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ALEXANDER SWORDS presents Diverse Story Telling Patterns. He introduces the building blocks and patterns discovered in his research for Narrative Design. This gives an insight “under the hood” of how the different conventions function to engage audiences around the world. You'll discover what film and tv writers can learn from narrative design in games.
Alexa Ray Corriea chats with Carrie Patel, the Game Director on Obsidian Entertainment's Avowed. Together they discuss how the team worked within the Pillars of Eternity universe while expanding the world and characters; transitioning the gameplay from an isometric RPG to a focus on first person action; writing memorable companions; and the complexities of real relationships and how that affected their decision to avoid romance options. This episode is supported by Xsolla Episode Host: Alexa Ray Corriea Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation
Hey All, It is not just me on today's episode! We have an incredible guest joining us with Tom Huges Lead Narrative Designer (Great Ape Studios) I really enjoyed this ep as we take a dive into his career and how he has developed from Game Design into that of Narrative Design. For more LD Info join the Mailing List: https://bit.ly/4eNPm8X ----------------------------- Game Dev Heroes ------------------------------ Vote for me - https://bit.ly/3E4Oa4L ---------------------------- Reachout to Tom ---------------------------- BlueSky: @tomhughesdesign.bsky.social Portfolio: https://www.tomhughesdesign.com/ LinkedIn: https://www.linkedin.com/in/tomhughesdesign/ ------------------------------ Let's Design Books ~------------------------------ Ebook - https://bit.ly/39BakJD Physical Books - https://bit.ly/3mfOsbS ---------------------------------- Level Design Kit ---------------------------------- Purchase now: https://bit.ly/4gYaJ9d ----------------------------------- Contact Me ---------------------------------- Website: https://www.maxpears.com/ Email: leveldesignlobby@gmail.com Twitter: https://x.com/MaxPears Bluesky: https://bit.ly/42HX9Tt
It's been an embarrassingly long time but we are BACK! Again!!! And this time we've brought returning guests Adam Dolin and Jolie Menzel to discuss breaking in, how they define narrative design, the differences between creative directors who come from narrative versus other displiclines, the three c's, can game writers exist without knowing narrative design, favorite narrative tools, what makes a good opening to a game, tutorials, letting players have choices where the results lead to them missing lots of content, bad habits they've noticed in younger writers/narrative designers, the future of the industry, pieces of media they go back to get reinvigorate/inspired, the themes they're always writing into their stories, stuff they're always editing out of their writing, how to write good dialogue, and maybe one or two other things. It's great!Our Guests on the InternetJolie's Linkedin. Adam's Linkedin and BlueSky, and his ELVTR class starts in April!Stuff We DiscussedLarian Cinematics: A Top-Down Look at Our Bottom-Up Approach in 'Baldur's Gate 3'Jolie's 3C's of Game Design PresentationTwineVisual Studio CodeHighland 2 (FYI looks like a Highland 3 launch is imminent)InkYarnSpinnerCastlevania: Symphony of the NightPentimentAgainst the StormUFO 50BalatroMagic: The Gathering Drive to Work Podcast The Callisto ProtocolGod of War (2018)Detroit: Become HumanThe Darkness 2Another Crab's TreasureThe Videogame Industry Does Not Exist by Brandon KeoghSonic Adventure 2Hank confronts Walter in Breaking BadBarryThe Adventures of Brisco County, JrBurn NoticeClerksDogmaNick's Dialogue PlaylistGame Narrative Summit: Building Rome in a Day: A Sociological Storytelling PrimerTomorrow, and Tomorrow, and Tomorrow by Gabrielle ZevinFuturama Commentaries Tetris ForeverListen To a MovieScript Lock BlueSkyOur Theme Music was composed by Isabella Ness, and our logo was created by Lily Nishita. The vampire sucking noise was created by Robinhood76.
Alignment is the cornerstone of a successful company, touching every aspect from the business plan, to the product, to the marketing. A cohesive narrative is what separates the good from the great, and no one understands this better than Chris Hare, founder of The Storied Future. In this episode, Chris joins Matt to unpack the transformative power of storytelling in business. Drawing from his experience with global tech giants like Microsoft and Amazon, Chris shares how his time in the industry inspired him to cut through the noise and focus on the compelling stories that leader may not know how to tell. In this episode, he discusses how he helps CEOs uncover their personal "atomic stories"—narratives that not only center their humanity but also act as a North Star, guiding their companies forward. Chris dives into practical storytelling techniques, how to approach 360 interviews, and how to hunt for the "plot twist" that can make your company's story truly stand out. If you're looking to explore how authentic storytelling can drive both organizational change and personal growth, this episode is one you won't want to miss!
Jen and Frank chat in-depth with Theron Skees, author of the upcoming book 'Creating Memorable Worlds'. Pre-order the essential guide to transforming creative visions into unforgettable guest experiences HERE! Theron is a highly adaptive, senior creative executive with 30 years experience assembling and leading multi-disciplined, cross-functional teams in the Themed Entertainment Industry. A veteran of Walt Disney Imagineering, he has led diverse concept, design and construction projects from hundreds of millions to multiple billions of dollars in a wide variety of experience types all over the world. Theron has spent his career injecting brand story, narrative and experience into theme parks, attractions, destination resort developments and cruise ships. Dillo's Diz. 55 Gerard St. #987. Huntington, NY 11743 Affiliate Links Music & Themes produced by Matt Harvey. Feedspot's Top 25 Siblings Podcasts You Must Follow AND Top 100 Disney Podcasts You Must Follow. ONE STOP SHOP ALL THE @DillosDiz LINKS! DIllo's Diz Resort Guests: Theme Park Rob, Jeffers, Skipper Bob, Nathaniel Hardy, Louis and Dr. Val of #FigmentsInTime, Lee Taylor, Maz, Judy Van Cleef, Ryan Alexander, PixieDustPhD, Tony Orgelfinger, Holly Maddock, Lexi Andrea, Adam Elmers, DCLDuo Question or Comment? We LOVE interacting with listeners! FOLLOW Dillo's Diz on TWITTER: https://twitter.com/dillosdiz FOLLOW Dillo's Diz on INSTAGRAM: https://www.instagram.com/dillosdiz/
Marcus Klöppel ist Dozent an der Macromedia University of Applied Sciences in Leipzig und unterrichtet dort Studierende in der hohen Kunste, tolle Spiele zu entwickeln. Sein Fachgebiet dabei ist Writing und Narrative Design, also alles, was sich auf erzählerischer Ebene so abspielt. Dieser Schwerpunkt und diese Leidenschaft ist dabei nicht nur auf den Hörsaal begrenzt, sondern führte erst kürzlich zur Gründung der Narranauten - ein Zusammenschluss von EntwicklerInnen, die mit Tagungen, Diskussionsrunden und gegenseitiger Vernetzung das Niveau und die Qualität des Narrative Designs hierzulande noch weiter anheben wollen. Im Gespräch mit Dom Schott erzählt Marcus Klöppel von diesen Tätigkeiten und erlaubt uns einen Blick in seinen Hörsaal, wo er jedes Semester mit einem neuen Schwung junger Menschen zusammenarbeitet, die eine ganz andere Sozialisierung mit Spielen erlebt hat, als er.
In this episode, we dive deep with Yuri Flagrare—a powerhouse in narrative design, software engineering, and storytelling mastery. With over 500 fiction stories, countless interactive narratives, and two books under his belt, Yuri has redefined what it means to perfect a craft. From applying competitive gaming ethics to building creative frameworks, he shares unparalleled insights into designing not only compelling game worlds but also an extraordinary career in the industry.Learn more about YuriLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.
This episode is supported by Xsolla Alexa Ray Corriea chats with Abby Howard and Tony Howard-Arias from Black Tabby Games, developers of Slay the Princess. Together they discuss their backgrounds in graphic novels before moving into games; how they approached writing for a game with many possible narrative choices; the technical hurdles they had to overcome; and the different ways that Slay the Princess handles the idea of intimacy. If you enjoyed this episode, please consider leaving us a rating and review. Please consider supporting game dev students with: AIAS Foundation
"The convergence of strategy and storytelling can redefine market narratives and propel technological innovations to new heights." - Amit Aliman Amit Aliman is a hands-on marketing strategist and expert storyteller. He is a proven expert in crafting and executing positioning, narratives, and go-to-market strategies, having done so for over 25+ B2B tech companies. In this interview, we dive into the dynamic world of marketing with Amit as we uncover his unique journey and insights on cybersecurity, storytelling, and tech challenges. Website: https://infinipoint.io/ LinkedIn: https://www.linkedin.com/in/amitaliman/ YouTube: https://www.youtube.com/@infinipoint
"The convergence of strategy and storytelling can redefine market narratives and propel technological innovations to new heights." - Amit Aliman Amit Aliman is a hands-on marketing strategist and expert storyteller. He is a proven expert in crafting and executing positioning, narratives, and go-to-market strategies, having done so for over 25+ B2B tech companies. In this interview, we dive into the dynamic world of marketing with Amit as we uncover his unique journey and insights on cybersecurity, storytelling, and tech challenges. Website: https://infinipoint.io/ LinkedIn: https://www.linkedin.com/in/amitaliman/ YouTube: https://www.youtube.com/@infinipoint
