Design Diary

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Board game designer / publisher Jason Tagmire looks at a new featured word each day from a design perspective. Sometimes it'll be mechanics, sometimes theme or tone, and sometimes the inspiration for a full game.

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    • Mar 1, 2019 LATEST EPISODE
    • infrequent NEW EPISODES
    • 145 EPISODES


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    Latest episodes from Design Diary

    177: Tchotchke (with co-host Rob Cramer)

    Play Episode Listen Later Mar 1, 2019


    Today we look at board game design based on the word "tchotchke".: knickknack, trinkethttp://buttonshy.com/designdiary/DD177-Tchotchke.mp3

    176: Perennial (with co-host Rob Cramer)

    Play Episode Listen Later Feb 21, 2019


    Today we look at board game design based on the word "perennial".1 : present at all seasons of the year 2 : persisting for several years usually with new herbaceous growth from a perennating part 3 a : persistent, enduring b : continuing without interruption : constant, perpetual c : regularly repeated or renewed : recurrenthttp://buttonshy.com/designdiary/DD176-Perennial.mp3

    175: Dossier (with co-host Rob Cramer)

    Play Episode Listen Later Feb 13, 2019


    Today we look at board game design based on the word "dossier".: a file containing detailed records on a particular person or subjecthttp://buttonshy.com/designdiary/DD175-Dossier.mp3

    173: Noisome (with co-host Rob Cramer)

    Play Episode Listen Later Jan 30, 2019


    Today we look at board game design based on the word "noisome".1 : noxious, harmful2 a : offensive to the senses and especially to the sense of smell b : highly obnoxious or objectionable http://buttonshy.com/designdiary/DD173-Noisome.mp3

    172: Malinger

    Play Episode Listen Later Jan 30, 2019


    Today we look at board game design based on the word "malinger". : to pretend or exaggerate incapacity or illness (as to avoid duty or work)http://buttonshy.com/designdiary/DD172-Malinger.mp3

    171: Tomfoolery (with co-host Rob Cramer)

    Play Episode Listen Later Jan 4, 2019


    Today we look at board game design based on the word "tomfoolery". : playful or foolish behaviorhttp://buttonshy.com/designdiary/DD171-Tomfoolery.mp3

    170: Derring Do (with co-host Rob Cramer)

    Play Episode Listen Later Dec 29, 2018


    Today we look at board game design based on the word "derring do". : daring action : daringhttp://buttonshy.com/designdiary/DD170-DerringDo.mp3

    169: Lycanthropy (with co-host Rob Cramer)

    Play Episode Listen Later Dec 13, 2018


    Today we look at board game design based on the word "lycanthropy"1 : a delusion that one has become a wolf2 : the assumption of the form and characteristics of a wolf held to be possible by witchcraft or magichttp://buttonshy.com/designdiary/DD169-Lycanthropy.mp3

    168: Indoctrinate (with co-host Rob Cramer)

    Play Episode Listen Later Dec 6, 2018


    Today we look at board game design based on the word "indoctrinate". 1 : to instruct especially in fundamentals or rudiments : teach2 : to imbue with a usually partisan or sectarian opinion, point of view, or principlehttp://buttonshy.com/designdiary/DD168-Indoctrinate.mp3

    167: Acceptation (with co-host Rob Cramer)

    Play Episode Listen Later Nov 15, 2018


    Today we look at board game design based on the word "acceptation".1 : acceptance; especially : favorable reception or approval2 : a generally accepted meaning of a word or understanding of a concepthttp://buttonshy.com/designdiary/DD167-Acceptation.mp3

    166: Weltschmerz (with co-host Rob Cramer)

    Play Episode Listen Later Nov 7, 2018


    Today we look at board game design based on the word "weltschmerz". 1 often capitalized Weltschmerz : mental depression or apathy caused by comparison of the actual state of the world with an ideal state2 often capitalized Weltschmerz : a mood of sentimental sadnesshttp://buttonshy.com/designdiary/DD166-Weltschmerz.mp3

    165: Luddite (with co-host Rob Cramer)

    Play Episode Listen Later Nov 1, 2018


    Today we look at board game design based on the word "Luddite". : one of a group of early 19th-century English workmen destroying laborsaving machinery as a protest; broadly : one who is opposed to especially technological changehttp://buttonshy.com/designdiary/DD165-Luddite.mp3

