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Are you on social media? Of course you are. So follow us! Twitter: @MemberTheGameInstagram: @MemberTheGameTwitch.tv/MemberTheGameYoutube.com/RememberTheGameFacebook.com/RememberTheGamePodcastTikTok.com/@MemberTheGameAnd if you want access to hundreds of bonus (ad-free) podcasts, along with multiple new shows EVERY WEEK, consider showing us some love over at Patreon. Subscriptions start at just $3/month, and 5% of our patreon income every month will be donated to our 24 hour Extra-Life charity stream at the end of the year!And you can find Mark McCue on TikTok @barkmccueAnd Bradley McCue on Instagram @thegamingodysseyIt's been almost 3 years since we talked some Legend of Zelda, so I blew the dust off my Nintendo Wii and fired up Twilight Princess for this week's episode. I played it a little back when the Wii launched but never got through that AWFUL opening segment. This time I made it all the way to the end, and once you get past said AWFUL opening segment, it's actually a pretty solid game. Midna is an awesome sidekick, the graphics are pretty good, it has great dungeons, and you can turn into a wolf for Navi sake!For a game this big, I called in TWO guests to help me break it down. Both brothers McCue join me on this episode to talk about the GameCube, Wii, AND Wii U versions of The Legend of Zelda: Twilight Princess.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Read transcriptBy 2005, Konami had made three TMNT beat-em-ups based on the 2003 animated series, which is the kind of commitment usually reserved for tax filings or long-term relationships. Teenage Mutant Ninja Turtles 3: Mutant Nightmare landed that November on GameCube, PS2, Xbox, and Nintendo DS as the trilogy's closer, and Konami sent it off in style by giving it the series' first E10+ rating, as if four years of shell-based violence had finally crossed some invisible threshold of Too Much. The game loosely adapts the show's third season across four “Episodes,” which means the Triceratons invade Earth, Agent Bishop kidnaps Splinter for reasons that presumably made sense to somebody in a government facility somewhere, and Shredder shows back up to remind everyone that retirement isn't really a thing that happens to ninja warlords. Along the way you can pour experience points into skill scrolls, transform into a Dino Turtle or an Ultimate Turtle depending on the mood, and, if you clear the first Episode, unlock a modified version of the 1991 arcade classic Turtles in Time, which is Konami's way of saying “here's the good one, in case this one doesn't land.” Joining me to sort the Triceratons from the Foot Ninjas is Pierce Lydon of Spawnography, the podcast where he and George Marston work through Todd McFarlane's entire Spawn mythology one hellish arc at a time. Pierce has already survived one trip through the Play Comics gauntlet with me on Spawn in the Demon's Hand, so they know exactly what they signed up for this time: showing up, being extremely knowledgeable, and getting talked into yet another licensed beat-em-up nobody asked for. So grab a ninja scroll, pick a turtle, any turtle, and let's find out whether Mutant Nightmare sent Konami's turtle trilogy out on a high note, or whether the Triceratons should've just stayed home. Learn such things as: When is it appropriate to make a game without the most iconic villains? How much can you cram into a game when you know it's your last one? What magical things can you find at your public library? And so much more! You can find Spawnography on BlueSky, and Instagram, and of course those Apple Podcast, YouTube, and Spotify places. Or you can find Pierce as a wonderful human on Instragram @lapsed.punk. If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you're interested in. If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store. Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix. You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicspodcast on Threads, @playcomics on YouTube, or the Play Comics website. If you want to hear Chris talk with Karrington Martin about the lessons we learned from children's media and how crazy it is that we're supposed to just forget about that now that we're adults, then Sugar, Spite, and Everything is Fine is probably something you should check out. A big thanks to Glitterjaw Presents and Byrds Eye View Comics for the promos today. Intro/Outro Music by Backing Track, who knows the difference between ooze, slime, and muck. But doesn't want to tell us what the difference is. Check out our podcast host, Pinecast. Start your own podcast for free with no credit card required. If you decide to upgrade, use coupon code r-89f00a for 40% off for 4 months, and support Play Comics.
FEATURING: (00:02:59) Listener Mail - How to approach Sonic Mania.(00:12:37) Signal over ceremony.
