POPULARITY
Categories
Charlie Eisenhood and Josh Mansfield dive into a variety of topics and decide -- This or That?0:00 Mulligan, Fantasy Teams, Calvin vs Ricky16:00 MPO Worlds Winner, Finns vs the World, Missy vs Ohn Career Earnings33:00 FPO Next Winners, Who Signs Buhr?, Champions Landing Preview
We're going back to basics in this week's episode. While Geek Warning is usually for tech-obsessed cyclists, this edition covers the common conversations a bicycle mechanic would have with a client. It's for everyone and anyone who does a little of their own bike maintenance. Many road cyclists are still relatively new to disc brakes, so Jack Duncan and Dave Rome start the episode with a deep dive into many facets of ownership. The basics of chain lube and drivetrain wear are covered later on, as are some thoughts about tyre wear and who tubeless may be right for. After all that, members of Escape Collective get the usual Ask a Wrench segment, this time with the return of a familiar voice. Time stamps: 00:03:45 - The biggest red flag for when something is wrong 00:06:20 - Brakes usually shouldn't squeak or squeal 00:16:00 - Disc brake pad wear 00:20:00 - Pad spacers and travel 00:24:00 - Burning brakes is questionable at best 00:26:15 - The importance of brake bed-in 00:29:20 - Why brakes need scheduled bleeding 00:35:00 - Shifting to chain lube basics 00:43:00 - How a drivetrain wears 00:50:30 - Tubeless is great, but not for everyone 00:57:30 - Don't ignore your front tyre wear 1:05:00 - Ask a Wrench (members-only podcast feed) 1:05:30 - Welcome back to Zach Edwards 1:06:15 - Chasing a forward-offset seatpost 1:14:20 - A weird sound in older AXS front shifting 1:21:45 - Pedals with a top-out knock
Charlie Eisenhood and Josh Mansfield discuss the US Women's Disc Golf Championship, including some shocking stats. They dive into more of the young talent coming up on tour as well. Plus: a jam-packed 30 Second Rule segment.0:00 The USWDGC Experience, Saarinens' Comeback29:45 Logistics Challenges, Mountain Golf, Other Thoughts46:45 30 Second Rule, Contracts, Doubles, Juniors1:06:45 #Pursewatch
She's recently taken on a bigger leadership role and with that shift comes a new challenge: how to lead a team where one person's style doesn't seem to fit the culture she's worked so hard to build. Host Muriel Wilkins coaches her through how to manage a difficult dynamic while addressing the larger team leadership issues it raises.For further reading: More on the DISC assessment: https://www.businessnewsdaily.com/8692-disc-assessment.htmlDifficult People: https://hbr.org/podcast/2018/02/difficult-peopleStop Hiring for Culture Fit: https://hbr.org/2018/01/how-to-hireHow To Handle Employees Who Don't Fit Your Culture: https://www.linkedin.com/posts/handandassociates_what-should-you-do-if-current-employees-don-activity-7299836392640020480-nzc0/How to Support a New Employee Who Doesn't Seem to Fit In: https://quickbooks.intuit.com/ca/resources/manage-employees/employee-doesnt-fit-in-corporate-culture/Connect with Muriel:Website: murielwilkins.comLinkedIn: @Muriel Maignan Wilkins Instagram: @CoachMurielWIlkins Join the Coaching Real Leaders Community: coachingrealleaderscommunity.comRead Muriel's book: LeadershipUnblocked.com See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
3,200 Xbox jobs. Studios sold, studios cut loose, studios just gone. And PlayStation is telling us physical discs will be done by 2028. I sat down this week and gave you my honest, unfiltered take on all of it — not just the business moves, but what this means for the actual human beings living through this. As somebody who is currently laid off himself, this one hits close to home, and I'm not going to pretend otherwise.This episode covers:-
Your church doesn't have an invitation problem. It has a connection problem.In this episode, Josh sits down with Michael Murphy, founder of Leaderscape, author of XLR8, and former executive pastor at Hillsong Church. Michael has helped churches around the world connect guests and build disciple-making systems, and he shares the strategy at the heart of it all: the VIP team.You'll learn why every guest should be treated as God's guest, why your welcome team is as important as your worship team, and the step-by-step guest experience Michael teaches churches from plants of 70 to multi-site movements in the thousands.In this episode:The conviction that changes everything: they're not visitors, they're God's guests.Make disciples vs. let disciples, and the spiritual battle behind guest connection.Why your welcome team is as important as your worship team.The VIP team explained: undercover angels with one job.The numbers: 4% of attendance in guests, 8% of the room ready to receive them.The scripted conversation that turns a greeting into a friendship.The second mile: offering brunch, and why it works even when guests say no.The connection card at the end, not the beginning. No pressure, all warmth.Resources:Connect with Michael: DM @michaelrmurphy on Instagram and mention Josh and the Build the Church podcast.Read XLR8 by Michael Murphy, with a foreword by Pastor Chris Hodges.This episode is sponsored by your team.church, the online spiritual gift and DISC assessment that matches people to volunteer teams at your church. Try the free version at yourteam.church/disc, or unlock every feature free for 30 days at yourteam.church.Follow us on social media at @buildthe.church. If this episode helped you, leave a rating wherever you listen. Keep building and believing strong.Support the show
Consider taking out a paid subscription to The Piano Maven podcast via our Substack page (https://jeddistlermusic.substack.com/about), which you also can access by clicking on the "Donate" button here: https://rss.com/podcasts/pianomavenChopin's Introduction and Rondo in E-flat Op. 16 is a virtuoso showpiece that always brings down the house, at least in the right hands. Here are links to some of the recordings discussed in this episode:Anatole Kitain - https://www.youtube.com/watch?v=IrfhHc9r99oVladimir Ashkenazy - https://www.youtube.com/watch?v=zu5my_I_W3MNikita Magaloff - https://www.youtube.com/watch?v=9i7Ii71wqksDanielle Laval - https://www.youtube.com/watch?v=EHeZhRCMo4UFrederic Chiu - https://www.youtube.com/watch?v=binNHETSRe8Ludmil Angelov - https://www.youtube.com/watch?v=sttkIKQt9MgVladimir Horowitz (1971 studio recording) - https://www.youtube.com/watch?v=-N6UTnvniVQVladimir Horowitz – 1974 home video - https://www.youtube.com/watch?v=iKaSkhUkwvw
On this episode of the podcast we take a look at the Playstation lawsuit in Dutch court, Ubisoft Barcelona going on strike due to layoffs, and break down the retro market in the wake of the Playstation announcement.
