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Martin Sahlin is the visionary behind Stretch on Sense, an active intelligence platform for elite sports that is transforming the way coaches, players, and stakeholders access, analyze, and utilize data to make informed decisions. Stretch on Sense gathers all relevant data around players' game performance, practice routines, and well-being into one easy-to-understand platform. By doing so, it empowers sports clubs to better understand their teams and fosters informed discussions and decision-making, leading to improved results. As a Qlik Elite Solutions Provider, Stretch on Sense has collaborated with Qlik to deliver data analytics to Malmö Redhawks, a leading Swedish ice hockey organization, resulting in reduced injuries due to overtraining and a more informed decision-making process. The Qlik-based product, Hat Trick, measures team practice, performance, and player well-being, leading to better insights and outcomes. We also discuss how Stretch on Sense leverages Qlik's Cloud Services track to enhance customer relationships and accelerate adoption, adapting to shifting technology needs and new customer buying behaviors. Join us as we explore the enormous demand for a simplified and detailed player analysis in elite sports and how Stretch on Sense is revolutionizing the industry by providing a comprehensive overview of where teams are, where they are going, and how they are performing. Discover how Active Intelligence in elite sports is taking the game to the next level with Martin Sahlin and Stretch on Sense.
What's up people, It's Solo here & im excited announce that we had a very cool guest on People Like Games this week. I had the opportunity to speak with MARTIN SAHLIN, the creator of UNRAVEL and the Creative Director at Coldwood Studios! • We discussed a whole lot of things including the inspiration behind the character Yarny, the difficulties of implementing complex physics in games, the best form of storytelling to connect with players, & a whole lot more about the process and development of Unravel & gaming! • || a people like games production ||
På dagarna arbetar Martin på Coldwood Interactive där han är creative director. För bara något år sedan hade Coldwood tuffa tider och var tvungna att varsla många på bolaget, en av dessa var Martin. Medan Martin var borta från arbetet fick an inspirationen till vad som kom att bli spelet Unravel som han och Coldwood släppte under våren 2016. Länkar Ski Racing 2005 featuring Hermann Maier MacPaint Terminator 2 Amiga Ski-Doo: Snowmobile Challenge Ikari Warriors Gang Beasts The Fight Unravel Origin Shadow of the Colossus Spec ops Daydream software Paradox North Guildford Crossy Road Maya Z-Brush 3D studio Brie Code @Monkeybeach
Spelkritikerna Kalle Kovács, Emma Kujansuu och Tobias Bjarneby sammanfattar 2016-års upplaga av spelvärldens motsvarighet till Cannesfestivalen tillsammans med spelutvecklaren Martin Sahlin. Electronic Entertainment Expo. Så heter spelvärldens största och viktigaste mässa som varje år med få undantag hållits i Los Angeles. Under veckan presenteras de senaste spelen från några av spelbranschens främsta aktörer och besökare och journalister på plats får en chans att lägga sina pengar på de glödheta spelen. I denna specialpodd diskuterar Kulturnytts spelexpert Kalle Kovács, speltidningen Levels chefredaktör Tobias Bjarneby, medlemmen ur podcasten Spelsnack Emma Kujansuu och spelutvecklaren Martin Sahlin från Coldwood Interactive årets största händelser under de händelserika dagarna som gått. Bland annat berättar Martin Sahlin hur det var förra året när han själv stod på scenen för att utannonsera sitt spel Unravel. Panelen diskuterar också Hideo Kojimas återkomst, de nya konsolerna från Microsoft, Sony och Nintendo och förstås de senaste spelen som utannonserades och visades på mässan. P1 Kultur kalle.kovacs@sverigesradio.se
Coldwood Creative Director Martin Sahlin swung by to spin a yarn about Unravel game, our fave bit of red fluff being afrayed of the epic tale ahead of him and more!
In this episode Tyboy, Twizted, Temporal, interview Unravel's creator, Martin Sahlin. They ask him several questions about the development and the future of Unravel. They also go over the latest gaming news.
Bethesda announces that they'll put on another E3 press conference. We speculate about what will – and won't – be there. Plus: a 40-minute interview with Unravel creative director Martin Sahlin, The Division beta reactions, how we'd kill Spartan Locke in the first scene of Halo 6, and much more!
Gäst: Martin Sahlin, creative director, Coldwood Interactive.