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Wie wird aus Spiel Führung? Und aus der Führung ein Spiel – aber ganz im Ernst? Hilmar Poganatz ist freier Chefredakteur in Berlin, Game Designer, Spielleiter und Rollenspieler. Er hat Spielformate für Unternehmen entwickelt, vom Krimi-Event fürs Team bis zum Space Lab für ein Bauunternehmen. Und er zeigt mir hier bzw. euch live, was passieren kann, wenn man ihm die Würfel in die Hand drückt… Willkommen bei „Positiv Führen“ von und mit Christian Thiele. Mehr Leistungsfähigkeit, Motivation, Freude, Sinn, Kreativität und weniger Stress in der Arbeit, für Euch, Euer Team, Eure Organisation: Darum geht es hier. Für Führungskräfte und alle, die irgendwie Verantwortung für Teams, Projekte und andere Menschen tragen. Thema dieser Folge: Mit Spiel und Verspieltheit führen, ohne dabei unernst zu werden. Es geht um Corporate Mystery Events als Mittel gegen das Kennenlern-Defizit in virtuellen Teams, um Freiwilligkeit statt Zwang als Erfolgsbedingung (Pull statt Push), um Playfulness als Persönlichkeitseigenschaft nach Prof. Dr. René Proyer und um die Frage, wann gute Führung sinnvollerweise das Zepter bewusst abgibt. Und um ein Experiment: Wir würfeln unsere Stärken und Schwächen aus, und ich sitze als Dr. Behrendt einem enttäuschten Mitarbeiter gegenüber. Was mich ganz schön ins Schwitzen bringt – von wegen Spielll. Was nimmst du mit aus dieser Folge? Schreib es in die Kommentare auf Spotify oder auf LinkedIn. Und wenn dir die Folge etwas gebracht hat: Empfiehl sie weiter! Mehr zu Hilmar Poganatz: Seine Website: https://blockfrei.net/hilmar-poganatz/ Auf LinkedIn: https://www.linkedin.com/in/hilmar-poganatz-77b11a47/ Hilmars Podcast "Facts & Fantasy": https://www.buzzsprout.com/2547977/free_share_page sowie sein Hobby-Podcast "Dark FM" (darin das Szenario „Witch, die Reise nach Lindisfarne“): https://www.buzzsprout.com/2463327/follow Steve Deutsch, Hilmars Kollege für Rollenspiele und Serious Games: https://nordischlarp.de/ Für dich vielleicht auch spannend: Stärken-Coaching mit dem CLYOScope: https://positiv-fuehren.com/clyos Mein neuer Audiokurs „Zuversicht als Führungskraft entwickeln und verstärken“ auf LinkedIn Learning: https://www.linkedin.com/learning/zuversicht-als-fuhrungskraft-entwickeln-und-verstarken-31040059 Die **Ausbildung zum Positive Psychology Facilitator **am Institut für Persönlichkeit: https://www.institut-fuer-persoenlichkeit.de/veranstaltung/zertifizierung-zum-positive-psychology-explorer/?aff=Thiele P.S.: Alleine ist man ja nix! Herzlicher Dank an Hilmar Poganatz für deine Zeit, deine Ideen und den Mut, mich in eine Rolle zu schubsen. Danke auch an Marion Jacobi und Christoph Tampe für Redaktion, Produktion und Perfektion. Und danke euch, liebe Zuhörerinnen und Zuhörer, fürs Mithören, Mitdenken und Mitspielen. Wenn dir diese Folge gefallen hat, **abonniere „Positiv Führen“ **und hinterlasse gern viele Sternchen oder eine Bewertung auf Apple Podcasts oder Spotify. Das hilft dem Podcast. Und: Wer teilt, vervielfacht. Auch Feedback zum Podcast ist sehr willkommen: https://positiv-fuehren.com/feedback-podcast P.P.S.: Du machst, ihr macht, Sie machen das gut!
Host Harri Ramkishun welcomes Dr. Joan McGettigan and Bernie McCormick to discuss generative AI in K–12, reflecting on pandemic-era tech shifts and New York City DOE's moratorium for lower grades. Dr. McGettigan reflects on 1:1 tech rollouts and how it underdelivered due to insufficient investment in teacher training and urges an intentional pause to address pedagogy, screen-time concerns, cognitive offloading, and rapid AI change. Bernie McCormick praises the pause, emphasizing the need for assessment and classroom practice changes, and significant data-privacy risks tied to LLM terms of service and upstream vendors. They share Windward examples: teacher-built AI resources like a fifth-grade marine research hub, gamified study tools with actionable data, supplemental texts to build background knowledge, and controlled tools like SchoolAI for debate coaching; they also discuss potential use of Snorkel AI for guided, feedback-driven problem solving. Both stress professional learning and time for educators and highlight AI's potential to democratize tutoring through school-supported Socratic coaching. 00:00 Welcome to READ 00:15 Guest Introductions 00:30 Educational Technology Backgrounds 02:59 AI in Education 03:45 NYC DOE AI Moratorium 09:25 Data Privacy Concerns 11:12 Guardrails for School Leaders 14:07 AI in the Classroom 19:46 Teacher as Agent 24:37 Teacher Monitoring and Feedback 28:54 Gamification and Differentiation 30:38 Snorkel Tool Example 34:38 Dyslexia Awareness Month 34:54 Final Thoughts for Educators 38:28 Closing Remarks Produced by The Windward Institute, a division of The Windward School (NY).www.thewindwardinstitute.org
Send us Fan MailWant to show your team how to color-code their calendar during a grand old Zoom webinar? Stop. Don't. From clearing the inbox to blocking out time, these can actually be one-on-one opportunities to build a better company culture.Today, Sarah Russell is the Director of People Strategy Practice at 512Financial. However, her experience in tech and social work informs her unique view of the people function. In this episode, she shares her thoughts on everything from creating black belt-level Asana ninjas to decentralizing HR.“Whatever seat you're in, you can probably help build efficiency or whatever you're naturally gifted at. It builds a lot of confidence shortly.” – Sarah RussellKey TakeawaysIncluding workplace efficiency in culture efforts frees up time for more productive exchanges.Gamification helps drive participation in efficiency-forward company culture building.HR departments shouldn't shoulder all efforts. Decentralize it with peer input and coaching.Instead of long, strategically planned rollouts, unleash a concept and iterate on what works.Timestamps02:13 Meet Sarah Russell, Professional Generalist06:27 The Belt System12:45 Clearing the Inbox & Experimenting with Expectations15:01 Cross-Functional Confidence & Efficiency Tips18:44 HR Beyond Compliance25:11 Increasing Workplace Efficiency with AI27:36 Five Tacos to ShareTopicsAmazing Teams, Una Japundza, 512Financial, HeyTaco, Sarah Russell, company culture, workplace efficiency, gamification at workMentionshttps://www.linkedin.com/in/sarahchristinerussellhttps://512financial.com/
Another start to another week on Marcus Lush Nights sees listeners calling in to chat headrests in cars. LISTEN ABOVESee omnystudio.com/listener for privacy information.
Somebody is going to walk an extra lap around the block tonight because the ring on their watch isn't closed. Nobody is paying them to do it. That is gamification, and it is the most reliable behavior change tool built in the last 20 years. It also runs on a number somebody invented. 10,000 steps was never a medical standard. It was the name of a pedometer sold in 1965, and no study sat behind it. Jim Marous opens this Banking Insights episode by explaining what the mechanic really does, and that most banks and credit unions have never put a progress bar in front of a customer at all. Applied well, it moves the numbers that decide a relationship. Swaystack reports a 24% increase in meaningful first-month funding across the institutions using it, with Peak Credit Union live in 81 days and Think Bank in 90, both on digital banking platforms they already ran. The step customers stall on most often is the direct deposit switch, which also decides primacy, and Cornerstone Advisors finds institutions lose 3.36 digital applications for every one they complete. The episode then argues the mechanic should not stop when onboarding does. It covers the CFPB finding that the most popular savings rule was not the one associated with the most saved, the field experiment showing that crediting progress already nearly doubles completion, and Fifth Third's Life360, the planning platform that already answers the question everyone else's progress bar cannot. About: Banking Transformed is hosted by Jim Marous, a top five banking industry influencer and Co-Publisher of The Financial Brand. Banking Insights episodes deliver the most important strategic ideas in under ten minutes, for the executive who wants the takeaway without the deep dive. Subscribe to the Digital Banking Report at digitalbankingreport.com.
Gamification - Motivation durch Spielcharakter; Womit E-Autofahrer zufrieden sind; Tübinger Forscher suchen die schönste Vogelstimme; Mutismus - warum Mary plötzlich nicht mehr reden kann; Die EU-Pläne für ein Social-Media-Verbot für Kinder und Jugendliche; Drei Forschungsteams sind für den Deutschen Zukunftspreis 2026 nominiert; Moderation: Marija Bakker. Von WDR 5.
IMPORTANT NOTICE: To earn CEUs for listening, you MUST sign up and listen to this episode on our website to get credit. To listen for the fun of learning? Just push play! Email us at abainsidetrack@gmail.com for further assistance. Gamification adds fun, game-like components to otherwise dull, dry activities to increase motivation to engage with the task. But could it work for supervision? This episode Diana takes charge as she reviews how gamficiation can be added to the BCBA trainee practicum experience to make the basic ABA supervision activity go from fine to fabulous! Plus, the basics of the gamification process and how you might extend this fascinating research to your own work. Learning Objectives: Participants will identify the possible components of gamification. Participants will identify the behavioral principles that likely produce behavior change in gamified settings. Participants will review the fieldwork requirements and identify how a gamified approach could bolster fieldwork hours accrual. This episode is available for 1.0 SUPERVISION CEU. To see the original PowerPoint presentation attached, watch the video on YouTube. Articles discussed this episode: Morford, Z.H., Witts, B.N., Killingsworth, K.J., & Alavosius, M.P. (2014). Gamification: The intersection between behavior analysis and game design technologies. The Behavior Analyst, 37, 25-40. doi: 10.1007/s40614-014-0006-1 Parry-Cruwys, D. & MacDonald, J. (2021). Using gamification to promote accurate data entry of practicum experience hours in graduate students. Behavior Analysis in Practice, 14, 1-10. doi: 10.1007/s40617-020-00421-2 Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011, September 28-30). From game design elements to gamefulness: Defining "gamification". [Workshop]. Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, Tampere, Finland. doi: 10.1145/2181037.2181040
Rehab doesn't fail because we don't know what to do. It fails when patients stop doing it. In this podcast, we dig into how to change that by using gamification to rewire engagement in rehabilitation. You'll hear how principles of neuroplasticity, motivation, and motor learning can be translated into real clinical strategies that make patients more likely to show up, stick with it, and actually do the work that drives recovery. We break things down into practical, real-world ideas you can use immediately, whether you're in neuro, ortho, outpatient, or home health. From simple low-tech tweaks to tech-enhanced approaches, you'll learn how to turn routine therapy into something patients want to return to. This isn't theory for the sake of theory. It's a shift in how we design rehab itself so that engagement becomes part of the treatment, not an afterthought. To view accreditation information and access completion requirements to receive a certificate for completing this course, please click here or visit https://summit-education.com/course/AGAMGM.1.1CREDIT. The content of this Summit podcast is provided only for educational and training purposes for licensed physical therapists and occupational therapists. This content should not be used as medical advice to treat any medical condition in either yourself or others.