Mind The Gap #510 — Deep House Grooves! Show: Mind The Gap Artist: J Zed Air Date: 19 July 2026 Genre: House / Deep Tech / Deep House / Drum & Bass I've got a powerhouse of a show for you with tunes by Soul Mass Transit System, eira haul, Danny Howard & Ejeca and more during The First 30 Mix…after that, it's drum n bass time with tracks from Danny Byrd & Brookes Brothers, SOLAH & Hugh Hardie, and others before closing it out in my DISC 2 segment, where I've got deep cuts by Roosevelt and Tour-Maubourg! Tracklist: Anja Schneider — Pusher — With My Eyes Closed EP — Sous Music Mizaru — Sky Hi — Key Cuts Collection Volume 2 — 63b Records Renaud Genton — Underground Drums — The Warper — Plastik People Digital Soul Mass Transit System — Feel Da Vibe — HAUSDOGS02 — ec2a Eira haul — Holy Smoke — Deep Rays — Limousine Dream Eira haul — Gado2 — Deep Rays — Limousine Dream Ejeca, Danny Howard — Dreams — Dreams (Single) — Factory 93 Records Danny Byrd, Brookes Brothers — Feelin' This Way — Feelin' This Way (Single) — UKF SOLAH, Hugh Hardie — Driving Me Wild — Forever — Hospital Records Redeyes, Lenzman, Danny Sanchez — Out The Dance — Out The Dance (Single) — The North Quarter Liv Campbell, Business As Usual — Light (Extended Mix) — Rave Days — Shogun Audio Roosevelt — Soleil — Soleil (Single) — City Slang Tour-Maubourg, Nic Hanson — Falling — Dreams EP — Noire & Blanche Originally broadcast on Data Transmission Radio. Listen live and explore the archive: https://radio.datatransmission.co
Time Stamps:00:01:00 Intros00:00:35 XBOX Series consoles get a MASSIVE UPDATE! FULL Breakdown On What's Coming To The XBOX Series X/S and Why Its Important!00:36:00 New Report Suggests That XBOX Helix Could Release With A Disc Drive | HUGE Win If True!01:35:00 Outros
Most parents don't realize they're losing their kids until the calls stop coming. Around age 15 or 16, there's a conversation every parent needs to have, one that shifts you from rule-keeper to the person your child actually wants in their corner. Miss it, and you end up on the Father's Day obligation list. Have it, and you stay in their top 5 for life. What is that conversation, and when do you have it? Lance Wallnau and his wife Annabelle (41 years married) unpack the parenting shift that most families never make, what the Hobby Lobby family's annual meetings reveal about building generational legacy, and why so many couples quietly grow apart after the kids leave home. In this episode: * The "recalibration" moment every parent must hit by age 16, or risk becoming an obligation * Why answered prayer does more to keep kids in faith than any church service * How to parent each personality type (DISC), including the story of a son who showed up to church in Robin pajamas * What the Green family (Hobby Lobby) does every year that passes faith AND wealth to the next generation * The trap that ends 40-year marriages after the kids move out, and how to avoid it * Family crests, memorial stones, and ancient practices for transmitting legacy with intention If you're building something meant to outlast you, this conversation is for you. Podcast Episode 2183: The 1 Conversation That Keeps Your Kids Coming Back | don't miss this! Listen to more episodes of the Lance Wallnau Show at lancewallnau.com/podcast
Poor Posture: Are You Slipping a Disc at Your Desk? takes a close look at one of the most overlooked health problems of modern life. Millions of us spend hour after hour sitting at a desk, staring at a screen, barely moving except to reach for another cup of tea. It feels perfectly normal. The trouble is, our bodies were never designed for it.In this episode of Mark & Pete, we explore the surprising science behind posture, back pain, neck strain and the hidden health risks of prolonged sitting. We uncover why experts recommend getting up every 30 to 60 minutes, how a few simple adjustments to your desk can make a remarkable difference, and why tiny habits repeated throughout the day often matter more than expensive office gadgets.Along the way you'll hear practical tips for improving posture, reducing stiffness, protecting your spine and boosting your energy levels. We look at monitor height, chair position, standing breaks, stretching, walking, hydration and even why looking out of a window from time to time might be doing your brain a favour. It all sounds wonderfully obvious once someone points it out. Which perhaps tells us something.As always, we wander a little further than the headlines. Scripture reminds us that our bodies are gifts from God, entrusted to us rather than simply owned by us. Looking after them isn't vanity. It's good stewardship. There is something quietly spiritual about caring for the body that carries you through your calling each day, whether that's behind a desk, on your feet or somewhere in between.Expect plenty of fascinating facts, surprising statistics, gentle humour and practical advice you can put into practice before the episode has even finished. If you work from home, commute to an office or simply spend too much time glued to a screen, this conversation is for you.Your inbox can wait another two minutes. Your spine, rather inconveniently, has been waiting rather longer.
Maddy, Jason, and Kirk took a break and everything fell apart! This week, they're talking about two of the biggest news stories to hit the video-game industry this year: Xbox's restructuring and PlayStation ditching discs. One More Thing: Kirk: Rhythm Heaven Groove Maddy: Love & Deepspace Jason: The Incident at Galley House LINKS: Maddy on female attraction: https://www.mothership.blog/email/b724125b-8ddc-4410-af68-4cc82a1b86c9/ Help support this show and unlock bonus content! Become a member at https://maximumfun.org/jointripleclick
This Week on The Hudson Valley Disc Golf Podcast: Alex, Corey, Tim, Randy, Joe and Evan are joined by Patt Jeffries to help recap the Helderberg Championships 2 and the OKDGC Circuit Challenge. Find out if any of the tournament specific discs are bag worthy and hear how we rated each tournament.We also touched on some of the proposed PDGA rules for 2027, looked back at local leagues from last week, looked ahead to some upcoming events in our area and finished it off with a round of Disc or No Disc between Team Tim and Team Corey.Support the showSpecial Thanks to our Patreon Supporters: Branden Cline, Tim Goyette, Peter Hodge, Ryan Nelson, Kevin T. Kroencke, Brian Monahan, Corey Cook, Evan Parsley, Mark Bryan, Nick Warren, Jasan Lasasso, Justin Mucelli, Terry Hudson, Kyle Hirsch, Brian Bickersmith, Sparky Spaulding, Mike Schwartz, Erich Struna, William Byrne, Jeff Wiechowski, Sean Dollard, Jack Bradley, Marcia Focht, Justin Hickok, Troy Vassari, Erik Haenel, Ross O'Toole, Peter FitzSisti, Jake Huwe, Patt Jeffries and Greg Kurtz.
Sony streicht die Disc, Verbraucherschutz juckt niemanden, Hardware und Spiele werden immer teurer, und das alte Mantra "Disc rein und losspielen" gilt sowieso schon lange nicht mehr. Haben Konsolen wie die PS6 und die Xbox Helix überhaupt noch einen Daseinszweck - oder werden sie die letzten ihrer Art sein? Alle Links zum GameStar Podcast und unseren Werbepartnern: https://linktr.ee/gamestarpodcast
Charlie Eisenhood and Josh Mansfield break down Gannon Buhr's all-time ratings record alongside a recap of the last European DGPT stop, the Heinola Open. Then the guys get you ready for a Mountain Major -- the 2026 US Women's Disc Golf Championship!0:00 Ratings Updates: Buhr, MPO, FPO16:30 Buhr Wins Heinola, Other MPO Storylines27:45 Heinola FPO, Spectator Report36:15 USWDGC Preview, Course & Events50:15 Favorites, Dark Horses, Picks
"Ora, ia com Ele uma grande multidão; e, voltando-Se, disse-lhe:Se alguém vier a Mim, e não aborrecer a seu pai, e mãe, e mulher, e filhos, e irmãos, e irmãs, e ainda também a sua própria vida, não pode ser Meu discípulo.E qualquer que não levar a sua cruz, e não vier após Mim, não pode ser Meu discípulo.Pois qual de vós, querendo edificar uma torre, não se assenta primeiro a fazer as contas dos gastos, para ver se tem com que a acabar?Para que não aconteça que, depois de haver posto os alicerces, e não a podendo acabar, todos os que a virem comecem a escarnecer dele, Dizendo: Este homem começou a edificar e não pôde acabar." Lucas 14:25-30
Palestra realizada no dia 17/01/2026 na Comunhão Espírita de Brasília/DF.
