Podcasts about Apple II

First computer model in the Apple II series

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Latest podcast episodes about Apple II

Upgrade
621: Road to the Apple II: The Partnership (Part 2)

Upgrade

Play Episode Listen Later Jun 11, 2026 33:45


Thu, 11 Jun 2026 16:00:00 GMT http://relay.fm/upgrade/621 http://relay.fm/upgrade/621 Road to the Apple II: The Partnership (Part 2) 621 Jason Snell and Myke Hurley In a preview of our new Designed in California podcast, we travel to the summer of 1976, as Apple travels to Atlantic City for a computer trade show, the Apple II begins to form, and the fellowship between the two Steves shows signs of breaking. In a preview of our new Designed in California podcast, we travel to the summer of 1976, as Apple travels to Atlantic City for a computer trade show, the Apple II begins to form, and the fellowship between the two Steves shows signs of breaking. clean 2025 Subtitle: Designed in CaliforniaIn a preview of our new Designed in California podcast, we travel to the summer of 1976, as Apple travels to Atlantic City for a computer trade show, the Apple II begins to form, and the fellowship between the two Steves shows signs of breaking. This episode of Upgrade is sponsored by: Designed in California on Kickstarter: If you enjoyed this episode, please consider supporting us! Links and Show Notes: Written by Jason Snell. Designed in California theme by Christopher Breen. Key sources: Infinite Loop (1999) by Michael S. Malone Apple: The First 50 Years (2026) by David Pogue (Amazon, Kobo, Apple Books) Steve Jobs (2011) by Walter Isaacson (Amazon, Used) Get Upgrade+. More content, no ads. Check out Upgrade merch!

Upgrade
619: Road to the Apple II: Apple for Sale (Part 1)

Upgrade

Play Episode Listen Later Jun 4, 2026 33:05


Thu, 04 Jun 2026 16:00:00 GMT http://relay.fm/upgrade/619 http://relay.fm/upgrade/619 Road to the Apple II: Apple for Sale (Part 1) 619 Jason Snell and Myke Hurley In a preview of our new Designed in California podcast, we take you back to 1976 and recount Steve Jobs's numerous attempts to sell Apple or, at the very least, get someone to make an investment in the fledgling company. In a preview of our new Designed in California podcast, we take you back to 1976 and recount Steve Jobs's numerous attempts to sell Apple or, at the very least, get someone to make an investment in the fledgling company. clean 1985 Subtitle: Designed in CaliforniaIn a preview of our new Designed in California podcast, we take you back to 1976 and recount Steve Jobs's numerous attempts to sell Apple or, at the very least, get someone to make an investment in the fledgling company. This episode of Upgrade is sponsored by: Designed in California on Kickstarter: If you enjoyed this episode, please consider supporting us! Links and Show Notes: Written by Jason Snell. Designed in California theme by Christopher Breen. Key sources: Infinite Loop (1999) by Michael S. Malone Apple: The First 50 Years (2026) by David Pogue (Amazon, Kobo, Apple Books) Steve Jobs (2011) by Walter Isaacson (Amazon, Used) Get Upgrade+. More content, no ads. Check out Upgrade merch! Submit Feedback Designed in California – Kickstarter

Town Hall Seattle Arts & Culture Series
347. David Pogue: The Most Iconic Brand in the World: The History of Apple

Town Hall Seattle Arts & Culture Series

Play Episode Listen Later Jun 4, 2026 84:06


Although the present ubiquity of Apple is well-known, how much do you know about its past? Just in time for Apple's 50th anniversary, author and CBS correspondent David Pogue tells the history of the iconic company: how it was born, nearly died, and was revived under the legendary Steve Jobs, and how it later became the most iconic brand in the world. On April 1, 1976, two men in their 20s, both named Steve, founded a modest startup. Their goal was to bring the power of computers to everyone. Over the next five decades, Apple revolutionized the tech landscape, introducing the public to many products that we use today and marrying technology with design. Marking this 50th anniversary milestone is Apple: The First 50 Years, a 600-page, definitive account of the tech giant. At this very special event, author David Pogue will share what he learned from interviewing 150 current and former Apple executives, designers, and engineers. He'll reveal, for the first time, some amazing origin stories (Apple II, iMac, iPod, iPhone). He'll draw some counterintuitive but powerful lessons from Apple's unlikely rise, fall, and rise. And he'll punctuate the evening with Apple song parodies at the piano (yes, really). David Pogue is a seven-time Emmy Award winner for his stories on CBS Sunday Morning, a five-time TED speaker, host of twenty NOVA specials on PBS, and a New York Times bestselling author. He's written about Apple for his entire career, including thirteen years as a Macworld columnist, thirteen more as tech columnist for The New York Times, and twenty years as the #1 bestselling author of books about Macs and iPhones . Buy the Book Apple: The First 50 Years Elliott Bay Book Company

Apple News Radio ワンボタンの声
2835回AppleIIこそ今のアップルファンに必要なもの

Apple News Radio ワンボタンの声

Play Episode Listen Later Jun 4, 2026 28:16


2835ANRワンボタンの声ダウンロードリンク■6/4配信、のニュースをとりあげました。後半はリスナーからのコメントをご紹介しています。・配信をお聞きいただいた方にだけわかる補足リンク番組ではリスナーのみなさんからのコメントをお待ちしております。6月のテーマは 修理するべきか否か普段使いのiMacが突然終了する不具合があるけどとりあえず使えているから我慢とかiPadが買い替え時期だけど新型は高いのでバッテリー交換で使い続けるとかのコメントをお待ちしております このエントリーの..

Sharon Says So
Mayhem: The 1970s You Never Knew, Episode 9

Sharon Says So

Play Episode Listen Later Jun 1, 2026 41:23


Did you know that Star Wars almost started a war in real life, over a sand crawler model? Would the film have been so wildly successful if someone else had been cast in the role of Han Solo, such as – let's say – Christopher Walken? How would a band today be received if their drug use was so integral to their music, that they considered thanking their dealer in the liner notes? And let's take that iPhone from your pocket and compare it to the speed of an Apple II computer in 1977, which was 3,000 times slower. Join us as we explore revolutionary cultural shifts in the late 70s, and how these phenomena have evolved in the last four decades.

Stay Forever
Seven Cities of Gold (SF 163)

Stay Forever

Play Episode Listen Later Apr 29, 2026 145:47


Worum geht's? 1984 erscheint mit Seven Cities of Gold ein Spiel, das seiner Zeit weit voraus ist: eine Mischung aus Strategie, Abenteuer und Simulation, in der wir als spanischer Konquistador eine unbekannte Neue Welt erkunden (und ausbeuten). Goldgier, Ruhm und die Begegnung mit indigenen Kulturen stehen im Zentrum – und damit auch die moralisch ambivalente Realität der Kolonisation. Gunnar und Christian sprechen über das für die 8-Bit-Ära erstaunlich offene Design und analysieren, was Seven Cities of Gold so besonders macht: das Gefühl echter Entdeckung, die elegante Reduktion auf wenige, intuitive Systeme und die ungewöhnlich designte Interaktion mit den Ureinwohnern. Sie beleuchten die Entstehungsgeschichte rund um Dani Bunten, die ursprünglich von großen Civilization-Ideen ausging und dann radikal zusammengestrichen wurde, sowie die technischen Meisterleistungen hinter der Weltgenerierung. Außerdem geht es um den nachhaltigen Einfluss des Spiels: von Pirates! bis hin zu Civilization. Und um die Frage, warum dieses leise, oft sperrige Spiel bis heute als Meilenstein gilt. Produktions-Credits: Sprecher, Redaktion: Christian Schmidt, Gunnar Lott Audioproduktion: Johannes DuBois, Christian Schmidt Titelgrafik: Paul Schmidt Intro & Outro: Nino Kerl (Ansage); Chris Hülsbeck (Musik) Thema:The Seven Cities of Gold Erscheinungstermin: 1984 Plattform: Atari 8-Bit, Commodore 64, Apple II (später u.a. IBM PC, Amiga, Macintosh) Entwickler: Ozark Softscape Publisher: Electronic Arts Genre: Strategie / Exploration / Simulation Designer: Danielle Bunten Berry, Jim Rushing, Bill Bunten, Alan Watson

DoctorApple NEWS
DoctorApple NEWS 335

DoctorApple NEWS

Play Episode Listen Later Apr 24, 2026 13:21


24/04/26 - Apple II, iPhone 4 perdido, iCar, iOS 26.4.2, Tim Cook aposenta, John Ternus novo CEO da Apple, iPhone 18 modesto, iPhone 18 Pro com câmeras melhores, iPhone Ultra com MagSafe, iOS 27 com desfazer na tela principal, MacStudio M5 atrasado, 20 anos de iPhone com tela curva, https://www.doctorapple.com.br

Leña al mono que es de goma
2011LL - Apple - The first 50 years

Leña al mono que es de goma

Play Episode Listen Later Apr 21, 2026 27:04


**Palabras clave:** - **Wozniak**, **Jobs**, **Apple II**, **Macintosh**, **Xerox**, **Bill Atkinson**, **Copland**, **Schooley** --- ### El mito del garaje y la verdad de Hewlett-Packard ### Ingeniería minimalista y la revolución visual ## BASIC en la ROM: la “memoria del idioma” ### ️ Ranuras de expansión: crecimiento sin límites ### Steve Jobs: el puente entre técnica y mercado ### La cultura corporativa tóxica y la presión de los plazos ### Xerox y la transferencia de tecnología ### Bill Atkinson y la superposición de ventanas ### ⚖️ Conflicto interno: Jobs vs. Schooley ### ️ Fracasos del sistema operativo Copland y la “muerte piadosa” ### Patrones útiles observados ### ✅ Conclusión

Upgrade
612: 'That Leader is John Ternus'

Upgrade

Play Episode Listen Later Apr 20, 2026 153:53


Mon, 20 Apr 2026 22:45:00 GMT http://relay.fm/upgrade/612 http://relay.fm/upgrade/612 'That Leader is John Ternus' 612 Jason Snell and Myke Hurley Breaking news! Apple announces that Tim Cook's tenure as CEO is ending, and John Ternus and Johny Srouji get promotions. And when that's done, we finish our Apple at 50 coverage with a vibe-based draft. Breaking news! Apple announces that Tim Cook's tenure as CEO is ending, and John Ternus and Johny Srouji get promotions. And when that's done, we finish our Apple at 50 coverage with a vibe-based draft. clean 9233 Subtitle: Apple at 50 Draft (based on vibes)Breaking news! Apple announces that Tim Cook's tenure as CEO is ending, and John Ternus and Johny Srouji get promotions. And when that's done, we finish our Apple at 50 coverage with a vibe-based draft. This episode of Upgrade is sponsored by: DeleteMe: Get 20% off your plan when you use this link and code UPGRADE20. Squarespace: Save 10% off your first purchase of a website or domain using code UPGRADE. Steamclock: We make great apps. Design and development, from demos to details. NerdWallet: Compare real financing offers from trusted lenders — all in one place. Get VIP treatment using this link. Links and Show Notes: The picks (spoilers) Jason: iPhone original Myke: iPod mini Jason: MacBook Air (late 2010) Myke: M2 MacBook Air Jason: LaserWriter Myke: iPhone 6 Plus Jason: PowerBook (first generation) 100/140/170 Myke: Original iPad (2010) Jason: Apple IIe Myke: iPod nano Jason: iPod 4th generation Myke: iPhone X Jason: iMac G4 Myke: iMac G3 Jason: Apple Pencil (second generation) Myke: Apple Pencil (first generation) Jason: MacBook Neo Myke: Mac 128K Jason: AirPods Pro Myke: AirPods Pro 2 Jason: iPad Pro M4 Myke: iPad Mini 2 (Retina, 2013) Jason: Magic Keyboard for iPad Pro Myke: Apple Watch Series 4 Jason: Macintosh SE/30 Myke: Polycarbonate MacBook (2006) Jason: iPhone 4 Myke: iPod Video Jason: iPod Shuffle (2nd generation) Myke: iPod Touch (1st generation) Jason: iPhone 12 mini Myke: iMac Pro Jason: M4 Mac mini Myke: Magic Trackpad 2 Jason: Apple Watch Sport Band Myke: Vision Pro Jason: Apple Disk II Myke: MagSafe Charger for Mac Jason: iPad Smart Folio Myke: iPhone 12 Pro Jason: Apple Watch Ultra Myke: M1 MacBook Pro Jason: iPhone 17 Pro Myke: Apple TV 4K (2nd generation) Jason: Magic Keyboard with Touch ID Myke: AirPods (1st generation) Jason: eMate 300 Myke: iPhone 3G Jason: iPod Socks Myke: iPod Shuffle (1st Generation) Get Upgrade+. More content, no ads. Submit Feedback Tim Cook to become Apple Executive Chairman John Ternus to become Apple CEO - Apple Community Letter from Tim - Apple Johny Srouji named Apple's Chief Hardware Officer - Apple Apple in China – Patrick McGee – Amazon The iPhone 4 was scandalous, but influential – Six Colors How the Apple II created the core of personal computing | The Verge The Verge's Top 50 Apple Products iPad Pro Cursor with Craig Federighi - YouTube Vote! Who Had The Best Draft List?

