AGS Developers Francisco Gonzalez (Grundislav) and Ben Chandler (Ben304) discuss methods and techniques related to game development, as well as gaming in general. They also do lots of silly voices.
Francisco Gonzalez & Ben Chandler
It's the 10th anniversary of the Blue Cup Tools Podcast! It's also our FINAL EPISODE! Thanks for listening!
Merry Christmas from Blue Cup Tools! Catching up on the second half of 2020 with lots of technical art talk!
We're back after almost a year, and what a year it's been! But we don't talk about any of that stuff, instead we discuss "flavor" characters in games.
Going back to basics? We chat about certain simple things that are easily forgettable, and Grundislav teaches you more than you'd ever want to know about Jeff Koons!.
Ben regales us with his thoughts and experiences attending his very first GDC.
After a 3 month hiatus, we return with a listener-submitted question: Do we finally feel we can make the games we want without any limitations?
Talking about sound design. Apologies for the messed up syncing towards the end of the episode.
Grundislav tells us about GDC, and we talk about making changes to games after they've been released.
Non-linearity and complex protagonists: why you can't have both. Also, why are adventure game protagonists such jerks?
We are joined by Jacob Janerka, developer of Paradigm, to discuss his experiences making the game and learn what wisdom he imparts for first time developers!
Discussing readability and spotlighting in background composition. Also, we've been podcasting for 5 years!
Game design legend Brian Moriarty joins us, and we ask him about LOOM (among other things)
Special guest Pete Coolguy aka Amberle Johnson joins us to talk about our favorite adventure games, rare collectibles, and circus sweaters!
Happy 2017! We're back and talking about studying art for inspiration and education.
Mugs! Travel! Games! No coherent topic because we had such a long hiatus before the 100th episode!
Finally, after a 2 1/2 month break, it's our 100th Episode! We get personal and answer your and our questions about ourselves.
Ben is still in America, and we talk about changing stuff throughout production of a game, thanks to AnasAbdin.
Ben is in the Big Apple! How does the real New York compare to its game counterpart?
This week we continue the discussion about tropes and motifs in adventure games. When is the best time to use them and when should they be avoided?
We were gone a while! Catching up and talking about achievements in adventure games.
A lively discussion on timers, knowing your characters and how it affects your game's tone.
Happy 2016! We talk about doing research for worldbuilding from both a design and art point of view.
Special Guest Dave Gilbert returns to discuss character motivation, moral grey areas for villains and flawed protagonists.
Our 3rd annual Halloween Episode! Atmosphere in scary games. It's SPOOOKY and not "spoopy."
Catching up after a long break in podcasting, we talk about graveyards and death as a cultural thing in games.
We return to talk about character development and ways to help figure out who your characters are. Also, we learn about weird bugs!
Adventure games: Interesting vs Fun. Maybe walking deads and mazes aren't so awful after all? No, they're still terrible.
Player choice and consequences: have we been conditioned to expect this in all games? BUBBLE BOBBLE!