Podcasts about Interactive fiction

Nonlinear narratives set by audience decisions

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Interactive fiction

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Best podcasts about Interactive fiction

Latest podcast episodes about Interactive fiction

Lost Levels
Horror ist, was du draus machst

Lost Levels

Play Episode Listen Later May 7, 2025 82:53


Lost Levels
Buffy - Im Bann des Brokkoli

Lost Levels

Play Episode Listen Later Apr 23, 2025 91:39


My Perfect Console with Simon Parkin
Steve Meretszky, author of interactive fiction (Hitchhiker's Guide to the Galaxy; A Mind Forever Voyaging).

My Perfect Console with Simon Parkin

Play Episode Listen Later Jul 30, 2024 78:00


My guest today is the American video game developer Steve Meretzky. Born and raised in Yonkers, New York, he attended MIT, where he earned a degree in construction management. In 1981, after two years spent working in the construction industry, a friend asked him if he would like to become a tester for Infocom, a publisher that specialised in interactive fiction. He agreed and was soon invited to write a game of his own, the science fiction game Planetfall.After he included a reference to Douglas Adam's Hitchhiker's Guide to the Galaxy in the game, my guest was invited to collaborate with Adams in adapting the novel into a best-selling game. In 1988 he wrote A Mind Forever Voyaging, an ambitious and politically charged work that stretched the boundaries of what a video game could do ––and saw him become one of the first interactive fiction writers admitted to the Science Fiction Writers of America.After stints working for Blue Fang Games, Playdom and King, he is currently VP of design at the mobile games company PeopleFun.LINKSBBC Documentary from 1985 takes us inside Infocom.Play 30th Anniversary Edition of Hitchhiker's Guide in your browser.Google's AI experiment with Zork...Hire Ed Hawkins to voice your game. Be attitude for gains. https://plus.acast.com/s/my-perfect-console. Hosted on Acast. See acast.com/privacy for more information.

Podside Picnic
Get Lamp Preview

Podside Picnic

Play Episode Listen Later Apr 11, 2024 7:28


We talk about Get Lamp (2010), along with its bonus materials, a documentary about the history of "IF" or Interactive Fiction which has its charms, but is ultimately a little unfocused Visit the Get Lamp site: http://www.getlamp.com/ Also, the full documentary (and bonus/additional material) is on YouTube. Main Documentary: https://youtu.be/TmBSYho5Gbk?si=8jhdN91bGqA6PKLN Cut Scenes: https://youtu.be/zEJXZ2wnO3w?si=DfVJVmTTyiofBveN Infocom Documentary: https://youtu.be/OXNLWy7rwH4?si=afu1Ll5wbITqWxMp

The Mythcreant Podcast
445 – Interactive Fiction

The Mythcreant Podcast

Play Episode Listen Later Aug 20, 2023


Can you reach the TRUE ENDING?

Programming Throwdown
162: Interactive Fiction

Programming Throwdown

Play Episode Listen Later Jul 24, 2023 68:15


In the latest episode of Programming Throwdown, we delve into the captivating world of interactive fiction. We explore: Wordnet, Inform, and how games in the past have been the forerunners of today's NLP challenges. 00:00:22 Introductions00:00:39 To hard mode or not to hard mode00:08:58 No moats in Google00:16:37 Stable Diffusion blows Jason's mind00:21:31 Putting beats together00:23:38 GPT4All00:27:44 White Sand00:35:28 Fortuna00:38:55 Patrick's ‘dirty' secret00:47:20 Wordnet00:53:56 Procedural generation00:57:29 On tabletop RPGs01:00:48 Inform01:07:27 FarewellsResources mentioned in this episode:Join the Programming Throwdown Patreon community today: https://www.patreon.com/programmingthrowdown?ty=h Subscribe to the podcast on Youtube: https://www.youtube.com/@programmingthrowdown4793 News/Links: Google: We have no moat and neither does OpenAIhttps://www.semianalysis.com/p/google-we-have-no-moat-and-neither Stable Diffusion QR Codes https://stable-diffusion-art.com/qr-code/  Beginning to Make Musichttps://learningmusic.ableton.com/ GPT4Allhttps://gpt4all.io/index.html Wordnet:https://wordnet.princeton.edu/ Inform:https://en.wikipedia.org/wiki/Inform Book of the Show Patrick:White Sand https://amzn.to/43CPMKA Jason: The Fortuna https://www.generativefiction.com/ Tool of the Show Jason:Gatsby.js https://www.gatsbyjs.com/ Patrick: Peglin https://store.steampowered.com/app/1296610/Peglin/   If you've enjoyed this episode, you can listen to more on Programming Throwdown's website: https://www.programmingthrowdown.com/ Reach out to us via email: programmingthrowdown@gmail.com You can also follow Programming Throwdown on Facebook | Apple Podcasts | Spotify | Player.FM | Youtube Join the discussion on our DiscordHelp support Programming Throwdown through our Patreon ★ Support this podcast on Patreon ★