Command Control Power: Apple Tech Support & Business Talk
665: Apple's 50th Anniversary Old Shortcuts, and What Still Delights - Part 2

Command Control Power: Apple Tech Support & Business Talk

Play Episode Listen Later Apr 14, 2026 49:43


The hosts revisit early Apple and Mac experiences and discuss first keyboard shortcuts, focusing on "Command Control Power" after a photographer client referenced it while troubleshooting a MacBook Pro that died on location from a drained battery. They debate the proper shortcut key order versus Apple's conventions, recall Apple II shortcuts like Control–Open Apple–Reset, and reflect on floppy-drive workflows and multi-disk backups. The conversation shifts to Apple's attempts to break into business hardware, Steve Jobs' impact and management style, and a perceived reversal where hardware fit-and-finish improved while macOS feels buggier, with annual OS releases and settings moving cited as problems. They note Rapid Security Response/Background Security Improvements placement changes, praise Apple Watch and AirPods, share audience photos and Apple memorabilia, and close with gratitude to Apple, colleagues, and listeners.   00:00 Apple 50th Kickoff 00:27 Shortcut Origin Story 01:08 Photo Shoot Panic 02:17 Shortcut Order Debate 03:27 Open Apple Keys 05:16 Save Changes Shutdown 07:33 Floppy Boot Days 09:02 Apple In Business 12:22 Jobs Magic And Myth 14:03 Modern OS Buggy Era 19:27 Settings Search Problem 23:17 Yearly OS Cadence 26:04 Planned Obsolescence Talk 27:46 Software Sells Hardware 28:07 Mac CPU Transitions 29:12 Snow Leopard Lessons 31:37 Intel Era Reality Check 33:11 Security Updates Moved 34:22 Throwback Mac Photos 35:52 Daily Delight Devices 40:12 Old iPhones and iPods 42:29 Apple Employee Card 44:37 Startup Office Memories 46:13 50 Years of Apple

BIT-BUY-BIT's podcast
A Prescription for Privacy | The Confab 30: Vik Sharɱa

BIT-BUY-BIT's podcast

Play Episode Listen Later Apr 6, 2026 50:03 Transcription Available


In this Confab, Max sits down with Vik Sharɱa, founder and CEO of Cake Wallet, for a candid journey from his early hacking days on the Apple II, through decades in the steel industry, to discovering Bitcoin in 2013 and Monero in 2016. Vik shares the eye‑opening moment Coinbase shut his account for a small darknet market purchase of antibiotics—an incident that catalysed his deep dive into privacy and ultimately inspired Cake Wallet's creation. Max and Vik explore why privacy should be a default, how Monero's out‑of‑the‑box protections compare with Bitcoin's more complex privacy tooling, and why a multi‑coin world empowers users rather than divides them. Max and Vik also dig into the rapid rise of AI: how it's reshaping software development, enabling non‑coders to build real tools, and what it might mean for self‑custody and user experience in the months ahead.Vik reflects on the growing global demand for financial privacy and access—especially via stablecoins as on‑ramps—while emphasising real‑world utility as the backbone of value. He recounts Cake's experimental culture (silent payments, PayJoin v2, Lightning via Spark) and the team's willingness to learn in public. Max and Vik wrap on why decentralised money and local/secure AI can help people everywhere earn, spend, and build without permission, and why he's more optimistic today than he was a few years ago about privacy tech gaining mainstream traction.HELP GET SAMOURAI A PARDONSIGN THE PETITION ----> https://www.change.org/p/stand-up-for-freedom-pardon-the-innocent-coders-jailed-for-building-privacy-tools DONATE TO THE FAMILIES ----> https://www.givesendgo.com/billandkeonneSUPPORT ON SOCIAL MEDIA ---> https://billandkeonne.org/VALUE FOR VALUEThanks for listening you Ungovernable Misfits, we appreciate your continued support and hope you enjoy the shows.You can support this episode using your time, talent or treasure.TIME:- create fountain clips for the show- create a meetup- help boost the signal on social mediaTALENT:- create ungovernable misfit inspired art, animation or music- design or implement some software that can make the podcast better- use whatever talents you have to make a contribution to the show!TREASURE:- BOOST IT OR STREAM SATS on the Podcasting 2.0 apps @ https://podcastapps.com- DONATE via Monero @ https://xmrchat.com/ugmf- BUY SOME STICKERS @ https://www.ungovernablemisfits.com/shop/FOUNDATIONhttps://foundation.xyz/ungovernableFoundation builds Bitcoin-centric tools that empower you to reclaim your digital sovereignty.As a sovereign computing company, Foundation is the antithesis of today's tech conglomerates. Returning to cypherpunk principles, they build open source technology that “can't be evil”.Thank you Foundation Devices for sponsoring the show!Use code: Ungovernable for $10 off of your purchaseCAKE WALLEThttps://cakewallet.comCake Wallet is an open-source, non-custodial wallet available on Android, iOS, macOS, and Linux.Features:- Built-in Exchange: Swap easily between Bitcoin and Monero.- User-Friendly: Simple interface for all users.Monero Users:- Batch Transactions: Send multiple payments at once.- Faster Syncing: Optimized syncing via specified restore heights- Proxy Support: Enhance privacy with proxy node options.Bitcoin Users:- Coin Control: Manage your transactions effectively.- Silent Payments: Static bitcoin addresses- Batch Transactions: Streamline your payment process.Thank you Cake Wallet for sponsoring the show!MYNYMBOXhttps://mynymbox.ioYour go-to for anonymous server hosting solutions, featuring: virtual private & dedicated servers, domain registration and DNS parking. We don't require any of your personal information, and you can purchase using Bitcoin, Lightning, Monero and many other cryptos.Explore benefits such as No KYC, complete privacy & security, and human support.(00:00) INTRO(01:11) BOOSTS(03:42) THANK YOU FOUNDATION(04:40) THANK YOU CAKE WALLET(05:53) Welcome Vik!(07:11) Before Crypto: Steel, Engineering & Early Tech(14:36) The Bitcoin Rabbit Hole(23:05) Building Cake Wallet(27:07) Privacy, Tribalism & the Maxi Mentality(42:14) Where It's All Going(49:25) THANK YOU MYNYMBOX

This Week in Retro
News From Kay To Zee - This Week In Retro 262

This Week in Retro

Play Episode Listen Later Apr 4, 2026 67:45


It's taken too long to get prominent retro podcaster and archivist  @KaySavetz  (ANTIC, Eaten By a Grue, Internet Archive, and more) on the show! On this bonus-sized episode Kay joins Dave and Jason as we take a deeper look at 1990s nostalgia and the loss of multi-format cover art giant Philip Castle, and chart the dramatic rise and hard fall of Iomega's Zip drives. And for the sake of equal time, Kay presents a news brief involving source code hidden away on SyQuest media. All this, your picks for a gaming industry legend you'd like to spend an hour with, and more in This Week in Retro 262! You can check out the ANTIC podcast here: https://ataripodcast.libsyn.com/ Visit https://www.addict.media/ for your copy of Pixel Addict magazine. 00:00 - Show Opening 04:24 -  Elite Box Art Was Elite Story Link: https://x.com/DavidBraben/status/2035665737449107849 17:33 - Media Giants Of The Past Story Link: https://hackaday.com/2026/03/24/from-zip-to-nought-the-rise-and-fall-of-iomega/ 32:42 - Housekeeping - News links found below 48:45 - I Wish It Was The 90s - Or Do I? Story Link: https://www.theguardian.com/commentisfree/2026/mar/22/young-people-are-longing-for-the-low-tech-90s-and-so-would-i-if-i-could-only-remember-them Additional Link: https://www.theguardian.com/games/2026/mar/27/retro-rewind-video-rental-retail-sim 01:01:10 - Community Question of the Week

In Touch with iOS
415 - From Apple II to Vision Pro – Apple at 50

In Touch with iOS

Play Episode Listen Later Apr 4, 2026 79:32


The latest In Touch With iOS with Dave he is joined by Jill McKinley, Chuck Joiner, Jeff Gamet, Eric Bolden, Marty Jencius, Guy Serle. This week on In Touch With iOS, the panel dives into visionOS 26.5 beta and new immersive Vision Pro experiences including concerts and NASA content. We discuss a rare iOS security update for older devices, iOS 26.5 beta features like Maps suggestions and RCS encryption, and macOS Tahoe beta updates. The show celebrates Apple's 50th anniversary with Apple history and memories, plus updates to the Apple Sports app, AirTag firmware, Gmail changes, and Macstock news including special guest David Pogue attending. The show notes are at InTouchwithiOS.com  Direct Link to Audio  Links to our Show Give us a review on Apple Podcasts! CLICK HERE we would really appreciate it! Click this link Buy me a Coffee to support the show we would really appreciate it. intouchwithios.com/coffee  Another way to support the show is to become a Patreon member patreon.com/intouchwithios Website: In Touch With iOS YouTube Channel In Touch with iOS Magazine on Flipboard Facebook Page BlueSky Mastodon X Instagram Threads Summary Topics and Links Episode 415 of In Touch With iOS covers a wide range of Apple news, beta updates, and Apple history as the company celebrates its 50th anniversary. The panel begins with Vision Pro and visionOS 26.5 beta, which appears to include mostly developer-focused updates, particularly around subscription support. The group also discusses new immersive video experiences available on Vision Pro, including BBC Proms concerts and NASA Artemis-related content, highlighting how immersive video continues to evolve on the platform. Apple released a rare iOS 18 security update for older devices to address a serious exploit, reinforcing the importance of keeping devices updated. The panel then reviews iOS 26.5 beta features, including suggested places in Maps, RCS end-to-end encryption improvements, Magic Keyboard auto Bluetooth pairing via USB-C, and additional EU feature changes. On the Mac side, the macOS Tahoe 26.5 beta is now available, and Dave discusses his experience setting up new Macs and using the iPhone-to-Mac setup feature, which allows users to quickly transfer Apple ID and settings during setup. The panel then shifts to celebrating Apple's 50th anniversary, sharing memories of early Apple products including the Apple II, early Macs, iPods, and iPhones, and discussing how Apple products influenced their personal and professional lives. Other topics include Apple Sports app updates with FIFA World Cup integration, AirTag firmware updates, Apple moving older devices to the vintage list, AirPods Max 2 availability, Gmail's new ability to change your email address, and MacStock conference updates, including David Pogue appearing at the event and an upcoming special interview episode. In Touch With Vision Pro this week.  visionOS 26.5 Beta 1 Now Available for Developers visionOS 26.5 Beta Release Notes You can now watch a full BBC Proms concert in immersive video on Apple Vision Pro Beta this week. iOS 26.5 Beta 1 was released. Apple Issues Rare iOS 18 Security Update to Protect Against DarkSword Exploit Apple Seeds First iOS 26.5 and iPadOS 26.5 Betas to Developers Apple Releases First watchOS 26.5, tvOS 26.5 and visionOS 26.5 Betas Everything New in iOS 26.5 Beta 1 Apple Lays Groundwork for Ads in Maps With iOS 26.5 iOS 26.5 Beta Continues RCS End-to-End Encryption Testing for iPhone and Android Messages In Touch With Mac this week First macOS Tahoe 26.5 Beta Now Available for Developers Using your iPhone to set up your Mac. Dave has set up a few Macs recently and discusses smooth experience using the iPhone How to set up your Mac using your iPhone or iPad | Apple Support Apple's New 16-Inch MacBook Pro Charger Has a Compatibility Issue Other Topics Apple's 50th Birthday April 1, 1976 Apple Turns 50 Today: Reflecting on Each Decade's Biggest Moments Apple Celebrates 50th Anniversary in Seven Ways Apple Marks 50th Anniversary With Animated Homepage Tribute Paul McCartney Blazes Through Career-Spanning Set at Apple Park for 50th Anniversary Celebrations Tim Cook Says iPhone Launch Was His Favorite Apple Moment in 50th Anniversary Interview Thanks for the wild ride, Apple. Let's keep it going Good Tip: Stop Your iPhone Suppressing Background Audio in Videos  Apple Releases First Firmware Update for AirTag 2 News Apple Sports Now Lets You Follow Your Favorite 2026 FIFA World Cup Teams Apple Adds Another iPad to Vintage Products List Apple Says Three More Products Are Now 'Vintage' or 'Obsolete' AirPods Max 2 Now Available at Apple Stores AirPods Max 2 Review: Better Sound and ANC, Same Design Frustrations Don't Like Your Gmail Email Address? You Can Finally Change It Announcements Macstock X is here celebrating its 10th anniversary ! Dave, Chuck, Jeff, Marty, and Jill are all speaking this year!. With Three Full Days of expert-led Presentations and Workshops, Macstock's sessions are crammed full of productivity-enhancing content. NEW this year is a partnership with sponsor Ecamm. Ecamm Creator Camp: Mac Edition on July 9, 2026 there are only 100 tickets available for the bundle. There are 2 passes available: Macstock weekend pass July 10,11,12, 2026 or the Macstock Ecamm Bundle starting July 9 (only 100 tickets available)  Come join us. Register HERE Its official! Dave is speaking for a 10th consecutive year!! Our Host Dave Ginsburg is an IT professional supporting Mac, iOS and Windows users and shares his wealth of knowledge of iPhone, iPad, Apple Watch, Apple TV and related technologies. Visit the YouTube channel https://youtube.com/intouchwithios follow him on Mastodon @daveg65, , BlueSky @daveg65  and the show @intouchwithios   Our Regular Contributors Jeff Gamet is a podcaster, technology blogger, artist, and author. Previously, he was The Mac Observer's managing editor, and Smile's TextExpander Evangelist. You can find him on Mastadon @jgamet Pixelfed @jgamet@pixelfed.social and Bluesky @jgamet.bsky.social‬ Podcasts The Context Machine Podcast  Retro Rewatch Retro Rewatch His YouTube channel https://youtube.com/jgamet Marty Jencius, Ph.D., is a professor of counselor education at Kent State University, where he researches, writes, and trains about using technology in teaching and mental health practice. His podcasts include Vision Pro Files, The Tech Savvy Professor and Circular Firing Squad Podcast. Find him at jencius@mastodon.social  https://thepodtalk.net  Eric Bolden is into macOS, plants, sci-fi, food, and is a rural internet supporter. You can connect with him by email at eabolden@mac.com, on Mastodon at @eabolden@techhub.social, on his blog, Trending At Work, and as co-host on The Vision ProFiles podcast.   Jill McKinley works in enterprise software, server administration, and IT A lifelong tech enthusiast, she started her career with Windows but is now an avid Apple fan. Beyond technology, she shares her insights on nature, faith, and personal growth through her podcasts—Buzz Blossom & Squeak, Start with Small Steps, and The Bible in Small Steps. Watch her content on YouTube at @startwithsmallsteps and follow her on X @schmern. Find all her work at http://jillfromthenorthwoods.com  Chuck Joiner is the host of MacVoices and hosts video podcasts with influential members of the Apple community. Make sure to visit macvoices.com and subscribe to his podcast. You can follow him on Twitter @chuckjoiner and join his MacVoices Facebook group. Guy Serle is one of the hosts of the new The Gmen Show along with GazMaz and email GMenshow@icloud.com  @MacParrot and @VertShark on X  Vertshark on YouTube, Google Voice +1 Area code  703-828-4677