We're out here ramblin' while Perruh's off doing god knows what! Hosted by Perry Burkum (@PBurkum), Casey Gibson (@case_jets), Alex Culafi (@culafia) Jerruh dropping the ball once again... what do I pay this guy for?! Thank you for listening! We can tell that you are a good-looking person. Peep the discord: https://discord.gg/XPByvgvByQ Please write in to the show at TNPmailbag@gmail.com Tweet us @TalkNintendoPod and Instagram us at talknintendopodcast Please consider supporting us on Patreon! For just $1 you can get access to tons of exclusive content! Check us out at www.patreon.com/nwr
Nintendo doesn't seem to want to make a GameCube Mini, so we're gonna do it. Which 10 games (give or take) NEED to be on this hypothetical console? Let's hash it out. Surely everyone will be happy by the end.★ LINKS ★► Get Exclusive Perks on our Patreon: https://patreon.com/carpoolgaming► Join our amazing Discord community: https://discord.gg/eBKUyABg8U► Get your Carpool Gaming merch: https://carpoolgaming.com/► Check us out on Twitch: https://twitch.tv/carpoolgaminglive► Subscribe on YouTube: https://youtube.com/carpoolgaming► Follow on Bluesky: https://bsky.app/profile/carpoolgaming.comThanks so much to everyone who supports us on https://patreon.com/carpoolgaming★ ULTIMATE PRODUCERS ★Brendan Myers AKA The_WinterGamerJohnathan Brown: https://linktr.ee/pme.jibTony BakerTrucker Sloth★ PLATINUM PRODUCERS ★Brian Reese★ GOLD MEMBERS ★Adam KAwesomeDave1337BennyBrad MooreCecily CarrozzaDan & LumaDannohhEmily O'KelleyJon32LauraLigerWoods330Mr GigglesPatrice MallettePeje EPSmokeless JoeSteven KellerTechMikeTim Paullin
Welcome to Retro Runback! A look back at games from believe it or not… 25 years ago. A new special series with Console Creatures' retro game coverage.In 2001, the world was introduced to incredible PC games, and while we got our hands on the GameCube and Game Boy Advance for the first time, it was also another year of the PS2, the now-beloved Dreamcast, and the first-ever Xbox.We're beginning this new series with a game that launched a massive franchise on the PlayStation 2, from one of the most renowned and recognized developers and publishers in gaming: Capcom.Let's explore 2001's Devil May Cry.Theme music:aluminumCompuSiege (Mizar's Palace)You can also WATCH this series and episode on the Console Creatures Youtube page: https://youtu.be/h5vlzZ7_p9oWebsite: https://www.consolecreatures.com/
Millennium Edition is an original podcast from the Sound Stone Podcast Network, covering the GameCube, Dreamcast, and other games from the late 90s and 2000s. Join writer, teacher, and podcaster Sean Douglass, along with co-producers Gooey Fame and Darren Hupke, as they explore topics in video games from this turn-of-the-millennium period. The new millennium was a unique time for video games. Graphical leaps led to new levels of resolution and fidelity, with games that showed off advanced water and lighting effects and detailed character models. Innovations like wireless WaveBird controllers and console internet connectivity changed the way people played, and with gaming in the third dimension no longer in its infancy, developers found ways to offer more polished and refined 3D experiences. Despite their age, the games of this era have aged particularly well and remain in high demand. The timelessness of these games, and this hopeful, playful technological landscape of the late 90s and early 2000s, is what this show is all about. If you're a Nintendo or SEGA fan still enjoying the GameCube or Dreamcast today, or if you're someone just discovering games of this period for the first time, we hope Millennium Edition will be a fun and nuanced look back at a time that today feels both comfortingly nostalgic and surprisingly modern all at once. - As temperatures rise, we're heading to the beach with the 2001 GameCube launch title Wave Race: Blue Storm. The third entry in the Wave Race series, there are perhaps few games that show off this console generation's famous water effects quite like Blue Storm, a Jet Ski racing game that is still a fun (and challenging!) ride today. For this episode, we have some familiar Sound Stone faces as Sean talks with Gooey and McKenna of Flashback 64, the chronological Nintendo 64 podcast. Together they discuss the history of Blue Storm, their experiences with the game, and how well it carried the torch for Wave Race into a new era of video games. Questions or comments about this show? Feel free to reach out at soundstonenetwork@gmail.com. Our 2000s-inspired theme music is by Duncan "PixelTea" Smith (https://duncansmith.carrd.co/), and our show art is by Andrew Elmore (https://bsky.app/profile/elmore.zone). If you enjoyed this show, please consider following us in your podcast player and leaving a positive review. For any five-star reviews left with names, we will personally thank you on the show. Millennium Edition is a Sound Stone Network original podcast. If you liked this show, we invite you to check out the rest of our lineup: Kirby Conversations: Air riding through over 30 years of Kirby and HAL Laboratory with Sean, Bridget, and WiKirby Editor-in-Chief Gigi Flashback 64: the chronological Nintendo 64 podcast with Gooey and McKenna Pixels and Polygons: a conversational video game podcast of short interviews from Darren Hupke ...and a weekly livestream on video game manuals from Nic McConnell, Instruction Derby Our YouTube channel is https://www.youtube.com/@SoundStone-Network.