Keine Zeit zum Lesen? 10 Tipps, mit denen du endlich wieder liestZeit zum Lesen hat niemand. Zeit fürs Handy haben alle. In dieser Sach-Mal-Folge zeige ich dir zehn Wege, wie du Lesen zurück in deinen Alltag holst, ohne dich zu einer Stunde Disziplin am Abend zu zwingen. Es geht um Leseroutine, Lesegewohnheiten, Bildschirmzeit reduzieren, App-Limits, Digital Detox, Doomscrolling stoppen, Fokus und Konzentration, Habit Building, Reading Streak, Gamification, Buch-Speeddating, Hörbuch und Page Match, Lesetipps für Vielleser und Wiedereinsteiger sowie mehr Sachbücher lesen im Alltag.Ich erzähle außerdem von meiner aktuellen Schnapsidee: 100 Seiten am Tag, den ganzen September lang. Und davon, wie ich mein Handy mit harten Limits so unattraktiv gemacht habe, dass Lesen plötzlich die naheliegendere Option ist.Diese Tipps bekommst du in der Folge:Identifiziere dich selbst als LeserBaue harte Handy-Limits und Verzögerungen einLeg ein Buch mit kurzen Kapiteln aufs KloStarte mit dem Hörbuch und lies später weiterVerteile Bücher überall in der WohnungPack ein Buch in Rucksack, Jacke, Tasche und AutoMach ein Buch-SpeeddatingZahl die Netflix-Steuer: 15 Seiten pro FolgeArbeite mit Timern und nutze tote ZeitenBau dir einen Lese-StreakWenn du solche Folgen regelmäßig willst: Abonniere den Kanal, dann bekommst du jede Woche eine neue Sach-Mal-Folge über Lesen, Sachbücher und den Kampf gegen das Handy. Schreib mir gern in die Kommentare, welchen Tipp du ausprobierst und welche Idee dir noch fehlt. Ich teste sie und berichte.Mein Buch: https://amzn.to/3Fj4Nua (Eigenwerbung)Instagram: https://www.instagram.com/tobias.milbrandt/LinkedIn: https://www.linkedin.com/in/tobias-milbrandt/Newsletter: https://tobiasmilbrandt.substack.comYoutube: https://www.youtube.com/@tobiasmilbrandtKontakt: tobi.and.books@gmail.comMeine Best-of-Leselisten:https://amzlink.to/az08pM2xKEo9N
In this episode of the Crazy Wisdom Podcast, host Stewart Alsop sits down with Daniel Segundo to discuss why today's social networks have evolved into entertainment networks and how Daniel is building Bien, a social app focused on depth over breadth. Daniel shares his journey from trading commodities to creating a platform designed to keep users genuinely connected to their inner circle, inspired by insights gained while meditating in caves in India. The conversation covers everything from the problems with the "like button" and algorithmic feeds to Daniel's contrarian approach of removing public-facing engagement metrics and using voice notes as the primary interaction method. They also explore the challenges of building consumer social products, the impact of AI on development, and Daniel's philosophy drawn from Eastern mysticism and his study of Ramana Maharshi. To learn more about Bien, visit bien.social or follow Daniel on Twitter at @DanielPSegundo.Timestamps00:00 Daniel introduces Bien as a real social network, contrasting entertainment networks disguised as social platforms05:00 Building with AI tools allowed bootstrapping the app before hiring a five-person team for professional development10:00 Social networks evolved into entertainment networks optimized for engagement and advertising rather than genuine connection15:00 The advertising model incentivizes dopamine delivery and algorithmic content over posts from actual friends20:00 Removing the like button and public comments forces deeper interaction through private voice notes instead25:00 Social graphs become stale over time because unfriending feels awkward, so people curate for weakest relationships30:00 Matrix and Nostr protocols enable interoperable messaging, suggesting a Cambrian explosion of new social apps35:00 Depth matters more than metrics—success means users actually feel closer to their inner circle40:00 Voice notes combined with photo sharing mimics natural storytelling behavior when friends gather in person45:00 Meditation in Ramana Maharshi's caves in India inspired reflections on silence, self-inquiry, and building products mindfullyKey Insights1. Daniel Segundo was inspired to create Bien after recognizing that existing social networks excel at breadth but fail at depth of connections. While meditating in caves in South India, he went through his phone contacts and realized only about 5 percent of his 1,700 contacts were people he actually wanted to stay close to, with the remaining 95 percent being noise. He saw that tools like Facebook, Instagram, and WhatsApp have solved the problem of maintaining surface-level relationships across broad networks of people, but there was no good tool for maintaining deep connections with your inner circle beyond basic messaging apps like iMessage or WhatsApp, which still suffer from having too many contacts with access.2. The fundamental problem with current social networks is that they have become entertainment networks rather than true social networks, driven by the advertising business model. Instagram only shows content from your actual friends about 7 percent of the time, with the rest being algorithmically suggested content designed to maximize engagement and ad revenue. The like button, while useful for maintaining broad social graphs and understanding your status in larger groups, reduces complex human relationships to superficial interactions. This creates what Segundo calls a circus-like experience where you are constantly bombarded with entertaining content rather than meaningful updates from people you care about, and the advertising model incentivizes this transformation because the product is ultimately about delivering dopamine to keep people scrolling.3. Bien removes traditional social media features like public likes and comments, replacing them with private voice note responses capped at 60 seconds. The theory is that hearing three voice notes from close friends provides more genuine connection than receiving 300 likes on a post. This design choice stems from recognizing that while the like button serves a useful function for breadth-first social networks where people want quick validation from large peer groups, it is completely inadequate for depth-first relationships. By forcing more intimate and effortful interaction through voice, Bien attempts to upgrade the quality of connection rather than the quantity, building off existing habits like sending voice notes to close friends rather than trying to create entirely new behaviors.4. The traditional follower-following model creates stale social graphs because people are uncomfortable unfriending or unfollowing others as relationships naturally evolve over time. Instead of this model, Bien uses a system where each user maintains a private list of people they want to stay close to, and if two people have each other on their lists, they see each other's content. This eliminates the social awkwardness of unfriending someone while allowing social graphs to naturally evolve. The current model forces people to curate their sharing based on the weakest relationship in their network because they do not want to offend distant connections or go through the work of managing close friends lists, which results in less authentic sharing overall.5. Segundo is building Bien on a paid subscription model rather than an advertising model to align incentives directly with users. He believes no one can build a compelling social network on the advertising model anymore because it creates conflicting incentives where the company must serve both advertisers and users, ultimately degrading the product into what he calls slop. The straightforward deal with customers is that if the product cannot provide value equivalent to the price of a cup of coffee per month through premium features, then there is no justification for the business to exist. This allows Bien to focus solely on whether users feel closer to their inner circle after using the product rather than optimizing for maximum scrolling time.6. Segundo bootstrapped the initial development of Bien using AI coding tools like Replit before hiring a team of five people to develop it professionally. He notes that with current AI tooling, if you can think clearly and understand the problems you are trying to solve, you can build solutions much more cheaply than even five or ten years ago. He eventually hired a designer and iOS and web developers to do things properly with a do it right or do not do it at all mindset. The app is currently iOS-only, built in Swift for a premium experience, with plans to potentially build a React Native version for Android if there are stronger signs of product market fit.7. Segundo's background in trading commodities and futures, along with his deep interest in Eastern philosophy and self-inquiry practices, significantly influences his approach to building Bien. He spent time studying Ramana Maharshi and practicing meditation in caves at Tiruvannamalai in South India, which he says has a profound impact not just on spiritual practice but on thinking about product development and participating in markets. His experience with a major trading drawdown in 2025 after running up a small account 25 times led him to this period of reflection that ultimately resulted in the conception of Bien, demonstrating how his various interests in trading, philosophy, and technology intersect in his approach to building a depth-first social network.
Gamification is the use of game design elements in everyday life, and can be a powerful way to change behaviour.
Show Notes: Chaudhry, S., & Kulkarni, C. (2021). Design patterns of investing apps and their effects on investing behaviors. In Proceedings of the 2021 ACM Designing Interactive Systems Conference (DIS '21) (pp. 777–788). https://doi.org/10.1145/3461778.3462008 Dickinson, D. (2026). Dark patterns and consumer protection law for app makers. Consumer Law Review. https://www.researchgate.net/publication/400702824_Dark_Patterns_and_Consumer_Protection_Law_for_App_Makers Farronato, C., Fong, J., & Larkin, I. (2025). Designing consent: Choice architecture and consumer welfare. Management Science. https://doi.org/10.1145/3736252.3742627 International Organization of Securities Commissions. (2023). Online choice architecture: How digital design is used to influence investors (IOSCO PD794). https://www.iosco.org/news/pdf/IOSCONEWS688.pdf Kahneman, D. (2011). Thinking, fast and slow. Farrar, Straus and Giroux. Lai, L. (2024). Playful finance: Gamification and intermediation in fintech. Journal of Financial Regulation, 10(1), 1–35. https://doi.org/10.1016/j.jfr.2023.100174 Lusardi, A., & Mitchell, O. S. (2014). The economic importance of financial literacy: Theory and evidence. Journal of Economic Literature, 52(1), 5–44. https://doi.org/10.1257/jel.52.1.5 Madrian, B. C., & Shea, D. F. (2001). The power of suggestion: Inertia in 401(k) participation and savings behavior. Quarterly Journal of Economics, 116(4), 1149–1187. https://doi.org/10.1162/003355301753265543 Mathur, A., Mayer, J., & Kshirsagar, M. (2019). Dark patterns at scale: Findings from a crawl of 11K shopping websites. Proceedings of the ACM on Human-Computer Interaction, 3(CSCW), 1–32. https://doi.org/10.1145/3359183 Rakovic, M., & Inal, Y. (2023). Dark finance: Exploring deceptive design in investment apps. International Journal of Human-Computer Studies, 170, Article 102944. https://doi.org/10.1016/j.ijhcs.2022.102944 UK Financial Conduct Authority. (2024, July). Review of online choice architecture and vulnerability [Regulatory discussion paper]. https://www.citizensadvice.org.uk/policy/publications/review-of-online-choice-architecture-and-vulnerability/ Savitha, B., & Hawaldar, I. T. (2022). What motivates individuals to use FinTech budgeting applications? Evidence from India during the COVID-19 pandemic. Cogent Economics & Finance, 10(1). https://doi.org/10.1080/23322039.2022.2127482 Thaler, R. H. (2015). Misbehaving: The making of behavioral economics. W. W. Norton & Company. Thaler, R. H., & Sunstein, C. R. (2008). Nudge: Improving decisions about health, wealth, and happiness. Yale University Press. Veigas, P. (2023). A comprehensive analysis of the user experience in digital platforms concerning the practice of nudging user behaviour. Journal of Behavioral and Experimental Economics, 104, Article 101986. https://doi.org/10.1016/j.socec.2023.101986 Report a Dark Pattern with the FDIC: https://reportfraud.ftc.gov/