The Bunker
It's P.C. gone mad – 50 years of Apple Computer

The Bunker

Play Episode Listen Later Apr 1, 2026 32:56


The Golden Apple…  From the boxy, upstart Apple II computer to the world-changing iPod and iPhone and beyond, Apple Inc. has shaped both the digital world and our own reality since it was founded on 1 April, 1976. Steve Jobs and creators like Jony Ive brought sleek consumer design to the masses, saved the music business, and created the app industry – but Apple has also grown into a corporate behemoth which kowtows to Trump. On Apple's 50th birthday, tech journalist Craig Grannell talks to Alex von Tunzelmann about how it became the world's most valuable brand… the disasters that happened along the way… and whether Apple can survive the age of A.I.  www.patreon.com/bunkercast  Written and presented by Alex von Tunzelmann. Produced by Sophie Clark. Audio production by Robin Leeburn. Music by Kenny Dickinson. Artwork by James Parrett. Managing Editor: Jacob Jarvis. Group Editor: Andrew Harrison. THE BUNKER is a Podmasters Production. www.podmasters.co.uk  Learn more about your ad choices. Visit podcastchoices.com/adchoices

Double Tap Canada
Steve Wozniak on Apple's 50 Years, Accessibility, and the Future of Tech

Double Tap Canada

Play Episode Listen Later Apr 1, 2026 56:00


Explore 50 years of Apple innovation with Steve Wozniak, co‑founder of Apple. From the Apple I and II to the iPhone and beyond, Wozniak shares untold stories, his views on accessibility, and the future of personal tech. Steven Scott and Shaun Preece celebrate Apple's 50th anniversary with an extended conversation with Steve Wozniak. Wozniak reflects on the early days of Apple, his passion for making technology accessible and affordable, and the revolutionary impact of the Apple II on gaming and home computing. He discusses universal access, the rise of VoiceOver, and how tech empowers blind and visually impaired users. Woz also speaks candidly about privacy, ownership of digital media, AI, and the shift from personal computing to cloud‑based services. He shares personal anecdotes about the Homebrew Computer Club, his approach to invention, face blindness, and how near‑death experiences shaped his life. The episode ends with reflections on the Mac Pro's discontinuation, the rise of the MacBook Neo, and where Apple is headed next. ----Follow on:YouTube: https://www.doubletaponair.com/youtubeX (formerly Twitter): https://www.doubletaponair.com/xInstagram: https://www.doubletaponair.com/instagramTikTok: https://www.doubletaponair.com/tiktokThreads: https://www.doubletaponair.com/threadsFacebook: https://www.doubletaponair.com/facebookLinkedIn: https://www.doubletaponair.com/linkedin Subscribe to the Podcast:Apple: https://www.doubletaponair.com/appleSpotify: https://www.doubletaponair.com/spotifyRSS: https://www.doubletaponair.com/podcastiHeadRadio: https://www.doubletaponair.com/iheart About Double TapHosted by the insightful duo, Steven Scott and Shaun Preece, Double Tap is a treasure trove of information for anyone who's blind or partially sighted and has a passion for tech. Steven and Shaun not only demystify tech, but they also regularly feature interviews and welcome guests from the community, fostering an interactive and engaging environment. Tune in every day of the week, and you'll discover how technology can seamlessly integrate into your life, enhancing daily tasks and experiences, even if your sight is limited."Double Tap" is a registered trademark of Double Tap Productions Inc. Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.

Tech Gumbo
Apple's 50-Year Legacy, Gemini's Office Overhaul, and Anthropic's Legal Showdown

Tech Gumbo

Play Episode Listen Later Mar 19, 2026 22:02


News and Updates: Wozniak on Apple at 50: Steve Wozniak reflects on Apple's start, noting they didn't predict the future but focused on being one step ahead of the competition. Apple's Biggest Hits: From the Apple II to the iPhone, Apple revolutionized tech by mastering the human interface and maintaining absolute control over its ecosystem. Apple's Biggest Misses: Not every bite was sweet; products like the Apple III, Pippin, and the recent Vision Pro struggled due to high costs and impracticality. Gemini Joins Workspace: Google Docs, Sheets, and Slides now feature Gemini AI to draft content, organize data, and sync writing styles across all your files. Claude's Bug Bounty: Anthropic's Claude Opus 4.6 outperformed humans by finding 14 high-severity Firefox bugs, though it still struggles to actually exploit the vulnerabilities. Anthropic Sues DoD: Anthropic is suing the Trump administration after being labeled a "security threat" following a disagreement over the military's use of AI guardrails. Pentagon Tensions: The clash centers on Anthropic's refusal to allow its AI to be used for mass surveillance or autonomous weapons without explicit safety guarantees.

idearVlog

idearVlog

Play Episode Listen Later Mar 14, 2026 15:43 Transcription Available


Bienvenidos a un nuevo APPLEaks con TODO sobre el futuro de Apple: cambios radicales en producción, iPhone plegable, productos Ultra, línea NEO y el 50 aniversario. Arrancamos fuerte: 1 de cada 4 iPhones ya se produce en India. Apple se aleja de China y se viene producción en territorio americano. Además, Apple está probando impresión 3D de aluminio para iPhone y Apple Watch: bajan costos, usan aluminio reciclado y mejoran el diseño. iPhone plegable confirmado: ya empezó la producción y saldría este año en septiembre. Por eso NO habrá iPhone 18 estándar, solo 18 Pro y 18 Pro Max + el iPhone Fold. Tendrá multitarea como iPad y posiblemente se llame "iPhone Ultra" siguiendo la lógica de nombres actuales. Productos Ultra: nueva categoría de alta gama. MacBook Pro Ultra con procesador M6, pantalla táctil, isla dinámica y panel exclusivo. El M6 llegaría primero a esta línea. Productos NEO: la revolución de Apple. MacBook NEO con 8GB RAM (ojalá 12GB próximamente), puerto USB 2.0, pero diseño reparable (iFixit le dio la mejor calificación en 14 años). Precios: $399 regular, $299 para estudiantes. Se viene línea completa: iPhone NEO, iPad NEO, Mac NEO, iMac NEO, Mac Mini NEO. Esto destruye el mercado de entrada. iPhone 18 Pro: isla dinámica más pequeña, Face ID bajo píxeles activos, mejor batería, sensores de cámara superiores, Always On Display mejorado y mayor eficiencia energética. 50 aniversario de Apple (1 de abril): Tim Cook adelantó celebraciones masivas. Se viene libro "The First Fifty", eventos especiales, nueva categoría Ultra, productos de edición limitada con logo Rainbow del Apple II. Rumores de iPod edición limitada (20-40 millones de unidades escala Apple). Tim Cook se retiraría: después de llevar Apple de $350 millones a $4 trillones, daría un paso al costado. Jony Ive ya se fue, ahora manda Jeff Williams (quien trajo de vuelta MagSafe, puertos USB y todo lo que Johnny había sacado). Se viene sangre nueva. La cara del futuro: rumores indican que el personaje Finder Guy (el muchachito del Finder) sería la imagen visible del asistente de IA de Apple. Recuerda a Clippy de Microsoft. ¿Te gusta la idea?

The CyberWire
From Tehran to the Apple II.

The CyberWire

Play Episode Listen Later Mar 9, 2026 30:30


Israel claims a strike on Iran's cyber warfare headquarters. The Trump administration releases a new national cyber strategy.  DHS shakes up its IT and cybersecurity leadership. Velvet Tempest uses ClickFix to drop loaders and RATs. Researchers uncover a Linux cryptocurrency clipboard hijacker. The DOJ brings a Ghanaian romance scammer to justice. Online advertising enables government tracking. Monday business breakdown. Our guest is Jon France, CISO from ISC2, sharing some insights and findings from their 2025 ISC2 Cybersecurity Workforce Study. An Apple II app gets audited by AI.  Remember to leave us a 5-star rating and review in your favorite podcast app. Miss an episode? Sign-up for our daily intelligence roundup, Daily Briefing, and you'll never miss a beat. And be sure to follow CyberWire Daily on LinkedIn. CyberWire Guest Joining us today is Jon France, CISO from ISC2, sharing some insights and findings from their 2025 ISC2 Cybersecurity Workforce Study. For further detail, you can also check out ISC2's just released Women in Cybersecurity report. Selected Reading Iranian cyber warfare HQ allegedly hit by Israel | brief (SC Media) Iran internet blackout reaches 6th day as rights groups call for end to digital shutdown (The Record) The long-awaited Trump cyber strategy has arrived (CyberScoop) DHS CISO, deputy CISO exit amid reported IT leadership overhaul (FedScoop) Termite ransomware breaches linked to ClickFix CastleRAT attacks (Bleeping Computer) ClipXDaemon: Autonomous X11 Clipboard Hijacker Delivered Via Bincrypter-Based Loader (Cyble) Ghanaian Pleads Guilty to Role in $100m Romance Scam (Infosecurity Magazine) The Government Uses Targeted Advertising to Track Your Location. Here's What We Need to Do. (Electronic Frontier Foundation) Zurich Insurance Group intends to acquire UK cyber insurer Beazley for approximately $11 billion. (N2K Pro Business Briefing) Microsoft Azure CTO says Claude found vulns in Apple II code (The Register) Share your feedback. What do you think about CyberWire Daily? Please take a few minutes to share your thoughts with us by completing our brief listener survey. Thank you for helping us continue to improve our show.   Want to hear your company in the show? N2K CyberWire helps you reach the industry's most influential leaders and operators, while building visibility, authority, and connectivity across the cybersecurity community. Learn more at sponsor.thecyberwire.com. The CyberWire is a production of N2K Networks, your source for strategic workforce intelligence. © N2K Networks, Inc. Learn more about your ad choices. Visit megaphone.fm/adchoices

Vida Digital
#Apple II para siempre: la aventura retro de Javier Rivera en #Latinoamérica | con @ARCJavMaster ​

Vida Digital

Play Episode Listen Later Feb 25, 2026 21:32


En esta entrevista de Vida Digital, Alex Neuman conversa con Javier A. Rivera, conocido como #Javmast3r, creador del canal Adventures in Retro Computing (#ARC) y uno de los coleccionistas más importantes de Apple II en la actualidad en Latinoamérica. Javier cuenta cómo su pasión por la computación comenzó en la infancia, cuando su padre trabajaba en Sperry Univac y lo llevó a ver por primera vez una gran computadora de la época, y cómo una Apple II que llegó “de contrabando” a su casa en México marcó el inicio de toda una vida ligada a la tecnología.​Años después, buscando convertir una Apple IIc en un proyecto tipo Hackintosh, se encontró con que la máquina funcionaba perfectamente y decidió restaurarla en lugar de modificarla, aprendiendo técnicas como el Retrobrite y apoyándose en comunidades en línea muy unidas y colaborativas. Ese proceso lo llevó a convertirse en un gran coleccionista de Apple II, especializado en equipos raros y prototipos, y a abrir su canal para enseñar a otros a reparar y preservar estas computadoras, más por pasión que por negocio.Javier explica cómo, junto a otros entusiastas como MacFX y Cherry Holmes, ha impulsado ideas que combinan hardware clásico con capacidades modernas: teclados retroiluminados para Apple II, conversión de monitores CRT a LCD manteniendo el aspecto original con scanlines y modos de color, adaptadores Wi-Fi para equipos que nunca fueron pensados para redes, y proyectos como Fujinet o BlueSCSI que permiten usar almacenamiento y periféricos actuales con máquinas de hace décadas. Todo esto, señala, nace del gusto por el reto y por “hacer cosas porque se puede”, manteniendo el look & feel original mientras se amplían radicalmente las posibilidades de estos sistemas.​La conversación también aborda la importancia de la comunidad retro, tanto en inglés como en español. Javier participa en eventos como KansasFest y los encuentros de la Vintage Computer Federation (VCF), y comenta con entusiasmo los planes para un VCF Sudamérica, así como la fuerza de la escena en España con programas como Amiga Wave y múltiples reuniones dedicadas a Amiga, Commodore, Apple II, Atari y otros sistemas. Aunque su canal está principalmente en inglés por alcance, reconoce la necesidad de fortalecer una comunidad hispanohablante que conecte Latinoamérica y Europa en torno a la preservación, restauración y difusión de la historia de la computación.Finalmente, Javier comparte sus proyectos actuales, incluyendo su tienda 8bitstuff.com, donde ofrece accesorios impresos en 3D y adaptadores modernos como fuentes USB-C para Amiga, pensados para mantener vivos estos equipos en el presente. Cierra la entrevista con un mensaje que resume su espíritu: más allá de la nostalgia, la computación retro es un espacio de creatividad, comunidad y aprendizaje continuo… y para él, “Apple II para siempre”.

