Podcasts about tagmire

  • 7PODCASTS
  • 162EPISODES
  • 46mAVG DURATION
  • ?INFREQUENT EPISODES
  • Mar 30, 2024LATEST

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Best podcasts about tagmire

Latest podcast episodes about tagmire

1 Player Podcast
1P 333 - Dungeon Pages

1 Player Podcast

Play Episode Listen Later Mar 30, 2024 31:33


This week's game is Dungeon Pages, a roll and write by Jasons Greeno & Tagmire.  It's a roll and write dungeon crawl game.  It was initially released once over the course of a year.  Each week you would get a new dungeon page.  Effectively a hero with their set of five dungeons to explore.  Each of those pages is a quick campaign game that can be played in under 30 minutes!

Flip Florey's Super Saturday Board Game Serial | A podcast about the fun in BoardGames

In this episode I chat with Jason Tagmire from Button Shy games! We chat about what gaming is going on in the Tagmire household during the Pandemic, Button Shy games and what their formula is, the rise of Print and Play, AND the time I got the chance to snag a copy of Alien Memory … Continue reading "Episode 93 – Wallet Game?" The post Episode 93 – Wallet Game? appeared first on Flip Floreys Super Saturday Board Game Serial!.

game pandemic print wallet button shy jason tagmire tagmire
Design Diary
177: Tchotchke (with co-host Rob Cramer)

Design Diary

Play Episode Listen Later Mar 1, 2019


Today we look at board game design based on the word "tchotchke".: knickknack, trinkethttp://buttonshy.com/designdiary/DD177-Tchotchke.mp3

Design Diary
176: Perennial (with co-host Rob Cramer)

Design Diary

Play Episode Listen Later Feb 21, 2019


Today we look at board game design based on the word "perennial".1 : present at all seasons of the year 2 : persisting for several years usually with new herbaceous growth from a perennating part 3 a : persistent, enduring b : continuing without interruption : constant, perpetual c : regularly repeated or renewed : recurrenthttp://buttonshy.com/designdiary/DD176-Perennial.mp3

Design Diary
175: Dossier (with co-host Rob Cramer)

Design Diary

Play Episode Listen Later Feb 13, 2019


Today we look at board game design based on the word "dossier".: a file containing detailed records on a particular person or subjecthttp://buttonshy.com/designdiary/DD175-Dossier.mp3

Design Diary
173: Noisome (with co-host Rob Cramer)

Design Diary

Play Episode Listen Later Jan 30, 2019


Today we look at board game design based on the word "noisome".1 : noxious, harmful2 a : offensive to the senses and especially to the sense of smell b : highly obnoxious or objectionable http://buttonshy.com/designdiary/DD173-Noisome.mp3

Design Diary
172: Malinger

Design Diary

Play Episode Listen Later Jan 30, 2019


Today we look at board game design based on the word "malinger". : to pretend or exaggerate incapacity or illness (as to avoid duty or work)http://buttonshy.com/designdiary/DD172-Malinger.mp3

Design Diary
171: Tomfoolery (with co-host Rob Cramer)

Design Diary

Play Episode Listen Later Jan 4, 2019


Today we look at board game design based on the word "tomfoolery". : playful or foolish behaviorhttp://buttonshy.com/designdiary/DD171-Tomfoolery.mp3

Design Diary
170: Derring Do (with co-host Rob Cramer)

Design Diary

Play Episode Listen Later Dec 29, 2018


Today we look at board game design based on the word "derring do". : daring action : daringhttp://buttonshy.com/designdiary/DD170-DerringDo.mp3

Design Diary
169: Lycanthropy (with co-host Rob Cramer)

Design Diary

Play Episode Listen Later Dec 13, 2018


Today we look at board game design based on the word "lycanthropy"1 : a delusion that one has become a wolf2 : the assumption of the form and characteristics of a wolf held to be possible by witchcraft or magichttp://buttonshy.com/designdiary/DD169-Lycanthropy.mp3

Go Forth And Game Podcast
Cutting Edge Game Publishing - A Conversation With...Jason Tagmire & Jason Greeno of PNPArcade

Go Forth And Game Podcast

Play Episode Listen Later Dec 7, 2018 75:01


In this episode of Go Forth And Game Ryan and I are joined by Jason Greeno and Jason Tagmire to talk about their new project - PNPArcade. PNPArcade is your one stop show for print and play games. Here you can find over 30 games so far ranging from solo games to roll and writes to games from publishers like Daily Magic Games. This is one of the best, most exciting interviews I've done in a long time. I know you will learn something and will want to check out PNPArcade.com.

