Podcast appearances and mentions of Brian Moriarty

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Brian Moriarty

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Best podcasts about Brian Moriarty

Latest podcast episodes about Brian Moriarty

Mile High Chiro Podcast

You're going to love this interview on The Mile High Podcast with very special guest Dr. Brian Moriarty. Dr. Brian is the president of Loving Chiropractic and has been in private practice since 2006. He comes from a large family of chiropractors, including his father who gave him his 1st adjustment when he was just 10 minutes old.    He attended Palmer College of Chiropractic Florida in Port Orange where he was honored with the Virgil Strang Philosophy Award at graduation. He has worked on over 200 professional athletes in sports like golf, baseball, and tennis, including several Hall of Famers and Olympians. He has worked at 2 of tennis's majors, the French Open and the US Open.   Now residing in Stuart, Florida, Dr. Brian's practice Loving Chiropractic of Stuart is currently centered on families, especially pregnant women and babies. He is certified in the Webster technique.     Brian was named Florida Chiropractic Society's Chiropractor of the Year for 2021. He's the President for the Florida Chiropractic Society and he is the Secretary for International Chiropractors Association. He's also a national speaker and emcee at various chiropractic conferences and non-profit events.   On this podcast you'll hear: Brian's Chiropractic journey How to build a successful practice The importance of  participation in professional associations The Importance of Chiropractic community Chiropractic Philosophy And MUCH more!   Brian has invited me to speak at his event, Saturday Night Live on May 17th. Be sure to check that out!  That event has been going for 40 years. You can also join Brian and me at the Sherman College Lyceum May1st-5th. Brian is the president of the Florida Chiropractic Society. You can support that fine organization by becoming an out-of-state member for just $50. Check it out at https://floridachiropractic.org/become-a-member.   If you don't have tickets for yourself and your team for Mile High 13, get them now at https://RiseUpToMileHigh.com.       P.S. If you want to market your Chiropractic-based product or service to thousands of chiropractors, check out the opportunity to become a Mile High Podcast sponsor at bit.ly/BeAPodcastSponsor.

Cane and Rinse
Loom – Cane and Rinse No.616

Cane and Rinse

Play Episode Listen Later May 28, 2024


“This reckless defiance is intolerable.” Lucasfilm Games teamed up with Infocom's visionary creative Brian Moriarty in 1990 for the fifth of the studio's SCUMM-based point and click adventures, the whimsical and musical Loom. Leon, Chis Worthington, Jesse (who selected this game as his pick for the Volume) and Ryan - along with contributions from the Cane and Rinse community - pick their way stitch-by-stitch through this unusual and accessible yarn. http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_issue_616.mp3   Music featured in this issue: 1. The Overture by Tchaikovsky/George Sanger/Eric Hammond2. Main Theme by Tchaikovsky/George Sanger/Eric Hammond Edited by Ryan Zhao You can support Cane and Rinse and in return receive an often extended version of the podcast four weeks early, along with exclusive podcasts, if you subscribe to our Patreon for the minimum of $2 per month (+VAT).  Do you have an opinion about a game we're covering that you'd like read on the podcast? Then venture over to our forum and check out the list of upcoming games we're covering. Whilst there you can join in the conversations with our friendly community in discussing all things relating to videogames, along with lots of other stuff too. Sound good? Then come and say hello at The Cane and Rinse forum

Gold Microphone: Stories and Games
The Craft of the Adventure: Trinity Part 2

Gold Microphone: Stories and Games

Play Episode Listen Later May 18, 2024 66:44


Drew returns to discuss a foundational work of game design craft, Graham Nelson's The Craft of the Adventure (1995). This is part of a larger, multipart examination of narrative friction in Brian Moriarty's Trinity (1986). Referenced content: Top Expert, Drew's blog about learning Inform 7 (and other things) Jimmy Maher's "The Neo-Classical Interactive Fiction of 1995" Graham Nelson's The Craft of the Adventure (1995 version) Graham Nelson's The Craft of the Adventure (2001, Designer's Manual 4) Drew's "Zork II, Idolatry, and the Legendary Awfulness of Two Puzzles"

