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This week's game is Dungeon Pages, a roll and write by Jasons Greeno & Tagmire. It's a roll and write dungeon crawl game. It was initially released once over the course of a year. Each week you would get a new dungeon page. Effectively a hero with their set of five dungeons to explore. Each of those pages is a quick campaign game that can be played in under 30 minutes!
Flip Florey's Super Saturday Board Game Serial | A podcast about the fun in BoardGames
In this episode I chat with Jason Tagmire from Button Shy games! We chat about what gaming is going on in the Tagmire household during the Pandemic, Button Shy games and what their formula is, the rise of Print and Play, AND the time I got the chance to snag a copy of Alien Memory … Continue reading "Episode 93 – Wallet Game?" The post Episode 93 – Wallet Game? appeared first on Flip Floreys Super Saturday Board Game Serial!.
Today we look at board game design based on the word "tchotchke".: knickknack, trinkethttp://buttonshy.com/designdiary/DD177-Tchotchke.mp3
Today we look at board game design based on the word "perennial".1 : present at all seasons of the year 2 : persisting for several years usually with new herbaceous growth from a perennating part 3 a : persistent, enduring b : continuing without interruption : constant, perpetual c : regularly repeated or renewed : recurrenthttp://buttonshy.com/designdiary/DD176-Perennial.mp3
Today we look at board game design based on the word "dossier".: a file containing detailed records on a particular person or subjecthttp://buttonshy.com/designdiary/DD175-Dossier.mp3
Today we look at board game design based on the word "noisome".1 : noxious, harmful2 a : offensive to the senses and especially to the sense of smell b : highly obnoxious or objectionable http://buttonshy.com/designdiary/DD173-Noisome.mp3
Today we look at board game design based on the word "malinger". : to pretend or exaggerate incapacity or illness (as to avoid duty or work)http://buttonshy.com/designdiary/DD172-Malinger.mp3
Today we look at board game design based on the word "tomfoolery". : playful or foolish behaviorhttp://buttonshy.com/designdiary/DD171-Tomfoolery.mp3
Today we look at board game design based on the word "derring do". : daring action : daringhttp://buttonshy.com/designdiary/DD170-DerringDo.mp3
Today we look at board game design based on the word "lycanthropy"1 : a delusion that one has become a wolf2 : the assumption of the form and characteristics of a wolf held to be possible by witchcraft or magichttp://buttonshy.com/designdiary/DD169-Lycanthropy.mp3
In this episode of Go Forth And Game Ryan and I are joined by Jason Greeno and Jason Tagmire to talk about their new project - PNPArcade. PNPArcade is your one stop show for print and play games. Here you can find over 30 games so far ranging from solo games to roll and writes to games from publishers like Daily Magic Games. This is one of the best, most exciting interviews I've done in a long time. I know you will learn something and will want to check out PNPArcade.com.