THIS WEEK: WE'RE BACK WITH A FRESH COAT OF PAINT AND A NEW NAME!| SOURCES |Forbes - A Studio Shattered: The Aftermath Of The Mass Bungie Layoffs by Paul TassiAftermath - Xbox Will Lay Off 3200 Workers And Cut Four Studios Loose by Riley McCloud & Nicole CarpenterTwitter/X - @AshaSharma Xbox Layoff AnnouncementGameInformer: Xbox CEO Asha Sharma Named Advisor To U.S. Federal Reserve Task Force For Productivity And Jobs by Marcus StewartPlayStation - Physical disc production ending in January 2028 for new games releasing on PlayStation consoles|RECOMMENDATIONS|Danfinity - Enshittification by Cory DoctorowNeed a Rez is a weekly podcast covering the latest news and reviews in the world of video games. Hosted by Danfinity, EpicDan22, BonafideHiro, Eseipha, Samikat and Tiddly. New episodes go live every Monday on YouTube and wherever you get your podcasts.Watch live every Sunday at 6:30 PM ET on TwitchSubscribe on YouTubeVisit our websiteTwitter/XBlueskySpotifyApple PodcastsRSSFollow DanfinityFollow BonaFollow EpicDanFollow EseiphaFollow SamiFollow Tiddly
Join XNC Podcast with Hosts @colteastwood & @Middleagegamegy to discuss MORE Xbox Exclusives Confirmed! Fallout 5 Elder Scrolls VI & Disc-to-Digital Xbox News Cast 262Join the channel to early access: https://www.youtube.com/channel/UCyGYHo1qVIeGq3ZLnSDaEcg/joinMerchandise: https://teespring.com/stores/colteastwood-merchFollow: https://twitter.com/ColteastwoodAdd me on Xbox Live: ColteastwoodPatreon: https://www.patreon.com/colteastwood0:00:00 Start0:07:00 Assassin's Creed Franchise0:13:00 Call of Duty Exclusive to PS50:42:00 Playstation vs Xbox Digital0:49:00 Xbox Disc-to-digital1:10:00 Obsidian Calls Out Media1:20:00 How to fix the Studios1:30:00 Fallout 5 & Todd Leaves Bethesda?1:45:00 Fallout spin-offs from Xbox1:48:00 Elder Scrolls VI2:03:00 Special MessageTopics Covered on the Colteastwood Channel:Microsoft Sony Xbox One Xbox One X Xbox Two Xbox Scarlett Xbox Project Scarlett Xbox 2 Next Generation Consoles Playstation PS4 PS5 Playstation 5 Exclusive Games Console Exclusives xCloud Project xCloud Xbox Game Pass Xbox Game Pass Ultimate Xbox games Playstation Games Xbox Lockhart Xbox Anaconda Danta Xbox Consoles Game Streaming Cloud Streaming Zen 2 Zen 2+ Navi GPU SSD Next Gen Consoles Xbox One S Xbox Live Xbox Live Gold Xbox Rewards Microsoft Rewards E3 E3 2019 E3 2020 X019 Xbox Leaks Rumor News Gears Halo Fable IV Forza Horizon Motorsports Halo Infinite Playstation Now PSNow Phil Spencer Xbox Game Studios Exclusives PS Now PSNow Xbox Series X Xbox Series S Playstation 5 PS5
Most real estate broker/owners and team leaders think they know how to coach new agents. They hand them a training manual, walk them through the basics, and tell them to start prospecting. And then they watch 80% of those new agents wash out within the first two years — and wonder what went wrong. In this episode of The Brian Icenhower Podcast, Brian Icenhower and co-host Christina Morales get into the real reason new agent coaching fails — and it starts with understanding who you're actually dealing with. The conversation digs deep into DISC behavioral profiles and how understanding them transforms the way leaders develop new agents. Not every agent should be door knocking. Not every agent should be cold calling expireds. And putting agents into lead generation activities that run against their behavioral wiring isn't coaching — it's setting them up to quit. In this episode, you'll learn: What DISC behavioral profiles are and why every real estate leader needs to understand them Why D's push through rejection while I's are paralyzed by it — and how that changes your lead generation recommendations for each agent Why S's and I's naturally gravitate toward sphere of influence marketing while D's and C's prefer working with people they don't know Why organic social media works for I's and S's but feels completely unnatural to D's and C's How to match lead generation activities to an agent's behavioral profile to keep them operating in their strengths Why D's make up the majority of team leaders — and why that's exactly the problem when it comes to leadership and systems What Brian calls "mayor of crazy town" — and why most agents get stuck there when left without accountability Why new agents need both sphere of influence development AND active lead generation simultaneously — and how to coach both at once The real conversion rate reality check that most new agents aren't prepared for Why self-awareness is the single most important leadership skill — and why it rarely comes naturally to the profiles most likely to start teams This is a coaching conversation that gets honest about what leadership in real estate actually looks like — and what most broker/owners and team leaders are getting wrong with their newest agents. This episode is part of The Brian Icenhower Podcast Summer Re-Run Series — our handpicked best episodes from the vault, brought back because the content is too good to hear just once.
Mike Campbell (of Tom Petty and The Heartbreakers fame) comes on Goldmine's podcast The Dollar Bin to talk to hosts Alan Brostoff ("Dr. Disc") and Rev (singer for The Drowns) about current activity with his band The Dirty Knobs, songwriting collaborators who caused the most spark (besides Tom Petty, of course) and the albums in his collection that influenced him the most. Learn more about your ad choices. Visit megaphone.fm/adchoices
Con gran alegría continuamos nuestro seminario "El Discípulo Amado: Llamados a Evangelizar", un camino de formación que nos invita a descubrir que el discípulo no solo escucha al Maestro y aprende de Él, sino que hace de su vida un reflejo de la vida misma de Jesús.En esta ocasión compartiremos el tema "El discípulo vive como Jesús".Ser discípulo de Cristo significa mucho más que admirarlo o conocer sus enseñanzas; significa seguir sus pasos, asumir sus actitudes y hacer de su Evangelio nuestro estilo de vida. Jesús nos enseñó a amar sin condiciones, a servir con humildad, a perdonar sin límites, a confiar plenamente en el Padre y a entregar la vida por el bien de los demás.Ese es el camino al que todo discípulo está llamado.
Jeff and Christian welcome Brendon Bigley from Into the Aether back to the show this week to discuss the "most significant restructure in Xbox history", Sony first party games declaring their physical disc status, and Lego potentially doing another arcade cabinet set.The Playlist:Brendon: Wax Heads, Backyard Baseball 2026, Meccha ChameleonChristian: Assassin's Creed Black Flag ResyncedJeff: Assassin's Creed Black Flag ResyncedParting Gifts!
