5 coworkers playing Dungeons and Dragons while trying not to screw anything up.
The Party goes through with their attempt at heisting The Golden Pouch.
The group finds themselves in the presence of the Tabaxi (Alexander) and Warfirged (R.E.G.I.No.17) who offer the group a source of income and artifacts for working alongside them in their pursuit to eliminate some of the corruption in the world of Ta' Rashal.
Nagai, Randal, Sly, and Yodiggity set off in search for the alleged town cannibal and well known researcher, Thadeus Bidswell. The group finds themselves having to break into his mansion in order to retrieve his head, but it doesn't go as they expected it to.
Ader, Gorath, and Silas are recruited to obtain a few eggs. Not your typical eggs, Wyvern eggs specifically. High jinx ensues and they have a change in plans.
This only takes a few minutes
Four investigators are called in to solve the murder of William Graft, the chairman of financial distribution. Can they solve the case or will they get the wrong guy?
A bounty hunter and his compatriots are tasked with taking care of Bandit Leader, Giles Ne'Ville. Things don't exactly go to plan and the group bites off more than they can chew.
After hours of building, the group is exhausted with continuing and work to end it ASAP.
We continue playing Dawn of Wolds, reaching the end of Age 2 this session. Next week will begin Age 3, the era of alliances and wars.
We explore a new world building system called Dawn of Wolrds where we work through “ages” to establish landscapes, races, cities, and history itself.
Fuckoff, Sofa, and Lucian are hired by their mutual benefactor, Gundren Rockseeker, to escort a carriage of mysterious goods. Things don't go exactly to plan.
Everyone gets preoccupied doing their own thing.
The party is surprised when a new face shows in town asking about the supernatural. They give him a slight tour of the town and stall him from searching to determine whether or not to clue him in on what’s been going on.
The group finally traps and kills the spider and learn the truth behind what has been happening.
The Dick and Gus find Cain and the group makes a plan I guess, if you can call it a a plan.
Having seen Cain for the first time in a while, Dick attempts to locate him with the help of Gus.
Gus is pulled down into the spider’s lair underneath the earth. Can Dick, Cain, and sheriff Ross save Gus before he becomes a midnight snack?
Dick and Gus individually decide to go looking for any clues that might lead to Randy. Will they find something that will help or maybe something far from helpful?
We see Gus, Dick, and Cain as they go about their routine lives in the town of Crystal Plains.
We go over character creation as well as a little world building
Things take a turn for the worse and are completely derailed
Trying out Monster of the Week. Let’s see where this goes.
The party returns to Rinask after retrieving the ruby opal that Tyronious asked for.
They complete the maze and fight what awaits them at the end.
The party continues their search for the ruby opal hidden in the maze.
The party continues left and deals with everything one situation at a time.
The party explores the maze by sticking to the left wall.
We see how the party likes prison life. Will they escape?
The party finds themselves in quite the predicament. It’s prison break time baby!
The party completely destroys the boss fight in an unexpected way.
We look back at the events the unfolded 218 years ago
A new campaign idea with the premise being that each week is a skeleton themed one shot with rotating DMs.
Technically this is session 5, but we didn’t record it. Alcohol may have been involved...
The party is greeted by the March of the Dragon Festival.
Killcrath, Jed, and James John take on a quest from the Academy of the Arcane while Seebo is left behind. Reports of a magical surge permeating from an abandoned mine is all that the party knows about this quest.
The party delivers a message to the king of Ethryn.
A group of adventurers find themselves in quite the predicament.
The party takes a look into the forest. Wait awaits them inside?
Trouble is on the horizon. What evil has awoken in the Forbidden Grove? Join the party in trying to figure it all out.
We begin with four people waking from their eternal slumber and trying to remember anything about their former lives. Join us as Jed Killcrath, James John, and Seebo take steps to piece together the puzzle.
The Group finds themselves in an unfamiliar area that doesn’t seem to follow the same rules as what they’re used to.
Well Known treasure hunters, Big Bird and Craxion have been hired to locate an artifact that may or may not exist.
Hired mercenaries, Jed and Landriel, wake up on a merchant boat as it is being sieged.
Ivan and Ronan are hired to solve a case about a missing shipment.
Aethos and Zulvast flashback back to their adventures after the big score, but before heading off the the cabin. What misadventures will they find themselves in?