Info.Cope Lleida
Programa 743 - 25/02/2026 InfoCopeLleida

Info.Cope Lleida

Play Episode Listen Later Feb 25, 2026


Avui, a l'InfoCopeLleida, parlarem d'un autèntic canvi de cicle al món tecnològic. Les aplicacions evolucionen, els sistemes operatius s'acceleren i la intel·ligència artificial deixa de ser una funció puntual per convertir-se en el cervell central dels nostres dispositius. WhatsApp prepara per fi la funció de programar missatges, Samsung aposta per una era “multiagent” amb Perplexity integrada als Galaxy S26, i Xiaomi certifica la mort definitiva de MIUI. Mentrestant, Android 17 arribarà abans del previst, MediaTek reforça el potencial de l'Oppo Find X9s i BYD promet carregar cotxes elèctrics gairebé com si fossin de gasolina.Efeméride:Tal día como hoy, de 1981, ocurrió algo que pocos asocian con el gigante que hoy conocemos como Apple. La compañía que en este siglo XXI se ha convertido en la empresa más valiosa del mundo vivió su propio “Black Wednesday”. Aquel día despidió a más de 1.500 empleados, incluyendo a la mitad del equipo que trabajaba en el Apple II, el ordenador que prácticamente había construido su éxito inicial. La joven empresa fundada por Steve Jobs y Steve Wozniak atravesaba una crisis interna, con caídas en ventas y una estructura que había crecido demasiado rápido. Fue un golpe duro a la vez que un recordatorio de que incluso las compañías llamadas a cambiar el mundo tropiezan. Paradójicamente, aquellos años turbulentos marcarían el inicio de una etapa aún peor, sin rumbo y al final acabaría, con la salida del propio Jobs de su empresa y su sequía hasta casi 2005. Porque en la tecnología —como en la vida— no todo es éxito inmediato. Para llegar a lo más alto, primero hay que aprender a levantarse y recordar la historia, dando un vistazo al pasado, para entender el presente y mirar hacia el futuro. 🚀

MobileViews.com Podcast
MobileViews 597: Forced Cloud Storage, Exploding Batteries, and Near Future Tech

MobileViews.com Podcast

Play Episode Listen Later Feb 16, 2026 35:30


In MobileViews 597, recorded on February 15, 2026, Jon Westfall and I noted the upcoming the Lunar New Year while tackling the frustrations of modern tech ecosystems. I kicked things off with a double-header rant: first, my recurring battle with leaking alkaline batteries in my mouse and other devices, and second, Microsoft's decision to force Clipchamp (a video editor) users to store massive video files on OneDrive. With my upload speeds maxing out at 25 megabits, uploading gigabyte-sized files is simply unworkable, so I've officially pivoted to the open-source video editor Shotcut. We also explored the "bane of existence" for educators: the limitations of Chromebooks. Jon shared his struggles with students who, having grown up in managed K-12 Chrome environments, often struggle with standard file permissions and workflows when transitioning to college and professional platforms.   Jon detailed his upgrade to the Backbone Pro gaming controller—praising its integrated battery and Bluetooth versatility—while looking forward to a future M5 Mac Mini to handle local LLM heavy lifting. I'm personally keeping an eye on rumors of an affordable A18 Pro-based MacBook that Jon noted could potentially disrupt the education sector. Between my nostalgia for coding in a 208-byte space on an Apple II and Jon's modern Python toolkit involving pyenv and PyInstaller, we emphasize that efficiency must remain a priority, even as software becomes more bloated. Whether it's navigating the "AI search" changes in Google Photos or finding ways around "vibe coding" errors, we're still looking for tech that just works.

Delivering Value with Andrew Capland
VP of Product: I was passed over for my dream role… twice! (Scott McNeely)

Delivering Value with Andrew Capland

Play Episode Listen Later Jan 20, 2026 58:50


In this episode, Scott McNeely, Head of Product and founding team member at Epicurate and co-founder of Modern Adventure, traces his journey from “kid with an Apple II+ in his mom's dessert business” to building and scaling product teams in travel, publishing, and tech. He reflects on growing up in humble circumstances while attending an elite LA boys' school, stumbling into travel writing, and then helping Lonely Planet and Viator navigate the shift from print to digital products. Along the way, Scott shares how his bias for action, love of ideas, and willingness to figure things out on the fly shaped his career.Scott opens up about the moments when those same strengths became liabilities, like a shouting match over digital transformation with Lonely Planet's leadership, and the emotional gut punch of being passed over twice for what felt like his perfect VP role. He talks candidly about anger, grief, and self-doubt, and how he rebuilt his confidence by zooming out, leaning on movement and thinking time, and staying curious. From scaling a team from 1 to 65 at Viator to learning to delegate, slow down, and create space for others, Scott offers a grounded, human look at what it really takes to keep growing as a leader.In this conversation, you'll learn:How to read your environment and decide whether to push for change or move on, using Scott's Lonely Planet experience as a case study.What it really takes to evolve from “get stuff done” operator to leader of a 60+ person team, including delegation, structure, and support systems.A grounded way to rebuild confidence after major setbacks, from being passed over for a dream role twice to anchoring your identity beyond one job.Things to listen for:(00:00) Intro(02:09) Scott's upbringing and early influences(08:28) Thank you to our sponsor, Navattic(05:53) Early career pivots and first big lessons(13:16) Pushing change and hitting resistance(27:27) Reading your situation with clarity and EQ(28:48) Leadership growing pains and delegation(31:29) Scaling fast teams and personal evolution(42:48) Career setbacks and shaken confidence(52:09) Centering habits for focus and resilienceA huge thanks to this episode's sponsor:Navattic: Interactive Product Demo Software - https://navattic.com/value Resources:Connect with Scott: LinkedIn: https://www.linkedin.com/in/scottmcneely Learn about Epicurate: https://epicurate.vip/Learn about Modern Adventure: https://modernadventure.com/ Connect with Andrew:LinkedIn: https://www.linkedin.com/in/andrewcapland/ Substack: https://media.deliveringvalue.coHire Andrew as your coach: https://deliveringvalue.co/coachingJoin Growth OS: https://deliveringvalue.co/growth-operating-system

ANTIC The Atari 8-bit Podcast
ANTIC Episode 124 - Atari 8-bit - The Computer of Love

ANTIC The Atari 8-bit Podcast

Play Episode Listen Later Jan 12, 2026 106:06


ANTIC Episode 124 In this episode of ANTIC The Atari 8-Bit Computer Podcast… We have lots of game news and  emulator updates, Brad imitates a pirate, and Kay tells us that the Atari 8-bit is the "Computer of Love"! READY! Recurring Links  Floppy Days Podcast  AtariArchives.org  AtariMagazines.com  Kay's Book "Terrible Nerd"  New Atari books scans at archive.org  ANTIC feedback at AtariAge  Atari interview discussion thread on AtariAge  Interview index: here  ANTIC Facebook Page  AHCS  Eaten By a Grue  Next Without For  What we've been up to Kay's 2025 Wrapped - https://www.patreon.com/posts/kays-2025-147182056  Support Kay's Patreon and support ANTIC! -  https://www.patreon.com/savetz  Annual posting of older articles: https://archive.org/details/savetz_articles?sort=-addeddate https://archive.org/details/savetzarticle_reverend-apple https://archive.org/details/savetzarticle_finding-randy https://archive.org/details/savetzarticle_the-making-of-antic Interim Computer Museum - https://icm.museum  Events at https://icm.museum/?events  Repairing The Atari 8 Bit Astra Big D Disk Drive! by Paul Westphal - https://www.youtube.com/watch?v=ZIZPgYxfrAU  Fujisan:  https://github.com/pedgarcia/fujisan/releases/tag/v1.1.0  Fujinet Lobby games - http://fujinet.online:8080/  FastBASIC - https://github.com/dmsc/fastbasic  Video from Paul Garcia showing Fujinet-PC integration - https://www.youtube.com/watch?v=Kwd0wwFohso  Indy Vintage Computer Club -  XF551 drive - https://en.wikipedia.org/wiki/Atari_XF551  Commodore 64 Ultimate - https://www.commodore.net  RM 800XL - https://revive-machines.com/index-en.html  Stan Veit Podcast: David Greelish and Randy read Chapter 13 ("The Atari Story") - https://www.youtube.com/watch?v=oLCoJ-oA_V0  Stan Veit @ wikipedia - https://en.wikipedia.org/wiki/Stan_Veit  New and Updated Games Ultimate Atari Games Database by Philippe Lafortune:  https://www.facebook.com/share/p/1JaKMQio82/?mibextid=wwXIfr  Invite link - https://airtable.com/invite/r/rhutWb7a  Atari Party Panic v1.2 by Andy Diller:  https://forums.atariage.com/topic/386758-atari-party-panic-v12/  https://massiverobot.itch.io/panic  New game: Carcer from h4plo: You can get it from here - https://h4plo.itch.io/carcer  Discussion - https://forums.atariage.com/topic/386514-new-game-carcer/  Overflow Santa - New Christmas game from A/W/A: https://forums.atariage.com/topic/386809-overflow-santa-new-christmas-game-from-awa/  Overflow Santa 8bit.xex(Atari 8-bit binary file)  Overflow Santa 8bit.rom(Atari 8-bit cartridge)  KillZone: First Real-Time Multiplayer Gaming - https://www.atariorbit.org/2025/12/13/killzone-v-1-2/  Street Fighter II Released!: https://forums.atariage.com/topic/381129-street-fighter-2-for-atari-xexl/page/25/#findComment-5759887  https://vega.atari.pl/  https://vega.atari.pl/main-page/street-fighter-ii/ Pole Position Now Saves Tracks Over FujiNet (Thom Cherryhomes): Discussion - https://forums.atariage.com/topic/387116-sharing-pole-position-race-designer-tracks-over-fujinet/  Video - https://www.youtube.com/watch?v=XI0sgh9DGaw  Atari 8-Bit/5200 Homebrew Games Released/Completed/WIP in 2025 - https://forums.atariage.com/topic/378311-atari-8-bit5200-homebrew-games-releasedcompletedwip-in-2025/  New and Updated Software News Years Disk 2026 - https://demozoo.org/productions/384184/  Altirra 4.40 released from Phaeron: https://forums.atariage.com/topic/387055-altirra-440-released/  https://www.virtualdub.org/altirra.html  New version 7.0 of ASAP, Another Slight Atari Player, the most accurate Atari 8-bit computers tunes player for modern computers and mobile devices - https://asap.sourceforge.net  Publications December, 2025 Compute's Gazette with ANTIC article written by Brian Cox - https://shop.computesgazette.com/product/computes-gazette-issue-6-digital-edition/  AtariProjects - https://atariprojects.org/  Atari Insights January 2026: Newsletters - https://ataribasics.com/newsletter-hub/  YouTube channel - https://www.youtube.com/@AtariBasics  New and Updated Hardware Atari SX212 WiFi Retromodem - https://tempestfpga.com/sx212/  XL-Expander, a prototype add-on for Atari 800XL machines - https://bsky.app/profile/philsan.bsky.social/post/3ma6ybpxd6s2j  Custom Casing for the 130XE Pixel Perfect Motherboard - https://forums.atariage.com/topic/383379-new-11-1000dpi-replica-of-atari-xe-motherboard-%E2%80%93-interest-check/page/10/#comment-5772225  3D printed joystick Atari XL computers style - https://makerworld.com/en/models/2108894-atari-xl-style-joystick#profileId-2281361  Atari 400 mini at Atari.com - https://atari.com/products/atari-400-mini-1  Other The Magic Room film ebay - https://www.ebay.com/itm/116928122102  A 'Playable' Atari-Themed Hotel Is Coming - https://people.com/atari-hotel-planned-for-phoenix-interactive-esports-venue-photos-11871760 Stewart Cheifet died: https://obits.goldsteinsfuneral.com/stewart-cheifet  https://archive.org/details/computerchronicles  Upcoming Shows Vintage Computer Festival Montreal - Jan. 24-25, 2026 - Saint-Jean-sur-Richelieu, QC - https://vcfed.org/vcf-montreal/  Vintage Electronics Expo - Jan. 31, 2026 - Oakland Expo Center, Waterford, MI -  https://www.thevee.org/  Vintage Computer Festival SoCal - February 14-15, 2026 - Hotel Fera Events Center, Orange, CA - vcfsocal.com  Indy Classic Computer and Video Game Expo - March 20-22 - Wyndham Indianapolis Airport Hotel, Indianapolis, IN - https://indyclassic.org/  VCF East - April 17-19 2026 - InfoAge Science and History Museums, Wall, NJ - https://vcfed.org/events/vintage-computer-festival-east/  Midwest Gaming Classic - April 24-26 - Baird Center, Milwaukee, WI - https://www.midwestgamingclassic.com/  VCF Europe - May 1-3 - Munich, Germany - https://vcfe.org/E/  Vintage Computer Festival Pacific Northwest 2026 - May 2-3 - Tukwila Community Center, South Tukwila, WA -  https://vcfpnw.org  VCF Southwest - May 29-31, 2026 - Westin Dallas Ft. Worth Airport - https://www.vcfsw.org/  Retrofest 2026 - May 30-31 - Steam Museum of the Great Western Railway, Swindon, UK - https://retrofest.uk/  YouTube Videos FujiNet Battleship now for Atari 8-bit, Apple II, CoCo, and MS-DOS - Thom Cherryhomes - https://www.youtube.com/shorts/3BQc3zVl8qk  How I made an Atari 130XE Laptop Using Original Hardware - Sideburn Studios - https://www.youtube.com/watch?v=FAKrEe_ttOE  The Atari 8-Bit Second Maturity (A 2025 Deep Dive) - AtariBasics with John Zielke - https://www.youtube.com/watch?v=5d3JgZMFZIo  FujiNet-RetroMate: Online Chess with Atari 8-bit Computers - Greg Gallardo - https://www.youtube.com/watch?v=H53JR2-PBQE  New at Github  https://github.com/mozzwald/pokeystream https://github.com/mozzwald/udp-pokey-sample https://github.com/rickcollette/atariforge https://github.com/fredlcore/ATASCOIID https://youtu.be/g4ffy4TXI-c?si=fihGVG0pGeuSOQqg  https://github.com/rachel-multiverse/rachel-atari-800  Listener Feedback https://github.com/gitGalu/8bitworkshop-mcp   