Programa oficial de la iglesia Discípulos de Cristo en el Señorial
In this episode of the Decamillionaire Decoded Podcast, Justin tackles the scaling bottleneck plaguing financial advisors making under $3 million in revenue . To break out of the daily grind and achieve true freedom, Goodbread introduces a framework mapping the eight core areas of business onto the DISC personality profile . He emphasizes that a CEO's highest-value work is finding clients and solving problems, yet most advisors dilute their hourly worth by performing low-leverage admin and operational tasks . Ultimately, scaling to a multi-million dollar asset requires shifting all beneath-pay-grade tasks to specialized A-players before finally duplicating oneself to step away from day-to-day operations entirely . DecaMillionaire Decoded Links: • Amazon: Your Baby's Ugy by Justin Goodbread • Relentless Value Coaching Workshops • DecaMillionaire Decoded on YouTube
Send us Fan MailSony's decision to end physical PlayStation game releases in 2028 is sending shockwaves through the gaming industry—and retailers are beginning to fight back. Video Games Plus has published an open letter urging Xbox to make physical media part of Project Helix, giving Microsoft a rare opportunity to reverse the embarrassment of its 2013 Xbox One reveal and position itself as the console that still supports consumer choice.We also examine why European regulators say they cannot force Sony to continue manufacturing discs, how an all-digital PlayStation ecosystem could create new antitrust problems, and why eliminating physical games affects far more than collectors. Used-game pricing, lending, preservation, independent retailers and competition with the PlayStation Store could all disappear with the disc.Gaming Gone Wild features four unbelievable stories: a suspected burglar allegedly targeting two Santa Fe game stores, the tragic death of a Tennessee mother who traveled to meet someone connected through online gaming, a man arrested months after allegedly shooting his neighbor eight times following a stolen PlayStation 5 dispute, and 15 young people taken into custody after a social-media trend encouraged break-ins at Urban Air locations.Dude, I Got the Munchies includes Costco Mini Croissant Donuts, Blue Bell Chocolate Lava Cake Ice Cream, Dolly Parton Cookies 'N Custard desserts, the return of Ore-Ida Crispers, Pringles can-sized flavored hot dog buns and Reese's Pieces with a new chocolate-cookie center.Our Game of the Week is Ascend to ZERO, the fast-paced, time-bending action roguelike from Flyway Games and KRAFTON. We break down its 30-second survival loop, time-freezing combat and wildly escalating RPG progression before closing the show with another round of Choose Your Fate.Support the show
Why do we keep trying to change our behavior without changing our hearts?In Luke 6:43–45, Jesus teaches that every tree is known by its fruit. The problem isn't the fruit we produce—it's the root from which it grows.In this message from The Kingdom Way, Pastor Clayton explores Jesus' powerful illustration of trees, fruit, and the human heart. Our words, actions, and habits don't create who we are—they reveal who we are. Real transformation doesn't happen by trying harder; it happens when Jesus changes us from the inside out.The Kingdom of God isn't about behavior modification. It's about heart transformation.
Scott and Josh take your questions! Hosted on Acast. See acast.com/privacy for more information.
This Week on The Hudson Valley Disc Golf Podcast: Alex, Randy, Corey and Evan were here to recap the previous week in local disc golf. While Alex and Randy prepare for running tournaments this weekend, Evan and Corey compete to see who could play more disc golf during the hottest week of the summer. Including their rounds at the Burbine Flex.We spent a few minutes discussing the proposed PDGA rules for 2027 and caught up on SkipAce and the Summer Battle Royale and finished it up with a round of Disc or No Disc pitting JPark vs. Stonykill.Support the showSpecial Thanks to our Patreon Supporters: Branden Cline, Tim Goyette, Peter Hodge, Ryan Nelson, Kevin T. Kroencke, Brian Monahan, Corey Cook, Evan Parsley, Mark Bryan, Nick Warren, Jasan Lasasso, Justin Mucelli, Terry Hudson, Kyle Hirsch, Brian Bickersmith, Sparky Spaulding, Mike Schwartz, Erich Struna, William Byrne, Jeff Wiechowski, Sean Dollard, Jack Bradley, Marcia Focht, Justin Hickok, Troy Vassari, Erik Haenel, Ross O'Toole, Peter FitzSisti, Jake Huwe, Patt Jeffries and Greg Kurtz.
In Episode 201, Phil and Paul continue Season 14's focus on The People Advantage by exploring one of the most important ingredients in every healthy team, organization, family, and relationship: Trust. Most leaders recognize trust is important. Far fewer intentionally build it before they need it. The reality is that trust isn't built during a crisis. Trust is built long before the crisis arrives. And when conflict, adversity, disappointment, or uncertainty inevitably come, teams either draw on the trust they've built—or they fall apart. Drawing on lessons from leadership, coaching, parenting, and Patrick Lencioni's work on healthy teams, Phil and Paul discuss how trust is formed, why vulnerability matters, and why many modern teams never make it past the difficult but necessary "storming" stage. Specifically, they discuss: Trust Before the Storm · Trust is difficult to build during a crisis · Healthy teams invest in trust before it's needed The Foundation of Every Great Team · Trust sits at the base of high-performing cultures · Without trust, every disagreement becomes personal Vulnerability-Based Trust · Deep trust requires vulnerability · Meaningful relationships are built through shared risk Conflict vs. Politics · Without trust, conflict becomes personal and political · With trust, conflict becomes a search for truth The Power of Intentionality · Strong relationships rarely happen by accident · Leaders must intentionally create opportunities for connection Coffee Dates and One-on-One Conversations · Trust grows through consistent investment in people · Great leaders care about more than performance Why Vulnerability Creates Stronger Teams · Surface-level relationships rarely create lasting trust · Real community is built when people are willing to be known The Challenge of Modern Team Building · Transfer portals, turnover, and short-term commitments make trust harder to build · Leaders must be even more intentional than before The Four Stages of Team Development · Forming · Storming · Norming · Performing · Most teams never reach performing because they leave during storming Building a Culture People Want to Stay In · Trust creates belonging · Belonging creates commitment · Commitment creates resilience Key Takeaway The best teams don't wait until adversity comes to start building trust. They invest in relationships early, embrace vulnerability, and create cultures where people are willing to work through conflict rather than run from it. If this episode helps you, share it with at least one other person (coach, parent, business leader, spouse, teacher, or player) who would benefit from building stronger trust within their team or organization. You can also connect with Phil through Darke Leadership Group to learn how DISC training, team alignment, and communication tools can help build healthier, more trusting cultures. Resources and Links from this Episode · Uncut Video of the Episode · Darke Leadership Group (Team Alignment/DISC Behavioral Training/Coaching) · Warrior Way Soccer · Nations United Website (World Cup Resources)
https://www.patreon.com/c/TheGamingDuo Sony has confirmed physical disc production ends in January 2028, and this episode digs into why that's happening, who actually benefits from it financially, and what it costs the rest of us as gamers. Where Friendships Are Built Through Gaming.
