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It's the last full Gamescast before Nick goes on a short maternity leave. The guys try some Weller Full Proof Bourbon and come away impressed by what it has to offer. Everybody is talking about Blue Prince and Nick and Jared agree with the hype on this creative roguelike puzzle game. Jared is playing The First Berserker: Khazan which is a new Rougelike that he is pretty positive about. Discord
This week we talk about our favorite games in the Rougelike genre featuring Windblown, Returnal, Balatro, and a ton more! Check out out YouTube channel! Follow us on Twitter!
TAKE OUR SURVEY PLS: https://forms.gle/2SGrFwT9t4vZr8rp8 Sometimes we do podcasts about our hobbies. Sometimes we do podcasts about pop culture. Sometimes we do podcasts about current events. Sometimes we do podcasts because we need to work through some stuff, and that's what we're doing today. So sit back, relax, and help us answer the age old question: "What simulator game should we make next?" Matt's working through some stuff. Andrew's also working through some stuff. Conversely, Kyle is here to tell you about a sale! The title of this week's episode was selected by our Patrons in our Discord Community! If you want to help us choose the next one, join our discord, and/or get some bonus content, become part of #ButtThwompNation at patreon.com/debatethiscast! Have you seen our Twitter? twitter.com/debatethiscast Have you seen our Instagram? instagram.com/debatethiscast Want to send us an email? debatethiscast@gmail.com MERCH! We have that! Right now you can go on the internet and order things that say Debate This! On them! All you need to do is head to MerchThis.net and give us your money! Ever wanted socks with the DT! logo on them? Well now you can get em! One more time that website is MerchThis.net! Properties we talked about this week: Agatha All Along, American Truck Simulator, NFL Blitz, Uber Eats, Crazy Taxi, Simpsons Hit and Run, Advertising, Steam Summer Sales Music for Debate This! is provided by composer Ozzed under a creative commons license. Check out more of their 8-bit bops at www.ozzed.net!
In this bonus episode, Matty pitches an idea for a D&D rougelike to Jesse…who doesn't completely hate it.Send us your creative questions for Season 4 to Jauntymantis @gmail.comPlease give us a high rating on your pod catcher of choice and leave a comment “All The Mantises!” wherever you found this episode. Music by Karl Casey @ White Bat Audio Logos by Shannon Sipes thedigsy.myportfolio.com/work
The gang talks about Manor Lords, Magic the Gathering Arena and Rocksmith before diving into their discussion about Hades, Hades 2 in early access and the Rougelike genre in general. Follow us on Twitter and Instagram @getplayedpod. Music by Ben Prunty benpruntymusic.com. Art by Duck Brigade duckbrigade.com. Check out our Anime watch-along podcast Get Anime'd and our complete Get Played, How Did This Get Played? and Premium DLC back catalogue only on patreon.com/getplayed. Join us on our Discord server here: https://discord.gg/getplayedWanna leave us a voicemail? Call 616-2-PLAYED (616-275-2933) or write us an email at getplayedpod@gmail.com Advertise on Get Played via Gumball.fmSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
"Stay a while and listen!" I denne episoden av Spæll skal vi ta en prat om spillet som var med å populariserte Action RPG. Et spill som nesten satte en standard for sjangeren, og blir for noen sett som gudfaren til Rougelike sjangeren. Vi snakker om Diablo, og Adrian og Håkon har fått med seg Mats Rindahl Johansen fra LOLbua og Dag Thomas Olsen fra RageQuit for å snakke om denne perlen! Enjoy! Gjerne sjekk oss ut på: Discord: https://discord.gg/N7xHAwH Patreon: https://www.patreon.com/lolbua (For tilgang til bonuspodcasten NachSpæll må du velge "NachSpæll" tieren") Facebook: Spæll (facebook-side) og Spæll Community (facebook-gruppe) Instagram: www.instagram.com/spaell.podcast Vil du ha litt herlig Spæll merch? Sjekk ut Spreadshirt shoppen vår! https://spaell.myspreadshop.no/
Consider Supporting Us For $1 A Month:https://www.patreon.com/himediaCheck This Link Out:https://linktr.ee/himediatvJoin Our Discord!https://discord.gg/himediaPodcasts:https://www.spreaker.com/user/haggardinnovationsSubscribe On Youtube:https://bit.ly/himvideoWatch Us Live:https://www.twitch.tv/himediatvSocial Media:https://facebook.com/HIMediaTVhttps://instagram.com/himediatvhttps://twitter.com/realhimediaMerch Store:https://bit.ly/himrktSupport HI Media!
