Podcasts about Apple II

First computer model in the Apple II series

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The Dark Mark Show
220: Janet Lopez and Walter Hochbrueckner

The Dark Mark Show

Play Episode Listen Later Sep 25, 2022 78:27


Mark and Nicole welcomed multi-hyphenates Janet Lopez and Walter Hochbrueckner to the lighter side of the dark side Janet got over her parents not allowing her to play Selena as a child to getting breaks in modeling, boxing and acting as she has starred in such disparate projects as Indiana Jones and the Kingdom of the Crystal Skull, Attack of the 30 foot Chola and a movie called Going to the Bathroom, which she remembered being in after this show was taped. Recently she attended a screening of 2 movies she starred in Liza-Warden from Hell (where she co-starred with Dark Mark) and Beyond the Gates of Hell. Walter acted in his youth but became a video game designer from the Apple II days in the 80s through the X Box days of the 00s. He then returned to his first love and scored acting roles in XXX-State of the Nation and Eagle Eye and now is writing and directing films such as the award winning Love Carries and The Paradise Motel winning awards along the way and building his studio Spheroid Productions. Both of these talented people have great stories about everyone from Steven Spielberg, Harrison Ford, Ice Cube, Shia Leboeuf and Jon Voight, just to name a few and their respective stars are rising fast! This podcast is sponsored by Eddie by Giddy FDA Class II medical device built to treat erectile dysfunction and performance unpredictability. Eddie is specifically engineered to promote firmer and longer-lasting erections by working with the body's physiology. Get rock hard erections the natural way again. Using promo code DARKMARK20, you can save 20% on your Eddie purchase, and you and your partner will be chanting incantations of ecstasy together faster than you can say “REDRUM.” Go to buyeddie.com/DarkMark for 20% off your purchase using code DARKMARK20 today. Raze Energy Drinks Go to https://bit.ly/2VMoqkk and put in the coupon code DMS for 15% off the best energy drinks. Zero calories. Zero carbs. Zero crash.

Explora Commodore Retrokiosko
Retrokiosko #27 - Amiga World España 5

Explora Commodore Retrokiosko

Play Episode Listen Later Sep 25, 2022 240:36


En este programa hacemos nuestro particular repaso a algunas noticias de la actualidad commodoriana. A continuación destripamos la Amiga World española número 5 con el equipo habitual formado por David Asenjo (https://twitter.com/darro99), Narciso Quintana "Narcisound" (https://twitter.com/narcisound), Toni Bianchetti (https://twitter.com/seuck), Jonatan Jiménez (https://twitter.com/jsabreman) y Paco Herrera (https://twitter.com/pacoblog64), y tenemos con nosotros a Andreu Ibáñez, ex-Director Técnico de Commodore España (https://twitter.com/andreuibanez). Las noticias que hemos comentado: - Eye of the beholder ya tiene fecha de lanzamiento: Octubre 2022: https://www.indieretronews.com/2022/09/eye-of-beholder-c64128-could-this-be.html#more - Mejorado el algoritmo de pintado de líneas de Elite, usando código original de otras versiones. Ahora no parpadea: https://github.com/markmoxon/c64-elite-flicker-free - u6510+64, placa que integra un MOS6510 + ampliación de memoria REU de 512KB: https://www.youtube.com/watch?v=4hEHwmb-fms - Ampliación del Basic o quizás un Basic nuevo: https://visionbasic.net/ - CPU de 100 MHz para PET y Apple II: http://www.e-basteln.de/computing/65f02/65f02/ - Lanzamiento de la versión 1.0 de C64 OS: https://c64os.com/c64os/

NOCLIP
Episode 136 - Ape Arms - Prince of Persia: The Sands of Time

NOCLIP

Play Episode Listen Later Sep 25, 2022 93:06


Alright, I'll start the podcast from here next time. Welcome back to the podcast! Today, we're going to be talking about Prince of Persia: The Sands of Time, an action adventure game that was released in 2003 and was one of the biggest triple A titles of the time. Sands of Time is a sort of reboot of a game that was released way back in 1989 on the Apple II and the creator of that original game actually worked on this one. Knowing this, you can see some design philosophies that apply to both in an interesting way. Both feature platforming and combat, with an emphasis on a smooth motion and context sensitive actions, and that smoothness is one of the things that really propelled this game to the heights it achieved at the time of its release. Not a lot of other games looked like Prince of Persia did, with the Prince running across walls and jumping between ledges in a way that felt almost realistic. And that is really the selling point. The platforming is close to movement based puzzle solving: the levels of the game are less likely to be described like playgrounds as you might in other platformers and come off more as prescribed challenges. This is still very fun though, as the Prince is responsive and stages are satisfying to complete. The places the game suffers are in all the other aspects of its design. It contains a lot of systems that developers tended to think were just necessary parts of games at the time, like combat and puzzle solving, and story that never really gets off the ground, even with an interesting setup. This game feels like a relic of the past, and a useful one at that, showing us that for a lot of games, having a focus on what you want to accomplish and cutting the things that don't work is usually the path to a better game. We're going to be talking about the game's movement and camera and how they stack up against other platformers of the time, the combat system and its layers of unnecessary complications, and we debate what types of magic the final boss neglected to learn. Thank you for joining us again this week! Often when we dip back to this era of games it's due to a favorite we remembered from our pasts or because something was suggested to us, but in this case it was the game's reputation. If you played games during the early 2000's, Prince of Persia was a game you knew about and was considered a tentpole release at the time. Playing it back then would have likely been a different experience for us, but as two first time players, it's interesting to see how far we've come in terms of design and development. Do you think the game holds up? Was the game at the time more palatable, and do you think that it had an influence on other games at the time? Let us know in the comments, or over on our Discord! Next time, we're heading into our favorite month of the year, and beginning our selection of Halloween games! We're going to be starting off with The Evil Within 2, so be sure to check back in with us then.

The History of Video Games
1980 - Eamon in '80

The History of Video Games

Play Episode Listen Later Sep 7, 2022 73:46


One of our favorites from last year is back with more adventures! But is more always better?! We also check back in with the Bandai SuperVision and review some Apple II and TRS-80 games!Website -https://historyofvideogamespodcast.comTwitter - https://twitter.com/HistoryofVideo1Email - historyvgpodcast@gmail.comHosts - Ben & WesMusic - Arranged and recorded by BenCan you guess this week's transition music? The theme is 'Best of Ben'

Video Game Newsroom Time Machine

Copyright is coming for UK pirates Computers invade Toys R Us New York bans arcades but not peep shows These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in August 1982. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Mads from the Retro Asylum is our cohost. You can find his other fine podcasts here: http://retroasylum.com and https://playthroughpod.com/ Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: Kangaroo Video Version: https://www.patreon.com/posts/71537593 https://www.mobygames.com/game/arcade/kangaroo Corrections: July 1982 Ep - https://www.patreon.com/posts/july-1982-70742832 https://strategywiki.org/wiki/Bradley_Trainer Historic Nerd video: https://youtu.be/nNpQyk3trR0 Gauntlet ad: https://www.youtube.com/watch?v=oVJVxbaR5XM Dig Dug commercial - https://youtu.be/NfWq5AFxSr8 Michael Katz Part 2 - Atari - Coleco - https://www.patreon.com/posts/63732329 Michael Katz Part Part 1 - Coleco - Epyx - Mattel - https://www.patreon.com/posts/35169258 https://en.wikipedia.org/wiki/The_Secret_of_NIMH 1982: Coin ops come to grocery stores Play Meter August 15, pg. 35 Coin-Op hits summer duldrums Replay August 19982, pg. 3 Replay August 19982, pg. 5 Jim Trucano - AMOA - https://www.patreon.com/posts/48912975 Restrictions, restrictions, restrictions everywhere! Play Meter, Replay, Games People Pay. Games People Pay August 28, 1982, pg. 10 Castle Park enters the family entertainment center fray Replay August 19982, pg. 18, 50 https://www.youtube.com/watch?v=s3fw3iYJ_TY https://www.youtube.com/watch?v=AHxnzDngIt4 Replay August 19982, pg. 32 https://en.wikipedia.org/wiki/Tron Aladdin's castle branches into food Replay August 19982, pg. 18 Play Meter August 15, pg. 38 https://twitter.com/ArcadeDreamsDoc/status/1396130014526156807 Bally goes high end with Tom Foolery Replay August 19982, pg. 54 https://www.imdb.com/title/tt1950799/?ref_=fn_al_tt_1 https://youtu.be/6Pkq_eBHXJ4 August 1981 Jump - https://www.patreon.com/posts/august-1981-55291660 Beefsteak Charlie's tries games Arcade Express August 30, 1982 pg. 2 https://en.wikipedia.org/wiki/Beefsteak_Charlie%27s Summer CES sees massive video game presence Playthings August 1982, pg. 43 https://en.wikipedia.org/wiki/Atari_5200 Playthings magazine editor tells toy retailers to jump on video game bandwagon Playthings August 1982 Michael Katz Part 2 - Atari - Coleco - https://www.patreon.com/posts/63732329 Michael Katz Part Part 1 - Coleco - Epyx - Mattel - https://www.patreon.com/posts/35169258 Atari slashes price of 5200 Arcade Express August 30, 1982 pg. 3 https://en.wikipedia.org/wiki/Atari_5200 https://en.wikipedia.org/wiki/ColecoVision Intellivision offers $50 rebate Arcade Express August 30, 1982 pg. 4 https://en.wikipedia.org/wiki/Intellivision Atari gets ET rights https://www.nytimes.com/1982/08/19/business/atari-gets-et-rights.html?searchResultPosition=2 https://en.wikipedia.org/wiki/E.T._the_Extra-Terrestrial_(video_game) Coleco recalls Donkey Kong carts Arcade Express August 30, 1982, pg. 1 https://www.mobygames.com/game/atari-2600/donkey-kong Arcadia wants to Supercharge the VCS Playthings August 1982, pg. 43 https://en.wikipedia.org/wiki/Starpath_Supercharger https://www.mobygames.com/game/communist-mutants-from-space https://en.wikipedia.org/wiki/PlayCable https://en.wikipedia.org/wiki/Famicom_Disk_System https://en.wikipedia.org/wiki/Sega_Channel Philips announces Odyssey3 https://archive.org/details/videogaming-illustrated-august-1982/page/13/mode/1up https://en.wikipedia.org/wiki/Magnavox_Odyssey_2 PDI announces console games Arcade Express August 30, 1982 pg. 4 https://www.mobygames.com/company/program-design-inc CommaVid joins VCS cart fray The Video Game Update August 1982 https://www.mobygames.com/company/commavid-inc Lucasfilm enters VCS market Playthings August 1982, pg. 43 CBS to distribute Colecovision internationally Playthings August 1982 Counterfeiting hits home market Playthings August 1982 TI heats up price war https://www.nytimes.com/1982/08/04/business/home-computer-rebate-is-offered.html?searchResultPosition=4 https://archive.org/details/popular-computing-weekly-1982-08-19/page/n4/mode/1up https://en.wikipedia.org/wiki/TI-99/4A Atari announces $50 price cut at CES https://archive.org/details/1982-08-compute-magazine/page/n19/mode/1up https://en.wikipedia.org/wiki/Atari_8-bit_family Tandy closes out 4k CoCo https://archive.org/details/popular-computing-weekly-1982-08-19/page/n4/mode/1up https://en.wikipedia.org/wiki/TRS-80_Color_Computer Toys R Us begins to carry computers https://archive.org/details/1982-08-compute-magazine/page/n7/mode/1up https://en.wikipedia.org/wiki/Toys_%22R%22_Us Everyone wants to make it to retail https://archive.org/details/byte-magazine-1982-08/page/n446/mode/1up Timex launches souped up ZX81 https://archive.org/details/byte-magazine-1982-08/page/n444/mode/1up https://en.wikipedia.org/wiki/ZX81 Sony introduces SMC-70 https://archive.org/details/popular-computing-weekly-1982-08-05/page/n4/mode/1up https://en.wikipedia.org/wiki/Sony_SMC-70 IBM PC sales expected to rise https://archive.org/details/byte-magazine-1982-08/page/n444/mode/1up https://en.wikipedia.org/wiki/IBM_Personal_Computer Apple profits for the year rise https://archive.org/details/byte-magazine-1982-08/page/n444/mode/1up https://en.wikipedia.org/wiki/ComputerLand https://en.wikipedia.org/wiki/Apple_II https://en.wikipedia.org/wiki/Apple_III https://en.wikipedia.org/wiki/Apple_Lisa https://en.wikipedia.org/wiki/Macintosh UK Government announces micros for schools scheme https://archive.org/details/popular-computing-weekly-1982-08-05/page/n4/mode/1up https://archive.org/details/popular-computing-weekly-1982-08-12/page/n4/mode/1up https://en.wikipedia.org/wiki/LINK_480Z https://en.wikipedia.org/wiki/ZX_Spectrum https://en.wikipedia.org/wiki/BBC_Micro New York shuts down arcades but not peep shows Play Meter August 1, pg. 19 Sega wins UK court battle Play Meter August 15, pg. 24 https://archive.org/details/popular-computing-weekly-1982-08-05/page/n12/mode/1up Atari extends copyright fight internationally https://archive.org/details/popular-computing-weekly-1982-08-26/page/n3/mode/2up https://www.mobygames.com/game/vic-20/vic-men https://www.mobygames.com/game/vic-20/pac-man Astrocade sues Atari & Commodore Arcade Express August 30, 1982, pg. 1 https://archive.org/details/ballyalley_Press_Release_Patent_Infringement https://books.google.de/books?id=ZTAEAAAAMBAJ&pg=PA1&lpg=PA1&dq=astrocade+lawsuit+commodore&source=bl&ots=e07mUP1sEM&sig=ACfU3U2ZAsFdARGqjVKnm3KWAhgSlx_26A&hl=en&sa=X&ved=2ahUKEwiEgIzy1PD5AhVmQPEDHUK4CI8Q6AF6BAgdEAM#v=onepage&q=astrocade%20lawsuit%20commodore&f=false https://portal.unifiedpatents.com/patents/patent/US-4296930-A https://patents.google.com/patent/US4301503A/en https://archive.org/details/creativecomputing-1982-08/page/n12/mode/1up Cornnuts sues Midway Replay August 1982 pg. 68 https://www.sfgate.com/food/article/Bay-Area-history-of-Corn-Nuts-Oakland-snack-16194249.php Games People Pay August 21, 1982 pg. 2 Atari starts new research lab Replay August 19982, pg. 21 The Games Channel wants to take epic gaming online Replay August 19982, pg. 66 http://tgn-inc.com/ https://larryjdunlap.com/meet-larry/ Steve Wozniak announces the Us Festival https://archive.org/details/Micro_NO._51_1982-08_Micro_Ink_US/page/n8/mode/1up https://en.wikipedia.org/wiki/US_Festival Larry Kaplan leaves Activision Arcade Express August 30, 1982 pg. 4 https://en.wikipedia.org/wiki/Amiga https://en.wikipedia.org/wiki/IMac Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras Find out on the VGNRTM tron, atari, coinop, castlepark, pacman, crash, atari5200, intellivision, colecovision, donkeykong, supercharger, vcs, odyssey2, lucasfilm, smc70, apple, sega, astrocade, commodore, amiga, activision    