Ben brings on Sean Fennessey, host of The Big Picture and champion of physical media, to discuss Sony's announcement that it's ending production of physical discs for new PlayStation games in 2028. They get into what led to this point; the ramifications for consumers, developers, and publishers; and how the decline of physical media affects cinephiles and gamers alike. Then Matt James joins Ben to analyze Microsoft's Xbox layoff news; review the new 'Assassin's Creed IV: Black Flag' remake, 'Assassin's Creed Black Flag Resynced'; and pick their all-time top five pirate games. Intro (0:00)Sony's big announcement (4:42) 'Assassin's Creed Black Flag Resynced' review (58:56) Outro (1:57:30) Host: Ben LindberghGuests: Sean Fennessey and Matt JamesProducer: Devon RenaldoAdditional Production Support: Arjuna Ramgopowell Learn more about your ad choices. Visit podcastchoices.com/adchoices
Charlie Eisenhood and Josh Mansfield discuss the Ale Open before talking with Brodie Smith about his disc sports career, what's next for him, and where he plans to go from here in disc golf. They also look at the proposed PDGA rule changes before previewing the Heinola Open, the last DGPT event (MPO only) in Europe this year.0:00 World Cup, Ale Open7:40 Salonen Steamrolls FPO, New Talent & Missy18:30 Ricky Wins Again, Ricky vs. Gannon29:00 Brodie Smith on Leaving DG57:45 How Can Disc Golf Improve, Pace of Play1:09:05 Thoughts on Brodie Smith, Step Putt Rule Change1:33:45 Heinola Open Preview & Picks
Catching up (01:37)Trailers (07:11) Joe “Druski skit” (19:43)Gaming world shift (21:56) Three big Ram manufacturers sued? (35:20)Absolute Batman series and more (43:12)Cartoon Network reboot? (51:44)New Conan Animated Series (53:05)Creepypasta Movie Wave (55:57)Ending (01:01:43)
Head to http://factormeals.com/kindafunny50off and use code kindafunny50off to get 50 percent off and free daily greens per box, with new subscription only, while supplies last until 09/27/2026. (See website for more details).Head over to http://patreon.com/kindafunny this month to grab a membership and receive exclusive content and ad-free episodes! We have more news on the studios hit by Xbox layoffs, IO Interactive closes a studio, a new report on Xbox Game Pass numbers. Thank you for the support! Run of Show - 00:00:00 - Start00:09:52 - Report: Roughly half of the id Software team have been laid off00:24:45 - The Outer Worlds And Grounded Studio Obsidian Losing Around 25 Percent Of Its Staff To Xbox Layoffs00:28:19 - SuperChats00:34:16 - Ad00:36:30 - BREAKING00:39:03 - IO Interactive closes a studio and gains ownership of Project Fantasy IP00:54:43 - Microsoft Expected Game Pass Would Have 77 Million Subscribers by Now but It Reportedly Only Has 30 Million00:56:50 - 'Don't Kill the Disc' — Independent Retailer Launches Petition Calling on PlayStation to Keep Physical Games, Gets Over 115,000 Signatures01:00:38 - Wee News!01:06:04 - SuperChats & You‘re Wrong Learn more about your ad choices. Visit megaphone.fm/adchoices
This week we talk about Sony, Nintendo, and the Playstation.We also discuss Grand Theft Auto, the 3DO, and digital dark ages.Recommended Book: 3 Days, 9 Months, 27 Years by John ScalziTranscriptThe earliest video game consoles that were made to be used in the home, as opposed to being set up in an arcade, were hardwired like their arcade kin. That means rather than being able to play a bunch of different games, they were basically just single-game boxes: you would buy a machine that allowed you to play Pong, for instance, and if you wanted to play another game, even by the same maker, Atari, you would have to buy another whole console with its own screen, controls, etc, to do so.That was the state of the art in the early to mid 1970s. By the late-70s, the concept of swappable games became reality with the introduction of what are called ROM cartridges. ROM stands for read-only memory and is a type of storage common in computers and other devices, which allows whatever you store on it to persist, which is a contrast to RAM, which is the type of memory that determines how much you can do on a device at any given moment, and which disappears when the device is turned off.So these ROM cartridges were kind of like the portion of the hard drive that's used to boot up your computer, storing the bare-basics of the system so it can be initialized and understand how to run all the other software that builds upon that baseline. And that memory was stored in durable, plastic cases that made them usable by ordinary, non-techy people. You could buy a game and handle the cartridge, popping it into your game console hardware and removing it, to make way for another game, over and over and over again, and that use would be unlikely to damage the ROM chip.This same general format was flexible enough that it lasted through the mid-90s, the capacity of the ROM chip continuing to grow as the associated tech improved, and the capabilities of the central console hardware that used these cartridges became more sophisticated. Upgrades were slowly added to the innards of the plastic case, as well, including things like battery backups that enabled saved games, and the Super Nintendo's Super FX chip, which enabled 3D graphics that would have otherwise been impossible with the contemporary state of the art.The next generation of gaming consoles relied on another medium, though, and one that had several benefits over the long-lived game cartridge.CD-ROM discs, which were flat, circular, and contained information that was encoded and read with lasers, had been around in some form since the late-1980s, and were even used in a few early gaming consoles, like the PC Engine CD-ROM, which barely anyone bought, and the Sega-CD add-on for the Sega Genesis, and 3DO consoles, which a few more, but still relatively few people purchased.The release of the first Sony Playstation, now known as the PS1, in 1994 changed that, though, and this shift was partially the result of Sony's impressive game lineup, but was also due to the strength of the CD medium. Each CD-ROM could hold 650-700 MB of information, which was more than 100-times the capacity of the competing Nintendo 64's cartridges.There were downsides to this new standard; CD-ROMs were less durable than plastic-encased cartridges, and they were very slow to load, as well, because information stored in ROM chips could be more or less instantly booted, while the info stored on discs had to be spun up and read first, resulting in sluggish load screens throughout the gaming experience, and especially on the initial boot-up of the system.That said, the far superior storage, and the dramatically reduced cost of these laser-etched discs—cartridges could cost $15-20 apiece to manufacture, while CD-ROMs often cost pennies apiece—that triggered a rapid transition in the gaming world to this new medium. Handheld consoles stuck with cartridges for a lot longer, due to the nature of the use-case and difficulties associated with trying to use spinning discs in portable hardware, but everyone else moved to discs pretty rapidly, after Sony proved the utility of the model, and many aspects of video gaming were upgraded as a result of all that additional storage capacity.That capacity continued to grow as CD-ROM were replaced with DVDs, which could hold 4.7-8.5 GB per disc, again, up from 650-700 MB; the industry made that change in the years 2000 and 2001, with the PS2 and Xbox consoles. And then in 2006, the PS3 moved to Blu-ray discs, which could hold a whopping 25-50 GB per disc, once again resetting gaming expectations—though Xbox stuck with DVDs, and Nintendo's Wii, Wii U, and Gamecube consoles used proprietary disc formats that had a lot lower capacity compared to their competition.Leading into the 2010s, even those Blu-rays were straining under the weight of some big-name, AAA games, some of which required multiple discs and mandatory hard drive installs from those discs, because the scope of these gaming worlds and their high-end graphics required just a stunning amount of space.Video game companies had already started making the shift to digital products in the early 2000s, though, Xbox Live Arcade and the Playstation Store emerging in 2005 and 2006 respectively, and Steam, which popped up in 2003, was making digital downloads for games common on PCs several years earlier.Digital became even more popular in the 20-teens, and in 2020, digital sales of console games surpassed physical sales for the first time. The PS5 and Xbox Series S shipped console versions without disc drives for the first time, and many physical games became basically methods of checking a game's license, to ensure it's not pirated, because the discs installed the game on the console's hard drive, just like a download, anyway.What I'd like to talk about today is the perhaps natural next step in this transition: a recent announcement by Sony that they'll no longer be making disc-based Playstation games beginning in 2028, and why some critics are calling this a worrying and anti-consumer move.