Willkommen zur neuen DevPlay-Folge, in der wir die Frage stellen: Was macht ein Videospiel wirklich einzigartig? Innovation wird oft als Schlüssel zum Erfolg gefeiert, aber ist das immer der richtige Weg? Oder wollen Spieler vielleicht doch lieber den „gleichen Käse“ – nur in neuen Geschmacksrichtungen? In dieser Episode tauchen wir tief in die Welt des Spieldesigns ein: Von der Frage, wie man ein innovatives und verkaufbares Spiel entwickelt, bis hin zu den Herausforderungen großer Teams mit hohen Erwartungen. Wir beleuchten den Indie-Sektor, wo Limitierungen oft zur größten Stärke werden, und fragen uns, wie man den perfekten Unique Selling Point findet. Die Themen Wie entwirft man ein innovatives Game, dass verkaufbar ist? Große Teams, hohe Erwartungshaltungen Indie-Games: Mit Limitierung und Grenzen zum Erfolg. Wie findet man seinen Unique Selling Point? Die Go-to-Market Strategie. Mit verrückten Ideen zum Erfolg? Lähmt Risikominimierung kreatives Gameplay? Alle wollen immer dasselbe - nur eben anders. Wie die Community Spieldesign prägt. Die Psychologie des Kaufverhaltens Darüber diskutieren in dieser Folge: Myriel Balzer (Game & Narrative Design, Creative Direction) https://www.jackofalltrades.myrielbalzer.de/ Björn Pankratz (Pithead Studio) Jan Klose (Mitgründer von DECK13) Bewerbt euch bei uns! Black Forest Games: https://black-forest-games.com/career/open-positions/ Keen Games: https://www.keengames.com/jobs King Art: https://king-art-gmbh.factorialhr.de/#jobs Owned by Gravity: https://www.ownedbygravity.com/jobs Folgt uns auf Facebook! https://www.facebook.com/DevPlayDE/ DevPlay auf Youtube: https://youtu.be/1XDzDa9LYkY Podcast: https://podcasters.spotify.com/pod/dashboard/episodes In Kooperation mit GameStar Plus! Diese Folge wurde am 26.09.2024 aufgezeichnet
Unsere DevPlayer bezeichnen sich häufig als "Creative Director". Doch was verbirgt sich hinter diesem Titel? Ein Creative Director in der Spieleentwicklung ist derjenige, der die kreative Vision eines Spiels formt und zum Leben erweckt. Er ist verantwortlich für das Gesamtkonzept – von der visuellen Gestaltung bis zur emotionalen Wirkung des Spiels auf die Spieler. Dabei lenkt er Teams aus Designern, Programmierern und Künstlern und sorgt dafür, dass alle Elemente harmonisch zusammenfinden, um ein stimmiges und faszinierendes Spielerlebnis zu schaffen. Mit anderen Worten: Der Creative Director verwandelt eine anfängliche Idee in ein fesselndes, interaktives Erlebnis. Darüber diskutieren in dieser Folge: Myriel Balzer (Game & Narrative Design, Creative Direction) https://www.jackofalltrades.myrielbalzer.de/ Björn Pankratz (Pithead Studio) Jan Klose (Mitgründer von DECK13) Bewerbt euch bei uns! Black Forest Games: https://black-forest-games.com/career/open-positions/ Keen Games: https://www.keengames.com/jobs King Art: https://king-art-gmbh.factorialhr.de/#jobs Owned by Gravity: https://www.ownedbygravity.com/jobs Folgt uns auf Facebook! https://www.facebook.com/DevPlayDE/ DevPlay auf Youtube: https://youtu.be/1XDzDa9LYkY Podcast: https://podcasters.spotify.com/pod/dashboard/episodes In Kooperation mit GameStar Plus! Diese Folge wurde am 26.09.2024 aufgezeichnet
Willkommen zu einer neuen Folge von DevPlay! Heute dreht sich alles um mutige Entscheidungen und aufregende Neuanfänge in der Spieleindustrie. Unsere DevPlayer haben in der Vergangenheit wilde Zeiten erlebt, doch nun zieht es sie weiter auf neue Wege. Jan Klose hat sich von DECK13 verabschiedet, während Björn Pankratz mit Pithead Studios einen Neustart wagt. Doch wie fühlt es sich an, nach Jahren in einer großen Firma den Schritt ins Unbekannte zu wagen? In dieser Folge sprechen unsere Gäste offen und ungeschminkt darüber, was es bedeutet, alte Pfade zu verlassen und neue Abenteuer zu beginnen. Die Themen dieser Folge: Darüber diskutieren in dieser Folge: Myriel Balzer (Game & Narrative Design, Creative Direction) https://www.jackofalltrades.myrielbalzer.de/ Björn Pankratz (Pithead Studio) https://pithead-studio.com/ Jan Klose (Mitgründer von DECK13) Bewerbt euch bei uns! Black Forest Games: https://black-forest-games.com/career/open-positions/ Keen Games: https://www.keengames.com/jobs King Art: https://king-art-gmbh.factorialhr.de/#jobs Owned by Gravity: https://www.ownedbygravity.com/jobs Folgt uns auf Facebook! https://www.facebook.com/DevPlayDE/ DevPlay auf Youtube: https://youtu.be/1XDzDa9LYkY In Kooperation mit GameStar Plus! Diese Folge wurde am 26.09.2024 aufgezeichnet
#livingsplitscreen #is7eelreigni #pongsoul #gaming #podcast #conversation (Episode: 165) TIMESTAMPS: 16:00 - Intros | What We've Been Playing 1:35:00 - Questions From The Chat 2:29:00 - Xbox Tokyo Game Show 2024 3:10:00 - Playstation State of Play 2024 3:44:00 - Ghost of Yotei 4:03:00 - Ubisoft Problems/Controversy | AC: Shadows 5:20:00 - Wrap Up 5:28:00 - Outros - This is a Gaming Conversationalist Podcast putting the love in what it means to be a GAMER! We discuss topics that cover news, dive deeper into past/present/future ideas within the GAMING industry, and within the gaming communities on a week to week basis. DONT FORGET we have to give you that LIVE, RAW, and UNCUT energy in this "Golden Age of Gaming"! Home of the "RTS" approach, pulling ourselves out of the world, exploring the darker sections of the map, and pulling our resources together to build up the gaming foundation! - ______________________________________________________________ SOURCES: TOPICS NOT COVERED IN ORDER! (1) We're building plans for the 25th anniversary of Halo and Xbox," Microsoft confirms in a new interview. "We have such a rich heritage, you have to celebrate that. - https://www.windowscentral.com/gaming/xbox/were-building-plans-for-the-25th-anniversary-of-halo-and-xbox-microsoft-confirms-in-a-new-interview-we-have-such-a-rich-heritage-you-have-to-celebrate-that (2) Everything revealed in State of Play September 2024 - https://blog.playstation.com/2024/09/24/everything-revealed-in-state-of-play-september-2024/ (3) Nintendo Switch 2 Rumored to Be Ready for March-April 2025 Launch - https://wccftech.com/nintendo-switch-2-rumored-to-be-ready-for-march-april-2025-launch/ (4) Ubisoft pulls out of Tokyo Game Show after mounting Assassin's Creed Shadows controversy - https://www.tweaktown.com/news/100669/ubisoft-pulls-out-of-tokyo-game-show-after-mounting-assassins-creed-shadows-controversy/index.html (5) New California law means digital stores can't imply you're buying a game when you're merely licensing it - https://www.polygon.com/news/457071/new (6) I played the PS5 Pro, and it's clearly better - https://www.theverge.com/2024/9/25/24253649/ps5-pro-preview (7) Blizzard Reportedly Working on a StarCraft Shooter — With Ex-Far Cry Chief Dan Hay at the Helm - https://www.ign.com/articles/blizzard-reportedly-working-on-a-starcraft-shooter-with-ex-far-cry-chief-dan-hay-at-the-helm THIS DAY IN GAMING: - https://gamefaqs.gamespot.com/games/thisdayingaming FOLLOW: https://twitter.com/Knoebelbroet https://twitter.com/Knoebelbroet/status/1755995502921855209 ____________________________________________________________ Much love to everyone taking their time to check us out and DONT forget to leave a LIKE, SUBSCRIBE, FOLLOW us on all social platforms! @PongSoul, @is7eelreigni ____________________________________________________ https://www.youtube.com/@LivingSplitScreen Living Splitscreen GOES LIVE EVERY SATURDAY MORNING 9AM CT | 10AM ET | 3PM UK! ___________________________________________________________ AUDIO PODCAST SERVICES LSS (NEXT DAY) Anchor : https://anchor.fm/livingsplitscreen Google Podcasts: https://podcasts.google.com/feed/aHR0cHM6Ly9hbmNob3IuZm0vcy81MDhmY2IwNC9wb2RjYXN0L3Jzcw== Apple Podcasts: https://podcasts.apple.com/us/podcast/living-splitscreen/id1562181988?uo=4 Spotify: https://open.spotify.com/show/2tORrcLMjVMaaoKiXF0Br6 ___________________________________________________________ Gaming Podcast, Game Reviews, Industry News, Future of Gaming, eSports News, Video Game Culture, Gaming Trends, PC Gaming, Console Gaming, Mobile Gaming, Game Development, Game Design, Gaming Technology, VR Gaming, AR Gaming, Retro Gaming, Classic Games, New Game Releases, Gaming Events, Gaming Conferences, Gaming Tips, Game Strategy, Gaming Guides, Gaming Lore, Game Mechanics, Game Analysis, Game Theory, Gaming Interviews, Developer Insights, Gaming History, Video Game Art, Soundtrack Reviews, Gaming Hardware, Gaming Accessories, Streaming Gear, Gamer Lifestyle, Pro Gaming Tips, Indie Games, AAA Games, Gaming Leaks, Game Previews, Game Trailers, User Generated Content, Modding Community, Game Mods, Fighting Games, Strategy Games, Puzzle Games, Board Games, Card Games, Simulation Games, Role Playing Games, Sports Games, Racing Games, Multiplayer Games, Single Player Games, Online Gaming, LAN Parties, Gaming Tournaments, Game Cheats, Speedrunning, Game Collectibles, Nostalgia Gaming, Game Storytelling, Narrative Design, Game Graphics, Game AI, Game Physics, Game Performance, Game Sales, Free to Play, Gaming Community, Game Mods, Esports Tournaments, Game Coaching, Game Streaming, Twitch Gaming, YouTube Gaming, Game Commentary, Gamer News
Seit den Anfängen der Videospiele gibt es hitzige Debatten über Gewalt in Games. In den 90er Jahren galten blutige Szenen und brutale Kämpfe noch oft als Verkaufsargument, das die Spieler begeisterte und gleichzeitig die Kritik an der Spielebranche anheizte. Doch wie sieht es heute im Jahr 2024 aus? Hat sich etwas verändert? Tatsächlich lässt sich ein Wandel in der Branche beobachten. Viele Entwickler hinterfragen inzwischen den Einsatz von Gewalt und gehen verantwortungsvoller mit dem Thema um. Spieler und Entwickler interessieren sich zunehmend für tiefere, emotionalere Geschichten, in denen Gewalt nicht mehr das zentrale Element ist, sondern bestenfalls ein erzählerisches Mittel. Trotz dieses Wandels bleibt Gewalt in Games aber nach wie vor präsent, insbesondere in Genres wie Shooter oder Action-Adventures. Themen: Entspannt uns gespielt ausgelebte Gewalt? Wie wirken sich Games auf reale Konfliktlösungen aus? Was ist der Unterschied zwischen Comic-Gewalt, Fantasy-Gewalt und realistischer Gewalt? Wie wird Gewalt in Spielen von traumatisierten Menschen erlebt? Was ist von der alten "Killerspiel"-Debatte übrig geblieben? Wie geht man mit gespielter Gewalt in der Erziehung von Kindern um? Was ist der "Magic circle of gameplay" und warum ist er wichtig? Macht-Fantasie oder Gewalt-Fantasie? Was möchten wir in Spielen ausleben? Darüber diskutieren in dieser Folge: Myriel Balzer (Game & Narrative Design, Creative Direction) https://www.jackofalltrades.myrielbalzer.de/ Jan Wagner (Owned by Gravity) Jan Theysen (King Art) Bewerbt euch bei uns! Black Forest Games: https://black-forest-games.com/career/open-positions/ Keen Games: https://www.keengames.com/jobs King Art: https://king-art-gmbh.factorialhr.de/#jobs Owned by Gravity: https://www.ownedbygravity.com/jobs Folgt uns auf Facebook! https://www.facebook.com/DevPlayDE/ DevPlay auf Youtube: https://youtu.be/1XDzDa9LYkY Podcast: https://podcasters.spotify.com/pod/dashboard/episodes In Kooperation mit GameStar Plus! Diese Folge wurde am 09.07.2024 aufgezeichnet