Advent of Computing
Episode 90 - Where Did The S100 Bus Go?

Advent of Computing

Play Episode Listen Later Sep 4, 2022 80:03


In the last half of the 70s there was one gold standard in home computing: S100. This was a standardized bus that was the heart of many computers. It allowed for the interchange of parts from different manufacturers. Best of all, the S100 bus was simple. This made for a wonderful platform for hobbyists, and helped jump start the home computer revolution. And then... it disappeared. Where did the S100 bus go, and would we have been better off if it stuck around? This episode we tackle these questions and more.   Selected Sources:   https://archive.org/details/IoNewsVolume1Number1/page/n5/mode/2up?view=theater - The Cromemco Story   https://www.digibarn.com/stories/MITS/mholley-images/Ed_Roberts_Oct_1984_ME.pdf - An interview with Ed Roberts   https://mirrors.apple2.org.za/Apple%20II%20Documentation%20Project/Books/W.%20Gayler%20-%20The%20Apple%20II%20Circuit%20Description.pdf - Circuit Description of the Apple II

The Holmes Archive of Electronic Music

Episode 78 Strange Synths Little Heard Sounds from Unique Synthesizers Playlist David Behrman, “Pools Of Phase Locked Loops,” from My Dear Siegfried (2005 XI Records). Synthesizers (homemade), David Behrman, Katharine Morton Austin. Recorded live at Radio Bremen in May 1972 and commissioned by Hans Otte. At a time when commercial models of analog synths were widely available, Behrman and other musicians such as Gordon Mumma and David Tudor insisted on creating purpose-built instruments using the same principles. Behrman explains, “The homemade synthesizers had 32 voltage-controlled triangle-wave generators built around a chip utilizing a circuit design called the Phase Locked Loop. The chip made smooth glides possible from one pitch to another. The homemade synthesizers also had voltage-controlled amplifiers, rows of small knobs and frequency counters with the aid of which the performers could retune individual oscillators during a performance.” 14:00 John Ridges, “Fugue In G” (Bach) from Computer Controlled Synthesizer Performances (1977 Tesseract Records). This work was made using a computer-controlled music synthesizer which its makers dubbed Mesmerelda. It was comprised on 200 integrated circuits that could create 96 different pitches assigned to six separate channels. Only one waveform was used, a square wave, and there was no envelope control. Hence, the simple organ-like tone of the piece. 4:49 John Ridges, “Ruffles” (Ridges) from Computer Controlled Synthesizer Performances (1977 Tesseract Records). From the same album comes “Ruffles” performed by composer John Ridges. This track featured a slightly more advanced computer music synthesizer they called the AD8. It featured up to eight synthesis boards each one relating to a single channel. So, eight pitches could be played at a time and there was filtering, waveform generation other than square waves, and simple envelope generation to provide a slightly more advanced sound. As Ridges wrote in the liner notes, with pride, “these pieces are generally free of the bizarre noises usually found on electronic synthesizer albums.” The pieces were recorded in real time without overdubs. 2:36 Patrick Gleeson, “Star Wars Theme (Luke's Theme)” (Williams). (1977 Mercury). Recorded and mixed at Different Fur, San Francisco, July 1977. The piece showcases various beds, rhythms, and sounds made using the E-mu modular synthesizer, also known as an Eµ synthesizer (it's original name). "Selections from the film performed on the world's most advanced synthesizer." Drums, Billy Cobham, Harvey Mason, James Levi, Ronnie Beck; Lyricon, Lenny Picket; Vocals, Sarah Baker; keyboards, performer (Breath Controller), engineered, produced, arranged, and conducted by Patrick Gleeson. 5:36 Bennie Maupin, “Crystals” from Moonscapes (1978 Mercury). Eµ synthesizer (E-mu Modular Synthesizer) programmed by Patrick Gleeson, who owned Different Fur Studios in the San Francisco area and owned an Eµ modular synthesizer (see the earlier Star Wars album which also featured this same synth.) Here, we have a different treatment of the same instrument by jazz woodwind player Maupin, who played Soprano Saxophone, Tenor Saxophone, Bass Clarinet, Flute, Marimba, Glockenspiel, Eµ Synthesizer, and Computone Synthesizer Winddriver on this album. I picked this track because this is most stripped-down arrangement featuring only Maupin playing the Eµ synthesizer and other instruments. 1:19 Sylvester, “You Make Me Feel (Mighty Real)” from Step II (1978 Fantasy). One of the few albums to feature EML (Electronic Music Laboratories) Modular Synthesizers. String synthesizer, Electro-comp 101 synthesizer and 200 expander unit, Oberheim DS-2 Sequencer, Effects , Pat Cowley; organ, Electric piano, Clavinet, Michael C. Finden; Percussion, David Frazier; Producer, Lead Vocals, Piano, Sylvester. EML was a Connecticut-based synth maker that was around from about 1970 to 1984. They were best-known for their Electro-comp modular synths. The 101 was a duophonic semi-modular 44-note synth and the model 200 was an expander unit that added ring modulation, spring reverb, and high and low filters to the setup. It was interesting to hear this Moroder-like pulsating synth sound coming from something other than a Moog. 6:34 Pere Ubu, “I Will Wait” from Dub Housing (1978 Chrysalis). This second album from this Ohio group always figured high on my playlist of favorites. I was mostly fascinated by the synthesizer fills and hijinks by Allen Ravenstine that punctuated much of the group's music with the quirkiest of sounds, all blended and mixed to provide many weird hooks and twists. This is another example of the EML, Electro-comp duphonic modular synthesizer although almost used in a polar opposite way than Sylvester. This is a unique sound from the time. Performers, Allen Ravenstine, David Thomas, Scott Krauss, Tom Herman, Tony Maimone. Engineered by Ken Hamann at SUMA Studios, Painesville, Ohio, 8-9/78. Ravenstine is still active and an electronic musician although he has left the EML for other synthesizer frontiers. He remains very much the experimental improviser. 1:45 Pere Ubu, “Navvy” from Dub Housing (1978 Chrysalis). Performers, Allen Ravenstine, David Thomas, Scott Krauss, Tom Herman, Tony Maimone. Engineered by Ken Hamann at SUMA Studios, Painesville, Ohio, 8-9/78. Features sounds of the EML Electro-comp modular synthesizer by Allen Ravenstine. 2:40 Pere Ubu, “On the Surface” from Dub Housing (1978 Chrysalis). Performers, Allen Ravenstine, David Thomas, Scott Krauss, Tom Herman, Tony Maimone. Engineered by Ken Hamann at SUMA Studios, Painesville, Ohio, 8-9/78. Features sounds of the EML Electro-comp modular synthesizer by Allen Ravenstine. 2:37 Pascal Languirand, “O Nos Omnes” from De Harmonia Universalia (1980 Polydor). I am featuring a track that uses, among other instruments, the Farfisa Synthorchestra, the famous Italian's company entry into the string synthesizer fray. The Syntorchestra was split into two keyboard sections, strings (polyphonic), and mono synth voices. It was a hybrid organ and synthesizer and used much by Klaus Schulze and other German electronic musicians for the short time that it was available from 1975 to 1978. Nine slider controls were positioned next to a 3-octave keyboard and provided some “chaotic” control episodes for this much beloved and rare keyboard. 7:16 Moebius, “Clone Zone” from Moebius (1979 Plastic Poison). Yes, a progressive rock group that utilized the modular synthesizers developed by Serge Tcherepnin, Rich Gold, and Randy Cohen at CalArts in late 1972. By the mid-1970a, Tcherepnin left CalArts and began to manufacture his instruments in Hollywood. Serge modules were designed to bring many elements of the circuits controllable by the performer, patching them in unusual ways beyond what was considered normal for a given module. The model used on this album probably had a 16-stage sequencer introduced by the company, and I think you can hear such patterns in this song. Listen for the bubbling, sequenced sounds that are contrasted to the monophonic solos of the Minimoog and patch sounds of the ARP Odyssey. I think the track opens with the Serge pattern. Drums, Evan Kaplan; Minimoog synthesizer, Bruce Courtois; Roland Sh3a, AP 2600 synthesizers, Steve Roach; Serge modular, Minimoog synthesizer, vocals, written by, Bryce Robbley; Serge modular synthesizer, Doug Lynner. 4:55 Moebius, “Song For Lya,” from Moebius (1979 Plastic Poison). Serge, Oberheim, and Minimoog synthesizers, vocals, written by, Bryce Robbley; Serge, Oberheim synthesizers, written by, Doug Lynner; Violin, John Stubbs. Listen closely to tune-out the parts by the Odyssey and Minimoog and you will experience a lovely bed laid down by the Serge. Moebius had three members, one a violinist, heard in this tune blending with the Serge. Although the group used a Sennheiser vocoder on another track, the vocal distortion on this track may have actually been the voice processed with the Serge. 3:15 Henry Kucharzyk, “Play Dot Sam” from Walk The Line - Three New Works By Henry Kucharzyk (1985 Artifact Music). This work is performed at the Samson Box at the Center for Computer Research in Music and Acoustics (CCRMA), Stanford University, Palo Alto, California. This track is an escapee from the 1970s but nonetheless fills a void in that period when commercial synthesizers were moving to digital technology and were quite expensive. The Samson Box was a computer-based digital synthesizer created in 1977 by Peter Samson, who worked at the university. Samson stands for the “Systems Concepts Digital Synthesizer. It was a one-off special-purpose dedicated audio computer designed for use by student composers at Center for Computer Research in Musical and Acoustics (CCRMA) at Stanford University. 3:06 Salvatore Martirano, “The SalMar: Part One” from The SalMar Construction (2014 Sub Rosa). Another escapee from the 1970s was this performance at IRCAM in Paris in 1983. Salvatore Martirano, an American composer, invented the one-of-a-kind Sal-Mar Construction designed for real-time performance of electronic music. It was created from 1969 to 1972 at the University of Illinois. The analog synthesizer looked like a large drawing table with an array of 291 touch-sensitive connections to enable the sound generating circuits. Behind it all were some computer circuits salvaged from the Illiac II computer music system and they generated random sequences with which the performer could interact while managing four parallel processes governing the 16 oscillators, applying pitch, timbre, amplitude and envelope parameters to the sound. Martirano toured the world with the performing/composing music machine and described his live performances in the following manner: “The composer, in performance, interacts with the machine as it composes, creating spontaneously four melodic lines which move throughout the concert space via a network of 24 overhead speakers.” This performance was by Martirano while in Paris at IRCAM. 18:59 Herbie Hancock, “Rough” from Future Shock (1983 Columbia). Hancock was well known as an experimenter of new synthesizer technology. During the early stages of the home computer revolution, Hancock used an AlphaSyntauri synthesizer as part of his ensemble of instruments. The AlphaSyntauri was an add-in synth for the Apple II computer, with its own sound-generating circuit board. The company was around from about 1980 to 1985. Its claim to fame what that it was much more affordable than the digital synthesizers made by New England Digital and Fairlight, each of which cost in the $30,000 to $50,000 range. The AlphaSyntauri was $1500. At this price you got 16-voice polyphony, 16 digital oscillators, and envelope generator, keyboard, and a sequencer capable of storing up to 7000 notes. It's affordable sequencing was a major attraction. This was before the Apple Macintosh was introduced, and with that the AlphaSyntauri was made immediately obsolete. But not before Hancock was able to work it into some of his electronic jazz tracks. If you listen carefully you can pick-out the sounds of the AlphaSyntauri because of all of the other synths and instruments on this track. Backing Vocals, Bernard Fowler, Grandmixer D.ST., Nicky Skopelitis, Roger Trilling; Bass, Bill Laswell; Drums, Sly Dunbar; Lead Vocals, Lamar Wright; Fairlight CMI Synthesizer, AlphaSyntauri Synthesizer, Emulator Synthesizer, Herbie Hancock; Prophet-5 Synthesizer, Michael Beinhorn; Turntables, Voice, Grandmixer D.ST. 6:55 Opening background music: P.F.M. (Premiata Forneria Marconi), “Storia In "LA"” from Jet Lag (1977 Asylum Records). Italian progressive rock band founded in 1970. Album recorded at Kendun Recorders, Burbank, California, January, 1977 and Scorpio Sound Studio, London, February, 1977. Mixed at Scorpio Sound Studio, February 1977. Mastered at RCA Studio, London. Bass, Moog B12 Synthesizer, Patrick Djivas; Drums, Percussion, Franz Di Cioccio; Electric Piano, Organ, Moog Synthesizer, Flavio Premoli. 6:28 Opening and closing sequences voiced by Anne Benkovitz. Additional opening, closing, and other incidental music by Thom Holmes. For additional notes, please see my blog, Noise and Notations.