We dachten: laten we weer eens een Q&A doen - en deze keer met NintenDaan! Het resultaat is een lange podcast waarin we door ruim 70 vragen gaan over: de volgende Mario, Zelda-wensen, gametips, Switch Online, onze gamegewoontes en nog veeeeel meer.Kom bij onze Discord. Via deze link kan je met ons en andere luisteraars kletsen over games, deals, nieuws en meer.(00:00) Intro: Daan is terug (mét baard)(00:55) Controllers opsturen vanuit Kyoto(02:30) Nintendo Museum & PokéPark(05:30) Start van de grote Q&A(14:00) Welke games moeten naar Switch 2?(16:00) Beste niet-Nintendo game op een Nintendo-platform(19:00) Wanneer komt er een nieuwe 3D Mario?(24:20) Welke franchise verdient een nieuwe game?(36:00) GameCube-games voor Switch Online(42:00) Releasedata gokken: van Switch 2-games tot GTA 6(56:15) Wat als GTA 6 flopt?(1:06:00) De beste Smash-onthulling ooit(1:10:00) Team Tifa of Team Aerith?(1:26:20) Daan moet ervandoor(1:32:00) Welke games spelen we dit najaar nog?(1:36:00) Warmste Nintendo-herinneringen(1:37:30) Werken in de game-industrie: nieuwe banen en carrièreswitches(1:50:00) De laatste tien vragen in sneltreinvaart(1:55:30) Saus op of naast de patat?(1:58:00) De toekomst van Bonuslevel & afsluiting
This week's episode is all about RoboCop: Unfinished Business, the follow-up to RoboCop: Rogue City which is basically just Dredd, but with RoboCop instead.
This month on One More Game, we're revisiting Super Mario Sunshine to find out if one of our favorite Mario games still holds up over 20 years later.Before diving back into Isle Delfino, we're looking back at our personal history with the GameCube classic, discussing its rushed 18-month development, the creation of FLUDD, and why Nintendo almost gave Mario a water gun. We also talk about the 2020 Super Mario 3D All-Stars release and whether nostalgia has clouded our memories of one of Nintendo's most divisive mainline Mario games.Is Super Mario Sunshine still a masterpiece, or are we blinded by nostalgia? Join us as we kick off our July One More Game series.00:00 - Intro03:42 - Housekeeping11:42 - Our History with Super Mario Sunshine30:00 - The History of Super Mario Sunshine40:18 - How FLUDD Was Created45:00 - Reception & Miyamoto's Thoughts57:47 - Will Super Mario Sunshine Still Hold Up?Listen to JK! Games!* JKGamesPodcast.com* DropInDropOutPod.comJoin our Discord and let us know: Are you replaying Super Mario Sunshine with us this month?Support the showJK! Games! is a weekly gaming podcast where we bring you the news and reviews we actually care about.Our recurring play-along series — One More Game — is our version of a video game book club. We choose one title, set checkpoints, and break it down over multiple episodes. Currently Dave the Diver!You can:• Play at your own pace• Stay spoiler-light• Or dive deep with usWhether you're Easy Mode or Expert, you belong in the conversation.Join our Discord to play along and share your theories each week.Want to show us some love? Click Me!DiscordTwitch YoutubeInstaBsky
Aaron teams up with guest Jacob McCourt to share and rank their favorite GameCube exclusive games!
Send us Fan MailIntro; Season 1 Recap; Episode 1 Review; Episode 2 Review; Episode 3 Review; Episode 4 Review.
FEATURING: (00:07:39) New Public Service Announcements - New Mario Kart World Knockout Tours. Mario Kart Tour sunsets on mobile. Send your Switch in for repairs while you can.(00:17:31) Star Fox (2026).(00:33:41) New Business - Rhythm Heaven Groove.(00:55:11) Heavy Machinery vs Shumai.(01:03:52) Listener Mail - What N64 games should have been on PlayStation?(01:33:06) We have to talk about your credit card.