write 3d rpg print button printing cutting edge shy pnp game publishing jason tagmire daily magic games tagmire pnparcade
Design Diary
168: Indoctrinate (with co-host Rob Cramer)

Design Diary

Play Episode Listen Later Dec 6, 2018


Today we look at board game design based on the word "indoctrinate". 1 : to instruct especially in fundamentals or rudiments : teach2 : to imbue with a usually partisan or sectarian opinion, point of view, or principlehttp://buttonshy.com/designdiary/DD168-Indoctrinate.mp3

Design Diary
167: Acceptation (with co-host Rob Cramer)

Design Diary

Play Episode Listen Later Nov 15, 2018


Today we look at board game design based on the word "acceptation".1 : acceptance; especially : favorable reception or approval2 : a generally accepted meaning of a word or understanding of a concepthttp://buttonshy.com/designdiary/DD167-Acceptation.mp3

Design Diary
166: Weltschmerz (with co-host Rob Cramer)

Design Diary

Play Episode Listen Later Nov 7, 2018


Today we look at board game design based on the word "weltschmerz". 1 often capitalized Weltschmerz : mental depression or apathy caused by comparison of the actual state of the world with an ideal state2 often capitalized Weltschmerz : a mood of sentimental sadnesshttp://buttonshy.com/designdiary/DD166-Weltschmerz.mp3

Design Diary
165: Luddite (with co-host Rob Cramer)

Design Diary

Play Episode Listen Later Nov 1, 2018


Today we look at board game design based on the word "Luddite". : one of a group of early 19th-century English workmen destroying laborsaving machinery as a protest; broadly : one who is opposed to especially technological changehttp://buttonshy.com/designdiary/DD165-Luddite.mp3

Design Diary
163: Atone (with co-host Rob Cramer)

Design Diary

Play Episode Listen Later Oct 17, 2018


Today we look at board game design based on the word "atone". 1 : to make amends : to provide or serve as reparation or compensation for something bad or unwelcome — usually + for2 : to make reparation or supply satisfaction for : expiate — used in the passive voice with forhttp://buttonshy.com/designdiary/DD163-Atone.mp3

Design Diary
162: Enigmatic (with co-host Rob Cramer)

Design Diary

Play Episode Listen Later Oct 10, 2018


Today we look at board game design based on the word "enigmatic". : of, relating to, or resembling an enigma : mysterioushttp://buttonshy.com/designdiary/DD162-Enigmatic.mp3

Design Diary
161: Exigent (with co-host Rob Cramer)

Design Diary

Play Episode Listen Later Sep 26, 2018


Today we look at board game design based on the word "exigent". 1 : requiring immediate aid or action2 : requiring or calling for much : demandinghttp://buttonshy.com/designdiary/DD161-Exigent.mp3

Design Diary
160: Taciturn (with co-host Rob Cramer)

Design Diary

Play Episode Listen Later Sep 26, 2018


Today we look at board game design based on the word "taciturn". : temperamentally disinclined to talkhttp://buttonshy.com/designdiary/DD160-Taciturn.mp3

Design Diary
159: Nonchalant (with co-host Rob Cramer)

Design Diary

Play Episode Listen Later Sep 12, 2018


Today we look at board game design based on the word "nonchalant".: having an air of easy unconcern or indifferencehttp://buttonshy.com/designdiary/DD159-Nonchalant.mp3

Design Diary
158: Debunk (with co-host Rob Cramer)

Design Diary

Play Episode Listen Later Aug 29, 2018


Today we look at board game design based on the word "debunk". : to expose the sham or falseness ofhttp://buttonshy.com/designdiary/DD158-Debunk.mp3

Design Diary
156: Behemoth (with co-host Rob Cramer)

Design Diary

Play Episode Listen Later Aug 8, 2018


Today we look at board game design based on the word "behemoth". 1 often capitalized : a mighty animal described in Job 40:15-24 as an example of the power of God 2 : something of monstrous size, power, or appearancehttp://buttonshy.com/designdiary/DD156-Behemoth.mp3

Design Diary
155: Salvo (with co-host Rob Cramer)

Design Diary

Play Episode Listen Later Aug 1, 2018


Today we look at board game design based on the word "salvo".1 a : a simultaneous discharge of two or more guns in military action or as a salute b : the release all at one time of a rack of bombs or rockets (as from an airplane) c : a series of shots by an artillery battery with each gun firing one round in turn after a prescribed intervald : the bombs or projectiles released in a salvo 2 a : a sudden burst b : a spirited attackhttp://buttonshy.com/designdiary/DD155-Salvo.mp3

Design Diary
152: Pyrotechnics (with co-host Rob Cramer)