airhacks.fm podcast with adam bien

An airhacks.fm conversation with Ken Fogel (@omniprof) about: Digi-Comp I 3bit computer by Admin Scientific, programming with small pieces of plastic, a course in fortran, a service person in a mail room working 20mins a day, borrowing 5000 dollars and buying Apple II for 2000 dollars in 1980, buying a floppy disk drive for 700 dollars, starting with AppleSoft Basic by Microsoft, learning assembly language to improve performance, presentation at the university to introduce Apple computer, controlling a water filtration system with Apple II, writing conversion for word processors in PL 1, WordPerfect, IBM MultiMate, WordStar, starting at the University to teach COBOL, teaching project courses, good bye Cobol in 2000, starting with Java in 1999, replacing the mainframe with Java, Java 1.4 was the most amazing thing, developer works and alpha works websites, IBM's Jikes compiler, a short history of .net, $10k for Cobol, Oracles JDeveloper, Borland JBuilder, Sun Java Workshop and Sun Java Studio, From JDeveloper to Eclipse, From Eclipse to NetBeans, Netbeans just works, a message from Geertjan Wielenga, the invitation to JavaOne, JavaOne - the geeks heaven, NetBeans Days and DOScon in Montreal, the jChampions conference, Visual Studio Code is written in typescript, Visual Basic had the most amazing switch case, Java 17 and the new switch case, the executive JCP member, learn to program Java by Springer, writing all the code in main method, writing a Java book, Ken Fogel on twitter: @omniprof

Command Line Heroes en español
Una cosa más con Steve Wozniak

Command Line Heroes en español

Play Episode Listen Later Aug 23, 2022 28:26


Steve Wozniak (o Woz) ha tenido una gran influencia en el mundo del hardware. En la cuarta temporada presentamos muchos de los aparatos que diseñó y fabricó, otros en los que colaboró, y algunos que lo inspiraron. Pero para The Woz, lo más importante no son los dispositivos que diseñó, sino cómo lo logró. Vamos a escucharlo hablar sobre sus inicios, que lo llevaron a descubrir su pasión por la ingeniería, una pasión que lo acompañará toda su vida. Empezó a aprender en una GE 225 en la preparatoria. Poco tiempo después ya diseñaba mejoras para las computadoras que quería comprar, y así definió su filosofía sobre la simplicidad del diseño, una filosofía que siguió para terminar la Apple I después de haber visto la Altair 8800 en el Homebrew Computer Club, y también para crear la unidad de disquete de la Apple II. Pero lo que más orgullo le da actualmente es el reconocimiento de sus logros en ingeniería y la posibilidad de compartirlos con el mundo.

Video Game Newsroom Time Machine

Universal sues Nintendo over Donkey Kong Spielberg signs with Atari Tron disappoints These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in July 1982. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Mads from the Retro Asylum is our cohost. You can find his other fine podcasts here: http://retroasylum.com and https://playthroughpod.com/ Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: Pepper II Video Version - https://www.patreon.com/posts/70739326 https://www.mobygames.com/game/pepper-ii https://flyers.arcade-museum.com/?page=flyer&db=videodb&id=778&image=1 Corrections: June 1982 Ep - https://www.patreon.com/posts/69476654 https://jaleco.fandom.com/wiki/Naughty_Boy http://www.hardcoregaming101.net/brute-force/ Jim Trucano - AMOA - https://www.patreon.com/posts/48912975 https://en.wikipedia.org/wiki/Pong https://www.youtube.com/watch?v=EK7H6gI1py0 https://www.arcade-museum.com/game_detail.php?game_id=10086 https://youtu.be/bTUrWYv2vtU https://en.wikipedia.org/wiki/Vectrex https://de.wikipedia.org/wiki/Adventure_Vision https://en.wikipedia.org/wiki/Little_Professor 1982: US Army enlists Atari https://www.nytimes.com/1982/07/10/us/briefing-006748.html?searchResultPosition=14 https://www.mobygames.com/game/bradley-trainer Zaxxon commercial Replay July 1982, pg. 112 https://youtu.be/u3NUO2GFGAI https://www.mobygames.com/game/arcade/zaxxon Sega Gremlin opens new factory Play Meter July 1, 1982 pg 17 https://en.wikipedia.org/wiki/Gremlin_Industries Jim Trucano - AMOA - https://www.patreon.com/posts/48912975 Ms Pacman set to match Pacman Play Meter 1 July 1982 pg 17 https://en.wikipedia.org/wiki/Ms._Pac-Man Bally and Atari both buy into Namco Games People Pay Late July 1982 pg 10 https://en.wikipedia.org/wiki/Namco Nintendo seeks to expand US operations Games People Pay Late July 1982 pg 5 https://en.wikipedia.org/wiki/Nintendo Coca-Cola buys Gottlieb Play Meter July 1, 1982, pg 22 https://en.wikipedia.org/wiki/Gottlieb Universal sues over Donkey Kong Games People Pay Late July 1982 pg 4 https://en.wikipedia.org/wiki/Donkey_Kong#Legacy https://en.wikipedia.org/wiki/RKO_Pictures Showbiz and Pizza Time reach a settlement Play Meter July 15, 1982 pg 22 https://en.wikipedia.org/wiki/Chuck_E._Cheese May 1980 jump - https://www.patreon.com/posts/may-2020-37289753 Fuzzy Wuzzy Wizards want a piece of the pizza action Play Meter July 1 1982 pg 14 https://law.resource.org/pub/us/case/reporter/F2/820/820.F2d.362.85-3705.html https://tokencatalog.com/token_record_forms.php?action=DisplayTokenRecord&td_id=521569&inventory_id=584463&attribution_id=538537 Alladin's Castle continues aggressive expansion Games People Pay Late July 1982 pg 10 https://en.wikipedia.org/wiki/Namco#Expansion_into_other_markets_(1989%E2%80%931994) Not everyone is happy with home PacMan Games People Pay Late July 1982 pg 7 https://www.mobygames.com/game/pac-man https://www.youtube.com/watch?v=smmjCGpa1V0 Coin op operators see costs jump Vending Times Census of the Industry July 1982, pg. 60 Vancouver bans minors Play Meter 15 July 1982 pg 20 Sega goes to court in England Play meter July 15, 1982, pg 22 March 1982 Ep - https://www.patreon.com/posts/march-1982-64415756 Colecovision launches! https://en.wikipedia.org/wiki/ColecoVision 5200 hits inventory snag Video Game Update July 1982 pg 1 https://en.wikipedia.org/wiki/Atari_5200 AVGN 5200 video - https://youtu.be/AknyR-kRvLc Emerson Arcadia debuts at CES Video Game Update July 1982 pg 2 https://www.youtube.com/watch?v=xaUw3_OR_q8 https://en.wikipedia.org/wiki/Arcadia_2001 Games by Apollo goes big on advertising https://www.nytimes.com/1982/07/23/business/advertising-video-game-client-to-benton-bowles.html?searchResultPosition=2 https://en.wikipedia.org/wiki/Games_by_Apollo Activision earnings way up! Playthings July 1982 pg 11 KC Munchkin is back! Play Meter July 15, 1982 pg 22 https://www.mobygames.com/game/kcs-krazy-chase Avalon Hill gets VCS fever https://archive.org/details/cgw_5/page/n5/mode/1up https://www.mobygames.com/browse/games/avalon-hill-game-company/offset,75/so,1d/list-games/ Joel Billings - SSI - https://www.patreon.com/posts/36827469 More new companies enter the scene Video Game Update July 1982 pg 2 Spielberg goes Atari Video Game Update July 1982 pg 1 https://en.wikipedia.org/wiki/Code_Monkeys https://www.mobygames.com/game/atari-2600/et-the-extra-terrestrial_ https://www.mobygames.com/game/atari-2600/raiders-of-the-lost-ark https://youtu.be/-UFYpnE_Ob0 Atari announces Swordquest scavenger hunt Video Game Update July 1982 pg 1 https://www.mobygames.com/game-group/swordquest-series Video game price war feared Play Things July 1982 Mattel loses suit over Odyssey patents https://www.nytimes.com/1982/07/27/business/mattel-patent-suit.html?searchResultPosition=16 https://en.wikipedia.org/wiki/Magnavox_Odyssey#Lawsuits Dragon 32 is coming https://archive.org/details/your-computer-magazine-1982-07/page/n16/mode/1up https://en.wikipedia.org/wiki/Dragon_32/64 https://en.wikipedia.org/wiki/Motorola_6809 Jon Freeman and Anne West fall leave Automated Simulations https://archive.org/details/cgw_5/page/n5/mode/1up https://en.wikipedia.org/wiki/Epyx Sinclair loses more key staff https://archive.org/details/sinclair-user-magazine-004/page/n51/mode/2up https://archive.org/details/your-computer-magazine-1982-07/page/n37/mode/1up https://en.wikipedia.org/wiki/Jupiter_Ace https://en.wikipedia.org/wiki/ZX_Spectrum https://en.wikipedia.org/wiki/SAM_Coup%C3%A9 Wall Street downgrades Apple's future https://www.nytimes.com/1982/07/08/business/market-place-apple-fighting-to-stay-ahead.html?searchResultPosition=9 https://en.wikipedia.org/wiki/Apple_Lisa https://en.wikipedia.org/wiki/Macintosh https://en.wikipedia.org/wiki/Apple_II https://en.wikipedia.org/wiki/Apple_III Atari gets big order from Dade county https://www.nytimes.com/1982/07/15/business/atari-contract.html?searchResultPosition=1 https://ataripodcast.libsyn.com/antic-interview-420-brenda-laurel-atari-research Randall Kottwitz muses on laserdisc https://archive.org/details/softside-magazine-46/page/n5/mode/1up Randal Kottwitz - SoftSide - MacUser - https://www.patreon.com/posts/63640307 Tron flops with both critics and analysts https://www.nytimes.com/1982/07/09/movies/stock-decline-after-screening-of-tron-irks-disney-studio.html?searchResultPosition=1 https://www.boxofficemojo.com/title/tt0084827/?ref_=bo_se_r_2 https://www.boxofficemojo.com/month/august/1982/?sort=grossToDate&ref_=bo_md__resort#table https://www.nytimes.com/1982/07/07/movies/et-at-87-million-hit-of-summer-box-office.html?searchResultPosition=20 https://www.nytimes.com/1982/07/14/movies/ex-disney-animators-try-to-outdo-their-mentor.html?searchResultPosition=6 https://www.nytimes.com/1982/07/09/movies/disney-tron.html?searchResultPosition=1 https://youtu.be/DREG0dOW8jw https://youtu.be/cISmv0IGoQQ https://youtu.be/2BE3NqTRfLc Arcades eat into MAD magazine numbers Games People Pay Late July 1982 pg 12 https://www.comichron.com/titlespotlights/mad.html https://en.wikipedia.org/wiki/Mad_(magazine) https://www.mobygames.com/game/spy-vs-spy Video games and cable tv erode broadcast audience https://www.nytimes.com/1982/07/21/business/advertising-tv-ad-prices-are-raised.html?searchResultPosition=22 Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras Find out on the VGNRTM tron, atari, apple, macintosh, sinclair, spectrum, commodore, c64, dragon32, mattel, odyssey, magnavox, swordquest, vcs, activision, kc munchkin, games by apollo, colecovision, sega, arcade, fuzzy wuzzy wizerds, chuck e cheese, donkey kong, nintendo, gottlieb, pacman, ms pacman, zaxxon, gremlin, bradley trainer    