#gamingpodcast #gamingnews #conversation (Episode: 162) TIMESTAMPS: 0:00 - MUSIC START 5:00 - Random Topics (ATTRACTIVE Characters) | Concord | Community FEELS 49:00 - Intros | What We've Been Playing 1:45:00 - 1st Contest for Gundam Breaker 4 1:56:00 - Black Myth Wukong Exclusivity Deal? 2:30:00 - Concord Additional OUTSIDE Thoughts 3:01:00 - Bungie Talk 3:10:00 - PS5 Pro Possibilities 3:44:00 - 2nd Contest for Gift Codes 4:13:00 - Outros - This is a Gaming Conversationalist Podcast putting the love in what it means to be a GAMER! We discuss topics that cover news, dive deeper into past/present/future ideas within the GAMING industry, and within the gaming communities on a week to week basis. DONT FORGET we have to give you that LIVE, RAW, and UNCUT energy in this "Golden Age of Gaming"! Home of the "RTS" approach, pulling ourselves out of the world, exploring the darker sections of the map, and pulling our resources together to build up the gaming foundation! ______________________________________________________________ SOURCES: TOPICS NOT COVERED IN ORDER! THIS DAY IN GAMING: - https://gamefaqs.gamespot.com/games/thisdayingaming FOLLOW: https://twitter.com/Knoebelbroet https://twitter.com/Knoebelbroet/status/1755995502921855209 ____________________________________________________________ Much love to everyone taking their time to check us out and DONT forget to leave a LIKE, SUBSCRIBE, FOLLOW us on all social platforms! @PongSoul, @is7eelreigni ____________________________________________________ https://www.youtube.com/@LivingSplitScreen Living Splitscreen GOES LIVE EVERY SATURDAY MORNING 9AM CT | 10AM ET | 3PM UK! ___________________________________________________________ AUDIO PODCAST SERVICES LSS (NEXT DAY) Anchor : https://anchor.fm/livingsplitscreen Google Podcasts: https://podcasts.google.com/feed/aHR0cHM6Ly9hbmNob3IuZm0vcy81MDhmY2IwNC9wb2RjYXN0L3Jzcw== Apple Podcasts: https://podcasts.apple.com/us/podcast/living-splitscreen/id1562181988?uo=4 Spotify: https://open.spotify.com/show/2tORrcLMjVMaaoKiXF0Br6 ___________________________________________________________ Gaming Podcast, Game Reviews, Industry News, Future of Gaming, eSports News, Video Game Culture, Gaming Trends, PC Gaming, Console Gaming, Mobile Gaming, Game Development, Game Design, Gaming Technology, VR Gaming, AR Gaming, Retro Gaming, Classic Games, New Game Releases, Gaming Events, Gaming Conferences, Gaming Tips, Game Strategy, Gaming Guides, Gaming Lore, Game Mechanics, Game Analysis, Game Theory, Gaming Interviews, Developer Insights, Gaming History, Video Game Art, Soundtrack Reviews, Gaming Hardware, Gaming Accessories, Streaming Gear, Gamer Lifestyle, Pro Gaming Tips, Indie Games, AAA Games, Gaming Leaks, Game Previews, Game Trailers, User Generated Content, Modding Community, Game Mods, Fighting Games, Strategy Games, Puzzle Games, Board Games, Card Games, Simulation Games, Role Playing Games, Sports Games, Racing Games, Multiplayer Games, Single Player Games, Online Gaming, LAN Parties, Gaming Tournaments, Game Cheats, Speedrunning, Game Collectibles, Nostalgia Gaming, Game Storytelling, Narrative Design, Game Graphics, Game AI, Game Physics, Game Performance, Game Sales, Free to Play, Gaming Community, Game Mods, Esports Tournaments, Game Coaching, Game Streaming, Twitch Gaming, YouTube Gaming, Game Commentary, Gamer News
#gamingpodcast #gamingnews #conversation (Episode: 162) TIMESTAMPS: 0:00 - Start 12:00 - Behind the Scenes 36:00 - Intros | What We've Been Playing 50:00 - Indiana Jones | PlayStation Announcement 1:21:00 - Future PlayStation Potential Moves? | Xbox Hardware For The Future 2:04:00 - What We've Been Playing cont... | Shadows of Doubt & Black Myth Wukong 2:45:00 - Gamescom 2024 | Avowed 30fps vs 60fps 3:31:00 - DragonBall Sparking Zero (Budokai Tenkaichi 4) 3:37:00 - Crimson Desert (New 2024 Gameplay) 3:58:00 - Indiana Jones Circle | Dune Awakening MMO | Path of Exile 2 4:00:00 - Borderlands 4 Tease 4:06:00 - Atomfall 4:10:00 - Dragon Age: The Veilguard 4:28:00 - ONL (Opening Night Live 2024) | Gamescom 2024 General Thoughts 4:43:00 - Outros - This is a Gaming Conversationalist Podcast putting the love in what it means to be a GAMER! We discuss topics that cover news, dive deeper into past/present/future ideas within the GAMING industry, and within the gaming communities. DONT FORGET we have to give you that LIVE, RAW, and UNCUT energy in this "Golden Age of Gaming"! Home of the "RTS" approach, pulling ourselves out of the world, exploring the darker sections of the map, and pulling our resources together to build up the gaming foundation! ______________________________________________________________ SOURCES: TOPICS NOT COVERED IN ORDER! THIS DAY IN GAMING: - https://gamefaqs.gamespot.com/games/thisdayingaming FOLLOW: https://twitter.com/Knoebelbroet https://twitter.com/Knoebelbroet/status/1755995502921855209 ____________________________________________________________ Much love to everyone taking their time to check us out and DONT forget to leave a LIKE, SUBSCRIBE, FOLLOW us on all social platforms! @PongSoul, @is7eelreigni ____________________________________________________ https://www.youtube.com/@LivingSplitScreen Living Splitscreen GOES LIVE EVERY SATURDAY MORNING 9AM CT | 10AM ET | 3PM UK! ___________________________________________________________ AUDIO PODCAST SERVICES LSS (NEXT DAY) Anchor : https://anchor.fm/livingsplitscreen Google Podcasts: https://podcasts.google.com/feed/aHR0cHM6Ly9hbmNob3IuZm0vcy81MDhmY2IwNC9wb2RjYXN0L3Jzcw== Apple Podcasts: https://podcasts.apple.com/us/podcast/living-splitscreen/id1562181988?uo=4 Spotify: https://open.spotify.com/show/2tORrcLMjVMaaoKiXF0Br6 ___________________________________________________________ Gaming Podcast, Game Reviews, Industry News, Future of Gaming, eSports News, Video Game Culture, Gaming Trends, PC Gaming, Console Gaming, Mobile Gaming, Game Development, Game Design, Gaming Technology, VR Gaming, AR Gaming, Retro Gaming, Classic Games, New Game Releases, Gaming Events, Gaming Conferences, Gaming Tips, Game Strategy, Gaming Guides, Gaming Lore, Game Mechanics, Game Analysis, Game Theory, Gaming Interviews, Developer Insights, Gaming History, Video Game Art, Soundtrack Reviews, Gaming Hardware, Gaming Accessories, Streaming Gear, Gamer Lifestyle, Pro Gaming Tips, Indie Games, AAA Games, Gaming Leaks, Game Previews, Game Trailers, User Generated Content, Modding Community, Game Mods, Fighting Games, Strategy Games, Puzzle Games, Board Games, Card Games, Simulation Games, Role Playing Games, Sports Games, Racing Games, Multiplayer Games, Single Player Games, Online Gaming, LAN Parties, Gaming Tournaments, Game Cheats, Speedrunning, Game Collectibles, Nostalgia Gaming, Game Storytelling, Narrative Design, Game Graphics, Game AI, Game Physics, Game Performance, Game Sales, Free to Play, Gaming Community, Game Mods, Esports Tournaments, Game Coaching, Game Streaming, Twitch Gaming, YouTube Gaming, Game Commentary, Gamer News
Jedes Spiel bringt dir etwas bei, sei es eine neue Fertigkeit, eine Strategie oder sogar eine neue Art zu denken. Doch wie erziehen uns Spiele tatsächlich? Viele Spiele enthalten Lerninhalte, die explizit oder implizit vermittelt werden. Diese Inhalte können von einfachen Wissensfakten bis hin zu komplexen Problemlösungsfähigkeiten reichen. Die Frage ist, ob wir uns von Spielen erziehen lassen wollen. Lernen hat an sich keinen moralischen Wert – es ist das, was wir aus dem Gelernten machen, das zählt. In Spielen können wir nützliche Fähigkeiten entwickeln, aber auch negative Verhaltensweisen, wie sie in einigen Glücksspielen vorkommen, erlernen Der natürliche Spieltrieb kann den Lerneffekt erheblich fördern. Spiele, die eine schnelle Dopaminfreisetzung fördern, können die Lernmotivation kurz erhöhen. Doch wie kann man die innere Lernmotivation langfristig fördern? Die Themen: Muss ein Spiel pädagogisch wertvoll sein? Wie uns Spiele erziehen wollen. Was lernen wir in Spielen? Sollte man Unterhaltungs-Spiele mit Lerninhalten versehen? Sollte man Unterhaltungs-Spiele mit Lerninhalten versehen? Serious Games - Gute Spiele die keinen Spaß machen? Wie Spieltrieb den Lerneffekt fördern kann. Verfolgen Spiele eine absichtliche Agenda mit Lerninhalten? Fördern schnelle Dopamin Drücker die Lernmotivation? Wie kann man die innere Lernmotivation fördern? Sollte man Spiele um Lerninhalte herum bauen? Und: Kann man Gewalt durch Videospiele lernen? Darüber diskutieren in dieser Folge: Myriel Balzer (Game & Narrative Design, Creative Direction) Jan Wagner (Owned by Gravity) Jan Theysen (King Art) Bewerbt euch bei uns! Black Forest Games: https://black-forest-games.com/career/open-positions/ Deck13 Interactive: https://www.deck13.com/jobs/ Keen Games: https://www.keengames.com/jobs King Art: https://king-art-gmbh.factorialhr.de/#jobs Owned by Gravity: https://www.ownedbygravity.com/jobs Folgt uns auf Facebook! https://www.facebook.com/DevPlayDE/ DevPlay auf Youtube: https://youtu.be/1XDzDa9LYkY Podcast: https://podcasters.spotify.com/pod/dashboard/episodes In Kooperation mit GameStar Plus! Diese Folge wurde am 09.07.2024 aufgezeichnet
Die Art und Weise, wie Spieler Videospiele erleben, wird stark von den verwendeten Eingabegeräten beeinflusst. Diese Geräte, die als Schnittstelle zwischen dem Spieler und der digitalen Welt dienen, können das Spielverhalten, die Spielstrategie und die allgemeine Spielerfahrung erheblich verändern. Während traditionelle Controller und Tastaturen eine solide Grundlage für die meisten Spiele bieten, ermöglichen spezialisierte Geräte wie Lenkräder, VR-Brillen und exotische Controller eine tiefere Immersion und oft auch eine realistischere und intensivere Spielerfahrung. Letztlich können die Wahl des Eingabegeräts und die damit verbundene Anpassung des Spielverhaltens das Spielerlebnis maßgeblich verbessern und erweitern. Die Themen: Wie die Wahl des Eingabegeräts das Gamedesign beeinflusst. Drum Revolution - Mit einem Jump'n'Run Game Schlagzeug spielen lernen. Die wichtigen Unterschiede zwischen Lernspiel- und Unterhaltungsspiel-Design. Warum sind Spiele wie Rock Band und Ring Fit nur Eintagsfliegen? Macht es wirklich Sinn, wenn das Controller-Design den Spielinhalt bestimmt? Wii und Kinect: Wie universell kann der Einsatz von Bewegungssteuerung sein? Die Massentauglichkeit vom minimalsten Aufwand, ein Spiel zu steuern. Und Die Legende von King Art und dem magischen Zauberstab-Controller. Darüber diskutieren in dieser Folge: Myriel Balzer (Game & Narrative Design, Creative Direction) Jan Wagner (Owned by Gravity) Jan Theysen(King Art) Bewerbt euch bei uns! Black Forest Games: https://black-forest-games.com/career/open-positions/ Deck13 Interactive: https://www.deck13.com/jobs/ Keen Games: https://www.keengames.com/jobs King Art: https://king-art-gmbh.factorialhr.de/#jobs Owned by Gravity: https://www.ownedbygravity.com/jobs Folgt uns auf Facebook! https://www.facebook.com/DevPlayDE/ DevPlay auf Youtube: https://youtu.be/1XDzDa9LYkY Podcast: https://podcasters.spotify.com/pod/dashboard/episodes In Kooperation mit GameStar Plus! Diese Folge wurde am 09.07.2024 aufgezeichnet
