Podcasts about Apple II

First computer model in the Apple II series

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Latest podcast episodes about Apple II

Delivering Value with Andrew Capland
VP of Product: I was passed over for my dream role… twice! (Scott McNeely)

Delivering Value with Andrew Capland

Play Episode Listen Later Jan 20, 2026 58:50


In this episode, Scott McNeely, Head of Product and founding team member at Epicurate and co-founder of Modern Adventure, traces his journey from “kid with an Apple II+ in his mom's dessert business” to building and scaling product teams in travel, publishing, and tech. He reflects on growing up in humble circumstances while attending an elite LA boys' school, stumbling into travel writing, and then helping Lonely Planet and Viator navigate the shift from print to digital products. Along the way, Scott shares how his bias for action, love of ideas, and willingness to figure things out on the fly shaped his career.Scott opens up about the moments when those same strengths became liabilities, like a shouting match over digital transformation with Lonely Planet's leadership, and the emotional gut punch of being passed over twice for what felt like his perfect VP role. He talks candidly about anger, grief, and self-doubt, and how he rebuilt his confidence by zooming out, leaning on movement and thinking time, and staying curious. From scaling a team from 1 to 65 at Viator to learning to delegate, slow down, and create space for others, Scott offers a grounded, human look at what it really takes to keep growing as a leader.In this conversation, you'll learn:How to read your environment and decide whether to push for change or move on, using Scott's Lonely Planet experience as a case study.What it really takes to evolve from “get stuff done” operator to leader of a 60+ person team, including delegation, structure, and support systems.A grounded way to rebuild confidence after major setbacks, from being passed over for a dream role twice to anchoring your identity beyond one job.Things to listen for:(00:00) Intro(02:09) Scott's upbringing and early influences(08:28) Thank you to our sponsor, Navattic(05:53) Early career pivots and first big lessons(13:16) Pushing change and hitting resistance(27:27) Reading your situation with clarity and EQ(28:48) Leadership growing pains and delegation(31:29) Scaling fast teams and personal evolution(42:48) Career setbacks and shaken confidence(52:09) Centering habits for focus and resilienceA huge thanks to this episode's sponsor:Navattic: Interactive Product Demo Software - https://navattic.com/value Resources:Connect with Scott: LinkedIn: https://www.linkedin.com/in/scottmcneely Learn about Epicurate: https://epicurate.vip/Learn about Modern Adventure: https://modernadventure.com/ Connect with Andrew:LinkedIn: https://www.linkedin.com/in/andrewcapland/ Substack: https://media.deliveringvalue.coHire Andrew as your coach: https://deliveringvalue.co/coachingJoin Growth OS: https://deliveringvalue.co/growth-operating-system

ANTIC The Atari 8-bit Podcast
ANTIC Episode 124 - Atari 8-bit - The Computer of Love

ANTIC The Atari 8-bit Podcast

Play Episode Listen Later Jan 12, 2026 106:06


ANTIC Episode 124 In this episode of ANTIC The Atari 8-Bit Computer Podcast… We have lots of game news and  emulator updates, Brad imitates a pirate, and Kay tells us that the Atari 8-bit is the "Computer of Love"! READY! Recurring Links  Floppy Days Podcast  AtariArchives.org  AtariMagazines.com  Kay's Book "Terrible Nerd"  New Atari books scans at archive.org  ANTIC feedback at AtariAge  Atari interview discussion thread on AtariAge  Interview index: here  ANTIC Facebook Page  AHCS  Eaten By a Grue  Next Without For  What we've been up to Kay's 2025 Wrapped - https://www.patreon.com/posts/kays-2025-147182056  Support Kay's Patreon and support ANTIC! -  https://www.patreon.com/savetz  Annual posting of older articles: https://archive.org/details/savetz_articles?sort=-addeddate https://archive.org/details/savetzarticle_reverend-apple https://archive.org/details/savetzarticle_finding-randy https://archive.org/details/savetzarticle_the-making-of-antic Interim Computer Museum - https://icm.museum  Events at https://icm.museum/?events  Repairing The Atari 8 Bit Astra Big D Disk Drive! by Paul Westphal - https://www.youtube.com/watch?v=ZIZPgYxfrAU  Fujisan:  https://github.com/pedgarcia/fujisan/releases/tag/v1.1.0  Fujinet Lobby games - http://fujinet.online:8080/  FastBASIC - https://github.com/dmsc/fastbasic  Video from Paul Garcia showing Fujinet-PC integration - https://www.youtube.com/watch?v=Kwd0wwFohso  Indy Vintage Computer Club -  XF551 drive - https://en.wikipedia.org/wiki/Atari_XF551  Commodore 64 Ultimate - https://www.commodore.net  RM 800XL - https://revive-machines.com/index-en.html  Stan Veit Podcast: David Greelish and Randy read Chapter 13 ("The Atari Story") - https://www.youtube.com/watch?v=oLCoJ-oA_V0  Stan Veit @ wikipedia - https://en.wikipedia.org/wiki/Stan_Veit  New and Updated Games Ultimate Atari Games Database by Philippe Lafortune:  https://www.facebook.com/share/p/1JaKMQio82/?mibextid=wwXIfr  Invite link - https://airtable.com/invite/r/rhutWb7a  Atari Party Panic v1.2 by Andy Diller:  https://forums.atariage.com/topic/386758-atari-party-panic-v12/  https://massiverobot.itch.io/panic  New game: Carcer from h4plo: You can get it from here - https://h4plo.itch.io/carcer  Discussion - https://forums.atariage.com/topic/386514-new-game-carcer/  Overflow Santa - New Christmas game from A/W/A: https://forums.atariage.com/topic/386809-overflow-santa-new-christmas-game-from-awa/  Overflow Santa 8bit.xex(Atari 8-bit binary file)  Overflow Santa 8bit.rom(Atari 8-bit cartridge)  KillZone: First Real-Time Multiplayer Gaming - https://www.atariorbit.org/2025/12/13/killzone-v-1-2/  Street Fighter II Released!: https://forums.atariage.com/topic/381129-street-fighter-2-for-atari-xexl/page/25/#findComment-5759887  https://vega.atari.pl/  https://vega.atari.pl/main-page/street-fighter-ii/ Pole Position Now Saves Tracks Over FujiNet (Thom Cherryhomes): Discussion - https://forums.atariage.com/topic/387116-sharing-pole-position-race-designer-tracks-over-fujinet/  Video - https://www.youtube.com/watch?v=XI0sgh9DGaw  Atari 8-Bit/5200 Homebrew Games Released/Completed/WIP in 2025 - https://forums.atariage.com/topic/378311-atari-8-bit5200-homebrew-games-releasedcompletedwip-in-2025/  New and Updated Software News Years Disk 2026 - https://demozoo.org/productions/384184/  Altirra 4.40 released from Phaeron: https://forums.atariage.com/topic/387055-altirra-440-released/  https://www.virtualdub.org/altirra.html  New version 7.0 of ASAP, Another Slight Atari Player, the most accurate Atari 8-bit computers tunes player for modern computers and mobile devices - https://asap.sourceforge.net  Publications December, 2025 Compute's Gazette with ANTIC article written by Brian Cox - https://shop.computesgazette.com/product/computes-gazette-issue-6-digital-edition/  AtariProjects - https://atariprojects.org/  Atari Insights January 2026: Newsletters - https://ataribasics.com/newsletter-hub/  YouTube channel - https://www.youtube.com/@AtariBasics  New and Updated Hardware Atari SX212 WiFi Retromodem - https://tempestfpga.com/sx212/  XL-Expander, a prototype add-on for Atari 800XL machines - https://bsky.app/profile/philsan.bsky.social/post/3ma6ybpxd6s2j  Custom Casing for the 130XE Pixel Perfect Motherboard - https://forums.atariage.com/topic/383379-new-11-1000dpi-replica-of-atari-xe-motherboard-%E2%80%93-interest-check/page/10/#comment-5772225  3D printed joystick Atari XL computers style - https://makerworld.com/en/models/2108894-atari-xl-style-joystick#profileId-2281361  Atari 400 mini at Atari.com - https://atari.com/products/atari-400-mini-1  Other The Magic Room film ebay - https://www.ebay.com/itm/116928122102  A 'Playable' Atari-Themed Hotel Is Coming - https://people.com/atari-hotel-planned-for-phoenix-interactive-esports-venue-photos-11871760 Stewart Cheifet died: https://obits.goldsteinsfuneral.com/stewart-cheifet  https://archive.org/details/computerchronicles  Upcoming Shows Vintage Computer Festival Montreal - Jan. 24-25, 2026 - Saint-Jean-sur-Richelieu, QC - https://vcfed.org/vcf-montreal/  Vintage Electronics Expo - Jan. 31, 2026 - Oakland Expo Center, Waterford, MI -  https://www.thevee.org/  Vintage Computer Festival SoCal - February 14-15, 2026 - Hotel Fera Events Center, Orange, CA - vcfsocal.com  Indy Classic Computer and Video Game Expo - March 20-22 - Wyndham Indianapolis Airport Hotel, Indianapolis, IN - https://indyclassic.org/  VCF East - April 17-19 2026 - InfoAge Science and History Museums, Wall, NJ - https://vcfed.org/events/vintage-computer-festival-east/  Midwest Gaming Classic - April 24-26 - Baird Center, Milwaukee, WI - https://www.midwestgamingclassic.com/  VCF Europe - May 1-3 - Munich, Germany - https://vcfe.org/E/  Vintage Computer Festival Pacific Northwest 2026 - May 2-3 - Tukwila Community Center, South Tukwila, WA -  https://vcfpnw.org  VCF Southwest - May 29-31, 2026 - Westin Dallas Ft. Worth Airport - https://www.vcfsw.org/  Retrofest 2026 - May 30-31 - Steam Museum of the Great Western Railway, Swindon, UK - https://retrofest.uk/  YouTube Videos FujiNet Battleship now for Atari 8-bit, Apple II, CoCo, and MS-DOS - Thom Cherryhomes - https://www.youtube.com/shorts/3BQc3zVl8qk  How I made an Atari 130XE Laptop Using Original Hardware - Sideburn Studios - https://www.youtube.com/watch?v=FAKrEe_ttOE  The Atari 8-Bit Second Maturity (A 2025 Deep Dive) - AtariBasics with John Zielke - https://www.youtube.com/watch?v=5d3JgZMFZIo  FujiNet-RetroMate: Online Chess with Atari 8-bit Computers - Greg Gallardo - https://www.youtube.com/watch?v=H53JR2-PBQE  New at Github  https://github.com/mozzwald/pokeystream https://github.com/mozzwald/udp-pokey-sample https://github.com/rickcollette/atariforge https://github.com/fredlcore/ATASCOIID https://youtu.be/g4ffy4TXI-c?si=fihGVG0pGeuSOQqg  https://github.com/rachel-multiverse/rachel-atari-800  Listener Feedback https://github.com/gitGalu/8bitworkshop-mcp   

Przerwa Techniczna
048 - Legendy Apple - Rebecca Heineman

Przerwa Techniczna

Play Episode Listen Later Dec 29, 2025 40:37


W tym odcinku „Przerwy Technicznej” Remek i Marek powracają do swojego quasi-cyklu „Legendy Apple”, by oddać hołd niezwykłej postaci – niedawno zmarłej Rebece Heineman. Znana w branży jako „Burger Becky” (tak, historia o chomikowaniu burgerów w biurku jest autentyczna!), była genialnym samoukiem, który zrewolucjonizował świat portowania gier. Usłyszycie o jej niesamowitych początkach: od ucieczki z domu w wieku 15 lat, przez hakowanie gier z czystej biedy, aż po spektakularne i... przypadkowe zwycięstwo w pierwszym krajowym turnieju Space Invaders. Becky wcale nie chciała go wygrać – ona po prostu marzyła o darmowym komputerze z drugiego miejsca!

Doctor Who: Tin Dog Podcast
TDP 1441: For Your Consideration 20 WARGAMES

Doctor Who: Tin Dog Podcast

Play Episode Listen Later Dec 1, 2025 69:17


Listen on YouTube it's the Christmas Special! Luke and Michael share a love for the 1983 film starring Matthew Broderick and Ally Sheedy. T-shirts can be found here – https://www.redbubble.com/people/ufocast Follow us on twitter @ufo_cast Like us on Facebook Review us on iTunes Email the show – ufocast@yahoo.com The studio had the Galaxian (1979) and Galaga (1981) arcade machines delivered to Matthew Broderick's home. He practiced for two months to prepare for the arcade scene. According to John Badham, the jeep trying to crash through the gate at NORAD and turning over was an actual accident. The jeep was supposed to continue through the gate. They added the scene of the characters running from the jeep and down the tunnel, and used the botched jeep stunt. The NORAD command center built for the movie cost $1 million, making it the most expensive set ever constructed at the time. The producers were not allowed into the actual NORAD command center, so they had to imagine what it was like. In the DVD commentary, director John Badham notes that the actual NORAD command center isn't nearly as elaborate as the one in the movie, calling the set "NORAD's wet dream of itself." There were several nuclear launch close calls that influenced writers Lasker and Parkes to create the scenario of WarGames, including an incident at NORAD on November 9, 1979 when information on a training simulation tape concerning soviet sub launches was accidentally fed into the warning system and for six minutes the American military complex went into high alert. Only after no soviet missiles were detected by the PAVE PAWS early warning radar system did the U.S. stand down. Training simulations were accordingly moved off site of NORAD after this incident. In the movie, one of the scenarios fed to NORAD operators by Joshua is an influx of encroaching soviet missile subs. The WOPR, as seen in the movie, was made of wood and painted with a metal-finish paint. As the crew filmed the displays of the WOPR, Special Effects Supervisor Michael L. Fink sat inside and entered information into an Apple II computer that drove the countdown display.