Design Diary

Play Episode Listen Later Jul 18, 2018


Today we look at board game design based on the word "pyrotechnics".1 singular or plural in construction : the art of making or the manufacture and use of fireworks 2 a : a display of fireworks b : a spectacular display (as of extreme virtuosity)http://buttonshy.com/designdiary/DD153-Pyrotechnics.mp3

Design Diary
152: Benevolent

Design Diary

Play Episode Listen Later Jul 17, 2018


Today we look at board game design based on the word "benevolent". 1 a : marked by or disposed to doing good b : organized for the purpose of doing good 2 : marked by or suggestive of goodwillhttp://buttonshy.com/designdiary/DD152-Benevolent.mp3 

Design Diary
151: Transmogrify

Design Diary

Play Episode Listen Later Jul 16, 2018


Today we look at board game design based on the word "transmogrify". : to change or alter greatly and often with grotesque or humorous effecthttp://buttonshy.com/designdiary/DD151-Transmogrify.mp3

Design Diary
149: Asseverate

Design Diary

Play Episode Listen Later Jul 12, 2018


Today we look at board game design based on the word "asseverate".: to affirm or declare positively or earnestly http://buttonshy.com/designdiary/DD149-Asseverate.mp3

Design Diary
148: Bedizen (with co-host Rob Cramer)

Design Diary

Play Episode Listen Later Jul 11, 2018


Today we look at board game design based on the word "bedizen".: to adorn gaudilyhttp://buttonshy.com/designdiary/DD148-Bedizen.mp3

Design Diary
147: Regardless

Design Diary

Play Episode Listen Later Jul 10, 2018


Today we look at board game design based on the word "regardless".:despite everythinghttp://buttonshy.com/designdiary/DD147-Regardless.mp3 

Design Diary
146: Canicular

Design Diary

Play Episode Listen Later Jul 9, 2018


Today we look at board game design based on the word "canicular".:of or relating to the period between July and early September when hot weather occurs in the northern hemisphere.  http://buttonshy.com/designdiary/DD146-Canicular.mp3

Design Diary
145: Meritorious (with special guest Greg Loring-Albright)

Design Diary

Play Episode Listen Later Jul 6, 2018


Today Greg Loring-Albright (Leviathan) looks at board game design based on the word "meritorious".: deserving of honor or esteemhttp://buttonshy.com/designdiary/DD145-Meritorious.mp3

Design Diary
144: Balmy (with co-host Rob Cramer)

Design Diary

Play Episode Listen Later Jul 5, 2018


Today we look at board game design based on the word "balmy".1 a : having the qualities of balm : soothing b : mild, temperate 2 : crazy, foolishhttp://buttonshy.com/designdiary/DD144-Balmy.mp3

Design Diary
143: Anachronism (with special guest Keith Ferguson)

Design Diary

Play Episode Listen Later Jun 29, 2018


Today Keith Ferguson (Santa's Workshop) looks at board game design based on the word "anachronism".1 : an error in chronology; especially : a chronological misplacing of persons, events, objects, or customs in regard to each other 2 : a person or a thing that is chronologically out of place; especially : one from a former age that is incongruous in the present 3 : the state or condition of being chronologically out of placehttp://buttonshy.com/designdiary/DD143-Anachronism.mp3

Design Diary
142: Voracity

Design Diary

Play Episode Listen Later Jun 28, 2018


Today we look at board game design based on the word "voracity".: the quality or state of being ravenous or insatiablehttp://buttonshy.com/designdiary/DD142-Voracity.mp3

Design Diary
141: Mantic (with co-host Rob Cramer)

Design Diary

Play Episode Listen Later Jun 27, 2018


Today we look at board game design based on the word "mantic". : of or relating to the faculty of divination : prophetichttp://buttonshy.com/designdiary/DD141-Mantic.mp3

Design Diary
140: Quail

Design Diary

Play Episode Listen Later Jun 26, 2018


Today we look at board game design based on the word "quail".1 : to give way : falter2 : to recoil in dread or terror : cowerhttp://buttonshy.com/designdiary/DD140-Quail.mp3

Design Diary
139: Jabberwocky

Design Diary

Play Episode Listen Later Jun 25, 2018


Today we look at board game design based on the word "jabberwocky".: meaningless speech or writinghttp://buttonshy.com/designdiary/DD139-Jabberwocky.mp3

Design Diary
138: Permeable (with special guest Jeffrey Henning)

Design Diary

Play Episode Listen Later Jun 22, 2018


Today Jeffrey Henning (City Blocks) looks at board game design based on the word "permeable".: capable of being permeated : penetrable; especially : having pores or openings that permit liquids or gases to pass throughhttp://buttonshy.com/designdiary/DD138-Permeable.mp3