Video Game Newsroom Time Machine

Night Trap gets Lieberman's panties in a bunch, Id unleashes Doom & Apple II is no more These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in December 1993.  As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost.  Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android:  https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS:      https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: In case you don't see all the links, please, find them here: https://www.patreon.com/posts/december-1993-99076522 7 Minutes in Heaven: Street Fighter II Video Version:  https://www.patreon.com/posts/7-minutes-in-ii-99045806     Nostalgia Nerd's video about the game - https://www.youtube.com/watch?v=haAxGfvCitE&t=447s     https://www.mobygames.com/game/6239/street-fighter-ii/screenshots/c64/     https://www.c64-wiki.com/wiki/Street_Fighter_II Corrections: November 1993 Ep - https://www.patreon.com/posts/november-1993-97323863 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/     https://en.wikipedia.org/wiki/Nintendo_64     https://en.wikipedia.org/wiki/MIPS_Technologies     https://en.wikipedia.org/wiki/Killer_Instinct_Gold     https://en.wikipedia.org/wiki/The_3DO_Company     htps://sites.google.com/view/sources-why-we-hate-each-other/     https://www.internethistorypodcast.com/ 1993: Capcom sues Data East     https://archive.org/details/Electronic-Games-1993-12/page/n11/mode/1up?view=theater        RePlay Dec. 1993 pg. 32     https://www.mobygames.com/game/6239/street-fighter-ii/     https://www.mobygames.com/game/17110/fighters-history/ Tournament Battle brings networking to arcades     https://archive.org/details/micromania-segunda-epoca-67/page/n41/mode/1up         https://en.wikipedia.org/wiki/Super_Street_Fighter_II#Tournament_Battle Japanese mix video game and parks shows     RePlay Dec. 1993, pg. 9     https://segaretro.org/Amusement_Machine_Show_1993 Namco teams up with magic Edge         Play Meter Dec. 1993 pg. 3         https://www.system16.com/hardware.php?id=832 WMS suspected of stock market shenanigans     https://www.nytimes.com/1993/12/07/business/redstone-tied-concern-invested-in-viacom.html       https://wondery.com/shows/business-wars/season/73/ Al Stone defects to Sega     Play Meter Dec. 1993 pg. 18     https://segaretro.org/Alan_Stone Sega set for world domination     RePlay Dec. 1993.  pg. 52     http://podcast.theycreateworlds.com/e/dreams-of-sega/ Sonic tops Q survey     https://archive.org/details/Electronic-Games-1993-12/page/n11/mode/1up?view=theater     https://archive.org/details/Electronic-Games-1993-12/page/n53/mode/1up?view=theater Bill Kunkel calls it for Say-Guh!     https://archive.org/details/Electronic-Games-1993-12/page/n147/mode/1up?view=theater 3DO launch a dud     https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20053%20%28December%201993%29/page/n16/mode/1up?view=theater Atari announces Jaguar devs     https://archive.org/details/Electronic-Games-1993-12/page/n11/mode/1up?view=theater      Atari launches Jaguar ad campaign     https://archive.org/details/video-games-december-1993/page/n19/mode/2up?view=theater Bit Hype forces Sega's hand     https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20053%20%28December%201993%29/page/n6/mode/1up?view=theater        https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20053%20%28December%201993%29/page/n70/mode/1up?view=theater      Nintendo announces Project Reality chip makers     (December 20, 1993). NINTENDO PICKS 64-BIT CHIP SUPPLIERS. The Nikkei Weekly (Japan). https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3S8H-4KR0-000H-H3WP-00000-00&context=1516831. Nintendo disses CDs     Edge Dec. 1993, pg. 15     https://en.wikipedia.org/wiki/Bleem! Lieberman attacks video game violence     https://www.nytimes.com/1993/12/17/nyregion/toys-r-us-stops-selling-a-violent-video-game.html     Our Commentary of the hearings - https://youtu.be/-dWCFp_hmNU?si=7dC4UG9X2VOEkiaF Lethal Enforcers is on Genesis... and maybe coming to SNES     https://www.mobygames.com/game/15901/lethal-enforcers/cover/group-103113/cover-279819/        https://archive.org/details/Electronic-Games-1993-12/page/n47/mode/2up?view=theater Toys R Us stops selling Night Trap     https://www.nytimes.com/1993/12/17/nyregion/toys-r-us-stops-selling-a-violent-video-game.html MK gets cut for Japan     https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20053%20%28December%201993%29/page/n92/mode/1up?view=theater      Nintendo is only after kids...     https://archive.org/details/Electronic-Games-1993-12/page/n37/mode/1up?view=theater         https://archive.org/details/Electronic-Games-1993-12/page/n34/mode/1up?view=theater Nintendo releases game content guidelines     Gamepro Dec. 1993, pg. 267 Video Game industry agrees on a rating system     https://www.nytimes.com/1993/12/09/business/industry-set-to-issue-video-game-ratings-as-complaints-rise.html     Gregory Fischbach Part 2 - Acclaim - https://www.patreon.com/posts/47720122     Gregory Fischbach Part 1 - Activision - Acclaim - https://www.patreon.com/posts/46578120 MPAA threatened to sue video game makers     https://archive.org/details/Electronic-Games-1993-12/page/n34/mode/1up?view=theater VictorMaxx Stuntmaster VR headset reviewed     https://archive.org/details/Electronic-Games-1993-12/page/n153/mode/1up?view=theater Movies and games should stay in their own lanes     https://www.nytimes.com/1993/12/10/arts/home-video-290893.html         https://www.nytimes.com/1993/12/28/business/market-place-home-software-s-treasure-hunt.html     William Volk - Activision, Avalon Hill, Lightspan, PlayScreen - https://www.patreon.com/posts/william-volk-95625819     https://www.mobygames.com/game/6142/the-horde/ Interactivity is the new hype word.     https://archive.org/details/Electronic-Games-1993-12/page/n5/mode/1up?view=theater       https://archive.org/details/Electronic-Games-1993-12/page/n9/mode/1up?view=theater     Gary Carlston- Broderbund - https://www.patreon.com/posts/50036733      Edge sees the future in 3D     Edge Dec. 1993, pg. 3 Id to make modding Doom easy     https://archive.org/details/Electronic-Games-1993-12/page/n57/mode/1up?view=theater     American McGee - id - spicy horse - ea - https://www.patreon.com/posts/45549970 Origin announces Interactive Movie     https://archive.org/details/Aktueller_Software_Markt_-_Ausgabe_1993.12/page/n11/mode/1up    '    https://archive.org/details/bioforge      Sierra sees stars     https://archive.org/details/Electronic-Games-1993-12/page/n93/mode/1up?view=theater     https://archive.org/details/Electronic-Games-1993-12/page/n95/mode/1up?view=theater       https://archive.org/details/Aktueller_Software_Markt_-_Ausgabe_1993.12/page/n11/mode/1up Standardization is the future     https://archive.org/details/eu_BYTE-1993-12_OCR/page/n45/mode/1up?view=theater         https://archive.org/details/eu_BYTE-1993-12_OCR/page/n41/mode/1up?view=theater        https://archive.org/details/eu_BYTE-1993-12_OCR/page/n35/mode/1up?view=theater Bill Gates wants Little Johnny to learn to be an office drone     https://www.nytimes.com/1993/12/07/business/microsoft-aims-for-younger-market.html        https://en.wikipedia.org/wiki/Microsoft_Home#Kids        https://timesmachine.nytimes.com/timesmachine/1993/12/14/495893.html?pageNumber=58     https://www.nytimes.com/1993/12/12/business/sound-bytes-a-glimpse-into-the-future-as-seen-by-chairman-gates.html Ahead Inc readies virtual guitar     https://www.nytimes.com/1993/12/26/business/interface-people-and-technology-are-virtual-groupies-included.html         https://archive.org/details/virtual-guitar/PXL_20211230_050908168.jpg        https://www.mobygames.com/game/20009/quest-for-fame/    https://www.ebay.com/itm/173062395733        https://archive.seattletimes.com/archive/?date=19941120&slug=1942916        https://www.linkedin.com/in/alexdonnini/details/experience/     Michael Dornbrook Part 2 - Infocom - Guitar Hero - https://www.patreon.com/posts/44632017 Sierra buys Coktel Vision     Amiga Joker Dec. 1993, pg. 10         https://archive.org/details/powerplaymagazine-1993-12/page/28/mode/1up        https://archive.org/details/Computer_Gaming_World_Issue_113/page/n11/mode/1up     Ken Williams - Sierra https://www.patreon.com/posts/42700706     https://www.mobygames.com/company/1127/coktel-vision/ Maxis breaks free from Broderbund         https://www.nytimes.com/1993/12/24/business/company-reports-broderbund-stock-tumbles-on-growth-concerns.html Sinclair gets into software retailing     https://archive.org/details/PCZone009   pg. 55          https://archive.org/details/PC_Zone_11_February_1994/page/n7/mode/2up?view=theater RIP Apple II     https://en.wikipedia.org/wiki/Apple_IIe        https://www.nytimes.com/1993/12/26/business/the-executive-computer-from-novelty-to-necessity-reminiscences-of-a-pc-fanatic.html Amiga dead?  Not at the World of Commodore show in Cologne it ain't     https://archive.org/details/CommodoreUserIssue1231993Dec/page/n9/mode/1up Brian Moriarty leaves The Dig     https://archive.org/details/Electronic-Games-1993-12/page/n15/mode/1up?view=theater      3DO goes online in Omaha     https://archive.org/details/Computer_Gaming_World_Issue_113/page/n13/mode/1up        https://en.wikipedia.org/wiki/US_West    Businesses see the future of commerce in Mosaic     https://www.nytimes.com/1993/12/08/business/business-technology-a-free-and-simple-computer-link.html     https://www.nytimes.com/1993/12/09/garden/interactive-video-armchair-activities.html      Fantastic Four movie pushed back     https://archive.org/details/video-games-december-1993/page/n14/mode/1up?view=theater     https://archive.org/details/video-games-december-1993/page/n14/mode/1up?view=theater     https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20053%20%28December%201993%29/page/n27/mode/1up?view=theater Quotes of the Month:     Edge Dec. 1993 pg. 43     https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20053%20%28December%201993%29/page/n53/mode/1up?view=theater Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras

Steve Judson
412. Bankrupt to Millionaire-Big leaps get massive rewards- Dr. Brian Moriarty

Steve Judson "Wake Up Humans"

Play Episode Listen Later Oct 16, 2023 36:15


Life is good, but you need to step into the unknown to achieve the ultimate goal.  You venture down a dark road you haven't traveled, full of self-doubt and obstacles,  but faith and destiny keep calling you and guiding you in the quiet moments. Meet Dr.  Brian Moriarty, who took such a journey and shares his against-all-odds triumph and reminds you  that anything is possible. For more information and to find Steve Judson's books & merchandise, visit WakeUpHumans.org

Resolve's Gestalt University
ReSolve Riffs on Swiss Banking and Capital Structure Debacle with Brian Moriarty and Dave Nadig

Resolve's Gestalt University

Play Episode Listen Later Apr 3, 2023 80:26


In this episode, the ReSolve team is joined by Brian Moriarty, Associate Director of Fixed Income at Morningstar Research Services, and Dave Nadig, Chief Futurist at VettaFi Financial, to discuss the recent demise of Credit Suisse and the complexities of capital structure in banks. They explore various topics, including:   • The persistent overweight of fixed-income mutual funds in financials, and in particular, banks • The impact of the 2008 global financial crisis on the capital structure of banks and the regulations put in place • The fertile hunting ground for active managers in the complex capital structure of banks • The Credit Suisse trade setup and its implications for fixed-income portfolios • A comparison of capital structures between regulated banks and traditional US corporates • The unique contractual clauses and outcomes of European and US preferred shares, specifically contingent convertible bonds (Cocos) and Tier 1 capital (AT1) • The nuances between Swiss and other European banks' AT1 and regulatory requirements • The performance of the capital structure regulations since the global financial crisis • The importance of understanding the risks and nuances within different levels of the capital structure • The role of bank counterparties and the potential risks they pose to the stability of financial institutions   This episode is a must-listen for anyone interested in banking, capital structure, and the intricacies of fixed-income investing, providing valuable insights and strategies to navigate the uncertain financial landscape and better understand the complexities of banking institutions.   This is “ReSolve's Riffs” – live on YouTube every Friday afternoon to debate the most relevant investment topics of the day, hosted by Adam Butler, Mike Philbrick and Rodrigo Gordillo of ReSolve Global* and Richard Laterman of ReSolve Asset Management Inc.   *ReSolve Global refers to ReSolve Asset Management SEZC (Cayman) which is registered with the Commodity Futures Trading Commission as a commodity trading advisor and commodity pool operator. This registration is administered through the National Futures Association (“NFA”). Further, ReSolve Global is a registered person with the Cayman Islands Monetary Authority.