Ditch Digger CEO with Gary Rabine
#127 Converting Your Business From a Vitamin to A Painkiller w/ Tim Stojka, CEO, Nexus3 Capital

Ditch Digger CEO with Gary Rabine

Play Episode Listen Later Nov 24, 2025 66:28


Download Gary's 13 Keys to Creating a Multi-Million Dollar Business from https://www.DitchDiggerCEO.com/Tim Stojka (@TimStojka) is a serial entrepreneur, angel investor, and board leader who has spent three decades building technology companies from the ground up. From programming an Apple II in his parents' basement to founding three major SaaS firms — including one that raised $40 million during the dot-com boom — Tim has lived the full arc of innovation, hype cycles, and hard-earned product-market fit. His latest chapter: applying AI and language models to reshape enterprise software through his new venture, Nexus Three Capital.In this conversation with Gary Rabine, Tim breaks down the real mechanics behind creating, scaling, and surviving as a founder — from vitamins vs. painkillers, to why most tech is overhyped early and under-hyped later, to how AI will transform the next decade of entrepreneurship.In this episode, Gary and Tim discuss:Product-Market Fit: why vitamins lose money and painkillers scaleHow a failed stuffed-animal startup taught him everything about inventory and demandThe dot-com rollercoaster: raising $40M, preparing for a $1B IPO, then crashing to zeroWhy founders should go slow now to go fast laterLinkedIn: https://www.linkedin.com/in/timjstojka/  Website: https://nexus3capital.com/ Connect with Gary Rabine and DDCEO on: Website: https://www.DitchDiggerCEO.com/ Instagram: https://www.instagram.com/DitchDiggerCEOTikTok: https://www.tiktok.com/@ditchdiggerceopodcast Facebook: https://www.facebook.com/DitchDiggerCEOTwitter: https://twitter.com/DitchDiggerCEO YouTube: https://www.youtube.com/@ditchdiggerceo 

Design Better Podcast
Video Rewind: Jordan Mechner: Pioneering game designer on creating Prince of Persia, Karateka, and a new graphic novel memoir

Design Better Podcast

Play Episode Listen Later Nov 14, 2025 24:57


This is a preview of a premium episode. You can find a video version of the full episode on our YouTube channel: ⁠https://www.youtube.com/watch?v=3dvoGPZEY1g⁠ We've been on the road this week, recording some in-person episodes in Portland Oregon, with Ryan Coulter—co-founder of The James Brand, and the wonderfully hilarious graphic designer Aaron Draplin. We're excited to bring you this episodes soon, and in the meantime we're rewinding to one of our favorite episodes this year with Prince of Persia creator Jordan Mechner. You may have heard that we're publishing more video from our episodes, and you can now find a video version of this episode on YouTube. Enjoy! *** As a kid in the 80's, Eli fell in love with games on computers like the Apple II, Commodore 64, and later the Amiga and Macintosh. One of the very first games he played was called Karateka, which was inspiring for the realistic movements of its digital karate antagonists, even on a black-and-green Apple II monitor. Our guest today, Jordan Mechner, created Karateka while an undergrad at Yale University in 1984, and it went on to be a commercial success. He followed it up with the game Prince of Persia (you'll hear a clip from the soundtrack in the introduction, which Jordan's father composed and which Jordan invented a way to transpose onto the Apple II's tinny speakers before game soundtracks were widespread on the machine). Jordan documented the creation of the game in a wonderful published version of his diaries called The Making of Prince of Persia, and we spoke with him about how he taught himself the skills to build successful video games in a pre-internet era, why he journaled about his work process (and what it taught him), and about his new graphic novel Replay, a memoir recounting his own family story of war, exile and new beginnings. Karateka on the Apple IIPrince of Persia on the Apple II (play the Mac version online here)

Stay Forever
Sid Meier's Pirates! (SF 158)

Stay Forever

Play Episode Listen Later Oct 29, 2025 162:06 Transcription Available


Worum geht's? Ende der 1980er-Jahre erscheint ein Spiel, das kaum in eine Schublade oder ein Genre passt und doch einen immensen Erfolg hat: Sid Meier's Pirates! (1987). Eine wilde Mischung aus Strategie, Action, Rollenspiel und Geschichtensimulation, und bis heute eines der prägendsten Beispiele für „emergentes Gameplay“. Als Freibeuter segelt man durch die Karibik, kapert Schiffe, handelt mit Waren, sucht nach Schätzen, umwirbt Gouverneurstöchter – und schreibt seine eigene Piratengeschichte. Gunnar und Christian sprechen in dieser Folge über den Reiz dieses Freibeuterlebens, über das clevere Design, das Freiheit mit klarer Struktur verbindet, über die historische Faszination des 17. Jahrhunderts und die Entstehungsgeschichte des Spiels. Infos zum Spiel: Thema: Sid Meier's Pirates! Erscheinungstermin: Juli 1987 Plattform: Commodore 64, Apple II, Atari ST, Amiga, MS-DOS, NES, Macintosh, später diverse Neuauflagen Entwickler: MicroProse Publisher: MicroProse Genre: Action-Adventure / Strategie / Simulation Designer: Sid Meier, Arnold Hendrick Musik: Ken Lagace (C64), Jeff Briggs (Amiga, spätere Versionen) Produktions-Credits: Sprecher, Redaktion: Christian Schmidt, Gunnar Lott Als Piraten-Expertin kommt zu Wort: die Historikerin Dr. Tanja Zakrzewski Audioproduktion: Fabian Langer, Johannes DuBois, Christian Schmidt Titelgrafik: Paul Schmidt Intro & Outro: Nino Kerl (Ansage); Chris Hülsbeck (Musik) Die Soundunterlegungen zu Beginn dieser Episode stammen aus dem Remake "Sid Meier's Pirates" von 2004.

LEARN Podcasts
ShiftED Podcast #72 In Conversation with Mitch Weisburgh: Your Mindset Defines your Reality

LEARN Podcasts

Play Episode Listen Later Oct 28, 2025 28:01 Transcription Available


Send us a textA single moment on a New York train set Mitch on a path from early Apple II hacks to a lifelong mission: teach people how to think in ways that unlock action. ShiftED sit down with Mitch Weisburgh, creator of Mind Shifting with Mitch, to explore how small, repeatable techniques can move us from the brain's fast, fearful survival mode into a calmer, creative sage mode—where choices widen, mistakes become feedback, and collaboration actually works.Mitch breaks down the core mechanics of mindset in plain language. Survival mode is quick and binary; it protects but narrows. Sage mode is curious and flexible; it opens paths you can't see when you're tense. The bridge is deceptively simple: a phrase like “perhaps I can” that nudges your mind to search for possibilities—ask for help, change the first step, practice differently. We talk through classroom-ready tools like box breathing and co-regulation, real stories from teachers and families, and a powerful case where pausing to calm the body changed the course of a tough, emotional day.We also go deep on scale and systems. Mitch shares how his courses are built for practice, reflection, and peer learning, why books and study guides help teams embed the habits, and how AI mentors can guide people through the techniques anytime. The goal is bold: reach five million people with resourcefulness, resilience, and collaboration skills, not to erase conflict but to use it well. Complex issues demand better conversations, and better conversations start with a steadier mind. If you're an educator, leader, or parent looking for tools that work under pressure, this one's for you.Subscribe for more mindset, learning, and leadership conversations, and share this episode with someone who needs a simple way to move from stuck to steady. Leave a review to tell us where you'll try “perhaps I can” next.

Advent of Computing
Episode 169 - Dellinger's Viruses

Advent of Computing

Play Episode Listen Later Oct 26, 2025 26:10


In 1981 Joe Dellinger attempted to create the perfect computer program: a virus that spread silently. In 1982 a revision of that virus broke containment. It would have remained completely hidden if it wasn't for an obscure Apple II game. Today we look at the story and motivation behind that virus, and how it slipped into the sands of time. Or... did it!? The truth is if you have an Apple II it may be infected with Dellinger's virus!  

Debate This!
FLAVOR TEXT: Ultima

Debate This!

Play Episode Listen Later Oct 14, 2025 112:54


The year was 1979 and a scrappy little 16 year old named Richard Garriott started coding his friends' latest Dungeons & Dragons campaign into an Apple II. This is the small domino that fell over to eventually result in millions of players worldwide romancing a bear 30+ years later in Baldur's Gate 3. How did we get there? Well, there's a lot of answers to that question but a predominant step was through the landmark CRPG series, Ultima. Imgur library link: https://imgur.com/a/5wN6Mec  Special thanks to "@NathanLV" for commissioning today's episode! If you want your own personal history lesson on some niche area, check out patreon.com/debatethiscast and consider sponsoring $60 one time to get your very own FLAVOR TEXT. Recommended Reading: The Assassination of Lord British by the Coward "rainz": https://www.youtube.com/watch?v=GomZNDLX9SU Retro Tea Break's interview with Richard Garriott: https://youtu.be/LU90N4Cbj10?si=_N0zxqkkfZEBu-vo A complete breakdown of the Ultima series by Finntrovert: https://www.youtube.com/watch?v=JUQmCK5A6Jg&t=22069s  Have you seen our Instagram? instagram.com/debatethiscast  Have you seen our Threads? threads.net/debatethiscast Want to send us an email? debatethiscast@gmail.com Music for Debate This! is provided by composer Ozzed under a creative commons license. Check out more of their 8-bit bops at www.ozzed.net!

El Castillo de la Historia
Bill Gates y Steve Jobs

El Castillo de la Historia

Play Episode Listen Later Oct 13, 2025 43:53


La compleja relación entre Bill Gates y Steve Jobs comenzó a finales de la década de los 70, cuando Microsoft ganaba gran parte de su dinero gracias al diseño de software para la Apple II. Cuando Jobs inició el desarrollo de la Macintosh original a principios de los 80, él quería que Microsoft creara para el ordenador una versión de BASIC, un lenguaje de programación de uso fácil, y también un software de aplicación, como programas de procesamiento de texto, gráficos y hojas de cálculo. Así que fue a visitar a Gates en la oficina que éste tenía cerca de Seattle y le presentó una tentadora visión de lo que Macintosh sería: una computadora para las masas con una interfaz gráfica amigable. Gates aceptó hacer versiones gráficas de una nueva hoja de cálculo llamada Excel, un procesador de textos llamado Word, así como BASIC.

Documentales de la Historia
Bill Gates y Steve Jobs

Documentales de la Historia

Play Episode Listen Later Oct 13, 2025 43:53


La compleja relación entre Bill Gates y Steve Jobs comenzó a finales de la década de los 70, cuando Microsoft ganaba gran parte de su dinero gracias al diseño de software para la Apple II. Cuando Jobs inició el desarrollo de la Macintosh original a principios de los 80, él quería que Microsoft creara para el ordenador una versión de BASIC, un lenguaje de programación de uso fácil, y también un software de aplicación, como programas de procesamiento de texto, gráficos y hojas de cálculo. Así que fue a visitar a Gates en la oficina que éste tenía cerca de Seattle y le presentó una tentadora visión de lo que Macintosh sería: una computadora para las masas con una interfaz gráfica amigable. Gates aceptó hacer versiones gráficas de una nueva hoja de cálculo llamada Excel, un procesador de textos llamado Word, así como BASIC.

Hard Reset
E81 - Retro Computers (Inbar Raz)

Hard Reset

Play Episode Listen Later Sep 29, 2025 78:43


נוסטלגיה.תחושת הגעגוע לעבר וש"פעם היה יותר טוב".זוכרים שפעם הכל היה פשוט יותר? בלי התמכרות לטלפון, ילדים צייצו ברחובות וציפורים צחקו על העצים.הדור של היום מתקשה בלהשקיע מספיק בקשרים בין אישיים, אנחנו מוצפים בפרסומות מכל עבר וטרנדים באים והולכים כל שבוע. פעם היינו משחקים ברחוב או במקרה הטוב יושבים עם כל החברים ביחד בסלון ומשחקים בקונסולה ביחד.המחשב היה כלי עבודה ולא כלי בידור. המסך ריצד, המודם צפצף ומקשי המקלדת הרעישו במיוחד.זוכרים את הימים הטובים מול ה Commodore 64?מה לגבי משחק עם חבר על ה Atari?או עבודה במשרד על ה Apple II?אחחחח הימים הטובים. חלקנו זוכרים. ואם אתם כבר לא, הבאנו מרואיין שהתחביב שלו הוא לשחזר מחשבים ישנים, זכרונות ישנים ובמקרה שלכם - את זכרונות הילדות שלכם.ולצעירים שביניכם - אפשר לקבל תחושת נוסטלגיה גם על תקופה שקדמה להגיעכם לאוויר העולם.המרואיין שלנו הפעם הוא ענבר רז, VP Research בחברת Zenity ובזמנו הלא פנוי יש לו תחביב יותר ייחודי מפודקאסטר:הוא משחזר מחשבים ישנים ומחזיר אותם לתפקוד מלא!קיבלנו המלצה חמה מדניאל גולדברג לראיין את ענבר והוא הלך All-in והזמין אותנו לראות את האוסף הפרטי שלו של מחשבי רטרו משוחזרים - חלקם במצב תקין ומסוגלים להריץ קוד כמו פעם, חלקם בדרך לשם, וחלקם לעד יישארו זיכרון מתוק.אז על מה דיברנו?- מה הופך מחשב לרטרו?- איך משחזרים מחשב ישן שחלקי החילוף שלו לא קיימים יותר?- אילו באגים יש במחשבי רטרו?- איך מתמודדים עם חוסר תאימות בין ציוד הבדיקה של היום לממשקים של פעם?- מהם השינויים הארכיטקטוניים של מחשבים לאורך השנים?- חדשות מפתיעות על הקומודור!למי שלא יודע, לענבר יש בלוג מומלץ על רטרו מחשבים בשם Unarmed Retro:https://www.retro.unarmedsecurity.net/והוא הרצה בכנס BlueHat השנה:https://www.youtube.com/watch?v=71CzXr1FFds אחרי שהאזנתם לפרק מוזמנים להצטרף לקבוצת המאזינים שלנו - שם אנחנו אהבנו מחשבים ישנים לפני שזה היה מגניב >>>https://chat.whatsapp.com/KwUu8pQsxx220qS7AXv04Tמוזמנים ליצור איתנו קשר במייל podcasthardreset@gmail.com

Technology Tap
The Rise and Fall of Floppy Disks: From 5.25" to 3.5" Storage Revolution

