic happens when you adapt on the fly, tweaking and pivoting as reality throws its curveballs.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://youtu.be/yR_Opccn1n4Steam Wishlist: https://store.steampowered.com/app/1401730/Crashlands2/00:23 Intro00:43 Thanks to our supporters! (https://moneygrab.bscotch.net)01:06 GameMaker Anniversary13:28 Economy of Hatred47:56 Cpt. Jazz:how beneficial 'Pre-Production' was to cultivate a general path forward?To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★
My guest today is the American video game designer and programmer Eugene Jarvis. Born in California, he studied computer science at Berkeley, where, in the basement of the physics laboratory, he played the early video game Spacewar. After graduating he worked for Hewlitt Packard, but quit after three days to join Atari, where he began programming for some of the first computerised pinball machines. In the late seventies he joined Williams where he and a colleague came up with the idea for a side-scrolling arcade game set on an alien planet. Defender became a hit in the arcades; the game has grossed more than $1.5 billion since 1981. More hitsfollowed: Robotron 2084 –– the first twin-stick shooter -- Smash TV and Cruis'n USA. In 2008, my guest was named DePaul University's first Game Designer in Residence. He remains the only game-maker to have one of his creations featured on a U.S. postage stamp. Be attitude for gains. https://plus.acast.com/s/my-perfect-console. Hosted on Acast. See acast.com/privacy for more information.
My guest today is the American video game artist and designer, Derek Yu. Born in Pasadena, California in the early eighties, he started mapping out games on graph paper when he was still a child. After graduating college with a degree in computer science, he moved to San Francisco to work as a freelance illustrator. In 2007 he developed a satirical run-and-gun freeware game titled “I'm O.K – A Murder Simulator”, a response to a challenge set down by the notorious critic of video games, (and previous guest of the show) Jack Thompson. He then formed a studio with one of his ‘I'm OK' collaborators and together they released Aquaria, a critically lauded side-scroller. That game's success enabled my guest to make Spelunky, one of the most popular and influential roguelike platformers yet made. Spelunky sold more than a million copies, won numerous awards, and begat an equally well-regarded sequel. Now, four years on, my guest is about to release UFO 50, a collection of games that combine an 8-bit aesthetic with pioneering design. Be attitude for gains. https://plus.acast.com/s/my-perfect-console. Hosted on Acast. See acast.com/privacy for more information.
Розповідаю як пройшов ДОУ Пікнік та обговорюємо нову статтю Пола Грема. Show notes:* Фото-звіт з Пікніка* Статя Пола Грема* Office Space* Ender's Game* Maker's schedule* Nvidia CEO interview This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit newsletter.maxua.com
For a LIMITED TIME you-- yes, YOU-- can join the Family-style computer revolution! Sick of having to wait for big bro to be done surfin' the web and IM-ing babes? With the Family-style computer in your computer room you and your WHOLE FAMILY can surf, search, click, drag, and scroll to your hearts content; ALL AT THE SAME TIME! Order yours TODAY!Discussed: dotzip's 1000xRESIST bonus episode, Can't Put It Down, What Should You Leave Behind? - 1000xRESIST Review by Matt Horton, Shin Megami Tensei V: Vengeance, Tactical Breach Wizards, Mario Odyssey in VR, the Nintendo Wooii, The Two Types of Random in Game Design by Game Maker's Toolkit, Dragon Age Origins, Fields of Mistria, Civilization VII---Find us everywhere: https://intothecast.onlineBuy some NEW merch if you'd like: https://shop.intothecast.onlineJoin the Patreon: https://www.patreon.com/intothecast---Follow Stephen Hilger: https://stephenhilgerart.com/Follow Brendon Bigley: https://threads.net/@brendonbigleyProduced by AJ Fillari: https://bsky.app/profile/ajfillari.bsky.social---Season 7 cover art by Scout Wilkinson: https://scoutwilkinson.myportfolio.com/Theme song by Will LaPorte: https://instagram.com/ghostdownphoto---Timecodes:(00:00) - Intro (01:59) - Some TWG announcements! (07:28) - Shin Megami Tensei V: Vengeance | A 1000x-Like (36:07) - The sausage being made (37:09) - Tactical Breach Wizards | Pitching a normal hangout (01:02:32) - Wilmot Works It Out | One more game (01:10:25) - Grab bag | Brendon has a present (01:18:47) - Thanks for being cool
My guest today is Maddy Thorson, a Canadian writer and designer for video games. At the age of 14, she obtained a copy of GameMaker, software on which she learned to make simple games. After studying computer science at Grande Prairie Regional College in Alberta, she moved to Vancouver and there rented a house in which she and her friends began working on a multiplayer combat game featuring four archers. TowerFall Ascension, became a huge hit.The following year, my guest took part in a game jam and co-created a game based on her experiences bouldering. That experiment grew into Celeste, which cast players as Madeline, a young woman suffering from anxiety and depression who aims to climb a mountain. En route, she meets manifestations of her self-doubt, which try to halt her progress.A commercial version of Celeste launched in 2018 and became a smash hit. It won Best Independent Game at the Game Awards and in 2022 was ranked fourteenth in a USA Today list of the best games ever made. Be attitude for gains. https://plus.acast.com/s/my-perfect-console. Hosted on Acast. See acast.com/privacy for more information.