Number 1035Did we leave you with a good episode before we go on our vacation? That's for you to decide! The gang talks more about Sony's move to discontinue physical games, and there's plenty more to say. We also bring back Master Baiters for a special round, we share guilty pleasures, learn the details of a very strange dinosaur videogame and plenty more. Oh, and we even learn a little more about George this week!
We're talking Rhythm Heaven Groove and Final Fantasy 1 Pixel Remaster! Hosted by Perry Burkum (@PBurkum), Casey Gibson (@case_jets), Alex Culafi (@culafia) (0:00:09) Hello (0:04:30) Rhythm Heaven Groove (0:38:11) FF1 Pixel Remaster (0:53:15) Goodbye Thank you for listening! We can tell that you are a good-looking person. Peep the discord: https://discord.gg/XPByvgvByQ Please write in to the show at TNPmailbag@gmail.com Tweet us @TalkNintendoPod and Instagram us at talknintendopodcast Please consider supporting us on Patreon! For just $1 you can get access to tons of exclusive content! Check us out at www.patreon.com/nwr
GAMECUBE! For en herlig konsoll! Det syns også ukas gjest i Sidequest, musiker Lars Stray. Han har med seg fem perler på konsollen han har gode minner fra, og har lyst til å ta deg med på nostalgitoget! Det stopper blant annet ved The Legend of Zelda: Collectors Edition på GameCube, som sprenger hodet mitt. For en INSANE pakke med spill?! Bare å nyte! God helg! Hosted on Acast. See acast.com/privacy for more information.
Does your dog buy digital? No? That's why. 0:00 - Gameplay footage? No, what's important is you pay full price for GTA VI now! 24:45 - The Steam Machine is expensive but hey, what else is new? 36:45 - To buy or not to buy a Switch 2. That is the question. If you missed Saturday's live broadcast of Molehill Mountain, you can watch the video replay on YouTube. Alternatively, you can catch audio versions of the show on iTunes. Molehill Mountain streams live at 7p PST every Saturday night! Credits: Molehill Mountain is hosted by Andrew Eisen. Music in the show includes "To the Top" by Silent Partner. It is in the public domain and free to use. Molehill Mountain logo by Scott Hepting. Chat Transcript: 6:58 PM@addictedtochaos2PlayStation is dead to me. 6:58 PM@jaredknisely6213is it 90 pls in san diego too? 6:59 PM@addictedtochaos2It was 105 here yesterday, but a storm just came through and now it is 70. 6:59 PM@addictedtochaos2My bedroom is 95 7:00 PM@addictedtochaos2I spent all day at the movies yesterday just to beat the heat. 7:03 PM@addictedtochaos2Just got a commercial mid-sentence 7:04 PM@addictedtochaos2I wanted GTA VI, but no physical edition is an absolute dealbreaker. 7:05 PM@jaredknisely6213im not suprised by the steam machine price/my ssd that i bought in jan of last year 4x'ed in price 7:12 PM@addictedtochaos2It is almost certainly the case. 7:13 PM@addictedtochaos2From how they had it worded, it sounds like there are in game missions and activities locked to the ultimate edition. 7:16 PM@addictedtochaos2I'm buying the Godzilla remaster instead, it comes out on the same day as GTA. 7:17 PM@jaredknisely6213OT will probably be a holiday release 7:18 PM@jaredknisely6213you can blame sony for that choice 7:19 PM@jaredknisely6213rockstar knew 7:21 PM@jaredknisely6213on the other hand, the OS is open source 7:21 PM@addictedtochaos2The industry will price itself to extinction. 7:21 PM@jaredknisely6213which is awesome 7:22 PM@jaredknisely6213steam said, build your own here's the code 7:29 PM@addictedtochaos2Was interested in the Steam machine, as I don't have a gaming PC, then they announced the price and my interest died immediately. 7:34 PM@addictedtochaos2The proprietary component cables were for GameCube, the Wii supported 3rd party cables. 7:35 PM@jaredknisely6213i bought the switch in 2020 and got odyssey last week 7:36 PM@addictedtochaos2The gaming industry as a whole disgusts me lately. 7:38 PM@jaredknisely6213i still havent got the game yet 7:38 PM@addictedtochaos2I get that they are a business and need to be profitable, but the unending greed is just too much. 7:38 PM@jaredknisely6213could ask you to play dusk bloods 7:39 PM@jaredknisely6213 7:57 PM@addictedtochaos2According to sales data PlayStation's first party games tend to sell more physical rather digital. 7:57 PM@addictedtochaos2I'm not buying a PS6 either. 7:58 PM@addictedtochaos2Purely a spreadsheet move. 7:59 PM@addictedtochaos2My backlog of 5,000+ games will last me the rest of my life. 8:00 PM@addictedtochaos2Shelly long 8:02 PM@addictedtochaos2Upside the president of Nintendo did say that the goal isn't just to increase digital sales, but game sales overall, including physical games. 8:02 PM@jaredknisely6213but the switch as physical stuff 8:03 PM@addictedtochaos2Should buy one before another price increase. 8:03 PM@jaredknisely6213and a little less scummy than sony 8:04 PM@addictedtochaos2I think the Switch 2 version contains the Switch 1 version as well. 8:05 PM@addictedtochaos2There are also plenty of Switch games that play better on Switch 2 8:18 PM@addictedtochaos2Thankfully transferring data from Switch 1 to 2 is easy and straightforward.