Persistence is key, and by golly if have exemplified that by bringing you our 119th episode! Video games can bring us to the brink of our patience, but it's in that struggle that the most joy can be found. The true art of gave development can be felt when every time you hit "Start" you experience the same game in a brand new way. That's when you finally feel the joys of persistence and success. In no other game type is this concept displayed better than in a genre known as "rougelike" games. So lace up your boots, prepare to respawn and don't forget Entertain This... Quick this: Clinton Avery Tharp talks Severance - Follow us on Twitter: @entertain_this Follow us on Instagram: @entertainthispodcast Buy some Merch on our Redbubble Page Check out our website too: entertainthis.net Music Produced by @D33jw on Twitter, or @d33jw on Instagram --- Send in a voice message: https://anchor.fm/entertainthis/message
Slay the Spire a deck building Rougelike game and Century: Age of Ashes a dragon combat game. These are what we are talking about this week. Support the show
Fancy setting us a gaming challenge? Get in touch here!This week Scott and Matt attempt to design a roguelike sports game with a random number generator, accidently spoil Squid Game and also discuss why Matt's mother won't listen to his podcast.Matt also does accentsThanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. https://podcasts.apple.com/us/podcast/the-gaming-blender/id1597738101Also please get in touch with us at @gamingblendpod or thegamingblenderpod@gmail.com with your ideas for new games and challenges.We have begun to update our YouTube channel with video playthroughs and we hope to put more up there soon https://www.youtube.com/channel/UCZTPuScm5BTf8DdwvaCj0jQKeep blending!
Fancy setting us a gaming challenge? Get in touch here!Designing a Dark Souls inspired co-op video game. Easy!If you enjoy this episode please leave a review and follow. The guys massively appreciate it.Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. https://podcasts.apple.com/us/podcast/the-gaming-blender/id1597738101Also please get in touch with us at @gamingblendpod or thegamingblenderpod@gmail.com with your ideas for new games and challenges.We have begun to update our YouTube channel with video playthroughs and we hope to put more up there soon https://www.youtube.com/channel/UCZTPuScm5BTf8DdwvaCj0jQKeep blending!
Hur pratar man om ett spel som är lika delar Deckbuilder, Pusselspel, Rougelike, Mysterie, skräck och Found Footage? Glenn, Linus och Niklas vet inte, men lyckas i alla fall podda en timma om vad de tre alla är ganska bekväma i att hävda är årets bästa spel, Inskryption.
The boys discuss why rougelikes can drain a player. Special focus on Back 4 Blood, Hades, and Spelunky.
Podcast da semana trazendo, Crypt of the NecroDancer, Game indie Rougelike, Rítmico que inova com sua jogabilidade única onde é preciso se mover acompanhando o ritmo e a batida da musica para atacar os inimigos. Com graficos em pixel art, o game se monstra competente e inovador em seu estilo único de game, misturando exploração para coleta de itens e upgrades do personagem, fases randômicas e muita musica que dita a dificuldade do game. Quar saber mais sobre esse game??? venha conferir nesse episódio !!!!
I dette afsnit taler Shan, Martin og Michael om Indie Rouge Like titlen Hades, og om hvor overraskende godt spillet er.
Ludde, Matilda och Tobbe snackar om sina framtida karriärer i Masked Singers, om pappaskämt och såklart, en massa spel. Det blick skäck med Skräck-Matilda, Brädspel med Brädspels-Ludde och Rougelike med Rougelike-Tobbe! Vi snackar om: The Medium Returnal Resident Evil Village Mandala Stones Unstable Unicorns Goons http://media.blubrry.com/svamppod/media.svampriket.se/svamppod-fyrkant/Avsnitt369_PrickNick.mp3 Ladda ner avsnittet (NU!)
