A beginner friendly Dungeons and Dragons 5th edition actual play podcast, featuring a series of micro campaigns and a rotating cast of characters.
Fun, But Why? returns next Tuesday, February 4th! Our next game is "Pokemon: Emerald". Join the discussion at our community discord:
Dungeon Master Sully presents the latest production of How Friends Roll, the fruits of our Extra Life 2018 campaign: "Fun, But Why?", a discussion podcast where game developers from Boston-based studio Proletariat discuss some video games that they find incredibly fun and interesting. Subscribe here: https://itunes.apple.com/us/podcast/fun-but-why/id1444501676?mt=2
Kayla (Daisy "Buckles" Buckley of How Friends Roll), Sully (DM of How Friends Roll) and Sarah (Morilinde Liacalasse from Advantage) are treated to a Switch Series one-shot, written, edited, DM'd and produced by Jaz (Ghâshbúrz) of The Misadventurers.
Join our Discord: Dargon, Vivien, and Wunch take their final steps, as their plan to sack Waterdeep comes to fruition.
Join our community discord: Dargon, Vivien and Wunch head to the special performance of "The Taming of the Minotaur", where Timak Orechest - one of their targets - is the guest of honor.
Join the community discord: Dargon is looking for a fight, Vivien is looking for love, and Wunch is looking for a hat. Everything is normal this week, as our villains revisit Shifter for some last-minute dealmaking.
Donate to Extra-Life (for the kids!): This week, Dargon, Vivien and Wunch continue to formulate their plan, and scope out the sites of tomorrow's assassination attempts to prepare.
This episode was produced in Reaper, a professional audio workstation paid for with your support from patreon campaign (thank you SO much). Support HFR here: Join our discord here: Dargon, Vivien and Wunch meet Hoover, a local drunk with an interesting history. They begin preparations for their strike on Waterdeep in two days time.
Join our discord! Dargon, Vivien and Wunch conclude their jail break, and return to Shifter at the Waterdeep fighting pits, to discuss next steps.
Register to vote at ! This week, Dargon, Vivien, and Wunch continue their jailbreak assault, as they are beset upon by guards from all directions.
Join our discord: Dargon, Vivien, and Wunch launch a silent strike on the holding facility where Shifter's fellow criminals are being held for processing.
Join our discord: Dargon, Vivien, and Wunch try to take down the Fence in the fighting pits, and in doing so, meet a new ally.
Join our discord: https://discord.gg/9NDDjqE In this episode, Dargon, Vivien, and Wunch make their way to the South Ward, in search of leads provided by their Obsidian contact.
Dargon, Vivien, and Wunch arrive in Waterdeep and make contact with the Obsidian, where they begin to formulate a plan.
How Friends Roll and Advantage have created a community Discord! Join it here:
Meet the cast of "Arc 4 - Instability" as they answer listener questions submitted via Patreon. Support the show at
Dargon, Vivien, and Wunch begin their trek to Waterdeep by escorting Tabatha, head of the local Hunting Emporium, along the road.
Dargon, Vivien and Wunch meet at Daggerford keep for their special assignment. Vivien decides to take up night-crime.
Dargon procures darkroot in order to concoct a poisonous draught. Ebhis guides his hand, bringing chaos to the Raven order.
Dargon Firehand is sent to the market with a simple task, but complications arise when Master Ebhis stops by for an impromptu lesson in the ways of Chaos.
Vivien goes to an after-work social gathering to conjure some awkward emotions and channel dread to steal the tavern safe. Moistessa advises her prize student.
Moistessa teaches new student Vivien Aust how to use the power of dread to do... well, anything you want.
Skerrek, master of fear, high ranking member of the Obsidian, takes his chosen pupil, Wunch Maventhor, out to teach him an important lesson.
How Friends Roll is launching a Patreon campaign! Support HFR at https://patreon.com/howfriendsroll
Masters Ebhis (Chaos), Moistessa (Dread), and Skerrek (Fear) are tasked, by their master, to find 3 apprentice cultists to carry out a secret mission on behalf of their order.
Announcements concerning the present and future of How Friends Roll.
