That's How We Roll

That's How We Roll

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Season 3: Fred Hicks (publisher) and Chris Hanrahan (retailer) talk about gaming, the hobby industry, marketing, customer service, retail, and more.

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    • Dec 1, 2012 LATEST EPISODE
    • infrequent NEW EPISODES
    • 57m AVG DURATION
    • 32 EPISODES


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    Latest episodes from That's How We Roll

    That's How We Roll: Season 03 Interlude 02 Part 2 - Kickstarter seminar at Metatopia

    Play Episode Listen Later Dec 1, 2012 44:57


    This episode is part 2 of the seminar at Metatopia featuring Fred Hicks and Brennan Taylor discussing Kickstarter from the perspective of someone running a campaign. Show Notes Brennan Taylor Galileo Games Fred Hicks Evil Hat Productions

    That's How We Roll: Season 03 Interlude 02 Part 1 - Kickstarter seminar at Metatopia

    Play Episode Listen Later Nov 29, 2012 60:53


    This episode is a seminar at Metatopia featuring Fred Hicks and Brennan Taylor discussing Kickstarter from the perspective of someone running a campaign. Show Notes Brennan Taylor Galileo Games Fred Hicks Evil Hat Productions

    That's How We Roll: Season 03 Interlude 01 - How It Works

    Play Episode Listen Later Nov 27, 2012 64:34


    This is a recording from Metatopia that features most of the Evil Hat folks talking about Evil Hat and how it works. Show Notes Coming soon...

    That's How We Roll: Season 03 Episode 10 - Designing the Race to Adventure Kickstarter

    Play Episode Listen Later Jul 10, 2012 55:44


    In this episode Fred and Chris, discuss Evil Hat's new Kickstarter for their card game Race to Adventure. They discuss what decisions they made well, which decisions could use improvement, and which decisions are basically a wash.  Show Notes: The Race to Adventure Kickstarter The Race to Adventure Tutorial Video Race to Adventure on Board Game Geek Race to Adventure Website Dinocalypse

    That's How We Roll: Season 03 Episode 09 - 13th Age with Rob Heinsoo and Jonathan Tweet

    Play Episode Listen Later Jun 25, 2012 32:16


    This episode Fred talks with Rob Heinsoo, and Jonathan Tweet about the structure of Fire Opal Media, and their work on the upcoming 13th Age roleplaying game.  Show Notes: Evil Hat Dinocaplyse Race to Adventure Pelgrane Press Fire Opal Media's Facebook Page Fire Opal Media's, Blog, Twitter, Google Plus. Rob Heinsoo's Twitter, and Google Plus. Jonathan Tweet's Twitter, and Google Plus.

    That's How We Roll: Season 03 Episode 08 - Steve Jackson, Phil Reed, and the OGRE in the room

    Play Episode Listen Later Apr 30, 2012 34:09


    This week Fred is joined by none other than Steve Jackson (@SJGames), and Phillip Reed (@PhillipJReed) to talk about what SJG has been learning from the OGRE kickstarter.  Show Notes Dinocalypse Car Wars Don't Read This Book

    That's How We Roll: Season 03 Episode 07 - Evil Hat Round Table at Pax: East

    Play Episode Listen Later Apr 16, 2012 76:04


    In this episode, Chris and Fred are joined by Evil Hat co-founder Rob Donoghue to talk about PAX: East, Kickstarter, and Race to Adventure. This one's all over the map! 

    That's How We Roll: Season 03 Episode 06 - Kicking the OGRE with Steve Jackson Games

    Play Episode Listen Later Apr 10, 2012 49:50


    This episode we have a scoop! Fred and Chris are joined by Phil Reed (@phillipjreed) and Andrew Hackard (@RedPenOfDoom) from Steve Jackson Games to talk about business at a big scale, and SJG's plans to launch the new, gigantic edition of Ogre via Kickstarter.

