Blue Cup Tools Podcast

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AGS Developers Francisco Gonzalez (Grundislav) and Ben Chandler (Ben304) discuss methods and techniques related to game development, as well as gaming in general. They also do lots of silly voices.

Francisco Gonzalez & Ben Chandler


    • Jun 9, 2021 LATEST EPISODE
    • infrequent NEW EPISODES
    • 128 EPISODES


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    Latest episodes from Blue Cup Tools Podcast


    It's the 10th anniversary of the Blue Cup Tools Podcast! It's also our FINAL EPISODE! Thanks for listening!


    Merry Christmas from Blue Cup Tools! Catching up on the second half of 2020 with lots of technical art talk!


    We're back after almost a year, and what a year it's been! But we don't talk about any of that stuff, instead we discuss "flavor" characters in games.


    Going back to basics? We chat about certain simple things that are easily forgettable, and Grundislav teaches you more than you'd ever want to know about Jeff Koons!.


    Ben regales us with his thoughts and experiences attending his very first GDC.


    After a 3 month hiatus, we return with a listener-submitted question: Do we finally feel we can make the games we want without any limitations?


    After a half year hiatus, we return to talk about our 2018s!


    After a brief hiatus, we return to talk about game jams!


    Talking about sound design. Apologies for the messed up syncing towards the end of the episode.


    Grundislav tells us about GDC, and we talk about making changes to games after they've been released.


    All about self-care.


    Non-linearity and complex protagonists: why you can't have both. Also, why are adventure game protagonists such jerks?


    Beta testing.


    Taking different approaches.


    Knowing when to give up.


    We're back! A chat about community relations.


    We are joined by Jacob Janerka, developer of Paradigm, to discuss his experiences making the game and learn what wisdom he imparts for first time developers!


    Discussing readability and spotlighting in background composition. Also, we've been podcasting for 5 years!


    We talk about difficulty and challenges in adventure games!


    Game design legend Brian Moriarty joins us, and we ask him about LOOM (among other things)


    Post-GDC Wrap Up and general catching up.


    Special guest Pete Coolguy aka Amberle Johnson joins us to talk about our favorite adventure games, rare collectibles, and circus sweaters!


    Happy 2017! We're back and talking about studying art for inspiration and education.


    The importance of having a reactive world in your game.


    Mugs! Travel! Games! No coherent topic because we had such a long hiatus before the 100th episode!


    Finally, after a 2 1/2 month break, it's our 100th Episode! We get personal and answer your and our questions about ourselves.


    What's in a name? A whole lot, apparently!


    Tricks and hidden stuff we do in games that you will never see!


    Ben is still in America, and we talk about changing stuff throughout production of a game, thanks to AnasAbdin.


    Ben is in the Big Apple! How does the real New York compare to its game counterpart?


    Self-censorship, or why you should never **** a *** in *****


    Stick a fork in it, it's done...or is it?


    This week we continue the discussion about tropes and motifs in adventure games. When is the best time to use them and when should they be avoided?


    We were gone a while! Catching up and talking about achievements in adventure games.


    Marketability of adventure game genres. Also, buy Shardlight!


    A lively discussion on timers, knowing your characters and how it affects your game's tone.


    Prototypes: Breakfast of Champions.


    Making Games With Friends: How Ben and Francisco Survived.


    Please stop making bad puzzles.


    Happy 2016! We talk about doing research for worldbuilding from both a design and art point of view.


    Last podcast of 2015! Why do games take so long to make?


    It's not fair. But then, neither is life.


    Special Guest Dave Gilbert returns to discuss character motivation, moral grey areas for villains and flawed protagonists.


    Our 3rd annual Halloween Episode! Atmosphere in scary games. It's SPOOOKY and not "spoopy."


    We make some new resolutions. See what I did there?


    When is an adventure game not an adventure game?


    Catching up after a long break in podcasting, we talk about graveyards and death as a cultural thing in games.


    We return to talk about character development and ways to help figure out who your characters are. Also, we learn about weird bugs!


    Adventure games: Interesting vs Fun. Maybe walking deads and mazes aren't so awful after all? No, they're still terrible.


    Player choice and consequences: have we been conditioned to expect this in all games? BUBBLE BOBBLE!

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