Justin Swart, Partner at BITKRAFT Ventures, joins Pete Townsend to make the case that tokenization is doing to finance what the shipping container did to global trade (standardizing the box, not the cargo - h/t Aleks Larsen, Blockchain Capital), whether that's real containerization or just the same fragmentation problem moved onchain, how BITKRAFT's early bet on Roundhill's record-breaking Memory ETF fits a broader thesis on personalized finance, and why trading itself is becoming the new competitor to gaming for consumer attention.Chapters0:00 Cold open0:24 Intro: Justin Swart and BITKRAFT1:00 The container analogy, retold3:58 Robinhood's own chain, and stablecoins at Visa scale6:09 BUIDL, BENJI, and Robinhood Chain by the numbers7:15 Is this containerization, or fragmentation onchain?8:18 The consumer thesis: trading as entertainment10:37 Gamification, streamers, and trading as esports12:33 How founders should think about BITKRAFT14:02 Where to find BITKRAFTConnect with Justin:LinkedIn: https://za.linkedin.com/in/justinswart1Email: Justin@bitkraft.vcMore on BITKRAFT:Website: https://www.bitkraft.vc/References:Episode 240, What's Next with Web3: https://www.moneyneversleeps.ie/alex-tapscott/Aleks Larsen's tweet on tokenization and containers: https://x.com/alekslarsen/status/2092302780379574675The Box by Marc Levinson: https://press.princeton.edu/books/paperback/9780691170817/the-boxRoundhill Memory ETF (DRAM): https://www.roundhillinvestments.com/etf/dram/Matthew Ball, State of Video Gaming 2026: https://www.matthewball.co/all/presentation-the-state-of-video-gaming-in-2026MoneyNeverSleeps: sharp riffs, big ideas, and real insights from smart people, in under 15 minutes. Hosted by early-stage investor Pete Townsend, GP at Norio Ventures.moneyneversleeps.ieLinkedIn: https://www.linkedin.com/in/petetownsendnv/X: https://x.com/PeteTownsendNVInstagram: https://www.instagram.com/petetownsend353/Email: info@norioventures.comHashtags: #Tokenization #Crypto #VentureCapital #fintech #gaming
In this mini-episode, we explain gamification: the practice of adding game-like elements to something in order to motivate a certain type of behavior. It's a concept from software design with elements of applied psychology and is used for everything from marketing to products to (of course) jiu-jitsu.Get our Intro to Mechanics audio course, normally $79, FREE:https://bjjmentalmodels.com/freeintro⬆️ LEVEL UP with BJJ Mental Models Premium!The world's LARGEST library of jiu-jitsu audio lessons, our complete podcast network, online coaching, and much more! Your first week is free:https://bjjmentalmodels.comNeed more BJJ Mental Models?Get the legendary BJJMM newsletter:https://bjjmentalmodels.com/newsletterLearn more mental models in our online database:https://bjjmentalmodels.com/databaseFollow us on social:https://instagram.com/bjjmentalmodelshttps://threads.com/@bjjmentalmodelshttps://bjjmentalmodels.bsky.socialhttps://youtube.com/@bjjmentalmodels
Don't despair now that your summer vacation is over, because ABA Inside Track will dull the pain of the workday with the return of Supervision September! A whole month of supervision discussion and research to make you the greatest boss/mentor/leader in the world. First, we dig into the archives for a special episode released as a bonus to patrons to launch the new site in which Diana digs deep into Gamification methodology as a means to improve supervision data entry in the practicum experience. Next we turn the tables from our bosses to ourselves to see if peer feedback actually does anything. Dr. Amber Valentino joins us to share, nearly 10 years after the publication of one of the field's earliest supervision articles, her thoughts on the state of ABA supervision science. And, as is the custom, we round it all out by taking a look at the classic business book "Who Moved My Cheese?" by Dr. Spencer Johnson because nothing says "I'm the best at supervising others" than a mystery about vanished cheddar. REMINDER: Starting this month, if you're interested in earning CEs for any of our episodes you MUST listen/watch them on our website. Articles for September 2026 Gamification in Supervision - CE Instructor: Dr. Diana Parry-Cruwys Morford, Z.H., Witts, B.N., Killingsworth, K.J., & Alavosius, M.P. (2014). Gamification: The intersection between behavior analysis and game design technologies. The Behavior Analyst, 37, 25-40. doi: 10.1007/s40614-014-0006-1 Parry-Cruwys, D. & MacDonald, J. (2021). Using gamification to promote accurate data entry of practicum experience hours in graduate students. Behavior Analysis in Practice, 14, 1-10. doi: 10.1007/s40617-020-00421-2 Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011, September 28-30). From game design elements to gamefulness: Defining "gamification". [Workshop]. Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, Tampere, Finland. doi: 10.1145/2181037.2181040 Peer Feedback in Supervision - CE Instructor: Dr. Jackie MacDonald Fraidlin, A., Van Stratton, J.E., McElroy, A., & Aljadeff, E. (2023). Peer feedback: Recommendations for behavior analysts' training and supervision. Behavior Analysis in Practice, 16, 696-708. doi: 10.1007/s40617-022-00761-1 Tittlebach, D., Fields, L., & Alvero, A.M. (2008). Effects of performance feedback on typing speed and accuracy. Journal of Organizational Behavior Management, 27, 29-52. doi: 10.1300/J075v27n04_02 Law, V., Turner, L.B., & Brewer, A.T. (2024). Using peer-led behavioral skills training to teach trainees active and empathetic listening skills in a virtual environment. Behavior Analysis in Practice, 19, 250-263. doi: 10.1007/s40617-024-00954-w How Good Have We Really Gotten at Supervision - CE Instructor: Dr. Amber Valentino Sellers, T.P., Valentino, A.L., LeBlanc, L.A. (2016). Recommended practices for individual supervision of aspiring behavior analysts. Behavior Analysis in Practice, 9, 274-286. doi: 10.1007/s40617-016-0110-7 Valentino, A.L., Fuhrman, A.M., & Beck, J. (2024). The development of a calculator for objectively evaluating supervisory behaviors in practice. Behavior Analysis in Practice, 17, 932-944. doi: 10.1007/s40617-024-00946-w "Who Moved My Cheese?" Book Club - CE Instructor: Dr. Jackie MacDonald Johnson, S. (1998). Who moved my cheese? GM Putnam's Sons.
How to Improve Performance with Gamification and Feedback Shep interviews Jimmy Chebat, founder and CEO of ZIZO Technologies. He talks about how employee engagement and retention can be intentionally designed and improved through positive feedback, gamification, and purposeful organizational design. This episode of Amazing Business Radio with Shep Hyken answers the following questions and more: How does employee experience directly impact customer experience? How can leaders intentionally design a workplace for higher retention? What is the difference between corrective feedback and recognition-based feedback? How does gamification improve employee engagement and workplace productivity? How do you build feedback and recognition into workplace infrastructure? Top Takeaways: Employee experience directly influences how customers perceive and interact with a company. If employees feel valued, engaged, and recognized, that positive environment shows up in customer interactions. High attrition is a design problem, not a people problem. It is a symptom of an organization that fails to support and motivate its employees. Because of technology, the friction that made it difficult for employees to switch companies, like location limits and time-consuming application processes, have largely disappeared. Organizations must not only work harder but also be more intentional about designing a work experience that retains top talent. Feedback and recognition are not just perks. They should be built into the workplace experience, so employees know their contributions matter and feel motivated to keep excelling. Employees thrive when they receive regular, positive feedback for good performance, not just corrective feedback for mistakes. Human behavior is universal, therefore, can be predictable. Successful companies leverage the science behind that, along with gamification, to make work more interactive, rewarding, and effective. Leaders can intentionally design work environments that create the right behaviors, motivation, and employee satisfaction, creating an employee experience where people want to stay and do their best. Purpose makes the job meaningful. While a paycheck matters, today's employees want a sense of purpose and belonging. When leaders ignore these needs, employees feel unmotivated and disconnected. Plus, Shep and Jimmy share more insights from his new book, The Engagement Architecture, on why teams underperform and how leaders can design an environment that changes that. Tune in! Quote: "Workplaces that are mundane, repetitive, and have high attrition need to architect a system that is engaging, rewarding, and provides recognition. This is what drives performance, productivity, and retention." About: Jimmy Chebat is the founder and CEO of ZIZO Technologies. With over twenty years in frontline operations, his book The Engagement Architecture guides leaders on designing environments that improve team performance. Shep Hyken is a customer service and experience expert, New York Times bestselling author, award-winning keynote speaker, and host of Amazing Business Radio. Learn more about your ad choices. Visit megaphone.fm/adchoices
MOPs & MOEs is proudly sponsored by Teamworks — the performance operations platform trusted by elite military units and professional spaces organizations worldwide. Teamworks brings your scheduling, communications, athlete monitoring, and readiness data into one unified system — so your leaders stay informed, your people stay connected, and your unit stays ready. No more scattered spreadsheets or missed messages. Just one platform built for organizations where performance is the mission. Learn more at teamworkstactical.comWe are also supported by TrainHeroic — the coaching and programming platform built for strength and conditioning coaches who train serious athletes. Whether you're programming for a military unit, a tactical team, or individual athletes, TrainHeroic gives you the tools to build and deliver professional training programs, track athlete progress, and communicate directly with your people — all through one app. Your athletes get world-class programming on their phone; you get the visibility to actually coach them. Start your free trial at trainheroic.comWhy Gamification Is Ruining Military Human Performance — C. Thi Nguyen, philosopherDrew and Alex have been talking about Goodhart's Law, McNamara's Fallacy, and the tyranny of metrics for a while now. This week they bring in a philosopher who gave them the language to finally explain why — C. Thi Nguyen from the University of Utah, whose work on games and gamification is the missing piece of that conversation.What we get into:Value capture in military human performance — when a unit starts chasing PT scores instead of physical readiness, when a strength coach starts optimizing athlete data instead of athlete outcomes, when a commander starts managing the metric instead of the mission. Value capture is the mechanism behind all of it. It's what happens when a simplified number colonizes your decision-making and you slowly forget what you were actually trying to accomplish.The quantified self problem — HRV, sleep scores, readiness metrics, wearables. All genuinely useful. All capable of becoming the thing you optimize instead of the thing they were supposed to measure. The difference between a tool that informs your judgment and a tool that replaces it is one of the most important distinctions in human performance right now.Why gamification is different from games — games are voluntary, finite, and you walk away from them. Gamification takes the reward loop of a game and attaches it to things that used to have richer value. The PT test was never supposed to be the game. It was supposed to tell you something about readiness. The moment it became a scoreboard, it stopped doing that.The promotion system as a game — what happens to an organization when the people who are best at optimizing the visible metrics rise to the top, and whether military culture has the tools to value what the metrics miss.Echo chambers and epistemic cowardice — why Nguyen's work applies directly to military organizations where rank creates enormous pressure to smooth out disagreement, and what that does to the quality of decision-making over time.Mentioned in this episode:Games: Agency as Art — C. Thi NguyenGoodhart's Law and the Core Four — see previous episodeThe Score: How to Stop Playing Somebody Else's Game — C. Thi NguyenLong and Strong — the Mops and Moes training program on TrainHeroic All Access Bundle — all of our training programs and rehab material in one placeViews expressed are those of the speakers and do not represent any official organization.