Roguelikes bedeuten zu einem gewissen Grad auch immer Frust. Denn hier regiert der Permadeath. Heißt: Verliert eure Spielfigur ihr Leben, geht es zurück an den Anfang. Erfahrungspunkte, Ausrüstung und Level-Fortschritt sind in der Regel mit Game Over Futsch. Und auf dieses Konzept muss man Bock haben. Doch neuerdings passiert in dem Genre etwas, das für Aufsehen und sehr viele positive Stimmen sorgt: Hades und Returnal erzählen eine Geschichte, auch wenn ihr öfters sterbt und zu Punkt null zurück gesetzt werdet. Eine kleine Stellschraube, die Großes bewirkt und eventuell eine Revolution im Genre der Roguelikes lostritt. Ob das auch zwingend nötig oder vielleicht nur ein netter Bonus für ein eh schon wunderbares Genre ist, werden wir im heutigen Press Select ausdiskutieren. Zu Gast sind Jörg Luibl von 4Players und Géraldine Hohmann von der GameStar, die mit Christoph und Sebastian aus dem Game-Two-Team schnacken.
This podcast was recorded in “Arm Swing” style. Welcome back to NOCLIP Pocket, where this week, we’re going to be talking about Downwell, a Rougelike platformer where your goal is just to fall all the way down to the bottom. Obviously this is more difficult to do than it sounds, but even with as difficult as this game is, it’s that simplicity that makes it stand out. You only ever need to move left and right and press a single button, making the game incredible easy to learn and putting you immediately into the loop of getting better, rather than having to take the time to teach you everything you are capable of doing. This also means that the first area of the game never needs to be so easy as to be a tutorial, meaning that your runs begin nearly as intense as the previous one ended. Combined with the short length of most attempts and how quickly you can restart and try again, it makes the game an extremely frantic experience. We’re going to be talking about how the audio and visual elements of the game play into making the mechanics as smooth as possible, how the different powerups and styles affect your decision making, and our overwhelming lack of skill. Thank you for listening again this week! This is our first Roguelike, though admittedly it’s fairly atypical of the genre mechanically, and it immediately butted up against the idea of how much of a game needs to be played before you can make a judgment on it. For fans of the genre, how much time do you put into a Roguelike before you know you like it? As a genre designed to be difficult from the start in order to make the die and restart flow meaningful, sometimes it’s hard to tell. Let us know in the comments or on Discord! Next time, we’re going to be talking about A Short Hike, which you could argue is more our speed.
Roguelike LearningOn today's episode we'll cover “Rougelike Learning.” There's a special appeal to playing really hard games. Games were you have to grind it out over time to get anywhere. A type of those really hard games are called roguelikes. But what makes them hard? What makes them appealing? Most importantly: how can we use the difficulty of roguelike games for games-based learning?If you liked this episode please consider commenting, sharing, and subscribing.Subscribing is absolutely free and ensures that you'll get the next episode of Experience Points delivered directly to you.I'd also love it if you took some time to rate the show!I live to lift others with learning. So, if you found this episode useful, consider sharing it with someone who could benefit.Also make sure to visit University XP online at http://www.universityxp.comUniversity XP is also on Twitter https://twitter.com/university_xp and on https://www.facebook.com/universityxp/Also, feel free to email me anytime at dave@universityxp.comGame on!Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/26Support the show (http://www.universityxp.com)
Round and round our voices spiral, to bring you tales of game developers great trials. The Ring of Pain beckons you nearer, will you heed the call and see it all too clearer? A roguelike card crawler where encounters come to you, Ring of Pain by Simon Boxer and Twice Different is a stylish and unique take on the genre. Simon takes us through the design process for the game and how he wanted to create a fresh roguelike experience for players. Pixel Sift is produced by Mitch Loh, Scott Quigg, Sarah Ireland, Fiona Bartholomaeus, Daniel Ang & Adam Christou. Gianni Di Giovanni is our Executive Producer. Thanks to Salty Dog Sounds for some of our promo music. SPONSOR: Thank you to Murdoch University School of Arts for their support of Pixel Sift. If you want to bolster your skills in media, journalism or game development, check out the Murdoch University School of Arts website for more information! See omnystudio.com/listener for privacy information.
We discuss the annual Roguelike Celebration event, with Noah Swartz, Em Lazer-Walker, Kawa and Darren Grey.Read more »
We discuss designing magic systems for roguelikes, with Owen (aka Scatha), co-developer of Sil, Alexei Pepers and Darren Grey.Read more »
This week August and Matt talk about Rimworld, Roguelikes, It Comes at Night, and things coming soon to Netflix.