Technology Tap

Play Episode Listen Later Sep 28, 2025 24:48 Transcription Available


professorjrod@gmail.comRemember that satisfying click of inserting a floppy disk? The nerve-wracking moments waiting for your term paper to save? The frustration of "Please insert disk 5 of 12" during game installations?Join Professor J-Rod on a nostalgic yet informative deep dive into the technology that defined personal computing for two decades. This special two-part episode explores the complete evolution of floppy disk technology, from the fragile 5.25-inch bendable disks that freed us from cassette tape storage hell to the iconic 3.5-inch rigid squares that became synonymous with saving files.You'll discover how Steve Wozniak's elegant disk controller made the Apple II a revolutionary educational tool, why IBM's adoption of floppies standardized business computing, and how Sony's durable design conquered the market. Experience what daily computing life was like when storage was measured in kilobytes instead of gigabytes, when installing software meant performing a "floppy ballet" of disk swapping, and when sharing programs meant physically handing someone a disk.Beyond the technical details, we explore the cultural impact of floppies—from schoolyard software trading to office workarounds and the shareware revolution that changed software distribution forever. Learn fascinating hacks like cutting notches in disks to double storage capacity or taping over write-protect tabs to unlock commercial software.Though floppies have long disappeared from modern computers, their legacy lives on every time you click that save icon. Whether you lived through the floppy era or are curious about the physical artifacts behind digital nostalgia, this episode connects today's seamless storage solutions to their humble, square-shaped ancestors.Share this episode with someone who remembers the distinctive sound of a disk drive or a younger person who's never experienced the anxiety of a "Disk not formatted" error. Let's celebrate the technology that taught us to save early and save often!The Dom Sub Living BDSM and Kink PodcastCurious about Dominance & submission? Real stories, real fun, really kinky.Listen on: Apple Podcasts SpotifySupport the showIf you want to help me with my research please e-mail me.Professorjrod@gmail.comIf you want to join my question/answer zoom class e-mail me at Professorjrod@gmail.comArt By Sarah/DesmondMusic by Joakim KarudLittle chacha ProductionsJuan Rodriguez can be reached atTikTok @ProfessorJrodProfessorJRod@gmail.com@Prof_JRodInstagram ProfessorJRod

Buongiorno da Edo
10 PRINT "HELLO" - Buongiorno 281

Buongiorno da Edo

Play Episode Listen Later Sep 23, 2025 12:42


Oggi parliamo di perché la trasparenza nell'informatica è cruciale, non solo per la difesa ma anche per la ricerca e la cultura. E lo facciamo con un salto indietro nel tempo: Microsoft ha appena rilasciato open source il codice storico del BASIC 6502, quasi 7.000 righe di assembly che hanno fatto crescere un'intera generazione di programmatori su Commodore, Apple II e tanti altri.Una capsula del tempo che si apre nel 2025 e ci ricorda un concetto semplice: senza conoscenza condivisa, siamo più fragili. Conoscenza che, ieri come oggi, inizia con un prompt lampeggiante e magari con una riga come: 10 PRINT "HELLO".00:00 Intro Cybersecurity02:54 Contesto storico BASIC05:34 BASIC 6502 è open source10:54 Conclusioni#microsoft #basic #6502 #opensource

Mac Folklore Radio
Glider 4.0 Reviews (1991)

Mac Folklore Radio

Play Episode Listen Later Sep 1, 2025 15:48


Game Hall of Fame text by Steven Levy, Macworld January 1992. Review of Glider 4.0 by Toni Thompson, Macworld February 1992. I wonder if that's the Toni Thompson who did the graphics for the Apple II version of Temple of Apshai? John Calhoun interview by Richard Moss at MacScene. Buy Richard's book, The Secret History of Mac Gaming. Tanara Kuranov, a.k.a. Gamer Mouse covers games that helped make the Mac (and only the Mac) special. Glider Pro and Glider 4 playthroughs.

RetroMacCast
RMC Episode 716: Apple Treasure Bin

RetroMacCast

Play Episode Listen Later Aug 23, 2025 51:06


James and John discuss eBay finds: 1983 Apple hoodie, Twentieth Anniversary Crystal Apple, and "What to do next" poster.   James rummages through a container full of Apple collectibles, and news includes an RR Auction Apple collection update, great vintage Apple watchface, the ESP32 SoftCard Expansion Card for Apple II, retro Mac sticker, and DockLite G4.   Join our Facebook page, follow us on X (Twitter), watch us on YouTube, and visit us at RetroMacCast.

The New CISO
Teachable Moments: How to Learn from Career Challenges

The New CISO

Play Episode Listen Later Aug 21, 2025 41:43


In this episode of The New CISO, host Steve Moore speaks with Steve Lodin, VP of Information Security at Sallie Mae, about the career challenges that shaped his leadership style and the lessons he's learned across decades in cybersecurity.From breaking into his high school to experiment with Apple II computers to leading global security teams in Europe, Steve shares the pivotal experiences that defined his career. He opens up about career missteps, the importance of asking the right questions before accepting a new role, and how succession planning and crisis preparation are critical for every security leader. Steve also reflects on how medical emergencies, breach response, and shifting industries—from automotive to healthcare to financial services—taught him resilience, adaptability, and perspective.Key Topics Covered:Early career pivots, from engineering to cybersecurity leadershipLessons learned from career missteps and short-lived rolesThe five factors Steve now evaluates before taking a new jobSuccession planning and preparing teams to lead during emergenciesWhy tabletop exercises and exposure to executives matter for resilienceManaging stress, staying calm, and keeping perspective in high-pressure rolesThe long-tail business impact of breaches beyond immediate costsWhy financial services foster collaboration and innovation in securityThe importance of mentoring and introducing students to cybersecurity careersSteve's story reveals why the most valuable lessons often come from challenges, not successes. His insights provide a roadmap for CISOs and aspiring leaders who want to navigate setbacks, lead with composure, and build stronger teams for the future.

SharkPreneur
Episode 1175: How Collaborative Human-Centric AI Can Empower Your Business

SharkPreneur

Play Episode Listen Later Aug 20, 2025 16:47


Learn how human-centric AI is changing businesses by increasing productivity, improving customer service, and boosting employee satisfaction, all without replacing people.   In this episode of Sharkpreneur, Seth Greene speaks with Mark Vange, CEO of Autom8ly, a company focused on human-centered AI solutions. Mark explains how his company is transforming business operations by using AI to enhance human work, making employees more productive instead of replacing them. From improving customer service in sectors like trucking and healthcare to enabling AI-supported marketing, Mark discusses how businesses can use AI to boost efficiency and profits while keeping the human touch.   Key Takeaways: → How collaborative AI can support businesses by enhancing employees' productivity. → The role of AI in automating everyday tasks like email marketing. → The importance of “confidence levels” in AI, balancing accuracy with real-world usability. → The challenge of keeping up with the rapid pace of technological advancements in AI while balancing human-scale adoption. → The value of entrepreneurial partners who can visualize cases in specific industries and collaborate with AI developers.   Mark Vange brings a vision for technology, manages international teams, and has extensive experience in cloud-based delivery of mobile and social products. He also has the knowledge of building and selling several companies. At age 10, Mark met and fell in love with the Apple II computer, which led him to set aside a promising career as a violinist and dive into business and technology. He sold his first program that same year, started his first company by age 13, and entered university with 25 employees and the year's top-selling video game under his belt. Since then, Mark has founded and sold multiple companies and has become a sought-after advisor and mentor.    Mark's first online success was VR-1, a company he helped grow into the world's largest publisher of Massively Multiplayer Games by creating a vision for MMO gaming, developing new communication protocols, and leading worldwide development efforts. Mark's most recent role was as Chief Technology Officer of Electronic Arts Interactive, which he joined through the acquisition of a company he co-founded, where he directed the development of EA's mobile, social, and online products and platforms.   Connect With Mark: Website LinkedIn   Learn more about your ad choices. Visit megaphone.fm/adchoices

SharkPreneur
Episode 1175: How Collaborative Human-Centric AI Can Empower Your Business

SharkPreneur

Play Episode Listen Later Aug 20, 2025 16:39


Learn how human-centric AI is changing businesses by increasing productivity, improving customer service, and boosting employee satisfaction, all without replacing people.   In this episode of Sharkpreneur, Seth Greene speaks with Mark Vange, CEO of Autom8ly, a company focused on human-centered AI solutions. Mark explains how his company is transforming business operations by using AI to enhance human work, making employees more productive instead of replacing them. From improving customer service in sectors like trucking and healthcare to enabling AI-supported marketing, Mark discusses how businesses can use AI to boost efficiency and profits while keeping the human touch.   Key Takeaways: → How collaborative AI can support businesses by enhancing employees' productivity. → The role of AI in automating everyday tasks like email marketing. → The importance of “confidence levels” in AI, balancing accuracy with real-world usability. → The challenge of keeping up with the rapid pace of technological advancements in AI while balancing human-scale adoption. → The value of entrepreneurial partners who can visualize cases in specific industries and collaborate with AI developers.   Mark Vange brings a vision for technology, manages international teams, and has extensive experience in cloud-based delivery of mobile and social products. He also has the knowledge of building and selling several companies. At age 10, Mark met and fell in love with the Apple II computer, which led him to set aside a promising career as a violinist and dive into business and technology. He sold his first program that same year, started his first company by age 13, and entered university with 25 employees and the year's top-selling video game under his belt. Since then, Mark has founded and sold multiple companies and has become a sought-after advisor and mentor.    Mark's first online success was VR-1, a company he helped grow into the world's largest publisher of Massively Multiplayer Games by creating a vision for MMO gaming, developing new communication protocols, and leading worldwide development efforts. Mark's most recent role was as Chief Technology Officer of Electronic Arts Interactive, which he joined through the acquisition of a company he co-founded, where he directed the development of EA's mobile, social, and online products and platforms.   Connect With Mark: Website LinkedIn   Learn more about your ad choices. Visit megaphone.fm/adchoices

Grumpy Old Geeks
705: Vibe Defunding

Grumpy Old Geeks

Play Episode Listen Later Jul 18, 2025 82:02


Kicking things off, Jack Dorsey—a man with too much time on his hands—has vibe-coded his beard into an insecure messaging app that the company admits you shouldn't trust... yet. Meanwhile, if you want a piece of a legendary disaster, the Fyre Festival brand sold for a mere $245k after some shady bidding that might be a "shitty agentic AI" at work.In the world of our future robot overlords, Nvidia's CEO calmly admitted "some harm will be done," while billionaires like Travis Kalanick are busy discovering "vibe physics" with Elon Musk's Grok—an AI that literally checks what its dad thinks before answering. But the real insanity? The internet is demanding an apology from Elmo's hacked account, proving we're mad at the puppet, not the puppeteer. On the more tangible front, Tesla is making desperate moves in Canada and India as sales collapse, while we learn that hackers have been able to stop US trains for over a decade remotely, but no one has bothered to fix the issue. Oh, and laid-off Candy Crush staff? They were forced to train their AI replacements on the way out the door. The future is bright.Over in Media Candy, we're grudgingly impressed by Andor's 14 Emmy nods and the genius faux '90s action movie trailer for Karl Urban's Johnny Cage in Mortal Kombat II. We also got trailers for Stranger Things 5 and Tron: Ares, where Jared Leto thankfully only speaks two words.Finally, Dave takes us to the Dark Side for a nostalgia trip through the history of the Apple II and the Kaypro 2000 laptop, sparking a debate on why we all coveted a computer that, in retrospect, wasn't that great. This is contrasted with the modern reality of an IPTV pirate getting three years in prison and Metallica issuing a copyright strike against the Pentagon. To wrap it all up, a TEDx talk poses the ultimate question: Has tech delivered on its promises? We're still thinking about that one.Sponsors:DeleteMe - Head over to JoinDeleteMe.com/GOG and use the code "GOG" for 20% off.Private Internet Access - Go to GOG.Show/vpn and sign up today. For a limited time only, you can get OUR favorite VPN for as little as $2.03 a month.SetApp - With a single monthly subscription you get 240+ apps for your Mac. Go to SetApp and get started today!!!1Password - Get a great deal on the only password manager recommended by Grumpy Old Geeks! gog.show/1passwordShow notes at https://gog.show/705FOLLOW UPJack Dorsey's New App Just Hit a Very Embarrassing SnagFyre Festival's Brand Rights Get a Fire Sale on eBayGet Paid Podcast -Why AI Won't Kill Salesforce | Aaron Levie (Box)IN THE NEWSWindsurf's CEO goes to Google; OpenAI's acquisition falls apartThe CEO of Nvidia Admits What Everybody Is Afraid of About AIBillionaires Convince Themselves AI Chatbots Are Close to Making New Scientific DiscoveriesNewest Version of Grok Looks Up What Elon Musk Thinks Before Giving an AnswerElon Musk Wants to Turn AI Into a Cosmic ReligionThe TESCREAL bundle: Eugenics and the promise of utopia through artificial general intelligenceStudy warns of ‘significant risks' in using AI therapy chatbotsThey're Losing the Ability to Understand What They've CreatedLaid-Off Staff At Candy Crush Maker Say They've Been Training Their AI ReplacementsMemecoin Platform Pump.fun Raises $600 Million Within 12 MinutesHacked Elmo X account posts antisemitic remarksElmo Breaks Silence on His Antisemitic Social Media PostsTesla Makes a Desperate Move in Canada as Sales CollapseAs Sales Drop, Tesla Makes a Big Gamble on IndiaHackers Can Remotely Trigger the Brakes on American Trains and the Problem Has Been Ignored for YearsDOGE Denizen Marko Elez Leaked API Key for xAIA Company Tried to Put Real Estate on the Blockchain and Now It's Facing a Legal DisasterMark Zuckerberg says Meta is building a 5GW AI data centerA Cloudflare issue is breaking websites for some usersMEDIA CANDY‘Andor' Gets 14 Emmy Nominations in a Genre-Heavy Year‘Slow Horses' Renewed for Season 7 at Apple TV+Mortal Kombat II | Official Red Band TrailerSee Johnny Cage in Uncaged FuryWatch Karl Urban's Johnny Cage Be a B-List Movie Star in This Faux Movie TrailerStranger Things 5 | Official Teaser | NetflixTron: Ares | Official TrailerMurderbotFountain of YouthStar Trek: Strange New WorldsDexter: ResurrectionThe InstitutePlutoTV7 Weird Sci-Fi Network TV Shows That Aired Just as Streaming Was Taking OverHelix IPTV Owner Sentenced to 3 Years Prison For Piracy & Money LaunderingMetallica Issues Copyright Strike Against US Govt for Military Drone VideoAPPS & DOODADSJack Dorsey's new app tracks your sun exposureTaking a Photo in Dubai Could Land You with a $136k Fine or JailPointer PointerMeta Cracks Down on Facebook Users Who Steal and Repost Others' PhotosHey Beautiful: Anatomy of a Romance ScamTHE DARK SIDE WITH DAVEDave BittnerThe CyberWireHacking HumansCaveatControl LoopOnly Malware in the BuildingIrish Video Game OrchestraYouTuber faces jail time for showing off Android-based gaming handheldsAre We Trek Yet?Tech Promised Everything. Did it deliver?Apple II HistoryKaypro 2000 laptopSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