Bright Podcast
Bright Podcast vanaf CES: 'Het is dit jaar wel een stuk slimmer'

Bright Podcast

Play Episode Listen Later Jan 7, 2026 66:39


De Bright Podcast staat deze week natuurlijk in het teken van de CES. Collega's Wolter en Eric vlogen naar Las Vegas en we bellen met ze over wat ze gezien hebben. Luister op Spotify, Apple Podcasts, Omny of kijk (of luister) via YouTube . Of in je favoriete podcast-app natuurlijk! Op de CES zagen we alles van van een slim LEGO-blokje tot de eerste blik op de vouwbare iPhone en van flitsende tv’s tot menselijke huisrobots. Is dit weer een hele andere CES dan we gewend zijn, en zijn er trends aan te wijzen? Luister hier de Bright Podcast. Tips uit deze aflevering: Film: The Roses, met Olivia Colman en Benedict Cumberbatch als stel dat elkaar alles gunt, maar eigenlijk toch niet en dat gaat irriteren totdat de bom barst. Soms herkenbaar, vooral heel grappig. Te zien op Disney+. Serie: The Lowdown op Disney+. Een lekker Amerikaans drama met wat comedy, met in de hoofdrol Ethan Hawke die als freelance journalist zijn tanden heeft gezet in een levensgevaarlijk mysterie. Je valt er middenin en toch snap je al snel precies wie wie is, en wat ze doen. Knap gedaan. Veiling: Dit jaar in april bestaat Apple 50 jaar. Daar wordt al op ingehaakt, zoals door een bijzondere veiling met veel Steve Jobs memorabilia. Waaronder de eerste cheque die Jobs en Steve Wozniak uitschreven namens Apple. Die moet naar verwachting 500 duizend dollar opleveren. Maar ook een prototype van het moederbord dat uiteindelijk de Apple I zou worden. Een van de allereerste Apple II computers zonder ventilatiegaten. Of een verzameling strikjes van Jobs.See omnystudio.com/listener for privacy information.

Doctor Who: Tin Dog Podcast
TDP 1441: For Your Consideration 20 WARGAMES

Doctor Who: Tin Dog Podcast

Play Episode Listen Later Dec 1, 2025 69:17


Listen on YouTube it's the Christmas Special! Luke and Michael share a love for the 1983 film starring Matthew Broderick and Ally Sheedy. T-shirts can be found here – https://www.redbubble.com/people/ufocast Follow us on twitter @ufo_cast Like us on Facebook Review us on iTunes Email the show – ufocast@yahoo.com The studio had the Galaxian (1979) and Galaga (1981) arcade machines delivered to Matthew Broderick's home. He practiced for two months to prepare for the arcade scene. According to John Badham, the jeep trying to crash through the gate at NORAD and turning over was an actual accident. The jeep was supposed to continue through the gate. They added the scene of the characters running from the jeep and down the tunnel, and used the botched jeep stunt. The NORAD command center built for the movie cost $1 million, making it the most expensive set ever constructed at the time. The producers were not allowed into the actual NORAD command center, so they had to imagine what it was like. In the DVD commentary, director John Badham notes that the actual NORAD command center isn't nearly as elaborate as the one in the movie, calling the set "NORAD's wet dream of itself." There were several nuclear launch close calls that influenced writers Lasker and Parkes to create the scenario of WarGames, including an incident at NORAD on November 9, 1979 when information on a training simulation tape concerning soviet sub launches was accidentally fed into the warning system and for six minutes the American military complex went into high alert. Only after no soviet missiles were detected by the PAVE PAWS early warning radar system did the U.S. stand down. Training simulations were accordingly moved off site of NORAD after this incident. In the movie, one of the scenarios fed to NORAD operators by Joshua is an influx of encroaching soviet missile subs. The WOPR, as seen in the movie, was made of wood and painted with a metal-finish paint. As the crew filmed the displays of the WOPR, Special Effects Supervisor Michael L. Fink sat inside and entered information into an Apple II computer that drove the countdown display.

Ditch Digger CEO with Gary Rabine
#127 Converting Your Business From a Vitamin to A Painkiller w/ Tim Stojka, CEO, Nexus3 Capital

Ditch Digger CEO with Gary Rabine

Play Episode Listen Later Nov 24, 2025 66:28


Download Gary's 13 Keys to Creating a Multi-Million Dollar Business from https://www.DitchDiggerCEO.com/Tim Stojka (@TimStojka) is a serial entrepreneur, angel investor, and board leader who has spent three decades building technology companies from the ground up. From programming an Apple II in his parents' basement to founding three major SaaS firms — including one that raised $40 million during the dot-com boom — Tim has lived the full arc of innovation, hype cycles, and hard-earned product-market fit. His latest chapter: applying AI and language models to reshape enterprise software through his new venture, Nexus Three Capital.In this conversation with Gary Rabine, Tim breaks down the real mechanics behind creating, scaling, and surviving as a founder — from vitamins vs. painkillers, to why most tech is overhyped early and under-hyped later, to how AI will transform the next decade of entrepreneurship.In this episode, Gary and Tim discuss:Product-Market Fit: why vitamins lose money and painkillers scaleHow a failed stuffed-animal startup taught him everything about inventory and demandThe dot-com rollercoaster: raising $40M, preparing for a $1B IPO, then crashing to zeroWhy founders should go slow now to go fast laterLinkedIn: https://www.linkedin.com/in/timjstojka/  Website: https://nexus3capital.com/ Connect with Gary Rabine and DDCEO on: Website: https://www.DitchDiggerCEO.com/ Instagram: https://www.instagram.com/DitchDiggerCEOTikTok: https://www.tiktok.com/@ditchdiggerceopodcast Facebook: https://www.facebook.com/DitchDiggerCEOTwitter: https://twitter.com/DitchDiggerCEO YouTube: https://www.youtube.com/@ditchdiggerceo 

Design Better Podcast
Video Rewind: Jordan Mechner: Pioneering game designer on creating Prince of Persia, Karateka, and a new graphic novel memoir

Design Better Podcast

Play Episode Listen Later Nov 14, 2025 24:57


This is a preview of a premium episode. You can find a video version of the full episode on our YouTube channel: ⁠https://www.youtube.com/watch?v=3dvoGPZEY1g⁠ We've been on the road this week, recording some in-person episodes in Portland Oregon, with Ryan Coulter—co-founder of The James Brand, and the wonderfully hilarious graphic designer Aaron Draplin. We're excited to bring you this episodes soon, and in the meantime we're rewinding to one of our favorite episodes this year with Prince of Persia creator Jordan Mechner. You may have heard that we're publishing more video from our episodes, and you can now find a video version of this episode on YouTube. Enjoy! *** As a kid in the 80's, Eli fell in love with games on computers like the Apple II, Commodore 64, and later the Amiga and Macintosh. One of the very first games he played was called Karateka, which was inspiring for the realistic movements of its digital karate antagonists, even on a black-and-green Apple II monitor. Our guest today, Jordan Mechner, created Karateka while an undergrad at Yale University in 1984, and it went on to be a commercial success. He followed it up with the game Prince of Persia (you'll hear a clip from the soundtrack in the introduction, which Jordan's father composed and which Jordan invented a way to transpose onto the Apple II's tinny speakers before game soundtracks were widespread on the machine). Jordan documented the creation of the game in a wonderful published version of his diaries called The Making of Prince of Persia, and we spoke with him about how he taught himself the skills to build successful video games in a pre-internet era, why he journaled about his work process (and what it taught him), and about his new graphic novel Replay, a memoir recounting his own family story of war, exile and new beginnings. Karateka on the Apple IIPrince of Persia on the Apple II (play the Mac version online here)

Stay Forever
Sid Meier's Pirates! (SF 158)

Stay Forever

Play Episode Listen Later Oct 29, 2025 162:06 Transcription Available


Worum geht's? Ende der 1980er-Jahre erscheint ein Spiel, das kaum in eine Schublade oder ein Genre passt und doch einen immensen Erfolg hat: Sid Meier's Pirates! (1987). Eine wilde Mischung aus Strategie, Action, Rollenspiel und Geschichtensimulation, und bis heute eines der prägendsten Beispiele für „emergentes Gameplay“. Als Freibeuter segelt man durch die Karibik, kapert Schiffe, handelt mit Waren, sucht nach Schätzen, umwirbt Gouverneurstöchter – und schreibt seine eigene Piratengeschichte. Gunnar und Christian sprechen in dieser Folge über den Reiz dieses Freibeuterlebens, über das clevere Design, das Freiheit mit klarer Struktur verbindet, über die historische Faszination des 17. Jahrhunderts und die Entstehungsgeschichte des Spiels. Infos zum Spiel: Thema: Sid Meier's Pirates! Erscheinungstermin: Juli 1987 Plattform: Commodore 64, Apple II, Atari ST, Amiga, MS-DOS, NES, Macintosh, später diverse Neuauflagen Entwickler: MicroProse Publisher: MicroProse Genre: Action-Adventure / Strategie / Simulation Designer: Sid Meier, Arnold Hendrick Musik: Ken Lagace (C64), Jeff Briggs (Amiga, spätere Versionen) Produktions-Credits: Sprecher, Redaktion: Christian Schmidt, Gunnar Lott Als Piraten-Expertin kommt zu Wort: die Historikerin Dr. Tanja Zakrzewski Audioproduktion: Fabian Langer, Johannes DuBois, Christian Schmidt Titelgrafik: Paul Schmidt Intro & Outro: Nino Kerl (Ansage); Chris Hülsbeck (Musik) Die Soundunterlegungen zu Beginn dieser Episode stammen aus dem Remake "Sid Meier's Pirates" von 2004.

Advent of Computing
Episode 169 - Dellinger's Viruses

Advent of Computing

Play Episode Listen Later Oct 26, 2025 26:10


In 1981 Joe Dellinger attempted to create the perfect computer program: a virus that spread silently. In 1982 a revision of that virus broke containment. It would have remained completely hidden if it wasn't for an obscure Apple II game. Today we look at the story and motivation behind that virus, and how it slipped into the sands of time. Or... did it!? The truth is if you have an Apple II it may be infected with Dellinger's virus!  

Debate This!
FLAVOR TEXT: Ultima

Debate This!

Play Episode Listen Later Oct 14, 2025 112:54


The year was 1979 and a scrappy little 16 year old named Richard Garriott started coding his friends' latest Dungeons & Dragons campaign into an Apple II. This is the small domino that fell over to eventually result in millions of players worldwide romancing a bear 30+ years later in Baldur's Gate 3. How did we get there? Well, there's a lot of answers to that question but a predominant step was through the landmark CRPG series, Ultima. Imgur library link: https://imgur.com/a/5wN6Mec  Special thanks to "@NathanLV" for commissioning today's episode! If you want your own personal history lesson on some niche area, check out patreon.com/debatethiscast and consider sponsoring $60 one time to get your very own FLAVOR TEXT. Recommended Reading: The Assassination of Lord British by the Coward "rainz": https://www.youtube.com/watch?v=GomZNDLX9SU Retro Tea Break's interview with Richard Garriott: https://youtu.be/LU90N4Cbj10?si=_N0zxqkkfZEBu-vo A complete breakdown of the Ultima series by Finntrovert: https://www.youtube.com/watch?v=JUQmCK5A6Jg&t=22069s  Have you seen our Instagram? instagram.com/debatethiscast  Have you seen our Threads? threads.net/debatethiscast Want to send us an email? debatethiscast@gmail.com Music for Debate This! is provided by composer Ozzed under a creative commons license. Check out more of their 8-bit bops at www.ozzed.net!