—On July 1, 2026, Sony announced that's it's going all-in on digitally delivered games. It will halt production of game discs beginning in January of 2028, and after that, customers will only be able to purchase new games digitally, via their Playstation Store and retailers.This follows another recent announcement by game company Rockstar Games that their massively anticipated Grand Theft Auto VI game, which is set to hit digital shelves on November 19 of this year, will not be available on disc at all; it will be downloadable, and the physical copies customers can buy in stores won't be physical copies at all: it will be a box with a download code inside, which amounts to the same thing—you use the code to download the game, exactly the same as if you had bought it online, but with packaging for that code.That's a big deal because the Grand Theft Auto series is one of the biggest and most popular series in gaming history; other game makers have been scrambling to adjust their own release dates so as not to overlap with this new, highly anticipated game's release; it's expected to be an absolutely massive moment in the gaming world when this new entry in the series finally lands.That said, the writing has been on the wall for the transition to digital games for a while, now. Game company Capcom recently announced that 93% of its game sales were digital in its last fiscal year, and other companies have reported similar numbers; it's currently around 85% for Sony. As a result, many consoles are now shipping models without disc drives, and some, like the recently announced Steam Machine, don't even have a disc-drive version.Digital games are also cheaper to make because the company behind them only has to provide download keys, rather than having to pay some amount for each and every physical item produced, packaged, and shipped, and these companies, and the retailers that sell their games, will never run out of a popular game, which might otherwise be an issue for big released like the aforementioned Grand Theft Auto.There are quite a few downsides to the digitization of games, though, including that in many cases, you don't actually own the games you buy, you just own a license to download and play them. That means if licensing changes, or the storefront through which you bought a game closes, you will likely lose access to that game you bought, without getting any kind of refund.If your account is banned or you lose access to your account for some reason, all your games will suddenly be inaccessible, too. If you don't have access to the internet, allowing your console to phone home and check to make sure you're not pirating things on a regular basis, that might also mean no gaming for you.Almost always, you can't sell or trade digital games, while physical games allow for a thriving secondary market, often allowing gamers to buy old discs and cartridges decades after a game was released, and often for far lower prices. Many of these games can even be played by later consoles that have back-compatibility.Doing away with discs and other physical media is great for companies like Sony, then, because they no longer have to pay to create the individual discs, no longer have to pay for the drives that play the discs, so the price of making consoles drops a bit, and it also means that secondary market for games goes away: if you want to play old games, you have to buy them from Sony, and all those used games already on the secondary market, or a game disc borrowed from a friend, are no longer competition for them, serving as alternatives to the digital version they'd prefer to sell you.Another bigger-picture concern here, though, is that this will make game preservation efforts a lot more difficult, and for many of the same reasons it will make maintaining a library and back-catalog of games difficult for consumers.Often, when a video game store shuts down, either for economic reasons or because it sells content for devices that are no longer maintained, those games and other content also go away. Sometimes they can remain on those older devices, and sometimes the digital rights management software, the DRM in that content and on those devices auto-deletes games from the hardware.Right now, for instance, Sony is saying that after it halts digital sales of PS3 and Vita games, that halting taking place over the next year, players will still be able to download their previously purchased content for the foreseeable future. That ‘foreseeable future' phrasing is doing a lot of work, there, though, and historically this kind of shut down has eventually become a full shut down, a lot of games, those that haven't been carried over to new stores to be played as vintage options on newer consoles, have simply disappeared; maybe still existing on some old hardware somewhere, if it wasn't deleted by DRM, but maybe not. In either case, preserving that software for historic research and archiving purposes becomes very difficult and expensive, at least compared to archiving the same game on a disc or cartridge.That closure of the PS3 and Vita stores, for example, is expected to result in the loss of about 2,200 digital-only games that will no longer be available for purchase, and of those, about 138 are not available on any other platform, and will thus essentially disappear.This game industry concern echoes larger concerns about what's called a digital dark age: a moment in time, maybe just a few years, maybe a few decades long during which a whole lot of the content that was created and available, disappears, possibly because of outdated file formats, maybe because the storage mediums that were used didn't hold up over time, or possibly because the data from the era was somehow corrupted, encrypted, or decayed.There's concern that a whole lot of information from the early personal computing era will disappear from historical records, for instance, because the floppy disks on which a lot of that information was stored are obsolete and thus increasingly difficult to access; few people have hardware that allows them to use floppy disks, these days.CD-ROMs, DVDs, and other optical discs are also a concern because of so-called disc rot, which refers to the chemical degradation of this storage medium. Many such discs are prone to failure because of light damage, the oxidation of their reflective layer, and the de-bonding of the adhesive that was used to hold the disc's multiple layers together.A lot of seemingly archival media might then degrade, even after being stored in a seemingly long-term fashion, which could also contribute to a dark age moment, a whole period's worth of data and entertainment and art lost because the CDs and DVDs on which they were stored simply fell apart before they could be converted to a longer-form medium. This could serve as an argument in favor of digitization, then, because many of the mediums on which these games are currently stored might degrade, anyway, and moving them to hard drives, rather than discs, could serve as a superior long-term home.That said, the concern with digitizing everything is similar, in that media made available for online purchase is simply stored in a hard drive somewhere else on the planet. If something happens to the data