Win Conditions FirstIf I asked your learners how they win, could they answer in one sentence? Because if they can't, your design is already broken. In games, win conditions are obvious. They're clear and immediate. You either reach the finish line, defeat the boss, or score the most points. But in learning, we often bury success under vague objectives, long descriptions, and unclear expectations. If a learner can't clearly explain how they win, then they don't know what matters.If you liked this episode please consider commenting, sharing, and subscribing.Subscribing is absolutely free and ensures that you'll get the next episode of Experience Points delivered directly to you.I'd also love it if you took some time to rate the show!I live to lift others with learning. So, if you found this episode useful, consider sharing it with someone who could benefit.Also make sure to visit University XP online at www.universityxp.comUniversity XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XPAlso, feel free to email me anytime at dave@universityxp.comGame on!Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/171Support the show
Get the free Core Drives in the Wild guide, behavioral design applied to real products: professorgame.com/WildCD Episode Summary Rob breaks down Gartner's prediction that 40% of large warehouse operations will adopt gamification by 2028, showing why the definition attached to that number (points, badges, leaderboards, and rewards) is the setup for the White Hat to Black Hat drift rather than a win for the field. He covers the frontline cases already on record, from Disney's 2011 "electronic whip" laundry leaderboard to Amazon's FC Games and Tae Wan Kim's 2026 Carnegie Mellon paper on gamifying meaningful work, then walks through Aperam's safety training project with The Octalysis Group as the counter-example built on Core Drives 2, 3, and 5. Listeners learn how to spot extractive gamification and how to test a system by asking what would be left if the leaderboard disappeared tomorrow. About the Host Rob Alvarez is Head of Engagement Strategy, Europe at The Octalysis Group (TOG), a leading gamification and behavioral design consultancy. A globally recognized gamification strategist and TEDx speaker, he founded and hosts Professor Game, the #1 gamification podcast, and has interviewed hundreds of global experts. He designs evidence-based engagement systems that drive motivation, loyalty, and results, and teaches LEGO® SERIOUS PLAY® and gamification at top institutions including IE Business School, EFMD, and EBS University across Europe, the Americas, and Asia. Key Takeaways Gartner predicts 40% of large warehouse operations will adopt gamification by 2028, and defines it as points, badges, leaderboards, and rewards, which is the most extrinsic and most drift-prone stack available for work that runs on a multi-year horizon. The White Hat to Black Hat drift is dangerous on a warehouse floor in a way it is not in a consumer app, because a frontline worker cannot uninstall the job. Instead of churn, the cost shows up as overwork, injury, or people pushed out of their living. Amazon's FC Games offered warehouse workers virtual pets while injury rates ran above average, and workers publicly compared the program to the Black Mirror episode "Fifteen Million Merits." Carnegie Mellon business ethics professor Tae Wan Kim's 2026 paper "When Work Becomes a Game" found that gamifying meaningful work can shift a worker's reason for doing it from the purpose of the job to the points, a textbook over-justification effect measured on people at work. Aperam, one of the world's largest stainless steel producers, ran its 2017 safety training project with The Octalysis Group on Core Drive 3 (Empowerment of Creativity and Feedback) and Core Drive 5 (Social Influence and Relatedness), giving workers a voice in safety improvements and turning safety into a group quest instead of a ranking. The Aperam results were strong adoption, workers requesting early downloads of safety material, and a significant reduction in workplace accidents, because the target metric was fewer injuries rather than time spent in the training. Topics Covered 0:00 — The electronic whip and a 40% prediction 2:29 — What Gartner's definition actually contains 3:27 — White Hat to Black Hat drift, and who pays 5:06 — Amazon FC Games and virtual pets 6:08 — Tae Wan Kim on gamifying meaningful work 7:28 — Over-justification and Gartner's own warning 9:15 — Gamification can do this job well 10:06 — Aperam's safety training with Octalysis Group 12:45 — Black Hat as an on-ramp, not the engine 13:18 — Fewer accidents, not more engagement 14:23 — Questions to ask before you buy 17:21 — Where you want to sit in 2028 Mentioned in This Episode Gartner: 40% of large warehouse operations will adopt gamification tools by 2028 Federica Stufano, Gartner analyst behind the warehouse gamification prediction Tae Wan Kim, Carnegie Mellon business ethics professor, 2026 paper "When Work Becomes a Game" Amazon FC Games, the warehouse gamification program with virtual pets and arcade-style mini-games Disney's 2011 hotel laundry leaderboard, known among workers as the "electronic whip" Aperam, one of the world's largest stainless steel producers, and its safety training gamification project The Octalysis Group Core Drives in the Wild, the free Professor Game guide Free Resources and Get in Touch Core Drives in the Wild: Professor Game Free Guide Get Daily Value on Your Email Let's chat about your gamification project YouTube LinkedIn Instagram Facebook Start Your Community on Skool for Free Ask a question
C'est peut-être un détail pour vous… mais pour moi, ça veut dire beaucoup.Un nouveau rendez-vous de La Cohorte où l'on revient sur des phrases entendues dans les interviews du podcast. Des phrases qu'on aurait tort de laisser filer car elles révèlent beaucoup sur la manière de construire son business freelance!Aujourd'hui, je me replonge dans l'interview de Lucas, spécialiste Notion, qui nous a expliqué comment il gamifie son quotidien d'entrepreneur.Je reviens sur trois passages qui méritent qu'on s'y arrête :– quand Lucas décrit comment il s'envoie des notifications automatisées complètement loufoques dans Notion, pour transformer les tâches qui le saoulaient en petits moments de joie,– quand il explique pourquoi il préfère se fixer des objectifs mensuels réalistes — qu'il appelle des "quêtes" — plutôt qu'ambitieux à tout prix, et comment ça le maintient motivé mois après mois,– et quand il raconte comment il mesure non seulement ses résultats business, mais aussi son bien-être, avec ce qu'il appelle ses "kiwis" : des Key Wellbeing Indicators.Trois détails qui rappellent une chose simple : en solo, personne ne passe vérifier si tu vas bien au boulot.Pas de manager, pas de RH. C'est à toi de jouer ce rôle.Et toi, mon brin de romarin : est-ce tu te te marres suffisamment au boulot?(Pour me répondre, envoie-moi un mp sur Linkedin
AI is changing hiring from both sides of the desk—companies are creating stronger job descriptions while candidates are creating stronger resumes, leaving recruiters with a growing blind spot between what looks good on paper and what actually predicts performance. In this FDE+ conversation, host Kortney Harmon is joined by Dr. Maya Huber, CEO and co-founder of Tatio, to explore why traditional, keyword-based hiring processes are becoming less reliable in an AI-driven market.Maya makes the case for shifting from promise to proof by measuring actual skills, competencies, and job-specific performance. She explores how staffing and recruiting teams can define what “good” looks like, standardize qualification across recruiters, and gather more meaningful evidence through structured questions, work samples, and virtual job simulations. The goal isn't simply greater speed or efficiency—it's greater certainty, transparency, and trust for clients and candidates alike.Explore how performance-based hiring can help recruiters make smarter talent decisions, strengthen client relationships, and become the performance authority their market trusts.________________Follow Maya Huber on LinkedIn: LinkedIn | MayaFollow Crelate on LinkedIn: CrelateWant to learn more about Crelate? Book a demo hereSubscribe to our newsletter: The Full Desk Experience
What if a little friendly competition could change the way your SPD team learns? This week, Bobby and Jason sit down with Ashley Thompson to talk about how gamification can turn everyday education into something technicians actually want to participate in. She shares how points, quizzes, personalized rewards, and healthy competition helped her team take a more active role in their own learning and professional growth. And the results go far beyond winning a game: from more engaging huddles to a 100% CRCST certification rate, Ashley's experience shows what's possible when learning becomes part of the culture. If you're ready to bring some new energy to education in your SPD, it's time to press play! BONUS CONTENT: Check out Ashley's "Points with Purpose" handout here: https://9231499.fs1.hubspotusercontent-na1.net/hubfs/9231499/Beyond%20Clean%20Podcast/Bonus%20Content/A%20Thompson%20Points%20with%20Purpose.pdf After finishing this podcast episode, earn your 1 CE credit immediately by passing the short quiz linked here: https://www.flexiquiz.com/SC/N/episode33-06 Visit our CE Credit Hub at https://www.beyondcleanmedia.com/ce-credit-hub to access this quiz and over 350 other free CE credits. #BeyondClean #SterileProcessing #Season33 #BuiltDifferent #TrainingInSPD #Gamification #Education #Certification #Competition #Learning #ProfessionalGrowth
Gamification is often reduced to points, badges, leaderboards, or a PowerPoint version of Jeopardy. The activity may be entertaining, but entertainment alone does not prepare people to perform differently when they return to work.In this episode of Lessons from Learning Leaders, I talk with Moe Ash about what meaningful gamification looks like when it is grounded in instructional design, behavioral science, and real performance needs.Moe's path into learning and development was anything but planned. Growing up in Cairo, Egypt, he struggled with public speaking and originally imagined a career with the United Nations. An unexpected experience at Model United Nations pushed him to speak in front of a room, and his later work with UNESCO gave him more opportunities to develop that ability.A chance invitation eventually brought him into training, although he quickly discovered that his real interest was behind the scenes. Moe wanted to research, create content, build systems, and design the experience rather than spend all his time delivering it. That interest eventually led him to found The Catalyst, an instructional design company specializing in gamified learning experiences, simulations, business board games, and train-the-trainer programs.Much of our conversation focuses on what gamification actually means. Moe describes it as using elements from games to encourage a learner toward a particular action, behavior, or outcome. The goal is not to make training look playful. The goal is to create a structured environment in which learners make decisions, experience consequences, solve problems, and practice something they will need to do later.We also discuss why so many learning games miss the mark. A trivia game may help participants recall information, but it rarely shows whether they can apply a process or make a sound decision. When a game rewards speed, memorization, or collecting points instead of the behavior the organization needs, the design may be working against the learning objective.Moe explains his PENTA framework for helping learning professionals move from an objective to a workable game concept. It guides designers through five areas:* Why: What should the experience help learners accomplish?* How: What mechanics, interactions, and structures will shape the game?* Story: What setting, characters, or conflict will give the experience meaning?* Experience: What will learners see, feel, and interact with?* Nudge: What will sustain participation and guide learners toward the intended behavior?We also talk about systems thinking, the role of behavioral science, and why the most important part of a learning game may be what happens after it ends. A good design gives participants a way to take the reasoning, decisions, and behaviors they practiced during the game and use them in the workplace.This conversation is a useful reminder that gamification should never begin with the question, “How can we make this more fun?” It should begin with what learners need to do differently and what kind of experience will help them get there.Connect with Moe AshVisit The Catalyst to learn more about its gamified learning experiences, board game simulations, e-learning solutions, and public programs.Connect with Moe on LinkedIn, where he regularly shares ideas about gamification, instructional design, behavioral science, and learning experience design.Read The Eureka Experience, Moe and The Catalyst's newsletter on learning design, gamification, and the realities of building learning that improves performance.Visit Moe's personal page for additional information about his work and projects.Email: info@thecatalystexperience.comShare this episode with a trainer, instructional designer, or facilitator who wants to move beyond trivia and build learning games that support real performance. Subscribe to Lessons from Learning Leaders so you do not miss the next conversation. Get full access to Lessons from Learning Leaders at lessonsfromlearningleaders.substack.com/subscribe
Send us Fan MailSmall, daily habits can turn financial confusion into confidence.Emily Boxall, Founder of the 2Mins App joined Tony on this episode of Get Ready Before Life Happens to talk about how gamification and bite-sized learning can transform financial education.From quirky characters to two-minute lessons, Emily shares how making money more approachable, interactive, and judgment-free can help people build confidence and lasting financial habits. Key TakeawaysFinancial education works best when it is simple and accessible.Two-minute lessons make it easier to build consistent habits.Gamification helps people engage without fear or judgment.Repetition and interaction improve long-term retention.Many people feel money is “not for them” due to how it's taught.Confidence grows when people apply what they learn.Financial education should start early and continue over time.
Service is not just a feel-good initiative. It can be a culture strategy. Nikki sits down with Alex Grande, co-founder of Recognize, to explore how gamification can turn volunteering, recognition, and employee engagement into experiences people actually want to join. Alex breaks down why many workplace volunteer programs fall flat, how leaders can simplify participation, and why visibility, friendly competition, and shared purpose help teams feel more connected. From Slack recognition channels to A/B testing engagement programs, this conversation is packed with practical ways to build belonging without overcomplicating the employee experience. For people-first leaders looking to strengthen culture, this one is a clear reminder: start small, make it visible, and let momentum grow. Additional Resources: Connect with Alex on LinkedIn Learn more about Recognize ---> click "Create Your Program" to get to know his team and demo! Watch Gut + Science (and more) on YouTube! Connect with Nikki on LinkedIn Follow PeopleForward Network on LinkedIn Learn more about PeopleForward Network Nikki's Key Takeaways: Start small before scaling engagement programs. Gamification works when motivation is intentional. Visibility turns participation into cultural momentum. Recognition helps remote teams feel connected. Measure participation, adoption, reach, and consistency.