Retro Computing Roundtable
RCR Episode 257: The dot matrix impact

Retro Computing Roundtable

Play Episode Listen Later Aug 14, 2022


Panelists: Paul Hagstrom (hosting), Earl Evans, and Carrington Vanston Topic: The dot matrix impact Spending some time revisiting the calmer, quieter days when our printing was done by forcefully slamming pins through an ink ribbon onto perforated paper, pushed along by rotating spikes. Topic/Feedback links: Atari 50: The Anniversary Celebration. Trailer Multimedia HyperGuide: A Windows 3.1 Podcast. Episode 11: The History of After Dark. (29 Sep 2020). RetroMagazine 15 Connecting a 1541 drive to a KIM-1 (Commodore History) Unboxing the KIM-1 (Dave's Garage) Retro Computing News: Celebrating 50 years of Smalltalk TRS-80 programming competition Vintage Computer(-related) commercial: Okidata Business Printer (1985) Epson (1984) Retro Computing Gift Idea: 50 Years of Text Games See also: 50 Years of Text Games (Kickstarter) See also: 50 Years of Text Games (Substack series) Auction Picks: Carrington: On-Line Systems Thrilogy Checkers by David Slate Karateka for Apple II or maybe Commodore Wasteland with Survival Guide See also: Wasteland Survival Guide PDF Earl: Radio Shack CGP115 graphics printer/plotter Paul: IBM 5161 Apple mouse pad Timex/Sinclair 2068 Numeric keyball Closing notes: In Search of Darkness, and In Search of Tomorrow A2Stream file: a2stream file for this episode: http://yesterbits.com/media/a2s/rcr257.a2stream Feedback/Discussion: @rcrpodcast on Twitter Vintage Computer Forum RCR Podcast on Facebook Throwback Network Throwback Network on Facebook Intro / Closing Song: Back to Oz by John X Show audio files hosted by CyberEars Listen/Download:

Matthew Kelly
Steve Jobs Tells 14 Year Old to Go Change the World - Matthew Kelly

Matthew Kelly

Play Episode Listen Later Aug 10, 2022 2:04


Go Change the World!Steve Jobs Tells 14 Year Old to Go Change The World - Matthew KellyGet Matthew's 60 Second Wisdom delivered to your inbox: https://www.matthewkelly.com/subscribeTranscript of Video:"Last week an Apple II computer manual signed by Steve Jobs sold at auction for $787,487. It was addressed to Julian Brewer, who was 14 years old and writing code for games on his Apple computer when Steve Jobs showed up at his house one day. Julian asked Jobs to sign the manual and it has become one of the rarest autographs in history. But it was the message that Jobs included with his signature that made it truly rare.Jobs didn't sign autographs. There are very few examples. When people asked for his autograph he would say, “I feel weird doing that” or “Everything at Apple is a group effort” or simply “I don't do autographs.”The message Steve Jobs inscribed on Julian Brewers computer manual reads: “Your generation is the first to grow up with computers. Go change the world!” That was written in 1980 and over the past 40 years computers certainly have changed our lives and the world. Now the world needs changing again… but we don't need computers to change the world now. In fact, the kind of change the world needs now will not be driven by technology of any type. The future will be profoundly human or not at all. It is our humanity that will change the world next: our generosity, our compassion, our love, patience, discipline, gentleness, forgiveness and friendship.If we do not learn to ennoble each other there will be no future. So, get in touch with the best parts of your humanity – and as the man who gave us the Apple computer, the iPod, and the iPhone wrote all those years ago, “Go out and change the world!”"If you have not read LIFE IS MESSY, order your copy today: https://amzn.to/2TTgZKn Subscribe to Matthew's YouTube Channel today! https://www.youtube.com/c/MatthewKellyAuthor/featured?sub_confirmation=1https://www.matthewkelly.comGet Matthew's 60 Second Wisdom delivered to your inbox: https://www.matthewkelly.com/subscribe The Best Version of Yourself and 60 Second Wisdom are registered trademarks.#MatthewKelly #BestVersionOfYourself #BestVersion

Nerdelandslaget
Sidequest: 40 store spillselskap (Naughty Dog) med Marianne Lerdahl

Nerdelandslaget

Play Episode Listen Later Aug 5, 2022 71:08


ENDELIG! En gjest som har lyst til å snakke om et spillselskaps historie igjen, og hvilket selskap, da gitt?! Marianne, Norges største Naughty Dog-fan, ble sjokkert da hun innså at ingen hadde claimet selskapet som begynte med to små gutter og en Apple II-maskin. Bli med på den fantastiske reisen i denne episoden!- Marianne & Andreas See acast.com/privacy for privacy and opt-out information.

AppleInsider Daily
08/04/2022: Steve Jobs' hero Buckminster Fuller thought Apple II was a toy... and more news

AppleInsider Daily

Play Episode Listen Later Aug 4, 2022 3:35


Tune in to our HomeKit Insider podcast covering the latest news, products, apps and everything you need for a smart home. Subscribe in Apple Podcasts, Overcast, or just search for HomeKit Insider wherever you get your podcasts. Apple Podcasts: https://podcasts.apple.com/us/podcast/homekit-insider/id1515834398 Spotify: https://open.spotify.com/show/6NdU3vOKmP6pMpViTfM2ij Overcast: https://overcast.fm/itunes1515834398/homekit-insider Google Podcasts: https://podcasts.google.com/feed/aHR0cHM6Ly9mZWVkcy5maXJlc2lkZS5mbS9ob21la2l0aW5zaWRlci9yc

Retro Computing Roundtable
RCR Episode 256: Keep calm and carry on

Retro Computing Roundtable

Play Episode Listen Later Aug 3, 2022


Panelists: Paul Hagstrom (hosting), Quinn Dunki, Earl Evans, and Carrington Vanston Topic: Keep calm and carry on Episode 0 has arrived. Topic/Feedback links: The 6502 overflow flag explained The 6502 overflow flag explained mathematically The 6502 overflow flag explained at the silicon level ZX80 8K BASIC ROM upgrade Floppy Days 114: Howell Ivy, Exidy The Gaming Chronicles (Kickstarter) Robert Henke, CBM 8032 AV Retro Computing News: How to use an Apple II as a dumb terminal for a modern Mac Reverse-engineered AOL International Research Conference on the History of Computing. 1976 DOOM ported to A/UX Encyclopedia Britannica picks an odd Apple Apple museum tour by Woz from 1984 Vintage Computer(-related) commercial: AOL commercial (1997) Retro Computing Gift Idea: MOS 6502 poster See also: MthreeL (etsy store) Auction Picks: Carrington: Screenies monitor frame Q3 Monitor Mobile 1965 Shazam System Reference Manual Earl: Osborne 1 Paul: MicroProfessor II Cray catalog Novation modems ELF II ELF II (continued) See also: ELF II ZX microdrive See also: ZX Microdrive (Wikipedia) Closing notes: Dotti A2Stream file: a2stream file for this episode: http://yesterbits.com/media/a2s/rcr256.a2stream Feedback/Discussion: @rcrpodcast on Twitter Vintage Computer Forum RCR Podcast on Facebook Throwback Network Throwback Network on Facebook Intro / Closing Song: Back to Oz by John X Show audio files hosted by CyberEars Listen/Download:

This Day in History Class
RadioShack introduces the TRS-80 personal computer - August 3rd, 1977

This Day in History Class

Play Episode Listen Later Aug 3, 2022 9:04


On this day in 1977, electronics retailer RadioShack unveiled the TRS-80, one of the first personal computers marketed to the average consumer.See omnystudio.com/listener for privacy information.

Mac Folklore Radio
PowerBook 100 Series Introduction (1991)

Mac Folklore Radio

Play Episode Listen Later Aug 1, 2022 30:12


Apple's apology for the gigantic expensive Macintosh Portable. Original text from Macworld, December 1991. Audio clips courtesy of The Unofficial Apple VHS Archive's collection of Apple User Group Connection tapes, which covered Apple's PowerBook 1xx launch event for employees in 1991. Got all that? Apple telling you how great the design is. Apple telling you how great the product is. John Sculley telling you how great he is. Useful if you're having trouble falling asleep. Apple demonstrating the Microsoft Jump Rope and the Microsoft Wart. John Medica: R.I.P., press release and tribute by Wake Forest University, also on YouTube. Computer History Museum - Apple Industrial Design Event (2007) featuring Robert Brunner, Manager of Industrial Design during the PowerBook 1xx era, and Jerry Manock, industrial designer on the Apple II through the Mac 128.

Hemispheric Views
063: It's a Bracket!

Hemispheric Views

Play Episode Listen Later Jul 28, 2022 62:27


In this mega episode, we welcome Eric Walker (Arcadia June 2022 winner) on the show for a special edition of Gaming Corner! Jason also shares his recent Internet horror story, Andrew is Mr. Logseq and Martin confuses him with a beloved American nursery rhyme. Arcadia June 2022 Winner: Eric Walker 00:00:00 Congrats to our Arcadia June 2022 winner!

Retrocomputaria
Repórter Retro 083

Retrocomputaria

Play Episode Listen Later Jul 27, 2022 47:26


Este é o Repórter Retro 083, produzido pela A.R.N.O. (Agência Retropolitana de Notícias)! MP3 para ouvir offline Escute no YouTube Do que falamos? 35 anos do Acorn Archimedes E por extensão do RiscOS 45 anos do Apple II 35 anos do GIF Mas é Guífe ou Djífe? 50 anos da Atari: Matéria da PC Magazine … Continue lendo Repórter Retro 083 →

Hardcore Gaming 101
Castle Wolfenstein

Hardcore Gaming 101

Play Episode Listen Later Jul 22, 2022 54:21


Join the HG101 gang as they discuss and rank the Apple II stealth action puzzle game that inspired the very different Id Software title. This weekend's Patreon Bonus Get episode will be CHAOS LEGION! Donate at Patreon to get this bonus content and much, much more! Follow the show's host on Twitter to get the latest and straightest dope. Check out what games we've already ranked on the The Big Damn List, then nominate a game of your own via five-star review on Apple Podcasts! Take a screenshot and show it to us on our Discord server! Intro music by NORM. 2022 © Hardcore Gaming 101

Video Game Newsroom Time Machine
Randal Kottwitz - Interview -

Video Game Newsroom Time Machine

Play Episode Listen Later Jul 17, 2022 194:27


Before we got all our information from the internet, magazines were the primary way of learning about specialty topics like computing. Randal Kottwitz was part of two major early pillars in this field, SoftSide magazine, as it transitioned from being a pamphlet with Basic programs to a full blown magazine with attached floppy disks and tapes and MacUser magazine, the go-to source for information about Apple's revolutionary 16 bit computer the Macintosh. We talk about publishing, visions for the future of a digital life in the 80s and so, so much more! Recorded September 2021. Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: https://www.linkedin.com/in/randalkottwitz/ https://www.youtube.com/user/krandy254 https://en.wikipedia.org/wiki/SoftSide https://archive.org/details/softside-magazine https://en.wikipedia.org/wiki/Scott_Adams_(game_designer) https://en.wikipedia.org/wiki/Mark_Pelczarski https://www.vocabulary.com/dictionary/typesetter https://books.google.de/books/about/The_Power_User_s_Manual.html?id=5BlFAAAAYAAJ&redir_esc=y https://en.wikipedia.org/wiki/Xerox_Star https://en.wikipedia.org/wiki/Apple_Lisa https://en.wikipedia.org/wiki/History_of_the_floppy_disk#The_%22Twiggy%22_disk https://allaboutstevejobs.com/videos/keynotes/macintosh_introduction_bcs_1984 https://en.wikipedia.org/wiki/Felix_Dennis https://www.youtube.com/watch?v=Mm57XBtPMOo https://en.wikipedia.org/wiki/Katharine_Graham https://en.wikipedia.org/wiki/Macworld https://en.wikipedia.org/wiki/MacUser https://en.wikipedia.org/wiki/Ziff_Davis https://www.facebook.com/macwarehouseutah/  

Near Future Laboratory
N°43 — Computer Art Pioneer Herbert W. Franke & Susanne Paech

Near Future Laboratory

Play Episode Listen Later Jul 16, 2022 47:36


Back in May I had a conversation with Susanne Paech, the wife of pioneering computer artist Herbert W. Franke. Franke passed away on July 16th. He had just turned 96 in May. Franke was a true innovator, exploring with a pioneer's curiosity the ways humans and machines could collaborate to create unexpected work together. Before computer art was "a thing" and before it was at all obvious as to the processes by which one would create or collaborate with a machine, Herbert was pushing ahead. As with most innovators, it wasn't at all clear to those who had a firm grip on what could count as 'aesthetics' or 'art' that this was anything worthy of consideration. Nevertheless he continued to place value on these explorations and collaborations with everything from an oscilloscope to an Apple II and onward. Please support this podcast over at Patreon! It makes a big difference, and helps me continue to develop and produce this content. And please rate the podcast, write a review on whatever platform you're listening, and share it widely!