They Create Worlds
Jordan Mechner and Price of  Persia

They Create Worlds

Play Episode Listen Later Jul 1, 2025 81:27


TCW Podcast Episode 237 - Jordan Mechner and Price of  Persia   We continue our look at Jordan Mechner with the development of Prince of Persia. Its cinematic inspirations include Castles of Dr. Creep, the opening of Raiders of the Lost Ark, and the 1938 Robin Hood. To animate the prince, Mechner filmed his brother performing stunts, then manually painted key frames, painting his brother white and the background black to make the footage compatible with a limited digitizer. Memory constraints forced creative solutions, like XORing the prince and bit shifting him to create Shadow Man. A promising film project delayed the game's release, but Prince of Persia launched on the Apple II with groundbreaking animation. A strong Macintosh port and renewed interest following Disney's Aladdin helped turn the game into a hit across the early 1990s.   The Making of Prince of Persia: https://www.jordanmechner.com/en/books/journals/ TCW 172 - The Computer Price Wars Part 1: https://podcast.theycreateworlds.com/e/the-computer-price-wars-part-1/ TCW 173 - The Computer Price Wars Part 2: https://podcast.theycreateworlds.com/e/the-computer-wars-part-2/ TCW 174 - The Computer Price Wars Part 3: https://podcast.theycreateworlds.com/e/the-computer-wars-part-3/ TCW  019 - The Great Video Game Crash Part 1: https://podcast.theycreateworlds.com/e/the-great-video-game-crash-part-1/ TCW 020 - The Great Video Game Crash Part 2: https://podcast.theycreateworlds.com/e/the-great-video-game-crash-part-2/ TCW 021 - The Great Video Game Crash Part 3: https://podcast.theycreateworlds.com/e/the-great-video-game-crash-part-3/ TCW 071 - A Story of Brøderbund!: https://podcast.theycreateworlds.com/e/a-story-of%C2%A0br%C3%B8derbund/ TCW 072 - The MYSTeries of Brøderbund!: https://podcast.theycreateworlds.com/e/the-mysteries-of-br%C3%B8derbund/ The Castles of Dr. Creep: https://www.youtube.com/watch?v=mi2dvxcioBw First 10 minutes of Raiders of the Lost Ark: https://www.youtube.com/watch?v=mUWYmTpYdP4 The Thief of Bagdad (1924): https://www.youtube.com/watch?v=UTXZSVIIk-c How Prince of Persia Defeated Apple II Memory Limitations: https://www.youtube.com/watch?v=sw0VfmXKq54 Prince of Persia (Apple II): https://www.youtube.com/watch?v=JZDAPp61aak Robin Hood (1938): https://www.youtube.com/watch?v=USpQGE5sVAY Prince of Persia (PC DOS): https://www.youtube.com/watch?v=hKQX75dBlEI Prince of Persia (Amiga): https://www.youtube.com/watch?v=ukSECkajKYA Prince of Persia (NES): https://www.youtube.com/watch?v=i6hylvkCh-8 Prince of Persia (SNES): https://www.youtube.com/watch?v=aZtkPZih-3s Prince of Persia (Macintosh): https://www.youtube.com/watch?v=zjR_AhxPnVM Prince of Persia Re-Release Box: https://bigboxcollection.com/PrinceOfPersia.3DBox   New episodes are on the 1st and 15th of every month!   TCW Email: feedback@theycreateworlds.com  Twitter: @tcwpodcast Patreon: https://www.patreon.com/theycreateworlds Alex's Video Game History Blog: http://videogamehistorian.wordpress.com Alex's book, published Dec 2019, is available at CRC Press and at major on-line retailers: http://bit.ly/TCWBOOK1     Intro Music: Josh Woodward - Airplane Mode -  Music - "Airplane Mode" by Josh Woodward. Free download: http://joshwoodward.com/song/AirplaneMode  Outro Music: RoleMusic - Bacterial Love: http://freemusicarchive.org/music/Rolemusic/Pop_Singles_Compilation_2014/01_rolemusic_-_bacterial_love    Copyright: Attribution: http://creativecommons.org/licenses/by/4.0/

Stay Forever
King's Quest (SF 155)

Stay Forever

Play Episode Listen Later Jun 29, 2025 136:06 Transcription Available


Worum geht's? 1983 erscheint mit King's Quest ein Spiel, das den Grundstein für das grafische Adventure legt – ein Genre, das in den folgenden Jahren prägend für die Heimcomputer-Ära wird. Entwickelt von Roberta Williams und veröffentlicht von Sierra On-Line, verbindet King's Quest erstmals Textparser-Eingaben mit frei begehbaren Bildschirmhintergründen in einer farbigen Fantasy-Welt. Als Sir Graham durchstreift man das Königreich Daventry, löst Rätsel, sammelt Gegenstände und begegnet allerlei märchenhaften Figuren. Christian und Gunnar sprechen in dieser Folge über die Entstehungsgeschichte des Spiels, die Bedeutung für Sierras Aufstieg und wie King's Quest mit seiner Technik, Erzählweise und Präsentation neue Maßstäbe für interaktive Geschichten setzte. Ein Rückblick auf einen Klassiker, dem vielleicht sogar Sierra-Verächter Gunnar etwa abgewinnen kann? nfos zum Spiel: Thema: King's Quest Erscheinungstermin: 10.05.1984 Plattform: IBM PCjr, später auch MS-DOS, Apple II, Amiga, Atari ST u.a. Entwickler: Sierra On-Line Publisher: Sierra On-Line, IBM Genre: Grafikadventure Designerin: Roberta Williams Produktions-Credits: Sprecher, Redaktion: Christian Schmidt, Gunnar Lott Audioproduktion: Johannes DuBois, Christian Schmidt Titelgrafik: Paul Schmidt Intro & Outro: Nino Kerl (Ansage); Chris Hülsbeck (Musik)

The Fourth Curtain
Oregon Trail's Phillip Bouchard Blazes Deadly Paths

The Fourth Curtain

Play Episode Listen Later Jun 26, 2025 61:46 Transcription Available


Our guest this week is the poster boy for educational software going massively mainstream, Phillip Bouchard. Starting in the world of mainframes he created a worldwide hit on Apple II and beyond. We talk Apple getting kickstarted and science for fun and profit this week!Episode Highlights[00:00:00] The Legacy of The Oregon Trail: Still Remembered 40 Years Later Philip reflects on the surprising longevity of The Oregon Trail, a game still remembered decades after its release and played by new generations.[00:08:00] Dysentery and Game Design: Origins of a Legendary Game Over Screen Discover how the infamous “You have died of dysentery” message became part of the 1985 version—and why it wasn't in the original 1971 text-only release.[00:13:00] Building the Classic Version: Small Team, Big Impact Learn how a five-person team crafted the Apple II version that defined The Oregon Trail, combining educational goals with entertaining gameplay.[00:20:00] From Text to Graphics: A Full Redesign for Apple II Philip explains how the 1985 version was a complete rebuild with new code, visual assets, and expanded simulations—leaving the original codebase behind.[00:25:00] State-Owned Software: The Story of MEC and Minnesota's Role Explore how Minnesota's state-funded organization MEC developed and distributed The Oregon Trail, influencing early educational software nationwide.[00:36:00] Instant School Success: How Teacher Demand Took Over After initially launching only in the home market, teacher demand led to widespread adoption of The Oregon Trail in classrooms across North America.[00:41:00] Life After Oregon Trail: From Munchers to Broderbund Philip talks about his post-Oregon Trail career, including work on the Munchers series and his time at Broderbund and McGraw-Hill.[00:45:00] Writing, AI Art, and Retirement: Philip's Current Creative Life Now retired, Philip shares his passion for writing science books, experimenting with AI art, and staying curious across new creative hobbies.Thank you for listening to our podcast all about videogames and the amazing people who bring them to life!Hosted by Alexander Seropian and Aaron MarroquinFind us at www.thefourthcurtain.com Join our Patreon for early, ad-free episodes plus bonus content at https://patreon.com/FourthCurtain Come join the conversation at https://discord.gg/KWeGE4xHfeVideos available at https://www.youtube.com/@thefourthcurtainFollow us on Twitter: @fourthcurtainEdited and mastered at https://noise-floor.com Audio Editor: Bryen HensleyVideo Editor: Sarkis GrigorianProducer: Shanglan (May) LiArt: Paul RusselCommunity Manager: Doug ZartmanFeaturing Liberation by 505

Games Insider
Folge 47: Sammlerfreuden #1

Games Insider

Play Episode Listen Later Jun 13, 2025 62:19 Transcription Available


Wir probieren mal wieder ein neues Format aus! In Sammlerfreuden sprechen wir über alles, was den Spaß am Sammeln, Horten und natürlich auch Spielen der erworbenen Schätze ausmacht und beleuchten auch die Geschichten dahinter. In erster Linie geht's dabei um Andys Riesensammlung, aber auch seine Gesprächspartner – ob Benedikt, Sönke oder ein ausgewählter Gast – kommen hier zu Wort. In der Auftaktfolge plaudern Andy und Benedikt über ihre Sammlungen und ihre größten Schätze, ihre Motivation dahinter und zum Großteil über Andys neueste Errungenschaften – von Space Quest I und II für Apple II und Amiga über die Retro-Konsole Evercade VS bis hin zur fantastischen Monkey Island Anthology. Zwischendurch darf aber auch Benedikt mal was sagen und stolz über den Erwerb von Metal Gear Solid: The Twin Snakes für den GameCube berichten. Viel Spaß beim Hören, Benedikt & Andy

Tacos and Tech Podcast
Exploring Identity, AI, and Leadership

Tacos and Tech Podcast

Play Episode Listen Later May 28, 2025 39:57


Episode Summary:In this episode of the, Neal Bloom chats with Jesse Taylor, Senior Manager of Identity and Middleware Services at UNLV. Jesse shares his journey from early exposure to technology with Atari and Apple II to becoming a technical leader in higher education. They discuss the evolution of technology, the role of AI in augmenting human capabilities, and Jesse's approach to authentic leadership and team development. Jesse also highlights his work in identity management at UNLV, his involvement in the Las Vegas tech community, and his recognition as a Top Tech Vegas award recipient.Key Topics Discussed:* The evolution of technology in education and hospitality sectors* AI as a tool for enhancing human capabilities* Leadership strategies for building and supporting high-performing teams* The importance of workforce development and apprenticeships in tech* The Las Vegas tech ecosystem and connections with San DiegoLinks & Resources:UNLV's identity and middleware servicesSociety for Information Management (SIM) Las Vegas ChapterNominate a leader for the Top Tech AwardsConnect with Jesse:LinkedInConnect with Neal:LinkedIn: Neal BloomTwitter: @NealBloom This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit risingtidepartners.substack.com/subscribe

Tacos and Tech Podcast
Exploring Identity, AI, and Leadership

Tacos and Tech Podcast

Play Episode Listen Later May 28, 2025 39:57


Episode Summary: In this episode of the, Neal Bloom chats with Jesse Taylor, Senior Manager of Identity and Middleware Services at UNLV. Jesse shares his journey from early exposure to technology with Atari and Apple II to becoming a technical leader in higher education. They discuss the evolution of technology, the role of AI in augmenting human capabilities, and Jesse's approach to authentic leadership and team development. Jesse also highlights his work in identity management at UNLV, his involvement in the Las Vegas tech community, and his recognition as a Top Tech Vegas award recipient. Key Topics Discussed: The evolution of technology in education and hospitality sectors AI as a tool for enhancing human capabilities Leadership strategies for building and supporting high-performing teams The importance of workforce development and apprenticeships in tech The Las Vegas tech ecosystem and connections with San Diego Links & Resources: UNLV's identity and middleware services Society for Information Management (SIM) Las Vegas Chapter Nominate a leader for the Top Tech Awards Connect with Jesse: LinkedIn Connect with Neal: LinkedIn: Neal Bloom Twitter: @NealBloom

This Week in Retro
Half A Century Of Type-Ins - This Week In Retro 220

This Week in Retro

Play Episode Listen Later May 24, 2025 54:18


We are joined by James (WhatHoSnorkers) to discuss a new video that shows how DMA Design reinvented the puzzle game, to remember the computerised Raleigh Vektar, and how it seems that 50 years have now passed since the very first type in game was released. Whether you remember the Amiga, BBC Micro, Apple II, ZX Spectrum, Amstrad CPC, Commodore 64, 16-bit consoles or DOS gaming; Pixel Addict shares your love of pioneering digital technology of the past. Visit https://www.addict.media/ You can see James having fun with type in programs at https://www.youtube.com/@WhatHoSnorkers 00:00 - Show Opening 03:10 - The Type-In Turns 50! Story Link: https://www.reddit.com/r/thisweekinretro/comments/1kmabnb/perhaps_the_first_type_in_game_is_50/ Additional Link: https://altairclone.com/downloads/killbits.pdf Learn About Checksums: https://atariprojects.org/2020/07/25/learn-about-checksum-programs-for-checking-type-in-programs-15-30-mins/ Thanks to Tom Halfhill: https://www.halfhill.com/ 16:28 - It's Not Street Hawk Story Link: https://www.reddit.com/r/thisweekinretro/comments/1knk7vy/raleigh_vektar_mid_80s/#lightbox_cuts  Additional Link: https://www.reddit.com/r/cassettefuturism/comments/rpyk7l/vektar_bike_raleigh_1985/ Another Link: https://radicallyretro.tumblr.com/post/675581185126219776/the-raleigh-vektar-1985-the-first-computerized 30:55 - Dave's Housekeeping - News links found below 36:56 - Oh No, More Lemmings! Story Link: https://www.youtube.com/watch?v=8FTOySSAPo8 47:03 - Community Question of the Week