Tabletopped
From the Vault: Writing Interactive Fiction w/ Nat Mesnard

Tabletopped

Play Episode Listen Later Mar 2, 2023 56:27


The episode from the vault is one of my favorite interview so far. Nat Mesnard comes on the podcast to talk about how to write for interactive mediums. Not only that, but they bring up writing tips from video games and ttrpgs that you can use in your own game! Check out more of Nat's stuff on their website. Or pick up Business Wizards! Say hi to us at tabletoppedpod.com or @tabletopped on twitter! Also, check us out on Patreon! Sponsor: Daily Dose of Yarn! You gotta check out these hats on etsy and instagram! Theme music: Unexplored Moon by Miguel Johnson FIND US ONLINE - Patreon: https://www.patreon.com/tabletopped - Twitter: https://twitter.com/Tabletopped - Website: https://tabletoppedpod.com/ - Discord: https://discord.com/invite/9wnu5rgr7n

Tabletopped
Writing Interactive Fiction w/ Nat Mesnard

Tabletopped

Play Episode Listen Later Nov 7, 2022 57:35


How do you write for a session when other people are going to be shaping the story while playing? I talked to Nat Mesnard, indie RPG dev and Interactive Fiction professor, to help guide me through how to write for games and the power of the narrative voice. Check out more of Nat's stuff on their website. Or pick up Business Wizards! Say hi to us at tabletoppedpod.com or @tabletopped on twitter! Also, check us out on Patreon! Sponsor: Daily Dose of Yarn! You gotta check out these hats on etsy and instagram! Theme music: Unexplored Moon by Miguel Johnson FIND US ONLINE - Patreon: https://www.patreon.com/tabletopped - Twitter: https://twitter.com/Tabletopped - Website: https://tabletoppedpod.com/ - Discord: https://discord.com/invite/9wnu5rgr7n

Wizards, Warriors, & Words: A Fantasy Writing Advice Podcast
3.32 Writing interactive fiction with Hannah Powell-Smith & Kate Heartfield

Wizards, Warriors, & Words: A Fantasy Writing Advice Podcast

Play Episode Listen Later Aug 8, 2022 59:49


Jed Herne (author of Siege of Treboulain) is joined by fellow Choice of Games authors Hannah Powell-Smith (Blood Money, Crème de la Crème) and Kate Heartfield (The Road to Canterbury, The Magician's Workshop). Together, we discuss writing interactive fiction, our experiences of writing for Choice of Games, and more. Enjoy! WORKS/GAMES MENTIONED: Hannah's website: https://hannahpowellsmith.com/ Kate's website: https://kateheartfield.com/ Blood Money: https://www.choiceofgames.com/blood-money/ Crème de la Crème: https://www.choiceofgames.com/creme-de-la-creme/ The Road to Canterbury: https://www.choiceofgames.com/road-to-canterbury/ The Magician's Workshop: https://www.choiceofgames.com/magicians-workshop/ If you're interested in having Jed Herne edit your book, he'd love to work with you. Apply for book editing here: https://www.jedherne.com/editing Visit our website to send us a question (and see bonus content): https://wizardswarriorswords.com/ Email us: wizardswarriorswords@gmail.com FOR MORE ABOUT OUR HOSTS & OUR BOOKS: Jed Herne: http://jedherne.com/ Dyrk Ashton: http://paternusbooks.com/ Michael R. Fletcher: http://michaelrfletcher.com/ Rob J. Hayes: http://robjhayes.co.uk/ This episode was produced and edited by Adrian M. Gibson: https://amgibson.com/ Thanks to all of our patrons for funding the show, and an extra-special shoutout to our Legendary Wizard patrons, Taylon and Daniel! --- Support this podcast: https://anchor.fm/wizardswarriorswords/support