    That's How We Roll: Season 03 Episode 05 - Kicking It Dino Style With Chuck Wendig

    Play Episode Listen Later Mar 19, 2012 59:12


    In this episode Fred and Chris talk with Chuck Wendig. They discuss the upcoming Dinocalypse Kickstarter, and Don't Read This Book, the upcoming Don't Rest Your Head anthology. Along the way they discuss the challenges of working on writing fiction that springs from an RPG, their collabration process, and more. Show Notes Chuck Wendig Dinocalypse Dinocalypse Kickstarter Don't Read This Book Evil Hat Deadly Fredly End Game

    That's How We Roll: Season 03, Episode 04 - Evil Hat Levels Up

    Play Episode Listen Later Jan 28, 2012 65:31


    In this episode Fred and Chris examine Brand Maturity by talking about how Evil Hat has moved from two guys with a free hack of another free game to a company making board games, card games, RPGs, and fiction. Show Notes To come....

    That's How We Roll: Season 03, Episode 03 - The Meta-Industry Show

    Play Episode Listen Later Nov 21, 2011 67:09


    In this episode, Fred and Chris discuss; Metatopia, what's interesting about Metatopia as a convention, the area the podcast is focused on, and trying to nail down a definition for what the Hobby Industry is exactly. Show Notes Peter Adkison Shannon Appelcline - Designers and Dragons Metatopia (Rob's take on Metatopia) Divine Cow Double Exposure (Dreamation, Dex Con, Metatopia) Vincent (Vinny) Salzillo Metatopia has innovative pricing. $20 for playtesters, $50 for designers. Darren Watts Indie Press Revolution (I.P.R.) Ken Hite Jennisodes (Recording of Ken Hite's design seminar.) Kickstarter Bulletpoints from Metatopia Joshua A.C. Newman Shock Elevator Pitching Basics Elevator Pitching Advanced (Pitch why you do, how you do, then what you do.) Deadly Fredly: Foot in the Door (Article about how to enter the hobby industry.) Don't Rest your Head Transparency (Fantasy) Heartbreakers

    That's How We Roll: Season 03, Episode 02 - Making D&D History with Peter Adkison