MacVoices Video
MacVoices #22145: Road to Macstock - Bryan Pearce

MacVoices Video

Play Episode Listen Later Jul 13, 2022 14:39


“The Road to Macstock” takes us to Bryan Pearce, Solutions Developer and President of Deneb Corporation, for a discussion of databases. Brian's presentation will focus on what can be done with FileMaker by Claris. This is especially compelling given the availability of FileMaker on all Apple productivity platforms, as well as a new product that is coming from Claris later this year. This edition of MacVoices is supported by Kolide. Kolide is an endpoint security solution for teams that want to meet their compliance goals without sacrificing privacy. Learn more at Kolide.com/macvoices. Show Notes: Links: Macstock Conference & Expo Guests: Bryan Pearce is a business owner and solutions developer that found inspiration early in his career from the Apple II+ personal computer using Applesoft BASIC. Apple Computers became Bryan's platform of choice for automating manual processes in the early days of personal computing and provided the motivation to obtain undergraduate degrees in Computer Science and Mathematics.Bryan has had the opportunity to create solutions in the areas of accounting, financial management, process control, and automated data capture.Since 1991 Bryan has operated a small business providing technical solutions and support designed around Apple products, relational databases, and hosted services.When not sitting in front of a product containing an Apple logo, Bryan can be found at his local ice rink playing hockey, taking a road trip in his DeLorean, or helping K-9 keep the TARDIS running.Bryan can be reached at www.denebcorp.com Support:      Become a MacVoices Patron on Patreon     http://patreon.com/macvoices      Enjoy this episode? Make a one-time donation with PayPal Connect:      Web:     http://macvoices.com      Twitter:     http://www.twitter.com/chuckjoiner     http://www.twitter.com/macvoices      Facebook:     http://www.facebook.com/chuck.joiner      MacVoices Page on Facebook:     http://www.facebook.com/macvoices/      MacVoices Group on Facebook:     http://www.facebook.com/groups/macvoice      LinkedIn:     https://www.linkedin.com/in/chuckjoiner/      Instagram:     https://www.instagram.com/chuckjoiner/ Subscribe:      Audio in iTunes     Video in iTunes      Subscribe manually via iTunes or any podcatcher:      Audio: http://www.macvoices.com/rss/macvoicesrss      Video: http://www.macvoices.com/rss/macvoicesvideorss

Press any Button: A Video Game Podcast
Episode 36: The Oregon Trail

Press any Button: A Video Game Podcast

Play Episode Listen Later Jul 13, 2022 43:50


In this week's episode, we hit the old dusty Oregon Trail in a danger-filled trip to the west coast. The Oregon Trail is an edutainment strategy game developed and published by Minnesota Educational Computing Consortium (MECC). It was first released in 1985 for the Apple II, with later ports to DOS in 1990, Mac OS in 1991, and Microsoft Windows in 1993. The game was designed to teach school children about the pioneer life on the Oregon Trail by assuming the role of a wagon leader guiding a party of settlers from Independence, Missouri, to Oregon's Willamette Valley via covered wagon in 1848. About us: Press Any Button hosts Nicky (a new gamer) and Eric (a lifetime gamer) are a married couple who both love video games. For every video game they will discuss its past (history of the game, developers story, and fun facts), present (game play, game review and strategy), and future (will there be a sequel?? A movie?) BUT WAIT THERE'S MORE… Every game also comes with a challenge presented by the host that chose the game. If the challenge is not completed then whoever failed has to do a video game rap! So if you want to learn more about video games, hear some nerdy video game raps, or just have a good time this is the podcast for you. We try to cover all types of video games including: Retro and New video games Playstation, Nintendo, Xbox, Sega, and PC games Any and all genres including RPG, Simulation, Beat em up, platforming, mystery, first person shooter, sandbox, puzzle, action adventure, etc. Follow us on Instagram: https://www.instagram.com/pressanybutton_podcast/ Credits: Nicky Smith Eric Luedtke Music by Mark Spurlock References: https://www.visitoregon.com/the-oregon-trail-game-online/ https://en.wikipedia.org/wiki/MECC https://en.wikipedia.org/wiki/The_Oregon_Trail_(series) https://www.vice.com/en/article/qkx8vw/the-forgotten-history-of-the-oregon-trail-as-told-by-its-creators https://www.usgamer.net/articles/the-oral-history-of-oregon-trail https://gamerant.com/oregon-trail-classic-trivia-facts/#:~:text=The%20Oregon%20Trail%20is%20one%20of%20the%20most%20successful%20games,shipped%20bundled%20with%20the%20game https://www.oregonlive.com/today/2016/05/oregon_trail_video_game_hall_of_fame.html

MacVoices Audio
MacVoices #22145: Road to Macstock - Bryan Pearce

MacVoices Audio

Play Episode Listen Later Jul 12, 2022 14:40


“The Road to Macstock” takes us to Bryan Pearce, Solutions Developer and President of Deneb Corporation, for a discussion of databases. Brian's presentation will focus on what can be done with FileMaker by Claris. This is especially compelling given the availability of FileMaker on all Apple productivity platforms, as well as a new product that is coming from Claris later this year. [embed]http://traffic.libsyn.com/maclevelten/MV22145.mp3[/embed] This edition of MacVoices is supported by Kolide. Kolide is an endpoint security solution for teams that want to meet their compliance goals without sacrificing privacy. Learn more at Kolide.com/macvoices. Show Notes: Links: Macstock Conference & Expo Guests: Bryan Pearce is a business owner and solutions developer that found inspiration early in his career from the Apple II+ personal computer using Applesoft BASIC. Apple Computers became Bryan's platform of choice for automating manual processes in the early days of personal computing and provided the motivation to obtain undergraduate degrees in Computer Science and Mathematics.Bryan has had the opportunity to create solutions in the areas of accounting, financial management, process control, and automated data capture.Since 1991 Bryan has operated a small business providing technical solutions and support designed around Apple products, relational databases, and hosted services.When not sitting in front of a product containing an Apple logo, Bryan can be found at his local ice rink playing hockey, taking a road trip in his DeLorean, or helping K-9 keep the TARDIS running.Bryan can be reached at www.denebcorp.com Support:      Become a MacVoices Patron on Patreon     http://patreon.com/macvoices      Enjoy this episode? Make a one-time donation with PayPal Connect:      Web:     http://macvoices.com      Twitter:     http://www.twitter.com/chuckjoiner     http://www.twitter.com/macvoices      Facebook:     http://www.facebook.com/chuck.joiner      MacVoices Page on Facebook:     http://www.facebook.com/macvoices/      MacVoices Group on Facebook:     http://www.facebook.com/groups/macvoice      LinkedIn:     https://www.linkedin.com/in/chuckjoiner/      Instagram:     https://www.instagram.com/chuckjoiner/ Subscribe:      Audio in iTunes     Video in iTunes      Subscribe manually via iTunes or any podcatcher:      Audio: http://www.macvoices.com/rss/macvoicesrss      Video: http://www.macvoices.com/rss/macvoicesvideorss

Command Line Heroes en español
Floppies: los disquetes que cambiaron el mundo

Command Line Heroes en español

Play Episode Listen Later Jun 28, 2022 39:25


Los disquetes fueron uno de los mayores logros del mundo de la computación: impulsaron a la industria del software con un formato que duró varias décadas. En algunos casos incluso conservaron los tesoros que creíamos perdidos para siempre. Antes de que aparecieran los disquetes, las tarjetas perforadas y las cintas magnéticas obstaculizaban el potencial de la computación. Steven Vaughan-Nichols describe la magnitud de los cambios que se dieron gracias a la llegada de los floppies. Dave Bennet nos explica que la necesidad de un dispositivo de almacenamiento permanente, que también pudiera enviarse por correo, dio lugar a los primeros disquetes de ocho pulgadas. George Sollman recuerda que le asignaron la tarea de crear un disquete aún más pequeño, y nos habla de los extraños objetos que inspiraron su diseño. Y cuando Sollman fue a presentárselo al HomeBrew Computer Club, le sucedió algo inesperado: dos de los personajes frecuentes de esta temporada le pidieron más información. Y el resto es historia. ¿O no? Matthew G. Kirschenbaum señala que, en realidad, los disquetes se siguen utilizando en lugares que nunca nos imaginaríamos. Además, Jason Scott y Tony Diaz nos dicen cómo transfirieron cierto código fuente de la Sneakernet a la nube.

Retro Game Club
Top Gun, Super Zaxxon - Apple II is 45

Retro Game Club

Play Episode Listen Later Jun 27, 2022 61:47


Season 4 Episode 13 Episode 124 News: Hardware MiSTerFPGA SNES SFC and MSU-1 supported. Homebrew, rom hacks & emulation Steam Deck Dual Screen - Nintendo DS Animal Crossing Gameplay  WHAT DO YOU GET WHEN A RASPBERRY PI PICO FLASHES A NINTENDO 64 Doom running on things Porting Doom to A/UX A SMART LIGHT BULB RUNNING DOOM IS A PRETTY BRIGHT IDEA Takedown letter pending Madcap modders have ported PS2 platformer Jak and Daxter to PC Other odd or interesting things Unreleased GBA Quake Prototype released 1996 Elder Scrolls Game Re-Released With Modern Controls, New Visuals   Topic:  Apple II is 45 years old   Game Club Discussion: Top Gun NES Super Zaxxon   New Game Club Games: King's Quest 6 TRON   Game Club Link Tree Game Club Master List Retro Game Club Discord Bumpers: Raftronaut, Inverse Phase  Facebook, Twitter, and  Instagram managed by: Zach   ===========================================   #MiSTerFPGA #SteamDeck #Nintendo3DS #3DS #AnimalCrossing #RaspberryPi #N64 #Nintendo64 #Doom #PS2 #GBA #Quake #ElderScrolls #TopGun #NES #SuperZaxxon #Zaxxon #shmup #KingsQuest #KingsQuest6 #TRON #TronGame #Arcade #retro #retrogaming #retrogames #Apple #AppleII #AppleComputer #retrocomputer #retrocomputing