Nintendo president Shuntaro Furukawa recently talked about how Nintendo views preserving its history and connecting players with classic games through Nintendo Switch Online. With the Nintendo Museum now giving fans a physical way to experience Nintendo's past, and Switch Online continuing to expand with NES, Super NES, Game Boy, Game Boy Advance, Nintendo 64, and now GameCube games on Switch 2, Nintendo seems focused on subscriptions as the main path forward for its classic library. Furukawa also said Nintendo wants to keep exploring a “variety of possibilities” when it comes to giving players access to games from the past. Tonight we're talking about what that actually means, whether Switch Online is enough, why fans still miss Virtual Console, and what Nintendo needs to do next to make its classic game strategy feel complete. Discord: http://n64josh.com/discord Twitch: https://twitch.com/n64josh Tiktok: https://tiktok.com/n64josh Twitter: https://twitter.com/n64josh Instagram: https://instagram.com/n64josh Facebook: https://facebook.com/n64josh Website https://n64josh.com Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.
This week's episode is all about Mafia: The Old Country and how it starts slow and never quite finds its footing gameplay-wise, but has a strong enough narrative to see it through to the end.
This week we talk about Sony, Nintendo, and the Playstation.We also discuss Grand Theft Auto, the 3DO, and digital dark ages.Recommended Book: 3 Days, 9 Months, 27 Years by John ScalziTranscriptThe earliest video game consoles that were made to be used in the home, as opposed to being set up in an arcade, were hardwired like their arcade kin. That means rather than being able to play a bunch of different games, they were basically just single-game boxes: you would buy a machine that allowed you to play Pong, for instance, and if you wanted to play another game, even by the same maker, Atari, you would have to buy another whole console with its own screen, controls, etc, to do so.That was the state of the art in the early to mid 1970s. By the late-70s, the concept of swappable games became reality with the introduction of what are called ROM cartridges. ROM stands for read-only memory and is a type of storage common in computers and other devices, which allows whatever you store on it to persist, which is a contrast to RAM, which is the type of memory that determines how much you can do on a device at any given moment, and which disappears when the device is turned off.So these ROM cartridges were kind of like the portion of the hard drive that's used to boot up your computer, storing the bare-basics of the system so it can be initialized and understand how to run all the other software that builds upon that baseline. And that memory was stored in durable, plastic cases that made them usable by ordinary, non-techy people. You could buy a game and handle the cartridge, popping it into your game console hardware and removing it, to make way for another game, over and over and over again, and that use would be unlikely to damage the ROM chip.This same general format was flexible enough that it lasted through the mid-90s, the capacity of the ROM chip continuing to grow as the associated tech improved, and the capabilities of the central console hardware that used these cartridges became more sophisticated. Upgrades were slowly added to the innards of the plastic case, as well, including things like battery backups that enabled saved games, and the Super Nintendo's Super FX chip, which enabled 3D graphics that would have otherwise been impossible with the contemporary state of the art.The next generation of gaming consoles relied on another medium, though, and one that had several benefits over the long-lived game cartridge.CD-ROM discs, which were flat, circular, and contained information that was encoded and read with lasers, had been around in some form since the late-1980s, and were even used in a few early gaming consoles, like the PC Engine CD-ROM, which barely anyone bought, and the Sega-CD add-on for the Sega Genesis, and 3DO consoles, which a few more, but still relatively few people purchased.The release of the first Sony Playstation, now known as the PS1, in 1994 changed that, though, and this shift was partially the result of Sony's impressive game lineup, but was also due to the strength of the CD medium. Each CD-ROM could hold 650-700 MB of information, which was more than 100-times the capacity of the competing Nintendo 64's cartridges.There were downsides to this new standard; CD-ROMs were less durable than plastic-encased cartridges, and they were very slow to load, as well, because information stored in ROM chips could be more or less instantly booted, while the info stored on discs had to be spun up and read first, resulting in sluggish load screens throughout the gaming experience, and especially on the initial boot-up of the system.That said, the far superior storage, and the dramatically reduced cost of these laser-etched discs—cartridges could cost $15-20 apiece to manufacture, while CD-ROMs often cost pennies apiece—that triggered a rapid transition in the gaming world to this new medium. Handheld consoles stuck with cartridges