Today we look at board game design based on the word "indoctrinate". 1 : to instruct especially in fundamentals or rudiments : teach2 : to imbue with a usually partisan or sectarian opinion, point of view, or principlehttp://buttonshy.com/designdiary/DD168-Indoctrinate.mp3
Today we look at board game design based on the word "acceptation".1 : acceptance; especially : favorable reception or approval2 : a generally accepted meaning of a word or understanding of a concepthttp://buttonshy.com/designdiary/DD167-Acceptation.mp3
Today we look at board game design based on the word "weltschmerz". 1 often capitalized Weltschmerz : mental depression or apathy caused by comparison of the actual state of the world with an ideal state2 often capitalized Weltschmerz : a mood of sentimental sadnesshttp://buttonshy.com/designdiary/DD166-Weltschmerz.mp3
Today we look at board game design based on the word "Luddite". : one of a group of early 19th-century English workmen destroying laborsaving machinery as a protest; broadly : one who is opposed to especially technological changehttp://buttonshy.com/designdiary/DD165-Luddite.mp3
Today we look at board game design based on the word "atone". 1 : to make amends : to provide or serve as reparation or compensation for something bad or unwelcome — usually + for2 : to make reparation or supply satisfaction for : expiate — used in the passive voice with forhttp://buttonshy.com/designdiary/DD163-Atone.mp3
Today we look at board game design based on the word "enigmatic". : of, relating to, or resembling an enigma : mysterioushttp://buttonshy.com/designdiary/DD162-Enigmatic.mp3
Today we look at board game design based on the word "exigent". 1 : requiring immediate aid or action2 : requiring or calling for much : demandinghttp://buttonshy.com/designdiary/DD161-Exigent.mp3
Today we look at board game design based on the word "taciturn". : temperamentally disinclined to talkhttp://buttonshy.com/designdiary/DD160-Taciturn.mp3
Today we look at board game design based on the word "nonchalant".: having an air of easy unconcern or indifferencehttp://buttonshy.com/designdiary/DD159-Nonchalant.mp3
Today we look at board game design based on the word "debunk". : to expose the sham or falseness ofhttp://buttonshy.com/designdiary/DD158-Debunk.mp3
Today we look at board game design based on the word "behemoth". 1 often capitalized : a mighty animal described in Job 40:15-24 as an example of the power of God 2 : something of monstrous size, power, or appearancehttp://buttonshy.com/designdiary/DD156-Behemoth.mp3
Today we look at board game design based on the word "salvo".1 a : a simultaneous discharge of two or more guns in military action or as a salute b : the release all at one time of a rack of bombs or rockets (as from an airplane) c : a series of shots by an artillery battery with each gun firing one round in turn after a prescribed intervald : the bombs or projectiles released in a salvo 2 a : a sudden burst b : a spirited attackhttp://buttonshy.com/designdiary/DD155-Salvo.mp3
Today we look at board game design based on the word "pyrotechnics".1 singular or plural in construction : the art of making or the manufacture and use of fireworks 2 a : a display of fireworks b : a spectacular display (as of extreme virtuosity)http://buttonshy.com/designdiary/DD153-Pyrotechnics.mp3
Today we look at board game design based on the word "benevolent". 1 a : marked by or disposed to doing good b : organized for the purpose of doing good 2 : marked by or suggestive of goodwillhttp://buttonshy.com/designdiary/DD152-Benevolent.mp3
Today we look at board game design based on the word "transmogrify". : to change or alter greatly and often with grotesque or humorous effecthttp://buttonshy.com/designdiary/DD151-Transmogrify.mp3
Today we look at board game design based on the word "asseverate".: to affirm or declare positively or earnestly http://buttonshy.com/designdiary/DD149-Asseverate.mp3
Today we look at board game design based on the word "bedizen".: to adorn gaudilyhttp://buttonshy.com/designdiary/DD148-Bedizen.mp3
Today we look at board game design based on the word "regardless".:despite everythinghttp://buttonshy.com/designdiary/DD147-Regardless.mp3
Today we look at board game design based on the word "canicular".:of or relating to the period between July and early September when hot weather occurs in the northern hemisphere. http://buttonshy.com/designdiary/DD146-Canicular.mp3
Today Greg Loring-Albright (Leviathan) looks at board game design based on the word "meritorious".: deserving of honor or esteemhttp://buttonshy.com/designdiary/DD145-Meritorious.mp3
Today we look at board game design based on the word "balmy".1 a : having the qualities of balm : soothing b : mild, temperate 2 : crazy, foolishhttp://buttonshy.com/designdiary/DD144-Balmy.mp3