Dev Game Club
DGC Ep 336: Plundered Hearts (part one)

Dev Game Club

Play Episode Listen Later Feb 1, 2023 69:18


Welcome to Dev Game Club, where this week we continue our mini theme of the flexibility of text. We examine the Infocom era by playing a late title, Plundered Hearts. We discuss some of the rougher aspects of the game and the mechanics of text adventures, including the facilities of the language and some of its modern descendants. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Tim (all), Brett (the first section) Issues covered: setting the game in its time, graphic adventures in the time, the death of Infocom, the variety of Infocom's game, Tim pulling his hair out, the cinematic nature of the game, some digressions on Deadline, extending the play through difficulty, saving the game, puzzles and wordplay, exploring the parser, accommodating the player, playing with tropes, Tim misses the boat, a bit of description of the parser and virtual machine, rooms and inventory, fore and aft vs north and south, abstraction and flexibility, restrictions, great graphics via visualization, the perfect run and the perfect score, the modern text adventure market, trigger warning for adult themes, a female protagonist, failure states, "a fate worse than death," a commentary about the dangers for women in the world, a game that she wanted to play, the context of the medium and the inherent danger of the world, having an impactful victory, Vermin's SL1 of Dark Souls, Pippin Barr and experimental games, Break Out and performance art, from Rogue to Diablo. Games, people, and influences mentioned or discussed: Rogue, Calamity Nolan, Reed Knight, TIE Fighter, Aaron Reed, Maniac Mansion, Sierra Online, Space Quest 2, Police Quest, Leisure Suit Larry, Nintendo/NES, Punch-Out, Final Fantasy, Sid Meier's Pirates!, Metroid, Legend of Zelda, Day of the Tentacle, Cornerstone, Zork, Deadline, Deathloop, The Lurking Horror, Ballyhoo, Moonmist, Leather Goddesses of Phobos, Hitchhiker's Guide to the Galaxy, Activision, Sea of Thieves, Amy Briggs, Agatha Christie, Murder She Wrote, Sleep No More, Colossal Cave Adventure, Apple ][, Volkswagon, Tim Schafer, Dave Grossman, Dark Souls, Tomb Raider, Choose Your Own Adventure, Fighting Fantasy, Sir Ian Livingstone, Ink/Inkle, Around the World in 80 Days, Sorcery (series), Heaven's Vault, I Have No Mouth and I Must Scream, Suspended, Brian Moriarty, A Mind Forever Voyaging, Dark Souls, Emily Short, Elsinore, Pirates of the Caribbean, verminthewepper, Pippin Barr, David Wolinsky, Marina Abramovich, The Artist Is Present, Kill.Screen, GameThing, Breakout, don't die, Father Beast, Diablo, Ragnarok Valhalla, Glenn Wichman, The Eggplant Show, Dave Brevik, Moria, Nethack, Oliver Uv, Brogue, Caves of Qud, Cogmind, Rogue Legacy 2, Mark Garcia, Kirk Hamilton, Aaron Evers. Next time: A bit of a bonus and takeaways! Errata: It's a babelfish, I can't believe I couldn't remember that Brett confused Astrologaster with Heaven's Vault (he was referring to the latter) Links: Interactive Fiction Database GameThing podcast! Pippin Barr's site Don't Die by David Wolinsky Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com

Steve Judson
324. Bankrupt to Millionaire-Big leaps get big rewards- Dr. Brian Moriarty

Steve Judson "Wake Up Humans"

Play Episode Listen Later Dec 12, 2022 36:15


Life is good, but you need to step into the unknown to achieve the ultimate goal. You venture down a dark road you haven't traveled, full of self-doubt and obstacles, but faith and destiny keep calling you and guiding you in the quiet moments. Meet Dr. Brian Moriarty, who took such a journey and shares his against-all-odds triumph and reminds you that anything is possible. For more information and to find Steve Judson's books & merchandise, visit WakeUpHumans.org

The Stakeholder Podcast
Brian Moriarty

The Stakeholder Podcast

Play Episode Listen Later Oct 17, 2022 53:19


Featuring Brian Moriarty, Assistant Professor of Business Administration at the Darden School, University of Virginia where he teaches Leadership Communications. (Recorded 10/4/22)