#gamingpodcast #gamingnews #gamingopinions (Episode: 158) TIMESTAMPS: 14:30 - Intro | What We've Been Playing (Path of The Goddess, Marvel Rivals, Flintlock etc...) 1:59:00 - Upcoming Week of Gaming (7/27/24 - 8/3/24) 2:08:00 - Call of Duty: Modern Warfare 3 on Xbox Gamepass 2:49:00 - SAG-AFTRA Strike | AI Rights? 3:09:00 - Humble Games Layoffs 3:37:00 - Crimson Desert (MORE GAMEPLAY INCOMING IN AUGUST) 3:44:00 - Stellar Blade PC Port Seemingly On The Horizon Through Job Listing 3:47:00 - Star Wars Outlaws Seems Shaky? 3:50:00 - Assassins Creed Shadows Controversy 4:23:00 - Small Topics 4:45:00 - This Day In Gaming (7/27) 2024 4:55:00 - Outros - This is a Gaming Conversationalist Podcast putting the love in what it means to be a GAMER! We discuss topics that cover news, dive deeper into past/present/future ideas within the GAMING industry, and within the gaming communities. DONT FORGET we have to give you that LIVE, RAW, and UNCUT energy in this "Golden Age of Gaming"! Home of the "RTS" approach, pulling ourselves out of the world, exploring the darker sections of the map, and pulling our resources together to build up the gaming foundation! - ______________________________________________________________ SOURCES: TOPICS NOT COVERED IN ORDER! (1) Call of Duty Modern Warfare 3 Comes to Xbox Gamepass | Some Xbox Game Pass Subscribers Are Having a Hard Time Playing Call of Duty: MW3 - https://gamerant.com/call-of-duty-modern-warfare-3-xbox-game-pass-problems/ - https://www.ign.com/articles/battlefield-cant-keep-up-with-call-of-duty-says-sony (2) Enough is enough': Hollywood's video game actors go on strike - https://www.theguardian.com/games/article/2024/jul/25/video-game-actors-strike-sag-aftra-ai (3) Humble Games ‘Restructuring' Shows There's No Easy Answer to Gaming's Layoff Crisis - https://www.inverse.com/gaming/humble-games-layoffs-restructuring-ziff-davis (4) Ubisoft apologizes for Assassin's Creed Shadows promotional material that's "caused concern within the Japanese community," promises the RPG will "keep evolving until launch" - https://www.gamesradar.com/games/assassin-s-creed/ubisoft-apologizes-for-assassins-creed-shadows-promotional-material-thats-caused-concern-within-the-japanese-community-promises-the-rpg-will-keep-evolving-until-launch/ UPCOMING GAMES: - https://www.gameinformer.com/2024 THIS DAY IN GAMING: - https://gamefaqs.gamespot.com/games/thisdayingaming FOLLOW: https://twitter.com/Knoebelbroet https://twitter.com/Knoebelbroet/status/1755995502921855209 ____________________________________________________________ Much love to everyone taking their time to check us out and DONT forget to leave a LIKE, SUBSCRIBE, FOLLOW us on all social platforms! @PongSoul, @is7eelreigni ____________________________________________________ https://www.youtube.com/@LivingSplitScreen Living Splitscreen GOES LIVE EVERY SATURDAY MORNING 9AM CT | 10AM ET | 3PM UK! ___________________________________________________________ AUDIO PODCAST SERVICES LSS (NEXT DAY) Anchor : https://anchor.fm/livingsplitscreen Google Podcasts: https://podcasts.google.com/feed/aHR0cHM6Ly9hbmNob3IuZm0vcy81MDhmY2IwNC9wb2RjYXN0L3Jzcw== Apple Podcasts: https://podcasts.apple.com/us/podcast/living-splitscreen/id1562181988?uo=4 Spotify: https://open.spotify.com/show/2tORrcLMjVMaaoKiXF0Br6 ___________________________________________________________ Gaming Podcast, Game Reviews, Industry News, Future of Gaming, eSports News, Video Game Culture, Gaming Trends, PC Gaming, Console Gaming, Mobile Gaming, Game Development, Game Design, Gaming Technology, VR Gaming, AR Gaming, Retro Gaming, Classic Games, New Game Releases, Gaming Events, Gaming Conferences, Gaming Tips, Game Strategy, Gaming Guides, Gaming Lore, Game Mechanics, Game Analysis, Game Theory, Gaming Interviews, Developer Insights, Gaming History, Video Game Art, Soundtrack Reviews, Gaming Hardware, Gaming Accessories, Streaming Gear, Gamer Lifestyle, Pro Gaming Tips, Indie Games, AAA Games, Gaming Leaks, Game Previews, Game Trailers, User Generated Content, Modding Community, Game Mods, Fighting Games, Strategy Games, Puzzle Games, Board Games, Card Games, Simulation Games, Role Playing Games, Sports Games, Racing Games, Multiplayer Games, Single Player Games, Online Gaming, LAN Parties, Gaming Tournaments, Game Cheats, Speedrunning, Game Collectibles, Nostalgia Gaming, Game Storytelling, Narrative Design, Game Graphics, Game AI, Game Physics, Game Performance, Game Sales, Free to Play, Gaming Community, Game Mods, Esports Tournaments, Game Coaching, Game Streaming, Twitch Gaming, YouTube Gaming, Game Commentary, Gamer News
#GamingPodcast #GamingNews #GameReview TIMESTAMPS: 0:00 - Music Start 13:20 - Intros | LOTS OF GAME TALK (What We Are Playing)! 2:04:00 - Upcoming Week of Games 2:14:00 - FTC (Federal Trade Commission) vs Game Pass Increase Due To COD? 2:57:00 - Halo Show Cancelled by Paramount 3:22:00 - Microsoft (Xbox) Allows Part of Bethesda to Unionize 3:41:00 - 2K Identifies Review Bombing Risk 3:49:00 - PC vs Consoles 4:20:00 - Outros - This is a Gaming Conversationalist Podcast putting the love in what it means to be a GAMER! We discuss topics that cover news, dive deeper into past/present/future ideas within the GAMING industry, and within the gaming communities. DONT FORGET we have to give you that LIVE, RAW, and UNCUT energy in this "Golden Age of Gaming"! Home of the "RTS" approach, pulling ourselves out of the world, exploring the darker sections of the map, and pulling our resources together to build up the gaming foundation! - ______________________________________________________________ SOURCES: UPCOMING GAMES: - https://www.gameinformer.com/2024 THIS DAY IN GAMING: - https://gamefaqs.gamespot.com/games/thisdayingaming FOLLOW: https://twitter.com/Knoebelbroet https://twitter.com/Knoebelbroet/status/1755995502921855209 ____________________________________________________________ Much love to everyone taking their time to check us out and DONT forget to leave a LIKE, SUBSCRIBE, FOLLOW us on all social platforms! @PongSoul, @is7eelreigni ____________________________________________________ https://www.youtube.com/@LivingSplitScreen Living Splitscreen GOES LIVE EVERY SATURDAY MORNING 9AM CT | 10AM ET | 3PM UK! ___________________________________________________________ AUDIO PODCAST SERVICES LSS (NEXT DAY) Anchor : https://anchor.fm/livingsplitscreen Google Podcasts: https://podcasts.google.com/feed/aHR0cHM6Ly9hbmNob3IuZm0vcy81MDhmY2IwNC9wb2RjYXN0L3Jzcw== Apple Podcasts: https://podcasts.apple.com/us/podcast/living-splitscreen/id1562181988?uo=4 Spotify: https://open.spotify.com/show/2tORrcLMjVMaaoKiXF0Br6 ___________________________________________________________ Gaming Podcast, Game Reviews, Industry News, Future of Gaming, eSports News, Video Game Culture, Gaming Trends, PC Gaming, Console Gaming, Mobile Gaming, Game Development, Game Design, Gaming Technology, VR Gaming, AR Gaming, Retro Gaming, Classic Games, New Game Releases, Gaming Events, Gaming Conferences, Gaming Tips, Game Strategy, Gaming Guides, Gaming Lore, Game Mechanics, Game Analysis, Game Theory, Gaming Interviews, Developer Insights, Gaming History, Video Game Art, Soundtrack Reviews, Gaming Hardware, Gaming Accessories, Streaming Gear, Gamer Lifestyle, Pro Gaming Tips, Indie Games, AAA Games, Gaming Leaks, Game Previews, Game Trailers, User Generated Content, Modding Community, Game Mods, Fighting Games, Strategy Games, Puzzle Games, Board Games, Card Games, Simulation Games, Role Playing Games, Sports Games, Racing Games, Multiplayer Games, Single Player Games, Online Gaming, LAN Parties, Gaming Tournaments, Game Cheats, Speedrunning, Game Collectibles, Nostalgia Gaming, Game Storytelling, Narrative Design, Game Graphics, Game AI, Game Physics, Game Performance, Game Sales, Free to Play, Gaming Community, Game Mods, Esports Tournaments, Game Coaching, Game Streaming, Twitch Gaming, YouTube Gaming, Game Commentary, Gamer News
How to Craft Relevant Backstory for Complex Characters, Conflicts, Plots, and WorldsIf you've ever been stuck while drafting your manuscript and don't know what comes next, consider looking at your backstory for the answers! Tune in to Episode 19 of The Write It Scared Podcast with host book coach and writer Stacy Frazer to learn how to craft a relevant and compelling backstory for your characters. Crafting a relevant backstory will create realistic characters with relatable motivations and help prevent plot holes and writer's block. Gain insights on what constitutes a backstory, why it matters, and how to effectively integrate it into your narrative to enhance the overall story. Learn practical tools for keeping track of backstory elements.Harness the power of backstory to bring depth and authenticity to your fiction writing.00:00 Introduction to Crafting Compelling Backstories01:28 Diving into Micro Elements of Fiction02:17 Understanding Backstory and Its Importance07:00 Components of Backstory and Tips for Crafting Relevant Backstory12:16 Managing Backstory15:25 Final Thoughts and TakeawaysCheck out episode 5 for more on the macro elements of story: Plot, Character, Conflict, World, Setting, and Narrative Design! Support the Show.To become a supporter of the show, click here!To get in touch with Stacy: Email: Stacy@writeitscared.co https://www.writeitscared.co/ https://www.instagram.com/writeitscared/ Take advantage of these Free Resources From Write It Scared: Download Your Free Novel Planning and Drafting Quick Start Guide Download Your Free Guide to Remove Creative Blocks and Work Through Fears