Video Game Newsroom Time Machine

PCs get upgraded, MSX comes to Europe & Coinop goes cartridge These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in August 1984.  As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost.  Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android:  https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS:      https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: If you don't see all the links, find them here:     https://www.patreon.com/posts/127470165 7 Minutes in Heaven: Impossible Mission Video Version: https://www.patreon.com/posts/7-minutes-in-127469932     https://en.wikipedia.org/wiki/Impossible_Mission     http://www.mayhem64.co.uk/interview/caswell.htm Corrections: August 1984 Ep - https://www.patreon.com/posts/august-1984-121143199 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/     https://en.wikipedia.org/wiki/Namco     https://archive.org/details/game_machine_magazine_jp     https://machinerobo.fandom.com/wiki/Machine_Robo:_Revenge_of_Cronos      1964: Libraries of the future are online     Popular Electronics Sept. 1964, pg. 28 1974     Atari buys Kee      https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/70s/1974/CB-1974-09-21.pdf  pg. 36 Fred introduced in PCC     https://www.computer.org/csdl/magazine/co/1974/08/020031/13rRUB7a13N        https://en.wikipedia.org/wiki/COSMAC_ELF     https://en.wikipedia.org/wiki/Joyce_Weisbecker     https://www.youtube.com/watch?v=GSlDY6ZPIvY 1984 Toy stocks rally     Traditional toys soar as electronic games flash 'Tilt', The San Diego Union-Tribune, September 2, 1984, Section: Business, Pg 1-8, Byline: Don Bauder             Plastic robots from Japan changing the shape of the toy market, Christian Science Monitor (Boston, MA), September 21, 1984, Friday, Section: Business; Pg. 19, byline: Francine Kiefer Nintendo preps for cartridge future     Replay September 1984, pg. 3      Williams enters new production year with caution     Replay September 1984, pg. 3     https://www.mobygames.com/game/17500/star-wars-return-of-the-jedi/      Coin op revenue hit over drinking age laws     Replay September 1984, pg. 7     https://www.wgbh.org/podcasts/the-big-dig     https://youtu.be/7zr4RBw5un4?si=euu-naPtomBbqME3 Tower of Druaga gets write up in Super Soft     Super Soft Magazine, September 1984, pg. 2     https://www.mobygames.com/game/19625/the-tower-of-druaga/          Save the 7800 campaign started     https://archive.org/details/computer-entertainer-3-6/page/93/mode/1up?view=theater     https://fanlore.org/wiki/History_of_Star_Trek_Fan_Campaigns Atari renegotiating Lucasfilm deal     https://archive.org/details/computer-entertainer-3-6/page/88/mode/1up?view=theater      Chip maker feels video game fall     "GOULD'S WOES SPUR STOCK DROP, The New York Times, September 7, 1984, Friday, Late City Final ,Edition, Section: Section D; Page 1, Column 6; Financial Desk, Byline: By ERIC N. BERG     https://en.wikipedia.org/wiki/Gould_Electronics" Atari Japan to close     Atari Inc. planning to pull out of the Japanese market, The Japan Economic Journal, September 25, 1984, Section: SERVICE/LEISURE/FOOD; Pg. 17 No mention of video games in Playthings     Playthings, September 1984      Upgrade your PC     Creative Computing September 1984 pg. 125 Commodore and Atari target the middle     Commodore, Atari Spar in Mid-Price Fight, ADWEEK, September 3, 1984, Eastern Edition, Byline: Gail Belsky     https://archive.org/details/popular-computing-weekly-1984-09-27/page/n4/mode/1up?view=theater Computer Entertainer doesn't believe Atari can deliver     https://archive.org/details/computer-entertainer-3-6/mode/1up?view=theater Sinclair financials dissapoint     https://archive.org/details/popular-computing-weekly-1984-09-27/mode/1up?view=theater     https://en.wikipedia.org/wiki/Sinclair_QL Byte reviews the QL     https://www.worldradiohistory.com/Archive-Byte/80s/Byte-1984-09.pdf  pg. 415 Amstrad disk drive announced     https://archive.org/details/popular-computing-weekly-1984-09-27/page/n3/mode/1up?view=theater     https://en.wikipedia.org/wiki/Amstrad_CPC Europe to get MSX'd      MSX home computers to be shipped to Europe, The Japan Economci Journal, September 4, 1984, Section: Information Processing, Pg. 14     https://archive.org/details/popular-computing-weekly-1984-09-27/mode/1up?view=theater     https://archive.org/details/popular-computing-weekly-1984-09-20/page/n4/mode/1up?view=theater Philips ready to launch MSX machine     https://archive.org/details/popular-computing-weekly-1984-09-06/mode/2up?view=theater     https://en.wikipedia.org/wiki/Philips_VG_8000 Plus 4 delays will limit supply     https://archive.org/details/popular-computing-weekly-1984-09-13/mode/2up?view=theater       https://archive.org/details/popular-computing-weekly-1984-09-20/page/n21/mode/1up?view=theater The C16 kills the Vic20 in Europe     https://archive.org/details/popular-computing-weekly-1984-09-13/mode/2up?view=theater Currys gives up on PC market     Company Briefing: Currys cuts its Micro-C losses / Micro computer shops closed, The Guardian (London), September 4, 1984 Elite released     https://archive.org/details/popular-computing-weekly-1984-09-27/page/n67/mode/1up?view=theater Deus Ex Machina brings multimedia home     https://archive.org/details/popular-computing-weekly-1984-09-06/mode/2up?view=theater       https://archive.org/details/popular-computing-weekly-1984-09-13/page/n59/mode/2up?view=theater     Complete Playthrough: https://youtu.be/WhtI3BEgZwE?si=18V8aCTW6H6ek52l The Mimi travels to the Apple II     'Voyage of the Mimi'' Beckons Youngsters to Science Careers, The Associated Press, September 10, 1984, Monday, PM cycle, Byline: By LEE MITGANG, AP Education Writer     https://en.wikipedia.org/wiki/The_Voyage_of_the_Mimi       https://archive.org/details/VoyageOfTheMimi4amCrack/Voyage%20of%20the%20Mimi%20-%20Rescue%20Mission%20title%20screen.png Find the treasure... using your computer!     Paperback Picks, United Press International, September 4, 1984, Tuesday, BC cycle, Section: Lifestyle     https://en.wikipedia.org/wiki/Treasure:_In_Search_of_the_Golden_Horse Melbourne returns to Middle Earth     https://archive.org/details/Computer_Video_Games_Issue_035_1984-09_EMAP_Publishing_GB/page/n21/mode/2up?view=theater           https://www.mobygames.com/group/7319/the-tolkien-software-adventure-series/ Ultimate announces "the first step in a new generation of computer adventure simulation developments."         https://archive.org/details/popular-computing-weekly-1984-09-27/page/n4/mode/1up?view=theater Beach Head to get Speccy port     https://archive.org/details/Computer_Video_Games_Issue_035_1984-09_EMAP_Publishing_GB/page/n23/mode/2up?view=theater         https://archive.org/details/Computer_Video_Games_Issue_035_1984-09_EMAP_Publishing_GB/page/n25/mode/2up?view=theater Activision licenses to Japan     https://archive.org/details/popular-computing-weekly-1984-09-27/page/n4/mode/1up?view=theater       https://archive.org/details/popular-computing-weekly-1984-09-20/page/n11/mode/1up?view=theater Synapse sues Atari     https://archive.org/details/popular-computing-weekly-1984-09-06/mode/2up?view=theater IBM enters office suite market and shoots down Kmart. p Jr rumor     IBM in Merger Talks With Rolm / Unveils New Software, The Associated Press, September 25, 1984, Section: Business News, Byline: James F. Peltz      Software Toolworks cooking book     No Headline in Original, PR Newswire, September 25, 1984 PC Paintbrush announced     https://www.worldradiohistory.com/Archive-Byte/80s/Byte-1984-09.pdf  pg. 9      SEC goes digital     S.E.C. inaugurates computer filing system,  The New York Times, September 25, 1984, Section D, Page 1, Column 1, byline: Kenneth B. Noble         https://www.nytimes.com/1984/09/25/business/sec-inaugurates-computer-filing-system.html NABU on the ropes     In Danger of Folding, The Associated Press, September 19, 1984, Section: Business News, Byline: Norman Black Viewdata still not catching on..     Futures (Micro Guardian): How the Post Office failed to deliver / Prestel, The Guardian (London), September 13, 1984     https://archive.org/details/popular-computing-weekly-1984-09-20/page/n4/mode/1up?view=theater        https://en.wikipedia.org/wiki/Compunet Viewtron user profile     No Headline in original, PR Newswire, September 14, 1984, Dateline: Miami, Sept. 14 Publishing     Computer Magazine boom busts     Bloom Fades in Computer Magazine Market, The Associated Press, September 30, 1984, Sunday, BC cycle, Section: Business News, Byline: By SKIP WOLLENBERG, AP Business Writer Computer makers prep for Xmas ad blitz     Dreaming of a Byte Christmas, ADWEEK, September 3, 1984, All Editions, Section: Special Report; Fall Preview 1984; Computers, Byline, Gail Belsky Scott Cohen's Zap! released     Business Today; Will Atari be brought back with needed combination of creativity and pragmatism, September 27, 1984, Thursday, BC cycle, Section: Financial, Byline: By GAIL COLLINS, UPI Business Writer        https://archive.org/details/zaprisefall00cohe      FCC helps fight coinop piracy     Play Meter, September 1. 1984, pg. 12 Electronic smuggling on the rise in Brazil     Contraband of Electronic Components Grows in Brazil, The Associated Press, September 22, 1984, Saturday, BC cycle, Section: Business News, Byline: By STAN LEHMAN, Associated Press Writer Activision sues Revco     Activision; Amending lawsuit against Revco, Business Wire, September 26, 1984 Psychics didn't see crash coming...     No Headline In Original, United Press International, September 13, 1984, Thursday, PM cycle, Section: Domestic News        https://www.upi.com/Archives/1984/09/13/The-psychic-consulting-firm-Delphi-Associates-must-not-have/1212463896000/        https://psi-encyclopedia.spr.ac.uk/articles/russell-targ Video Games go ART!     HORIZONS-Art; Nuclear disarmament art exhibit premieres, United Press International, September 30, 1984, Sunday, BC cycle, Section: Domestic News, Byline: By DAN SUSSMAN     https://www.vdb.org/titles/mike-builds-shelter        https://www.mobygames.com/game/73468/mike-builds-a-shelter/        https://rhizome.org/editorial/2015/jun/16/mike-builds-shelter/ CAD CAM computervision      Market Outlook; All agree CAD/CAM sales will soar, Industry Week, September 17, 1984, Section: INFORMATION, Management; Pg. 111, Byline: John Teresko     1981: How COMPUTER GRAPHICS Will Change the World | Horizon | Retro Tech | BBC Archive  https://youtu.be/W8-54-9J9ns?si=uB01CAs8znTVmZfx      Senior's test their skills on Crystal Castle     ELDERLY TEST COORDINATION WITH VIDEO GAME, The New York Times, September 9, 1984, Sunday, Late City Final Edition, Section: Section 1; Part 2; Page 56, Column 2; Metropolitan Desk, Byline: AP, Dateline: PARSIPPANY, N.J., Sept. 8 Nolan is back!     "AXLON-GAMES; Nolan Bushnell returns to game business with new firm, Business Wire, September 24, 1984, Monday     https://boardgamegeek.com/boardgamepublisher/2242/axlon        https://gdri.smspower.org/wiki/index.php/Axlon Dragon's Lair debuts on Saturday morning     https://en.wikipedia.org/wiki/Dragon%27s_Lair_(TV_series) Mylstar RIP     Coke unit to close video game maker, United Press International, September 24, 1984, Monday, BC cycle, Section: Financial     https://en.wikipedia.org/wiki/Gottlieb Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras  

Voice of the DBA
50 Years of Microsoft

Voice of the DBA

Play Episode Listen Later Apr 24, 2025 3:19


I get the Gates Notes email periodically and I always find it interesting to read. Like Bill Gates or not, he is a very smart individual and has thoughtful things to say. Even when I don't always agree with him, I enjoy hearing his view and have enjoyed seeing him deliver presentations. In fact, one of my career highlights was at SQL Saturday #175 - Fargo, held at the MS campus. Bill Gates was speaking to employees that day and we were allowed to watch the Q&A from the balcony. Later, I saw him start to leave and stop by a sign. He asked someone about SQL Saturday. When they explained the idea for free conferences, he said "that's cool." One of the recent emails talked about the 50th anniversary of Microsoft, with the original source code available for a BASIC interpreter. It's an interesting read to me, since I learned BASIC first (and a little assembler) on an Apple II and a TRS-80. I didn't start a company, but I certainly appreciate the excitement of tackling a programming challenge back then when memory and disk were in short supply. Most of my early programming tasks had me worried about how much memory and disk I was using, trying desperately to minimize both. Read the rest of 50 Years of Microsoft

The Holmes Archive of Electronic Music
Chapter 27, Computer Music (1971–2014)

The Holmes Archive of Electronic Music

Play Episode Listen Later Apr 16, 2025 83:45


Episode 167 Chapter 27, Computer Music (1971–2014). Works Recommended from my book, Electronic and Experimental Music  Welcome to the Archive of Electronic Music. This is Thom Holmes. This podcast is produced as a companion to my book, Electronic and Experimental Music, published by Routledge. Each of these episodes corresponds to a chapter in the text and an associated list of recommended works, also called Listen in the text. They provide listening examples of vintage electronic works featured in the text. The works themselves can be enjoyed without the book and I hope that they stand as a chronological survey of important works in the history of electronic music. Be sure to tune-in to other episodes of the podcast where we explore a wide range of electronic music in many styles and genres, all drawn from my archive of vintage recordings. There is a complete playlist for this episode on the website for the podcast. Let's get started with the listening guide to Chapter 27, Computer Music (1971–2014) from my book Electronic and Experimental music.   Playlist: EARLY MUSIC FROM MICROPROCESSORS   Time Track Time Start Introduction –Thom Holmes 01:36 00:00 1.     David Behrman, “Figure in a Clearing” (1977). KIM- 1 computer- controlled harmonic changes for 33 electronic generators and accompanying cello. 19:10 01:40 2.     Dorothy Siegel, “Rondo from Sonata in B flat for Clarinet and Piano” (by Wanhal) (1979). Realized using an Altair S- 100 microcomputer. 03:53 20:52 3.     Larry Fast, “Artificial Intelligence” (1980). Music generated by a microcomputer self- composing program. 10:46 24:44 4.     Laurie Spiegel, “A Harmonic Algorithm” (1981). Created on an Apple II computer with Mountain Hardware oscillator boards. 03:05 35:30 5.     Nicolas Collins, “Little Spiders” (1982). For two microcomputers equipped with gestural sensing programs, that generated sounds based on analysis of keystrokes. 04:46 38:30 6.     Gordon Mumma, “Than Particle” (1985). For computer percussion and a percussionist. 10:16 43:30 7.     Morton Subotnick, “And the Butterflies Begin to Sing” (1988). For string quartet, bass, MIDI keyboard, and microcomputer. 06:38 53:50 8.     John Bischoff, Mark Trayle, Tim Perkis, “Dovetail” (1989). Three microcomputer programs interact and respond to each other in real time. 05:04 01:00:30 9.     Tim Perkis, “Wax Lips” (1992). Performed by The Hub, an electronic music ensemble networked by a Microcomputer. 04:37 01:05:32 10.   Jin Hi Kim, “Digital Buddha” (2014), recorded live at the Metropolitan Museum of Art.  Electric komungo, Jin Hi Kim; percussion, Gerry Hemingway; MAX/MSP programming, Alex Noyes. The world's first electric komungo that his equipped with MIDI and controlled using MAX. The komungo is a traditional 6-string instrument from Korea. 12:33 01:10:08   Additional opening, closing, and other incidental music by Thom Holmes. My Books/eBooks: Electronic and Experimental Music, sixth edition, Routledge 2020. Also, Sound Art: Concepts and Practices, first edition, Routledge 2022. See my companion blog that I write for the Bob Moog Foundation. For a transcript, please see my blog, Noise and Notations. Original music by Thom Holmes can be found on iTunes and Bandcamp.