Topic Lords
147. Part-Time Cryptids

Topic Lords

Play Episode Listen Later Aug 15, 2022 60:04


Support Topic Lords on Patreon and get episodes a week early! (https://www.patreon.com/topiclords) Lords: * Laura * https://twitter.com/lmichet/ * Nick * http://nicknicknicknick.net/ Topics: * Can the biological function of expelling waste be improved in any way? Should humans expel waste differently? * The Hobbit: Dopesmoker Edition. (it's great) * Gato Gonzales and the Guts Pose * Nick at the Montreal Screwjob: https://imgur.com/a/45Opfxq * The Fish, by Elizabeth Bishop * https://poets.org/poem/fish-2 * Twitter's UI has changed "Top 3" and "Top Fives" into "Top Four" * Every Monday, when you wake up in the morning, you discover that you have grown EXACTLY one millimeter taller. This continues throughout your life, so you will grow about 5.6 centimeters per year for the rest of the time you are alive. In ten years, you will be 1.8 feet taller than you are now. If you are 30 years old right now, you will be 7.3 feet taller when you reach 70. If you are 5.5 feet tall now, you will be 7 feet tall in just over 8 years, at which point you will start to look really weird. How does this change your life? What do you do about it? There is no cure for this condition, because it is caused by magic, not science, and there is no countercurse. Microtopics: * The type of band that has four songs per album. * Creating ambient soundscapes via a series of guitar pedals. * Johnny To. * Interpersonal violence and the right to be perceived as human. * A world where everyone knows Judo for some reason and they fight each other with Judo all the time. * The quality of life edge that birds have over humans (their urine to feces ratio) * A nozzle in your wrist like spider man so you can poop into the tiny hole in the wall that everyone's house has for wrist poop nozzles. * Improving the human condition with a wall hole and maybe a wall tank. * Burying a pile of trash but also putting a photograph and a floppy disk in there so if you ever get in trouble for your pile of trash you can claim it's a time capsule. * How geniuses empty dumpsters. * Everyone taking the first Monday of the month off of work to poop and at 6pm the city's plumbing system explodes. * How to monetize pooping teens. * American poor being condemned to a low quality poop zone whereas in Europe they have luxury poop villas. * Locking your dumpster so it's not filled with old carpet overnight by marauding carpet installers. * A Person on Twitter. * Playing a stoner album at the same time as a stoner movie. * An album/movie combo entirely bereft of revelatory synchronicities. * The most wrinkly hobbit. * Whether Gandalf was actually smoking something or if that's just something people joke about. * Brian Moriarty's multiple GDC talks about looking for secrets where there are none. * Writing a classic rock album intended to be played simultaneously with Boss Baby 2. * Rodolfo "Gato" Gonzales's legacy in Japan. * What the Guts Pose means to you. * Assigning elaborate meaning to each fist in a fist pump. * Henry Cavill reloading his fists. * Playing Rock Paper Scissors with Mario whenever he collects a moon. * A little head tilt to get you in the right mood to pick up rocks. * Whether Guts Berserk is named after Guts. * Elden Ring as Berserk fanfic. * Understanding and enjoying Elden Ring in a new way. * Attending the Montreal Screw-Job but not having any idea what's going on. * Taking a photo to prove you were at a historical event but the flash just reflects off the bald head of the guy in front of you. * A poem describing a fish. * A five-haired beard of wisdom. * A poem with fantastic mouth feel. * Catching a fish while dad is in the bathroom and screaming at him to hurry up because you don't know what to do with a fish. * Downloading a poem to your hard drive. * A good idea or at least a fun idea. * Whether you can believe the web design on this whitehouse.gov. * Killing software like only a 90s dad can. * Eating nachos every night. * Wanting to do things in fours because on Twitter you can attach four images to a post. * Top Four Favorite Sandwiches. * Refusing to share your top anythings. * That time Nintendo burned a hole in the palms of millions of children. * The ways Pokemon Go encourages you to put your phone down. * The kinds of places that society benefits from Pokemon Go not being played. * The Pokestop Review Process. * Two excellent reasons not to ship the Virtual Boy as a helmet. * VR chaperones. * Being okay with growing too tall but only if you have friends who are also growing way too tall. * Small inconvenient things about growing taller. * A cryptic giant living on a mountaintop. * Being 10 feet tall and retired and figuring out how to live in a normal sized house. * Doing CSG with caves and shirts. * Modular clothes that you can reconfigure to cover your changing body. * A wisp of a person with an eternal tube sweater. * Not wanting to become a spaghetti but respecting anybody who wants to become a spaghetti. * Growing to twice your adult height and getting cast as the monster in every horror movie.

Quality of Life with Gary Owen
Dr. Brian Moriarty from Loving Chiropractic of Stuart

Quality of Life with Gary Owen

Play Episode Listen Later Jun 21, 2022 55:13


Tune in NOW to our live, fun, informative, and popular radio show! Dr. Brian Moriarty will be our special guest on our show from 10am-11am. You never want to miss this show...Really! We share important info with you about Health Insurance, Medicare, Life, Disability, Long Term Care, Accident, and other insurance solutions. Sure, we know that insurance is confusing and doesn't sound sexy but we make our show fun, informative, and quite simply we provide, "Insurance Straight Talk" - No BS! Catch our show every Tuesday at 10am on WSTU1450 AM & WPSL1590 AM and FB Live @ Quality of Life Radio Show.

Quality of Life with Gary Owen
Dr. Brian Moriarty of Loving Chiropractic in Stuart

Quality of Life with Gary Owen

Play Episode Listen Later Oct 12, 2021 53:36


Tune in to our latest episode featuring DR. BRIAN MORIARTY of Loving Chiropractic in Stuart. You never want to miss this show...EVER!! We also share important info with you about Health Insurance, Medicare, and other insurance solutions. It may not sound sexy but it's Fun, Informative, and quite simply, "Insurance Straight Talk"! You can catch our show every Tuesday at 10am on WSTU1450 AM & WPSL1590 AM, FB Live & streaming live on www.WSTUTV.com.

MSUWMA Podcast
Brian Moriarty - S2 Ep. 1

MSUWMA Podcast

Play Episode Listen Later Jan 7, 2021 26:53


Brian Moriarty works for Morningstar Manager Research as an Associate Director for Fixed-Income Strategies. Originally from the Chicago area, Brian attended Michigan State University, where he graduated with a major in political science. LinkedIn - https://www.linkedin.com/in/brian-moriarty-1814b02b/ WMA website: http://msuwma.com Contact: msuwma@gmail.com Song credits: Abstract Orchestra, Fancy Clown - https://www.youtube.com/watch?v=hYhN8is0Syg

Resolve's Gestalt University
ReSolve Riffs with Brian Moriarty - With Yields So Low, Where Do You Go?