for a lot longer, due to the nature of the use-case and difficulties associated with trying to use spinning discs in portable hardware, but everyone else moved to discs pretty rapidly, after Sony proved the utility of the model, and many aspects of video gaming were upgraded as a result of all that additional storage capacity.That capacity continued to grow as CD-ROM were replaced with DVDs, which could hold 4.7-8.5 GB per disc, again, up from 650-700 MB; the industry made that change in the years 2000 and 2001, with the PS2 and Xbox consoles. And then in 2006, the PS3 moved to Blu-ray discs, which could hold a whopping 25-50 GB per disc, once again resetting gaming expectations—though Xbox stuck with DVDs, and Nintendo's Wii, Wii U, and Gamecube consoles used proprietary disc formats that had a lot lower capacity compared to their competition.Leading into the 2010s, even those Blu-rays were straining under the weight of some big-name, AAA games, some of which required multiple discs and mandatory hard drive installs from those discs, because the scope of these gaming worlds and their high-end graphics required just a stunning amount of space.Video game companies had already started making the shift to digital products in the early 2000s, though, Xbox Live Arcade and the Playstation Store emerging in 2005 and 2006 respectively, and Steam, which popped up in 2003, was making digital downloads for games common on PCs several years earlier.Digital became even more popular in the 20-teens, and in 2020, digital sales of console games surpassed physical sales for the first time. The PS5 and Xbox Series S shipped console versions without disc drives for the first time, and many physical games became basically methods of checking a game's license, to ensure it's not pirated, because the discs installed the game on the console's hard drive, just like a download, anyway.What I'd like to talk about today is the perhaps natural next step in this transition: a recent announcement by Sony that they'll no longer be making disc-based Playstation games beginning in 2028, and why some critics are calling this a worrying and anti-consumer move.—On July 1, 2026, Sony announced that's it's going all-in on digitally delivered games. It will halt production of game discs beginning in January of 2028, and after that, customers will only be able to purchase new games digitally, via their Playstation Store and retailers.This follows another recent announcement by game company Rockstar Games that their massively anticipated Grand Theft Auto VI game, which is set to hit digital shelves on November 19 of this year, will not be available on disc at all; it will be downloadable, and the physical copies customers can buy in stores won't be physical copies at all: it will be a box with a download code inside, which amounts to the same thing—you use the code to download the game, exactly the same as if you had bought it online, but with packaging for that code.That's a big deal because the Grand Theft Auto series is one of the biggest and most popular series in gaming history; other game makers have been scrambling to adjust their own release dates so as not to overlap with this new, highly anticipated game's release; it's expected to be an absolutely massive moment in the gaming world when this new entry in the series finally lands.That said, the writing has been on the wall for the transition to digital games for a while, now. Game company Capcom recently announced that 93% of its game sales were digital in its last fiscal year, and other companies have reported similar numbers; it's currently around 85% for Sony. As a result, many consoles are now shipping models without disc drives, and some, like the recently announced Steam Machine, don't even have a disc-drive version.Digital games are also cheaper to make because the company behind them only has to provide download keys, rather than having to pay some amount for each and every physical item produced, packaged, and shipped, and these companies, and the retailers that sell their games, will never run out of a popular game, which might otherwise be an issue for big released like the aforementioned Grand Theft Auto.There are quite a few downsides to the digitization of games, though, including that in many cases, you don't actually own the games you buy, you just own a license to download and play them. That means if licensing changes, or the storefront through which you bought a game closes, you will likely lose access to that game you bought, without getting any kind of refund.If your account is banned or you lose access to your account for some reason, all your games will suddenly be inaccessible, too. If you don't have access to the internet, allowing your console to phone home and check to make sure you're not pirating things on a regular basis, that might also mean no gaming for you.Almost always, you can't sell or trade digital games, while physical games allow for a thriving secondary market, often allowing gamers to buy old discs and cartridges decades after a game was released, and often for far lower prices. Many of these games can even be played by later consoles that have back-compatibility.Doing away with discs and other physical