centers in which these games are stored, or those data centers are needed for another, more profitable purpose, or a bunch of them are destroyed in a conflict, that could result in the same outcome as disc rot and the storage of data in formats that are no longer accessible.It also makes these games susceptible to economics, though, because if the company behind them decides it's time to move on, there won't be physical copies archivists can scoop up and save; they could try to download these games, but often the nature of the software, of the DRM that keeps them from being pirated, hinders or prevents such efforts.The digitization of gaming and the shift away from physical copies of games seems to be inevitable at this point, and there are a lot of good economic, technological, and convenience reasons for it.There are quite a few downsides to this evolution as well, though, including those that negatively impact game consumers, alongside many of the same issues that threaten other types of media and data. And we don't, technologically or civilizationally, have solutions for those problems yet. And that gap could someday result in massive gulfs in our knowledge and documentation of this moment in video gaming history.Show Noteshttps://blog.archive.org/2026/04/23/gone-but-not-forgotten-recovering-the-dead-web/https://www.engadget.com/2207297/playstation-just-struck-a-hammer-blow-to-game-preservation/https://www.engadget.com/forza-horizon-4-will-be-pulled-from-digital-stores-and-game-pass-in-december-134510642.htmlhttps://arstechnica.com/gaming/2023/03/why-game-archivists-are-dreading-this-months-3ds-wii-u-eshop-shutdown/https://www.engadget.com/2205792/sony-will-stop-making-disc-based-playstation-games-starting-2028/https://www.engadget.com/2207546/sony-repurposing-austrian-playstation-disc-factory/https://www.engadget.com/2206315/xbox-is-reportedly-testing-a-way-to-digitize-your-disc-based-games/https://www.engadget.com/2205792/sony-will-stop-making-disc-based-playstation-games-starting-2028/https://www.theverge.com/report/960173/microsoft-xbox-disc-to-digital-feature-physical-game-collectionhttps://www.theverge.com/games/956389/grand-theft-auto-6-gta-digital-code-in-box-physical-gameshttps://en.wikipedia.org/wiki/Digital_dark_agehttps://longnow.org/ideas/shining-a-light-on-the-digital-dark-age/https://www.americanscientist.org/article/avoiding-a-digital-dark-agehttps://en.wikipedia.org/wiki/History_of_video_game_consoleshttps://www.videogameconsolelibrary.com/history-of-game-media/https://en.wikipedia.org/wiki/Disc_rot This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit letsknowthings.substack.com/subscribe
Join XNC Podcast with Hosts @colteastwood & @Middleagegamegy https://youtube.com/@THEMAGG?si=W3jrfKl250yHRKRM SPONSOR: https://4xpgaming.com/XNCgiveaway/ 4XP Gaming Energy Drink to discuss XBOX 3,200 Layoffs! Studio NO MAJOR Closures & Game Cancelations Quake Returns Xbox News Cast 2610:00:00 Start0:07:00 Playing 0:13:00 Obsidian & Fallout 50:17:00 Asha Sharma Changes0:22:00 Xbox Game Pass Cut?0:28:00 Xbox Indie Games0:40:00 Thousands Laid Off at Xbox0:52:00 DoubleFine leaves Xbox0:57:00 Undead Labs & State of Decay 31:03:00 Who is to blame?1:10:00 Compulsion Games Independent1:24:00 Moneyhatting at Xbox1:28:00 Retro Gaming Memories1:33:00 Physical Games are Dead1:41:00 Project Helix Disc Drive2:12:00 Disc to Digital2:15:00 Bethesda's Future2:19:00 Wolfenstein III2:25:00 Marvel BladeJoin the channel to early access: https://www.youtube.com/channel/UCyGYHo1qVIeGq3ZLnSDaEcg/joinMerchandise: https://teespring.com/stores/colteastwood-merchFollow: https://twitter.com/ColteastwoodAdd me on Xbox Live: ColteastwoodPatreon: https://www.patreon.com/colteastwoodTopics Covered on the Colteastwood Channel:Microsoft Sony Xbox One Xbox One X Xbox Two Xbox Scarlett Xbox Project Scarlett Xbox 2 Next Generation Consoles Playstation PS4 PS5 Playstation 5 Exclusive Games Console Exclusives xCloud Project xCloud Xbox Game Pass Xbox Game Pass Ultimate Xbox games Playstation Games Xbox Lockhart Xbox Anaconda Danta Xbox Consoles Game Streaming Cloud Streaming Zen 2 Zen 2+ Navi GPU SSD Next Gen Consoles Xbox One S Xbox Live Xbox Live Gold Xbox Rewards Microsoft Rewards E3 E3 2019 E3 2020 X019 Xbox Leaks Rumor News Gears Halo Fable IV Forza Horizon Motorsports Halo Infinite Playstation Now PSNow Phil Spencer Xbox Game Studios Exclusives PS Now PSNow Xbox Series X Xbox Series S Playstation 5 PS5
In this episode of the Day 0 Update: We talk about the conclusion of the Subnautica 2 legal battle, more layoffs, and Sony's one-two punch of news this week. All this and more, up next!Full show notes can be found here.
PlayStation Ending Production Of Physical Video Game Disc - WWP 501
Google loses appeal on fines. OpenAI is looking to the government for more investment cash. Data centers are struggling in extreme heat, while polluting local water. Sony is quiet after declaring the end of discs. Plex is trying to raise prices again. Samsung's recent profits are startling, while the memory makers face another potential lawsuit over price fixing. Lenovo taps a new Chinese SSD maker for laptop components. GMK's new mini PC is crazy expensive. Apple's foldable might end up being a paper launch, while Huawei sets the stage for their next Pura. Let's get our tech week started off RIGHT! -- Show Notes and Links: https://somegadgetguy.com/b/4eb Support Talking Tech with SomeGadgetGuy by contributing to their tip jar: https://tips.pinecast.com/jar/talking-tech-with-somegadgetgu Find out more at https://talking-tech-with-somegadgetgu.pinecast.co This podcast is powered by Pinecast. Try Pinecast for free, forever, no credit card required. If you decide to upgrade, use coupon code r-c117ce for 40% off for 4 months, and support Talking Tech with SomeGadgetGuy.
Sony just killed physical game discs - and the internet is furious. This week on Hat Chat, we dig into Sony's decision to stop producing disc copies of video games from 2028, and why gamers are losing their minds about it. We break down what this actually means for you: full Sony control over your games, the death of the second-hand market (RIP trade-ins), and the very real fear that game prices are about to spiral with zero competition to keep them in check. We also compare it to Steam, which has been discless for years - and why that same move barely registered for PC gamers. Turns out console players are just catching up to something PC has already made peace with. Then we lighten the mood with some GTA 6 talk - what new features might be coming. And we close things out with the story of Mexican fans yelling obscenities outside Ecuador's team hotel... and why you'd never catch us doing that. Probably. The Hat Chat Podcast consists of a trio of comedy entertainers who run a YouTube channel called 'Hat Films' Ross Hornby, Chris Trott and Alex Smith make up the three voices you'll hear chatting about absolutely anything and everything. No holds barred! E-mail questions and fingles to hatchat@hat-films.com This podcast may include strong language and topics of a sexual nature. Thanks for listening to our ramblings, check out our Twitch streams at http://www.twitch.tv/hatfilms and https://www.youtube.com/hatchat Learn more about your ad choices. Visit podcastchoices.com/adchoices
Linktree: https://linktr.ee/AnalyticJoin The Normandy For Ad-Free NME, Additional Bonus Audio And Visual Content For All Things Nme+! Join Here: https://ow.ly/msoH50WCu0K In this segment of Notorious Mass Effect, Analytic Dreamz examines Sony's reported decision to end physical PlayStation game production beginning January 2028, marking a historic shift to a fully digital ecosystem.According to recent reports, Sony Interactive Entertainment will stop manufacturing discs, with new PlayStation titles available only as digital downloads or retailer codes. Driven by digital sales reaching 78% of full-game purchases in fiscal year 2026, the move aims to cut manufacturing, packaging, and shipping costs while aligning with consumer trends.Analytic Dreamz explores the major implications: the end of used games, trading, lending, and physical collections; increased reliance on revocable digital licenses; and growing preservation risks highlighted by recent store closures and content removals. Community backlash, comparisons to Sony's 2013 anti-DRM messaging, and concerns over PlayStation 6 strategy are also covered.This transition could reshape console gaming, hardware pricing, and ownership models across the industry far earlier than analysts predicted. Privacy & Opt-Out: https://redcircle.com/privacy
