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964. From Nietzsche's writing ball to word processors and beyond, we look at how technology can change the way people write. Plus, we unpack the origin of the phrase "Goody Two Shoes" — it didn't start out as an insult.The "technology" segment was by Matthew G. Kirschenbaum a professor of English and digital studies at the University of Maryland. It originally appeared on The Conversation and appears here through a Creative Commons license. Read the original: https://theconversation.com/technology-changes-how-authors-write-but-the-big-impact-isnt-on-their-style-61955The "Goody Two Shoes" segment was by Brenda Thomas, a freelance writer who enjoys writing about a variety of topics in the humanities and education.| Transcript: https://grammar-girl.simplecast.com/episodes/goody/transcript| Subscribe to the newsletter for regular updates.| Watch my LinkedIn Learning writing courses.| Peeve Wars card game. | Grammar Girl books. | HOST: Mignon Fogarty| VOICEMAIL: 833-214-GIRL (833-214-4475) or https://sayhi.chat/grammargirl| Grammar Girl is part of the Quick and Dirty Tips podcast network.Audio Engineer: Nathan SemesDirector of Podcast: Brannan GoetschiusAdvertising Operations Specialist: Morgan ChristiansonMarketing and Publicity Assistant: Davina TomlinDigital Operations Specialist: Holly Hutchings| Theme music by Catherine Rannus.| Grammar Girl Social Media Links: YouTube. TikTok. Facebook. Instagram. LinkedIn. Mastodon.
Los disquetes fueron uno de los mayores logros del mundo de la computación: impulsaron a la industria del software con un formato que duró varias décadas. En algunos casos incluso conservaron los tesoros que creíamos perdidos para siempre. Antes de que aparecieran los disquetes, las tarjetas perforadas y las cintas magnéticas obstaculizaban el potencial de la computación. Steven Vaughan-Nichols describe la magnitud de los cambios que se dieron gracias a la llegada de los floppies. Dave Bennet nos explica que la necesidad de un dispositivo de almacenamiento permanente, que también pudiera enviarse por correo, dio lugar a los primeros disquetes de ocho pulgadas. George Sollman recuerda que le asignaron la tarea de crear un disquete aún más pequeño, y nos habla de los extraños objetos que inspiraron su diseño. Y cuando Sollman fue a presentárselo al HomeBrew Computer Club, le sucedió algo inesperado: dos de los personajes frecuentes de esta temporada le pidieron más información. Y el resto es historia. ¿O no? Matthew G. Kirschenbaum señala que, en realidad, los disquetes se siguen utilizando en lugares que nunca nos imaginaríamos. Además, Jason Scott y Tony Diaz nos dicen cómo transfirieron cierto código fuente de la Sneakernet a la nube.
The floppy disk was one of the greatest breakthroughs in computing. It helped spin up the software industry with a format that endured for decades. And in some cases, it’s conserved treasures once thought to be lost forever. Before floppy disks came along, computing was weighed down by punch cards and magnetic tapes. Steven Vaughan-Nichols describes the magnitude of the changes brought by the floppy disk. Dave Bennet explains how the need for permanent storage, which was also easily mailable, led to the first 8-inch drives. George Sollman recalls how he was tasked with creating a smaller floppy, and what unexpected sources inspired the next design. And when Sollman showed it to the Homebrew Computer Club, a couple of this season’s usual suspects asked him to see more. And the rest is history. Or is it? Matthew G. Kirschenbaum points out that floppy disks are still in use in some unexpected places. And Jason Scott and Tony Diaz tell us how they brought some source code from the sneakernet to the cloud. If you want to read up on some of our research on floppy disks, you can check out all our bonus material over at redhat.com/commandlineheroes. You’ll find extra content for every episode. Follow along with the episode transcript.
Paper Session 6: Materiality of Digital Objects Session Organizer: Ryan Cordell (Northeastern University) Moderator: Matthew G. Kirschenbaum (Professor, Department of English, University of Maryland) Meaghan Brown (Folger Shakespeare Library) & Jessica Otis (Carnegie Mellon University Library) “Name That Book: Identifying Digital Objects During Research and Discovery” Alan Galey (University of Toronto) “Bibliography for a Used Future: What Bibliographical Methods Can Teach Us About Digital Artifacts (and Vice Versa)” Rieke Jordan (Goethe-Universität Frankfurt am Main) “The Analog/Digital File” See the conference website at http://rarebookschool.org/bibliography-conference-2017/ for more information about the conference.
July 22, 2014. Matthew G. Kirschenbaum discusses software at the 2014 annual meeting of the National Digital Information Infrastructure and Preservation Program. Speaker Biography: Matthew G. Kirschenbaum is associate professor of English at the University of Maryland and associate director of the Maryland Institute for Technology in the Humanities (MITH), an applied thinktank for the digital humanities. He is also an affiliated faculty member with the College of Information Studies at Maryland, and a member of the teaching faculty at the University of Virginia's Rare Book School. For transcript, captions, and more information, visit http://www.loc.gov/today/cyberlc/feature_wdesc.php?rec=6378