    Play Episode Listen Later Nov 1, 2011 65:58


    It's this episode Chris and Fred talk to Peter Adkison about his time as the C.E.O. of Wizards of the Coast, which includes the time that period when WotC purchased TSR and acquired Dungeons and Dragons, among other things. This is a bit of a follow up on the last episode. It's very interesting and contains info I've never heard before. Show notes will be crazy. Show Notes Words in quotation are direct quotation. Word's not in quotation are my notes, to fill in or expand the quote. Peter's credentials 1. Founder of Wizards of the Coast 1990 C.E.O. until 2001. (Peter says 2011 by accident, he meant 2001.) During that time WotC; launched Magic: The Gathering, bought T.S.R., on day 2 after purchasing T.S.R. began developing 3rd Edition dungeons and Dragons, created the Open Gaming License and the D20 License, and was bought by Hasbro. He was not involved in 3.5 or 4E D&D. 2. Bought Gen Con in 2002. C.E.O. of Gen Con L.T.D. until present (Present equals Nov 2011, I can't predict the future.) 3. Cofounder of Hidden City Entertainment with Jasper Myfors in 2004 C.E.O until 2011 Hidden City licensced and created cards for Bella Sera. (Girls on horses.) Peter on TSR being purchased for 25 million, and it's actual value. 25 million was roughly the amount of debt T.S.R. had acquired. Purchase price was actually higher. "25 million was way way way more than it was worth." If you used the 1997 revenue to determine the value. If you used 1996 revenue, "it was right on the mark." By 1998, WotC had increased the value to the 30 to 35 million range. Novels actually made up the larger share of revenue not games. It was "roughly 60 / 40 split." The purchase was more for strategic purposes. "By us it was strategic in nature... by buying T.S.R., Wizards became clearly the top dog in the industry." It changed WotC's positioning "from the head of a category to the head of an industry." This seems to pay off as they are purchased by Hasbro in 1998, and Peter reveals the D+D brand was at least 1/3 of how Hasbro valued the company. Wikipedia put's the purchase price of WotC by Hasbro at 325 million. Peter on Hasbro. Hasbro was hands off as far as managing WotC. Peter was told, "You will earn your way into integration through poor performance." Peter posits they were interested in WotC as their foot in hobby games. "Add it all up, it's as big as the mass market." Peter on the OGL. "The strategic vision behind it was, hey-- lets let other companies, frankly, do the part of the business that doesn't make money, and we'll just do the core books. I think that was a good strategy. The problem from Wizards perspective was that Wizards never really made good on the strategy. We kept... Wizards kept doing core books and kept doing companion settings. Whereas I think, Ryan Dancey, would say the original strategy was to cut the D&D team down to like half a dozen people. And that would have been painful. One of those painful decisions companies make, but might have been exactly the right strategy to do with the brand. That's kind of why it happened. I don't think anyone could forsee the repercussions of the Open Gaming License. The amazing response." "... if we do go down this strategy it means we do have to charge more sharply into the downsizing of our internal staff. Maybe that realization would have said, well let's not do that. why should we do that when the company overall is highly profitable." Peter on ideas that may have been left unexplored for growing the D&D brand. "My vision for D&D, at the time, was doing an MMO. You know a big... do it ourselves... we're making tons of money. Take all the Pokemon money, or not all of it, but a big chunk of the Pokemon money, start a studio... and this was before World of Warcraft came along... and that's what we were real excited to do. and that's what we thought would be the biggest driver towards making Dungeons and Dragons as big, or bigger even, than Magic: The Gathering. We started a studio and had 30 people working on code and art." Links: (to come.)

    That's How We Roll: Season 03, Episode 01 - WTFotC

    Play Episode Listen Later Oct 6, 2011 70:08


    You thought it was podfaded? Season 3 Episode 01 is here to convince you otherwise. That's How We Roll is back with a vengeance. In this Episode Fred and Chris discuss what lead to the long hiatus, how they're planning to get back on track, and what they've been up to. They then dig into the main topic which is a discussion of Wizards of the Coast marketing, and brand strategy, for Dungeons and Dragons. Show Notes  Race to Adventure  Lisa Stevens claims Pathfinder has surpassed D+D D+D Essentials  DDI  Bill Slavicsek  Pathfinder prepainted minis, aka Pathfinder Battles.  Monte Cook  Fred's interview on the Jennisodes.  D+D's board games  Fantasy Flight Games  Gamma World  Star Frontiers  Top Secret  Ravenloft  Birthright  Brand Strategy  Open Gaming License  2011 Ennie Awards  Fate  Dresden Files RPG  Diana Jones Awards  D+D Experience  Chris mentions D+D worth $25 million? Best I could do was this fact. WotC acquired TSR and Five Rings Publishing Group for $25 million on April 10, 1997.  Brand Confusion  D+D Encounters  Hasbro stock price  Pathfinder Adventure Path  Fiasco  Hocus Focus (A Dresden Files playset for Fiasco) 

    That's How We Roll: Season 2, Episode 7 - Confidence Games With Harry

    Play Episode Listen Later Apr 2, 2010 78:05


    Chris visits Fred in Maryland. We talk about Jeni's Ice Creams, The Dresden Files RPG, distribution, The Leverage RPG, Happy Birthday Robot, and the role confidence plays in marketing your games.

    That's How We Roll: Season 2, Episode 6 - Catching Up With The Ass Tax

    Play Episode Listen Later Dec 14, 2009 62:22


    [1h 2m 5s] Fred and Chris catch up on the last three months, including the impending release of the Dresden Files RPG at Origins 2010 and Chris's impotent rage about not getting to order Jeni's Ice Creams for delivery. Then on to talk about how they won't be picking up on last episode's cliffhanger and instead focusing talking about VSCA's approach to publishing with Diaspora (the good and the bad) and Games Workshop's surprising attitude towards its fans.