This week Tom & Zeus review the Dressed To Kill 50th Anniversary Super Deluxe Box Set Disc 2, Demos, Alternate Mixes And Outtakes by KISS! Dressed To Kill is the 3rd such box set after Destroyer 45th Anniversary Super Deluxe Box Set & the Creatures Of The Night 40th Anniversary Super Deluxe Box Set. The guys breakdown and discuss Disc 2 of the Box Set, which is listed as Demos, Alternate Mixes And Outtakes! It also includes a new track, a studio demo of a song which has never been released before, "Mistake!" So tune in to the #1 KISS podcast and enjoy the positivity! To Purchase KISS' Album “Dressed To Kill 50th Anniversary Super Deluxe Box Set” on Amazon Click Below: "Dressed To Kill 50th Anniversary Super Deluxe Box Set" To Purchase Shout It Out Loudcast's KISS Book “Raise Your Glasses: A Celebration Of 50 Years of KISS Songs By Celebrities, Musicians & Fans Please Click Below: Raise Your Glasses Book For all things Shout It Out Loudcast the #1 KISS Podcast check out our amazing website by clicking below: www.ShoutItOutLoudcast.com Interested in more Shout It Out Loudcast content? Care to help us out? Come join us on Patreon by clicking below: SIOL Patreon Get all your Shout It Out Loudcast Merchandise by clicking below: Shout It Out Loudcast Merch At Printify Shop At Our Amazon Store by clicking below: Shout It Out Loudcast Amazon Store Please Email us comments or suggestions by clicking below: ShoutItOutLoudcast@Gmail.com Please subscribe to us and give us a 5 Star (Child) review on the following places below: iTunes Podchaser Stitcher iHeart Radio Spotify Please follow us and like our social media pages clicking below: Twitter Facebook Page Facebook Group Page Shout It Out Loudcasters Instagram YouTube Proud Member of the Pantheon Podcast click below to see the website: Pantheon Podcast Network Learn more about your ad choices. Visit megaphone.fm/adchoices
Episode #609: Jordan finally joined the latest handheld generation with a new ROG Xbox Ally X, and he's finding that the "third iteration" is where the magic happens. But as the boys dive into the convenience of the ecosystem, a darker reality hits: Sony is deleting hundreds of digital movies from user libraries, sparking a massive conversation on the "right to own" vs. "license to view."Between the tech talk, the crew gets into a legendary discussion over the ergonomics of the N64 controller—possibly the most contested piece of plastic in gaming history. Plus, we break down the rumored Xbox "Disc to Digital" feature and why it's a game-changer for preservation.Who are the XoneBros?We are your exclusive Xbox Series X & Game Pass weekly podcast. We are more than just a podcast though, we are a positive gaming and Xbox community. We are a group of friends who love gaming, comics, fantasizing about superpowers, and making lame jokes.We strive to bring you news, informative discussion, and rocking good times on a weekly basis all while discussing the world that is Xbox. We are the brothers you never had and the sisters you always wanted... we are the XoneBros. If you are looking for a positive gaming environment, you are always welcome here!Support Us On YouTubeJoin our DiscordX1TheGamer Daily Xbox News MrMcspicey Know Your Game
Things don't look great for console and game makers right now. With Xbox and PlayStation sales flagging, Microsoft preparing for big layoffs in its gaming division, and the price of everything on the rise, maybe it makes sense to save money where you can. You know, like making discs? David and Nilay discuss the end of the physical video game, before wondering whether Microsoft might be getting ready to get rid of Xbox altogether. After that, they talk about the new wave of hardware for AI coders, and the ongoing attempt to replace your laptop keyboard with... something, plus the latest iPhone 18 rumors and leaks. Finally, it's time for the Hype Desk, Brendan Carr is a Dummy, some breaking SpaceX phone news, and some truly wild BMW headlights. Further reading: Sony is killing all physical PlayStation game discs Xbox testing disc-to-digital feature that digitizes a physical game collection Xbox weighs canceling Blade game and shuttering Arkane Xbox: “We're not reducing our overall investment in games.” Sony's next-gen PlayStation will go ‘beyond the living room' PlayStation and Xbox hardware had a tough May. Xbox prices spike another $100 or more With GTA looming, consoles are getting expensive at the worst possible time 007 First Light's developer lays off staff but claims its next franchise will continue Rockstar workers push to unionize ahead of GTA VI's launch OpenAI is teasing new hardware… for Codex Here's a photo of OpenAI's Codex hardware. iPhone 18 Pro ‘drop test' leaks get yanked from X Leaked iPhone 18 Pro photos reportedly wound up on the dark web A future Qi standard could bring 50W wireless charging to more devices. Exclusive | SpaceX Showed Investors Prototype of Elon Musk's New AI Device - WSJ Comcast is splitting in two The Supreme Court stops Trump's attempt to end birthright citizenship WhatsApp is launching usernames: here's how to reserve yours Supreme Court allows firing of FTC commissioners, ends agency independence Subscribe to The Verge for unlimited access to theverge.com, subscriber-exclusive newsletters, and our ad-free podcast feed. We love hearing from you! Email your questions and thoughts to vergecast@theverge.com or call us at 866-VERGE11. (Timestamps are approximate.) 00:00:00 Intro 00:02:00 Book Pitch and Grill Week 00:04:00 Discs Are Dying 00:08:00 Live Service Shopping Malls 00:11:00 Microsoft Xbox Layoffs Talk 00:16:00 Console Sales Slump and Prices 00:20:00 PlayStation Beyond Living Room 00:24:00 OpenAI Codex Macro Keyboard 00:27:00 Voice Coding and Verification Loops 00:31:00 Dictation Hype and AI Limits 00:39:00 iPhone 18 Pro Leak Mystery 00:44:00 Battery Life Tradeoffs 00:48:00 Fast Wireless Charging Heat 00:52:00 CarPlay Beta Workarounds 00:56:00 Netflix Horror Unhinged 01:03:00 Cozy Repair Game Restory 01:06:00 Brendan Carr is a Dummy 01:16:00 SpaceX AI Phone Rumors 01:22:00 Grok OS App Problem 01:25:00 Comcast Splits In Two 01:33:00 WhatsApp Username Land Grab 01:35:00 BMW Headlights Go Bananas 01:40:00 Wrap Up And Plugs Learn more about your ad choices. Visit podcastchoices.com/adchoices
Abrar Al-Heeti of CNET joins Mikah Sargent on the show this week! Do Americans trust driverless vehicles? Safety tools for Social Media are failing kids. Sony is ceasing the production of physical games in January 2028. And a Supreme Court ruling guts the government's use of geofence warrants. A new Pew Research survey finds only 5% of U.S. adults have ridden in a driverless car, and 71% say they wouldn't feel comfortable riding in one in the first place. An audit conducted by the Cybersafety Research Center showcases that, within Instagram, Snapchat, TikTok, and YouTube, the research center found 51 of 86 advertised child-safety features were either broken, buried, or missing. Sony announced it will stop making physical discs for new PlayStation games starting in January 2028. And in Chatrie v. United States, which reached the Supreme Court, the Court ruled 6-3 that police need a warrant to obtain Google location-history data, further extending Fourth Amendment protections for Americans. Hosts: Mikah Sargent and Abrar Al-Heeti Download or subscribe to Tech News Weekly at https://twit.tv/shows/tech-news-weekly. Join Club TWiT for Ad-Free Podcasts! Support what you love and get ad-free audio and video feeds, a members-only Discord, and exclusive content. Join today: https://twit.tv/clubtwit Sponsors: blackhat.com/us-26 and use code TWIT framer.com/tnw hipebl.ai threatlocker.com/twit rippling.ai/tnw