POPULARITY
We were lucky enough to have Austin Ivansmith on the show, a person with such credits to his name as Duck Tales Remastered, The Mummy Remastered, and most relevant to this show, he was the director of Marble Knights! Listen on for some insights into how WayForward and Apple worked together on the game, how the iteration process worked on Marble Knights, and some surprise GameCube reminiscing. If you haven't tried the game yet, you should! Marble Knights on Apple Arcade
In this episode of Pocketoid: We interview Marble Knights director Austin Ivansmith from Wayforward Technologies! Marble Knights is an action/adventure game available on Apple Arcade! Marble Knights influences and inspirations! Other games that Austin worked on including Duck Tales Remastered and The Mummy Demastered! We discuss the work culture and production process at Wayforward! Marble Knights' multitude of local multiplayer minigames! What is it like to make games in a pandemic? What is it like publishing a game for Apple Arcade? What's new and upcoming for Marble Knights? We finish up talking about what may be in the future for 3D games at Wayforward! Thanks so much to Austin for coming on the show!Follow Austin Ivansmith! @IvanDashSmithCheck out Marble Knights, available now!Intro: Time Trials - Hyper PotionsOutro: Hut By The River (Pokemon Snap) - Sound Market
Jeremy visits WayForward's offices to speak to Austin Ivansmith and Tomm Hulett making a modern-day licensed "16-bit" platformer with The Mummy Demastered, then chats with Mega Cat's Zack Manko about his studio's modern-day home-brewed NES games.
Holmes talks with game designer Austin Ivansmith in his threepeat appearance on the show.
Wayfor-gust continues as Holmes welcomes Austin Ivansmith back to the program to discuss the recently released Ducktales Remastered!
Ken Plume has a chat with videogame director Austin Ivansmith about DuckTales, Dr. Bitter n' Resentful, eloquence, esotericolacity, greasy spoon games, smugendipity, and the Paul F. Tompquest.
Holmes talks with Austin Ivansmith, director of Mighty Switch Force HD.
Warning: This podcast contains more adult language than usual. This podcast might be NSFW all thanks to Austin Ivansmith, who recently wrote an interesting article on swearing in videogames. Join us this week while Scott and I discuss the ethics of curse word construction, artistic integrity and avoiding offensive language, and the types of games that just might pull off an "F Bomb" with aplomb. As always, you can find the original article in the show notes below. We also encourage you to leave your thoughts in the comments section and let us know what you think.Some discussion starters:- Can language be just as stylized as violence, and therefor be more acceptable?- Is adding "bad language" toggle option an artistic betrayal or a helpful feature?- What games include good use of adult language and which do not?To listen to the podcast:- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.- Subscribe to this podcast and EXP's written content with the RSS link on the right.Show notes:- Run time: 26 hr 2 min 24 sec- "Why all the swearing?," by Austin Ivansmith via Carrot v Stick- Music provided by Brad Sucks