Ludology
Ludology 276 - Text Messages

Ludology

Play Episode Listen Later Jun 12, 2022 67:16 Very Popular


Gil and Sen sit down with game designer and chronicler Aaron A. Reed to talk about his project 50 Years of Text Games, in which he covered one important game for each year between 1971 and 2020. The project will be made into a book. SHOW NOTES 2m21s: The Oregon Trail 3m13s: Gil mentions a bunch of games that Aaron wrote about: Adventure, Hunt the Wumpus, games made with Inform and Twine, 80 Days, Fallen London. 9m22s: Sen's childhood PET computer, Gil's childhood Panasonic computer 10m24s: The game Adventure, the company Infocom, and the rise of Multi-User Dungeons (MUDs). 14m16s: You can probably add board games like Gloomhaven to this list too! 17m28s: The Hitchhiker's Guide to the Galaxy game, with the infamous Babel Fish puzzle. Here is the text of the Infocom hint guide for that puzzle. Click "Next Answer" for the next step. Each step has spoilers, obviously! Also, Gil was wrong, it was "only" 30 steps. 18m33s: Myst 20m07s: Infocom's "feelies." Several fan sites have information on them; this is one. 20m38s: Infocom's game Suspended had a ridiculously cool cover; a plastic injection-molded face with cut-outs for the eyes. The eyes you see on the cover are printed on cardboard beneath the face. Because the images for the eyes are recessed, they will seem to follow you if you walk past the game on the shelf.  22m54s: Robert Lafore's "Interactive Fiction" 26m46s: St. Bride's School 30m45s: The Oz Project 33m09s: The digital game Façade. 36m00s: Adventuron, Choice of Games' ChoiceScript, Inkle 37m00s: So Far, Photopia, Galatea, Trinity 42m01s: The harrowing dramatic film The Sweet Hereafter, which was an inspiration for Photopia. 44m46s: The seminal ARG The Beast, created to promote the film AI 49m47s: Here's the article Gil was talking about. Also, Porpentine's game With Those We Love Alive 52m35s: PixelBerry's interactive romances Choices, of which The Freshman is a story in the game. 56m10s: Ludology 151, where Geoff and Gil discuss what a game actually is. 57m57s: Aaron's book Subcutanean, which is different for everyone who buys it. 58m51s: Sen is likely thinking of Cain's Jawbone, a puzzle released in 1934 by Edward Mathers, under the pseudonym Torquemada. 1h01m27s: Archives of the Sky 1h03m03s: The short IF game 9:05. It's really quick; play it if you can! 1h04m10s: Star Saga One: Beyond the Boundary. 1h05m05s: Above & Below, Near & Far, Tales of the Arabian Nights 1h06m02s: Aaron's 50 Years of Text Games book

Eaten By A Grue: Infocom, Text Adventures, and Interactive Fiction

The guys from Grue tackle another pair of modern Interactive Fiction games, or at least try to. First up is Everybody Dies, by Jim Munroe, in which ... well, everybody dies. Until they don't. And maybe there are ghosts. Next is Bee, by Emily Short, about going to a spelling bee. Except the only version of the game available doesn't include the spelling bee. Infocom games were never this complicated.

Artists and Hackers
Art Tools: Designing Interactive Fiction with Twine

Artists and Hackers

Play Episode Listen Later May 5, 2022 15:17


Chris Klimas is the original creator of Twine, a popular open source expanded toolset for creating branching narratives and interactive experimental stories and game. He talks about its creation, community and where it's going next. episodes notes Art Tools are our series of mini episodes with the creators of innovative and experimental software and hardware tools for creative expression. Twine is a tool for creating branching narratives or what some people call "Choose Your Own Adventure"-style games. Originally created in 2009, Twine allows creators to make interactive stories, poems, text games or experimental prose. Twine is free and open source software that runs in a web browser or downloaded as an application, and while most Twine projects are text-only, some feature sound and images. At this point, there are tens of thousands of games, artworks and projects made with Twine, and these works are presented on websites, shared on the game distribution platform Itch.io or even shown in museums like the Whitney Museum of American Art. Over its 13 years of existence Twine's been extended in many different directions, with themes and example code. And it's really easy to get started. Where other interactive fiction software is created solely with text and code, Twine features a visual design tool that feels as easy as creating an email. We talked to Twine's creator Chris Klimas to find out more about its history and current development and community.

Eaten By A Grue: Infocom, Text Adventures, and Interactive Fiction
The Meteor, the Stone and a Long Glass of Sherbet

Eaten By A Grue: Infocom, Text Adventures, and Interactive Fiction

Play Episode Listen Later Apr 19, 2022 85:10


The Grue Crew delves into a world of noisy elephants and silent Rs, as they discuss Graham Nelson's game The Meteor, The Stone And A Long Glass Of Sherbet. Just when they think they're out, Zork pulls them back in.

Interactive Fiction
The Crystal Trap (Nintendo Adventure Books)

Interactive Fiction

Play Episode Listen Later Mar 21, 2022 86:16


This time on Interactive Fiction-- it's a Zelda adventure! No, literally, Link gets frozen and Zelda goes on the adventure. But will we be able to survive Ganon's evil traps? Follow us on Social Media and check out our Etsy shop: http://lnk.bio/retroreset (http://lnk.bio/retroreset) Join our discord: https://discord.gg/zdPArjm8XG (https://discord.gg/zdPArjm8XG) Find all our social media links and the newest episode here: http://lnk.bio/retroresetpod (http://lnk.bio/retroresetpod)

Eaten By A Grue: Infocom, Text Adventures, and Interactive Fiction
A Change in the weather and Uncle Zebulon's Will

Eaten By A Grue: Infocom, Text Adventures, and Interactive Fiction

Play Episode Listen Later Mar 19, 2022 83:58


Kay and Carrington leave behind the world of Infocom and venture into the future! (By which we mean the 1990s.) In this episode they tackle the two winners of the First Annual IF Competition: A Change in the Weather by Andrew Plotkin, and Uncle Zebulon's Will by Magnus Olsson.