Video Game Newsroom Time Machine

Magnavox debuts the Odyssey Sinclair goes color with the Spectrum Gamers grow up These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in May 1982. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Mads from the Retro Asylum is our cohost. You can find his other fine podcasts here: http://retroasylum.com and https://playthroughpod.com/ Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: Fantasy Video Version - https://www.patreon.com/posts/7-minutes-in-may-68261930 https://www.mobygames.com/game/fantasy Corrections: April 1982 Ep - https://www.patreon.com/posts/66505131 https://en.wikipedia.org/wiki/Medal_game https://en.wikipedia.org/wiki/Pachinko https://videogamehistorian.wordpress.com/tag/spacewar/ https://www.smithsonianmag.com/smithsonian-institution/how-first-popular-video-game-kicked-off-generations-virtual-adventure-180971020/ https://en.wikipedia.org/wiki/Sanders_Associates https://www.samsung.com/uk/tvs/tv-buying-guide/what-size-tv-should-i-get/ 1942 LaGuardia thinks pinball is responsible for naked cops https://www.nytimes.com/1942/05/18/archives/brass-in-a-pinball-device-equals-77-police-buttons.html?searchResultPosition=1 1952 JetLink flight trainer gets updated for the computer age https://www.nytimes.com/1952/05/29/archives/jet-link-trainer-undergoing-tests-earthbound-classroom-is-able-to.html?searchResultPosition=2 1972 Magnavox debuts the Odyssey https://www.nytimes.com/1972/05/11/archives/magnavox-unveils-tv-game-simulator.html?searchResultPosition=1 Nolan Bushnell signs Magnavox demo visitor log Ralph Baer - Video Games: In the Beginning pg. 76 1982 Tron to bring computer graphics to the big screen https://archive.org/details/InterfaceAge198205/page/n71/mode/1up https://archive.org/details/Softline_1982_05/page/n27/mode/1up Disney sues over Robotron https://www.nytimes.com/1982/05/04/business/disney-title-suit.html?searchResultPosition=4 Inflation and dwindling manufacturing is killing coin op profit margins Replay May 1982 pg. 14, Play Meter May 15, 1982, pg. 24 New Jersey arcade age restriction unconstitutional https://www.nytimes.com/1982/05/01/nyregion/the-region-video-game-law-upset-in-jersey.html?searchResultPosition=2 Increasing legal action banning games unites industry Play Meter May 1, 1982, pg. 15 Play Meter May 1, 1982 pg. 39 Midway eyeing legal action against video game books Play Meter May 1, 1982, pg. 24 Chuck E Cheese opens 100th store Play Meter May 1, 1982, pg. 25 Arcade games advertised in Electronic Games magazine https://archive.org/details/ElectronicGames/Electronic%20Games%20Issue%203%20%28May%201982%29/page/n13/mode/2up https://archive.org/details/ElectronicGames/Electronic%20Games%20Issue%203%20%28May%201982%29/page/n99/mode/2up Bally announces Mr. and Mrs. Pacman Pinball Games People Pay Late May 1982 pg. 5 https://pinside.com/pinball/machine/mr-and-mrs-pac-man VCS Pacman is racking up sales Play Meter, May 15, 1982, pg. 36 Bally signs deal with CBS Games People Pay Late May 1982 pg. 5 RePlay May 1982, pg. 17 CountUp to the Crash Coleco announces entry into VCS and Intellivision market https://archive.org/details/creativecomputing-1982-05/page/n77/mode/1up https://www.mobygames.com/game/atari-2600/pac-man Games by Apollo has problems with their freshman title https://archive.org/details/ElectronicGames/Electronic%20Games%20Issue%203%20%28May%201982%29/page/n8/mode/1up https://www.mobygames.com/company/apollo-inc Mattel's sales soar Playthings, May 5, 1982, pg. 15 Toy & Hobby World April-May 1982 Video Technology Ltd. introduces the Creativision https://archive.org/details/creativecomputing-1982-05/page/n75/mode/1up https://en.wikipedia.org/wiki/VTech_CreatiVision https://www.youtube.com/watch?v=nzpAz0-U3eo https://en.wikipedia.org/wiki/Texas_Instruments_TMS9918 Industry survey shows 50% of electronic users are adults Playthings May 5, 1982, pg. 40 ZX Spectrum premieres at Earl's Court https://archive.org/details/popular-computing-weekly-1982-05-06/page/n4/mode/1up Grundy launches the NewBrain https://archive.org/details/popular-computing-weekly-1982-05-06/page/n4/mode/1up Software piracy spawns an industry https://www.nytimes.com/1982/05/09/business/copycatting-in-the-software-patch.html?searchResultPosition=8 Apple sues copycat https://www.nytimes.com/1982/05/14/business/apple-computer-is-suing-franklin.html?searchResultPosition=2 https://www.old-computers.com/museum/computer.asp?c=1070 https://archive.org/details/softalkv2n09may1982/page/76/mode/1up Apple pushes for tax code change https://archive.org/details/1982-05-compute-magazine/page/n9/mode/1up http://hackeducation.com/2015/02/25/kids-cant-wait-apple Apple cancels distribution deals https://www.nytimes.com/1982/05/07/business/apple-is-upheld-on-termination.html?searchResultPosition=3 https://archive.org/details/softalkv2n09may1982/page/n168/mode/1up SSI introduces yearly updates https://archive.org/details/Computer_Gaming_World_Issue_2.3/Computer_Gaming_World_Issue_2.3/page/n5/mode/1up https://www.mobygames.com/browse/games/strategic-simulations-inc/offset,200/so,1d/list-games/ Wizardry continues with Knight of Diamonds https://archive.org/details/softalkv2n09may1982/page/14/mode/1up https://archive.org/details/Softline_1982_05/page/n15/mode/1up https://www.mobygames.com/game/wizardry-knight-of-diamonds-the-second-scenario https://www.theycreateworlds.com/transcripts/tcw114 Scott Adams' updates Adventureland https://archive.org/details/1982-05-compute-magazine/page/n181/mode/1up https://www.youtube.com/watch?v=iytuoI001Cg https://www.youtube.com/watch?v=FmD2lT5oeOE https://www.mobygames.com/game/scott-adams-graphic-adventure-1-adventureland https://en.wikipedia.org/wiki/Speak_%26_Spell_(toy) https://www.indieretronews.com/2021/12/stunt-car-racer-classic-stunt-car-game.html EA is born! https://www.linkedin.com/feed/update/urn:li:activity:6935981871193341953/ Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras   Find out on the VGNRTM https://www.patreon.com/posts/68285778 https://videogamenewsroomtimemachine.libsyn.com/april-1982

The History of Computing
St Jude, Felsenstein, and Community Memory

The History of Computing

Play Episode Listen Later Jun 25, 2022 11:38


Lee Felsenstein went to the University of California, Berkeley in the 1960s. He worked at the tape manufacturer Ampex, where Oracle was born out of before going back to Berkeley to finish his degree. He was one of the original members of the Homebrew Computer Club, and as with so many inspired by the Altair S-100 bus, designed the Sol-20, arguably the first microcomputer that came with a built-in keyboard that could be hooked up to a television in 1976. The Apple II was introduced the following year. Adam Osborne was another of the Homebrew Computer Club regulars who wrote An Introduction to Microcomputers and sold his publishing company to McGraw-Hill in 1979. Flush with cash, he enlisted Felsenstein to help create another computer, which became the Osborne 1. The first commercial portable computer, although given that it weighed almost 25 pounds, is more appropriate to call a luggable computer. Before Felsensten built computers, though, he worked with a few others on a community computing project they called Community Memory.  Judith Milhon was an activist in the 1960s Civil Rights movement who helped organize marches and rallies and went to jail for civil disobedience. She moved to Ohio, where she met Efrem Lipkin, and as with many in what we might think of as the counterculture now, they moved to San Francisco in 1968. St Jude, as she became called learned to program in 1967 and ended up at the Berkeley Computer Company after the work on the Berkeley timesharing projects was commercialized. There, she met Pam Hardt at Project One.  Project One was a technological community built around an alternative high school founded by Ralph Scott. They brought together a number of non-profits to train people in various skills and as one might expect in the San Francisco area counterculture they had a mix of artists, craftspeople, filmmakers, and people with deep roots in technology. So much so that it became a bit of a technological commune. They had a warehouse and did day care, engineering, film processing, documentaries, and many participated in anti-Vietnam war protests. They had all this space and Hardt called around to find the computer. She got an SDS-940 mainframe donated by TransAmerica in 1971. Xerox had gotten out of the computing business and TransAmerica's needs were better suited for other computers at the time. They had this idea to create a bulletin board system for the community and created a project at Project One they called Resource One. Plenty thought computers were evil at the time, given their rapid advancements during the Cold War era, and yet many also thought there was incredible promise to democratize everything.  Peter Deutsch then donated time and an operating system he'd written a few years before. She then published a request for help in the People's Computer Computer magazine and got a lot of people who just made their own things. An early precursor to maybe micro-services, where various people tinkered with data and programs. They were able to do so because of the people who could turn that SDS into a timesharing system.  St Jude's partner Lipkin took on the software part of the project. Chris Macie wrote a program that digitized information on social services offered in the area that was maintained by Mary Janowitz, Sherry Reson, and Mya Shone. That was eventually taken over by the United Way until the 1990s.  Felsenstein helped with the hardware. They used teletype terminals to connect a video terminal and keyboard built into a wooden cabinet so real humans could access the system. The project then evolved into what was referred to as Community Memory. Community Memory Community Memory became the first public computerized bulletin board system established in 1973 in Berkeley, California. The first Community Memory terminal was located at Leopard's Record in Berkeley. This was the first opportunity for people who were not studying the scientific subject to be able to use computers. It became very popular but soon was shut down by the founders because they face hurdles to replicate the equipment and languages being used. They were unable to expand the project.  This allowed them to expand the timesharing system into the community and became a free online community-based resource used to share knowledge, organize, and grow. The initial stage of Community Memory from 1973 to 1975, was an experiment to see how people would react to using computers to share information.  Operating from 1973 to 1992, it went from minicomputers to microcomputers as those became more prevelant. Before Resource One and Community Memory, computers weren't necessarily used for people. They were used for business, scientific research, and military purposes. After Community Memory,  Felsenstein and others in the area and around the world helped make computers personal. Commun tty Memory was one aspect of that process but there were others that unfolded in the UK, France, Germany and even the Soviet Union - although those were typically impacted by embargoes and a lack of the central government's buy-in for computing in general.  After the initial work was done, many of the core instigators went in their own directions. For example, Felsenstein went on to create the SOL and pursue his other projects in personal computing. Many had families or moved out of the area after the Vietnam War ended in 1975. The economy still wasn't great, but the technical skills made them more employable.  Some of the developers and a new era of contributors regrouped and created a new non-profit in 1977. They started from scratch and developed their own software, database, and communication packages. It was very noisy so they encased it in a card box. It had a transparent plastic top so they could see what was being printed out. This program ran from 1984 to 1989.  After more research, a new terminal was released in 1989 in Berkeley. By then it had evolved into a pre-web social network.  The modified keyboard had brief instructions mounted on it, which showed the steps to send a message, how to attach keywords to messages, and how to search those keywords to find messages from others.  Ultimately, the design underwent three generations, ending in a network of text-based browsers running on basic IBM PCs accessing a Unix server. It was never connected to the Internet, and closed in 1992. By then, it was large, unpowered, and uneconomical to run in an era where servers and graphical interfaces were available. A booming economy also ironically meant a shortage of funding. The job market exploded for programmers in the decade that led up to the dot com bubble and with inconsistent marketing and outreach, Community Memory shut down in 1992. Many of the people involved with Resource One and Community memory went on to have careers in computing. St Jude helped found the cypherpunks and created Mondo 2000 magazine, a magazine dedicated to that space where computers meet culture. She also worked with Efrem Lipkin on CoDesign, and he was a CTO for many of the dot coms in the late 1990s. Chris Neustrup became a programmer for Agilent. The whole operation had been funded by various grants and donations and while there haven't been any studies on the economic impact due to how hard it is to attribute inspiration rather than direct influence, the payoff was nonetheless considerable.