My guest today is Luke Muscat, the Australian video game designer behind some of the best-known smart phone games yet made. After graduating from Queensland University of Technology with a degree in IT and Games, he joined Halfbrick Studio, a game developer in Brisbane that specialised in games licensed from film and TV.There he designed a simple yet compelling iPhone game in which players must slice fruit thrown into the air by swiping the device's touch screen with their finger. Fruit Ninja released in 2010. Within a year it had sold more than 20 million copies. In 2011 my guest developed another once-in-a-lifetime hit with Jetpack Joyride, a game that won a slew of design awards and that continues to be a bestseller today. After a stint working as head of design for the company that makes Snapchat, in 2022 my guest went independent, and is now preparing to release his first indie title, Feed The Deep, a lovecraftian deep sea roguelike. LINKSFeed the Deep Steam PageLuke's Game Dev YouTube ChannelQuake 'Annihilation' video.Simon's 2013 New Yorker piece on 'endless runners'Daryl Baxter's 50 Years of Boss Fights. Be attitude for gains. https://plus.acast.com/s/my-perfect-console. Hosted on Acast. See acast.com/privacy for more information.
Visit our homepage - cupogo.dev - for links to our Patreon, Swag Store, and more.Next week, on June 19th, we're doing a physical meetup! Join #amsterdam on the Gopher Slack to join up.
Nina Freeman is an American independent video game writer and designer. While a student at Pace University in New York, she was drawn to the work of Frank O'Hara and other poets of the New York School, who documented their lives through witty, confessional verse. She began to explore ways in which she could employ a similar tone, not in poetry, but in video games.Her 2014 game “how do you Do It?,” puts the player in the role of an awkward tween who is desperately trying to figure out how sex works while playing with dolls. The game established a tone and themes that my guest explored in her subsequent work, most famously Cibele, an adventure video game about a romance developed through an online multiplayer game.Her memoir-like approach has proven influential. The video game designer Francesca Carletto-Leon recently told the New York Times: “Her work has been hugely inspirational to me and important to the larger industry.”USEFUL LINKSNina's Instagram: @PersocomninaNina's Itch.io page: Size ZeroIncrepare's Slave of GodDiego Garcia's website Be attitude for gains. https://plus.acast.com/s/my-perfect-console. Hosted on Acast. See acast.com/privacy for more information.
My guest today is the American writer and game designer Chet Faliszek. In the nineties he and his friend Erik Wolpaw founded the website Old Man Murray. The satirical online publication poked fun at video gaming's sacred cows and established a tone that is still prevalent across the internet today. After catching the attention of Half-Life creator Gabe Newell, the pair joined the video game developer Valve. There my guest contributed to the writing on Half Life 2 Episodes 1 and 2, co-wrote Portal, then led development of Left 4 Dead and its sequel. In 2017 he left Valve, eventually founding his own studio Stray Bombay. The company's first game, The Anacrusis, is a brightly coloured and joke-filled cooperative first-person shooter set aboard a stranded spaceship. Be attitude for gains. https://plus.acast.com/s/my-perfect-console. Hosted on Acast. See acast.com/privacy for more information.