#GamingPodcast #GamingNews #GameReview TIMESTAMPS: 0:00 - Intro Music 25:00 - Intros | What We've Been Playing | Once Human & First Descendant Cont. Thoughts 1:45:00 - Upcoming Week Of Games (7/13/24 - 7/20/24) 2:12:00 - Game Pass Price Increase 3:28:00 - Concord (Outside Thoughts) 3:56:00 - Sony Deal with Palworld 4:01:00 - NEW Sonic RPG Possibilities? 4:13:00 - Jez Corden Poll (Is It Okay for Kids Under 16 to Play GTA6) 5:00:00 - Outros - This is a Gaming Conversationalist Podcast putting the love in what it means to be a GAMER! We discuss topics that cover news, dive deeper into past/present/future ideas within the GAMING industry, and within the gaming communities. DONT FORGET we have to give you that LIVE, RAW, and UNCUT energy in this "Golden Age of Gaming"! Home of the "RTS" approach, pulling ourselves out of the world, exploring the darker sections of the map, and pulling our resources together to build up the gaming foundation! - ______________________________________________________________ SOURCES: UPCOMING GAMES: - https://www.gameinformer.com/2024 THIS DAY IN GAMING: - https://gamefaqs.gamespot.com/games/thisdayingaming FOLLOW: https://twitter.com/Knoebelbroet https://twitter.com/Knoebelbroet/status/1755995502921855209 ____________________________________________________________ Much love to everyone taking their time to check us out and DONT forget to leave a LIKE, SUBSCRIBE, FOLLOW us on all social platforms! @PongSoul, @is7eelreigni ____________________________________________________ https://www.youtube.com/@LivingSplitScreen Living Splitscreen GOES LIVE EVERY SATURDAY MORNING 9AM CT | 10AM ET | 3PM UK! ___________________________________________________________ AUDIO PODCAST SERVICES LSS (NEXT DAY) Anchor : https://anchor.fm/livingsplitscreen Google Podcasts: https://podcasts.google.com/feed/aHR0cHM6Ly9hbmNob3IuZm0vcy81MDhmY2IwNC9wb2RjYXN0L3Jzcw== Apple Podcasts: https://podcasts.apple.com/us/podcast/living-splitscreen/id1562181988?uo=4 Spotify: https://open.spotify.com/show/2tORrcLMjVMaaoKiXF0Br6 ___________________________________________________________ Gaming Podcast, Game Reviews, Industry News, Future of Gaming, eSports News, Video Game Culture, Gaming Trends, PC Gaming, Console Gaming, Mobile Gaming, Game Development, Game Design, Gaming Technology, VR Gaming, AR Gaming, Retro Gaming, Classic Games, New Game Releases, Gaming Events, Gaming Conferences, Gaming Tips, Game Strategy, Gaming Guides, Gaming Lore, Game Mechanics, Game Analysis, Game Theory, Gaming Interviews, Developer Insights, Gaming History, Video Game Art, Soundtrack Reviews, Gaming Hardware, Gaming Accessories, Streaming Gear, Gamer Lifestyle, Pro Gaming Tips, Indie Games, AAA Games, Gaming Leaks, Game Previews, Game Trailers, User Generated Content, Modding Community, Game Mods, Fighting Games, Strategy Games, Puzzle Games, Board Games, Card Games, Simulation Games, Role Playing Games, Sports Games, Racing Games, Multiplayer Games, Single Player Games, Online Gaming, LAN Parties, Gaming Tournaments, Game Cheats, Speedrunning, Game Collectibles, Nostalgia Gaming, Game Storytelling, Narrative Design, Game Graphics, Game AI, Game Physics, Game Performance, Game Sales, Free to Play, Gaming Community, Game Mods, Esports Tournaments, Game Coaching, Game Streaming, Twitch Gaming, YouTube Gaming, Game Commentary, Gamer News
#gamingpodcast #GameIndustryAnalysis #gamercommunity TIMESTAMPS: 0:00 - Start 15:00 - Intros | What We've Been Playing 1:24:00 - Upcoming Week of Gaming (7/6/24 - 7/13/24) 1:30:00 - Paul Tassi of "Forbes" - First Descendant Thoughts 3:15:00 - Exo Primal Ends Future Updates | Ubisofts XDefiant Current Standing 3:54:00 - Quick Topics 4:05:00 - Outros - This is a Gaming Conversationalist Podcast putting the love in what it means to be a GAMER! We discuss topics that cover news, dive deeper into past/present/future ideas within the GAMING industry, and within the gaming communities. DONT FORGET we have to give you that LIVE, RAW, and UNCUT energy in this "Golden Age of Gaming"! Home of the "RTS" approach, pulling ourselves out of the world, exploring the darker sections of the map, and pulling our resources together to build up the gaming foundation! - ______________________________________________________________ SOURCES: UPCOMING GAMES: - https://www.gameinformer.com/2024 THIS DAY IN GAMING: - https://gamefaqs.gamespot.com/games/thisdayingaming FOLLOW: https://twitter.com/Knoebelbroet https://twitter.com/Knoebelbroet/status/1755995502921855209 ____________________________________________________________ Much love to everyone taking their time to check us out and DONT forget to leave a LIKE, SUBSCRIBE, FOLLOW us on all social platforms! @PongSoul, @is7eelreigni ____________________________________________________ https://www.youtube.com/@LivingSplitScreen Living Splitscreen GOES LIVE EVERY SATURDAY MORNING 9AM CT | 10AM ET | 3PM UK! ___________________________________________________________ AUDIO PODCAST SERVICES LSS (NEXT DAY) Anchor : https://anchor.fm/livingsplitscreen Google Podcasts: https://podcasts.google.com/feed/aHR0cHM6Ly9hbmNob3IuZm0vcy81MDhmY2IwNC9wb2RjYXN0L3Jzcw== Apple Podcasts: https://podcasts.apple.com/us/podcast/living-splitscreen/id1562181988?uo=4 Spotify: https://open.spotify.com/show/2tORrcLMjVMaaoKiXF0Br6 ___________________________________________________________ Gaming Podcast, Game Reviews, Industry News, Future of Gaming, eSports News, Video Game Culture, Gaming Trends, PC Gaming, Console Gaming, Mobile Gaming, Game Development, Game Design, Gaming Technology, VR Gaming, AR Gaming, Retro Gaming, Classic Games, New Game Releases, Gaming Events, Gaming Conferences, Gaming Tips, Game Strategy, Gaming Guides, Gaming Lore, Game Mechanics, Game Analysis, Game Theory, Gaming Interviews, Developer Insights, Gaming History, Video Game Art, Soundtrack Reviews, Gaming Hardware, Gaming Accessories, Streaming Gear, Gamer Lifestyle, Pro Gaming Tips, Indie Games, AAA Games, Gaming Leaks, Game Previews, Game Trailers, User Generated Content, Modding Community, Game Mods, Fighting Games, Strategy Games, Puzzle Games, Board Games, Card Games, Simulation Games, Role Playing Games, Sports Games, Racing Games, Multiplayer Games, Single Player Games, Online Gaming, LAN Parties, Gaming Tournaments, Game Cheats, Speedrunning, Game Collectibles, Nostalgia Gaming, Game Storytelling, Narrative Design, Game Graphics, Game AI, Game Physics, Game Performance, Game Sales, Free to Play, Gaming Community, Game Mods, Esports Tournaments, Game Coaching, Game Streaming, Twitch Gaming, YouTube Gaming, Game Commentary, Gamer News
#gamingpodcast #GameIndustryAnalysis #gamercommunity TIMESTAMPS: 2:00 - Intro | What We've Been Playing | Shadow of The Erdtree RANT 58:00 - Upcoming Week Of Games (6.29.24 - 7.6.24) 1:28:00 - Gaming Developers Are Lazy? State of Gaming Convo 2:04:00 - Xbox to Amazon Fire Stick | Cloud 3:02:00 - PlayStations Gaming Position 4:00:00 - Helldivers 2 Current State 4:40:00 - Avowed Interview @KindaFunnyGames 4:46:00 - This Day In Gaming 5:00:00 - Outros - This is a Gaming Conversationalist Podcast putting the love in what it means to be a GAMER! We discuss topics that cover news, dive deeper into past/present/future ideas within the GAMING industry, and within the gaming communities. DONT FORGET we have to give you that LIVE, RAW, and UNCUT energy in this "Golden Age of Gaming"! Home of the "RTS" approach, pulling ourselves out of the world, exploring the darker sections of the map, and pulling our resources together to build up the gaming foundation! - ______________________________________________________________ SOURCES: (1) After Initial Success, Helldiver's 2 Has Lost 90% Of Its Players With No Signs Of Recovery - https://www.forbes.com/sites/paultassi/2024/06/29/after-initial-success-helldivers-2-has-lost-90-of-its-players-with-no-signs-of-recovery/ (2) Xbox Cloud Gaming is coming to Amazon's Fire TV Sticks in July / The Xbox TV app is moving beyond Samsung's own monitors and TVs. - https://www.theverge.com/2024/6/27/24187164/xbox-cloud-gaming-tv-app-fire-tv-stick-amazon-launch (3) Upcoming Xbox RPG Avowed features some "darker, scarier areas" and "tonal variety," according to directors - https://www.windowscentral.com/gaming/xbox/upcoming-xbox-rpg-avowed-features-some-darker-scarier-areas-and-tonal-variety-according-to-directors UPCOMING GAMES: - https://www.gameinformer.com/2024 THIS DAY IN GAMING: - https://gamefaqs.gamespot.com/games/thisdayingaming FOLLOW: https://twitter.com/Knoebelbroet https://twitter.com/Knoebelbroet/status/1755995502921855209 ____________________________________________________________ Much love to everyone taking their time to check us out and DONT forget to leave a LIKE, SUBSCRIBE, FOLLOW us on all social platforms! @PongSoul, @is7eelreigni ____________________________________________________ https://www.youtube.com/@LivingSplitScreen Living Splitscreen GOES LIVE EVERY SATURDAY MORNING 9AM CT | 10AM ET | 3PM UK! ___________________________________________________________ AUDIO PODCAST SERVICES LSS (NEXT DAY) Anchor : https://anchor.fm/livingsplitscreen Google Podcasts: https://podcasts.google.com/feed/aHR0cHM6Ly9hbmNob3IuZm0vcy81MDhmY2IwNC9wb2RjYXN0L3Jzcw== Apple Podcasts: https://podcasts.apple.com/us/podcast/living-splitscreen/id1562181988?uo=4 Spotify: https://open.spotify.com/show/2tORrcLMjVMaaoKiXF0Br6 ___________________________________________________________ Gaming Podcast, Game Reviews, Industry News, Future of Gaming, eSports News, Video Game Culture, Gaming Trends, PC Gaming, Console Gaming, Mobile Gaming, Game Development, Game Design, Gaming Technology, VR Gaming, AR Gaming, Retro Gaming, Classic Games, New Game Releases, Gaming Events, Gaming Conferences, Gaming Tips, Game Strategy, Gaming Guides, Gaming Lore, Game Mechanics, Game Analysis, Game Theory, Gaming Interviews, Developer Insights, Gaming History, Video Game Art, Soundtrack Reviews, Gaming Hardware, Gaming Accessories, Streaming Gear, Gamer Lifestyle, Pro Gaming Tips, Indie Games, AAA Games, Gaming Leaks, Game Previews, Game Trailers, User Generated Content, Modding Community, Game Mods, Fighting Games, Strategy Games, Puzzle Games, Board Games, Card Games, Simulation Games, Role Playing Games, Sports Games, Racing Games, Multiplayer Games, Single Player Games, Online Gaming, LAN Parties, Gaming Tournaments, Game Cheats, Speedrunning, Game Collectibles, Nostalgia Gaming, Game Storytelling, Narrative Design, Game Graphics, Game AI, Game Physics, Game Performance, Game Sales
Mathilde, Narrative designer chez Shiro Games, s'installe au coin du feu pour nous parler de son travail d'écriture des quêtes RPG de type sandbox (bac-à-sable) et de leurs contraintes techniques. Elle nous parle de Wartales, du lore, de la morale (parfois immorale) de son univers medieval low-fantasy, de sa façon de travailler avec les équipes et de ses méthodes pour créer des quêtes non lineaires. En fin d'épisode, elle partage plusieurs petits conseils intéressants pour les aspirants(e)s Game Designers ou Narrative Designers qui souhaitent s'orienter vers ce métier ! Bonne écoute.Liens:Twitter/X du podcast: https://twitter.com/AuCheckpoint Instagram du podcast: https://www.instagram.com/aucoinducheckpoint Rejoignez notre Discord: https://discord.gg/aMShNdTBgF Entendu dans l'épisode:Mathilde reco le jeu "Not for Broadcast".Jacno reco le film "The Last Duel".Matt reco l'anime "Delicious in Dungeon" et le compte insta de "Mayara_Scarlet".Sky reco le nouveau trailer de "Monster Hunter Wilds"Merci énormement pour votre écoute et votre soutien! Si vous avez aimé l'épisode, laissez-nous 5 étoiles sur Apple Podcast, et faites tourner :) Plus on est de fous, moins y a de riz, et c'est la plus belle façon de nous soutenir et de nous envoyer de la force pour la suite! Hébergé par Ausha. Visitez ausha.co/politique-de-confidentialite pour plus d'informations.
