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Tom talks about Mathew Gibson's question on the lead pile.
Mathew Gibson provides an update on the DnD game. Tom offers the idea of nostalgia as being an undiscussed component to DnD. Mathew wants to offer some house rules. Tom mentions formalized addendums for house rules. What is the purpose for rules where you only really need the Player's Handbook? Mathew raises the professional GM which digresses quickly. Tom asks Mathew what he wants in the new year.
Mathew Gibson provides an update on the DnD game. Tom offers the idea of nostalgia as being an undiscussed component to DnD. Mathew wants to offer some house rules. Tom mentions formalized addendums for house rules. What is the purpose for rules where you only really need the Player's Handbook? Mathew raises the professional GM which digresses quickly. Tom asks Mathew what he wants in the new year.
Tom welcomes back Mathew Gibson who provides an update on his Dungeons and Dragons game including a named non-player miniature character. Mathew offers the topic of excess in gaming from which Tom frames a grim balance between commercial success and something important with a detour into psychedelia in gaming. Mathew raises a few more topics from prior podcasts concluding on home-brew rules: in a negative light? Never.
Tom welcomes back Mathew Gibson who provides an update on his Dungeons and Dragons game including a named non-player miniature character. Mathew offers the topic of excess in gaming from which Tom frames a grim balance between commercial success and something important with a detour into psychedelia in gaming. Mathew raises a few more topics from prior podcasts concluding on home-brew rules: in a negative light? Never.
Tom chats with Mathew Gibson about women in roleplaying. Going to be in London at the end of August? So is Tom. Questions from listener Mike King. Some future updates based on discovered miniatures.
Tom chats with Mathew Gibson about women in roleplaying. Going to be in London at the end of August? So is Tom. Questions from listener Mike King. Some future updates based on discovered miniatures.
Tom asks about the importance of GM Mathew's son's game. Mathew starts talking about his early experiences playing and why he doesn't want his son to have the same experiences. They discuss what the experiences are of the players and what the mentoring older GM role should be here. Mathew gives an elevator pitch on his card game. They discuss cooperative gaming and political based games although Mathew and Tom may have different ideas on diplomacy.
Tom asks about the importance of GM Mathew's son's game. Mathew starts talking about his early experiences playing and why he doesn't want his son to have the same experiences. They discuss what the experiences are of the players and what the mentoring older GM role should be here. Mathew gives an elevator pitch on his card game. They discuss cooperative gaming and political based games although Mathew and Tom may have different ideas on diplomacy.
Tom welcomes on Mathew Gibson. They discuss Mathew's early experiences and Tom tries to talk about the religion of ADnD with the sadness that RuneQuest did not stay with Mathew long after his evangelism. Is there a contrast between richness of environments and complexity of rules. Tom asks about miniatures and provides some discussion of miniatures in Australia in the 1980s. They discuss narrative and whether it is possible to have a game with no rules. Tom outlines his plans with the First Chechen Wars rules and also a ruleset covering 600-1000 AD in England. The questions delve deep into the introduction of ideas through role playing.
Tom welcomes on Mathew Gibson. They discuss Mathew's early experiences and Tom tries to talk about the religion of ADnD with the sadness that RuneQuest did not stay with Mathew long after his evangelism. Is there a contrast between richness of environments and complexity of rules. Tom asks about miniatures and provides some discussion of miniatures in Australia in the 1980s. They discuss narrative and whether it is possible to have a game with no rules. Tom outlines his plans with the First Chechen Wars rules and also a ruleset covering 600-1000 AD in England. The questions delve deep into the introduction of ideas through role playing.
It's Gaming talk again! To celebrate DS London's 10th anniversary we resurrect this podcast once again!Lee plays judge, Jury and executioner as Harrison, Mairéad, Matt and Neale fight for points and as we all know. points mean pride. Thanks for listing as always any comment or feedback can go todslondonpodcast@gmail.com especially if you want to hear more episodes like this one!www.facebook.com/groups/dslondon orwww.twitter.com/dslondonPlease rate and review the show on iTunes and we'll give you a cheeky shout outOur thanks once again to our special guests Neale Maker from StreetPass UK podcast and Mathew Gibson from Nintendo Podcast System