Families of the victims of a school mass shooting in Uvalde, Texas two years ago, have announced lawsuits against Instagram's parent company Meta, the maker of the video game ''Call of Duty'' and a gun manufacturer.Devina Gupta finds out why Eli Lilly is investing another $5.3 billion in a manufacturing plant in Lebanon, Indiana and how the National Collegiate Athletic Association (NCAA), which governs university sports in the US, has reached a deal that could lead to college athletes getting paid.(Picture: Microsoft buys Activision, in New York City. Picture credit: Reuters)
As the community held a solemn vigil on the two-year anniversary of the attack on Robb Elementary School, their attorney filed lawsuits against three companies.
When hope is lost and humanity is on the brink of devastation, there's only one tried and true strategy to snap victory from the jaws of certain evisceration. Discussed: Out of the Realm, being a regular: revisted, Brendon on The Besties!, Crow Country, Resident Evil, Signalis, Zero Ranger, Void Stranger, NieR: Automata, gaming on the Apple iPad, Kingdom Hearts: Birth by Sleep, emulation, Monster Hunter Portable Third, PPSSPP, FTL: Faster Than Light, Civilization VI, Shogun: Total War, Rome: Total War, Total War: Medieval 2, Age of Wonder IV, this video from Game Maker's Toolkit, Stardew Valley, Minecraft, 8bitdo SN30 Pro, Apple Arcade, Orion, Final Fantasy XVI, Final Fantasy VII: Rebirth, IQ tests, 90s cartoons, Charted: Found Legacy, something in the future tehe, and dotzip.---Find us everywhere: https://intothecast.onlineBuy some merch if you'd like: https://shop.intothecast.onlineJoin the Patreon: https://www.patreon.com/intothecast---Follow on Threads: https://threads.net/@intothecastFollow on Tumblr: https://intothecast.tumblr.com---Follow Stephen Hilger: https://stephenhilgerart.com/Follow Brendon Bigley: https://threads.net/@brendonbigleyProduced by AJ Fillari: https://bsky.app/profile/ajfillari.bsky.social---Season 6 Cover Art by Scout Wilkinson: https://scoutwilkinson.myportfolio.com/Theme song by Will LaPorte: https://instagram.com/ghostdownphoto---Timecodes:(00:00) - Intro (01:02) - Talking about some stuff at the top (09:43) - Crow Country | You should play it (27:57) - Zero Ranger | Pulling the thread (42:19) - An iPad deep dive (45:55) - Kingdom Hearts: Birth by Sleep | An iPad deep dive (47:02) - Monster Hunter Portable 3rd | An iPad deep dive (48:47) - FTL: Faster Than Light | An iPad deep dive (50:19) - Civilization VI | An iPad deep dive (51:27) - Divinity: Original Sin 2 | An iPad deep dive (52:55) - Total War | An iPad deep dive (59:01) - Stardew Valley | An iPad deep dive (59:09) - Minecraft | An iPad deep dive (01:00:13) - 8bitdo SN30 Pro | An iPad deep dive (01:03:50) - Orion | An iPad Deep Dive (01:07:06) - Surprise Final Fantasy Segment (01:14:32) - The iPad! | It's actually more Final Fantasy heh (01:15:23) - Wrapping up ---Thanks to all of our amazing patrons including our Eternal Gratitude members:GrokCorey ZDirectional JoySusan HOlivia KDan SIsaac SWill CJim WEvan BDavid Hmin2Aaron GVErik MBrady HJoshua JTony LDanny KSeth MAdam BJustin KAndy HDemoParker EMaxwell LSpiritofthunderJason WJason TCorey TMinnow Eats WhaleCaleb WfingerbellyJesse WMike TCodesWesleyErik BmebezacSergio LninjadeathdogRory BA42PoundMooseAndrewJustin MPeterStellar.BeesBrendan KScott RwreckxNoah OMichael GArcturusChris RhepaheCory FChase ALoveDiesNick QWes KChris MRBMichaela WAdam FScott HAlexander SPTherese KjgprintersJessica BMurrayDavid PJason KBede RKamrin HKyle SPhilip N ★ Support this podcast on Patreon ★