    That's How We Roll: Season 2, Epsiode 5 - Worth The Effort

    Play Episode Listen Later Aug 24, 2009 61:54


    Fred and Chris talk about:- Is it worth the effort to sell RPGs, as a retailer?- Not Attending GenCon - The Ennies Results- Dominion and the Diana Jones Award- Should NDAs exist?- Disclosure vs. SurpriseComments welcome!

    That's How We Roll: Season 2, Epsiode 4 - Abridged Transparency

    Play Episode Listen Later Aug 4, 2009 32:10


    In this abruptly shortened episode, Fred and Chris talk about Transparency.  There would have been another half hour of material here, but unfortunately the recording software on each end of the call screwed up (differently), making the rest of the episode hard to listen to.  We'll be publishing some "deleted scenes" elsewhere, away from the podcast's main feed, for those made of tough enough stuff to listen to our mangled blatherings.Sadly, this means you missed out on our cliffhanger for the next episode, so we'll give it to you here: Fred asks Chris the question, "Are RPGs worth it, for a gaming retail store?"

    That's How We Roll: Season 2, Epsiode 3 - Origins and Awards

    Play Episode Listen Later Jul 27, 2009 58:41


    Fred and Chris talk about Origins, the Origins Awards, and the Ennies. (Also, Battletech, and other typical ramblings.)EDIT: We missed some "this needs editing" bits towards the end there, sorry! We've uploaded a new version of the show, so if you heard the "bad" one, you can pull down the revised copy now-ish.[Show notes pending volunteer effort!]

    That's How We Roll: Season 2, Episode 2 - Practical Mind Control

    Play Episode Listen Later Jul 13, 2009 72:51


    Now featuring much, much improved audio. If you hated the audio in episode 1, don't worry -- it's all better now.0:oo - 1:30 Chris and Fred giving some intro thoughts 1:30 - 2:50 Fred talks some about layout for Hero 6th edition 2:50 - 9:00 Fred talks about the birth of his child 9:00 - 15:00 Chris and Fred get a bit meta 16:30 - 1:10:00 The talk turns to communication with the gaming community Fred's early history in customer service Chris' orginization of the Endgame Mini-cons The three D's of building community Game evangelists How to disseminate information How community impacts sales for retailers and game companies Ways lack of communication has hurt game companies A small bit of DFRPG talk The use of forums in building community The power of responding positively to negative reviews Mind control through synergy Mean what you are saying to your community Compartmentalize the negative and accentuate the positive 1:10:00 Another cliffhanger for this week - "Transparency" Follow Chris and Fred on Twitter: @chrishanrahan or @EndGameOakland; and @fredhicks Call the voicemail at 1-301-637-7HAT (7428) or Email roll [at] evilhat [dot] com Music by Finn Kish Show annotation provided by J. B. Mannon of At The Table.