Interactive Fiction
Binge "Interactive Fiction" on Feb 5 - Subscribe Now

Interactive Fiction

Play Episode Listen Later Jan 31, 2022 4:37


"Interactive Fiction" is a new podcast about page turning adventures of choice and consequence! Subscribe now to be notified this Saturday when the first 4 episodes are ready for you to binge! Join our discord to stay up to date: https://discord.gg/JceQBEy

Eaten By A Grue: Infocom, Text Adventures, and Interactive Fiction

It's another game with a colon in the title, as Kay and Carrington tackle the ninth game in the increasingly inaccurately named Zork Trilogy. This one wraps up the entire Zork series, and (maybe) (kinda) explains everything. It all started long ago west of a white house, but how will it end? And what comes next?

Klopotek Publishing Radio
Episode 14. Digital Storytelling and Fiction Apps: Rethink the Way We Create, Read, and Publish – With John Rodzvilla

Klopotek Publishing Radio

Play Episode Listen Later Jan 3, 2022 42:40


**Who You will Hear**Guest: John Rodzvilla (Professor in digital publishing at Emerson College)Co-host: Luna Tang (Cloud Services Delivery Manager at Klopotek)Co-host: Dwayne Parris (Senior Consultant at Klopotek)In the first episode for 2022, prof. John Rodzvilla joins us to discuss digital storytelling, fiction apps, gamification, and how all of these are impacting the publishing world. Digital storytelling and fiction apps have grown considerably over recent years in many forms. John interprets some of the major representatives in the world, such as Tapas, Hooked, Wattpad, Swoon Reads, and Choices, Episodes. He also explains the evolution of how we read, create, purchase, and stay connected is changing how writers think about content creation and how they engage with readers and users. In the end, John shares his projection on gamification, education, and how a new publishing model is about to be created by the future generation of publishers.Tell us what is going on with your publishing projects or business on Twitter (@Klopotek_AG), LinkedIn, or email us at podcast@klopotek.com.  For more information about the Klopotek software solution and technology innovations & events from Klopotek, please write to info@klopotek.com.

Lofty Pursuits
#109 A new statue and the old one - Interactive Fiction - Letters

Lofty Pursuits

Play Episode Listen Later Nov 30, 2021 29:09


After modifying and re-sculpting the first statue, Greg decides to get another, he also talks about writing for interactive fiction, he reads your letters and does a follow up on Boiled Custard. YT: https://Youtube.com/LoftyPursuits Candy: https://www.pd.net

Design Thinking Games
016: Interactive Fiction and Storytelling

Design Thinking Games

Play Episode Listen Later Oct 29, 2021 32:31


Listen now (32 min) | After bidding farewell to the village, our heroes spot a castle in the distance. In order to get the caste, our heroes must survive a series of narrative choices, leading them to the castle gates. Read the transcript. Games discussed on this episode: 1:09 House of Ashes 2:00 Until Dawn 5:26 Man of Medan 8:31 Silent Hill: Shattered Memories 15:49 Resident Evil 20:47 Little Hope Support the show on Patreon! Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/

The Short Game
290: Interactive Fiction Romance – Choice Of Games and Heart's Choice

The Short Game

Play Episode Listen Later Sep 27, 2021 75:08


This week we are getting romantic with a few interactive fiction romance novels from Choice of Games and their new imprint Heart's Choice.  Crème de la Crème from Choice of Games Dawnfall and A Player's...

The Short Game
290: Interactive Fiction Romance – Choice Of Games and Heart's Choice

The Short Game

Play Episode Listen Later Sep 27, 2021 75:08


This week we are getting romantic with a few interactive fiction romance novels from Choice of Games and their new imprint Heart's Choice.  Crème de la Crème from Choice of Games Dawnfall and A Player's...