Carolina Acosta didn't grow up speaking Spanish or doing family game nights. Then she made a Spanglish drinking game. And it blew up. Host and producer: May Ortega Mixed by: Luis Antonio Perez Editors: Erin Jones, Andrew Villegas Project Manager: Rebekah Romberg Additional editorial support: Jo Erickson, Kibwe Cooper, Emily Williams Theme music by Pedro Lumbrano; additional music courtesy Universal Production Music Episode art: Maria Juliana Pinzón Executive producers: Brad Turner, Kevin Dale Thanks also to Hart van Denburg, Jodi Gersh, Clara Shelton, Matt Herz, Kim Nguyen, Brittany Werges and CPR's members and staff. QuienAreWe.org Follow May on Twitter: @MayVOrtega
My guest today is the American videogame designer and writer, Teddy Dief. Born in Illinois, they graduated from Columbia University with a degree in music, computer science, and Japanese. Then while studying for an MFA in filmmaking and game design at USC's School of Cinematic Arts, they worked on Pirates of the Caribbean Online, and as a designer for the Kinect at Xbox. In 2013, my guest joined the founding team of indie studio Heart Machine as a designer for Hyper Light Drifter. Three years later they became the creative director of Square Enix Montreal. When that project was cancelled, my guest returned to the world of independent development, working as creative director of We Are OFK, an episodic game about a fictional band that was recently nominated for a Peabody Award. My guest is also the co-founder of Glitch City, a Los Angeles-based collective of game-makers and independent artists. Be attitude for gains. https://plus.acast.com/s/my-perfect-console. Hosted on Acast. See acast.com/privacy for more information.
Jake and Cameron sit down with the Maxi Molina, creator of The Hayseed Knight.Support Maxi on Twitter/X: https://twitter.com/SandraMJdevBuy The Hayseed Knight on SteamSign up for the Digital Deluxe Edition of the podcast on Patreon!: https://www.patreon.com/preordercast?fan_landing=true► Join our Discord Server! https://discord.gg/rgmEEUrB2m► The Pre-Order Cast GG App https://ggapp.io/preordercast/lists/most-anticipated-games-of-2023-LWclmE0B► Show Twitter https://twitter.com/preordercast► Jake's Twitter https://twitter.com/jacob_chipdip18► Cameron's Twitter https://twitter.com/masssgeneric
My guest today is Masaya Matsuura, a Japanese musician and game designer widely considered to be the inventor of rhythm action video games. Born in Osaka City, music ran in the family; his father often performed with his guitar in clubs around Shinagawa Station in Tokyo. My guest was an unruly student until he discovered a love of keyboards and synthesisers, and found his people. in 1983 he formed Psy*s (pronounced ‘Saiz'), a progressive pop band fronted by the signer Mami Yasunori, which soon signed to Sony Music.Ten studio albums followed, and in 1994 my guest secured a budget to create a Simon Says-style rhythm game featuring an anthropomorphic, rapping dog. PaRappa the Rapper become an international smash his and led to a series of follow-ups: the guitar-based UmJammaLammy, the experimental wireframe project Vib-Ribbon, and Mojibribbon, a music game that played with calligraphic art.In recent years my guest has retreated from the video game business, focusing again on his music, and live events where he plays rare vinyl records, including tracks from the video games he has made, to an audience.Links:Cobalt Green, 1984, Masaya Matsuura E.P. -- Listen on Soundcloud.Pingu Rap/ ピングー ラップ vinyl re-release by Tower Records. Be attitude for gains. https://plus.acast.com/s/my-perfect-console. Hosted on Acast. See acast.com/privacy for more information.
