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In part two of our episode on Clouzot's Wages of Fear, we discuss its along with its remake, Sorcerer.
Clouzot's 1953 thriller The Wages of Fear was a groundbreaking movie and was later remade into Sorcerer, a favorite movie of ours. Joining Sid and James once again is Remi Treuer, comedian and host of "Say the X" on Twitch. Part one of this episode focuses on The Wages of Fear - its characters, its setting, and its artful build-up of tension. It's a true classic.
If there's one thing to be said for animation, it's that the sky's the limit. Whatever craziness is hiding in your imagination - if you're good enough to draw it - can become a movie. Redline is a 2009 animated film that takes inspiration from all over the place - Death Race 2000, Aeon Flux, Aliens - you name it! This movie has dystopian governments, mutant bio-weapons, cyborgs, over-the-top hot rods, and a hero who sports a pompadour. Joining us for this episode is Anime aficionado Remi Treuer, who drops plenty of knowledge on us as we try to process this insane movie. Find Remi at SayTheXPod.com and @SayTheXPod on social - don't forget to follow @SidBridgeComedy and @S2KJames and leave us some feedback!
Atlanta comedians sit and talk with me after the show in the greenroom about transformative paranormal or other-worldy unexplainable events that have changed their lives forever. Thanks to Ian Aber, Remi Treuer, Josh Chodnovsky, and Gilbert Lawand.
In this debut segment of "In the Lab", Fred runs a complete game of Escape or Die! at Dreamation 2008. You may recognize podcasters Remi Treuer (of the Durham Three) and Rob Bohl (of the Independent Insurgency) as two of the player voices. Escape or Die! is currently in playtest and has a few hurdles to cross before publication, but you should be able to get a pretty good idea of how it plays from listening to this. The idea is simple: you're in a highly lethal escape movie where the only options are, indeed, to escape or die. The catch with the game is that it's run on the clock, putting a lot of pressure on players to narrate circumstances and push their characters forward quickly before their doom catches up with them. In play, this makes the game almost a "real-time RPG", in that it lasts about as long as the movies it emulates. Like a big dork, I turned off the recorder before I got a bunch of feedback from the folks who played -- but I got a chance later in the weekend (unrecorded) to put a few of their suggestions into practice to good effect.
Buy Graham's BookInspired by Play Unsafe by Graham Walmsley(See also my conversation with Remi Treuer about improv and gaming in episodes 97 and 98.)--PaulDiscuss this episode in the HG,WT forum
Improv and Gaming Conversation with Remi Treuer, Part 20:33 - Today's episode is the second half of my conversation with Remi Treuer of the Durham 3 about improv and roleplaying.1:27 - This show is a member of the Gaming Broadcast Network.1:34 - Having talked about how improv and gaming are different, Remi and I dig into improv techniques that can be use effectively in roleplaying, starting with reincorporation and listening.9:33 - We dig into "Yes, And. . ." and the potential problems surrounding it.16:42 - I bring up the issue of sharing cool ideas immediately rather than hoarding them.22:57 - We talk about vastly different role that endowment plays in improv and gaming, and Remi points out a clever twist on how to use it effectively.30:48 - Remi brings up "I'm going to make you awesome" as a great tool in both improv and roleplaying before we sum up. I then go off on the new improv format my troupe is trying out and how it’s a lot like roleplaying.37:29 - With my conversation with Remi concluded, I disclose my plan for recording episode 100 at GenCon. Ryan Macklin of the Master Plan podcast will be the Master of Ceremonies and Roastmaster. Even if you can't be there, please send along emails and audio clips to havegameswilltravel@gmail.com.40:59 Speaking of GenCon, next episode will be the pre-GenCon show. --PaulDiscuss this episode in the HG,WT forum.
Improv and Gaming Conversation with Remi Treuer, Part 1 0:33 - This is your last chance to vote for the ENnies and potentially impoverish me. Voting closes July 29th. 3:09 - This show is a member of the Gaming Broadcast Network. 3:16 - Remi Treuer, one third of the Durham 3, sits down with me to talk about the relationship between improv and roleplaying. We start off by explaining our improv backgrounds, Remi's with Dirty South Improv and mine with Ventura Area TheatreSports. 10:24 - With that out of the way, we start exploring the ways in which improv isn't roleplaying and vice versa, starting with the idea of the space around the game. 16:38 - We discuss how conflicts and arguments work very differently between improv and roleplaying. 27:20 - And that does it for part one of our conversation. Next episode, we'll discuss what things can be stolen from improv and taken back to gaming. --PaulDiscuss this episode in the HG,WT forum.