Permanently Moved
301 - 2132 - The Prompt in Interactive Fiction and AI Art

Permanently Moved

Play Episode Listen Later Aug 28, 2021 5:02


S04E32 Sketching out some ideas around the relation between the shared indistinguishable surface of interactive fiction games and using GAN's to create art. What comes out when I put this thing in?  Full Show Notes: https://www.thejaymo.net/2021/08/28/301-2132-the-prompt-in-interactive-fiction-and-ai-art/ Watch 301 on youtube: https://www.youtube.com/c/jayspringett Support: https://thejaymo.net/support/ Webshow: http://comeinternetwith.me Website: https://www.thejaymo.net/ Permanently moved is a personal podcast 301 seconds in length, written and recorded by @thejaymo

Origin Story
Matthew Seiji Burns (Eliza) on Our Connection to Technolgy and the Allure of Interactive Fiction

Origin Story

Play Episode Listen Later Aug 5, 2021 63:30


Matthew Seiji Burns is a writer, director, composer, and game designer. With the help of Zachtronics game studio, he created Eliza a visual novel about an AI counseling program, the people who develop it, and the people who use it.Prior to Eliza, Burns worked on a variety of games. He's the creator of the interactive fiction projects Apology Simulator, The Writer Will Do Something, and The Arboretum. He's also worked with Zachtronics to write and compose for titles such as EXAPunks, Opus Magnum, and more.Burns has also worked as a producer at Treyarch, Bungie, and 343 Industries on titles such as Halo 3 & Halo ODST.We talk with burns about our complicated, sometimes worrying, relationship to computers and why he's attracted to interactive novels. Hosted by Phillip Russell and Ben ThorpCheck out Matthew's website here.Learn more about Eliza here.Try out this recreation of Eliza chatbot here.Visit our website: Originstory.showFollow us on Twitter @originstory_Do you have feedback or questions for us? Email us theoriginstorypod@gmail.comCover art and website design by Melody HirschOrigin Story original score by Ryan Hopper 

Game Studies Study Buddies
37 – Buckles – Interactive Fiction

Game Studies Study Buddies

Play Episode Listen Later Jul 30, 2021 137:04


We talk about Mary Ann Buckles’ 1985 dissertation Interactive Fiction: The Computer Storygame “Adventure.” You can read the dissertation by clicking this link. Support this show and all of ourContinue reading37 – Buckles – Interactive Fiction

Story Behind the Story
Episode 29: Stephen Granade - LOSING YOUR GRIP

Story Behind the Story

Play Episode Listen Later Jul 6, 2021 56:05


I talk to writer / game designer Stephen Granade about the differences between interactive and traditional fiction.

Eaten By A Grue: Infocom, Text Adventures, and Interactive Fiction

Kay and Carrington take a midnight train going anywhere into a land of magic, but too few resources to play it any way they want it (that's the way they need it). Will the Grue Crew and this game go their separate ways, or will they embrace this capital-J Journey with open arms?

Nice Games Club
Nice Games Jam: "Evil Games Jam: Casino Go Fish"

Nice Games Club

Play Episode Listen Later Apr 30, 2021


Sound the alarm, it's the second half of Evil Games Club's latest nefarious reign over the clubhouse! This time, Adia, Dylan and Dale take their misdeeds to new heights with an "Evil Games Jam." Can they invent a playable game and test it in a single episode? What maddening mechanics will be unleashed from these malevolent minds? Take shelter under your headphones and listen if you dare!The Interactive Fiction CompetitionSpring Thing Festival of Interactive FictionLudum Dare 48NaNoReNO JamOST Jam Prompt Create a game you might find in a casino, where the house always wins. Game type Card game Player count 3 Materials Standard deck of 52 playing cards Setup In this game, the Patrons and the Dealer oppose each other. In the spirit of the prompt, the idea is that the Dealer needs to win against the Patrons, but keep them interested enough to keep playing.The Dealer wants to win against the Patrons.The Patrons will work with each other to make more matches than the Dealer—while having fun!Setting up the game:Decide who will be The Dealer. The Dealer shuffles the deck and deals each player 5 cards, face down.The Dealer deals themselves 5 cards, face down.Play starts with the person to the Dealer's left and proceeds clockwise. Rules GOALPatrons want to create more sets of matching 4 cards than the Dealer before the deck runs out. A set = 4 cards of the same number.Heads up! Here are some important notes:The Dealer's rules are slightly different than the Players' rules. The differences are noted below in line with the regular rules.The discard pool is not the same thing as the discard pile. A discard pool is created during each round and then merged into the discard pile at the start of the Dealer's turn each round.PLAYER TURNSOn each player's turn, they will take the following steps in order:Draw cardsSwitch cardsDiscard(Dealer only) Before you draw cards, move the cards in the discard pool from that round into the discard pile.1: DRAW CARDSOn their turn, each player takes one of the following actions:Draw up to 2 cards from the deck and place it face up in front of them Draw up to 2 cards from the discard pool and place it face up in front of them (Dealer only) If the player is the Dealer, they can pick up to 2 cards from any of the Patrons' hands and put them face up on the table OR put them directly into their hand2: SWITCH CARDS The player may then swap cards from their hand for cards they just drew, maintaining a hand of 5 cards. Patrons can only switch "like for like"—cards of the same color or number. Examples:Swap the Queen of Spades for the Five of ClubsSwap the Four of Diamonds for the Four of SpadesThe Dealer doesn't have to follow the "like for like" rule. They can switch whatever cards they want. Unfair? Yep! That's the point.3: DISCARDThe player should now have 5 cards in their hand and 2 cards leftover—either ones that were switched out, or ones that were drawn and not switched. The player must do one of the following before the end of their turn:Discard the leftover 2 cards into the discard pool.(Dealer only) Hand the leftover 2 cards to the Patron from which you drew your cards in step 1 of this turn.MAKING A SETA set is created when a single player holds 4 cards of the same number in their hand. When a player creates a set, they place all four cards on the table, then draws back up to a 5 card hand. PLAYING TO WINPlayers take turns, clockwise, until the deck is expended. If the Dealer has made the most 4-card sets by the end of the game, the Dealer wins. If the Patrons have more 4-card sets than the Dealer, the Patrons win!SHARING INFORMATIONPatrons can share information about their hands with each other by placing their hands face-up on the table. If you do this, know that the Dealer will get to see what's in your hand, too!That's all the rules that we're allowed to talk about. If you try out the game, let us know what you think!

