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Gamification: It all started with an idea put out on twitter - “It’s Ironic that my tweets about creating hunger games online learning opportunity- is the way I feel about learning.” Lee Graham saw the tweet and started the #Gamifi-ED collaboration. Based on the Educurious “Hunger Games” module, we challenged ourselves to create an opportunity for her graduate students to take a pdf module and turn it into an open online networked experience. To add to the momentum, Vicki Davis, and her grade 9 class and Colin Osterhout joined our team - and #Gamifi-ED was formed. We all became gamemakers and took on different aspects of one giant intergenerational networked online project. Lee and Vicki worked with their students to create a rubric that evaluated serious games and created an creative commons licensed wiki full of student and teacher reviewed “serious games”. To help them, Verena organized an “Open Online Community”. Over two weeks, experts from around the world shared their experiences with the world through Google Hangouts. All of these webinars were saved as OPen Educational Resources in the #Gamifi-ED youtube channel. Finally, Colin introduced the students to Hunger Games simulations in Minecraft. Lee completed the project by challenging her graduate students to demonstrate their understanding of leadership and games by creating video “trailers” of new serious games. The project proved the power of learning through collaboration and inquiry in online networked environments. Everyone developed an appreciation of the potential of games in education.
This week on EdGamer 130, Gerry and Zack are interviewed by the Gamifi-ED gang of Verena Roberts and Colin Osterhout. Our new FOE’s (friends of EdGamer) are creating amazing resources through their website Gamifi-ED. Vicki Davis couldn’t join us but Lee Graham, who was fighting a cold and didn’t want to be on-air, jumped into the conversation during the topic of Common Core. It seems that Lee has some problems with the Common Core initiative.… Read the rest
Can games really drive authentic learning? What is required? How do multi-player games compare to single-player games as a teaching tool? Can authentic learning occur with fantasy- based games. These questions and more are discussed in this segment. Follow: @verenanz, @ak_leeg, @costerhout @coolcatteacher @bamradionetwork #edtechchat #edchat #edtech #GBL Verena Roberts is Chief innovation Officer with CANeLearn and won the 2013 iNACOL Award for Blended and Online Innovative Practice. Lee Graham is the Coordinator of STEM and an Associate Professor at the University of Alaska Southeast. Colin Osterhout has been working as an Information Technology contractor for Alaska's sole private non-profit educational resource center serving school districts around the state of Alaska.
This week on EdGamer 126 we bring back one of our favorite features of the show: new guests! Vicki Davis, Lee Graham and Colin Osterhout of the thriving new gaming and learning initiative Gamifi-ED. (We will be bringing Verena Roberts of Gamifi-ED on EdGamer in the near future) Listen in as we pick their brains about their wiki, personal views on education and some of their favorite games. Tune-in and level-up! Please go to the Show Notes for all of our links.… Read the rest
In this episode we go inside the buzz on MOOCs as we talk with a professor who started a MOOC and a Student who participated. Both believe MOOCs are indicative of a transformation that will impact all classrooms everywhere. Follow:@coolcatteacher@ak_leeg@costerhout@bamradionetwork Dr. Lee Graham is the Coordinator of STEM and an Associate Professor at the University of Alaska Southeast. She teaches online courses in Educational Technology to students across the state of Alaska and embraced MOOC: the Differentiating Instruction through Technology #diffimooc for teachers. Colin Osterhout has been working as an Information Technology contractor for Alaska's sole private non-profit educational resource center serving school districts around the state of Alaska. .