Key Points Gamification in medical education can deeply engage learners and improve clinical skills. Rapid Sequence alternates between game blocks, where learners act in clinical scenarios, and teaching blocks, where insights are shared. True expertise is about developing effective cognitive strategies, not just accumulating knowledge. Building mental models involves not just learning, but practicing decision-making in complex environments. The learning environment should foster psychological safety and encourage growth through reflection and feedback. REBEL Rundown Introduction Welcome back to Rebel MIND, the podcast where we sharpen the person behind the practitioner. MIND stands for Mastering Internal Negativity during Difficulty. This series emphasizes productivity, provider performance, and team optimization to ensure we are at our best during high-pressure situations. In this episode, we introduce an innovative teaching tool called Rapid Sequence, aimed at revolutionizing how clinicians learn critical care through gamified experiences. With host Dr. Mark Ramzy, we invite Drs. Sarah Crager, and Ryan Ernst, to explore what it takes to become an expert and how gamification can transform learning in the medical field. Cognitive Question What does it truly mean to be an expert in emergency and critical care medicine? What Is Rapid Sequence?? It’s a gamified clinical case simulation tool consisting of different “blocks” where you have individual learners that can work through cases in non-multiple choice format. You’re basically working on shifts, seeing multiple patients with your team.There’s a cast of characters, interruptions, distractions, and you enter orders just like you would as if you were on shift, and then the cases advance to see the outcome of your decisions, good or badFor more information check it out the Rapid Sequence website here. Use the following Promo Code: REBEL2026 at checkout page to receive a 20% off couponFigure 1: Screenshot from Rapid Sequence showing the initial dashboard Learning Must Be An Active Not Passive Process An important part of the process when acquiring new skills or information is making it an active processIt is not just passively listening, but actively participating, providing answers that aren’t multiple choice, and then responding to the outcomeThis provides the engagement, and increases both the comprehension and retainability of new conceptsWhen you then apply those same concepts in future times of questioning (or in Rapid Sequence's case “Blocks”) it helps expedite active recall through spaced repetition How This Applies to the Emergency Department or ICU? In high-stakes environments like the ED or ICU, clinicians must make fast, informed decisions often without complete data. Rapid Sequence provides a simulated space where clinicians can make mistakes without risk to real patients, receive feedback, and build the cognitive resilience needed for actual shifts, mirroring the chaotic nature of these departments. Immediate Action Steps for Your Next Shift **Embrace Gamified Learning**: Engage with or seek out platforms like Rapid Sequence that offer a practice ground for real-world medical scenarios.**Develop Mental Models**: Start by breaking down complex cases into mental models that you can refer back to during your shift. **Prioritize Feedback and Reflection**: After each shift, allocate time to reflect on decisions and seek peer feedback to refine your cognitive strategies.**Foster a Safe Learning Environment**: Encourage open discussions in your team where all members can express uncertainties and learn from one another. Conclusion Embracing innovative teaching methodologies such as gamification can lead to significant improvements in clinical education and practice. By integrating tools like Rapid Sequence in training, healthcare professionals can not only enhance their skills but also foster a culture of continuous learning and psychological safety. Clinical Bottom Line Effective medical education isn’t about rote memorization—it’s about developing the ability to think critically and adapt rapidly in ever-changing environments. Gamified tools offer an engaging path to achieve true expertise, ensuring clinicians are well-equipped to provide the best patient care possible. Meet the Authors Sara Crager, MD Associate Professor, Critical Care and Emergency Medicine UCLA, Los Angeles, CA Ryan Ernst, MD Assistant Professor of Emergency Medicine, Section Chief of Global EM University of Utah, Salt Lake City, UT Showing Slide 1 of 2 The post REBEL MIND – Teaching Towards Expertise with Gamification appeared first on REBEL EM - Emergency Medicine Blog.
Welcome back to BollottaFide. This week its all about the game. Are you an MVP?Your hosts, Anthony and Alex, also pick their Word of the Week! Which is a little jumpy this week. At the Tipsy Cart, your mixologist Alex serves up a Watermelon Mash.Bollotta.com/podcast
Die spannendsten und beliebtesten Folgen aus zehn Jahren brand eins Podcast: 2023 ist die Sozialpsychologin und Paartherapeutin Johanna Degen im Podcast zu Gast. Sie erforscht, wie Tinder und andere Online-Dating-Apps unser Datingverhalten verändern. (00:00:00) Intro (00:02:06) Gespräch mit Johanna Degen (00:02:49) Warum ist Tinder trotz Kritik erfolgreich? (00:06:16) Wie hat Tinder das klassische Dating verändert? (00:09:31) Wonach suchen wir beim Online-Dating? (00:11:05) Hat Online-Dating Auswirkungen auf unsere Beziehungen? (00:13:54) Gamification im Dating? (00:16:10) Tinder passt sich den Nutzenden an (00:17:50) Wie können wir Online-Dating verbessern? (00:24:14) Verabschiedung Hier entlang geht's zu den Links unserer Werbepartner: https://detektor.fm/werbepartner/brand-eins-podcast Und hier entlang geht's zum aktuellen brand eins Magazin: https://www.brandeins.de/products/brand-eins-06-2026-07-2026 Den Text in der brand eins von 2023 mit Johanna Degen findet ihr hier: Alle finden Tinder scheisse. Und hier geht’s zum begleitenden Online-Artikel der Podcastfolge auf detektor.fm: https://detektor.fm/politik/brand-eins-podcast-johanna-degen-tinder?highlight=Johanna%20Degen ➡️ Artikel zum Nachlesen: https://detektor.fm/wirtschaft/brand-eins-podcast-johanna-degen-tinder-best-of
Die spannendsten und beliebtesten Folgen aus zehn Jahren brand eins Podcast: 2023 ist die Sozialpsychologin und Paartherapeutin Johanna Degen im Podcast zu Gast. Sie erforscht, wie Tinder und andere Online-Dating-Apps unser Datingverhalten verändern. (00:00:00) Intro (00:02:06) Gespräch mit Johanna Degen (00:02:49) Warum ist Tinder trotz Kritik erfolgreich? (00:06:16) Wie hat Tinder das klassische Dating verändert? (00:09:31) Wonach suchen wir beim Online-Dating? (00:11:05) Hat Online-Dating Auswirkungen auf unsere Beziehungen? (00:13:54) Gamification im Dating? (00:16:10) Tinder passt sich den Nutzenden an (00:17:50) Wie können wir Online-Dating verbessern? (00:24:14) Verabschiedung Hier entlang geht's zu den Links unserer Werbepartner: https://detektor.fm/werbepartner/brand-eins-podcast Und hier entlang geht's zum aktuellen brand eins Magazin: https://www.brandeins.de/products/brand-eins-06-2026-07-2026 Den Text in der brand eins von 2023 mit Johanna Degen findet ihr hier: Alle finden Tinder scheisse. Und hier geht’s zum begleitenden Online-Artikel der Podcastfolge auf detektor.fm: https://detektor.fm/politik/brand-eins-podcast-johanna-degen-tinder?highlight=Johanna%20Degen ➡️ Artikel zum Nachlesen: https://detektor.fm/wirtschaft/brand-eins-podcast-johanna-degen-tinder-best-of
Chris Bailey: Intentional Chris Bailey is an author and lecturer who explores the science behind living a more productive and intentional life. He has written hundreds of articles on the subject and is the bestselling author of The Productivity Project, Hyperfocus, and How to Calm Your Mind. His newest book is Intentional: How to Finish What You Start (Amazon, Bookshop)*. Starting is often a lot easier than finishing. Our mindsets and our tactics can make a big difference in how far we really go. In this conversation, Chris and I discuss the best ways to finish what we begin. Key Points Procrastination is triggered by six characteristics of aversion: boring, unpleasant, frustrating, far off in the future, unstructured, and/or meaningless. The more we activate the logical centers in our brain, the less aversion we run into. Almost everything can be more fun if we put the right structure around it. Gamification, countdown timers, and artificial deadlines can drive our behaviors in substantial ways. Make goals about others. Rather than simply “reading 10 pages,” shift to “reading ten pages to be a better mentor.” Most of us have a preference for either performance goals or learning goals. Identify which works better for you and for the people you lead. Define a target pace and map your progress against it. We often do this with organizational projects, but rarely for our own goals. Pair joyful tasks together with the ones that don't bring joy as a means to keep you moving. Resources Mentioned Intentional: How to Finish What You Start by Chris Bailey (Amazon, Bookshop)* Interview Notes Download my interview notes in PDF format (free membership required). Related Episodes How to Become the Person You Want to Be, with James Clear (episode 376) How to Change Your Behavior, with BJ Fogg (episode 507) Make Your Task List Work for You, with Liane Davey (episode 785) Discover More Activate your free membership for full access to the entire library of interviews since 2011, searchable by topic. To accelerate your learning, uncover more inside Coaching for Leaders Plus.
On this episode of the Getting Smart Podcast, Mason Pashia sits down with Gersom de Koning to explore theater education as a transformative practice. Their conversation examines how drama builds confidence, collaboration, leadership, and transferable skills while also offering a powerful model for gamification, exploration, and learning through productive failure. From arts integration and technical theater to the future of live performance in an AI world, this episode highlights why theater belongs at the center of meaningful learning. Outline (0:00) Introduction & Background (2:01) Gersem's Journey into Theater (5:41) What Makes Great Theater Education (13:40) Drama, Gamification & Learning (26:03) Failure, Collaboration & Leadership (40:32) The Future of Theater & Drama Education Links Read the full blog here LinkedIn Gersom de Koning Official Site Proper Job Gradcast Episode 19 Creatively Christian: The Creative Power of Limitations
In a high-stakes, 24/7 fast-response fleet, delayed data means missed opportunities. How did UK restoration leader Richfords Fire & Flood break the cycle of reactive driver coaching to slash collision risks by 22%? Tune in to discover how they transformed fleet management by turning driver safety into an engaging, self-managing game that achieved a massive 411% ROI.What you will learn:Why does traditional, delayed driver coaching fail to change fleet culture?Chasing a driver over a weeks-old speeding report is an operational dead-end. Find out how Richfords bypassed retrospective reviews completely, using a near-real-time approach that instantly dropped a notorious speeder's violations to zero in month one.How do you get drivers to enthusiastically adopt a safety program without enforcing it?Mandatory compliance is a tool of the past. Discover how an automated "carrot over stick" strategy triggered intense inter-depot competition, driving field technicians to independently download the app and demand to be included in the trial.Will a new fleet safety initiative just add to your team's workload?The paperwork burden disappears when drivers start managing themselves. Learn how Richfords flipped the dynamic, turning drivers into proactive guardians of their own safety points and freeing up the management team to focus on core operations.Can your fleet's daily driving style safeguard the future of your business?It's about much more than just tracking. Tune in to discover how Richfords used behavioral data to lower collision risks, catch their insurance brokers' attention, and organically reduce fuel consumption and costs.Chapters:00:00 Operational Context: Managing a 24/7 emergency response fleet across 4 depots.01:34 The Coaching Problem: Why retrospective monthly reporting loops lose impact.02:44 The Pilot & The "Carrot": Launching frictionless gamification and driver rewards.04:05 A Case Study in Success: Turning inconsistent driving into gold-standard performance.06:09 Culture Shift: Fostering team camaraderie, leaderboards, and driver self-management.09:26 Strategic ROI: Saving manager hours and looking ahead to fleet sustainability.Guest Bio:Philippa Richford, Business Systems Manager, Richfords Fire & Flood. Richfords Fire & Flood is one of the UK's leading fire and flood restoration specialists, operating a fleet of 53 light commercial vehicles from multiple depots across England to support time-critical emergency response services.Read the full Richfords Case Study: https://www.geotab.com/uk/case-study/richfords/ Discover Geotab Vitality: https://www.geotab.com/uk/vitality/ Is your fleet operating at its safest, most efficient limit? Find out how Geotab can transform your operations today, visit geotab.com and request a custom demo.