Nice Games Club
Nice Games Jam: "Evil Games Jam: Casino Go Fish "

Nice Games Club

Play Episode Listen Later Apr 30, 2021


Sound the alarm! It's the second part of Evil Games Club's nefarious reign over the clubhouse. This time, Adia, Dylan and Dale take their misdeeds to new heights with an "Evil Games Jam." Can they invent a playable game and test it in a single episode? What maddening mechanics will be unleashed from these malevolent minds? Take shelter under your headphones and listen if you dare! The Interactive Fiction Competition Spring Thing Festival of Interactive Fiction Ludum Dare 48 NaNoReNO Jam OST Jam Prompt Create a game you might find in a casino, where the house always wins. Game type Card game Player count 3 Materials Standard deck of 52 playing cards Setup In this game, the Patrons and the Dealer oppose each other. In the spirit of the prompt, the idea is that the Dealer needs to win against the Patrons, but keep them interested enough to keep playing. The Dealer wants to win against the Patrons. The Patrons will work with each other to make more matches than the Dealer—while having fun! Setting up the game: Decide who will be The Dealer.  The Dealer shuffles the deck and deals each player 5 cards, face down. The Dealer deals themselves 5 cards, face down. Play starts with the person to the Dealer's left and proceeds clockwise. Rules GOAL Patrons want to create more sets of matching 4 cards than the Dealer before the deck runs out. A set = 4 cards of the same number. Heads up! Here are some important notes: The Dealer's rules are slightly different than the Players' rules. The differences are noted below in line with the regular rules. The discard pool is not the same thing as the discard pile. A discard pool is created during each round and then merged into the discard pile at the start of the Dealer's turn each round. PLAYER TURNS On each player's turn, they will take the following steps in order: Draw cards Switch cards Discard (Dealer only) Before you draw cards, move the cards in the discard pool from that round into the discard pile. 1: DRAW CARDS On their turn, each player takes one of the following actions: Draw up to 2 cards from the deck and place it face up in front of them  Draw up to 2 cards from the discard pool and place it face up in front of them  (Dealer only) If the player is the Dealer, they can pick up to 2 cards from any of the Patrons' hands and put them face up on the table OR put them directly into their hand 2: SWITCH CARDS  The player may then swap cards from their hand for cards they just drew, maintaining a hand of 5 cards. Patrons can only switch "like for like"—cards of the same color or number. Examples: Swap the Queen of Spades for the Five of Clubs Swap the Four of Diamonds for the Four of Spades The Dealer doesn't have to follow the "like for like" rule. They can switch whatever cards they want. Unfair? Yep! That's the point. 3: DISCARD The player should now have 5 cards in their hand and 2 cards leftover—either ones that were switched out, or ones that were drawn and not switched. The player must do one of the following before the end of their turn: Discard the leftover 2 cards into the discard pool. (Dealer only) Hand the leftover 2 cards to the Patron from which you drew your cards in step 1 of this turn. MAKING A SET A set is created when a single player holds 4 cards of the same number in their hand. When a player creates a set, they place all four cards on the table, then draws back up to a 5 card hand.  PLAYING TO WIN Players take turns, clockwise, until the deck is expended. If the Dealer has made the most 4-card sets by the end of the game, the Dealer wins. If the Patrons have more 4-card sets than the Dealer, the Patrons win! SHARING INFORMATION Patrons can share information about their hands with each other by placing their hands face-up on the table. If you do this, know that the Dealer will get to see what's in your hand, too! That's all the rules that we're allowed to talk about. If you try out the game, let us know what you think!

Eaten By A Grue: Infocom, Text Adventures, and Interactive Fiction

Kay and Carrington set sail on the virtual high seas to give a talk at this year's JoCo Cruise, an annual oceangoing event for technophiles, tabletop gamers, and creative-minded people. In other words, a bunch of nerds. The perfect venue to discuss all things Infocom.