Retrocomputaria
Episódio 131 – Apple IIGS – Parte B

Retrocomputaria

Play Episode Listen Later Jun 23, 2022 54:12


Bem-vindos ao podcast Retrópolis! Apresentado pela Municipalidade de Retrópolis. Esta é a Parte B do Episódio 131. Sobre o episódio Com um pouco de atraso, já que passamos do 35º aniversário do seu lançamento, falamos do Apple IIGS, o 16 bits da Apple compatível com o Apple II e que saiu apesar da Apple não … Continue lendo Episódio 131 – Apple IIGS – Parte B →

American Times
Steve Jobs Introduces iPhone in 2007

American Times

Play Episode Listen Later Jun 22, 2022 10:20


Steven Paul Jobs (February 24, 1955 – October 5, 2011) was an American entrepreneur, inventor, business magnate, media proprietor, and investor. He was the co-founder, the chairman, and CEO of Apple; the chairman and majority shareholder of Pixar; a member of The Walt Disney Company's board of directors following its acquisition of Pixar; and the founder, chairman, and CEO of NeXT. He is widely recognized as a pioneer of the personal computer revolution of the 1970s and 1980s, along with his early business partner and fellow Apple co-founder Steve Wozniak.Jobs was born in San Francisco to a Syrian father and a German-American mother. He was adopted shortly after his birth. Jobs attended Reed College in 1972 before withdrawing that same year. In 1974, he traveled through India seeking enlightenment and studying Zen Buddhism. He and Wozniak co-founded Apple in 1976 to sell Wozniak's Apple I personal computer. A year later, the duo gained fame and wealth with production and sale of the Apple II, one of the first highly successful mass-produced microcomputers. Jobs saw the commercial potential of the Xerox Alto in 1979, which was mouse-driven and had a graphical user interface (GUI). This led to the development of the unsuccessful Apple Lisa in 1983, followed by the breakthrough Macintosh in 1984, the first mass-produced computer with a GUI. The Macintosh introduced the desktop publishing industry in 1985 with the addition of the Apple LaserWriter, the first laser printer to feature vector graphics.In 1985, Jobs was forced out of Apple after a long power struggle with the company's board and its then-CEO John Sculley. That same year, Jobs took a few Apple employees with him to found NeXT, a computer platform development company that specialized in computers for higher-education and business markets. In addition, he helped to develop the visual effects industry when he funded the computer graphics division of George Lucas's Lucasfilm in 1986. The new company was Pixar, which produced the first 3D computer-animated feature film Toy Story (1995) and went on to become a major animation studio, producing over 20 films since.In 1997, Jobs returned to Apple as CEO after the company's acquisition of NeXT. He was largely responsible for reviving Apple, which was on the verge of bankruptcy. He worked closely with English designer Jony Ive to develop a line of products that had larger cultural ramifications, beginning with the "Think different" advertising campaign and leading to the Apple Store, App Store, iMac, iPad, iPod, iPhone, iTunes, and iTunes Store. In 2001, the original Mac OS was replaced with the completely new Mac OS X (now known as macOS), based on NeXT's NeXTSTEP platform, giving the operating system a modern Unix-based foundation for the first time. In 2003, Jobs was diagnosed with a pancreatic neuroendocrine tumor. He died of respiratory arrest related to the tumor on October 5, 2011. He was 56.

Retrocomputaria
Episódio 131 – Apple IIGS – Parte A

Retrocomputaria

Play Episode Listen Later Jun 16, 2022 50:13


Bem-vindos ao podcast Retrópolis! Apresentado pela Municipalidade de Retrópolis. Esta é a Parte A do Episódio 131. Sobre o episódio Com um pouco de atraso, já que passamos do 35º aniversário do seu lançamento, falamos do Apple IIGS, o 16 bits da Apple compatível com o Apple II e que saiu apesar da Apple não … Continue lendo Episódio 131 – Apple IIGS – Parte A → The post Episódio 131 – Apple IIGS – Parte A first appeared on Retrópolis.

A Trip Down Memory Card Lane
Ep.94 – An Open World Awaits Us

A Trip Down Memory Card Lane

Play Episode Listen Later Jun 16, 2022


Today, we're looking back at the story of Ultima, originally released for the Apple II in June of 1981. As part of its story, we'll talk about the life of its creator, Richard Garriott, and look at the inspiration that created the Ultima series. We'll talk at length about the series, and talk about what Richard Garriott has done afterwards. Stick around and join us for today's open-world roaming trip down Memory Card Lane.

Advent of Computing
Episode 84 - VisiCalc, the Killer App

Advent of Computing

Play Episode Listen Later Jun 12, 2022 67:04


Today we are looking at VisiCalc, the original killer app. Hitting the market in 1979, VisiCalc was the first computer spreadsheet program. Through it's 6 year lifespan it was ported to everything from the Apple II to the IBM PC to the Apple III. It dominated the market and then... it disappeared.   Selected Sources:   https://conservancy.umn.edu/handle/11299/113026 - Oral History with Bricklin and Frankston   http://www.bricklin.com/history/intro.htm - Bricklin's personal website   https://sci-hub.se/10.1109/MAHC.2007.4338439 - The creation and demise of VisiCalc

A Trip Down Memory Card Lane
Ep.92 – Are You Ready For Some Football?

A Trip Down Memory Card Lane

Play Episode Listen Later Jun 2, 2022 65:01


We look back at the history of John Madden Football, originally released for the Apple II in June of 1988. As part of its history, we learn all about Strat-O-Matic games, which inspired Trip Hawkins to create the series. Our story includes the history of Trip Hawkins, and his creation of the video game publisher, Electronic Arts. We also spend some time learning all about John Madden, and following his career up until his involvement with the video game series. Finally, we close out today's episode with some talk about what Madden is today, so join us for today's gridiron trip down Memory Card Lane.

The History of Computing
Colossal Cave Adventure

The History of Computing

Play Episode Listen Later Jun 2, 2022 11:28


Imagine a game that begins with a printout that reads: You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. In the distance there is a tall gleaming white tower. Now imagine typing some information into a teletype and then reading the next printout. And then another. A trail of paper lists your every move. This is interactive gaming in the 1970s. Later versions had a monitor so a screen could just show a cursor and the player needed to know what to type. Type N and hit enter and the player travels north. “Search” doesn't work but “look” does. “Take water” works as does “Drink water” but it takes hours to find dwarves and dragons and figure out how to battle or escape. This is one of the earliest games we played and it was marvelous. The game was called Colossal Cave Adventure and it was one of the first conversational adventure games. Many came after it in the 70s and 80s, in an era before good graphics were feasible. But the imagination was strong.  The Oregon Trail was written before it, in 1971 and Trek73 came in 1973, both written for HP minicomputers. Dungeon was written in 1975 for a PDP-10. The author, Don Daglow, went on the work on games like Utopia and Neverwinter Nights Another game called Dungeon showed up in 1975 as well, on the PLATO network at the University of Illinois Champagne-Urbana. As the computer monitor spread, so spread games. William Crowther got his degree in physics at MIT and then went to work at Bolt Baranek and Newman during the early days of the ARPANET. He was on the IMP team, or the people who developed the Interface Message Processor, the first nodes of the packet switching ARPANET, the ancestor of the Internet. They were long hours, but when he wasn't working, he and his wife Pat explored caves. She was a programmer as well. Or he played the new Dungeons & Dragons game that was popular with other programmers. The two got divorced in 1975 and like many suddenly single fathers he searched for something for his daughters to do when they were at the house. Crowther combined exploring caves, Dungeons & Dragons, and FORTRAN to get Colossal Cave Adventure, often just called Adventure. And since he worked on the ARPANET, the game found its way out onto the growing computer network. Crowther moved to Palo Alto and went to work for Xerox PARC in 1976 before going back to BBN and eventually retiring from Cisco. Crowther loosely based the game mechanics on the ELIZA natural language processing work done by Joseph Weizenbaum at the MIT Artificial Intelligence Laboratory in the 1960s. That had been a project to show how computers could be shown to understand text provided to computers. It was most notably used in tests to have a computer provide therapy sessions. And writing software for the kids or gaming can be therapeutic as well. As can replaying happier times.  Crowther explored Mammoth Cave National Park in Kentucky in the early 1970s. The characters in the game follow along his notes about the caves, exploring the area around it using natural language while the computer looked for commands in what was entered. It took about 700 lines to do the original Fortran code for the PDP-10 he had at his disposal at BBN. When he was done he went off on vacation, and the game spread. Programmers in that era just shared code. Source needed to be recompiled for different computers, so they had to. Another programmer was Don Woods, who also used a PDP-10. He went to Princeton in the 1970s and was working at the Stanford AI Lab, or SAIL, at the time. He came across the game and asked Crowther if it would be OK to add a few features and did. His version got distributed through DECUS, or the Digital Equipment Computer Users Society. A lot of people went there for software at the time. The game was up to 3,000 lines of code when it left Woods. The adventurer could now enter the mysterious cave in search of the hidden treasures. The concept of the computer as a narrator began with Collosal Cave Adventure and is now widely used. Although we now have vast scenery rendered and can point and click where we want to go so don't need to type commands as often. The interpreter looked for commands like “move”, “interact” with other characters, “get” items for the inventory, etc. Woods went further and added more words and the ability to interpret punctuation as well. He also added over a thousand lines of text used to identify and describe the 40 locations. Woods continued to update that game until the mid-1990s. James Gillogly of RAND ported the code to C so it would run on the newer Unix architecture in 1977  and it's still part of many a BSD distribution. Microsoft published a version of Adventure in 1979 that was distributed for the Apple II and TRS-80 and followed that up in 1981 with a version for Microsoft DOS or MS-DOS. Adventure was now a commercial product. Kevin Black wrote a version for IBM PCs. Peter Gerrard ported it to Amiga Bob Supnik rose to a Vice President at Digital Equipment, not because he ported the game, but it didn't hurt. And throughout the 1980s, the game spread to other devices as well. Peter Gerrard implemented the version for the Tandy 1000. The Original Adventure was a version that came out of Aventuras AD in Spain. They gave it one of the biggest updates of all. Colossal Cave Adventure was never forgotten, even though it was Zork was replaced. Zork came along in 1977 and Adventureland in 1979. Ken and Roberta Williams played the game in 1979. Ken had bounced around the computer industry for awhile and had a teletype terminal at home when he came across Colossal Cave Adventure in 1979. The two became transfixed and opened their own company to make the game they released the next year called Mystery House. And the text adventure genre moved to a new level when they sold 15,000 copies and it became the first hit. Rogue, and others followed, increasingly interactive, until fully immersive graphical games replaced the adventure genre in general. That process began when Warren Robinett of Atari created the 1980 game, Adventure.  Robinett saw Colossal Cave Adventure when he visited the Stanford Artificial Intelligence Laboratory in 1977. He was inspired into a life of programming by a programming professor he had in college named Ken Thompson while he was on sabbatical from Bell Labs. That's where Thompason, with Dennis Ritchie and one of the most amazing teams of programmers ever assembled, gave the world Unix and the the C programming language at Bell Labs. Adventure game went on to sell over a million copies and the genre of fantasy action-adventure games moved from text to video.

The Retrograde: A Video Game Podcast
Lemonade Tycoon 20th Anniversary (PC)

The Retrograde: A Video Game Podcast

Play Episode Listen Later May 10, 2022 75:24


The legacy of video games about running a Lemonade Stand is much more storied than you might expect! Depending on who you ask, calling it a 20 year anniversary for Lemonade Tycoon may be an understatement! The roots of this classic business sim reach all the way back 1979 in a text based adventure on the Apple II called Lemonade Stand, and the version we've all come to know is almost a direct descendent of that game. Today we sit down with a game that managed to blend the education of a Mavis Beacon game with the silly enjoyment of a Roller Coaster Tycoon. Is the recipe still ripe for the modern day, or has our enjoyment of the formula started to melt away?

The Retro Hour (Retro Gaming Podcast)
324: Making New Apple II RPGs: Nox Archaist - The Retro Hour EP324

The Retro Hour (Retro Gaming Podcast)

Play Episode Listen Later Apr 28, 2022 92:21 Very Popular


Nox Archaist is a modern RPG for the classic Apple II, modeled after the iconic games of the 1980s and endorsed by industry legends like Steve Wozniak and Lord British.  We get the inside story from the game's creator, Mark Lemmert. 6502 Workshop: https://www.6502workshop.com/p/nox-archaist.html Please visit our amazing sponsors and help to support the show: Bitmap Books https://www.bitmapbooks.com/ Check out PCBWay at https://pcbway.com for all your PCB needs Give your own ‘shower shave' a go, by redeeming a free Harry's Trial Set. All you cover is £3.95 for delivery, head to https://harrys.com/retro We need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon: https://theretrohour.com/support/ https://www.patreon.com/retrohour Thanks so much to our latest supporters, in the Hall of Fame this week: Giles Jones Get your Retro Hour merchandise: https://bit.ly/33OWBKd Join our Discord channel: https://discord.gg/GQw8qp8 Website: http://theretrohour.com Facebook: https://www.facebook.com/theretrohour/ Twitter: https://twitter.com/retrohouruk Instagram: https://www.instagram.com/retrohouruk/ Twitch: https://www.twitch.tv/theretrohour Show notes:  Sonic Origins: https://engt.co/3kkALIj C64 Retro Hour episode guide: https://youtu.be/o60UmtElc3A C64 Retro Hour episode guide download: https://heinandre.no/c64-retro-hour/ Shredder's Revenge features 1987 TV series voice actors: https://bit.ly/3KsQFuG Vectrex mini: https://bit.ly/3MCcCZP PlayStation forces evacuation of airport: https://bit.ly/3klyY5F

Amigos: Everything Amiga Podcast
Sundog: Frozen Legacy - YEARS ahead of its time! The Atari ST Show 5

Amigos: Everything Amiga Podcast

Play Episode Listen Later Apr 24, 2022 40:15


Sundog: Frozen Legacy is a free roaming space trading sim that was truly unique upon its release in 1984 on the Apple II, and got a substantial facelift on the Atari ST!