In this Episode Seth Fulkerson joins us in the clubhouse to talk the game engine, GameMaker. Seth is a long time user of GameMaker who's latest project is "Arzette: the Jewel of Faramore." The clubhouse discusses the history of GameMaker, the scripting language GML, and the advantages and disadvantages of the system.And Stephen learns a bunch of the stuff he wished he knew when he actively using GameMaker.GameMakerProgrammingToolsSeth's body of work:CDi Zelda Titles Remastered - Retro RGBArzette: The Jewel of Faramore - WikipediaGameMakerGameMaker Licensing CostsYoYoGames GameMaker Github - GitHubGameMaker history on Wikepdia - WikipediaGameMaker Language (GML)GML ManualGameMaker ToolsGameMaker MarketplaceAdd Ons for Game Maker: -Scatterbox -Yellow Afterlife -Juju AdamsShaun Spalding GameMaker Tutorials - Shaun Spalding, YouTubeSeth FulkersonGuestSeth Fulkerson is a longtime GameMaker user, and enthusiast of CD-ROM Full Motion Video games. He championed the Zelda CD-i remakes. External linkThe Dopster aka Dopply LinkTree
Trent Kusters chats with multidisciplinary artist Niklas Åkerblad. Together they discuss his career leading up to his newest title, Ultros, including his early love of games and illustration; the revolutionary game development scene in Sweden; the profound impact Hotline Miami had on his career; the complexity of games as expressive and technical creations of art; and the philosophical and poetic storytelling inside Ultros. If you enjoyed this episode, please consider leaving us a rating and review. The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.
Alexa Ray Corriea chats with Baldur's Gate 3 Actor Neil Newbon. Together they discuss his journey as an actor and the challenges he encountered that almost caused him to abandon his craft; finding an avenue for creative expression in video games including acting and directing; how social media warps expectations; and why he decided to start teaching. If you enjoyed this episode, please consider leaving us a rating and review. The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.
The audio version of this interview is entirely in Japanese. To watch the subtitled version, please visit our YouTube channel. Shuhei Yoshida chats with longtime producer of the TEKKEN series, Katsuhiro Harada. Together they discuss Harada-san's journey from working at a Namco arcade to joining the development team for TEKKEN; how the series has evolved to target a global audience; the importance of live events to the growth of the fighting game community; and his thoughts on the future of the genre and game development in general. If you enjoyed this episode, please consider leaving us a rating and review. The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.
In this episode, we discuss developer preferences, reviews, and opinionated tools. External tools often have a lot of opinions on how, exactly, they should be used, which translates into opinions on how YOU should work. Staking your livelihood on someone else's opinions is a dangerous gambit. A lot depends on the shareholder profit dictum.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://youtu.be/yR_Opccn1n4Steam Wishlist: https://store.steampowered.com/app/1401730/Crashlands2/00:26 Intro00:44 Thanks to our supporters! (https://moneygrab.bscotch.net)04:19 GameMaker crew07:20 Localization16:35 Challosis: What is a game that you love that was not critically well received?35:25 QuampakPalampie: If you were starting now, would you be using services like Playfab for your backend services, or would you do it in-house all over again?To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★
Alexa Ray Corriea chats with actor Nadji Jeter. Together they discuss his journey throughout games and traditional film and television; what it's like being Miles Morales for the past decade; what it takes to bring the characters inside Marvel's Spider-Man 2 to life; and the gravity of being a part of the Marvel universe. Watch this episode on our YouTube channel. If you enjoyed this episode, please consider leaving us a rating and review. The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.
Adam Orth chats with the Director of Cyberpunk 2077: Phantom Liberty, Gabe Amatangelo. Together they discuss Gabe's journey to game development and how he found himself at CD PROJEKT RED; how the initial release of Cyberpunk 2077 affected the team and what steps they took to course-correct; the game design and story elements they emphasized to add weight to every decision; and being consciously nuanced with real-world allegories. Watch this episode on our YouTube channel. If you enjoyed this episode, please consider leaving us a rating and review. The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.
Adam Orth chats with Roman Campos-Oriola, Eric Baptizat, and Philippe Ducharme from Motive Studio. Together they discuss what led to the decision to remake a beloved classic in Dead Space; which elements from the original release they decided to keep and what they thought they could improve; and the intricate balance between the tools, enemies, and environments that create Dead Space's tension filled gameplay. Watch this episode on our YouTube channel. If you enjoyed this episode, please consider leaving us a rating and review. The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.