Design Diary
137: Defenestration

Design Diary

Play Episode Listen Later Jun 22, 2018


Today we look at board game design based on the word "defenestration".1 : a throwing of a person or thing out of a window2 : a usually swift dismissal or expulsion (as from a political party or office)http://buttonshy.com/designdiary/DD137-Defenestration.mp3

Design Diary
136: Unbeknownst (with co-host Rob Cramer)

Design Diary

Play Episode Listen Later Jun 20, 2018


Today we look at board game design based on the word "unbeknownst".1 : happening or existing without the knowledge of someone specified — usually used with to2 : not known or not well-known : unknownhttp://buttonshy.com/designdiary/DD136-Unbeknownst.mp3

Design Diary
135: Epithet

Design Diary

Play Episode Listen Later Jun 19, 2018


Today we look at board game design based on the word "epithet".1 : a characterizing word or phrase accompanying or occurring in place of the name of a person or thing2 : a disparaging or abusive word or phrase3 : the part of a taxonomic name identifying a subordinate unit within a genus http://buttonshy.com/designdiary/DD135-Epithet.mp3

Design Diary
134: Abrogate

Design Diary

Play Episode Listen Later Jun 18, 2018


Today we look at board game design based on the word "abrogate".1 : to abolish by authoritative action : annul2 : to treat as nonexistenthttp://buttonshy.com/designdiary/DD134-Abrogate.mp3

Design Diary
133: Indigence (with co-host Rob Cramer)

Design Diary

Play Episode Listen Later Jun 13, 2018


Today we look at board game design based on the word "indigence".: a level of poverty in which real hardship and deprivation are suffered and comforts of life are wholly lacking http://buttonshy.com/designdiary/DD133-Indigence.mp3 

Design Diary
132: Petard (with co-host Rob Cramer)

Design Diary

Play Episode Listen Later Jun 13, 2018


Today we look at board game design based on the word "petard".1 : a case containing an explosive to break down a door or gate or breach a wall2 : a firework that explodes with a loud report http://buttonshy.com/designdiary/DD132-Petard.mp3

Design Diary
131: Cajole

Design Diary

Play Episode Listen Later May 31, 2018


Today we look at board game design based on the word "cajole".1 a : to persuade with flattery or gentle urging especially in the face of reluctance : coaxb : to obtain from someone by gentle persuasion2 : to deceive with soothing words or false promiseshttp://buttonshy.com/designdiary/DD131-Cajole.mp3

Design Diary
130: Aggress (with co-host Rob Cramer)

Design Diary

Play Episode Listen Later May 30, 2018


Today we look at board game design based on the word "aggress".: to make an attack : to act aggressivelyhttp://buttonshy.com/designdiary/DD130-Aggress.mp3

Design Diary
128: Jocose (with co-host Rob Cramer)

Design Diary

Play Episode Listen Later May 23, 2018


Today we look at board game design based on the word "jocose". 1 : given to joking : merry2 : characterized by joking : humoroushttp://buttonshy.com/designdiary/DD128-Jocose.mp3

Design Diary
127: Transpire

Design Diary

Play Episode Listen Later May 22, 2018


Today we look at board game design based on the word "transpire". 1 : to take place : go on, occur2 a : to become known or apparent : developb : to be revealed : come to light3 : to give off vaporous material; specifically : to give off or exude watery vapor especially from the surfaces of leaves4 : to pass in the form of a vapor from a living body5 : to pass off or give passage to (a fluid) through pores or intersticeshttp://buttonshy.com/designdiary/DD127-Transpire.mp3

Design Diary
126: Nativity (with special guests Sarah and Will Reed)

Design Diary

Play Episode Listen Later May 20, 2018


Today Sarah and Will Reed (Project Dreamscape, Oaxaca: Crafts of a Culture) look at board game design based on the word "nativity".1 : the process or circumstances of being born; especially, capitalized : the birth of Jesus 2 : a horoscope at or of the time of one's birth 3 : the place of originhttp://buttonshy.com/designdiary/DD126-Nativity.mp3

Design Diary
125: Conciliate (with special guests Sarah and Will Reed)

Design Diary

Play Episode Listen Later May 19, 2018


Today Sarah and Will Reed (Project Dreamscape, Oaxaca: Crafts of a Culture) look at board game design based on the word "conciliate".1 : appease 2 : to gain (as goodwill) by pleasing acts 3 : to make compatible : reconcile 4 : to become friendly or agreeablehttp://buttonshy.com/designdiary/DD125-Conciliate.mp3