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In this episode of Mainframe Coven, Jessielaine Punongbayan (Product Manager, Dynatrace) and Richelle Anne Craw (Software Engineer, Beta Systems Software) look back at a time when women were central to computing and examine how and why that changed, even though the work didn't. Together they reflect on software engineering, cultural bias, institutional gatekeeping, and the motivation to rewrite the narrative.Mainframe Coven is a 10-part mini-series honoring the past, present, and future women of IT. It's about real stories from the essential yet unseen minds behind the machines.The podcast is sponsored by the Open Mainframe Project, a Linux Foundation project that aims to build community and adoption of Open Source on the mainframe by eliminating barriers to Open Source adoption on the mainframe, demonstrating the value of the mainframe.For a transcript of this episode, visit https://openmainframeproject.org/mainframe-coven/mainframe-coven-when-computers-wore-skirtsLinks and Resources Mentioned in the Episode:- She Was a Computer When Computers Wore Skirts: https://www.nasa.gov/centers-and-facilities/langley/she-was-a-computer-when-computers-wore-skirts/- Zeros and Ones: Digital Women and the New Technoculture by Sadie Plant: https://www.4thestate.co.uk/products/zeros-and-ones-digital-women-and-the-new-technoculture-sadie-plant-9781857026986/- Lovelace & Babbage and the creation of the 1843 'notes' by J. Fuegi and J. Francis, in IEEE Annals of the History of Computing, vol. 25, no. 4, pp. 16-26, Oct.-Dec. 2003: https://doi.org/10.1109/MAHC.2003.1253887- Broad Band: The Untold Story of the Women Who Made the Internet by Claire Evans: https://www.penguinrandomhouse.com/books/545427/broad-band-by-claire-l-evans/- Pioneer Programmer: Jean Jennings Bartik and the Computer That Changed the World by Jean Jennings Bartik: https://www.amazon.com/Pioneer-Programmer-Jennings-Computer-Changed/dp/1612480861/- The women of ENIAC by W. B. Fritz, in IEEE Annals of the History of Computing, vol. 18, no. 3, pp. 13-28, Fall 1996: https://doi.org/10.1109/85.511940- Jean J. Bartik and Frances E. “Betty” Snyder Holberton, interview by Henry Tropp, April 1973, Computer Oral History Collection, Archives Center, National Museum of American History, Smithsonian Institution: https://mads.si.edu/mads/id/NMAH-AC0196_bart730427/- When Computers Were Women by Jennifer S. Light, Technology and Culture, vol. 40, no. 3, 1999: https://www.jstor.org/stable/25147356- ENIAC Programmers Project: https://eniacprogrammers.org/- Great Unsung Women of Computing: The Computers, The Coders and The Future Makers: https://www.wmm.com/catalog/film/great-unsung-women-of-computing-the-computers-the-coders-and-the-future-makers/- The Untold History of Women in Science and Technology (White House Archives): https://obamawhitehouse.archives.gov/women-in-stem/- The Queen of Code, directed by Gillian Jacobs. FiveThirtyEight, 2015: https://vimeo.com/118556349/- “Making Programming Masculine” In Gender Codes: Why Women Are Leaving Computing by Nathan Ensmenger: https://homes.luddy.indiana.edu/nensmeng/posts/2010/09/09/misa2010/- The Computer Boys Take Over: Computers, Programmers, and the Politics of Technical Expertise by Nathan Ensmenger: https://thecomputerboys.com/
MIT professor Jennifer S. Light discusses her book, "States of Childhood: From the Junior Republic to the American Republic, 1895-1945." Read the book FREE at mitpress.mit.edu
A number of curious communities sprang up across the United States in the late nineteenth and early twentieth century: simulated cities, states, and nations in which children played the roles of legislators, police officers, bankers, journalists, shopkeepers, and other adults. They performed real work—passing laws, growing food, and constructing buildings, among other tasks—inside virtual worlds. In States of Childhood: From the Junior Republic to the American Republic, 1895-1945 (MIT Press, 2020), Jennifer Light examines the phenomena of “junior republics” and argues that they marked the transition to a new kind of “sheltered” childhood for American youth. Banished from the labor force and public life, children inhabited worlds that mirrored the one they had left. Light describes the invention of junior republics as independent institutions and how they were later established at schools, on playgrounds, in housing projects, and on city streets, as public officials discovered children's role playing helped their bottom line. The junior republic movement aligned with cutting-edge developmental psychology and educational philosophy, and complemented the era's fascination with models and miniatures, shaping educational and recreational programs across the nation. Light's account of how earlier generations distinguished "real life" from role playing reveals a hidden history of child labor in America and offers insights into the deep roots of such contemporary concepts as gamification, play labor, and virtuality. Jennifer S. Light is the Department Head of the Program in Science, Technology, and Society and a Professor of the History of Science and of Urban Studies and Planning at the Massachusetts Institute of Technology. Nushelle de Silva is a PhD candidate in the Department of Architecture at the Massachusetts Institute of Technology. Her work examines museums and exhibitions, and how the dissemination of visual culture is politically mediated by international organizations in the twentieth century. Learn more about your ad choices. Visit megaphone.fm/adchoices
A number of curious communities sprang up across the United States in the late nineteenth and early twentieth century: simulated cities, states, and nations in which children played the roles of legislators, police officers, bankers, journalists, shopkeepers, and other adults. They performed real work—passing laws, growing food, and constructing buildings, among other tasks—inside virtual worlds. In States of Childhood: From the Junior Republic to the American Republic, 1895-1945 (MIT Press, 2020), Jennifer Light examines the phenomena of “junior republics” and argues that they marked the transition to a new kind of “sheltered” childhood for American youth. Banished from the labor force and public life, children inhabited worlds that mirrored the one they had left. Light describes the invention of junior republics as independent institutions and how they were later established at schools, on playgrounds, in housing projects, and on city streets, as public officials discovered children's role playing helped their bottom line. The junior republic movement aligned with cutting-edge developmental psychology and educational philosophy, and complemented the era's fascination with models and miniatures, shaping educational and recreational programs across the nation. Light's account of how earlier generations distinguished "real life" from role playing reveals a hidden history of child labor in America and offers insights into the deep roots of such contemporary concepts as gamification, play labor, and virtuality. Jennifer S. Light is the Department Head of the Program in Science, Technology, and Society and a Professor of the History of Science and of Urban Studies and Planning at the Massachusetts Institute of Technology. Nushelle de Silva is a PhD candidate in the Department of Architecture at the Massachusetts Institute of Technology. Her work examines museums and exhibitions, and how the dissemination of visual culture is politically mediated by international organizations in the twentieth century. Learn more about your ad choices. Visit megaphone.fm/adchoices