Today Keith Ferguson (Santa's Workshop) looks at board game design based on the word "anachronism".1 : an error in chronology; especially : a chronological misplacing of persons, events, objects, or customs in regard to each other 2 : a person or a thing that is chronologically out of place; especially : one from a former age that is incongruous in the present 3 : the state or condition of being chronologically out of placehttp://buttonshy.com/designdiary/DD143-Anachronism.mp3
Today we look at board game design based on the word "voracity".: the quality or state of being ravenous or insatiablehttp://buttonshy.com/designdiary/DD142-Voracity.mp3
Today we look at board game design based on the word "mantic". : of or relating to the faculty of divination : prophetichttp://buttonshy.com/designdiary/DD141-Mantic.mp3
Today we look at board game design based on the word "quail".1 : to give way : falter2 : to recoil in dread or terror : cowerhttp://buttonshy.com/designdiary/DD140-Quail.mp3
Today we look at board game design based on the word "jabberwocky".: meaningless speech or writinghttp://buttonshy.com/designdiary/DD139-Jabberwocky.mp3
Today Jeffrey Henning (City Blocks) looks at board game design based on the word "permeable".: capable of being permeated : penetrable; especially : having pores or openings that permit liquids or gases to pass throughhttp://buttonshy.com/designdiary/DD138-Permeable.mp3
Today we look at board game design based on the word "defenestration".1 : a throwing of a person or thing out of a window2 : a usually swift dismissal or expulsion (as from a political party or office)http://buttonshy.com/designdiary/DD137-Defenestration.mp3
Today we look at board game design based on the word "unbeknownst".1 : happening or existing without the knowledge of someone specified — usually used with to2 : not known or not well-known : unknownhttp://buttonshy.com/designdiary/DD136-Unbeknownst.mp3
Today we look at board game design based on the word "epithet".1 : a characterizing word or phrase accompanying or occurring in place of the name of a person or thing2 : a disparaging or abusive word or phrase3 : the part of a taxonomic name identifying a subordinate unit within a genus http://buttonshy.com/designdiary/DD135-Epithet.mp3
Today we look at board game design based on the word "abrogate".1 : to abolish by authoritative action : annul2 : to treat as nonexistenthttp://buttonshy.com/designdiary/DD134-Abrogate.mp3
Today we look at board game design based on the word "indigence".: a level of poverty in which real hardship and deprivation are suffered and comforts of life are wholly lacking http://buttonshy.com/designdiary/DD133-Indigence.mp3
Today we look at board game design based on the word "petard".1 : a case containing an explosive to break down a door or gate or breach a wall2 : a firework that explodes with a loud report http://buttonshy.com/designdiary/DD132-Petard.mp3
Today we look at board game design based on the word "cajole".1 a : to persuade with flattery or gentle urging especially in the face of reluctance : coaxb : to obtain from someone by gentle persuasion2 : to deceive with soothing words or false promiseshttp://buttonshy.com/designdiary/DD131-Cajole.mp3
Today we look at board game design based on the word "aggress".: to make an attack : to act aggressivelyhttp://buttonshy.com/designdiary/DD130-Aggress.mp3
Today we look at board game design based on the word "jocose". 1 : given to joking : merry2 : characterized by joking : humoroushttp://buttonshy.com/designdiary/DD128-Jocose.mp3
Today we look at board game design based on the word "transpire". 1 : to take place : go on, occur2 a : to become known or apparent : developb : to be revealed : come to light3 : to give off vaporous material; specifically : to give off or exude watery vapor especially from the surfaces of leaves4 : to pass in the form of a vapor from a living body5 : to pass off or give passage to (a fluid) through pores or intersticeshttp://buttonshy.com/designdiary/DD127-Transpire.mp3
Today Sarah and Will Reed (Project Dreamscape, Oaxaca: Crafts of a Culture) look at board game design based on the word "nativity".1 : the process or circumstances of being born; especially, capitalized : the birth of Jesus 2 : a horoscope at or of the time of one's birth 3 : the place of originhttp://buttonshy.com/designdiary/DD126-Nativity.mp3
Today Sarah and Will Reed (Project Dreamscape, Oaxaca: Crafts of a Culture) look at board game design based on the word "conciliate".1 : appease 2 : to gain (as goodwill) by pleasing acts 3 : to make compatible : reconcile 4 : to become friendly or agreeablehttp://buttonshy.com/designdiary/DD125-Conciliate.mp3