    163: Atone (with co-host Rob Cramer)

    Play Episode Listen Later Oct 17, 2018


    Today we look at board game design based on the word "atone". 1 : to make amends : to provide or serve as reparation or compensation for something bad or unwelcome — usually + for2 : to make reparation or supply satisfaction for : expiate — used in the passive voice with forhttp://buttonshy.com/designdiary/DD163-Atone.mp3

    162: Enigmatic (with co-host Rob Cramer)

    Play Episode Listen Later Oct 10, 2018


    Today we look at board game design based on the word "enigmatic". : of, relating to, or resembling an enigma : mysterioushttp://buttonshy.com/designdiary/DD162-Enigmatic.mp3

    161: Exigent (with co-host Rob Cramer)

    Play Episode Listen Later Sep 26, 2018


    Today we look at board game design based on the word "exigent". 1 : requiring immediate aid or action2 : requiring or calling for much : demandinghttp://buttonshy.com/designdiary/DD161-Exigent.mp3

    160: Taciturn (with co-host Rob Cramer)

    Play Episode Listen Later Sep 26, 2018


    Today we look at board game design based on the word "taciturn". : temperamentally disinclined to talkhttp://buttonshy.com/designdiary/DD160-Taciturn.mp3

    159: Nonchalant (with co-host Rob Cramer)

    Play Episode Listen Later Sep 12, 2018


    Today we look at board game design based on the word "nonchalant".: having an air of easy unconcern or indifferencehttp://buttonshy.com/designdiary/DD159-Nonchalant.mp3

    158: Debunk (with co-host Rob Cramer)

    Play Episode Listen Later Aug 29, 2018


    Today we look at board game design based on the word "debunk". : to expose the sham or falseness ofhttp://buttonshy.com/designdiary/DD158-Debunk.mp3

    156: Behemoth (with co-host Rob Cramer)

    Play Episode Listen Later Aug 8, 2018


    Today we look at board game design based on the word "behemoth". 1 often capitalized : a mighty animal described in Job 40:15-24 as an example of the power of God 2 : something of monstrous size, power, or appearancehttp://buttonshy.com/designdiary/DD156-Behemoth.mp3

    155: Salvo (with co-host Rob Cramer)

    Play Episode Listen Later Aug 1, 2018


    Today we look at board game design based on the word "salvo".1 a : a simultaneous discharge of two or more guns in military action or as a salute b : the release all at one time of a rack of bombs or rockets (as from an airplane) c : a series of shots by an artillery battery with each gun firing one round in turn after a prescribed intervald : the bombs or projectiles released in a salvo 2 a : a sudden burst b : a spirited attackhttp://buttonshy.com/designdiary/DD155-Salvo.mp3

    152: Pyrotechnics (with co-host Rob Cramer)

    Play Episode Listen Later Jul 18, 2018


    Today we look at board game design based on the word "pyrotechnics".1 singular or plural in construction : the art of making or the manufacture and use of fireworks 2 a : a display of fireworks b : a spectacular display (as of extreme virtuosity)http://buttonshy.com/designdiary/DD153-Pyrotechnics.mp3

    152: Benevolent

    Play Episode Listen Later Jul 17, 2018


    Today we look at board game design based on the word "benevolent". 1 a : marked by or disposed to doing good b : organized for the purpose of doing good 2 : marked by or suggestive of goodwillhttp://buttonshy.com/designdiary/DD152-Benevolent.mp3 

    151: Transmogrify

    Play Episode Listen Later Jul 16, 2018


    Today we look at board game design based on the word "transmogrify". : to change or alter greatly and often with grotesque or humorous effecthttp://buttonshy.com/designdiary/DD151-Transmogrify.mp3

    149: Asseverate

    Play Episode Listen Later Jul 12, 2018


    Today we look at board game design based on the word "asseverate".: to affirm or declare positively or earnestly http://buttonshy.com/designdiary/DD149-Asseverate.mp3

    148: Bedizen (with co-host Rob Cramer)

    Play Episode Listen Later Jul 11, 2018


    Today we look at board game design based on the word "bedizen".: to adorn gaudilyhttp://buttonshy.com/designdiary/DD148-Bedizen.mp3