Hey hey! We're back with our second episode that we recorded at this year's GDC, and it's a doozy! In a switch from how we normally do things, we brought a grab bag of simple questions to the conference and hit up people who were free, and so y'all get to see how everyone's answers differed. In our first group, we had Ben Starr (actor, Final Fantasy XVI), Alexa Ray Corriea (senior writer at Cliffhanger Games on Black Panther), Kait Tremblay (narrative director at Soft Rains), and Kelsey Beachum (writer / narrative designer). In our second group (starting at 35:21) we had Adam Dolin (writer), Kate Dollarhyde (senior narrative designer at Obsidian Entertainment), and Kelsie Mhoon (senior narrative designer at Obsidian Entertainment on The Outer Worlds 2). Our third group (starting at 1:19:39) had Emma Kidwell (writer at Firaxis), Nessa Cannon (game writer), and Calliope Ryder (lead producer Weta Workshop on Tales of the Shire). And we closed things out (at 1:47:33) with Chandana Ekanayake (co-founder / creative director of Outerloop Games, and director of Thirsty Suitors). Topics include: hobbies that aren't related to game development, current game of the year, favorite villains / antagonists, a time you messed up and what you learned from it, how you stay positive, games you keep returning to, favorite choice you've ever made in a game, people in this industry who did something nice for you, favorite NPCs, games you're always referencing that nobody else has ever heard of, games that made you think differently about something, first game you played where the story really affected you, what you'd force devs to change during production, games you wish you'd gotten to work on, how to get team members to read documentation, something in your process that saves a ton of time, advice for people wanting to get into game narrative, and so SO much more it's kinda insane!!!Our Guests on the InternetGroup 1: Ben Starr, Alexa Ray Corriea, Kait Tremblay, Kelsey BeachumGroup 2: Adam Dolin, Kate Dollarhyde (wants you to play Pillars of Eternity II: Deadfire), Kelsie Mhoon (wants you to play Jak 2)Group 3: Emma Kidwell (wants you to play Hindsight and Midnight Suns), Nessa Cannon (wants you to wishlist Star Trucker), Calliope Ryder (wants you to wishlist Tales of the Shire)Group 4: Chandana Ekanayake (wants you to play Thirsty Suitors)Stuff We Talked AboutPrince of Persia: The Lost CrownFinal Fantasy VII RebirthDave the DiverChants of SenaarGarden GalaxyAdvent RisingPrey - MooncrashPyre Original SoundtrackLonely Rolling Star - Katamari DamacyAquatic Ambiance - Donkey Kong CountryLiberi Fatali - Final Fantasy VIIITony Hawk's Pro Skater 3 creditsAnna Megill's Game Writing GuidesAdam's LLVTR game writing class is no longer being offered otherwise we'd link it :'[Packing Up the Rest of Your Stuff on the Last Day at Your Old ApartmentDredgeGrowthNina Freeman's GamesFull ThrottleBellatroA Short HikeLong Live the QueenGame Dev StoryOur theme music was composed by Isabella Ness, and our logo was created by Lily Nishita.
First ep of 2024! We've got Stephen (scriptwriter and narrative designer, currently Narrative Director on Motive's untitled Iron Man project in collaboration with Marvel Games. Previously a Senior Writer on Vampyr and Greedfall, Associate Narrative Director/Lead Narrative Designer on Call of Duty Modern Warfare 3, Lead Narrative Designer/Senior Story Designer on Call of Duty: Vanguard, Lead Scriptwriter on Immortals Fenyx Rising, Senior Scriptwriter on Assassin's Creed Odyssey, and more) and Danny (lead writer at Respawn Entertainment where he's worked on Star Wars: Jedi Survivor. Previously a lead writer on Borderlands 3, its dlc, and Borderlands 2, as well as Battleborn and one of its story operation DLCs. He was also a narrative design consultant for Eko, a story consultant for Unbound Creations, lead writer for Ansimuz Games' Elliot Quest, and writer for My Evil Twin Gaming Corp, Trendy Entertainment, and TRU Darknet) in to talk about the UT Denius-Sams Gaming Academy, accountability in writing, having the spine of the story figured out in pre-production, communicating changes that affect other departments, being custodians of story, soft skills, unlearning bad habits, getting better at pitching, building teams, their most used words, staying open to new ideas without losing sight of the vision, taking and prioritizing feedback, and letting go of your projects after they're released.Our Guests on the InternetStephen's Twitter.Danny's Website and Substack.Our theme music was done by Isabella Ness, and our logo was created by Lily Nishita.This episode was brought to you by Backlight Gem. If you're a narrative designer or writer in the world of video games, Gem is a powerful tool that empowers you to bring your stories to life by streamlining the narrative design process from ideation to release. Learn more at https://bit.ly/Gem-Script-Lock
#301Pothole RunNice Games Jam2023.04.21According to Minnesota Public Radio, it's hot girl sinkhole spring. In other words, we have an insane number of potholes right now in the Twin Cities, and since we can't do anything other than wait for the hardworking folks of road repair to fix them, we made a game about the whole situation. Andy and Beth Korth join for this special Nice Games Jam!GLOM preorder through Miniature MarketGLOM preorder through GameNerdz✨hot girl sinkhole spring✨ - Minnesota Public RadioUptown washout leaves 8-foot-deep sinkhole in Minneapolis intersection - Tim Nelson and Kerem Yücel, Minnesota Public RadioThe Korths are back! They were first on episode #002Steam GreenlightEpisode #102 with Beth & AndyCode Comment: "Verdant Skies"Episode #204 with Beth & AndyFamilies in GamesEpisode #132 with Beth Narrative Design An example of the pothole + sinkhole situation we're dealing with this spring.Another view of the school bus sinkhole.PromptEllen gave us a prompt: "Create a game about patching potholes that Gabe would have fun playing"Game typeTabletop gameMaterialsMarblesPlay-Doh or alternative squishynessA very complicated custom game boardRoad tiles of various sizes and configurationsSetupSet up the custom game boardDistribute marbles to all playersDistribute Play-Doh to all playersDistribute road / terrain tiles to all playersDetermine who will be the first player per the rules belowRulesIn a nutshell, the game challenges players to roll marbles down a hill. The hill is made of road tiles, but some of the tiles are pitted with potholes. Players can use Playdoh to patch potholes in the road so the marbles will make it to the finish.The board is a grid laid over a raised pyramid where players put down terrain. Everything starts in the center (city hall); that's where you put the marbles so they roll down the hill. Each quadrant is a side of the pyramid, there's some method of tiling for the player to put pieces down to determine how the marbles will travel in that area.Turn orderPlay starts with the player who most recently hit a pothole with their car or their bike. In case of a tie (as might happen if multiple players were in a car together), the younger player goes first.Play then proceeds clockwise.Players can take 3 actions on their turn. You can do the same action more than once. The actions are:Rotate the boardPlace or swap a tilePatch a potholeDrop a marbleTilesEach tile is worth 1, 2 or 3 victory points when marbles pass through. The rougher the tile, the more victory points it's worth.Players also get a bit of Play-Doh to fill up potholes in the terrain.Players have 5 tiles in their hand at any given time; as an action, they can play one, then draw back up to 5 tiles.Rotating the boardRotating the board happens towards the left (counterclockwise), the opposite of play order, which goes to the right (clockwise). Each rotation turns the board 90 degrees.Scoring & dropping marblesIf a marble reaches the bottom of the hill in front of you, you get the victory points that it acquired from each tile it moved through on its journey from the top of the hill to the bottom.You ONLY get the victory points if the marble reaches the bottom of the hill. If you drop a marble as an action, and the marble gets stuck on the way, you don't get any points from the tiles it passed through.Winning the gamePlay proceeds in 12 rounds. Each player gets one turn per round.Play ends when the turn counter reaches zero (game starts at the start of winter, ends at the start of the next winter)Whoever has acquired the most victory points by the end of the "year" is the winner of Pothole RunFun stuff to think about for the futureWe have to create an extractor to get the playdoh out.Cooperative play mode? Roles for each player? Someone who's better at filling potholes, someone who can put more marbles down, etc. Maybe two teams?