Design Better Podcast
Jordan Mechner: Pioneering game designer on creating Prince of Persia, Karateka, and a new graphic novel memoir

Design Better Podcast

Play Episode Listen Later Apr 8, 2025 25:22


Visit our Substack for bonus content and more: https://designbetterpodcast.com/p/jordan-mechner As a kid in the 80's, Eli fell in love with games on computers like the Apple II, Commodore 64, and later the Amiga and Macintosh. One of the very first games he played was called Karateka, which was inspiring for the realistic movements of its digital karate antagonists, even on a black-and-green Apple II monitor. Our guest today, Jordan Mechner, created Karateka while an undergrad at Yale University in 1984, and it went on to be a commercial success. He followed it up with the game Prince of Persia (you'll hear a clip from the soundtrack in the introduction, which Jordan's father composed and which Jordan invented a way to transpose onto the Apple II's tinny speakers before game soundtracks were widespread on the machine). Jordan documented the creation of the game in a wonderful published version of his diaries called The Making of Prince of Persia, and we spoke with him about how he taught himself the skills to build successful video games in a pre-internet era, why he journaled about his work process (and what it taught him), and about his new graphic novel Replay, a memoir recounting his own family story of war, exile and new beginnings. Book & links mentioned Journals: Steven Soderbergh, Michael Palin, Brian Eno Hobonichi Techo John August The World of Yesterday, Stefan Zweig Bio Jordan Mechner is an American author, game designer, comic book artist, and screenwriter, best known for creating the iconic video game Prince of Persia in 1989. He relaunched the series with Ubisoft in 2003 and wrote the original screenplay for the film adaptation produced by Disney in 2010, Prince of Persia: The Sands of Time. This work is considered a timeless classic and has spawned a global transmedia franchise, with over 20 million games sold to date. Since 2017, Jordan has been living in France, where he made his debut as a full author with his autobiographical graphic novel Replay. Among the albums he has written are Monte-Cristo (with Mario Alberti), Liberté! (with Étienne Le Roux and Loïc Chevallier), and Templiers (with LeUyen Pham and Alex Puvilland), which appeared on the New York Times bestsellers list. His latest works were first published in French, with English editions following in 2024. Jordan's video games, such as Karateka (1984) and The Last Express (1997), are recognized for their cinematic storytelling and innovative use of rotoscoping. In 2017, he received the Pioneer Award from the International Game Developers Association. Jordan also wrote and directed Chavez Ravine: A Los Angeles Story, an award-winning documentary broadcast on PBS. He has published his development journals, The Making of Karateka and The Making of Prince of Persia, as well as an adaptation of the Persian tales Samak the Ayyar. A passionate artist, he keeps a sketchbook journal, regularly sharing his thoughts and drawings, a testament to his love for art and storytelling. *** Premium Episodes on Design Better This is a premium episode on Design Better. We release two premium episodes per month, along with two free episodes for everyone. Premium subscribers also get access to the documentary Design Disruptors and our growing library of books, as well as our monthly AMAs with former guests, ad-free episodes, discounts and early access to workshops, and our monthly newsletter The Brief that compiles salient insights, quotes, readings, and creative processes uncovered in the show. Upgrade to paid ***

ANTIC The Atari 8-bit Podcast
ANTIC Interview 456 - Stanley R. Trost, Electronic Arts Financial Cookbook

ANTIC The Atari 8-bit Podcast

Play Episode Listen Later Mar 26, 2025 28:37


Stanley Trost, Electronic Arts Financial Cookbook    Stanley R. Trost wrote several books about early microcomputers, including Atari BASIC Programs in Minutes, Doing Business with VisiCalc, Multiplan on the Commodore 64, Useful Basic Programs the for IBM PC, VisiCalc for Science and Engineering, and others. He was also the creator of Financial Cookbook, which was published by Electronic Arts in 1984 (and one of only two "home management" titles released by EA, the other being Cut and Paste, "the Remarkably Simple Word Processor").   Financial Cookbook provided 32 financial calculators and decision-making tools, including understanding your marginal tax rate, living on your savings, how much life insurance you need, variable rate mortgages, and so on. Versions of the program were sold for Atari 8-bit and ST, Apple II, Commodore 64, Macintosh, and perhaps other platforms.   This interview took place on March 24, 2025.   Atari BASIC Programs in Minutes    Doing Business with VisiCalc    Financial Cookbook at AtariMania    Inverse ATASCII podcast about Financial Cookbook, including many screenshots    Video version of this interview    Support Kay's interviews on Patreon 

Video Games | Ongamecast
The Carmen Sandiego Experience: Crime, Clues, and Culture | Best Gaming Podcast

Video Games | Ongamecast

Play Episode Listen Later Mar 18, 2025 14:01


In this episode, we dive deep into the world of Carmen Sandiego, focusing on the gameplay mechanics, challenges, and educational value that made it a beloved classic. From tracking down thieves across the globe to deciphering cryptic clues, we explore how the game mixes geography, history, and detective work to create a fun, interactive learning experience. We also discuss the various versions of the game, from the original Apple II to modern spin-offs, and evaluate whether the series is still worth your time today. Whether you're reminiscing about childhood memories or discovering it for the first time, this episode is your ultimate guide to the Carmen Sandiego experience.

Beyond Solitaire
Episode 184 - Laine Nooney on the Apple II Age

Beyond Solitaire

Play Episode Listen Later Feb 17, 2025 62:39


This week on the pod, NYU professor Laine Nooney discusses their work on gaming and computer history, how we collect material artifacts that shed light on the digital past, and how to write about a computer system that for some has already entered the realm of myth. Also, they mention their journal, ROMchip, which is currently fundraising and which is a great cause to support. Go enjoy ROMchip's stream about it this Saturday, Feb. 22:  https://donate.romchip.org/Keep the Faith STREAM: https://www.youtube.com/watch?v=Zuj5QT5VIn0Keep the Faith campaign: https://www.backerkit.com/call_to_action/ffdefab3-adb6-48aa-8335-797e720c58a1/landing Beyond Solitaire is proudly sponsored by Central Michigan University's Center for Learning Through Games and Simulations, where learning can be both playful and compelling. Check them out here: https://www.cmich.edu/academics/colleges/liberal-arts-social-sciences/centers-institutes/center-for-learning-through-games-and-simulationsCheck out CMU's game offerings here: https://cmichpress.com/shop/Sign up for an online game design class here: https://www.cmich.edu/academics/colleges/liberal-arts-social-sciences/centers-institutes/center-for-learning-through-games-and-simulations/certificate-in-applied-game-designAll episodes of my podcast are available here: https://beyondsolitaire.buzzsprout.com/

Go To Market Grit
#229 Former CEO Activision Blizzard, Bobby Kotick w/ Bing Gordon: Change the Game

Go To Market Grit

Play Episode Listen Later Feb 10, 2025 119:32


Guest: Bobby Kotick, former CEO of Activision Blizzard; and Bing Gordon, general partner at Kleiner PerkinsIn 2020, when President Trump signed the executive order that would ban TikTok in the U.S., Bobby Kotick called his old friend Steven Mnuchin. The former Secretary of the Treasury told him that, if TikTok's U.S. operations were to be sold to an American company, Microsoft would be the only bidder.A couple calls later, he reached ByteDance founder and CEO Zhang Yiming, who said he'd rather sell to Bobby than Microsoft. Concerned about his ability to get the deal done solo, Bobby called Microsoft CEO Satya Nadella and offered to make a joint bid. Nadella declined, but added, “ if the deal doesn't get done, we should sit down and talk about us buying Activision.” TikTok currently remains Chinese-owned, but three years later, Microsoft paid $75 billion for Activision Blizzard.Chapters:Mentioned in this episode: Harvard-Westlake School, Alison Ressler, Vivendi, Berkshire Hathaway, Bruce Hack and Arnaud de Puyfontaine, John Riccitiello and EA, Call of Duty, Bizarre Creations, Atari, Apple II, Commodore 64, Jean-Louis Gassée, Apple Lisa, Howard Lincoln, Philips, Magnavox Odyssey, Sutter Hill Ventures, Infocom and Zork, Toys-R-Us, Howard Hughes, E. Parry Thomas, Sun Valley, Thom Weisel, William Morris Endeavor, Guitar Hero, Davidson & Associates, Michael Morhaime, Allen Adham, World of Warcraft, Medal of Honor, Steven Spielberg, Michael Crichton, Chris Roberts, Overwatch, Tencent, Time Warner, Jeff Bewkes, Sheryl Sandberg, Lean In, Lina Khan, Samsung, Elon Musk, James L. Jones, UFC, E. Floyd Kvamme, Toy Story 2, Procter & Gamble, Ron Doornik, John Lasseter, Xerox PARC, Shigeru Miyamoto, Satoru Iwata, Goldeneye 007, James Bond, Barbara Broccoli, Oculus, Apple Vision Pro, Bill Gates, Steve Ballmer, Sam Altman, Mustafa Suleyman, Spotify, Candy Crush Saga, Disney, Phil Spencer, Clarence Avant and Motown Records. Links:Connect with BobbyTwitterLinkedInConnect with BingTwitterLinkedInConnect with JoubinTwitterLinkedInEmail: grit@kleinerperkins.com Learn more about Kleiner PerkinsThis episode was edited by Eric Johnson from LightningPod.fm

The Holmes Archive of Electronic Music
Chapter 04, Electronic Music Composition by Process

The Holmes Archive of Electronic Music

Play Episode Listen Later Feb 6, 2025 188:20


Episode 142 Chapter 04, Electronic Music Composition by Process. Works Recommended from my book, Electronic and Experimental Music  Welcome to the Archive of Electronic Music. This is Thom Holmes. This podcast is produced as a companion to my book, Electronic and Experimental Music, published by Routledge. Each of these episodes corresponds to a chapter in the text and an associated list of recommended works, also called Listen in the text. They provide listening examples of vintage electronic works featured in the text. The works themselves can be enjoyed without the book and I hope that they stand as a chronological survey of important works in the history of electronic music. Be sure to tune-in to other episodes of the podcast where we explore a wide range of electronic music in many styles and genres, all drawn from my archive of vintage recordings.   Playlist   Time Track Time* Start Introduction –Thom Holmes 01:31 00:00 Yves Klein, “Monotone-Silence Symphony” (1947). I could not find any recorded versions of this piece, so I produced this realization of my own to capture the feel and nature of this process work. Klein conceived this as performance art in which an orchestra would only play a single note, continuously, for 20 minutes followed by another 20 minutes of silence. I've examined the score and can see that Klein also intended that the same note could be played in different octaves. The playing would have been staged so that one group of musicians could overlap another, both for reasons of fatigue but also to allow smooth transitions for the wind instruments because players would need to take a breath. My version includes electronic instruments for multiple parts, each part playing the same note, often in different octaves. The introduction of instrumental groups was planned in stages, each overlapping the previous grouping, gradually shortening in duration as the piece goes on. 40:03 01:34 Steve Reich, “It's Gonna Rain” (1965). Process piece using tape loops and phasing. 08:03 41:38 La Monte Young and Marian Zazeela, “31 VII 69 10:26 - 10:49 PM” (1969). Early work employing electronic drones. Eponymous untitled album popularly known as "The Black Record" or "The Black Album" Mine is an original copy. The cover is black gloss print on matt black and very hard to read. Numbered edition limited to 2800 copies of which numbers 1-98 are dated and signed by the artists. This work “was recorded at the date and time indicated in the title, at Galerie Heiner Friedrich, München. The work “31 VII 69 10:26-10:49 PM” is a section of the longer work: Map Of 49's Dream The Two Systems Of Eleven Sets Of Galactic Intervals Ornamental Lightyears Tracery. Play this side at 33 1/3 rpm only.” Early work employing electronic drones. By the mid-sixties, Young and his partner Marian Zazeela were creating music for electronic drones as an extension of their group, The Theatre of Eternal Music. Using a Heathkit sine wave oscillator and later Moog modules as sources, they created drone pieces that employed “extended duration time signatures” and “long sustained tones, intervals, triads and chords to create the musical texture.” A reissue has now occurred on the label Super Viaduct. 22:49 49:24 Terry Riley, “A Rainbow in Curved Air” (1969). Minimalist process work for electronic organ. 18:46 01:12:08 Steve Reich, “Four Organs” (1970). Process piece for four electronic organs. 24:11 01:31:04 Brian Eno, “Discreet Music” (1975). Process piece for synthesizers. 31:35 01:55:12 David Behrman, “Figure in a Clearing” (1977). Process piece using the KIM- 1 microcomputer 19:13 02:25:30 Laurie Spiegel, “A Harmonic Algorithm” (1980). Self-generating program running on an Apple II computer. 03:08 02:44:48 Alvin Lucier, “Music for Piano with One or More Snare Drums” (1990). Process piece for amplified piano and snare drum. 09:20 02:47:48 Marina Rosenfeld, “Two (Joy of Fear)” (2005). Process piece for a timed improvisational live performance. 10:22 02:56:50   Additional opening, closing, and other incidental music by Thom Holmes. My Books/eBooks: Electronic and Experimental Music, sixth edition, Routledge 2020. Also, Sound Art: Concepts and Practices, first edition, Routledge 2022. See my companion blog that I write for the Bob Moog Foundation. For a transcript, please see my blog, Noise and Notations. Original music by Thom Holmes can be found on iTunes and Bandcamp.  