    147: Regardless

    Play Episode Listen Later Jul 10, 2018


    Today we look at board game design based on the word "regardless".:despite everythinghttp://buttonshy.com/designdiary/DD147-Regardless.mp3 

    146: Canicular

    Play Episode Listen Later Jul 9, 2018


    Today we look at board game design based on the word "canicular".:of or relating to the period between July and early September when hot weather occurs in the northern hemisphere.  http://buttonshy.com/designdiary/DD146-Canicular.mp3

    145: Meritorious (with special guest Greg Loring-Albright)

    Play Episode Listen Later Jul 6, 2018


    Today Greg Loring-Albright (Leviathan) looks at board game design based on the word "meritorious".: deserving of honor or esteemhttp://buttonshy.com/designdiary/DD145-Meritorious.mp3

    144: Balmy (with co-host Rob Cramer)

    Play Episode Listen Later Jul 5, 2018


    Today we look at board game design based on the word "balmy".1 a : having the qualities of balm : soothing b : mild, temperate 2 : crazy, foolishhttp://buttonshy.com/designdiary/DD144-Balmy.mp3

    143: Anachronism (with special guest Keith Ferguson)

    Play Episode Listen Later Jun 29, 2018


    Today Keith Ferguson (Santa's Workshop) looks at board game design based on the word "anachronism".1 : an error in chronology; especially : a chronological misplacing of persons, events, objects, or customs in regard to each other 2 : a person or a thing that is chronologically out of place; especially : one from a former age that is incongruous in the present 3 : the state or condition of being chronologically out of placehttp://buttonshy.com/designdiary/DD143-Anachronism.mp3

    142: Voracity

    Play Episode Listen Later Jun 28, 2018


    Today we look at board game design based on the word "voracity".: the quality or state of being ravenous or insatiablehttp://buttonshy.com/designdiary/DD142-Voracity.mp3

    141: Mantic (with co-host Rob Cramer)

    Play Episode Listen Later Jun 27, 2018


    Today we look at board game design based on the word "mantic". : of or relating to the faculty of divination : prophetichttp://buttonshy.com/designdiary/DD141-Mantic.mp3

    140: Quail

    Play Episode Listen Later Jun 26, 2018


    Today we look at board game design based on the word "quail".1 : to give way : falter2 : to recoil in dread or terror : cowerhttp://buttonshy.com/designdiary/DD140-Quail.mp3

    139: Jabberwocky

    Play Episode Listen Later Jun 25, 2018


    Today we look at board game design based on the word "jabberwocky".: meaningless speech or writinghttp://buttonshy.com/designdiary/DD139-Jabberwocky.mp3

    138: Permeable (with special guest Jeffrey Henning)

    Play Episode Listen Later Jun 22, 2018


    Today Jeffrey Henning (City Blocks) looks at board game design based on the word "permeable".: capable of being permeated : penetrable; especially : having pores or openings that permit liquids or gases to pass throughhttp://buttonshy.com/designdiary/DD138-Permeable.mp3

    137: Defenestration

    Play Episode Listen Later Jun 22, 2018


    Today we look at board game design based on the word "defenestration".1 : a throwing of a person or thing out of a window2 : a usually swift dismissal or expulsion (as from a political party or office)http://buttonshy.com/designdiary/DD137-Defenestration.mp3

    136: Unbeknownst (with co-host Rob Cramer)

    Play Episode Listen Later Jun 20, 2018


    Today we look at board game design based on the word "unbeknownst".1 : happening or existing without the knowledge of someone specified — usually used with to2 : not known or not well-known : unknownhttp://buttonshy.com/designdiary/DD136-Unbeknownst.mp3

    135: Epithet

    Play Episode Listen Later Jun 19, 2018


    Today we look at board game design based on the word "epithet".1 : a characterizing word or phrase accompanying or occurring in place of the name of a person or thing2 : a disparaging or abusive word or phrase3 : the part of a taxonomic name identifying a subordinate unit within a genus http://buttonshy.com/designdiary/DD135-Epithet.mp3

    134: Abrogate

    Play Episode Listen Later Jun 18, 2018


    Today we look at board game design based on the word "abrogate".1 : to abolish by authoritative action : annul2 : to treat as nonexistenthttp://buttonshy.com/designdiary/DD134-Abrogate.mp3