Resolve's Gestalt University

Play Episode Listen Later Dec 15, 2020 71:31


This is “ReSolve’s Riffs” – live on YouTube every Friday afternoon to debate the most relevant investment topics of the day. Most investors have 30 - 50% or more allocated to bonds. With U.S. equities at nosebleed valuations, investors need to wring the most efficient returns out of every sleeve of their portfolio. Brian is the Associate Director, Fixed-Income Strategies, Manager Research at Morningstar so we focused on the fixed income sleeve of portfolios. Specifically, we wanted to know how investors can generate the returns they need in a near-zirp world. Brian offered great color on the flawed construction of credit indices, and why this opens the door for outperformance by active credit managers. We discussed the most durable credit strategies and what looks especially attractive now. Brian also filled us in on the differences between different types of structured credit, such as CLOs, CDOs and CMOs, and how to approach the sectors at the moment. Run don't walk to learn what to do with all those bond funds in your portfolios!  

cd SPILL
#4 Loom

cd SPILL

Play Episode Listen Later Apr 13, 2020 64:09


Loom er det mest unike av alle LucasArts' eventyrspill da det mangler både handlingsverb og inventarobjekter. Derimot så vever man magiske toner for å utføre handlinger. Denne gangen går vi skikkelig i dybden på historien, og spoiler hele handlingsforløpet. Om du vil unngå dette spoler du fra 13:00 til 46:00. Vi sammenligner også EGA og VGA-versjonen. Relevante lenker: Video av Brian Moriarty som prater om sitt eget mersterverk på GDC15 Last ned Hørespillet Et spennende tilbakeblikk. En video som sammenligner EGA og VGA-versjonen.

Videospielgeschichten | Podcast
Loom – Das umstrittene Meisterwerk (VSG#8)

Videospielgeschichten | Podcast

Play Episode Listen Later Apr 7, 2020 7:54


LOOM ist ein Point'n Click Adventure von 1990 geschrieben von Brian Moriaty für Lucasfilm Games. Es behandelt die fantastische Reise von Bobbin, dem Weberjungen, der seine in Schwäne verwandelten Webermitglieder retten will.

Retronauts
Retronauts Episode 250: Loom

Retronauts

Play Episode Listen Later Oct 4, 2019 41:15


As Lucasfilm Games began to refine their philosophy of fairness, designer Brian Moriarty doubled down on this concept with his idea of a video game expressly designed to be completed. This would eventually take the form of Loom, an adventure game far different than anything that would come before or after it. With no inventory, no verbs, and music as your only means of interacting with the world, Loom stands some 30 years later as an interesting evolutionary dead end for the genre. On this episode of Retronauts, join Bob Mackey and Kat Bailey, and Duckfeed.tv's Gary Butterfield as the two explore one of LucasArts' less remembered adventures.

Investing Insights
Bold Bond Picks, Top Cannabis Stocks, and Tips for Gig Workers

Investing Insights

Play Episode Listen Later Jul 26, 2019 28:58


In this week’s podcast, our analysts share three of their favorite bold bond funds, special guest Tim Steffen from Baird provides financial tips for gig economy workers, Brett Horn on what M&A means for payment processors, Christine Benz and Brian Moriarty discusses whether floating-rate funds are a fit for your portfolio, Ben Johnson on the pitfalls of market-cap weighted indexing, and Kris Inton with Morningstar’s outlook on cannabis stocks.

Investing Insights (Video)
Investing Insights: Bold Bond Picks, Top Cannabis Stocks, and Tips for Gig Workers

Investing Insights (Video)

Play Episode Listen Later Jul 25, 2019 29:10


In this week’s podcast, our analysts share three of their favorite bold bond funds, special guest Tim Steffen from Baird provides financial tips for gig economy workers, Brett Horn on what M&A means for payment processors, Christine Benz and Brian Moriarty discusses whether floating-rate funds are a fit for your portfolio, Ben Johnson on the pitfalls of market-cap weighted indexing, and Kris Inton with Morningstar’s outlook on cannabis stocks.

Investing Insights
Lyft IPO, IRA Tips For Later in Life, and More

Investing Insights

Play Episode Listen Later Mar 22, 2019 25:57


This week on the podcast, Ali Mogharabi on what Lyft is worth, Christine Benz with fixed-income ETFs for retirees, Ariel’s John Rogers with two of his favorite mid-cap stocks, Brian Moriarty on the state of the high-yield bond market, Eric Compton with ratings changes in the bank sector, and Christine Benz with IRA contribution tips for later in life.