El Castillo de la Historia
Bill Gates y Steve Jobs

El Castillo de la Historia

Play Episode Listen Later Oct 13, 2025 43:53


La compleja relación entre Bill Gates y Steve Jobs comenzó a finales de la década de los 70, cuando Microsoft ganaba gran parte de su dinero gracias al diseño de software para la Apple II. Cuando Jobs inició el desarrollo de la Macintosh original a principios de los 80, él quería que Microsoft creara para el ordenador una versión de BASIC, un lenguaje de programación de uso fácil, y también un software de aplicación, como programas de procesamiento de texto, gráficos y hojas de cálculo. Así que fue a visitar a Gates en la oficina que éste tenía cerca de Seattle y le presentó una tentadora visión de lo que Macintosh sería: una computadora para las masas con una interfaz gráfica amigable. Gates aceptó hacer versiones gráficas de una nueva hoja de cálculo llamada Excel, un procesador de textos llamado Word, así como BASIC.

Hard Reset
E81 - Retro Computers (Inbar Raz)

Hard Reset

Play Episode Listen Later Sep 29, 2025 78:43


נוסטלגיה.תחושת הגעגוע לעבר וש"פעם היה יותר טוב".זוכרים שפעם הכל היה פשוט יותר? בלי התמכרות לטלפון, ילדים צייצו ברחובות וציפורים צחקו על העצים.הדור של היום מתקשה בלהשקיע מספיק בקשרים בין אישיים, אנחנו מוצפים בפרסומות מכל עבר וטרנדים באים והולכים כל שבוע. פעם היינו משחקים ברחוב או במקרה הטוב יושבים עם כל החברים ביחד בסלון ומשחקים בקונסולה ביחד.המחשב היה כלי עבודה ולא כלי בידור. המסך ריצד, המודם צפצף ומקשי המקלדת הרעישו במיוחד.זוכרים את הימים הטובים מול ה Commodore 64?מה לגבי משחק עם חבר על ה Atari?או עבודה במשרד על ה Apple II?אחחחח הימים הטובים. חלקנו זוכרים. ואם אתם כבר לא, הבאנו מרואיין שהתחביב שלו הוא לשחזר מחשבים ישנים, זכרונות ישנים ובמקרה שלכם - את זכרונות הילדות שלכם.ולצעירים שביניכם - אפשר לקבל תחושת נוסטלגיה גם על תקופה שקדמה להגיעכם לאוויר העולם.המרואיין שלנו הפעם הוא ענבר רז, VP Research בחברת Zenity ובזמנו הלא פנוי יש לו תחביב יותר ייחודי מפודקאסטר:הוא משחזר מחשבים ישנים ומחזיר אותם לתפקוד מלא!קיבלנו המלצה חמה מדניאל גולדברג לראיין את ענבר והוא הלך All-in והזמין אותנו לראות את האוסף הפרטי שלו של מחשבי רטרו משוחזרים - חלקם במצב תקין ומסוגלים להריץ קוד כמו פעם, חלקם בדרך לשם, וחלקם לעד יישארו זיכרון מתוק.אז על מה דיברנו?- מה הופך מחשב לרטרו?- איך משחזרים מחשב ישן שחלקי החילוף שלו לא קיימים יותר?- אילו באגים יש במחשבי רטרו?- איך מתמודדים עם חוסר תאימות בין ציוד הבדיקה של היום לממשקים של פעם?- מהם השינויים הארכיטקטוניים של מחשבים לאורך השנים?- חדשות מפתיעות על הקומודור!למי שלא יודע, לענבר יש בלוג מומלץ על רטרו מחשבים בשם Unarmed Retro:https://www.retro.unarmedsecurity.net/והוא הרצה בכנס BlueHat השנה:https://www.youtube.com/watch?v=71CzXr1FFds אחרי שהאזנתם לפרק מוזמנים להצטרף לקבוצת המאזינים שלנו - שם אנחנו אהבנו מחשבים ישנים לפני שזה היה מגניב >>>https://chat.whatsapp.com/KwUu8pQsxx220qS7AXv04Tמוזמנים ליצור איתנו קשר במייל podcasthardreset@gmail.com

Technology Tap
The Rise and Fall of Floppy Disks: From 5.25" to 3.5" Storage Revolution

Technology Tap

Play Episode Listen Later Sep 28, 2025 24:48 Transcription Available


professorjrod@gmail.comRemember that satisfying click of inserting a floppy disk? The nerve-wracking moments waiting for your term paper to save? The frustration of "Please insert disk 5 of 12" during game installations?Join Professor J-Rod on a nostalgic yet informative deep dive into the technology that defined personal computing for two decades. This special two-part episode explores the complete evolution of floppy disk technology, from the fragile 5.25-inch bendable disks that freed us from cassette tape storage hell to the iconic 3.5-inch rigid squares that became synonymous with saving files.You'll discover how Steve Wozniak's elegant disk controller made the Apple II a revolutionary educational tool, why IBM's adoption of floppies standardized business computing, and how Sony's durable design conquered the market. Experience what daily computing life was like when storage was measured in kilobytes instead of gigabytes, when installing software meant performing a "floppy ballet" of disk swapping, and when sharing programs meant physically handing someone a disk.Beyond the technical details, we explore the cultural impact of floppies—from schoolyard software trading to office workarounds and the shareware revolution that changed software distribution forever. Learn fascinating hacks like cutting notches in disks to double storage capacity or taping over write-protect tabs to unlock commercial software.Though floppies have long disappeared from modern computers, their legacy lives on every time you click that save icon. Whether you lived through the floppy era or are curious about the physical artifacts behind digital nostalgia, this episode connects today's seamless storage solutions to their humble, square-shaped ancestors.Share this episode with someone who remembers the distinctive sound of a disk drive or a younger person who's never experienced the anxiety of a "Disk not formatted" error. Let's celebrate the technology that taught us to save early and save often!The Dom Sub Living BDSM and Kink PodcastCurious about Dominance & submission? Real stories, real fun, really kinky.Listen on: Apple Podcasts SpotifySupport the showIf you want to help me with my research please e-mail me.Professorjrod@gmail.comIf you want to join my question/answer zoom class e-mail me at Professorjrod@gmail.comArt By Sarah/DesmondMusic by Joakim KarudLittle chacha ProductionsJuan Rodriguez can be reached atTikTok @ProfessorJrodProfessorJRod@gmail.com@Prof_JRodInstagram ProfessorJRod

Mac Folklore Radio
Glider 4.0 Reviews (1991)

Mac Folklore Radio

Play Episode Listen Later Sep 1, 2025 15:48


Game Hall of Fame text by Steven Levy, Macworld January 1992. Review of Glider 4.0 by Toni Thompson, Macworld February 1992. I wonder if that's the Toni Thompson who did the graphics for the Apple II version of Temple of Apshai? John Calhoun interview by Richard Moss at MacScene. Buy Richard's book, The Secret History of Mac Gaming. Tanara Kuranov, a.k.a. Gamer Mouse covers games that helped make the Mac (and only the Mac) special. Glider Pro and Glider 4 playthroughs.

temple mac secret history apple ii glider steven levy richard moss john calhoun mac gaming
RetroMacCast
RMC Episode 716: Apple Treasure Bin

RetroMacCast

Play Episode Listen Later Aug 23, 2025 51:06


James and John discuss eBay finds: 1983 Apple hoodie, Twentieth Anniversary Crystal Apple, and "What to do next" poster.   James rummages through a container full of Apple collectibles, and news includes an RR Auction Apple collection update, great vintage Apple watchface, the ESP32 SoftCard Expansion Card for Apple II, retro Mac sticker, and DockLite G4.   Join our Facebook page, follow us on X (Twitter), watch us on YouTube, and visit us at RetroMacCast.

The New CISO
Teachable Moments: How to Learn from Career Challenges

The New CISO

Play Episode Listen Later Aug 21, 2025 41:43


In this episode of The New CISO, host Steve Moore speaks with Steve Lodin, VP of Information Security at Sallie Mae, about the career challenges that shaped his leadership style and the lessons he's learned across decades in cybersecurity.From breaking into his high school to experiment with Apple II computers to leading global security teams in Europe, Steve shares the pivotal experiences that defined his career. He opens up about career missteps, the importance of asking the right questions before accepting a new role, and how succession planning and crisis preparation are critical for every security leader. Steve also reflects on how medical emergencies, breach response, and shifting industries—from automotive to healthcare to financial services—taught him resilience, adaptability, and perspective.Key Topics Covered:Early career pivots, from engineering to cybersecurity leadershipLessons learned from career missteps and short-lived rolesThe five factors Steve now evaluates before taking a new jobSuccession planning and preparing teams to lead during emergenciesWhy tabletop exercises and exposure to executives matter for resilienceManaging stress, staying calm, and keeping perspective in high-pressure rolesThe long-tail business impact of breaches beyond immediate costsWhy financial services foster collaboration and innovation in securityThe importance of mentoring and introducing students to cybersecurity careersSteve's story reveals why the most valuable lessons often come from challenges, not successes. His insights provide a roadmap for CISOs and aspiring leaders who want to navigate setbacks, lead with composure, and build stronger teams for the future.

SharkPreneur
Episode 1175: How Collaborative Human-Centric AI Can Empower Your Business

SharkPreneur

Play Episode Listen Later Aug 20, 2025 16:47


Learn how human-centric AI is changing businesses by increasing productivity, improving customer service, and boosting employee satisfaction, all without replacing people.   In this episode of Sharkpreneur, Seth Greene speaks with Mark Vange, CEO of Autom8ly, a company focused on human-centered AI solutions. Mark explains how his company is transforming business operations by using AI to enhance human work, making employees more productive instead of replacing them. From improving customer service in sectors like trucking and healthcare to enabling AI-supported marketing, Mark discusses how businesses can use AI to boost efficiency and profits while keeping the human touch.   Key Takeaways: → How collaborative AI can support businesses by enhancing employees' productivity. → The role of AI in automating everyday tasks like email marketing. → The importance of “confidence levels” in AI, balancing accuracy with real-world usability. → The challenge of keeping up with the rapid pace of technological advancements in AI while balancing human-scale adoption. → The value of entrepreneurial partners who can visualize cases in specific industries and collaborate with AI developers.   Mark Vange brings a vision for technology, manages international teams, and has extensive experience in cloud-based delivery of mobile and social products. He also has the knowledge of building and selling several companies. At age 10, Mark met and fell in love with the Apple II computer, which led him to set aside a promising career as a violinist and dive into business and technology. He sold his first program that same year, started his first company by age 13, and entered university with 25 employees and the year's top-selling video game under his belt. Since then, Mark has founded and sold multiple companies and has become a sought-after advisor and mentor.    Mark's first online success was VR-1, a company he helped grow into the world's largest publisher of Massively Multiplayer Games by creating a vision for MMO gaming, developing new communication protocols, and leading worldwide development efforts. Mark's most recent role was as Chief Technology Officer of Electronic Arts Interactive, which he joined through the acquisition of a company he co-founded, where he directed the development of EA's mobile, social, and online products and platforms.   Connect With Mark: Website LinkedIn   Learn more about your ad choices. Visit megaphone.fm/adchoices

SharkPreneur
Episode 1175: How Collaborative Human-Centric AI Can Empower Your Business

SharkPreneur

Play Episode Listen Later Aug 20, 2025 16:39


Learn how human-centric AI is changing businesses by increasing productivity, improving customer service, and boosting employee satisfaction, all without replacing people.   In this episode of Sharkpreneur, Seth Greene speaks with Mark Vange, CEO of Autom8ly, a company focused on human-centered AI solutions. Mark explains how his company is transforming business operations by using AI to enhance human work, making employees more productive instead of replacing them. From improving customer service in sectors like trucking and healthcare to enabling AI-supported marketing, Mark discusses how businesses can use AI to boost efficiency and profits while keeping the human touch.   Key Takeaways: → How collaborative AI can support businesses by enhancing employees' productivity. → The role of AI in automating everyday tasks like email marketing. → The importance of “confidence levels” in AI, balancing accuracy with real-world usability. → The challenge of keeping up with the rapid pace of technological advancements in AI while balancing human-scale adoption. → The value of entrepreneurial partners who can visualize cases in specific industries and collaborate with AI developers.   Mark Vange brings a vision for technology, manages international teams, and has extensive experience in cloud-based delivery of mobile and social products. He also has the knowledge of building and selling several companies. At age 10, Mark met and fell in love with the Apple II computer, which led him to set aside a promising career as a violinist and dive into business and technology. He sold his first program that same year, started his first company by age 13, and entered university with 25 employees and the year's top-selling video game under his belt. Since then, Mark has founded and sold multiple companies and has become a sought-after advisor and mentor.    Mark's first online success was VR-1, a company he helped grow into the world's largest publisher of Massively Multiplayer Games by creating a vision for MMO gaming, developing new communication protocols, and leading worldwide development efforts. Mark's most recent role was as Chief Technology Officer of Electronic Arts Interactive, which he joined through the acquisition of a company he co-founded, where he directed the development of EA's mobile, social, and online products and platforms.   Connect With Mark: Website LinkedIn   Learn more about your ad choices. Visit megaphone.fm/adchoices