Bruno “ItBurn” Beaudoin is the man behind Nightmare Reaper, a genius new FPS game with an old-school look, randomly generated levels, looting and A LOT of shooting. Here we discuss his journey into creating such a game, the challenges faced by an independent developer, what makes Brutal Doom so great, the impact of gaming on mental health and a whole lot more. // Artwork by Haducant/Spaced // Nightmare Reaper: https://www.blazingbitgames.com/ // OST by Andrew Hulshult: https://www.hulshult.com/ // The Keep: http://inthekeep.com/ // Support the show (https://www.patreon.com/InTheKeep)
We discuss the kitchen sink school of game design, with Kornel Kisielewicz and Darren Grey.Read more »
Brad “Carnevil” Carney is the founder of Final Boss Entertainment, creators of Wrack and its upcoming reimagining (Wrack: Exoverse) which is an ambitious rouge-like tower defense first person shooter. Carnevil is also well known for his work on the multiplayer Doom port Skulltag. Thus, we are joined by Dew & HumanBones of the Multiplayer Doom Federation, to help us dig a little deeper into what made Skulltag such a household name in the online Doom community. This interview took place at Quakecon: Year of Doom. Artwork by Haducant/Spaced // Carnevil: http://www.wrackgame.com/ // Wrack: Exoverse OST by http://akaudio.com/ // MDF: https://discord.gg/hwHvwUN // The Keep: http://inthekeep.com/.Support the show (https://www.patreon.com/InTheKeep)
Discussion of the results of the 2019 Seven Day Roguelike Challenge, with Darren Grey, Tone, Andre Odendaal, Patrick Davison and Lachlan Kingsford (www.nerdygentleman.com).Read more »
We discuss the kitchen sink school of game design, with Alexei Pepers and Darren Grey.Read more »
Episode 151 of Roguelike Radio features Rob Parker and Eben Howard, with guests Hadley St. Clair and Kevin Cole, developers of Haque (steam and itch.io) This episode contains spoilers for story and gameplay elements in HaqueRead more »
We discuss Rot.js, a roguelike toolkit and display library using JavaScript, with Darren Grey and rot.js creator Ondrej Zara.Read more »
We discuss the interaction of chaos theory and procedural generation, with Alexei Pepers and Darren Grey.Read more »
We discuss the how roguelikes deal with the after death experience, with Kawa and Darren Grey.Read more »
We discuss the role of difficulty in roguelikes, with Mark Johnson, Darren Grey and Andrew Doull.Read more »
Welcome to Episode 95 We start by discussing our upcoming north Korean Episode (if you have no idea what your talking about, it make no more sense in context) Skazz has been playing the recent PC version of Monster Hunter World, he talk about the (lack) of changes from playing the PS4 version Middlemeister has been playing a Rougelike/metroidvania game exploring a ever-changing castle and tickling corpses in Dead Cells. TheSuffolkRam returns to an old game with S.T.A.L.K.E.R: Shadow of Chernobyl with the Complete Mod that was finished in 2009. He talk’s about it long running history and and it in depth but buggy world. Next is a rarity, we’ve all talk about the same film ‘Ready Player One’ we all get to approach it different ways with Middlemeister never having read the book, Ram knows a little about the book story line and Skazz who has read and loves the book. We also make BT worry about Skazz internet browsing history and we get to see a vision of Ram future in a care home Notes: Everything you always wanted to know Depleted Uranium and Zebra fish but where afraid to ask Now moved to PC with all the same bugs: Monster Hunter World Explore a castle in Dead Cells Pain in a game with S.T.A.L.K.E.R: Shadow of Chernobyl, try it with one of the many fan-patches with Complete 2009 A possible video game ruled future in Ready Player One Follow us on twitter Like us on facebook Subscribe to our YouTube channel Join us on google+ Join our Steam Group Why not come join us for our next live stream? See our YouTube channels for details Cheers TheSuffolkRam and Skazz
We're back with an episode dedicated to Michael Brough's latest roguelike Cinco Paus. Please note that this is a spoiler filled episode and you're strongly encouraged to play the game for at least a couple of hours first to get the full experience of learning the game. Read more »
A discussion of the outputs from the Seven Day Roguelike Challenge 2018, with Darren Grey, Steve Johnson (aka irskep), Rob Howard (aka AquaTsar) and Jeremiah Reid.Read more »
We discuss the role of AI in PCG games, with Mark Johnson, Brian Bucklew and Tommy Thompson.Read more »
We look back on the roguelike events of 2017, with Darren Grey, Mark Johnson, Rob Parker and Eben Howard.Read more »