    132: Petard (with co-host Rob Cramer)

    Play Episode Listen Later Jun 13, 2018


    Today we look at board game design based on the word "petard".1 : a case containing an explosive to break down a door or gate or breach a wall2 : a firework that explodes with a loud report http://buttonshy.com/designdiary/DD132-Petard.mp3

    133: Indigence (with co-host Rob Cramer)

    Play Episode Listen Later Jun 13, 2018


    Today we look at board game design based on the word "indigence".: a level of poverty in which real hardship and deprivation are suffered and comforts of life are wholly lacking http://buttonshy.com/designdiary/DD133-Indigence.mp3 

    131: Cajole

    Play Episode Listen Later May 31, 2018


    Today we look at board game design based on the word "cajole".1 a : to persuade with flattery or gentle urging especially in the face of reluctance : coaxb : to obtain from someone by gentle persuasion2 : to deceive with soothing words or false promiseshttp://buttonshy.com/designdiary/DD131-Cajole.mp3

    130: Aggress (with co-host Rob Cramer)

    Play Episode Listen Later May 30, 2018


    Today we look at board game design based on the word "aggress".: to make an attack : to act aggressivelyhttp://buttonshy.com/designdiary/DD130-Aggress.mp3

    128: Jocose (with co-host Rob Cramer)

    Play Episode Listen Later May 23, 2018


    Today we look at board game design based on the word "jocose". 1 : given to joking : merry2 : characterized by joking : humoroushttp://buttonshy.com/designdiary/DD128-Jocose.mp3

    127: Transpire

    Play Episode Listen Later May 22, 2018


    Today we look at board game design based on the word "transpire". 1 : to take place : go on, occur2 a : to become known or apparent : developb : to be revealed : come to light3 : to give off vaporous material; specifically : to give off or exude watery vapor especially from the surfaces of leaves4 : to pass in the form of a vapor from a living body5 : to pass off or give passage to (a fluid) through pores or intersticeshttp://buttonshy.com/designdiary/DD127-Transpire.mp3

    126: Nativity (with special guests Sarah and Will Reed)

    Play Episode Listen Later May 20, 2018


    Today Sarah and Will Reed (Project Dreamscape, Oaxaca: Crafts of a Culture) look at board game design based on the word "nativity".1 : the process or circumstances of being born; especially, capitalized : the birth of Jesus 2 : a horoscope at or of the time of one's birth 3 : the place of originhttp://buttonshy.com/designdiary/DD126-Nativity.mp3

    125: Conciliate (with special guests Sarah and Will Reed)

    Play Episode Listen Later May 19, 2018


    Today Sarah and Will Reed (Project Dreamscape, Oaxaca: Crafts of a Culture) look at board game design based on the word "conciliate".1 : appease 2 : to gain (as goodwill) by pleasing acts 3 : to make compatible : reconcile 4 : to become friendly or agreeablehttp://buttonshy.com/designdiary/DD125-Conciliate.mp3 

    124: Otiose

    Play Episode Listen Later May 18, 2018


    Today we look at board game design based on the word "otiose".1 : producing no useful result : futile 2 : being at leisure : idle 3 : lacking use or effect : functionlesshttp://buttonshy.com/designdiary/DD124-Otiose.mp3

    123: Slumgullion

    Play Episode Listen Later May 17, 2018


    Today we look at board game design based on the word "slumgullion". : a meat stewhttp://buttonshy.com/designdiary/DD123-Slumgullion.mp3

    122: Palindrome (with co-host Rob Cramer)

    Play Episode Listen Later May 16, 2018


    Today we look at board game design based on the word "palindrome". : a word, verse, or sentence (such as "Able was I ere I saw Elba") or a number (such as 1881) that reads the same backward or forwardhttp://buttonshy.com/designdiary/DD122-Palindrome.mp3

    121: Menagerie

    Play Episode Listen Later May 15, 2018


    Today we look at board game design based on the word "menagerie".1 a : a place where animals are kept and trained especially for exhibitionb : a collection of wild or foreign animals kept especially for exhibition2 : a varied mixturehttp://buttonshy.com/designdiary/DD121-Menagerie.mp3

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