Grumpy Old Geeks
705: Vibe Defunding

Grumpy Old Geeks

Play Episode Listen Later Jul 18, 2025 82:02


Kicking things off, Jack Dorsey—a man with too much time on his hands—has vibe-coded his beard into an insecure messaging app that the company admits you shouldn't trust... yet. Meanwhile, if you want a piece of a legendary disaster, the Fyre Festival brand sold for a mere $245k after some shady bidding that might be a "shitty agentic AI" at work.In the world of our future robot overlords, Nvidia's CEO calmly admitted "some harm will be done," while billionaires like Travis Kalanick are busy discovering "vibe physics" with Elon Musk's Grok—an AI that literally checks what its dad thinks before answering. But the real insanity? The internet is demanding an apology from Elmo's hacked account, proving we're mad at the puppet, not the puppeteer. On the more tangible front, Tesla is making desperate moves in Canada and India as sales collapse, while we learn that hackers have been able to stop US trains for over a decade remotely, but no one has bothered to fix the issue. Oh, and laid-off Candy Crush staff? They were forced to train their AI replacements on the way out the door. The future is bright.Over in Media Candy, we're grudgingly impressed by Andor's 14 Emmy nods and the genius faux '90s action movie trailer for Karl Urban's Johnny Cage in Mortal Kombat II. We also got trailers for Stranger Things 5 and Tron: Ares, where Jared Leto thankfully only speaks two words.Finally, Dave takes us to the Dark Side for a nostalgia trip through the history of the Apple II and the Kaypro 2000 laptop, sparking a debate on why we all coveted a computer that, in retrospect, wasn't that great. This is contrasted with the modern reality of an IPTV pirate getting three years in prison and Metallica issuing a copyright strike against the Pentagon. To wrap it all up, a TEDx talk poses the ultimate question: Has tech delivered on its promises? We're still thinking about that one.Sponsors:DeleteMe - Head over to JoinDeleteMe.com/GOG and use the code "GOG" for 20% off.Private Internet Access - Go to GOG.Show/vpn and sign up today. For a limited time only, you can get OUR favorite VPN for as little as $2.03 a month.SetApp - With a single monthly subscription you get 240+ apps for your Mac. Go to SetApp and get started today!!!1Password - Get a great deal on the only password manager recommended by Grumpy Old Geeks! gog.show/1passwordShow notes at https://gog.show/705FOLLOW UPJack Dorsey's New App Just Hit a Very Embarrassing SnagFyre Festival's Brand Rights Get a Fire Sale on eBayGet Paid Podcast -Why AI Won't Kill Salesforce | Aaron Levie (Box)IN THE NEWSWindsurf's CEO goes to Google; OpenAI's acquisition falls apartThe CEO of Nvidia Admits What Everybody Is Afraid of About AIBillionaires Convince Themselves AI Chatbots Are Close to Making New Scientific DiscoveriesNewest Version of Grok Looks Up What Elon Musk Thinks Before Giving an AnswerElon Musk Wants to Turn AI Into a Cosmic ReligionThe TESCREAL bundle: Eugenics and the promise of utopia through artificial general intelligenceStudy warns of ‘significant risks' in using AI therapy chatbotsThey're Losing the Ability to Understand What They've CreatedLaid-Off Staff At Candy Crush Maker Say They've Been Training Their AI ReplacementsMemecoin Platform Pump.fun Raises $600 Million Within 12 MinutesHacked Elmo X account posts antisemitic remarksElmo Breaks Silence on His Antisemitic Social Media PostsTesla Makes a Desperate Move in Canada as Sales CollapseAs Sales Drop, Tesla Makes a Big Gamble on IndiaHackers Can Remotely Trigger the Brakes on American Trains and the Problem Has Been Ignored for YearsDOGE Denizen Marko Elez Leaked API Key for xAIA Company Tried to Put Real Estate on the Blockchain and Now It's Facing a Legal DisasterMark Zuckerberg says Meta is building a 5GW AI data centerA Cloudflare issue is breaking websites for some usersMEDIA CANDY‘Andor' Gets 14 Emmy Nominations in a Genre-Heavy Year‘Slow Horses' Renewed for Season 7 at Apple TV+Mortal Kombat II | Official Red Band TrailerSee Johnny Cage in Uncaged FuryWatch Karl Urban's Johnny Cage Be a B-List Movie Star in This Faux Movie TrailerStranger Things 5 | Official Teaser | NetflixTron: Ares | Official TrailerMurderbotFountain of YouthStar Trek: Strange New WorldsDexter: ResurrectionThe InstitutePlutoTV7 Weird Sci-Fi Network TV Shows That Aired Just as Streaming Was Taking OverHelix IPTV Owner Sentenced to 3 Years Prison For Piracy & Money LaunderingMetallica Issues Copyright Strike Against US Govt for Military Drone VideoAPPS & DOODADSJack Dorsey's new app tracks your sun exposureTaking a Photo in Dubai Could Land You with a $136k Fine or JailPointer PointerMeta Cracks Down on Facebook Users Who Steal and Repost Others' PhotosHey Beautiful: Anatomy of a Romance ScamTHE DARK SIDE WITH DAVEDave BittnerThe CyberWireHacking HumansCaveatControl LoopOnly Malware in the BuildingIrish Video Game OrchestraYouTuber faces jail time for showing off Android-based gaming handheldsAre We Trek Yet?Tech Promised Everything. Did it deliver?Apple II HistoryKaypro 2000 laptopSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

They Create Worlds
Jordan Mechner and Price of  Persia

They Create Worlds

Play Episode Listen Later Jul 1, 2025 81:27


TCW Podcast Episode 237 - Jordan Mechner and Price of  Persia   We continue our look at Jordan Mechner with the development of Prince of Persia. Its cinematic inspirations include Castles of Dr. Creep, the opening of Raiders of the Lost Ark, and the 1938 Robin Hood. To animate the prince, Mechner filmed his brother performing stunts, then manually painted key frames, painting his brother white and the background black to make the footage compatible with a limited digitizer. Memory constraints forced creative solutions, like XORing the prince and bit shifting him to create Shadow Man. A promising film project delayed the game's release, but Prince of Persia launched on the Apple II with groundbreaking animation. A strong Macintosh port and renewed interest following Disney's Aladdin helped turn the game into a hit across the early 1990s.   The Making of Prince of Persia: https://www.jordanmechner.com/en/books/journals/ TCW 172 - The Computer Price Wars Part 1: https://podcast.theycreateworlds.com/e/the-computer-price-wars-part-1/ TCW 173 - The Computer Price Wars Part 2: https://podcast.theycreateworlds.com/e/the-computer-wars-part-2/ TCW 174 - The Computer Price Wars Part 3: https://podcast.theycreateworlds.com/e/the-computer-wars-part-3/ TCW  019 - The Great Video Game Crash Part 1: https://podcast.theycreateworlds.com/e/the-great-video-game-crash-part-1/ TCW 020 - The Great Video Game Crash Part 2: https://podcast.theycreateworlds.com/e/the-great-video-game-crash-part-2/ TCW 021 - The Great Video Game Crash Part 3: https://podcast.theycreateworlds.com/e/the-great-video-game-crash-part-3/ TCW 071 - A Story of Brøderbund!: https://podcast.theycreateworlds.com/e/a-story-of%C2%A0br%C3%B8derbund/ TCW 072 - The MYSTeries of Brøderbund!: https://podcast.theycreateworlds.com/e/the-mysteries-of-br%C3%B8derbund/ The Castles of Dr. Creep: https://www.youtube.com/watch?v=mi2dvxcioBw First 10 minutes of Raiders of the Lost Ark: https://www.youtube.com/watch?v=mUWYmTpYdP4 The Thief of Bagdad (1924): https://www.youtube.com/watch?v=UTXZSVIIk-c How Prince of Persia Defeated Apple II Memory Limitations: https://www.youtube.com/watch?v=sw0VfmXKq54 Prince of Persia (Apple II): https://www.youtube.com/watch?v=JZDAPp61aak Robin Hood (1938): https://www.youtube.com/watch?v=USpQGE5sVAY Prince of Persia (PC DOS): https://www.youtube.com/watch?v=hKQX75dBlEI Prince of Persia (Amiga): https://www.youtube.com/watch?v=ukSECkajKYA Prince of Persia (NES): https://www.youtube.com/watch?v=i6hylvkCh-8 Prince of Persia (SNES): https://www.youtube.com/watch?v=aZtkPZih-3s Prince of Persia (Macintosh): https://www.youtube.com/watch?v=zjR_AhxPnVM Prince of Persia Re-Release Box: https://bigboxcollection.com/PrinceOfPersia.3DBox   New episodes are on the 1st and 15th of every month!   TCW Email: feedback@theycreateworlds.com  Twitter: @tcwpodcast Patreon: https://www.patreon.com/theycreateworlds Alex's Video Game History Blog: http://videogamehistorian.wordpress.com Alex's book, published Dec 2019, is available at CRC Press and at major on-line retailers: http://bit.ly/TCWBOOK1     Intro Music: Josh Woodward - Airplane Mode -  Music - "Airplane Mode" by Josh Woodward. Free download: http://joshwoodward.com/song/AirplaneMode  Outro Music: RoleMusic - Bacterial Love: http://freemusicarchive.org/music/Rolemusic/Pop_Singles_Compilation_2014/01_rolemusic_-_bacterial_love    Copyright: Attribution: http://creativecommons.org/licenses/by/4.0/

Stay Forever
King's Quest (SF 155)

Stay Forever

Play Episode Listen Later Jun 29, 2025 136:06 Transcription Available


Worum geht's? 1983 erscheint mit King's Quest ein Spiel, das den Grundstein für das grafische Adventure legt – ein Genre, das in den folgenden Jahren prägend für die Heimcomputer-Ära wird. Entwickelt von Roberta Williams und veröffentlicht von Sierra On-Line, verbindet King's Quest erstmals Textparser-Eingaben mit frei begehbaren Bildschirmhintergründen in einer farbigen Fantasy-Welt. Als Sir Graham durchstreift man das Königreich Daventry, löst Rätsel, sammelt Gegenstände und begegnet allerlei märchenhaften Figuren. Christian und Gunnar sprechen in dieser Folge über die Entstehungsgeschichte des Spiels, die Bedeutung für Sierras Aufstieg und wie King's Quest mit seiner Technik, Erzählweise und Präsentation neue Maßstäbe für interaktive Geschichten setzte. Ein Rückblick auf einen Klassiker, dem vielleicht sogar Sierra-Verächter Gunnar etwa abgewinnen kann? nfos zum Spiel: Thema: King's Quest Erscheinungstermin: 10.05.1984 Plattform: IBM PCjr, später auch MS-DOS, Apple II, Amiga, Atari ST u.a. Entwickler: Sierra On-Line Publisher: Sierra On-Line, IBM Genre: Grafikadventure Designerin: Roberta Williams Produktions-Credits: Sprecher, Redaktion: Christian Schmidt, Gunnar Lott Audioproduktion: Johannes DuBois, Christian Schmidt Titelgrafik: Paul Schmidt Intro & Outro: Nino Kerl (Ansage); Chris Hülsbeck (Musik)

The Fourth Curtain
Oregon Trail's Phillip Bouchard Blazes Deadly Paths

The Fourth Curtain

Play Episode Listen Later Jun 26, 2025 61:46 Transcription Available


Our guest this week is the poster boy for educational software going massively mainstream, Phillip Bouchard. Starting in the world of mainframes he created a worldwide hit on Apple II and beyond. We talk Apple getting kickstarted and science for fun and profit this week!Episode Highlights[00:00:00] The Legacy of The Oregon Trail: Still Remembered 40 Years Later Philip reflects on the surprising longevity of The Oregon Trail, a game still remembered decades after its release and played by new generations.[00:08:00] Dysentery and Game Design: Origins of a Legendary Game Over Screen Discover how the infamous “You have died of dysentery” message became part of the 1985 version—and why it wasn't in the original 1971 text-only release.[00:13:00] Building the Classic Version: Small Team, Big Impact Learn how a five-person team crafted the Apple II version that defined The Oregon Trail, combining educational goals with entertaining gameplay.[00:20:00] From Text to Graphics: A Full Redesign for Apple II Philip explains how the 1985 version was a complete rebuild with new code, visual assets, and expanded simulations—leaving the original codebase behind.[00:25:00] State-Owned Software: The Story of MEC and Minnesota's Role Explore how Minnesota's state-funded organization MEC developed and distributed The Oregon Trail, influencing early educational software nationwide.[00:36:00] Instant School Success: How Teacher Demand Took Over After initially launching only in the home market, teacher demand led to widespread adoption of The Oregon Trail in classrooms across North America.[00:41:00] Life After Oregon Trail: From Munchers to Broderbund Philip talks about his post-Oregon Trail career, including work on the Munchers series and his time at Broderbund and McGraw-Hill.[00:45:00] Writing, AI Art, and Retirement: Philip's Current Creative Life Now retired, Philip shares his passion for writing science books, experimenting with AI art, and staying curious across new creative hobbies.Thank you for listening to our podcast all about videogames and the amazing people who bring them to life!Hosted by Alexander Seropian and Aaron MarroquinFind us at www.thefourthcurtain.com Join our Patreon for early, ad-free episodes plus bonus content at https://patreon.com/FourthCurtain Come join the conversation at https://discord.gg/KWeGE4xHfeVideos available at https://www.youtube.com/@thefourthcurtainFollow us on Twitter: @fourthcurtainEdited and mastered at https://noise-floor.com Audio Editor: Bryen HensleyVideo Editor: Sarkis GrigorianProducer: Shanglan (May) LiArt: Paul RusselCommunity Manager: Doug ZartmanFeaturing Liberation by 505

