A huge group of people playing dungeons and dragons for their own entertainment. It happens to be recorded and published as well.
After some brief debate, the party picks up a necromancer on work realase to help rescue Nat.
Graveyards and grave conversations, this is the one room show episode.
The pirates and crew 'break into' castle waterdeep, Kel and Cooper find a gruesome crime, and Gale does something.
2 goblins in a dark alley, a bunch of drunk pirates, a cleric on the run, and a greenhouse meeting.
Our first spin off episode! Join a Van Hoff lead team as they delve into the Library of Denir.
We fly back in time before last weeks cliffhanger and follow the Gourdians in the hours leading up to that fateful encounter
Show down at the portal! A clandestine meeting! Rat Pox! Join us this week for a non-linear episode with a cliffhanger in the first 30 minutes!
Cats, Team Conflict, Impostors, Piers, and Breweries. The Gourdians bounced around a lot of tasks and did none of them perfectly.
Divide and conquer, the gang tries to handle 30 different problems and not get murdered while doing it.
In the aftermath of the haunting on Trollskull alley, the Gourdians try to pick up the pieces.
After a harrowing night, the Guardians call in reinforcements.
After a slight detour on the way home from the gala, the Gourdian Angels find themselves haunted by plot hooks from the past.
We find our heroes in the middle of a dragon heist and a fancy dance.
The boys play dress up while the girls do crimes.
Chaos, destruction, and murder! See how the newly named Guardian Angels handles the Gralhund Catastrophe.
Oh lord, the newly named Guardian Angeles cannot keep themselves out of trouble. Kel spills the beans, and plans have to change on the fly.
While deep in their research, the gang recives an unexpected request from Raynar Von Mark. I heard there is also a shopping spree somewhere...
An alliance is formed, a dragon is found, and the great game has begun.
An attempt to hunt down the necromancer terrorizing the City of The Dead leads the party to question if they are actually the baddies. Hey, trees gotta eat too!
The party continues searching for clues relating to Trollskull Alley fireball, bringing them back to the Eyecatcher and Zardoz Zord. Basha learns about payment plans and Van Hoff learns about harbor moons while Kel takes one for the team.
The hunt is on for some robotic men! Watch out for flying paladins!
Its finally opening day for the Bountiful Gourd!
Elves are being murdered on the street. The gang hunts a killer. But perhaps the biggest tradegy has yet to fall of its precarious cone.
Van Hoff attempts to proselytize in Waterdeep's Field Ward, but gets more than he bargained for while Basha threatens the world order.
Some strange things are happening in Troll Skull Alley...
A precarious house but, just maybe, a bountiful business
Sliding through the muck has our heros getting a bit tired but they push forward on the hunt for Matthew!
With the imformation they gathered, our group of plucky heros embarks on their first "dungeon" dive!
As they always say, a bird with the gourd is worth 2 on the floor.
Our team goes off the rails a bit in their hunt for Mathew! Enjoy episode 3 of Collateral Damage!
They met, they fought, they drank and now they fight again! Welcome to episode 2 of Collateral Damage!