Instadeath Survivors Support Group
The Gamebook Zine - The first issue of a new interactive fiction fanzine

Instadeath Survivors Support Group

Play Episode Listen Later Apr 4, 2021 22:42


Instadeath Survivors Support Group is a podcast all about gamebooks, and the writers and readers who adore them. Visit our Patreon to support the show: patreon.com/instadeath S01E04 - For episode 4, I sit down for a celebratory chat with contributors to the first issue of the brand new Gamebook Zine. We talk about the features in the first issue, and what's coming for the zine. Participants: Yours Truly (Brian Hazzard) Simon Palmer James Day TroyAnthony Schermer Patrick ONeill Referenced Links: Gamebook Zine on Itch.io Gamebook Zine on Amazon Gamebook Jam --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app --- Send in a voice message: https://anchor.fm/instadeath/message

Eaten By A Grue: Infocom, Text Adventures, and Interactive Fiction

Can Kay and Carrington defeat the usurper king and restore peace to a fabled land? And more importantly, can they do it while turning into badgers and turtles and eels, oh my. Some claim there is more to being a knight than just eating ham and jam and Spam a lot. Surely you joust.

Eaten By A Grue: Infocom, Text Adventures, and Interactive Fiction

You'll need swords, seamanship, political guile, but most of all inline hints to tackle Infocom's ill-conceived first foray into graphical adventures. Kay and Carrington find their patience tested in a game where, ironically, the most frequently used command is 'wait'.

Eaten By A Grue: Infocom, Text Adventures, and Interactive Fiction

You'll need swords, seamanship, political guile, but most of all inline hints to tackle Infocom's ill-conceived first foray into graphical adventures. Kay and Carrington find their patience tested in a game where, ironically, the most frequently used command is 'wait'.

Listen 2 Me
E31 · Davis G. See : Interactive Fiction

Listen 2 Me

Play Episode Listen Later Nov 25, 2020 58:10


Get ready to level up! Have you ever wondered what it takes to write your own video game? Let Davis G. See (he/him) tell you, as he walks Gio and Renée through the path that led him to freelance writing, creating interactive fiction, and becoming one of Edmonton Public Library's featured writers. Topics include how to build your client base as a freelancer, gay poetry binders, why queer representation in everything is important, and what to do when writer's block gets you down. CW: Mention of cock (not the animal), erotic Kingdom Hearts fan fiction, and Davis' game Post-Apocalyptic Gay Sex Simulator v0.1. You can find Davis' games at davisgsee.itch.io, more of his writing on Patreon @davisgsee and follow him on Twitter @davisgsee for updates! Follow & Support Listen 2 Me patreon.com/listen2mepod instagram.com/listen2mepod twitter.com/listen2mepod facebook.com/listen2mepod/ Follow Gio giografik.com instagram.com/giografik Follow Renée reneewrought.com instagram.com/reneewrought twitter.com/reneewrought facebook.com/reneewrought/

Незрячие и слабовидящие геймеры: миф или реальность. Надежда Василенко

"Встречаемся в "Камерате". образовательные и досуговые мероприятия д

Play Episode Listen Later Oct 31, 2020 93:00


Стратегии, шутеры, гонки и RPG — неплохой способ скоротать досуг, даже если на экране тебе совсем ничего не видно. Какие мобильные и компьютерные игры доступны незрячим геймерам, обсудим на очередном вебинаре, посвященном различным аспектам невизуального использования мобильной техники. Основные темы вебинара Типы компьютерных игр для незрячих. Звуковые игры под Windows, ресурс blindgames.ru и audiogames.net. OCR в MVDA. Типы мобильных игр для незрячих. Жанр игр Interactive Fiction. Квестплеер Androtads и проект dialas.ru. Fabullarium и конструктор игр от Антона Ласточкина. Остальные типы мобильных игр для незрячих. Примеры игр, общие проблемы и преимущества, вопросы доступности и всеохватности игрового процесса. Браузерные игры. Две запланированные разработки от автора вебинара: «Повелители легенд» и «Коты-модификанты». Общие итоги. Ведущий вебинара: Надежда Василенко, студент МГППУ ( математическое обеспечение и администрирование информационных систем), Автор канала «Тифломир» на YouTube, участник команды администраторов сайта tiflomir.wordpress.com , автор группы «Играем вместе» в WhatsApp и некоторых других сообществ для незрячих Вконтакте. Пишите нам! info@kamerata.org Звоните на горячую линию! 8-800-550-46-80 Подписывайтесь на почтовую рассылку! Tiflocentr@gmail.com Рассылка в WhatsApp: https://chat.whatsapp.com/EYeG4vEGbOV3pvaLNbt9tc Канал в Telegram: https://chat.whatsapp.com/EYeG4vEGbOV3pvaLNbt9tc Заходите на наш сайт: www.kamerata.org/ Слушайте интернет-эфир: http://radio.kamerata.org/ Смотрите нас на YouTube: https://www.youtube.com/tiflocentr Скачивайте аудиозаписи в файловом хранилище: http://storage.kamerata.org/ Присоединяйтесь в социальных сетях! В Вконтакте: https://vk.com/tiflocentr В Facebook: https://www.facebook.com/tiflocentr