Happy Holidays! We're closing out this year with the absolutely amazing Alexa Ray Corriea (Writer and narrative designer currently working on Black Panther in partnership with Marvel Games and EA, serving as both a writer and systems designer. Previously she worked on Aztech: Forgotten Cods, Call of Duty: Vanguard and the Call of Duty: Warzone Pafcific live service game, Bugsnax, and Middle-Earth: Shadow of War. She's also currently writing a book about the Kingdom Hearts series under Limited Run Games' Press Run publishing division) and Ben Starr (Actor who has appeared in such games as Final Fantasy XVI as Clive Rosfield, Arknights as Sharp, Warframe: 1999 as Arthur, and has acted in shows like You, Trying, Jamestown, Dickensian and more), and they join us to discuss their favorite game performances growing up, working in games being like the wild west, being kind in this industry, looking at the jobs you don't get/obstacles you face in another light, skills that are unique to games, banned words in scripts, being given the opportunity to add your ingredients to projects, the themes and kinds of stories that Alexa keeps returning to in her writing, the way games portray intimacy, IP white whales, stuff they do for their storytelling to help develop it, how they stay open-minded to unexpected ideas without losing shape of their visions, and a tonnnnnnnnnn more!Our Guests on the InternetAlexa's Twitter, and check out Black PantherBen's Twitter, and check out Warframe: 1999Stuff We Talked AboutFinal Fantasy XVIDie-Hardman's Confession from Death StrandingBen's official audition to play MarioA Thorough Look at Mass Effect by Noah Caldwell-GervaisChained EchoesKingdom HeartsThe Worst Person in the WorldMass Effect 2Legacy of KainThe Legend of Zelda: Tears of the KingdomPeople, Places and ThingsLuthen Rael's Monologue from AndorSeveranceOur theme music was done by Isabella Ness, and our logo was created by Lily Nishita.This episode was brought to you by Backlight Gem. If you're a narrative designer or writer in the world of video games, Gem is a powerful tool that empowers you to bring your stories to life by streamlining the narrative design process from ideation to release. Learn more at https://bit.ly/Gem-Script-Lock
Our live panel at Gamehole Con about Narrative Design in TTRPGs. Narrative design stands at the intersection of game design and writing. On one hand, a good story can pull in a player and keep them engaged. On the other, games are player-driven experiences. How does a designer weight those two elements? What are the distinct challenges and opportunities in narrative design? Our panel of experts tackle these topics and the questions you may have. Moderator: Monica Valentinelli Panelists: Teos Abadia, Mattias Johnsson Haake, Crystal Mazur, Bryan Steele
On this episode we chat with Games Writer, Games Researcher & Narrative Designer, Adanna! We chop it up about what are some of our favorite games right now, our love for the Sly Cooper series, how a research project led to her becoming a games writer, Spirit Swap, her origin story and so much more. You don't want to skip this one and also be sure to check out Spirit Swap on steam!TWITTERhttps://twitter.com/AFNarratives8LINKShttps://afnarratives.carrd.co/---Welcome to the Unapologetically Black Gaming Podcast, a place created by black gamers for black gamers.Follow us at the platforms below:https://twitter.com/UBGPodhttps://www.tiktok.com/@ubgpodhttps://ko-fi.com/ubgpodhttps://www.twitch.tv/ubgpodSupport the showSupport the show
The question we get asked more than any other is 'Where do I start with the Maze?' - hopefully this episode is going to go some way to giving us an answer to that question ahead of this year's Fair! We had the pleasure of chatting to Megan, Boomtown's Head of Narrative Design, about all things related to the story for this year, and got some great tips about how to get started, and how to get the most out of the incredible immersive world they're creating for us. Just three weeks to go people! Not that we're counting... Find us on Instagram @LostintheBTMaze
Join us and Author & Senior Narrative Designer Nick Jones as we discuss his book, The Player & the Pentacle! Nick Jones is the Senior Narrative Designer at Shark Mob Games and expert infusing folklore in to story to develop vibrant and "lived-in" story worlds.Buy the book here: https://www.amazon.com/Player-Pentacle-Folkloric-Motifs-Narrative-ebook/dp/B09Q8G5CJY/ref=sr_1_1?crid=2X496WSY2ZSA4&keywords=player+and+the+pentacle&qid=1688595733&s=books&sprefix=player+and+the+pentacle%2Cstripbooks%2C88&sr=1-1Watch the episode on YouTube: The Player & the Pentacle is a book about Narrative Design and interactive storytelling, and how allowing greater levels of agency in your stories allows for your audience to get lost through collectivism and empathy. We dove deep into folklore and the concept of "folkloresque", the difference between a folktale, myth, and legend, and the concept of the magic circle.It's an educational, motivating, fantastic conversation!#folkloresque #theplayerandthepentacle #narrativedesign #folklore #storyworld #storytelling #transmedia #collectivejourney #artists #creatives #worldbuilder #producers #indie #newconcepts #storyworldexplorersSupport the show
According to Minnesota Public Radio, it's hot girl sinkhole spring. In other words, we have an insane number of potholes right now in the Twin Cities, and since we can't do anything other than wait for the hardworking folks of road repair to fix them, we made a game about the whole situation. Andy and Beth Korth join for this special Nice Games Jam!GLOM preorder through Miniature MarketGLOM preorder through GameNerdz✨hot girl sinkhole spring✨ - Minnesota Public RadioUptown washout leaves 8-foot-deep sinkhole in Minneapolis intersection - Tim Nelson and Kerem Yücel, Minnesota Public Radio The Korths are back! They were first on episode #002 Steam Greenlight Episode #102 with Beth & Andy Code Comment: "Verdant Skies" Episode #204 with Beth & Andy Families in Games Episode #132 with Beth Narrative Design An example of the pothole + sinkhole situation we're dealing with this spring. Another view of the school bus sinkhole. Prompt Ellen gave us a prompt: "Create a game about patching potholes that Gabe would have fun playing" Game type Tabletop game Materials MarblesPlay-Doh or alternative squishynessA very complicated custom game boardRoad tiles of various sizes and configurations Setup Set up the custom game boardDistribute marbles to all playersDistribute Play-Doh to all playersDistribute road / terrain tiles to all playersDetermine who will be the first player per the rules below Rules In a nutshell, the game challenges players to roll marbles down a hill. The hill is made of road tiles, but some of the tiles are pitted with potholes. Players can use Playdoh to patch potholes in the road so the marbles will make it to the finish.The board is a grid laid over a raised pyramid where players put down terrain. Everything starts in the center (city hall); that's where you put the marbles so they roll down the hill. Each quadrant is a side of the pyramid, there's some method of tiling for the player to put pieces down to determine how the marbles will travel in that area.Turn orderPlay starts with the player who most recently hit a pothole with their car or their bike. In case of a tie (as might happen if multiple players were in a car together), the younger player goes first.Play then proceeds clockwise.Players can take 3 actions on their turn. You can do the same action more than once. The actions are:Rotate the boardPlace or swap a tilePatch a potholeDrop a marbleTilesEach tile is worth 1, 2 or 3 victory points when marbles pass through. The rougher the tile, the more victory points it's worth.Players also get a bit of Play-Doh to fill up potholes in the terrain.Players have 5 tiles in their hand at any given time; as an action, they can play one, then draw back up to 5 tiles.Rotating the boardRotating the board happens towards the left (counterclockwise), the opposite of play order, which goes to the right (clockwise). Each rotation turns the board 90 degrees.Scoring & dropping marblesIf a marble reaches the bottom of the hill in front of you, you get the victory points that it acquired from each tile it moved through on its journey from the top of the hill to the bottom.You ONLY get the victory points if the marble reaches the bottom of the hill. If you drop a marble as an action, and the marble gets stuck on the way, you don't get any points from the tiles it passed through.Winning the gamePlay proceeds in 12 rounds. Each player gets one turn per round.Play ends when the turn counter reaches zero (game starts at the start of winter, ends at the start of the next winter)Whoever has acquired the most victory points by the end of the "year" is the winner of Pothole RunFun stuff to think about for the futureWe have to create an extractor to get the playdoh out.Cooperative play mode? Roles for each player? Someone who's better at filling potholes, someone who can put more marbles down, etc. Maybe two teams?
Ross Berger joined the Creative Writing Life podcast to discuss writing video games and to share what it's like to teach at USC. IMDb - https://pro.imdb.com/name/nm1785725/credits His books: https://www.amazon.com/dp/B0B1P5JP6H https://www.amazon.com/dp/B07XH3N3D2 FROM ROSS: I'm a consumer-focused creative leader with over fifteen years of content creation experience, who's worked for both SMB and Fortune 500 companies. I embrace the future of content and have a long track record of working on new content platforms before they reach mainstream (YouTube, Virtual Reality, app creation). As a constant learner and trend predictor, I define my professional areas of expertise in two ways: Writing, Narrative Design, and Transmedia Strategy. I have written for television, new media, second-screen experiences, virtual reality, and video games. I've also helped companies develop entertainment franchises and soon-to-be-released brands through the writing of story bibles and content road-maps. Today, the different ways in which stories are told and brands are communicated require nimble thinking, intense collaboration, and a fluency in different media. I rise to the occasion under such demands. Project Management and Producing. I'm not just a creative. I'm also someone who welcomes the managerial demands of a project. Where 40% of my day is devoted to content creation, 60% is set aside for managing relationships with stakeholders, overseeing budgets and schedules, and leading co-workers and vendors to reach the quality bar for any given deliverable. I thrive on collaboration and do my level-best to remove any obstacle that a co-worker might face in their day-to-day. --- Learn more from Paul's and Justin's books, both on Amazon! Go Ahead and Ask Creative Writing Life
What is Narrative Design? How do you get started in Narrative Design? What does a Narrative Designer even do? All of these questions and more are answered by our magnificent guest of the week, Sybil Collas! Sybil has worked on a number of projects from Ubisoft to a freakin theme park and has a lot to say about both Narrative Design and Game Design in general.Sybils WebsiteLearn More about SybilLearn more about usCome to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to answer your own burning questions live and be immortalized in the next episode.
It's the end of the year, which means it's time for us to put out a new episode and feel guilty for not releasing more this year! (We were busy, but we got lots more planned for next year!) Our guests this month are George Lockett (Senior Writer at Failbetter Games and a Narrative Consultant, Writer, and Designer at Bear Wolf Narrative. Previously the Narrative Lead on The Last Clockwinder, the Scriptwriter and Interactive Designer for BBC Earth - Micro Kingdoms: Senses, and a Contributing Writer to Where the Water Tastes Like Wine) and Mary Goodden (Senior Narrative Designer at Maze Theory currently working on Peaky Blinders: The King's Ransom. Previously a Writer and Editor on Zombies, Run!, a Writer and Narrative Designer at Failbetter Games on Sunless Skies and Fallen London, a Writer on Inkle's Pendragon, and co-created Funicular Simulator 2021), and they join us to discuss how their marketing backgrounds have helped with their writing, how to make a writer's room work, advice for thinking in terms of design, what's helped maintain their writing output, what they've learned from the other writers they've worked with, giving feedback, tips for writing themselves out of problems, the best ways we can diversify the voices in the industry, how they approach working with other departments to get their needs taken care of, what their favorite narrative tools are, favorite thesauruses, what their ghosts are, and more, more, MORE!Our Guests on the InternetGeorge's Twitter, Website, and you should wishlist/check out Mask of the Rose when it comes out next yearMary's Twitter, Website, and you should wishlist/check out Peaky Blinders: The King's Ransom when it comes out next yearStuff We Talked AboutZombies, Run!TwineInkjamWriting for Games by Hannah NicklinThe “Reverse of the Spielberg Gaze”: Jordan Peele, Rian Johnson, Tony Kushner and More Talk Shop on THR's Writers RoundtableMiroMicorosft OneNoteObsidian (the notes app)Webster's 1913 Power ThesaurusWordHippoOur theme music was done by Isabella Ness, and our logo was done by Lily Nishita.