Joe, DM our buddy podcast Advantage, joins us and guest DMs a one-shot for out friends. Alex (Scrambles the Deathdealer), Kristen (Pockets von Yonce), and Sully (your friendly neighborhood Dungeon Master) attempt to survive the Taker's kidnapping.
Gull, Gunter, and Shiva engage the Lich they have stumbled upon, and try to steal the treasure he guards.
Gull, Gunter, and Shiva explore a shrine overrun by the forest, seeking the source of the undead presence in the High Forest.
Gull, Gunter, and Shiva head into the high forest in search of... what, exactly? They don't know, but it's definitely out there.
Gull, Gunter, and Shiva have clues that indicate there is a ruined shrine nearby. Today, we venture into the High Forest to find it. The adventure starts at 8:10.
Gull, Gunter, and Shiva open Gunter’s recent find, and try to figure out its story. The investigation continues.
Our heroes level up. Gull, Gunter, and Shiva investigate the origins of the darkness that camp director Cyrill described. Gull talks to his counselor, Gunter works on his greatest story yet, and Shiva sneaks around some more.
Gunter and Shiva go on the offensive, while Gunter tries to hold off the enemy assault. It is time to play CTF DnD.
Gull, Gunter, and Shiva start the Capture the Flag match against Camp Dawnwood. Gull and Shiva go on the offensive, while Gunter stays to protect the trophy.
Gull, Gunter, and Shiva try to get Gull onto the Capture the Flag team, as they prepare for the big match tomorrow.
We join Gull Oakknuckles, Gunter Strungman, and Shiva Dewslinger on an important day at Camp Cinder, as they try to curry favor with their Cabin Masters as the big match approaches.
Buckles, Orris, and Scrambles attempt to hold off the Darkwind's assault while Sister Jewell opens up a portal to Haven.
Orris has survived, she has reunited with Buckles and Scrambles, and the Northway is moving again. As we float on, the crew takes a moment to rest, recover, and get some answers. After the episode, take a moment to fill out our listener survey here https://goo.gl/forms/I5jNKFFswAxaEvHD2
Buckles and Scrambles encountered Orris flying through the air, catapulted by a large explosion behind her. What happened?
Buckles, Orris, and Scrambles have been freed from the curse of the Darkwind. Now it's time to prepare for a quick getaway. Scrambles and Buckles team up to repair the damage.
Orris and Scrambles descend into the cargo hold of the Northway in pursuit of Buckles, who has rushed ahead. But Buckles knows something they do not.
Buckles, Orris, and Scrambles have disabled the enemy ship, the Northway. Captain Bluescale has a task for our heroes, as the time to plunder arrives.
As officers of the Darkwind, Buckles, Orris, and Scrambles go head to head with a gaggle of paladins as they attempt to take down an enemy ship, the Northway.
It is time for a new adventure. Buckles, Orris, and Scrambles take to the high seas as the Darkwind sets sail. Welcome to the crew.
B'yon Zay, Bert, and Pockets burst into the bandit dig site, primed to intimidate. Alongside Kenley, the beacon of friendship, they launch their rescue mission.
After taking a guided tour of the Red Badgers' bandit camp, B'Yon, Bert, and Pockets recruit some unexpected help as they plan their assault.
After avoiding some musically inclined giant centipedes, B'Yon, Bert, and Pockets are making their way into the Red Badger encampment. Their new best friend, Marin, will help them join the gang. I'm sure it will work out exactly as they intend it to.
B'yon, Pockets, and Bert have survived their harrowing escape from Perlsaw. What was Rolen running from? What did they just risk their lives for? What do they do now?
With the night's revelries behind them, B'yon, Pockets, and Bert arrive at the scene to do a pretty simple job... but their contact, Rolen, has arrived at the meeting point pursued by unknown attackers. Armed attackers. Time to hit the road.
It's time to meet our first adventurers. B'Yon Zay, Bertrand Tucci, and Pockets von Yonce, all first time players, are here and ready to roll. Our adventurers have been presented with a very simple job offer. It definitely won't go horribly wrong.