The Search Space
#3 - Chris Martens on narrative generation

The Search Space

Play Episode Listen Later Aug 23, 2020 60:34


Visit the show's web page: thesearch.spaceShow notesChris Martens' academic websitehttps://www.csc.ncsu.edu/people/crmarten04:30"Programming Interactive Worlds with Linear Logic", Chris' Ph.D. thesis06:10James Meehan's, Tale-Spin thesis"The Metanovel: Writing Stories by Computer"A great post about the story of Tale-Spin's creation:https://grandtextauto.soe.ucsc.edu/2006/09/13/the-story-of-meehans-tale-spin/18:40The Twelf Project"a language used to specify, implement, and prove properties of deductive systems such as programming languages and logics"The dependently typed logif LF20:50Linear logicJean-Yves GirardThe original paper(The first sentence begins: "Linear logic is a logic behind logic...")22:00"A form of logical implication pronounced A lolly B" ... I wish I had a screen to draw on"Looks like this:  A -o B  (a modified arrow from A to B)25:10The frame problem25:20Temporal logicEvent calculus26:50Pandemic board game"5% of my design royalty for Pandemic products is donated directly to Doctors Without Borders"https://www.leacock.com/about44:40Interactive fiction"software simulating environments in which players use text commands to control characters and influence the environment"https://www.ifarchive.org/47:30Behavior trees56:00R. Michael Young"His research focuses on the development of computational models of interactive narrative with applications to computer games, educational and training systems and virtual environments."57:30https://twitter.com/chrisamaphonegithub.com/chrisamaphone ★ Support this podcast ★

The Novel Analyst Podcast: Creative Writing Advice & Author Interviews
49. [Interview] Kate Heartfield - Interactive Fiction and The Magician's Workshop

The Novel Analyst Podcast: Creative Writing Advice & Author Interviews

Play Episode Listen Later Mar 31, 2020 48:23


What does it take to write stories where readers' decisions affect the outcome? Kate Heartfield is an author of several historical fantasy and interactive fiction stories, including The Road to Canterbury, and The Magician's Workshop, published by Choice of Games. Her fiction has won or been shortlisted for the Nebula, Locus, Aurora and Crawford awards.Twitter: @kateheartfieldWebsite: heartfieldfiction.comShow Notes:The Magician's Workshop - her interactive fiction story set in Renaissance Florence.Jed's twitter: @jedherneJed's email: jed.herne1(at)gmail.com--- Send in a voice message: https://anchor.fm/novelanalyst/message Hosted on Acast. See acast.com/privacy for more information.

The Novel Analyst Podcast: Creative Writing Advice & Author Interviews
48. The Magician's Workshop by Kate Heartfield - Lessons from Interactive Fiction

The Novel Analyst Podcast: Creative Writing Advice & Author Interviews

Play Episode Listen Later Mar 17, 2020 27:00


I normally analyse novels. On this episode, I'm pulling lessons from another storytelling form to see how it can improve our writing. Enjoy!Show Notes:My email - send me your comments/questions/queries - I respond to every message -> jed.herne1(at)gmail.comTwitter: @jedherneFires of the Dead - just $0.99 on Amazon for a limited time: https://amzn.to/39W9XaqThe Magician's Workshop: https://www.choiceofgames.com/magicians-workshop/Sky Pirates of Actorious: https://www.choiceofgames.com/sky-pirates-of-actorius/--- Send in a voice message: https://anchor.fm/novelanalyst/message Hosted on Acast. See acast.com/privacy for more information.

The Art Of Struggle.
God of war, interactive fiction,GOG, Heathstone departures.

The Art Of Struggle.

Play Episode Listen Later Apr 24, 2018 18:21


God of wars camera tricks, blizzard losing execs, interactive fiction and much more. Listen on AOS. --- Support this podcast: https://anchor.fm/pixel-sultan/support

EdTech.TV
009 – How to Listen to Podcasts & Interactive Fiction in the Classroom

EdTech.TV

Play Episode Listen Later Jun 26, 2015 23:39


In Episode 9 of the EdTechTV Podcast we explore different ways to improve the podcast listening experience and Interactive Fiction in the Classroom. Giveaway The Super Stump Giveaway has ended, but check the latest episodes to check for new opportunities! The show will always benefit from your ratings and reviews, so please consider leaving a […]