The Hardware Asylum Podcast
The Hackfort 2022 Special Recording Session

The Hardware Asylum Podcast

Play Episode Listen Later Apr 23, 2022 29:29


In this special episode Dennis is doing a live podcast recording at Hackfort 2022 and having a candid discussion with Rob Wakeley. Rob had just completed a presentation on the use of computers in early business from using an Apple II for spreadsheets to using an IBM PC to thwart check fraud.

ARG Presents
Apple II GS Games - Ancient Glory and Xenocide - ARG Presents 211

ARG Presents

Play Episode Listen Later Apr 6, 2022 70:02


Welcome to an interesting episode of ARG Presents. This time out, join THE BRENT and Amigo Aaron as we learn all about the APPLE II GS! This was the mother of all APPLE II computers, and aside from being backwards compatible, brought it's own unique gaming vision to the table. Sit back, relax, and enjoy are look Ancient Glory and XENOCIDE! --- Support this podcast: https://anchor.fm/arg-presents/support

QSO Today - The oral histories of amateur radio
Episode 395 Dave Slotter W3DJS

QSO Today - The oral histories of amateur radio

Play Episode Listen Later Apr 6, 2022 78:06


Dave Slotter, W3DJS, like many hams who had an early interest in radio, but postponed joining our fraternity, is here now.  Dave takes the skills that he developed over the years in software development and design to create a distribution of over 100 amateur radio softwares deployed on the Raspberry Pi called HamPi.  W3DJS demonstrates through his contributions to amateur radio just how valuable new blood in ham radio can be.  Dave is my QSO Today.

Amigos: Everything Amiga Podcast
Apple II GS Games - Ancient Glory and Xenocide - ARG Presents 211

Amigos: Everything Amiga Podcast

Play Episode Listen Later Apr 6, 2022 70:02


Welcome to an interesting episode of ARG Presents. This time out, join THE BRENT and Amigo Aaron as we learn all about the APPLE II GS! This was the mother of all APPLE II computers, and aside from being backwards compatible, brought it's own unique gaming vision to the table. Sit back, relax, and enjoy are look Ancient Glory and XENOCIDE! --- Send in a voice message: https://anchor.fm/amigospodcast/message

Video Game Newsroom Time Machine
Damon Slye Interview

Video Game Newsroom Time Machine

Play Episode Listen Later Apr 5, 2022 134:46


Few game studios of the 80s and 90s tackled a wider set of genres with as much success and innovative spirit as Dynamix. Co-founder Damon Slye walks us through the company's amazing history, the life of a developer, the evolution of 3D technology, relationships with publishers, and how do you make Karl's favorite game of all time, Project Firestart. Recorded August and September 2021. Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: https://www.mobygames.com/developer/sheet/view/developerId,469/ https://www.mobygames.com/company/dynamix-inc https://www.mobygames.com/game/stellar-7_ https://www.mobygames.com/game/arcade/battlezone_ https://en.wikipedia.org/wiki/Bruce_Artwick https://www.mobygames.com/company/brderbund-software-inc https://www.mobygames.com/developer/sheet/view/developerId,94388/ https://www.mobygames.com/company/software-entertainment-company https://www.mobygames.com/company/polarware https://www.mobygames.com/game/stellar-7_/cover-art https://www.mobygames.com/game/sword-of-kadash https://www.mobygames.com/game/stellar-7/cover-art/gameCoverId,167939/ https://www.mobygames.com/company/electronic-arts-inc https://www.mobygames.com/game/arcticfox https://www.mobygames.com/game/amiga/skyfox https://www.mobygames.com/game/macintosh/skyfox https://en.wikipedia.org/wiki/Amiga https://www.reddit.com/r/amiga/comments/lymfhf/a_cool_old_advertisement/ https://en.wikipedia.org/wiki/Commodore_64 https://en.wikipedia.org/wiki/IBM_PC_compatible https://www.mobygames.com/game/caveman-ugh-lympics https://www.mobygames.com/company/activision-publishing-inc https://www.mobygames.com/game/project-firestart https://en.wikipedia.org/wiki/Joe_Ybarra https://www.mobygames.com/game/karateka https://en.wikipedia.org/wiki/Apple_II http://sierrachest.com/index.php?a=engines&id=30 https://github.com/3space-studio/3space-studio https://en.wikipedia.org/wiki/Microsoft https://en.wikipedia.org/wiki/Gabe_Newell https://en.wikipedia.org/wiki/GarageGames https://en.wikipedia.org/wiki/Ken_Williams_(game_developer) https://en.wikipedia.org/wiki/Sierra_Entertainment https://www.mobygames.com/developer/sheet/view/developerId,8/ https://www.mobygames.com/game/stellar-7/cover-art/gameCoverId,167939/ https://www.mobygames.com/game/abrams-battle-tank https://www.mobygames.com/game/a-10-tank-killer https://www.mobygames.com/game/red-baron https://www.mobygames.com/game/birds-of-prey https://www.mobygames.com/game/air-duel-80-years-of-dogfighting https://www.mobygames.com/game/wings https://www.mobygames.com/game/knights-of-the-sky https://www.mobygames.com/game/blue-max-aces-of-the-great-war https://www.imdb.com/title/tt0018578/?ref_=fn_al_tt_2 https://www.mobygames.com/game/red-baron____ https://www.kingdomofdrakkar.com/ http://www.madottergames.com/ https://www.mobygames.com/game/villagers-heroes-of-a-mystical-land https://en.wikipedia.org/wiki/Torque_(game_engine) https://www.sierragamers.com/imagination-1991/ https://kensbook.com/ Ken Williams Interview - https://www.patreon.com/posts/42700706  

Nonprofit Architect  Podcast
Website Design Tips for Nonprofits: David Pisarek

Nonprofit Architect Podcast

Play Episode Listen Later Apr 5, 2022 50:25


Your website is essential to the success of your nonprofit. How can you make sure people return to your website? Is your branding clear and concise? You can make sure your website is serving the purpose of your organization. Conversation Highlights {01:34} Introducing Wow Digital. {03:52} How to make sure people have a reason to return to your website. {08:41} Creating a branding that is clear and concise. {14:10} How to get specific donors and specific companies to come on board. {16:47} Getting engagement on your website. {21:06} The brand experience. {25:47} How to create content your website needs. Remarkable Quotes David: Is your website serving the purpose of your organization? David: Money tends to be a good motivating factor to help people really deliver. Travis: Make sure branding messaging on your website are all clear and concise. David: Are you thinking outside of your own walls, and the box your organization runs in? David: You can look at your website from an outsider's perspective. David: Ultimately your website is about creating relationships. David Pisarek Bio David lives to break things - it all started when David was about 2 years old and his parent's poor judgment. They bought him a tool kit. Yes, real metal tools, some of which he still uses to this day. One day while at his grandparent's house, David (2/3) was sitting in the hallway, playing with something on the wall. It turned out to be their phone jack. A week later, they had a working phone again - keep in mind that this was 1980/81, there was no other way to communicate without going and seeing people in person if you didn't have a phone. David was always curious, from learning command lines to run games on the family Apple II computer, to taking apart electronics and putting them back together - they always worked afterward. This curious spark grew into a love of technology and gadgets. David started by learning how to work with graphics and build web pages in 1991. He worked in the dot-com era of 1999 as a senior developer - helping a startup e-commerce company raise $1M within 2-months before they went public on the TSX. He worked at a college and university for 11-years in their marketing and communications teams, then moved on to a hospital for nearly 5 years. In 2017, David decided that there has to be a better way to help the organizations dedicated to society. His company, Wow Digital Inc., designs and creates brands, websites, intranets, interactive kiosks, and even games for non-profit, NGO, charitable, and community-based organizations in Canada. Connect with David Pisarek david@wowdigital.com https://wowdigital.com https://wowdigital.com/webinar https://www.facebook.com/wowdigitalinc https://www.linkedin.com/company/wowdigital https://www.youtube.com/channel/UCkbJJz4ps4Bw3hCn8DaVEPw Nonprofit Architect Podcast Links More Episodes http://nonprofitarchitect.org/blog Ultimate Podcast Guide https://nonprofitarchitect.org/ultimate-podcast-guide/ Ultimate Podcast Course: Available at Harvard, Stanford, and Forbes https://envisageconnect.com/education-training/partner-products/synergy-learning-institute/ Subscribe and Leave a Review https://podcasts.apple.com/us/podcast/nonprofit-architect-podcast/id1481292481 Want help getting your podcast started? Visit: https://nonprofitarchitect.org/podcast-production-services/ Get Fully Funded https://mpro.sharingthecredit.com/appointly/appointments_public/form/DBF73E8A-7D93-438E-B42C-6683022EE380

Nonprofit Architect  Podcast
Website Design Tips for Nonprofits: David Pisarek

Nonprofit Architect Podcast

Play Episode Listen Later Apr 5, 2022 50:28


Your website is essential to the success of your nonprofit. How can you make sure people return to your website? Is your branding clear and concise? You can make sure your website is serving the purpose of your organization. Conversation Highlights {01:34} Introducing Wow Digital. {03:52} How to make sure people have a reason to return to your website. {08:41} Creating a branding that is clear and concise. {14:10} How to get specific donors and specific companies to come on board. {16:47} Getting engagement on your website. {21:06} The brand experience. {25:47} How to create content your website needs. Remarkable Quotes David: Is your website serving the purpose of your organization? David: Money tends to be a good motivating factor to help people really deliver. Travis: Make sure branding messaging on your website are all clear and concise. David: Are you thinking outside of your own walls, and the box your organization runs in? David: You can look at your website from an outsider's perspective. David: Ultimately your website is about creating relationships. David Pisarek Bio David lives to break things - it all started when David was about 2 years old and his parent's poor judgment. They bought him a tool kit. Yes, real metal tools, some of which he still uses to this day. One day while at his grandparent's house, David (2/3) was sitting in the hallway, playing with something on the wall. It turned out to be their phone jack. A week later, they had a working phone again - keep in mind that this was 1980/81, there was no other way to communicate without going and seeing people in person if you didn't have a phone. David was always curious, from learning command lines to run games on the family Apple II computer, to taking apart electronics and putting them back together - they always worked afterward. This curious spark grew into a love of technology and gadgets. David started by learning how to work with graphics and build web pages in 1991. He worked in the dot-com era of 1999 as a senior developer - helping a startup e-commerce company raise $1M within 2-months before they went public on the TSX. He worked at a college and university for 11-years in their marketing and communications teams, then moved on to a hospital for nearly 5 years. In 2017, David decided that there has to be a better way to help the organizations dedicated to society. His company, Wow Digital Inc., designs and creates brands, websites, intranets, interactive kiosks, and even games for non-profit, NGO, charitable, and community-based organizations in Canada. Connect with David Pisarek david@wowdigital.com https://wowdigital.com https://wowdigital.com/webinar https://www.facebook.com/wowdigitalinc https://www.linkedin.com/company/wowdigital https://www.youtube.com/channel/UCkbJJz4ps4Bw3hCn8DaVEPw Nonprofit Architect Podcast Links More Episodes http://nonprofitarchitect.org/blog Ultimate Podcast Guide https://nonprofitarchitect.org/ultimate-podcast-guide/ Ultimate Podcast Course: Available at Harvard, Stanford, and Forbes https://envisageconnect.com/education-training/partner-products/synergy-learning-institute/ Subscribe and Leave a Review https://podcasts.apple.com/us/podcast/nonprofit-architect-podcast/id1481292481 Want help getting your podcast started? Visit: https://nonprofitarchitect.org/podcast-production-services/ Get Fully Funded https://mpro.sharingthecredit.com/appointly/appointments_public/form/DBF73E8A-7D93-438E-B42C-6683022EE380 Sponsor: https://mpro.sharingthecredit.com/appointly/appointments_public/form/DBF73E8A-7D93-438E-B42C-6683022EE380

Adafruit Industries
Imaging Copy Protected Apple II Floppies with Adafruit_Floppy, FluxEngine, and passport.py

Adafruit Industries

Play Episode Listen Later Mar 30, 2022 1:00


jepler is working on a Pull Request to FluxEngine to add support for the "a2r" flux format, commonly used in Apple II software archiving. Together with open source passport.py, this can be used to bring a copy-protected floppy disk into an emulator. This video shows "Pow! Zap! Ker-plunk! The Comic Book Maker!" for Apple 2. Saved in the a2r format by an experimental build of FluxEngine, converted to .woz with passport.py and finally loaded up in the MAME emulator. Visit the Adafruit shop online - http://www.adafruit.com ----------------------------------------- LIVE CHAT IS HERE! http://adafru.it/discord Adafruit on Instagram: https://www.instagram.com/adafruit Subscribe to Adafruit on YouTube: http://adafru.it/subscribe New tutorials on the Adafruit Learning System: http://learn.adafruit.com/ -----------------------------------------