What if the biggest advantage in today's markets isn't making more trades or winning every debate—but knowing when to step back? Lance Roberts & Jon Penn examine two powerful ideas: why constantly trying to be "right" can actually hurt investment returns, and how today's financial markets increasingly resemble gambling platforms fueled by constant speculation, options trading, prediction markets, sports betting, and cryptocurrencies. 0:00 INTRO 0:54 - Mixed Market & Heightened VIX on Semi-conductors 4:41 - Markets Trying to Breakout of Wedge 9:18 - Candid Coffee Tease 10:01 - The Challenge of Investing in Current Market 12:18 - The Velocity of Information Makes us Worse Investors 18:15 - Being an Unemotional Investor - Be Like Spock 24:08 - Don't Benchmark Portfolio to High Water Mark 24:35 - We've Been Bred to Compete 26:07 - Gamification of Markets - 7 Rules of Poker 29:19 - When Enough is Enough 34:57 - Spotting Bubbles 36:12 - Using AI for Financial Advice 40:54 - AI is Not a Fiduciary 42:55 - Burt's Question on Solo 401k's & Roths Hosted by RIA Advisors Chief Investment Strategist, Lance Roberts, CIO, w Senior Investment Advisor, Jonathan Penn, CFP Produced by Brent Clanton, Executive Producer ------- Do you enjoy our content? Rate us on Google: https://bit.ly/4b9JtEo ------- Watch Today's Full Video on our YouTube Channel: https://youtube.com/live/K-mLdepNr6Y?feature=share ------- Watch today's "Before the Bell" premarket commentary, "Oil, Chips, and a Market at Support," https://youtu.be/rk3wl-CHUKs ------- Watch our previous show, "Why Spotting Bubbles Is So Hard" https://youtube.com/live/7bEwrd8UCHM ------- Articles mentioned in this report: "Poker (Gambling) Can Teach You To Be A Better Investor" https://realinvestmentadvice.com/resources/blog/poker-gambling-can-teach-you-to-be-a-better-investor/ 'Spock And The Logic Based Approach To Volatility" https://realinvestmentadvice.com/resources/blog/spock-and-the-logic-based-approach-to-volatility/ "Spotting Market Bubbles: Why History Says It's Nearly Impossible" https://realinvestmentadvice.com/resources/blog/spotting-market-bubbles-why-history-says-its-nearly-impossible/ --- Get more info & commentary: https://realinvestmentadvice.com/insights/real-investment-daily/ ------- * REGISTER for our next Candid Coffee, "Narrative Busters: Market Stories Investors Should Approach With Caution," Saturday, July 18, 2026: https://streamyard.com/watch/RfJtCj2byfDr --- Visit our Site: https://www.realinvestmentadvice.com Contact Us: 1-855-RIA-PLAN --- Subscribe to SimpleVisor : https://www.simplevisor.com/register-new --- Connect with us on social: https://twitter.com/RealInvAdvice https://twitter.com/LanceRoberts https://www.facebook.com/RealInvestmentAdvice/ https://www.linkedin.com/in/realinvestmentadvice/ #StockMarket #Semiconductors #OilPrices #TechnicalAnalysis #Investing #BehavioralFinance #LongTermInvesting #RiskManagement #WealthBuilding
What if the biggest advantage in today's markets isn't making more trades or winning every debate—but knowing when to step back? Lance Roberts & Jon Penn examine two powerful ideas: why constantly trying to be "right" can actually hurt investment returns, and how today's financial markets increasingly resemble gambling platforms fueled by constant speculation, options trading, prediction markets, sports betting, and cryptocurrencies. 0:00 INTRO 0:54 - Mixed Market & Heightened VIX on Semi-conductors 4:41 - Markets Trying to Breakout of Wedge 9:18 - Candid Coffee Tease 10:01 - The Challenge of Investing in Current Market 12:18 - The Velocity of Information Makes us Worse Investors 18:15 - Being an Unemotional Investor - Be Like Spock 24:08 - Don't Benchmark Portfolio to High Water Mark 24:35 - We've Been Bred to Compete 26:07 - Gamification of Markets - 7 Rules of Poker 29:19 - When Enough is Enough 34:57 - Spotting Bubbles 36:12 - Using AI for Financial Advice 40:54 - AI is Not a Fiduciary 42:55 - Burt's Question on Solo 401k's & Roths Hosted by RIA Advisors Chief Investment Strategist, Lance Roberts, CIO, w Senior Investment Advisor, Jonathan Penn, CFP Produced by Brent Clanton, Executive Producer ------- Do you enjoy our content? Rate us on Google: https://bit.ly/4b9JtEo ------- Watch Today's Full Video on our YouTube Channel: https://youtube.com/live/K-mLdepNr6Y?feature=share ------- Watch today's "Before the Bell" premarket commentary, "Oil, Chips, and a Market at Support," https://youtu.be/rk3wl-CHUKs ------- Watch our previous show, "Why Spotting Bubbles Is So Hard" https://youtube.com/live/7bEwrd8UCHM ------- Articles mentioned in this report: "Poker (Gambling) Can Teach You To Be A Better Investor" https://realinvestmentadvice.com/resources/blog/poker-gambling-can-teach-you-to-be-a-better-investor/ 'Spock And The Logic Based Approach To Volatility" https://realinvestmentadvice.com/resources/blog/spock-and-the-logic-based-approach-to-volatility/ "Spotting Market Bubbles: Why History Says It's Nearly Impossible" https://realinvestmentadvice.com/resources/blog/spotting-market-bubbles-why-history-says-its-nearly-impossible/ --- Get more info & commentary: https://realinvestmentadvice.com/insights/real-investment-daily/ ------- * REGISTER for our next Candid Coffee, "Narrative Busters: Market Stories Investors Should Approach With Caution," Saturday, July 18, 2026: https://streamyard.com/watch/RfJtCj2byfDr --- Visit our Site: https://www.realinvestmentadvice.com Contact Us: 1-855-RIA-PLAN --- Subscribe to SimpleVisor : https://www.simplevisor.com/register-new --- Connect with us on social: https://twitter.com/RealInvAdvice https://twitter.com/LanceRoberts https://www.facebook.com/RealInvestmentAdvice/ https://www.linkedin.com/in/realinvestmentadvice/ #StockMarket #Semiconductors #OilPrices #TechnicalAnalysis #Investing #BehavioralFinance #LongTermInvesting #RiskManagement #WealthBuilding
I have not talked about PhD motivation much on this channel because I thought it was obvious that this entire channel was about that. Everything about PhD life is motivation. But for a long time, I did not like that term because it did not really capture the phenomenon.That changed when I started talking to regular people.The easiest way to explain the central issue is motivation. There are only so many people. For every ten million people that exist, only one of them is going to be intrinsically motivated to do something like this.This past weekend, we went to a park. There is a radio control club there. These are forty year olds with their families. Kids running around. Wives sitting nearby. They camp out for the entire weekend racing radio controlled cars. These cars are not inexpensive. You can spend five to ten thousand dollars a year fixing them. God awful amounts of time whittling away at them.At first I thought it was a weird world. Then I realized it was the perfect analogy for PhD life.In a city with half a million people, maybe ten love RC cars enough to do this. The rest come from across Florida. From millions of people, only a handful care enough to grind away at something that honestly kind of sucks at first.That is intrinsic motivation.You try it once, you run it around, and you realize it sucks. It is the same with becoming a chef. You play around in your kitchen, take a course, and then realize it is really hard. Most people stop.PhD life is the same. It sucks to do anything on your own. That is why people do not start businesses. That is why people do not read books. That is why we do not lose weight.For a long time, I thought this was obvious. Now I realize most people do not understand that a PhD is just an extension of life. You have to motivate yourself. And that is the part people do not see.My work has been about making what is usually implicit much more explicit. Intrinsic motivation is invisible. That creates weird dynamics. Some people are motivated by the greater good. Many are motivated by less healthy things. When motivation is hidden, bad behavior is hard to call out.When motivation is explicit, you can see it.That is why I have spent ten years building my platform. The goal is to shorten the learning cycle. You perform an action. You wait for an outcome. You get feedback. In PhD life, that cycle can take years. Sometimes decades.I have been focused on shortening that cycle. Making feedback immediate. Making motivation visible. Using bells and whistles. Gamification. Clear signals.The problem is not intelligence. The problem is motivation. If we make motivation explicit and visible, the story changes.My question is simple: how do we fundamentally transform science and research by making motivation come to the front?
Are you tired of feeling like your body is holding your golf game back? You know you could hit it further and score better - if only your hips, shoulders, and back would cooperate. The frustration of knowing what you should do with your swing, but your body just won't let you, is real. Host Colin Weston sits down with the mother/son co-founding duo behind GolfDr: Dr. Valerie De Maio (a physician with over 20 years of emergency medicine experience) and Dr. Chris Adamson (a TPI-certified golf physiotherapist). Together, they reveal why personalized, golf-specific body work is the secret to not just improving your game, but sustaining it well into your 70s, 80s, and beyond. If you've ever been overwhelmed by the endless flood of golf fitness advice on social media or wondered why your body won't cooperate with your golf swing, this conversation is your roadmap to a more enjoyable, longer-lasting golf life. What you'll discover: ✅ Why 40%+ of golfers experience pain that disrupts their game - and how to identify the key mobility limitations (hip internal rotation, shoulder external rotation, torso rotation, and neck rotation) that might be sabotaging your swing. ✅ The GolfDr approach to fitness and longevity, moving beyond one-size-fits-all workout plans to personalized exercise prescriptions that adapt to your body, your goals, and your life. ✅ How this mother-son team pivoted from a mobile clinic to a scalable digital platform - and why they believe golf is truly a "lifespan sport" that deserves lifespan-focused care. Inspirational quotes from the episode: "We want to give people the inspiration they need. A big part of that is showing them their data in fun ways with the dashboard and allowing them to see their progress." - Dr. Valerie De Maio "Golf is rotational sport. But we do so much in our lives that are linear or very front to back, so we lose mobility in our ability to rotate." - Dr. Chris Adamson "If we can help people move better and hurt less, they'll enjoy playing more and be able to stay out there longer." - Dr. Valerie De Maio Episode Chapters 00:02 - Welcome to The ModGolf Podcast: meet the co-founders of GolfDr 03:40 - First golf experiences: from playing hooky to a shockingly fun triple bogey 07:38 - The origin story: how a pandemic pivot created GolfDr 11:45 - From mobile clinic to digital app: the evolution of GolfDr 12:48 - The GolfDr elevator pitch: where golf instruction meets physical rehabilitation 14:57 - The customer journey: what happens when you onboard with GolfDr 16:43 - The PERx: your personalized exercise prescription 18:36 - Global access and what's coming next (including AI-powered self-assessment) 19:58 - Partnerships and TPI certification 22:47 - Who's using GolfDr? Demographics, goals, and what men vs. women want from their golf fitness 27:45 - Ongoing care and technology: measuring progress, not just guessing 28:20 - Gamification and motivation: keeping golfers on track 30:23 - Mobility deep dive: the four key areas golfers need to work on 32:55 - The mobile clinic lesson: how a pivot led to a bigger vision 37:00 - How to connect with GolfDr and join the platform 39:05 - The longevity opportunity: why golf's lifespan makes it a business and lifestyle game-changer 42:49 - Closing thoughts: "Let's keep people golfing for as long as they can."
