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A roundtable episode in disguise! Game designer/developer and friend of the show, Lane Davis, enters the clubhouse to guest host an episode where the topics are all his!Lane brings some friendly debate (and shockingly accurate calendar math) to the show, in his continuing quest to make Nice Games Club just a little bit less nice. Yet he somehow manages to say some of the nicest things anyone has ever said on the program. Lane has previously been a guest at the Nice Games Club, when he hosted a COOP TALK Co-op Recap: Transmedia Serial Game Design 0:03:05 Lane DavisGame DesignEdmund McMillen's ‘Basement Collection' Shows Off his Early Work - ComplexUnderstanding Design Space - Damion Schubert, Zen of DesignTrying to Make Idea-Rich Games - Jonathan BlowToo many ideas and projects. How do I choose one and stick with it? - RedditAlex Carlson Game DesignerOne Game a Month Changing Your Mind 0:14:57 Lane DavisGame DesignWhy Criticism Is Important to Game Development - A.J. Maciejewski, Video ChumsWhy I want you to steal my ideas - Seth Godin, TED IdeasThe Poisonous ‘Not Invented Here' syndrome - Game Design, YouTubeScoping for Game Jams - Carolyn VanEseltine, Sibyl Moon Games Starting Your Next Project 0:31:19 Lane DavisIRLIt's ok to pull the plug on your game - Ivan Jakubi, Machina Game Dev AcademyWriting Reusable Code - Noel Llopis, Games From Within Video Game Juice 0:35:18 Lane DavisGame DesignFacebook Study Finds Introverts Feel More Comfortable with VR Social Interaction - Dominic Brennan, Road to VRSqueezing more juice out of your game design! - Nathan Lovato, Game AnalyticsJuice It or Lose It - Martin Jonasson, Petri Purho , GDC“Hollow Knight - Let's Play Walkthough Commentary” - 123Pazu, YouTube
A roundtable episode in disguise! Game designer/developer and friend of the show, Lane Davis, enters the clubhouse to guest host an episode where the topics are all his! Lane brings some friendly debate (and shockingly accurate calendar math) to the show, in his continuing quest to make Nice Games Club just a little bit less nice. Yet he somehow manages to say some of the nicest things anyone has ever said on the program. Lane has previously been a guest at the Nice Games Club, when he hosted a COOP TALK Co-op Recap: Transmedia Serial Game Design 0:03:05 Lane Davis Category Game Design “Edmund McMillen's ‘Basement Collection’ Shows Off his Early Work” - Complex - Complex “Understanding Design Space” - Damion Schubert , Zen of Design “Trying to Make Idea-Rich Games” - Jonathan Blow “Too many ideas and projects. How do I choose one and stick with it?” - Reddit Alex Carlson Game Designer One Game a Month Changing your mind as a game developer 0:14:57 Lane Davis Category Game Design “Why Criticism Is Important to Game Development” - A.J. Maciejewski , Video Chums “Why I want you to steal my ideas” - Seth Godin , TED Ideas “Game Design: the Poisonous ‘Not Invented Here’ syndrome” - Game Design , YouTube “Scoping for Game Jams” - Carolyn VanEseltine , Sibyl Moon Games Starting your next project 0:31:19 Lane Davis Category IRL “It’s ok to pull the plug on your game” - Ivan Jakubi , Machina Game Dev Academy “Writing Reusable Code” - Noel Llopis , Games From Within Video Game Juice 0:35:18 Lane Davis Category Game Design “Facebook Study Finds Introverts Feel More Comfortable with VR Social Interacti… - Dominic Brennan , Road to VR “Squeezing more juice out of your game design!” - Nathan Lovato , Game Analtyics Juice It or Lose It - Martin Jonasson, Petri Purho , GDC Vault “Hollow Knight - Let’s Play Walkthough Commentary” - 123Pazu , YouTube
Polygamer – A Podcast of Equality and Diversity in Gaming & Video Games
Carolyn VanEseltine is an accomplished game designer and developer, having worked at such studios as Harmonix and Giant Spacekat. Her recent presentation at Google, "Everyone can make games now", underscores her belief that the freedom to make games is a basic human right, and that games should open and accessible to all as a medium […]
Polygamer – A Podcast of Equality and Diversity in Gaming & Video Games
Carolyn VanEseltine is an accomplished game designer and developer, having worked at such studios as Harmonix and Giant Spacekat. Her recent presentation at Google, "Everyone can make games now", underscores her belief that the freedom to make games is a basic human right, and that games should open and accessible to all as a medium […] The post Polygamer #37: Game designer Carolyn VanEseltine first appeared on Polygamer - A Podcast of Equality & Diversity in Gaming & Video Games.
We had the brilliant and lovely @mossdogmusic on, where we talked about Interactive Fiction, N.K Jemisin, writing, indie game dev and more!
The Echo Crew welcomes Carolyn VanEseltine, former Harmonix employee and current employee at Giant Spacekat (awesome company name). E3 just happened, and we have a game developer as a guest, so let's talk about games! Topics include: Revolution 60, Nintendo's PlayStation, comfiness, excitement for Nintendo, Dance Central Spotlight, Carolyn's job history, the Rock Band Network, and more! (Rhythm Bastard might be underwater)