Tacos and Tech Podcast
Exploring Identity, AI, and Leadership

Tacos and Tech Podcast

Play Episode Listen Later May 28, 2025 39:57


Episode Summary:In this episode of the, Neal Bloom chats with Jesse Taylor, Senior Manager of Identity and Middleware Services at UNLV. Jesse shares his journey from early exposure to technology with Atari and Apple II to becoming a technical leader in higher education. They discuss the evolution of technology, the role of AI in augmenting human capabilities, and Jesse's approach to authentic leadership and team development. Jesse also highlights his work in identity management at UNLV, his involvement in the Las Vegas tech community, and his recognition as a Top Tech Vegas award recipient.Key Topics Discussed:* The evolution of technology in education and hospitality sectors* AI as a tool for enhancing human capabilities* Leadership strategies for building and supporting high-performing teams* The importance of workforce development and apprenticeships in tech* The Las Vegas tech ecosystem and connections with San DiegoLinks & Resources:UNLV's identity and middleware servicesSociety for Information Management (SIM) Las Vegas ChapterNominate a leader for the Top Tech AwardsConnect with Jesse:LinkedInConnect with Neal:LinkedIn: Neal BloomTwitter: @NealBloom This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit risingtidepartners.substack.com/subscribe

Tacos and Tech Podcast
Exploring Identity, AI, and Leadership

Tacos and Tech Podcast

Play Episode Listen Later May 28, 2025 39:57


Episode Summary: In this episode of the, Neal Bloom chats with Jesse Taylor, Senior Manager of Identity and Middleware Services at UNLV. Jesse shares his journey from early exposure to technology with Atari and Apple II to becoming a technical leader in higher education. They discuss the evolution of technology, the role of AI in augmenting human capabilities, and Jesse's approach to authentic leadership and team development. Jesse also highlights his work in identity management at UNLV, his involvement in the Las Vegas tech community, and his recognition as a Top Tech Vegas award recipient. Key Topics Discussed: The evolution of technology in education and hospitality sectors AI as a tool for enhancing human capabilities Leadership strategies for building and supporting high-performing teams The importance of workforce development and apprenticeships in tech The Las Vegas tech ecosystem and connections with San Diego Links & Resources: UNLV's identity and middleware services Society for Information Management (SIM) Las Vegas Chapter Nominate a leader for the Top Tech Awards Connect with Jesse: LinkedIn Connect with Neal: LinkedIn: Neal Bloom Twitter: @NealBloom

This Week in Retro
Half A Century Of Type-Ins - This Week In Retro 220

This Week in Retro

Play Episode Listen Later May 24, 2025 54:18


We are joined by James (WhatHoSnorkers) to discuss a new video that shows how DMA Design reinvented the puzzle game, to remember the computerised Raleigh Vektar, and how it seems that 50 years have now passed since the very first type in game was released. Whether you remember the Amiga, BBC Micro, Apple II, ZX Spectrum, Amstrad CPC, Commodore 64, 16-bit consoles or DOS gaming; Pixel Addict shares your love of pioneering digital technology of the past. Visit https://www.addict.media/ You can see James having fun with type in programs at https://www.youtube.com/@WhatHoSnorkers 00:00 - Show Opening 03:10 - The Type-In Turns 50! Story Link: https://www.reddit.com/r/thisweekinretro/comments/1kmabnb/perhaps_the_first_type_in_game_is_50/ Additional Link: https://altairclone.com/downloads/killbits.pdf Learn About Checksums: https://atariprojects.org/2020/07/25/learn-about-checksum-programs-for-checking-type-in-programs-15-30-mins/ Thanks to Tom Halfhill: https://www.halfhill.com/ 16:28 - It's Not Street Hawk Story Link: https://www.reddit.com/r/thisweekinretro/comments/1knk7vy/raleigh_vektar_mid_80s/#lightbox_cuts  Additional Link: https://www.reddit.com/r/cassettefuturism/comments/rpyk7l/vektar_bike_raleigh_1985/ Another Link: https://radicallyretro.tumblr.com/post/675581185126219776/the-raleigh-vektar-1985-the-first-computerized 30:55 - Dave's Housekeeping - News links found below 36:56 - Oh No, More Lemmings! Story Link: https://www.youtube.com/watch?v=8FTOySSAPo8 47:03 - Community Question of the Week

Design Better Podcast
Jordan Mechner: Pioneering game designer on creating Prince of Persia, Karateka, and a new graphic novel memoir

Design Better Podcast

Play Episode Listen Later Apr 8, 2025 25:22


Visit our Substack for bonus content and more: https://designbetterpodcast.com/p/jordan-mechner As a kid in the 80's, Eli fell in love with games on computers like the Apple II, Commodore 64, and later the Amiga and Macintosh. One of the very first games he played was called Karateka, which was inspiring for the realistic movements of its digital karate antagonists, even on a black-and-green Apple II monitor. Our guest today, Jordan Mechner, created Karateka while an undergrad at Yale University in 1984, and it went on to be a commercial success. He followed it up with the game Prince of Persia (you'll hear a clip from the soundtrack in the introduction, which Jordan's father composed and which Jordan invented a way to transpose onto the Apple II's tinny speakers before game soundtracks were widespread on the machine). Jordan documented the creation of the game in a wonderful published version of his diaries called The Making of Prince of Persia, and we spoke with him about how he taught himself the skills to build successful video games in a pre-internet era, why he journaled about his work process (and what it taught him), and about his new graphic novel Replay, a memoir recounting his own family story of war, exile and new beginnings. Book & links mentioned Journals: Steven Soderbergh, Michael Palin, Brian Eno Hobonichi Techo John August The World of Yesterday, Stefan Zweig Bio Jordan Mechner is an American author, game designer, comic book artist, and screenwriter, best known for creating the iconic video game Prince of Persia in 1989. He relaunched the series with Ubisoft in 2003 and wrote the original screenplay for the film adaptation produced by Disney in 2010, Prince of Persia: The Sands of Time. This work is considered a timeless classic and has spawned a global transmedia franchise, with over 20 million games sold to date. Since 2017, Jordan has been living in France, where he made his debut as a full author with his autobiographical graphic novel Replay. Among the albums he has written are Monte-Cristo (with Mario Alberti), Liberté! (with Étienne Le Roux and Loïc Chevallier), and Templiers (with LeUyen Pham and Alex Puvilland), which appeared on the New York Times bestsellers list. His latest works were first published in French, with English editions following in 2024. Jordan's video games, such as Karateka (1984) and The Last Express (1997), are recognized for their cinematic storytelling and innovative use of rotoscoping. In 2017, he received the Pioneer Award from the International Game Developers Association. Jordan also wrote and directed Chavez Ravine: A Los Angeles Story, an award-winning documentary broadcast on PBS. He has published his development journals, The Making of Karateka and The Making of Prince of Persia, as well as an adaptation of the Persian tales Samak the Ayyar. A passionate artist, he keeps a sketchbook journal, regularly sharing his thoughts and drawings, a testament to his love for art and storytelling. *** Premium Episodes on Design Better This is a premium episode on Design Better. We release two premium episodes per month, along with two free episodes for everyone. Premium subscribers also get access to the documentary Design Disruptors and our growing library of books, as well as our monthly AMAs with former guests, ad-free episodes, discounts and early access to workshops, and our monthly newsletter The Brief that compiles salient insights, quotes, readings, and creative processes uncovered in the show. Upgrade to paid ***

ANTIC The Atari 8-bit Podcast
ANTIC Interview 456 - Stanley R. Trost, Electronic Arts Financial Cookbook

ANTIC The Atari 8-bit Podcast

Play Episode Listen Later Mar 26, 2025 28:37


Stanley Trost, Electronic Arts Financial Cookbook    Stanley R. Trost wrote several books about early microcomputers, including Atari BASIC Programs in Minutes, Doing Business with VisiCalc, Multiplan on the Commodore 64, Useful Basic Programs the for IBM PC, VisiCalc for Science and Engineering, and others. He was also the creator of Financial Cookbook, which was published by Electronic Arts in 1984 (and one of only two "home management" titles released by EA, the other being Cut and Paste, "the Remarkably Simple Word Processor").   Financial Cookbook provided 32 financial calculators and decision-making tools, including understanding your marginal tax rate, living on your savings, how much life insurance you need, variable rate mortgages, and so on. Versions of the program were sold for Atari 8-bit and ST, Apple II, Commodore 64, Macintosh, and perhaps other platforms.   This interview took place on March 24, 2025.   Atari BASIC Programs in Minutes    Doing Business with VisiCalc    Financial Cookbook at AtariMania    Inverse ATASCII podcast about Financial Cookbook, including many screenshots    Video version of this interview    Support Kay's interviews on Patreon 

Beyond Solitaire
Episode 184 - Laine Nooney on the Apple II Age

Beyond Solitaire

Play Episode Listen Later Feb 17, 2025 62:39


This week on the pod, NYU professor Laine Nooney discusses their work on gaming and computer history, how we collect material artifacts that shed light on the digital past, and how to write about a computer system that for some has already entered the realm of myth. Also, they mention their journal, ROMchip, which is currently fundraising and which is a great cause to support. Go enjoy ROMchip's stream about it this Saturday, Feb. 22:  https://donate.romchip.org/Keep the Faith STREAM: https://www.youtube.com/watch?v=Zuj5QT5VIn0Keep the Faith campaign: https://www.backerkit.com/call_to_action/ffdefab3-adb6-48aa-8335-797e720c58a1/landing Beyond Solitaire is proudly sponsored by Central Michigan University's Center for Learning Through Games and Simulations, where learning can be both playful and compelling. Check them out here: https://www.cmich.edu/academics/colleges/liberal-arts-social-sciences/centers-institutes/center-for-learning-through-games-and-simulationsCheck out CMU's game offerings here: https://cmichpress.com/shop/Sign up for an online game design class here: https://www.cmich.edu/academics/colleges/liberal-arts-social-sciences/centers-institutes/center-for-learning-through-games-and-simulations/certificate-in-applied-game-designAll episodes of my podcast are available here: https://beyondsolitaire.buzzsprout.com/

Go To Market Grit
#229 Former CEO Activision Blizzard, Bobby Kotick w/ Bing Gordon: Change the Game

Go To Market Grit

Play Episode Listen Later Feb 10, 2025 119:32


Guest: Bobby Kotick, former CEO of Activision Blizzard; and Bing Gordon, general partner at Kleiner PerkinsIn 2020, when President Trump signed the executive order that would ban TikTok in the U.S., Bobby Kotick called his old friend Steven Mnuchin. The former Secretary of the Treasury told him that, if TikTok's U.S. operations were to be sold to an American company, Microsoft would be the only bidder.A couple calls later, he reached ByteDance founder and CEO Zhang Yiming, who said he'd rather sell to Bobby than Microsoft. Concerned about his ability to get the deal done solo, Bobby called Microsoft CEO Satya Nadella and offered to make a joint bid. Nadella declined, but added, “ if the deal doesn't get done, we should sit down and talk about us buying Activision.” TikTok currently remains Chinese-owned, but three years later, Microsoft paid $75 billion for Activision Blizzard.Chapters:Mentioned in this episode: Harvard-Westlake School, Alison Ressler, Vivendi, Berkshire Hathaway, Bruce Hack and Arnaud de Puyfontaine, John Riccitiello and EA, Call of Duty, Bizarre Creations, Atari, Apple II, Commodore 64, Jean-Louis Gassée, Apple Lisa, Howard Lincoln, Philips, Magnavox Odyssey, Sutter Hill Ventures, Infocom and Zork, Toys-R-Us, Howard Hughes, E. Parry Thomas, Sun Valley, Thom Weisel, William Morris Endeavor, Guitar Hero, Davidson & Associates, Michael Morhaime, Allen Adham, World of Warcraft, Medal of Honor, Steven Spielberg, Michael Crichton, Chris Roberts, Overwatch, Tencent, Time Warner, Jeff Bewkes, Sheryl Sandberg, Lean In, Lina Khan, Samsung, Elon Musk, James L. Jones, UFC, E. Floyd Kvamme, Toy Story 2, Procter & Gamble, Ron Doornik, John Lasseter, Xerox PARC, Shigeru Miyamoto, Satoru Iwata, Goldeneye 007, James Bond, Barbara Broccoli, Oculus, Apple Vision Pro, Bill Gates, Steve Ballmer, Sam Altman, Mustafa Suleyman, Spotify, Candy Crush Saga, Disney, Phil Spencer, Clarence Avant and Motown Records. Links:Connect with BobbyTwitterLinkedInConnect with BingTwitterLinkedInConnect with JoubinTwitterLinkedInEmail: grit@kleinerperkins.com Learn more about Kleiner PerkinsThis episode was edited by Eric Johnson from LightningPod.fm