SPONSORS: 1) ULTRA POUCHES: Don't sleep on [@ultrapouches]. New customers get 15% Off with code JULIAN at https://takeultra.com! @ultrapouches #UltraPouches #ad 2) MARS MEN: For a limited time, our listeners get 50% off FOR LIFE, Free Shipping, AND 3 Free Gifts at Mars Men at https://Mengotomars.com 3) SUPERPOWER: Head to Superpower.com and use code JULIAN at checkout for $20 off your membership. Unlock your new health intelligence. 100+ biomarkers. Every year. Detect early signs of 1,000+ conditions. #superpowerpod JOIN PATREON FOR EARLY UNCENSORED EPISODE RELEASES: https://www.patreon.com/JulianDorey CLIPPERS DISCORD: https://discord.gg/8QmWEKJ3BT (***TIMESTAMPS in Description Below) ~ Claire and Marc Headley are authors, whistleblowers, and former high-ranking ministers who spent 15 years working at the Church of Scientology's secretive headquarters before executing a dramatic escape in 2005. HEADLEY'S LINKS: - BUY BOOK: https://blownforgood.com/ - INSTAGRAM: https://www.instagram.com/blownforgood - X: https://x.com/blownforgood - YT: https://www.youtube.com/blownforgood FOLLOW JULIAN DOREY INSTAGRAM (Podcast): https://www.instagram.com/juliandoreypodcast/ INSTAGRAM (Personal): https://www.instagram.com/julianddorey/ X: https://twitter.com/julianddorey ****TIMESTAMPS**** 0:00 - Scientology childhood and early programming 9:33 - Gamification, Sea Org, and escaping 22:56 - Ethics, escaping, and Masterson trial 33:26 - Infiltration, blackmail, and dodging laws 43:37 - Supremacy, waking up, and espionage 55:21 - Leaving struggles and tax exemption 1:09:08 - Tom Cruise, Nicole, and Miscavige 1:22:36 - Parody videos and Battlefield Earth 1:34:01 - Cruise's wife search, Marc's auditor 1:49:02 - Reprogramming camps and Miscavige's violence 1:58:00 - Miscavige's rise and early history 2:09:21 - Lawsuits, hazing, and FBI investigations 2:18:01 - Miscavige's power and childhood abandonment 2:43:30 - Testifying at Danny Masterson's trial 2:53:51 - Elizabeth Moss and Facing Danny 3:04:30 - Getting filtered internet in 2000 3:07:21 - Headley's Work CREDITS: - Host, Editor & Producer: Julian Dorey - COO, Producer & Editor: Alessi Allaman - https://www.youtube.com/@UCyLKzv5fKxGmVQg3cMJJzyQ - In-Studio Producer: Joey Deef Julian Dorey Podcast Episode 442 - Marc & Claire Headley Music by Artlist.io Learn more about your ad choices. Visit podcastchoices.com/adchoices
What does meaningful engagement look like in today's classroom? And as AI becomes part of everyday teaching, how can technology help teachers inspire curiosity without adding even more pressure to an already demanding profession? In this episode of Tech Talks Daily, I'm joined by Jon Neale, Growth Director for UK and Ireland at Kahoot!, and one of the UK's most respected voices in education technology. With more than a decade in the classroom before moving into EdTech, Jon brings the perspective of someone who understands both the realities teachers face every day and the opportunities that technology can create when it is used with purpose. Our conversation begins by exploring why student engagement has become more challenging in a world filled with digital distractions. Jon explains why gamification should never be confused with entertainment and how thoughtfully designed learning experiences can encourage participation, collaboration, and confidence without turning education into a competition. We also discuss how Kahoot! has evolved far beyond the classroom quiz that many people know. Today's platform helps teachers create interactive lessons, collaborative learning experiences, and personalised activities that support learners across schools, higher education, workplace learning, and professional development. AI is another major focus of our discussion. Jon shares practical examples of how teachers are using AI to enhance existing lesson materials, generate engaging classroom activities, personalise learning, and identify where students may need extra support before small learning gaps become bigger challenges. Rather than replacing educators, AI is helping teachers spend more time doing what drew them into the profession in the first place: teaching. We also explore one of the biggest challenges facing education today, teacher workload. Jon explains why successful technology adoption starts with confidence rather than features, and why professional development plays such an important role in helping educators choose the right tool for the right situation instead of feeling overwhelmed by an endless stream of new platforms. Whether you're a teacher, school leader, learning and development professional, or simply interested in how AI is changing education, this episode offers practical insight into how technology can create richer learning experiences while keeping people firmly at the centre of education. As classrooms continue to change, what do you think will have the greatest impact on learning: AI itself, or the teachers who know how to use it well?
Thanks to our Partners, NAPA Auto Care and NAPA TRACS Watch Full Video EpisodeWhat if your shop operated like a championship team, where everyone knew the score and was motivated to win together?Gerry Frank, business coach and former shop owner of 35 years, joins Carm Capriotto to explain how gamification can transform an auto repair business by increasing profitability, accountability, and employee engagement. Rather than relying on pressure or incentives alone, Gerry shares a practical system that turns daily performance into a shared game built around visibility, ownership, and teamwork.What You'll LearnWhy diagnosing the real business problem is more important than applying quick fixes.How visible scoreboards create accountability and keep the entire team focused on shared goals.Why technicians and service advisors should update their own scores instead of management.Which key performance indicators matter most, including car count, billable hours, margins, and hours presented.Why aligning the front and back of the shop creates stronger teamwork and better customer outcomes.How storytelling helps employees understand the importance behind the numbers.A leadership approach that improves performance by focusing on results instead of criticizing people.Gamification isn't about making work feel like a game, it's about giving every employee clear goals, measurable results, and ownership of their performance. When leaders diagnose problems correctly, track meaningful metrics, and connect the numbers to a larger purpose, they create a culture where accountability, engagement, and profitability naturally grow. Gerry Frank, former shop owner, trainer and coach for Maverick Shop Owners Want a more profitable shop? Start with your service advisor. They are the face of your business, the voice on the phone, and the key to every approved repair. Download 'Words That Work - The Service Advisor's Complete Phone Scripts Playbook at https://serviceadvisortraining.com/ Learn more about NAPA Auto Care and the benefits of being part of the NAPA family by visiting https://www.napaonline.com/en/auto-careNAPA TRACS will move your shop into the SMS fast lane with onsite training and six days a week of support and local representation. Find NAPA TRACS on the Web at http://napatracs.com/SPONSOR: NAPA Auto CareConnect with the Podcast:Visit the Website:https://remarkableresults.biz/Subscribe on YouTube:https://www.youtube.com/carmcapriottoFollow on Facebook:https://www.facebook.com/RemarkableResultsRadioPodcast/Follow on LinkedIn:https://www.linkedin.com/in/carmcapriotto/Follow on Instagram:https://www.instagram.com/remarkableresultsradiopodcast/Join Our Virtual Toastmasters Club:https://remarkableresults.biz/toastmastersJoin Our Private Facebook Community:https://www.facebook.com/groups/1734687266778976Join our Insider List:https://remarkableresults.biz/insiderAll books mentioned on our podcasts:https://remarkableresults.biz/booksOur Classroom page for personal or team learning:https://remarkableresults.biz/classroomSpecial episode collections:https://remarkableresults.biz/collectionsBuy Me a Coffee:https://www.buymeacoffee.com/carmThe Automotive Repair Podcast Network: https://automotiverepairpodcastnetwork.com/Remarkable Results Radio Podcastwith Carm Capriotto:Facilitating Wisdom Through Story Telling and Open Discussion.https://remarkableresults.biz/Diagnosing the Aftermarket A to Z:From Diagnostics to Metallica and Mental Health, Matt Fanslow is Lifting the Hood on Life.https://mattfanslow.captivate.fm/Business by the Numbers: Understand the Numbers of Your Business with CPA Hunt Demarest.https://huntdemarest.captivate.fm/The Auto Repair Marketing Podcast: Marketing Experts Brian & Kim Walker Work with Shop Owners to Take it to the Next Level.https://autorepairmarketing.captivate.fm/The Weekly Blitz: Weekly Inspiration with Business Coach Chris Cotton from AutoFix - Auto Shop Coaching.https://chriscotton.captivate.fm/Speak Up! Effective Communication: Develop Interpersonal and Professional Communication Skills with Craig O'Neill.https://craigoneill.captivate.fm
This episode of Let's Talk Loyalty and Loyalty TV is a Perfect Master Class in Gamification. We had the pleasure of talking to Mrinalini Chowdhary, Director of Strategy and Insights at EMEA Epsilon.Epsilon has been helping clients deliver loyalty objectives globally for more than 50 years. Epsilon Loyalty combines deep loyalty expertise with enterprise-grade technology to create growth-based programs that fundamentally change habits and deliver measurable long-term value to its clients.However, today's podcast is not about technology. It is not about points, tiers, business rules.It is about gamification, changing customer behavior through truly understanding consumer psychology.Hosted by Amanda CromhoutThis episode is sponsored by Epsilon.Epsilon has been helping clients deliver on their loyalty objectives globally for more than 50 years. Today, Epsilon Loyalty combines deep loyalty expertise with enterprise-grade technology to create growth-based programmes that fundamentally change habits and deliver measurable long-term value.Show Notes:1)Mrinalini Chowdhary2)Epsilon3)Atomic Habits - James Clear
AI platforms are changing how customers discover brands.Phaedon is leading the discussion on what this fundamental shift means for loyalty leaders like you.Sign up for their live session at loyaltyinsiders.com.--------------------------------We revisit insights from Dell's Mitch Kennedy on how one of the world's most iconic technology companies is “powering the next technological revolution” through loyalty and engagement innovation.With a strong focus on clear and measurable business outcomes, Mitch shares perspectives on the effectiveness of transactional rewards, the growing role of gamification, and the importance of understanding human psychology in shaping customer behaviour. The conversation also highlights the evolution and global impact of Dell's Advantage Rewards programme and broader loyalty initiatives.Show Notes:1) Mitch Kennedy2) Dell Advantage Programme3) Book: Drive: The Surprising Truth about What Motivates Us by Daniel Pink4) Book: Actionable Gamification by Yu-Kai Chou5) #46: Dell's Global Loyalty Lead - Exploring Gamification
Two hands. A free Slack channel. A spreadsheet. That was the entire toolkit when AWS asked Jason Dunn to build a developer community. Jason Dunn spent five years on building something people actually want to belong to. He grew a developer community into thousands of members spread across more than a hundred countries, working with far less budget and tooling than you'd expect.This conversation digs into what separates a living community from a glorified contact list. Why your earliest members carry so much weight. When to keep the door open and when to guard it. How to prove value when your best wins resist a dashboard. Why technical people walk the second something smells like a pitch. And how one small, slightly absurd reward became a badge people chased for months. A Real talk on getting people to show up for each other.Josh is writing a book on building customer relationships. Follow his journey and insights at www.joshschachter.com---What You'll Learn- Why the first members you pick set the tone forever- The day-zero choice: community for everyone or for someone- How to measure community when it's basically a vibe- The trick to getting members to report their own wins- Gamification with a lowercase G (and why it works)- The golden jacket story and pent-up demand- Why developers reject sales and marketing pipelines- Scrappy tools beat fancy platforms every time- The AI warning every new community manager needs---Want the playbook, not just the conversation? Subscribe for deep-dive, actionable breakdowns from every episode at unchurned.substack.com.---Timestamps0:00 - Preview and Meet Jason Dunn2:22 - What community meant at AWS in 20193:45 - The day-zero decision every builder faces5:05 - From 200 invited seeds to 3,600 members6:39 - Keeping the gates too open, too early9:12 - Defining high-value member activity11:23 - Measuring & reporting up: output, reach, and Dev.to14:53 - The Content Reporting Tool (CRT)16:02 - The real motivation behind self-reporting18:24 - The Golden Jacket origin story & 130 jackets in one quarter21:28 - The AWS Community toolkit23:42 - Advice for new community managers51:00 — Don't fall in love with the tools53:00 — Humanity connecting with humanity---Where to Find the GuestJason Dunn: https://www.linkedin.com/in/jasonrobertdunn/---Where to Find Josh:LinkedIn: https://www.linkedin.com/in/jschachter/Unchurned Substack: https://unchurned.substack.com/
