POPULARITY
How do you keep a character feeling human when players can change everything?In this episode of The Corner of Story and Game, I am joined by veteran narrative designer Emily Grace Buck for a masterclass in crafting emotionally authentic character arcs within branching RPG narratives.With experience spanning Telltale Games, EA DICE, and a lifetime in storytelling, Emily shares the tools, psychology, and hard-earned wisdom behind creating characters who feel real, even as their paths diverge wildly based on player choice.
This week I've been playing Call of Duty Modern Warfare, Return of the Obra Dinn and Sayonara Wild Hearts. Also this week I've got information on the PS5 and also an interview with Emily Grace-Buck, formerly of Telltale Games but now working on a great new game called The Waylanders. 00:00 Introduction 02:40 Call of Duty: Modern Warfare 08:30 Return of the Obra Dinn 14:06 PS5 details 20:18 Interview with Emily Grace-Buck 57:15 Sayonara Wild Hearts 62:38 Charts 64:03 Games coming out in the next few weeks Game workers Unite https://www.gameworkersunite.org The Waylanders gameplay https://www.youtube.com/watch?v=X3cVDSSJjss Contact the show - send in questions, video game stories or feedback on something you’ve heard in the episode podcast@thisweekinvideogames.com RELATED LINKS Support This Week In Video Games content https://www.patreon.com/thisweekinvideogames Subscribe to This Wee In Video Games YouTube Channel https://www.youtube.com/channel/UCyIiL5xk1ut5HY6pPnBUXlQ Music by Christian Hounslow and Jaya McQuaid.
Working in game dev can be stressful even on the best of days. That stress often causes devs to bond with one another and develop deep, important personal relationships. But what happens to both your social circle and your work when you experience interpersonal conflict, burn out, go through a health or family crisis, or worse- lose your job? Experience one dev’s story about the pros & cons of making your workplace your “family,” and learn some tips on how to stay as calm and even as you can through the best & worst game dev has to throw at you. For the video version, please visit https://www.youtube.com/watch?v=JHaYGsuh9JY Support us on Patreon and get Games ReCAP, our spinoff show of Roundtable News, in podcast form to hear us on your daily commute! To watch future GDU episodes live, go to twitch.tv/blu_champs every Tuesdays at 11 AM PST Grab some Merch! Give us a rating on iTunes: apple.co/2IKxTmU
Raconteur Games sits around a campfire with Emily Grace Buck to talk all things narrative.
This week Dirk is joined by Emily Grace Buck, Creative Director at Buckshot Interactive. They discuss Emily's background in game design and what she is currently working on.
We continue to investigate what went wrong at Telltale Games leading up to the layoff of 275 game developers. Our panel includes previous developers from Telltale Games, Emily Grace Buck and Travis Goodwin. We also welcome back our friend Emma Kinema from Game Workers Unite to explain how Unionization could have helped and what we could do as game developers to be safe in the workplace again.
This week, Lauren sits down for a wholesome chat with Emily Grace Buck (@emilybuckshot) about her work designing narrative at Telltale Games! Join us for a rollercoaster interview that covers anything from the importance of fanfiction to creators, bagels, and how to give players meaningful agency in games romance.
It's our last episode of the year! Emily Grace Buck (narrative designer at Telltale Games where she worked on The Walking Dead: Michonne and Batman - The Telltale Series, and previously designed and wrote educational games at Kognito) and Julie Marchiori (level designer, mission designer, and current Assistant Narrative Director at Ubisoft Montreal, and has worked on such games as the Army of Two franchise, Far Cry 3, Assassin's Creed 3, and Assassin's Creed Unity) drop in to talk about using agency to empower players to build their own stories, gameplay verbs, the narrative potential of systems, environmental storytelling, level design, the research phase, design processes, subtext in games, the importance of downtime with your characters and why it's difficult for studios, minority content, examining the choices of players, and a heck of a lot more! Our Guests on the Internet Emily's Twitter and Tumblr. Julie's Blog about going from gamer geek to gamer geek mom, and her other Blog where she talks about things like her beef with gendered games. Stuff We Talked About Middle Earth: Shadow of Mordor Dragon Age: Inquisition Fallout 3 Simulacra and Simulation by Jean Baudrillard Assassin's Creed: Unity Sherlock Holmes Consulting Detective Batman - The Telltale Series Gears of War 4 Uncharted 4: A Thief's End The Witcher 3: Wild Hunt Until Dawn Life is Strange World of Warcraft Mystic Messenger MR. ROBOT:1.51EXFILTRATI0N Our theme music was composed by 2Mello, and our logo was created by Lily Nishita.