Dev Game Club
DGC Ep 138: GTA III (part one)

Dev Game Club

Play Episode Listen Later Nov 14, 2018 86:11


Welcome to Dev Game Club, where this week we are beginning a new series about Grand Theft Auto III. As always, we spend the first episode situating the title in its release time frame and talk a bit about the history of the studio and creators associated with it before turning to the game proper. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Through "The Fuzz Ball" Podcast breakdown: 0:37 GTA III discussion 58:48 Break 59:16 Feedback Issues covered: perspectives from Lulu about production, games of 2001, bringing the mafia back into popular entertainment, grabbing the zeitgeist, how to deal with the anti-hero, commercial plays with the gritty follow-up, freshening up a franchise by going dark, not being sold on playing this game, mature with a capital M, still being under the shadow, starting and abandoning GTA IV and skipping GTA V altogether, DMA Design founders, programming-centric company, the top-down camera view, introduction of the Houser brothers, British gangster cinema, writing style and tone changes, film-style credit sequence, iconic characterization and key art, having a gritty New York of the 70s and 80s genre films, blaxploitation, the New Hollywood, leaning into character archetypes, impressive voice cast, using Hollywood-level talent, not needing to use them, unsung high-quality voice talent, cinematic representation of the credits, ambition vs genius, going big and not apologizing, putting the developers forward rather than the actors, making their own myth, a voiceless main character (Claude), voiceless being better in first-person, empty vessel to fill, limited representation, defining characters more as time goes on, the risk of changing the character out from under the player, undirected game, tension between genre and character and story, playing a low-level thug in The Godfather, playing your own sort of character, do players care about the tension, do you have to like the character, the chaos engine and the strong cinematic style, player exploration of the possibility space, separating the chaos and the nihilistic stories, dehumanizing women, punching every which way vs punching down, Brett messes up his punching directions, creative decisions, choosing the ones you put in and don't, presenting a boundary that is itself commentary, choices players can't make due to lack of systems, prostitution in multiple media, the crassest flattest two-dimensional representation of sex work, being a target in the industry, disposable human beings, hope for humanity, craftmanship and talent and lack of responsibility, representing themselves, pushing the player to a nihilistic viewpoint, pushing the player to psychopathic driving, spawning cars to gum up the works, diametrically opposing success and responsible citizenship, not overcrediting them with thinking it through, tongue-in-cheek or not, what if it were visually amazing but everything else was the same, how you get the talent, Brett and Tim the ASMR guys, first-person camera, console-centric development, head bobbing, couch vs monitor, motion sickness and movement and FOV, more complicated than you think, stick movement and aim assist, what's the walkin' around like, frame-dependency, noticing something and being able to describe it, reticle, GTA III memories, returning to GTA III, corrupting the youth, killing jaywalking pedestrians, unexamined biases, kitsch, the first draft and tropes, editing a story due to current events. Games, people, and influences mentioned or discussed: Lulu LaMer, Thief, Tomb Raider: Anniversary, System Shock 2, Ico, Silent Hill 2, Anachronox, PlayStation 2, Metal Gear Solid 2, Tony Hawk Pro Skater 3, SSX Tricky, GameCube, Super Smash Bros, Luigi's Mansion, Pikmin, Devil May Cry, Final Fantasy X, Max Payne, Black & White, Diablo 2, Xbox, Halo, Baldur's Gate Dark Alliance, Conker's Bad Fur Day, Rare, Jak & Daxter, Game Boy Advance, Castlevania, Oni, Bungie, The Sopranos, Scorcese, Coppola, Better Call Saul, Breaking Bad, Prince of Persia, Jedi Starfighter, Republic Commando, Red Dead Redemption 2, GTA V, Rockstar North/DMA Design, Acme Software, David Jones, Russell Kay, Steve Hammond, Mike Dailly, Crackdown, Lemmings, Take Two, PS1 Classic, Reagent Games, Cloudgine, Epic, the Houser brothers, The Krays, Bob Hoskins, Ian McQue, GTA: Vice City, Robert Loggia, Frank Vincent, Joe Pantoliano, Michael Rapaport, True Romance, Debi Mazar, Tobey Maguire, Willem Dafoe, Nolan North, Leslie Benzies, The Godfather: The Game, GTA Online, Eve Online, South Park, Klute, Jane Fonda, Michel Faber, The Crimson Petal and the White, Jean-Paul Sartre, Dungeon Keeper, Jigsaw/Saw, Michael Madsen, Lars from Hamburg, Hitman, Giant Beastcast, Tacoma, Steve Gaynor, The Stanley Parable, Nels Anderson, The Witness, David "Heavens To" Murgatroyd, Fallout, Ray Liotta, Brian Moriarty. Next time: Through "Last Requests" @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com

The CoCo Crew Podcast
Episode 30 -- Interview w/ Brian Moriarty, Infocom hacking, etc.

The CoCo Crew Podcast

Play Episode Listen Later Nov 22, 2017


Episode 30 Show Notes -- http://cococrew.org/cococrew-podcast-30.html

hacking infocom brian moriarty
Blast from the Past
Loom (1990 - Lucasfilm Games)

Blast from the Past

Play Episode Listen Later Jul 5, 2017 60:43


Michael Saba and Ragnar Ulricson revisit and (hopefully find reason to) rejoice about Loom, a classic point-and-click adventure in a charming and original fantasy setting conceived by Brian Moriarty. Also avalable on YouTube: https://www.youtube.com/watch?v=Dea9E5Hj3cY iTunes https://itunes.apple.com/us/podcast/blast-from-the-past/id1256148184 Stitcher http://www.stitcher.com/podcast/blast-from-the-past-podcast?refid=stpr Intro and outro song contain samples of "Turrican (Amiga) Soundtrack" by Chris Hülsbeck

loom lucasfilm games chris h brian moriarty michael saba
Blue Cup Tools Podcast

Game design legend Brian Moriarty joins us, and we ask him about LOOM (among other things)

game tools gonzalez loom ags brian moriarty grundislav
The Retro Hour (Retro Gaming Podcast)
LOOM: The Inside Story With Brian Moriarty - The Retro Hour EP67

The Retro Hour (Retro Gaming Podcast)

