POPULARITY
Special guest Francisco González stops by and tells us a wild story about his new role playing hobby. Matt thinks Indika is weird and incredible. We talk for over an hour about how great Disco Elysium is, and then like 15 minutes about The Thaumaturge.Email us! mattandroses@gmail.comGames Mentioned: Rosewater Grand Theft Auto Online Indika Disco Elysium Planescape: Torment The Thaumaturge Lamplight City
It's the 10th anniversary of the Blue Cup Tools Podcast! It's also our FINAL EPISODE! Thanks for listening!
Merry Christmas from Blue Cup Tools! Catching up on the second half of 2020 with lots of technical art talk!
We're back after almost a year, and what a year it's been! But we don't talk about any of that stuff, instead we discuss "flavor" characters in games.
Going back to basics? We chat about certain simple things that are easily forgettable, and Grundislav teaches you more than you'd ever want to know about Jeff Koons!.
Ben regales us with his thoughts and experiences attending his very first GDC.
After a 3 month hiatus, we return with a listener-submitted question: Do we finally feel we can make the games we want without any limitations?
In episode 1 I speak with Francisco “Grundislav” Gonzalez who has been making adventure games for well over a decade and has become one of the most recognizable names in the genre. In this interview we go over his career and we go behind the scenes on his freeware Ben Jordan series as well as his three commercial titles, a Golden Wake, Shardlight and Lamplight City. We find out:- The meaning of the name Grundislav- What the Ben Jordan series was originally supposed to be.- What he would change if remade A Golden Wake- Why he named the game Shardlight- Why he decided to make the detective game Lamplight City where it’s ok to failPlus much more! I also discuss 2018’s best reviewed adventure games and I give my own review of Lamplight City.Link to Francisco Gonzalez’s website:http://www.grundislavgames.com/Links to articles:https://www.gamersdecide.com/pc-game-news/best-cyberpunk-games-pchttps://www.coachingforgeeks.com/vote-in-the-coaching-for-geeks-awards-2018/https://www.lemonde.fr/pixels/article/2018/12/26/si-vous-n-avez-pas-tout-suivi-voici-notre-classement-complet-des-meilleurs-jeux-video-de-2018_5402301_4408996.htmlhttps://www.pcgamer.com/amp/unavowed-is-one-of-the-best-adventure-games-ever-made/https://www.vox.com/culture/2018/12/19/18140072/best-video-games-2018-plot-twist-unavowedhttps://amostagreeablepastime.com/2018/12/21/the-10-most-agreeable-games-of-2018/https://indiegamereviewer.com/top-10-best-indie-games-of-the-year-2018/https://amostagreeablepastime.com/2018/12/21/the-10-most-agreeable-games-of-2018/If you enjoyed this episode and would like to hear more interviews with more adventure game developers then please subscribe, rate and review wherever you listen to podcasts.More details about this podcast here:www.adventuregamespodcast.comYou can find links to my social media links here:https://www.facebook.com/groups/327774728054535/https://twitter.com/Adventgamepodhttps://www.instagram.com/adventuregamespodcast/Music is Speedy Delta (ID 917) by Lobo Loco and can be found here:http://freemusicarchive.org/music/Lobo_Loco/Welcome/Speedy_Delta_ID_917_1724
After a half year hiatus, we return to talk about our 2018s!
¡Por fin estamos de vuelta con un nuevo programa! El plato fuerte de hoy será el videojuego Gabriel Knight, el cual vendrá acompañado con dos charlas. La primera con Francisco González de Grundislav... [[ This is a content summary only. Visit my website for full links, other content, and more! ]]
¡Por fin estamos de vuelta con un nuevo programa! El plato fuerte de hoy será el videojuego Gabriel Knight, el cual vendrá acompañado con dos charlas. La primera con Francisco González de Grundislav... [[ This is a content summary only. Visit my website for full links, other content, and more! ]]
After a brief hiatus, we return to talk about game jams!
Talking about sound design. Apologies for the messed up syncing towards the end of the episode.
Grundislav tells us about GDC, and we talk about making changes to games after they've been released.
Non-linearity and complex protagonists: why you can't have both. Also, why are adventure game protagonists such jerks?
We are joined by Jacob Janerka, developer of Paradigm, to discuss his experiences making the game and learn what wisdom he imparts for first time developers!
Discussing readability and spotlighting in background composition. Also, we've been podcasting for 5 years!
We talk about difficulty and challenges in adventure games!
Game design legend Brian Moriarty joins us, and we ask him about LOOM (among other things)
Special guest Pete Coolguy aka Amberle Johnson joins us to talk about our favorite adventure games, rare collectibles, and circus sweaters!
Happy 2017! We're back and talking about studying art for inspiration and education.
The importance of having a reactive world in your game.
Mugs! Travel! Games! No coherent topic because we had such a long hiatus before the 100th episode!
Finally, after a 2 1/2 month break, it's our 100th Episode! We get personal and answer your and our questions about ourselves.
Tricks and hidden stuff we do in games that you will never see!
Ben is still in America, and we talk about changing stuff throughout production of a game, thanks to AnasAbdin.
Ben is in the Big Apple! How does the real New York compare to its game counterpart?
Self-censorship, or why you should never **** a *** in *****
This week we continue the discussion about tropes and motifs in adventure games. When is the best time to use them and when should they be avoided?
We were gone a while! Catching up and talking about achievements in adventure games.
Marketability of adventure game genres. Also, buy Shardlight!
A lively discussion on timers, knowing your characters and how it affects your game's tone.
Making Games With Friends: How Ben and Francisco Survived.
Happy 2016! We talk about doing research for worldbuilding from both a design and art point of view.
Last podcast of 2015! Why do games take so long to make?
Special Guest Dave Gilbert returns to discuss character motivation, moral grey areas for villains and flawed protagonists.
Our 3rd annual Halloween Episode! Atmosphere in scary games. It's SPOOOKY and not "spoopy."
We make some new resolutions. See what I did there?