Silence on joue !
S18E24 - Promenade dans l'histoire des jeux vidéo

Silence on joue !

Play Episode Listen Later Jan 28, 2025 79:07


Tennis for Two, la Brown Box, Pong, mais aussi Prince of Persia sur Apple II, Duck Hunt sur NES, Doom sur un écran cathodique ou Sega Rally 2 en arcade, que demander de plus ? Dans cet épisode un peu spécial, on vous propose une petite promenade dans l'histoire des jeux vidéo. Nous nous sommes en effet rendus avec nos micros à l'ancienne poste de Versailles pour découvrir l'expo Game Story montée par l'association MO5. C'est ouvert tous les jours sauf le lundi et le mardi jusqu'au 13 avril. Retrouvez toutes les chroniques de jérémie dans le podcast dédié Silence on Joue ! La chronique jeux de société (Lien RSS).Pour commenter cette émission, donner votre avis ou simplement discuter avec notre communauté, connectez-vous au serveur Discord de Silence on joue!Retrouvez Silence on Joue sur Twitch : https://www.twitch.tv/silenceonjoueSoutenez Silence on joue en vous abonnant à Libération avec notre offre spéciale à 6€ par mois : https://offre.liberation.fr/soj/Silence on joue ! C'est l'émission hebdo de jeux vidéo de Libération. Avec Erwan Cario et Patrick Hellio.CRÉDITSSilence on joue ! est un podcast de Libération animé par Erwan Cario. Cet épisode a été enregistré le 14 janvier 2025 à l'Ancienne Poste de Versailles. Réalisation : Erwan Cario. Générique : Marc Quatrociocchi. Photo : Pierrick Daul / Ville de Versailles Hébergé par Acast. Visitez acast.com/privacy pour plus d'informations.

New Books Network
Jesper Juul, "Too Much Fun: The Five Lives of the Commodore 64 Computer" (MIT Press, 2024)

New Books Network

Play Episode Listen Later Jan 14, 2025 36:40


The surprising history of the Commodore 64, the best-selling home computer of the 1980s—the machine that taught the world that computing should be fun. The Commodore 64 (C64) is officially the best-selling desktop computer model of all time, according to The Guinness Book of World Records. It was also, from 1985 to 1993, the platform for which most video games were made. But although it sold at least twice as many units as other home computers of its time, such as the Apple II, ZX Spectrum, or Commodore Amiga, it is strangely forgotten in many computer histories. In Too Much Fun: The Five Lives of the Commodore 64 Computer (MIT Press, 2024), Jesper Juul argues that the C64 was so popular because it was so versatile, a machine developers and users would reinvent again and again over the course of 40 years. First it was a serious computer, next a game computer, then a computer for showcasing technical brilliance (graphical demos using the machine in seemingly impossible ways), then a struggling competitor, and finally a retro device whose limitations are now charming. The C64, Juul shows, has been ignored by history because it was too much fun. Richly illustrated in full color, this book is the first in-depth examination of the C64's design and history, and the first to integrate US and European histories. Containing interviews with Commodore engineers as well as an insightful look at C64 games, music, and software, Too Much Fun will appeal to those who used a Commodore 64, those interested in the history of computing and video games and computational literacy, or just those who wish their technological devices would last longer. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design at the IU International University for Applied Science, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/new-books-network

New Books in History
Jesper Juul, "Too Much Fun: The Five Lives of the Commodore 64 Computer" (MIT Press, 2024)

New Books in History

Play Episode Listen Later Jan 14, 2025 36:40


The surprising history of the Commodore 64, the best-selling home computer of the 1980s—the machine that taught the world that computing should be fun. The Commodore 64 (C64) is officially the best-selling desktop computer model of all time, according to The Guinness Book of World Records. It was also, from 1985 to 1993, the platform for which most video games were made. But although it sold at least twice as many units as other home computers of its time, such as the Apple II, ZX Spectrum, or Commodore Amiga, it is strangely forgotten in many computer histories. In Too Much Fun: The Five Lives of the Commodore 64 Computer (MIT Press, 2024), Jesper Juul argues that the C64 was so popular because it was so versatile, a machine developers and users would reinvent again and again over the course of 40 years. First it was a serious computer, next a game computer, then a computer for showcasing technical brilliance (graphical demos using the machine in seemingly impossible ways), then a struggling competitor, and finally a retro device whose limitations are now charming. The C64, Juul shows, has been ignored by history because it was too much fun. Richly illustrated in full color, this book is the first in-depth examination of the C64's design and history, and the first to integrate US and European histories. Containing interviews with Commodore engineers as well as an insightful look at C64 games, music, and software, Too Much Fun will appeal to those who used a Commodore 64, those interested in the history of computing and video games and computational literacy, or just those who wish their technological devices would last longer. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design at the IU International University for Applied Science, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/history

New Books in Science, Technology, and Society
Jesper Juul, "Too Much Fun: The Five Lives of the Commodore 64 Computer" (MIT Press, 2024)

New Books in Science, Technology, and Society

Play Episode Listen Later Jan 14, 2025 36:40


The surprising history of the Commodore 64, the best-selling home computer of the 1980s—the machine that taught the world that computing should be fun. The Commodore 64 (C64) is officially the best-selling desktop computer model of all time, according to The Guinness Book of World Records. It was also, from 1985 to 1993, the platform for which most video games were made. But although it sold at least twice as many units as other home computers of its time, such as the Apple II, ZX Spectrum, or Commodore Amiga, it is strangely forgotten in many computer histories. In Too Much Fun: The Five Lives of the Commodore 64 Computer (MIT Press, 2024), Jesper Juul argues that the C64 was so popular because it was so versatile, a machine developers and users would reinvent again and again over the course of 40 years. First it was a serious computer, next a game computer, then a computer for showcasing technical brilliance (graphical demos using the machine in seemingly impossible ways), then a struggling competitor, and finally a retro device whose limitations are now charming. The C64, Juul shows, has been ignored by history because it was too much fun. Richly illustrated in full color, this book is the first in-depth examination of the C64's design and history, and the first to integrate US and European histories. Containing interviews with Commodore engineers as well as an insightful look at C64 games, music, and software, Too Much Fun will appeal to those who used a Commodore 64, those interested in the history of computing and video games and computational literacy, or just those who wish their technological devices would last longer. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design at the IU International University for Applied Science, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/science-technology-and-society

FloppyDays Vintage Computing Podcast
Floppy Days 146 - Interview with Dan Bricklin, VisiCalc

FloppyDays Vintage Computing Podcast

Play Episode Listen Later Dec 24, 2024 86:40


Interview with Dan Bricklin, VisiCalc Patreon: https://www.patreon.com/FloppyDays Sponsors: 8-Bit Classics  Arcade Shopper  FutureVision Research   Hello, and welcome to episode 146 of the Floppy Days Podcast, for December, 2024.  I am Randy Kindig, your host for this podcast. This month I'm staying with the recent interview theme, as I continue to get the opportunity for interviews with some amazing icons from the early personal computer days. This month, that person is Dan Bricklin, co-developer of the iconic VisiCalc software that helped kickstart the sales of early personal computers like the Apple II and began the important spreadsheet software category that persists until today.  I published an interview with Dan's partner in VisiCalc (and in Software Arts), Bob Frankston, back in 2023, and now Dan adds to the story in his own words. Please note that I do plan to get back into producing episodes covering specific vintage computers.  I've just had an amazing run of interview opportunities in recent months, which has reduced the time I had to do the research on computers for the podcast.  Coming up in 2025 will be coverage of machines like the HP97, the Lobo Max-80, the Dragon, and the C64.  

interview dragon c64 apple ii visicalc dan bricklin bob frankston randy kindig floppy days
They Create Worlds
D&D & Video Games 3E

They Create Worlds

Play Episode Listen Later Dec 15, 2024 88:31


TCW Podcast Episode 224 - D&D & Video Games 3E   In our final look at D&D & Video Games, we explore the early PC and mainframe computer scene, as well as the games created by fans of D&D. Various aspects of D&D were incorporated into these games, ranging from puzzles and light combat to full-on dungeon dives to claim treasure from the deepest levels. These games grew in popularity and led to others iterating on the aspects they enjoyed. Games on the PLATO system—such as Pedit5, D&D, and Orthanc—paved the way for reimagining these games on home computers, including the Apple II. This foundation led to the creation of seminal titles like Ultima and Wizardry, which would influence RPGs on PCs for over a decade. D&D has a long history of collaborating with different systems and ideas to create innovative forms of gaming, with the potential to continue transforming video games well into the future.   Livestream 2024 Video: https://www.youtube.com/watch?v=ahP86-2H8lc   Playing at the World - Jon Peterson (Affiliate Link): https://amzn.to/3YokLZC The Elusive Shift - Jon Peterson (Affiliate Link): https://amzn.to/3C8cHVq Game Wizards - Jon Peterson (Affiliate Link): https://amzn.to/48uCtzi   Colossal Cave Adventure: https://rickadams.org/adventure/ Play Zork Online: https://textadventures.co.uk/games/view/5zyoqrsugeopel3ffhz_vq/zork TCW 170 - A Rogue's Survival Part 1: https://podcast.theycreateworlds.com/e/a-rogue-s-survival-part-1/ TCW 171 - A Rogue's Survival Part 2: https://podcast.theycreateworlds.com/e/a-rogue-s-survival-part-2/ Pedit5: https://en.wikipedia.org/wiki/Pedit5 M199h: https://crpgaddict.blogspot.com/2023/10/m199h-new-findings-both-solve-and.html Everything We Know About 1970s Mainframe RPGS We Can No Longer Play: https://crpgaddict.blogspot.com/2021/06/brief-everything-we-know-about-1970s.html Orthanc (1975): https://crpgaddict.blogspot.com/2013/11/game-123-orthanc-1977.html D&D On PLATO: https://www.youtube.com/watch?v=hdPrzb534TY Revisiting The Dungeon (1975): https://crpgaddict.blogspot.com/2019/01/revisiting-dungeon-1975.html Telengard: https://www.youtube.com/watch?v=ZqDnYIsa-po Play Telengard: https://www.myabandonware.com/game/telengard-6w Moria: https://crpgaddict.blogspot.com/2013/11/game-121-moria-1975.html Play Moria (1988 DOS): https://www.myabandonware.com/game/moria-27f/play-27f Oubliette: https://crpgaddict.blogspot.com/2013/10/game-12-oubliette-1977.html PLATO Oubliette: https://www.youtube.com/watch?v=3vUmkTi5D-k TCW 016 - Early Computer Game Platforms: The Trinity, and the Disciples: https://podcast.theycreateworlds.com/e/early-computer-game-platforms-the-trinity-and-the-disciples/ Play Beneath Apple Manor (DOS 1983): https://www.myabandonware.com/game/beneath-apple-manor-256 Beneath Apple Manor Walkthrough (Apple II): https://www.youtube.com/watch?v=6IB7j2KVFrY Dungeon Campaign: https://crpgaddict.blogspot.com/2013/01/game-83-dungeon-campaign-1979.html Dungeon Campaign (Apple II): https://www.youtube.com/watch?v=1xY7bZJ1LOQ Dragon Maze (Apple II): https://www.youtube.com/watch?v=P7-PNdthkDw Dragon Maze Lets Play: https://www.youtube.com/watch?v=QZnAmBAxgSo Starfleet Orion: https://en.wikipedia.org/wiki/Starfleet_Orion Temple of Apshai Intro: https://www.youtube.com/watch?v=WVcDIQbwtWc Temple of Apshai (Commodore Pet): https://www.youtube.com/watch?v=H3mcwLM-l5k Ultima (Apple II): https://www.youtube.com/watch?v=IPqUe6Ohn2A Wizardry (Apple II): https://www.youtube.com/watch?v=dJhMpPnnXMo (Ethan) Temple of Apshai (TRS 80) - The Quest Log: https://www.youtube.com/watch?v=HiMtY5BxdM0 TCW 114 - The Wizards of Sir-Tech: https://podcast.theycreateworlds.com/e/the-wizards-of-sir-tech/ TCW 115 - The Return of the Sdraziw of Sir-Tech: https://podcast.theycreateworlds.com/e/the-return-of-the-sdraziw-of-sir-tech/ Escape (Apple II): https://www.youtube.com/watch?v=0nvh78Dqfkg Panorama Toh: https://www.youtube.com/watch?v=v4t6A9C31h0 TCW 157 - Final Fantasy's Tale: https://podcast.theycreateworlds.com/e/final-fantasy-s-tale/   New episodes are on the 1st and 15th of every month!   TCW Email: feedback@theycreateworlds.com  Twitter: @tcwpodcast Patreon: https://www.patreon.com/theycreateworlds Alex's Video Game History Blog: http://videogamehistorian.wordpress.com Alex's book, published Dec 2019, is available at CRC Press and at major on-line retailers: http://bit.ly/TCWBOOK1     Intro Music: Josh Woodward - Airplane Mode -  Music - "Airplane Mode" by Josh Woodward. Free download: http://joshwoodward.com/song/AirplaneMode  Outro Music: RoleMusic - Bacterial Love: http://freemusicarchive.org/music/Rolemusic/Pop_Singles_Compilation_2014/01_rolemusic_-_bacterial_love    Copyright: Attribution: http://creativecommons.org/licenses/by/4.0/

Podouken
Choplifter - Episode 128

Podouken

Play Episode Listen Later Nov 6, 2024 108:25


Run! Go! Get to the choppa! Then load up some hostages in your helicopter and take them to the nearest USPS for express priority shipping back home. In the final Listeners' Choice 5 miniseries episode we're flying the unfriendly skies of the Brøderbund and Sega classic game Choplifter! How did this game make its way from the Apple II to the arcade? What simple foreign puzzle game did Brøderbund pass on? Is the United States Postal Service the ultimate spy cover story? Did our special guest record from a submarine sonar station? Our questions this episode include defining some often-used terms like “kneebasher” and identifying what arcade game based toy we would want that no one else would. Do you have a question? You can join the Podouken Discord by following this link and ask away in the episode questions channel: discord.gg/k5vf2Jz The new listener questions segments are also available on our YouTube channel: https://www.youtube.com/@podoukenpodcast2716 Thanks to Ross (aka FrozenFear on the Podouken Discord) for the Listeners' Choice game nomination!