    That's How We Roll: Season 2, Episode 1 - The Digital Delve

    Play Episode Listen Later Jun 10, 2009 66:24


    PLEASE NOTE: The audio on this episode is CRAP.  Don't judge the podcast by the audio quality here. It improves significantly with episode 2.[1hr 6min] Season 2 kicks off with a "digital delve" into the topic of D&D Insider, PDFs, conventions, and some retail store community basics.  Our sound on this was a little wonky -- a combination of Skype and the tendency of Fred's laptop fan to randomly scream at "heavy whirr" levels in the background.All timestamps very approximate.1 min - Fred and Chris talk about WOTC's decision to take their PDFs off the market.7 min - Fred talks about the Evil Hat PDF philosophy13 min - Fred finally gets to the Evil Hat PDF Guarantee18 min - Catalyst games is trying to get PDFs and retailers working together too19 min - A bad economy is an opportunity. It's time to innovate.20 min - Loop back around to D&D again: how has D&D Insider (DDI) affected the picture?31 min - Wrap-up on the PDF/DDI topic. Send us your thoughts!32 min - Chris is going to Origins, but Fred isn't. He has a good excuse.34 min - IPR isn't going either38 min - Let's give the Forge booth its props: it wasn't easy40 min - What's the future of Origins?41 min - Dreamation/Dexcon: East Coast awesome, but not really a big con42 min - Actual predictions about Origins get made; then we sing its praises49 min - Wrap-up on the predictioneering51 min - Let's talk about mini-cons: Good Omens is coming to Endgame in July53 min - Endgame's minicons in general54 min - So let's talk about mini-con how-to's for retailers...55 min - ... only not, because we need to talk about community-building first.59 min - "A clean, well-lit place to play"61 min - Going beyond the physical62 min - The trap of distribution. It's not the one you're thinking of.64 min - It's all about communication ... and it looks like mind control will be the topic of the next show.65 min - Cliffhanger wrap-up!

    Season 2 Episode 000: A Prelude - Time for a Reroll

    Play Episode Listen Later Jun 5, 2009 18:14


    Fred Hicks and Chris Hanrahan sit down to discuss the reinvention of That's How We Roll in the coming months. With season 2 of THWR on the horizon, it's time for a reroll.

    THWR: Out of Town 003: House of Hanrahan Part 2

    Play Episode Listen Later Aug 31, 2008 37:06


    [36min 37sec] Fred Hicks and Chris Hanrahan (of Endgame in Oakland, CA and the 2d6 Feet in a Random Direction podcast) sit down for a conversation just a week or two before GenCon, to talk about Evil Hat, what they play, and the nature of the publisher-retailer relationship, among other things.Part 2 of this conversation veers off of Evil Hat specifics (mostly), taking a walk through all number of topics, including a shared love of the new edition of Dungeons & Dragons.

    THWR: Out of Town 002: House of Hanrahan Part 1

    Play Episode Listen Later Aug 29, 2008 46:35


    [46min 7sec] Fred Hicks and Chris Hanrahan (of Endgame in Oakland, CA and the 2d6 Feet in a Random Direction podcast) sit down for a conversation just a week or two before GenCon, to talk about Evil Hat, what they play, and the nature of the publisher-retailer relationship, among other things.Part 1 of this conversation focuses mostly on Evil Hat things -- though in the House of Hanrahan, things do tend to get a bit random here and there...

    THWR: Out of Town 001: Endings, with Paul Tevis

    Play Episode Listen Later Jul 28, 2008 23:29


    [Approx 23 minutes] This podcast marks the start of another category of episodes for That's How We Roll, titled Out of Town, featuring conversations we have on the road with the cool folks we know who aren't necessarily a part of Evil Hat.On this episode, we sit down at Origins 2008 with "Have Games, Will Travel" podcaster Paul Tevis to talk about the value of ending things.

    THWR: Under the Hat 004: The Mayor of Las Vegas, Part 2

    Play Episode Listen Later May 15, 2008 33:13


     [32min 44sec] This finishes up the conversation with Lenny from our chat at the GAMA Trade Show 2008 in April.  In this episode, you'll hear more conversation about the Dresden Files RPG, as well as a discussion about differing perspectives on Vincent Baker's In a Wicked Age.

    THWR: Under the Hat 003: The Mayor of Las Vegas, Part 1

    Play Episode Listen Later May 5, 2008 46:07


    [45min 38sec] While in Las Vegas for GTS, Fred sits down with Lenny to talk about all sorts of things.  In this first part, they cover what it means to be a game designer, the mayor of Las Vegas, and some of the things Lenny's been working on with the Dresden Files RPG.

