Interviews with Jonathan Holmes and his friends from around the gaming industry. Broadcasts live Sundays 11:30am PST / 2:30pm EST at http://youtube.com/supholmesshow
Holmes talks with Midboss, developers of Read Only Memories and the organization behind the GaymerX event.
Holmes talks with Sam Beddoes of Freakzone Games, developer of Manos: The Hands of Fate and the Angry Video Game Nerd series.
Holmes talks with with James Therrien and Joar Jakobsson of Videocult, makers of Rain World.
Holmes talks with Eric Blomquist of Enlightened Games, director of The Song of Seven.
Holmes talks with designer Michael Levine, currently working on Hologrid
Holmes talks with game designer and producer Randy Greenback!
Holmes chats with veteran designer Rebecca Heineman!
Holmes talks with curious game designer Punches Bears.
Holmes talks with game designer Nathan Ranney!
Holmes talks with Felix Bohatsch of Broken Rules
Holmes talks with Heidi Mandelin, Dan Moore, and Tony Kuchar of Fangamer
Holmes talks with returning guest Jonathan Blow about his recently released work, The Witness.
Holmes chats with Ojiro Fumoto, designer of Downwell!
Holmes talks with game designer Alex Austin!
Holmes chats with Mark Venturelli, designer of Chroma Squad.
Holmes chats with Playism Senior Marketing Manager Nayan Ramachandran!
Holmes talks with game designers Sean HTCH and Joni KIttaka
Jonathan sits down with Wandersong creator Greg Lobanov.
Holmes chats with game designer Zack Bell, developer of Ink and the forthcoming Fara and the Eye of Darkness.
Holmes gets spacey with Alex Neuse and Mike Roush of Choice Provisions, makers of the Bit.Trip series, Laserlife, and Tharsis.
Holmes talks with Michael Todd and Cassie Chui, collaborators on Electronic Super Joy.
Holmes sits down with Steve Gaynor, co-founder of The Fullbright Company.
Holmes talks with Thomas Grip of Frictional Games, developer of Amnesia and SOMA.
Jonathan chats with Chris Harback and Kate Thomas of Beardo Games, developer of Smooth Operator.
Holmes chats with Alex Rushdy of 13 AM Games, developer of Runbow.
Jonathan chats with Jamie Tucker and Matt Hammill of Asteroid Base, developers of Lovers in a Dangerous Spacetime!
Holmes talks with Fran Bow co-creator Natalia Figeuroa.
Holmes talks with game designer Jane Friedhoff, creator of Slam City Oracles!
Holmes chats with Image & Form Games co-founder Brjánn Sigurgeirsson!
Holmes chats with veteran developers Mike Dietz and Ed Schofield of Pencil Test Studios.
In this extra, mid-week episode of Sup, Holmes?, Jonathan talks with Disney Infinity VP of Production John Vignocchi.
Holmes talks with game designer Austin Ivansmith in his threepeat appearance on the show.
Holmes talks with Henry Faber, co-founder of the Bento Miso collaborative workspace in Toronto.
Holmes talks with game designer Danny Hayes.
Holmes talks with Brazilian game dev Sandro Tomasetti, designer of Gryphon Knight Epic.
Holmes talks with Eric and Kat Wenske of Klobit, developer of Capsule Force.
Holmes talks with Edmund McMillen and James Id about their new game of suspicion and accusation, Fingered.
Holmes talks to returning guest Matt Gilgenbach, designer of Neverending Nightmares
Jonathan chats with artist and game designer Jay Tholen, creator of Dropsy!
Holmes talks with Screencheat creator Nicholas McDonnell
Holmes talks with designer Thais Weiller about her work on Oniken, Odallus and more!
Holmes chats with game designer and lecturer Robert Yang.
Holmes talks with Ben Shostak, designer of Agent MOO: Maximum Overdeath and his new game, High Strangeness.
Holmes chats with Necrosoft game director Brandon Sheffield!
Holmes talks with game designer Aurelien Regard.
Holmes talks with Raigan Burns, Mare Sheppard, and returning guest Shawn McGrath, of Metanet Software, makers of the final word in minimalist ninja platforming, n++
Holmes chats with voice actress Stephanie Sheh, whose distinguished career includes voicing characters in BioShock, Bayonetta, Resident Evil, and Sailor Moon.
Holmes chats with artist David Hellman about his work, including Braid and the graphic novel Second Quest.
Holmes talks with game designer and lecturer Pippin Barr