A number of curious communities sprang up across the United States in the late nineteenth and early twentieth century: simulated cities, states, and nations in which children played the roles of legislators, police officers, bankers, journalists, shopkeepers, and other adults. They performed real work—passing laws, growing food, and constructing buildings, among other tasks—inside virtual worlds. In States of Childhood: From the Junior Republic to the American Republic, 1895-1945 (MIT Press, 2020), Jennifer Light examines the phenomena of “junior republics” and argues that they marked the transition to a new kind of “sheltered” childhood for American youth. Banished from the labor force and public life, children inhabited worlds that mirrored the one they had left. Light describes the invention of junior republics as independent institutions and how they were later established at schools, on playgrounds, in housing projects, and on city streets, as public officials discovered children's role playing helped their bottom line. The junior republic movement aligned with cutting-edge developmental psychology and educational philosophy, and complemented the era's fascination with models and miniatures, shaping educational and recreational programs across the nation. Light's account of how earlier generations distinguished "real life" from role playing reveals a hidden history of child labor in America and offers insights into the deep roots of such contemporary concepts as gamification, play labor, and virtuality. Jennifer S. Light is the Department Head of the Program in Science, Technology, and Society and a Professor of the History of Science and of Urban Studies and Planning at the Massachusetts Institute of Technology. Nushelle de Silva is a PhD candidate in the Department of Architecture at the Massachusetts Institute of Technology. Her work examines museums and exhibitions, and how the dissemination of visual culture is politically mediated by international organizations in the twentieth century. Learn more about your ad choices. Visit megaphone.fm/adchoices
A number of curious communities sprang up across the United States in the late nineteenth and early twentieth century: simulated cities, states, and nations in which children played the roles of legislators, police officers, bankers, journalists, shopkeepers, and other adults. They performed real work—passing laws, growing food, and constructing buildings, among other tasks—inside virtual worlds. In States of Childhood: From the Junior Republic to the American Republic, 1895-1945 (MIT Press, 2020), Jennifer Light examines the phenomena of “junior republics” and argues that they marked the transition to a new kind of “sheltered” childhood for American youth. Banished from the labor force and public life, children inhabited worlds that mirrored the one they had left. Light describes the invention of junior republics as independent institutions and how they were later established at schools, on playgrounds, in housing projects, and on city streets, as public officials discovered children's role playing helped their bottom line. The junior republic movement aligned with cutting-edge developmental psychology and educational philosophy, and complemented the era's fascination with models and miniatures, shaping educational and recreational programs across the nation. Light's account of how earlier generations distinguished "real life" from role playing reveals a hidden history of child labor in America and offers insights into the deep roots of such contemporary concepts as gamification, play labor, and virtuality. Jennifer S. Light is the Department Head of the Program in Science, Technology, and Society and a Professor of the History of Science and of Urban Studies and Planning at the Massachusetts Institute of Technology. Nushelle de Silva is a PhD candidate in the Department of Architecture at the Massachusetts Institute of Technology. Her work examines museums and exhibitions, and how the dissemination of visual culture is politically mediated by international organizations in the twentieth century. Learn more about your ad choices. Visit megaphone.fm/adchoices
A number of curious communities sprang up across the United States in the late nineteenth and early twentieth century: simulated cities, states, and nations in which children played the roles of legislators, police officers, bankers, journalists, shopkeepers, and other adults. They performed real work—passing laws, growing food, and constructing buildings, among other tasks—inside virtual worlds. In States of Childhood: From the Junior Republic to the American Republic, 1895-1945 (MIT Press, 2020), Jennifer Light examines the phenomena of “junior republics” and argues that they marked the transition to a new kind of “sheltered” childhood for American youth. Banished from the labor force and public life, children inhabited worlds that mirrored the one they had left. Light describes the invention of junior republics as independent institutions and how they were later established at schools, on playgrounds, in housing projects, and on city streets, as public officials discovered children's role playing helped their bottom line. The junior republic movement aligned with cutting-edge developmental psychology and educational philosophy, and complemented the era's fascination with models and miniatures, shaping educational and recreational programs across the nation. Light's account of how earlier generations distinguished "real life" from role playing reveals a hidden history of child labor in America and offers insights into the deep roots of such contemporary concepts as gamification, play labor, and virtuality. Jennifer S. Light is the Department Head of the Program in Science, Technology, and Society and a Professor of the History of Science and of Urban Studies and Planning at the Massachusetts Institute of Technology. Nushelle de Silva is a PhD candidate in the Department of Architecture at the Massachusetts Institute of Technology. Her work examines museums and exhibitions, and how the dissemination of visual culture is politically mediated by international organizations in the twentieth century. Learn more about your ad choices. Visit megaphone.fm/adchoices