    THWR: Under the Hat 002: That's How We Roll 2d6 Feet in a Random Direction (GTS Wrap-Up)

    Play Episode Listen Later Apr 28, 2008 69:34


    [1hr 8min] In this episode, Fred Hicks sits down with Chris Hanrahan from 2d6 Feet in a Random Direction to talk about their impressions of the GAMA Trade Show, IPR, "the industry", selling RPGs as a retailer, and a ton of other stuff.  No show notes for the moment!  In the interests of putting out something super-current, Fred's skipping that part for now.  We're podcasting without a net, baby!

    THWR: Under the Hat 001: Evil Hat Convocation Roundtable

    Play Episode Listen Later Feb 12, 2008 72:02


    [1hr 11min 33sec] This past Saturday, we got all of the Dresden Files RPG team -- and then some -- together in Maryland for an Evil Hat convocation (first of its kind).  Once we were done discussing all company matters, we gathered in Fred's living room for a roundtable discussion about how the day went and whatever else happened to come up.  Along the way we talk about some of the development of the Dresden Files RPG, other upcoming games, independent publishing, MUSHing and Amber, how exactly Chad Underkoffler does what he does, and being honest about what it is you're best for in a collaborative organization -- among other things.If you've ever wondered what's going on "under the Hat", here's your first peek.  Have a listen.

    THWR: At the Table 003: Faith, Faces, & Fingerprints Setting Creation Part 3

    Play Episode Listen Later Feb 6, 2008 64:50


    [1hr 4min 21sec] We finish out Faith, Faces & Fingerprints setting creation with the shaving of children, a map, a discussion of magic, and much more.  The setting of Donnerdam takes its full form, primed to start the game.  Character creation did follow this but did not make for good radio -- lots of silent scratching on character sheets and such.  So our next episode will carry a snippet of play from the first session.  Stay tuned!

    THWR: At the Table 002: Faith, Faces, & Fingerprints Setting Creation Part 2

    Play Episode Listen Later Feb 4, 2008 51:28


    [50min 59sec] We're back with the second part of the Faith, Faces, & Fingerprints setting creation session.  Unlike the first recording you heard, this gets into the "main sequence", where a sort of organic "freeform round-robin" question and answer session gives everyone a chance to get their priorities for the setting baked into the details.This worked pretty well. The idea of folks who've answered questions taking a coin that prevents them from answering further ones definitely helped to make sure everyone got a chance to contribute; but we exercised a liberal "embellishment policy" that gave room for some enthusiastic discussion of the answers that were offered.

    THWR: In the Lab 001: Dreamation 2008 Escape or Die Playtest - Complete Session

    Play Episode Listen Later Jan 30, 2008 125:15


    In this debut segment of "In the Lab", Fred runs a complete game of Escape or Die! at Dreamation 2008.  You may recognize podcasters Remi Treuer (of the Durham Three) and Rob Bohl (of the Independent Insurgency) as two of the player voices. Escape or Die! is currently in playtest and has a few hurdles to cross before publication, but you should be able to get a pretty good idea of how it plays from listening to this.  The idea is simple: you're in a highly lethal escape movie where the only options are, indeed, to escape or die.  The catch with the game is that it's run on the clock, putting a lot of pressure on players to narrate circumstances and push their characters forward quickly before their doom catches up with them.  In play, this makes the game almost a "real-time RPG", in that it lasts about as long as the movies it emulates. Like a big dork, I turned off the recorder before I got a bunch of feedback from the folks who played -- but I got a chance later in the weekend (unrecorded) to put a few of their suggestions into practice to good effect.

    evil escape rpg lab rpgs playtest dreamation rob bohl remi treuer independent insurgency
    THWR: At the Table 001: Faith, Faces & Fingerprints Setting Creation Pt. 1

    Play Episode Listen Later Jan 28, 2008 68:36


    (1hr 8min; 31MB) Fred sits down to kick off his Faith, Faces & Fingerprints game with Rob, Deborah, and Kim.  This session focuses entirely on creating the setting of the game, starting with some setting seeds that Fred brought to the table.  Part one of several

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