Play Episode Listen Later Apr 21, 2017 74:21


Brian Moriarty gives us the inside story on Infocom, LucasArts and Loom - will it ever get an official sequel or modern update? Plus some amazing stories of celebs at the Skywalker Ranch! Brian's Website: [http://ludix.com/moriarty/](http://ludix.com/moriarty/) Thanks to our amazing donators this week: Todd Sarney, Ross Burnett, Imran Chowdhry, Colin Walker Vote for us in the British Podcast Awards: [http://theretrohour.com/vote](http://theretrohour.com/vote) Our website: [http://theretrohour.com](http://theretrohour.com) Our Facebook: [http://www.facebook.com/theretrohour/](http://www.facebook.com/theretrohour/) Our Twitter: [http://twitter.com/retrohouruk](http://twitter.com/retrohouruk) Show notes: Thimbleweed Park: [https://thimbleweedpark.com/](https://thimbleweedpark.com/) Nintendo kill the NES Mini: [http://bit.ly/2p1ixRl](http://bit.ly/2p1ixRl) Crystal Kingdom Dizzy ported to Spectrum: [http://bit.ly/2plxbTW](http://bit.ly/2plxbTW) News report on the arcade scene of 1982: [http://bit.ly/2obbtSd](http://bit.ly/2obbtSd)

Jogabilidade (Games)
DASH #63: The Witness

Jogabilidade (Games)

Play Episode Listen Later Apr 30, 2016 122:04


Recebemos Heitor de Paola e Ivan Mizanzuk para discutir o ambicioso jogo de Jonathan Blow: suas origens, suas mecânicas, seus puzzles, seus desafios, seu mundo e os temas que ele tenta discutir.E o que você tem a dizer?Deixe seu feedback acessando o post deste podcast, ou mande um e-mail para contato@jogabilida.deLinks Comentados: Contribua com nosso Patreon Mais Heitor: Overloadr Mais Mizanzuk: Anticast & Projeto Humanos Podcast NowLoading: Braid Vídeo: Palestra sobre Protótipos Blog: The Witness Vídeos: Cinema de The Witness Vídeo: Análise do Extra Credits Palestra: Brian Moriarty Blocos do Podcast: 0:00:00 - Intro 0:02:47 - Braid, Jonathan e Origens 0:15:20 - Puzzles Ambientais & Vídeos 0:46:38 - Diferentes tipos de Puzzles 1:13:59 - Desafio e Finais 1:53:26 - E-mails! Trilha do Podcast: "Helix Nebula", por Anamanaguchi "Oort Cloud", por HOME "Before the Night", por HOME "Overflow", por HOME "Native", por HOME "Pyxis", por HOME "Synchronize", por HOME "Sleep", por HOME "Glass Window", por Mediaeval Baebes "In the Hall of the Mountain King", por Edvard Grieg "Light the Fire Up In The Night", por Shoji Meguro "MAZE OF LIFE", por Shoji Meguro

Critical Distance Confab
Episode 8 - A Very GDC Podcast, Side A

Critical Distance Confab

Play Episode Listen Later May 12, 2011 54:30


So a podcast that was recorded in April about a conference in March, is finally released in May. Here we have our two part GDC podcast. We asked developers, journalists, academics and critics to join us in multiple round tables to discuss the panels and the overall feel of GDC '11. Hear us talk about the GDC trifecta of Hocking, Hudson and Worch, the fan-gasming over SWERY, the fawning discussion of Brenda Braithwaite, the exasperation caused by Brian Moriarty, the disappointment in the keynote and much much more. (Plus a special celebrity guest voice.) All from the people who actually attended. We may be late, but the second word in the title is Distance. Host Eric Swain: The Game Critique Side A Cast Jorge Albor: Expirience Points David Carlton: Malvasia Bianca Chris Dahlen: Kill Screen Annie Wright: Gamer Melodico Side A Show Notes Satoru Iwata Keynote,/a> Social Game Developers Rant Back Brenda Braithwaite's One Falls for Each of Us: The Prototyping Tragedy Eric Chahi's Another World Postmortem Matthias Worch's The Identity Bubble: A Design Approach to Character and Story Creation Opening theme: 'Close' by The Alpha Conspiracy Closing Theme: 'Wishing Never' by The Alpha Conspiracy

character distance gdc hocking swery brian moriarty worch brenda braithwaite
Critical Distance Confab
Episode 8 - A Very GDC Podcast, Side B

Critical Distance Confab

Play Episode Listen Later May 12, 2011 71:42


So a podcast that was recorded in April about a conference in March, is finally released in May. Here we have our two part GDC podcast. We asked developers, journalists, academics and critics to join us in multiple round tables to discuss the panels and the overall feel of GDC '11. Hear us talk about the GDC trifecta of Hocking, Hudson and Worch, the fan-gasming over SWERY, the fawning discussion of Brenda Braithwaite, the exasperation caused by Brian Moriarty, the disappointment in the keynote and much much more. (Plus a special celebrity guest voice.) All from the people who actually attended. We may be late, but the second word in the title is Distance. Host Eric Swain: The Game Critique Side B Cast Nels Anderson: Above 49 Matthew Gallant: The Quixotic Engineer Mitu Khandaker: Mitu.nu Courtney Stanton: Here's a Thing Side B Show Notes Clint Hocking's Dynamics: The State of Art Randy Smith's Leave Enough Room: Design that Supports Player Expression Brain Moriarty's An Apology for Roger Ebert SWERY's Game Design in the Coffee. Lovable Game Design Designing Limbo's Puzzles Opening theme: 'Close' by The Alpha Conspiracy Closing Theme: 'Wishing Never' by The Alpha Conspiracy

coffee distance gdc side b hocking swery brian moriarty worch brenda braithwaite