Jimmy Miller from the King of the Court podcast joins the pod to break down the merger aftermath. The MLP season can finally get underway but there are still a few loose ends to tie up. A couple players have opted out of salary reductions or have been bought out of their contracts. That means we could see some top talent choosing not to compete in PPA or MLP events this year. Pickleball's #1 subscription box is here https://www.thedink.shop/ To support Stop Alzheimers Now and submit your question for the pod visit: https://www.stopalzheimersnow.org/donate.html Leave your voicemail for the PicklePod at (512) 200 - 4299 ------------------ Like the ep? Do us a favor: subscribe to our channel and leave a review on Apple or Spotify -Subscribe to our 'all things pickleball' *free e-newsletter* at https://www.thedinkpickleball.com/signup/ -Follow us on IG *@thedinkpickleball* -Continue the convo in our private FB Group: https://www.facebook.com/groups/thedi... -For everything else we do, visit https://linktr.ee/dinkfam -Read more about Zane and subscribe to his newsletter at https://zanenavratilpickleball.com/ -Follow Zane on IG @zanenavratilpickleball ------------------ 0:00 Intro 4:14 How Jimmy got on the inside 7:24 What's the goal for Jimmy? 9:26 Vulcan Ball changes incoming 14:28 Feeding balls to Susan and wearing a Rolex 17:12 Background on the Tour Wars 24:05 Players offered and accepted buy-outs 29:23 Clinics threatened for those that don't take cuts 35:15 How would ProXR feel about Riley not playing tournaments? 39:45 Johnson 5 in no man's land 42:55 MLP Draft planned for North Carolina - First event Miami? 49:26 Life as a GM 52:10 The Premier/Challenger split 55:48 Should every team be in the Premier Level? 1:05:50 Pros coming after Jimmy 1:19:15 The Gamemaker and new pickle sports 1:24:02 Jimmy needs a new scandal Learn more about your ad choices. Visit megaphone.fm/adchoices
Writer and Narrative Designer Alexa Ray Corriea chats with Actor Samantha Béart. Together they discuss the difficulty they faced attempting to enter the games industry; working together with the cast and crew at Larian; the intricacies of romance amidst an impending apocalypse; and the steps the industry still needs to take towards the path of diversity and inclusion. Watch this episode on our YouTube channel. If you enjoyed this episode, please consider leaving us a rating and review. The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.
Writer and Narrative Designer Alexa Ray Corriea chats with Actor Samantha Béart. Together they discuss the difficulty they faced attempting to enter the games industry; working together with the cast and crew at Larian; the intricacies of romance amidst an impending apocalypse; and the steps the industry still needs to take towards the path of diversity and inclusion. Watch this episode on our YouTube channel. If you enjoyed this episode, please consider leaving us a rating and review. The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.
I tried to buy groceries with my sticky note coin, but they just told me I was "stealing from the office supplies section and doing bad origami".Discussed: This week, How to Make a Coin, Airborne Kingdom, Against the Storm, Airborne Kingdom, Tidings, RPG Maker MV, Game Maker's Toolkit development series, game development, Persona 3 Portable (CONTAINS DISCUSSION OF PANDEMIC, DISSOCIATION, DEATH, DEPRESSION AND ANXIETY).---Find us everywhere: https://intothecast.onlineBuy some merch if you'd like: https://shop.intothecast.onlineJoin the Patreon: https://www.patreon.com/intothecast---Follow on Threads: https://threads.net/@intothecastFollow on Tumblr: https://intothecast.tumblr.com---Follow Stephen Hilger: https://stephenhilgerart.com/Follow Brendon Bigley: https://threads.net/@brendonbigleyProduced by AJ Fillari: https://bsky.app/profile/ajfillari.bsky.social---Season 6 Cover Art by Scout Wilkinson: https://scoutwilkinson.myportfolio.com/Theme song by Will LaPorte: https://instagram.com/ghostdownphoto---Timecodes:(00:00) - We're still here (01:33) - This week on Into the Aether (02:16) - Airborne Kingdom | My kingdom for an airborne... kingdom... (11:53) - Against