Retro Computing Roundtable
RCR Episode 277: Trinity

Retro Computing Roundtable

Play Episode Listen Later Oct 6, 2024 137:42


Panelists: Paul Hagstrom (hosting), Quinn Dunki, and Carrington Vanston Topic: 1977 In 1977, XMODEM, VAX, and FAT arrived. And the Atari VCS (2600). And the TRS-80 Model 1, Commodore PET, and Apple II. Topic/Feedback links: Retro Computing News: Vintage Computer(-related) commercials: Retro Computing Gift Idea: Auction Picks: A2Stream file: Feedback/Discussion: Intro / Closing Song: Back … Continue reading RCR Episode 277: Trinity →

ANTIC The Atari 8-bit Podcast
ANTIC Episode 108 - Randys Eyes Are Bleeding!

ANTIC The Atari 8-bit Podcast

Play Episode Listen Later Jun 29, 2024 101:37


ANTIC Episode 108 - Randy's Eyes Are Bleeding!  In this episode of ANTIC The Atari 8-Bit Computer Podcast… Kay visits VCFSW and the National Videogame Museum, tapes from the famous Computer Cafe are found, Atari acquires Intellivision, and Randy's eyes start bleeding from watching YouTube videos 24x7… READY! Recurring Links  Floppy Days Podcast  AtariArchives.org  AtariMagazines.com  Kay's Book “Terrible Nerd”  New Atari books scans at archive.org  ANTIC feedback at AtariAge  Atari interview discussion thread on AtariAge  Interview index: here  ANTIC Facebook Page  AHCS  Eaten By a Grue  Next Without For  Links for Items Mentioned in Show: What we've been up to VCF SW, National Videogame Museum - https://nvmusa.org  Titan - https://forums.atariage.com/topic/234684-atari-8-bit-software-preservation-initiative/?do=findComment&comment=5472194  Development disk for Tom Hudson's "Adventure at Vendenberg A.F.B." - https://forums.atariage.com/topic/234684-atari-8-bit-software-preservation-initiative/?do=findComment&comment=5472339  Sunday Driver - https://forums.atariage.com/topic/234684-atari-8-bit-software-preservation-initiative/page/110/#comment-5473357  Famous Computer Cafe - https://archive.org/details/famous-computer-cafe https://www.gofundme.com/f/digitizing-the-famous-computer-cafe  Steve Roberts - https://microship.com/  A8PICO by Electrotrains - https://forums.atariage.com/topic/351546-a8picocart-unocart-on-a-raspberry-pi-pico/  USB-C power supply adapter from Mozzwald - https://mozzwald.com/product/atari-8-bit-usb-c-power-adapter/  Atari photo shoot at IVCC - https://www.facebook.com/groups/IndyVCC  Recent Interviews ANTIC Interview 437 - Dr. Kristina Hooper Woolsey, Atari Research Labs and Apple Multimedia Lab - https://ataripodcast.libsyn.com/antic-interview-437-kristina-hooper-woolsey-atari-research-labs-and-apple-multimedia-labs  News FujiNet RAPID 7& 8 - Andy Diller - https://www.atariorbit.org/rapid/  video on using CONFIG-NG the alternative CONFIG for Atari - video by Andy Diller - https://www.youtube.com/watch?v=2is_kDYQHpA  How Google's Rampant Sunnyvale Expansion Is Erasing Atari's History - https://www.timeextension.com/news/2024/04/how-googles-rampant-sunnyvale-expansion-is-erasing-ataris-history  https://www.facer.io/u/atari - Atari watch faces for smart watches  AtariAge thread on the RetroScaler from AliExpress - https://forums.atariage.com/topic/366479-aliexpress-retrotink-equivalent-2x-scaler-with-hdmi-output  Revive RM 800XL box design! X - @rm_800xl https://revive-machines.com/index-en.html  Facebook - https://www.facebook.com/rm800xl/posts/pfbid0qBHXgugtivW3bxNdi7Xgem47UJ4qvHZ21R1KVoE2CBih8kQ6CWffYza2VeHSvF2al  Mastodon - https://mastodon.world/@Philsan/112496346203027800  Atari acquires Intellivision! - https://x.com/atari/status/1793616648890470410  Living Computer Museum is dead: https://hackaday.com/2024/06/25/paul-allens-living-computers-museum-and-labs-to-be-auctioned/  https://web.archive.org/web/20240601173624/https://livingcomputers.org/  New game “Shift” - https://h4plo.itch.io/shift  Atari 50 Update - https://www.engadget.com/ataris-50th-anniversary-collection-is-getting-a-hefty-update-with-nearly-40-additional-games-150827022.html  Wireless tape player interface from Piotr Bugaj: https://www.facebook.com/100001704984361/videos/1625370131610834/ https://www.atariteca.net.pe/2024/06/nuevo-dongle-inalambrico-para-atari-8.html  Thanks to @TheTime, Tandy Trower's Character Set Editor published by APX is finally available after all these years: https://forums.atariage.com/topic/236768-the-atari-interview-discussion-thread/?do=findComment&comment=5460894 https://www.atarimania.com/utility-atari-400-800-xl-xe-character-set-editor_30042.html  Kay's 2015 interview- http://ataripodcast.libsyn.com/antic-interview-77-tandy-trower-atari-product-manager  1050 mini. Brand new floppy drive for Atari XL by Piotr Bugaj: https://www.sellmyretro.com/offer/details/64347  https://www.youtube.com/watch?v=yCd96Mcosqo  New 576NUC+ 4-in-1 Expansion Module - The NUCplus4 - https://forums.atariage.com/topic/355107-new-576nuc-4-in-1-expansion-module-the-nucplus4/  Upcoming Shows KansasFest, the largest and longest running annual Apple II conference - July 16-21 (in-person), July 27-28 (virtual) - University of Illinois in Springfield, IL - https://www.kansasfest.org/  Southern Fried Gaming Expo and VCF Southeast - July 19-21,  2024 - Atlanta, GA - https://gameatl.com/  Nottingham Video Game Expo - July 20-21 - The Belgrave Rooms, Nottingham, U.K. - https://www.nottsvge.com/  Fujiama - July 23-28 - Lengenfeld, Germany - http://atarixle.ddns.net/fuji/2024/   Vintage Computer Festival West - August 2-3 - Computer History Museum, Mountain View, CA - https://vcfed.org/events/vintage-computer-festival-west/   Silly Venture SE (Summer Edition) - Aug. 15-18 - Gdansk, Poland - https://www.demoparty.net/silly-venture/silly-venture-2024-se   VCF Midwest - September 7-8 - Renaissance Schaumburg Convention Center in Schaumburg, IL - http://vcfmw.org/  VCF Europe - September 7-8 - Munich, Germany - https://vcfe.org/E/  Portland Retro Gaming Expo - September 27-29 - Oregon Convention Center, Portland, OR - https://retrogamingexpo.com/  Retro Computer Festival 2024 - November 9-10 - Centre for Computing History, Cambridge, England - https://www.computinghistory.org.uk/det/72253/Retro-Computer-Festival-2024-Saturday-9th-November/  Silly Venture WE (Winter Edition) - Dec. 5-8 - Gdansk, Poland - https://www.demoparty.net/silly-venture/silly-venture-2024-we  YouTube Videos Atari 800XL with GTIAdigitizer and RGB2HDMI - FlashJazzCat - https://www.youtube.com/watch?v=EG3qhwUELaY  Atari 810 drives with issues - Adrian's Digital Basement - https://www.youtube.com/watch?v=yfU0w883jGE  A8PicoCart for the Atari 8-bit machines - Building and testing - Arctic Retro - https://www.youtube.com/watch?v=WTWXNF7n6Xw  Soldering-Up an A8PicoCart for your Atari - The VintNerd - https://www.youtube.com/watch?v=A8cQarAvKoU  Atari 400 Mini cartridges and disk drive - GameRoomOfThrones - https://www.youtube.com/shorts/7A_aiusVY94  Atari 8-Bit: Mikie (Final), Missile Command Arcade w/ Trak-Ball (Final), Shift (Exclusive Final) - ZeroPage HomeBrew - https://www.youtube.com/watch?v=QaPlb47Fbk0  New at Archive.org  Atari Technische Informatie NR 12 Printer-Problemen - https://archive.org/details/atari-technische-informatie-nr-12-printer-problemen  James Copland on the Computer Cafe - https://archive.org/details/the-famous-computer-cafe-1985-02-08_James_Copland  Jersey Atari Computer Group Newsletter, July, 1985 - https://archive.org/details/jacg-newsletter-1985-july-vol-4-no-11  JACG newsletters scanned spreadsheet - https://docs.google.com/spreadsheets/d/1RkznDDlOL2O_K-RrbkajIuo6DvYof6Ajrn7j9NTcoDM/edit?usp=sharing  Scene World podcast Ep. #189 - THE400 Mini with Darren Melbourne - https://archive.org/details/scene_world_podcast_episode189_april_2024  AtariUser Magazine Summer (July) 1992 - https://archive.org/details/atari-user-1992-07  Feedback 8 Bit Workshop website - https://8bitworkshop.com/dithertron/#sys=atari8.d'image=seurat.jpg

Brad & Will Made a Tech Pod.
231: What on Earth Would Ordinary People Want With Computers?

Brad & Will Made a Tech Pod.

Play Episode Listen Later Apr 21, 2024 85:47


The time has come for our deep dive into Pirates of Silicon Valley, the 1999 made-for-TNT movie that chronicles the parallel rises of Apple and Microsoft. Join us for a bunch of chatter about the historic business deals and betrayals, the portrayals of Gates, Jobs, Ballmer, Wozniak and others, what the actual people depicted thought about the movie, how Shakespeare informed the production, the delightful '90s blue screen effects, and plenty more. (And check the show notes if you haven't seen the movie yet!)Watch Pirates of Silicon Valley before listening to the ep: https://archive.org/details/piratesofsiliconvalley_201908Read Fire in the Valley, the book the movie is based on: https://www.amazon.com/Fire-Valley-Birth-Personal-Computer-dp-1937785769/dp/1937785769/Check out Folklore.org's sprawling history of the Macintosh's development that Brad mentioned (linked here to a story about who actually created the Mac project): https://folklore.org/The_Father_of_The_Macintosh.html Support the Pod! Contribute to the Tech Pod Patreon and get access to our booming Discord, a monthly bonus episode, your name in the credits, and other great benefits! You can support the show at: https://patreon.com/techpod

The Art of Manliness
How to Create a Distraction-Free Phone

The Art of Manliness

Play Episode Listen Later Apr 3, 2024 50:23


Jake Knapp loves tech. He grew up using Apple II and then Mac computers, browsing bulletin boards, and making his own games. As an adult, he worked at Microsoft on the Encarta CD-ROM, before being hired by Google, where he worked on Gmail, co-founded Google Meet, and created Google Ventures' Design Sprint process. Today, he's a venture capitalist and consultant for start-ups, as well as a writer.But, if Jake was an early adopter and booster of the upsides of technology, he was also early in sensing its not-so-positive side effects. Twelve years ago, unhappy with the pull his smartphone was exerting on him, he decided to curb its distractions. He continues to use this distraction-free phone today.Today on the show, I talk to Jake about what motivated him to change his relationship with his phone over a decade ago and what steps he took to do so, including how and why he lives life without a web browser or email app on his phone. We get into what realizations about work and life Jake's gotten from having a distraction-free phone, why he doesn't think using tools like Screen Time or a dumbphone are always the best solutions to reducing the phone itch, and how he also cuts down on distractions on his desktop computer.Resources Related to the PodcastMake Time: How to Focus on What Matters Every Day by Jake Knapp and John ZeratskySprint: How to Solve Big Problems and Test New Ideas in Just Five Days by Jake KnappAoM Podcast #450: How to Make Time for What Really Matters Every Day With John Zeratsky AoM Podcast #972: Down With Pseudo-Productivity: Why We Need to Transform the Way We Work With Cal NewportAoM Article: The Complete Guide to Breaking Your Smartphone HabitAoM Article: 5 Concrete Ways to Develop a Healthier Relationship With Your Phone (No Blocking or Deleting Apps Required!)AoM Podcast #420: What Makes Your Phone So Addictive & How to Take Back Your LifeFreedom appHow We Feel appLight Phone IITime TimerConnect With Jake KnappJake's website

Sharon Says So
Mayhem: The 1970s You Never Knew, Episode 9

Sharon Says So

Play Episode Listen Later Dec 4, 2023 41:23 Very Popular


Did you know that Star Wars almost started a war in real life, over a sandcrawler model? Would the film have been so wildly successful if someone else had been cast in the role of Han Solo, such as – let's say – Christopher Walken? How would a band today be received if their drug use was so integral to their music, that they considered thanking their dealer in the liner notes? And let's take that iPhone from your pocket, and compare it to the speed of an Apple II computer in 1977, which was 3,000 times slower. Join us as we explore revolutionary cultural shifts in the late 70s, and how these phenomena have evolved in the last four decades.Writer, Host, and Executive Producer: Sharon McMahonAudio Producer: Jenny SnyderWriters and Researchers: Amy Watkin, Mandy Reid, and Kari AntonProduction Coordinator: Andrea Champoux Hosted on Acast. See acast.com/privacy for more information.