A recording from the International Roguelike Development Conference 2017, held in Novi Sad Serbia.Read more »
Mark Johnson hosts a discussion panel about Multi-User Dungeons alongside original MUD creator Richard Bartle; MUME developer and manager Pier Donini; and Cat Rambo, developer of Armageddon and president of the Science Fiction and Fantasy Writers of America.Read more »
Episode 140 of Roguelike Radio, where we discuss Horror in Roguelikes, with Darren 'Gruesome' Grey, Rob 'Neoliberalism' Parker, Eben 'Phantom' Howard and Mark 'Medusa' Johnson.Read more »
Episode 139 of Roguelike Radio, where we discuss Unexplored with Rob Parker and Eben Howard interviewing the game's creator, Joris Dormans.Read more »
Episode 138 of Roguelike Radio, where we interview Jeremiah Reid, creator of the vampiric Golden Krone Hotel.Read more »
The Side Quest Games Club podcast is based on a simple concept. The group picks a video game, plays it, then gets together to talk about it. Think "book club for games"! Spoiler alert on all content related to the game being discussed in this episode! We'll play anything from mobile games, console games (everything from NES, SNES, N64, PSX, PS2 to modern consoles like Switch, XONE, PS4 are on the table!), PC games, MMORPGs, FPS, MOBAs, RPGs, action, adventure, tactical, RTS, you name it. We'd love for you to come be a part of selecting the game for our next episode! Join us in discord or on twitter to discuss and help us choose our next game! http://sidequest.show @SideQuest_Games ------------------------ Jack and Dan get together to discuss one of their old favorite rouge-likes, Faster Than Light! It's a space-based adventure trying to squash a rebellion as you flee for your life from the rebel fleet, only to then go up against the mothership in an epic battle. Join us in this spoiler free episode as we revisit one of our favorite "pick up and play" games! Let us know what you thought about the show! You can tweet us @SideQuest_Games or join us in discord by heading to http://SideQuest.Show. ------------------------ Audio Credits: Bacterial Love - Rolemusic Lady Bad Luck VRC6 - RoccoW
Episode 137 of Roguelike Radio, where talk about a new book on Procedural Generation in Game Design, with Darren Grey, Mark Johnson, Tarn Adams and Tanya X Short.Read more »
This is episode 136 of Roguelike Radio, where we interview Eniko, creator of possession-based roguelike MidBoss.Read more »
Dungeons, caverns, temples, and even space -- just a few of the places that Rougelike games take place. In this episode, we discuss old school dungeon crawler type games along with the Rougelike genre of gaming, permadeath, and exploration. For the first time, we delve into our own lives involving music. Learn about where we started with music creation and where we're going! Originally posted: 11/14/16Topics discussed:Currently Playing/Nostalgia Trip: Legend of Grimrock, DemiseMusic: Where we started, where we're going, influences, the creative processRoguelikes and Dungeon Crawlers - Binding of Isaac, FTL, Skyrim, "Mystery Sound" SegmentDisclaimer: Due to technical difficulties, (primarily due to some issues with Skype and recording) the audio quality may not be as good as previous episodes. Specifically a couple of audio hiccups at the very beginning. However, this issue has been resolved and won't be a problem going forward.Get in touch with us! Send us your questions or comments:@TuneIntoGamingtuneintogaming@gmail.com
This is episode 135 of Roguelike Radio, talking about the results of the 2017 Seven Day Roguelike Challenge. Talking this episode are Darren Grey, Ian Bowes (of ASCII Curious and the LaserBeards podcast) and Chris Haner (aka Rogueliker).Read more »
“Whatchu working on?!” In this week's episode, the gentlemen of The Debug Log discuss their progress on their respective games. Eduardo drops a few more hints on THE new VR game he has been working on. Zack and Andrew outline some of the work and challenges that were encountered during the development of their hot, new Rougelike. They also announced the name of their new company. Obinna also explains some of the major challenges and decisions that he and his team have been faced with over the past few months and the strides they have taken to overcome them. Thanks again for listening in this week and we hope you enjoy the show! If you have any lingering questions about our projects or general development, be sure to contact us at: thedebuglog@gmail.com
This is episode 134 of Roguelike Radio, where Darren Grey and Mark Johnson discuss the role of Randomness in roguelikes.Read more »