#956 What if the secret to unlocking your ADHD brain isn't medication or willpower — but knowing exactly what flips your switch? In Part 2 of this two-part conversation, host Brien Gearin continues his discussion with certified life coach and DOSE founder Steev Hodgson, diving into the five proven "activation triggers" that reliably get the ADHD brain fired up: interest, challenge, novelty, urgency, and passion. Steve breaks down why self-imposed deadlines rarely work the same as real ones, how gamification and habit stacking can be game-changers for entrepreneurs, and why people with ADHD essentially see time in just two categories — now and not now. If you've ever wondered why you can hyperfocus for hours on one thing but can't seem to start another, this episode will finally give you the language — and the tools — to understand why! What we discuss with Steev: + The 5 ADHD activation triggers + Why self-imposed deadlines often fail + Dopamine, norepinephrine & outside stimuli + The power of novelty for the ADHD brain + Gamification as a productivity tool + Habit stacking for entrepreneurs + Time blindness explained + "Now vs. not now" thinking + Finding your "right kind of difficult" + Self-compassion as an ADHD strategy Thank you, Steev! Check out DOSE at GetDOSE.app. Follow Steev on social media @damnhealthydose. To get access to our FREE Business Training course go to MillionaireUniversity.com/training. To get exclusive offers mentioned in this episode and to support the show, visit millionaireuniversity.com/sponsors. Learn more about your ad choices. Visit megaphone.fm/adchoices
Should retirees live off dividends and bond interest, or use a total return strategy? Don and Tom tackle one of the most persistent myths in retirement investing: that dividend-paying stocks create safer retirement income. They explain why dividends are not “free money,” how dividend-focused portfolios can create hidden risks, and why most academic research favors a diversified total return approach. The conversation explores dividend traps, covered-call income funds, sustainable withdrawal strategies, and the importance of diversification. They also respond to a listener defending Robinhood's platform, debate gamification in investing, and discuss Philadelphia's new automatic retirement savings program designed to help workers without employer-sponsored plans.0:05 Introduction: Dividend income vs. total return investing1:44 Why retirees are attracted to dividend-focused portfolios2:19 What a total return strategy actually means3:37 The appeal of predictable dividend income4:55 High-yield ETFs and the risks behind the payouts5:03 Why dividends are not free money6:10 Larry Swedroe's argument: dividends are not income6:27 Understanding the dividend trap7:05 Extreme dividend yield example: GMEX Robotics8:35 YieldMax and triple-digit yields9:44 Why academics favor total return strategies10:48 Rebalancing as an income source in retirement11:43 The hidden risks of income-focused products13:30 Bridge-playing and retirement banter14:21 How listeners can submit questions15:12 Listener question: Is Robinhood getting unfair criticism?16:13 Robinhood, gamification, and investor behavior18:18 Why “stodgy” may be good for money management19:53 Philadelphia's new retirement savings initiative20:45 Automatic enrollment and retirement success22:30 Why saving must be made easy23:28 Free portfolio reviews at Appella24:21 Discussion of The Line Uncrossed26:47 Family history and future book possibilitiesQuestions? Comments? Click!
What if educating your people so well that they could leave was exactly the point? At Your Health, that's not a risk to manage — it's the philosophy that built an entire learning ecosystem. In this episode, Jamie talks with Aubrey Wall, who came to Your Health from a background in education and now leads Your Health University, the organization's learning management system and continuous-development engine. Aubrey brings an educator's eye to a fast-evolving healthcare environment, where best practice changes by the day and meeting patients where they are demands that staff never stop learning. Here's what you'll hear: Why a healthcare company runs 12-month, Department of Labor–registered apprenticeships — including programs in management, value-based care, population health, and hospice aide preparation How gamification is being built into nurse instruction (straight from Aubrey's dissertation research) The difference between Your Health University (your classroom) and the Hub (your resource library) How LinkedIn Learning delivered roughly $4.2 million in CEUs to staff last year Meeting Leah — the new AI assistant that helps employees find exactly the right course If you've ever believed growing your people is a cost rather than the whole point, this conversation will change how you think. Press play, then go ask Leah a question. www.YourHealth.Org
Preview for Later Today: Francis Rose explores the Army's use of "gamification" to train servicemen for integration with artificial intelligence. This strategy utilizes skills from commercial gaming to help soldiers "fight like they train" with AI systems.1862 MELBOURNE CRICKET TEST
For episode 740 of the BlockHash Podcast, host Brandon Zemp is joined by Kenny Wood, CEO of Sleepagotchi, a next-generation AI health data platform that started with sleep and is rapidly expanding into the broader wellness economy.The company just closed a $6.5M raise backed by Sfermion, Inception, 6th Man, and 1kx and launched its first personalised AI Sleep Coach on 19 May. Before joining Sleepagotchi, Kenny was CTO at Moonlander, a next-generation game creation studio successfully acquired by Alpha 3D. His career began in AAA games, shipping chart-topping franchises including Transformers (#1 in the UK console charts), Formula 1, and World Rally Championship. A builder and technologist with rare breadth, spanning AAA studios, R&D labs, defence simulation, and applied AI, Kenny brings a perspective on behaviour change and AI-driven systems that most founders in the wellness space simply don't have.
Remember when the best music recommendation you ever got didn't come from Spotify's algorithm, but from your coworker, your cousin, or a stranger in another country who loves the same obscure band you thought only you knew about? Eric West is the founder of Music League, a competitive music discovery platform with nearly 200,000 monthly active users across 160 countries. Players compete in themed rounds, submitting songs and voting on each other's picks, which means people actually listen rather than just passing along a link and forgetting about it. The result is something the streaming era largely eroded: real music discovery driven by real people whose opinions you have a reason to care about. This week on the podcast, Eric talks with our head of new business Jade Prieboy about how a music taste game accidentally became a community-building tool for workplaces and families, what the daily-to-monthly active user ratio reveals about how people actually engage with the platform, and what phase two looks like when artists get direct access to fans who have already been repping them inside the game for months. If you work in music tech, artist development, or fan engagement, this one reframes how discovery and community can work in the streaming era. The news The "quiet money" behind $4 billion music catalog deals Bollore urges UMG to reject Ackman's $64 billion bid Qobuz Is Suddenly One of the Fastest-Growing Streaming Music Platforms. But Why, You Ask? Why Spotify (SPOT) Is Up 19.0% After New AI Remix Deal And 2030 Targets The Active Listening Era of Music Begins Can you own a voice? Taylor Swift's latest legal move raises big questions for AI and copyright Swedish startup Tonada is making AI music for retailers The Music Tectonics podcast goes beneath the surface of the music industry to explore how technology is changing the way business gets done. Visit musictectonics.com to find shownotes and a transcript for this episode, and find us on LinkedIn, Twitter, and Instagram. Let us know what you think! Get Dmitri's Rock Paper Scanner newsletter.
EPISODE DESCRIPTIONI sat down with Harvey Liu, co-founder of LeveX Exchange, to dig into what it really takes to build a crypto trading platform from the ground up. Harvey's journey is fascinating , from studying computer science in China, to getting his MBA at INSEAD, to becoming an early Bitcoin investor when BTC was around $100, to backing the founders of Huobi and OKCoin as a VC, and now building his own exchange in Singapore. We talk about why he designed LeveX around social trading, how features like multi-trade and KOL-driven tournaments set them apart from Binance and OKX, and the honest truth about what works and what doesn't in crypto marketing. Harvey also shares what he looks for as a VC when evaluating Web3 startups in a bear market , and why founders with failure experience often outlast the ones who only know wins. DISCLAIMERNothing mentioned in this podcast is investment advice and please do your own research. It would mean a lot if you can leave a review of this podcast on Apple Podcasts or Spotify and share this podcast with a friend. Be a guest on the podcast or contact us - https://www.web3pod.xyz/CONNECTLeveX Exchange: https://www.levex.comLeveX Twitter/X: https://x.com/levex Web3 with Sam Kamani: https://www.web3pod.xyzKEY POINTS WITH TIMESTAMPS• [00:01] Sam introduces Harvey Liu, co-founder of LeveX Exchange, and outlines the episode topics: building an exchange, growth, and VC lessons• [01:25] Harvey shares his background , computer science in China, five years at a Canadian internet company, MBA at INSEAD, then back to China for VC• [03:13] Harvey's first exposure to Bitcoin in 2013 as a VC, meeting the founders of Huobi and OKCoin, and buying BTC at around $100• [04:38] Moving to Singapore during COVID, joining a Singapore VC firm, and spotting the gap in social features on major trading platforms• [06:42] The founding idea behind LeveX: a platform built by traders, for traders, with a social layer that bigger exchanges lacked• [08:38] Who LeveX was designed for , seasoned traders, KOLs, and retail , and how user feedback shaped the product• [11:05] Gamification on the platform: quests, bonus milestones, KOL-run tournaments, and exclusive content areas for followers• [13:39] Current stats: over 400,000 registered users, focus on improving UX before aggressive marketing, and plans for Token 2049 Singapore• [15:35] User geography , mostly Europe and Asia, with Sam highlighting Southeast Asia (Philippines, Vietnam, Indonesia) as a massive growth opportunity• [18:35] Harvey's VC framework for evaluating Web3 startups in a bear market: team track record including failures, revenue traction, real utility, and exit strategy• [22:49] The biggest challenge building LeveX: rebuilding trust post-FTX, and how proof of reserves, bug bounties, and penetration testing address that• [26:06] Growth experiments , what worked (deep KOL partnerships) and what didn't (expensive Google and Meta paid ads with low conversion)• [30:13] LeveX's standout feature: multi-trade, which lets traders open multiple simultaneous positions on the same trading pair at different prices, directions, and leverage levels• [33:12] Vision for the next two to three years: reach top 20 global trading platform, expand into prediction markets and AI tools, and time the next bull run right• [34:51] Harvey's ask: strategic marketing and branding partners to help with the next bull run, and an open invitation for listeners to try the platform
For episode 739 of the BlockHash Podcast, host Brandon Zemp is joined by David Lucatch, the Chair of nGRND, the Gold Protocol that converts stranded in-ground gold into liquid, reward-bearing digital assets, without extraction or environmental cost. David brings 40+ years of global entrepreneurial experience to this moment. He was an early architect of eCommerce payment infrastructure in Canada during Web1, built an AI/ML-powered engagement platform used by over 200 million people in Web2, and has spent Web3 at the intersection of blockchain, digital identity, and real-world asset tokenisation. He's a Forbes Business Council member, Rolling Stone Culture Council member, NY Emmy-nominated Executive Producer, and part of a team that holds a Guinness World Record in the online space.