A star's coming of age was the process of slowly getting uglier. In the eighty first episode of the Translated Chinese Fiction Podcast, writer/researcher Yen Ooi and I are gazing up at The Stars We Raised (逃跑星辰 / táopǎo xīngchén), a short story by Xiu Xinyu featured in the all-women + nonbinary anthology The Way Spring Arrives. Once more, a Chinese science fiction story is taking us down to the countryside for melancholy reflections on the pains of growing up. Yen and I dig into the pains of publishing too, from gender to generation and from style to synthesis. - // NEWS ITEMS // I will be hosting Sinoist Books' November 2022 Book Club on Li Peifu's Graft Yan Ge's next book Elsewhere is incoming – and it's not a translation New academic anthology Readings in Chinese Women's Philosophical and Feminist Thought could make for a decent Christmas present, if you've got a spare £90 - // WORD OF THE DAY // (仁 - rén - human kind(ness)) - // MENTIONED IN THE EPISODE // Yen's musical pairing: Debussy - Suite bergamasque, L. 75 - I. Prélude Angus' musical pairing: Breaking Benjamin - Had Enough (live, acoustic) Rén 仁 by Yen Ooi UFO in Her Eyes by Xiaolu Guo How to Catch a Star by Oliver Jeffers A Prayer for the Crown Shy by Becky Chambers The Beijing of Possibilities by Jonathan Tel We Could Not See the Stars by Elizabeth Wong Early publications of translated Chinese sci-fi: Han Song's The Wheel of Samsara & Zhao Haihong's Exuviation Chaohuan 超幻 articles: [The “Ultra-unreal” in Chinese Literature - China Channel] // [Modern China is So Crazy It Needs a New Literary Genre - LitHub] // [Nine sci-fi subgenres to help you understand the future - Quartz] Brain Mill Press' Ab Terra series - joint-edited by Yen and featuring my short story Meta-Shanghai The Leeds Uni Chinese Genre Fiction Symposium & Essence of Wonder Chinese Sci-fi virtual event A Journey to the Narrative Design in ‘Everything Everywhere All At Once' by Yen Ooi & Christy Deno China's (now somewhat kibosh-ed) 996 working hour system - // Handy TrChFic Links // The TrChFic mailing list // Episode Transcripts Help Support TrChFic // The TrChFic Map INSTAGRAM
The Cognitive Crucible is a forum that presents different perspectives and emerging thought leadership related to the information environment. The opinions expressed by guests are their own, and do not necessarily reflect the views of or endorsement by the Information Professionals Association. During this episode, Josh Nespodzany discusses Comcast's Narrative Design team and how they improve the communication of new ideas or initiatives within the enterprise. Our discussion touches upon market research, target audience analysis, red teaming ideas, and measures of effectiveness. Research Question: Josh suggests that researchers get outside their comfort zones in order to get different perspectives which can then, in turn, inform future research efforts. Resources: Cognitive Crucible Podcast Episodes Mentioned #89 Ajit Mann and Paul Cobaugh on Narrative #115 Russ Burgos on Information Supply, Demand, and Effect Introduction to Narrative Warfare by Ajit Mann How Minds Change by David McRaney Josh Nespodzany's Narrative Strategies Mind Map IPA members only live Cognitive Crucible podcast recording & Social Link to full show notes and resources https://information-professionals.org/episode/cognitive-crucible-episode-122 Guest Bio: Josh Nespodzany has over 25 years of experience working in both advertising and product, and currently serves as the Director of Narrative Design at Comcast. About: The Information Professionals Association (IPA) is a non-profit organization dedicated to exploring the role of information activities, such as influence and cognitive security, within the national security sector and helping to bridge the divide between operations and research. Its goal is to increase interdisciplinary collaboration between scholars and practitioners and policymakers with an interest in this domain. For more information, please contact us at communications@information-professionals.org. Or, connect directly with The Cognitive Crucible podcast host, John Bicknell, on LinkedIn. Disclosure: As an Amazon Associate, 1) IPA earns from qualifying purchases, 2) IPA gets commissions for purchases made through links in this post.
We sat down with Chella Ramanan, Narrative Designer at Massive Entertainment, to dig into the complicated subject of storytelling in video games – in everything from smaller indie projects to giant AAA games. Chella has had a long career, spanning over disciplines like literature, games journalism and indie games, before coming to Massive. How did all of them inform her current job? How does game journalism help a career in actual game development, and what can video games learn from literature and theater? Resources: GDC Narrative Talks Playlist - https://www.youtube.com/watch?v=AY9igWPHZ4w&list=PL2e4mYbwSTbYD6zfuWTwz2nTfvKOZBWMe&index=1 AdventureX - https://adventurexpo.org/ Game Maker's Toolkit - https://www.youtube.com/c/MarkBrownGMT
Somehow we're over halfway through the year, but this podcast is still going! Our guests this month are Sarah Baylus (Principal Writer at Larian Studios where she's currently working on Baldur's Gate III, and previously she wrote on Divinity: Original Sin, and its sequel Divinity: Original Sin II) and Mike Laidlaw (Chief Creative Officer at Yellow Brick Games working on an unannounced title, and previously was a creative director at Ubisoft, a Senior Creative Director on the Dragon Age franchise as well as a Lead Designer, and was the Lead Writer on Jade Empire), and they join us to discuss why Dragon Age's storytelling has struck such a chord with people (especially in game development), what they look for in a creative director, what makes a good game writer, the best ways to keep teams updated on a game's ever-evolving story, favorite software for collaboration, what's one thing they wished games delved into more often, whether their definitions of good writing and narrative design have changed over time, common mistakes they see writers making these days, favorite game writing/design experiences they've had, writing/directing nightmares, localization notes, resources they go back to a lot, things they would've changed to their favorite game narratives, the most effective narrative-based techniques they like to see being used in games to immerse the audience, and more more MORE!Our Guests on the InternetSarah has an Inactive Twitter, but Larian Studios has Baldurs Gate 3 on Early Access right now, and Larian's hiring!Mike's Twitter, and Yellow Brick Games is hiring! Stuff We Talked AboutThe Dragon Age franchiseGoogle DocsMiroJam BoardCitizen SleeperThe Stillness of the WindAn Essay on Criticism by Alexander PopeJade EmpireDivinity: Original Sin 2Understanding Show, Don't Tell: And Really Getting It by Janice HardyThe ending of TransistorThe last hour of Finaly Fantasy XIV: ShadowbringersStar Control IIMoon HuntersOur theme music was done by Isabella Ness, and our logo was done by Lily Nishita.
In this episode the goobs dive into their collective time off from the podcast. Chris and Mary discuss Supermassive Games and an article where they discuss their top three rules for narrative design. Additionally Kirby has a concert coming up ya'll! He not only rides around on a star. He is a star!! Come join us for a fun and laid-back episode. Listen to this episode on Spotify: https://open.spotify.com/show/0noI9h7YNg1NK1Eq1NJrIQ?si=e2qiEr-WQHSaM_-clruuSA&dl_branch=1 Listen to this episode on iTunes: https://podcasts.apple.com/podcast/id1570002418 Find us on social media:Instagram: https://instagram.com/afterschoolspecialclubTwitter: https://twitter.com/assclubpodcast Find us on social media:Instagram: https://instagram.com/afterschoolspecialclubTwitter: https://twitter.com/assclubpodcast
Narrative design an often overlooked yet crucial aspect of game development. When done correctly, a game can inspire, delight, and represent players in ways never thought of before. But when done incorrectly, a game risks offending, alienating, and misrepresenting players who may seek comfort and joy in a particular project. In this episode of Those Who Play Create! I talk with Tori Schafer about the art of narrative design! Check out Tori's presentation on LGBTQ+ representation in games at GDC here: https://www.youtube.com/watch?v=MdxSG2Ak2Zw Check out Tori's Skyrim Tarot Deck and Guidebook. Check out Tori's Hocus Pocus Tarot Deck and Guidebook. Learn more about your ad choices. Visit megaphone.fm/adchoices
What does a Narrative Designer do? How does somebody get a Narrative Design job? These and so many more questions get answered this week by our own Geoffrey Golden. An experienced Narrative Designer and Games Writer with many interesting projects under his belt, Geoffrey is totally a hoot to chat with! Listen to Adventure Snack: https://adventuresnack.substack.com/More about Geoffrey: https://www.linkedin.com/in/geoffreygolden/Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode: https://discord.gg/gFGAG54WK7Learn more about us: https://indiegameacademy.com/
This is a special episode as we're having a Supermassive Games special! We're featuring 4 of the women who worked on their latest title, The Quarry, Mara Cerreti / Lighting Artist, Rose Kenny / Narrative Designer, Selen Ceri / Producer, and Thea Chetcuti / Designer. In this episode the evolution of roles needed to make a game like this, how supermassive is tackling accessibility and our favorite characters. This is episode 89 of She Plays Games.
Emmi discusses narrative design and extremism. The interview today was conducted by Sina Kashefipour and the show is produced by Chelsea Daymon and Sina Kashefipour. If you have enjoyed listening to The Loopcast please consider making a donation to the show through our Patreon. We greatly appreciate it.
The one where Ted interviews Arthur from Fableware Narrative Design.Emergent Storytelling vs Exposition StorytellingIf the Metaverse is really all that big a dealContext and the fundamentals of storytellingHow storytelling impacts marketingSign up for the Marketing News Canada e-newsletter at www.marketingnewscanada.com.Thanks to our sponsor, Canada Post! Open yourself up to new ways of thinking about marketing. Dive into INCITE magazine today.Thanks to our sponsor Jelly Academy. Jelly Academy has been helping professionals, students and teams across Canada acquire the skills, knowledge and micro certifications they need to jump into a new digital marketing role, get that promotion, and amplify their current marketing roles. Learn more about Jelly Academy's 6 Week online bootcamp here: https://jellyacademy.ca/digital-marketing-6-week-programFollow Marketing News Canada:Twitter - twitter.com/MarketingNewsC2Facebook - facebook.com/MarketingNewsCanadaLinkedIn - linkedin.com/company/marketing-news-canadaYouTube - youtube.com/channel/UCM8sS33Jyj0xwbnBtRqJdNwWebsite - marketingnewscanada.com Follow Ted Lau: LinkedIn - linkedin.com/in/ballisticartsWebsite - ballisticarts.comArthur Protasio:Website - fablewaredesign.comLinkedIn - linkedin.com/in/arthurprotasioSign Up for RedCircle!We are proud to use RedCircle for the distribution of our podcast. You can start your free trial today! Advertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy
Today on our show, we're talking about designing for real and imaginary worlds. To do this, we're joined by Zach Morgan, a senior architectural designer based in frog's Austin, Texas studio. In his time moving between the worlds of architecture, theme park design at Disney and Universal Studios, and now as part of frog's Places & Experiences team, Zach has learned a lot about what it takes to make immersive environments that merge the best aspects of physical and digital. He's here to share why this hybrid approach matters now more than ever for domains as diverse as healthcare, retail, hospitality and entertainment.Brought to you by frog, a global creative consultancy. frog is part of Capgemini Invent. (https://www.frog.co)Find episode transcripts and relevant info (https://www.frog.co/designmind/design-mind-frogcast-ep-21-immersive-places-imaginary-worlds/)Download the new frog report 'Reshaping the Workplace' (https://info2.frogdesign.com/reshaping-the-workplace)Research: Camilla Brown, frogAudio Production: Richard Canham, Lizard Media (https://www.lizardmedia.co.uk/)