the Storm | Brendon's turn with the City Builder stick (22:01) - Airborne Kingdom | Heads or tails? (22:17) - Tidings for Dre from Skyler (23:04) - RPG Maker MV | A game ENGINE?????!!!!! (46:40) - DISCLAIMER: It's going to get a little heavy (CW IN THE SHOW NOTES) (47:16) - Persona 3 Portable (01:12:59) - AIrborne Kingdom | What if it was on the ground??? (01:13:11) - Wrapping up ---Thanks to all of our amazing patrons including our Eternal Gratitude members:GrokCorey ZDirectional JoySusan HOlivia KDan SIsaac SWill CJim WEvan BDavid Hmin2Aaron GVErik MBrady HJoshua JTony LDanny KSeth MAdam BJustin KAndy HDemoParker EMaxwell LSpiritofthunderJason WJason TCorey TMinnow Eats WhaleCaleb WfingerbellyJesse WMike TCodesWesleyErik BmebezacSergio LninjadeathdogRory BA42PoundMooseAndrewJustin MPeterStellar.BeesBrendan KScott RwreckxNoah OMichael GArcturusChris RhepaheCory FChase ALoveDiesNick QWes KChris MRBMichaela WAdam FScott HAlexander SPTherese KjgprintersJessica BMurrayDavid PJason KBede RKamrin HKyle SPhilip N ★ Support this podcast on Patreon ★
Austin Wintory chats with award winning composer Oleksa Lozowchuk. Together they discuss Oleksa's career across games, television, and film including writing music for hit games like Capcom's Dead Rising franchise and Sony's Horizon franchise; the pitfalls of self-referential compositions; transitioning to a creative director role and working on his own original IP; and what he learned throughout his career that can help young creatives navigate the unique challenges of games. Watch this episode on our YouTube channel. If you enjoyed this episode, please consider leaving us a rating and review. The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.
Adam Orth chats with narrative designer Meghna Jayanth. Together they discuss Meghna's childhood moving around the world and how those experiences shaped her views; the unique aspects of writing for games; the habits, development woes, and finances of live service games; and how Thirsty Suitors takes players through an authentic and emotional journey. Watch this episode on our YouTube channel. If you enjoyed this episode, please consider leaving us a rating and review. The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.
Austin Wintory chats with the composing team collectively known as Ninja Tracks, Kaveh Cohen and Michael Nielsen. Together they discussed how they first met and what drove them to create a composing partnership; how they've worked together across various video games, TV shows, and films; and why the decided to add music publishing to their repertoire. If you enjoyed this episode, please consider leaving us a rating and review. The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.
Rockstar Social Club is getting a revamp seemingly, Eminem is coming to Fortnite, and Cyberpunk 2077 is getting an Ultimate Edition. Blessing and Mike break it all down. Run of Show - - Start - Ocarina is 25 Years Old! - Housekeeping A new episode of PS I Love You XOXO is up right now and it's us breaking down our thoughts on Last of Us Part 2 Remastered. Youtube.com/KindaFunnyGames There's a Kinda Funny Town Hall happening TODAY after Games Daily where Tim and Joey will give you all the updates and rollout plans for the outstanding Studio Launch stream milestones! We got an Invincible Screencast going up later today and it's our review and breakdown of episodes 1-3. Youtube.com/kindafunny You can still get nerfalice's iconic Shirtless Spider-Man shirt as the Premium Collector's item this month! Get yours at patreon.com/kindafunny! The Roper Report - - Rockstar might be getting rid of Social Club - Eminem is coming to Fortnite - Ad - Cyberpunk 2077: Ultimate Edition is Coming Next Month - Infinity Ward expands again with new studio in Austin, Texas - Game engine GameMaker is now free for non-commercial use - Sony-owned Savage Game Studios rebrands to Neon Koi - Out Today - Squad Up: Australian Cancer Research Charity Stream - Halo 2 Script Read - https://www.twitch.tv/itsshanebailey - You‘re Wrong - The Post Show! Tomorrow's Hosts: Bless & Andy Learn more about your ad choices. Visit megaphone.fm/adchoices