media is great for companies like Sony, then, because they no longer have to pay to create the individual discs, no longer have to pay for the drives that play the discs, so the price of making consoles drops a bit, and it also means that secondary market for games goes away: if you want to play old games, you have to buy them from Sony, and all those used games already on the secondary market, or a game disc borrowed from a friend, are no longer competition for them, serving as alternatives to the digital version they'd prefer to sell you.Another bigger-picture concern here, though, is that this will make game preservation efforts a lot more difficult, and for many of the same reasons it will make maintaining a library and back-catalog of games difficult for consumers.Often, when a video game store shuts down, either for economic reasons or because it sells content for devices that are no longer maintained, those games and other content also go away. Sometimes they can remain on those older devices, and sometimes the digital rights management software, the DRM in that content and on those devices auto-deletes games from the hardware.Right now, for instance, Sony is saying that after it halts digital sales of PS3 and Vita games, that halting taking place over the next year, players will still be able to download their previously purchased content for the foreseeable future. That ‘foreseeable future' phrasing is doing a lot of work, there, though, and historically this kind of shut down has eventually become a full shut down, a lot of games, those that haven't been carried over to new stores to be played as vintage options on newer consoles, have simply disappeared; maybe still existing on some old hardware somewhere, if it wasn't deleted by DRM, but maybe not. In either case, preserving that software for historic research and archiving purposes becomes very difficult and expensive, at least compared to archiving the same game on a disc or cartridge.That closure of the PS3 and Vita stores, for example, is expected to result in the loss of about 2,200 digital-only games that will no longer be available for purchase, and of those, about 138 are not available on any other platform, and will thus essentially disappear.This game industry concern echoes larger concerns about what's called a digital dark age: a moment in time, maybe just a few years, maybe a few decades long during which a whole lot of the content that was created and available, disappears, possibly because of outdated file formats, maybe because the storage mediums that were used didn't hold up over time, or possibly because the data from the era was somehow corrupted, encrypted, or decayed.There's concern that a whole lot of information from the early personal computing era will disappear from historical records, for instance, because the floppy disks on which a lot of that information was stored are obsolete and thus increasingly difficult to access; few people have hardware that allows them to use floppy disks, these days.CD-ROMs, DVDs, and other optical discs are also a concern because of so-called disc rot, which refers to the chemical degradation of this storage medium. Many such discs are prone to failure because of light damage, the oxidation of their reflective layer, and the de-bonding of the adhesive that was used to hold the disc's multiple layers together.A lot of seemingly archival media might then degrade, even after being stored in a seemingly long-term fashion, which could also contribute to a dark age moment, a whole period's worth of data and entertainment and art lost because the CDs and DVDs on which they were stored simply fell apart before they could be converted to a longer-form medium. This could serve as an argument in favor of digitization, then, because many of the mediums on which these games are currently stored might degrade, anyway, and moving them to hard drives, rather than discs, could serve as a superior long-term home.That said, the concern with digitizing everything is similar, in that media made available for online purchase is simply stored in a hard drive somewhere else on the planet. If something happens to the data centers in which these games are stored, or those data centers are needed for another, more profitable purpose, or a bunch of them are destroyed in a conflict, that could result in the same outcome as disc rot and the storage of data in formats that are no longer accessible.It also makes these games susceptible to economics, though, because if the company behind them decides it's time to move on, there won't be physical copies archivists can scoop up and save; they could try to download these games, but often the nature of the software, of the DRM that keeps them from being pirated, hinders or prevents such efforts.The digitization of gaming and the shift away from physical copies of games seems to be inevitable at this point, and there are a lot of good economic, technological, and convenience reasons for it.There are quite a few downsides to this evolution as well, though, including those that negatively impact game consumers, alongside many of the same issues that threaten other types of media and data. And we don't, technologically or civilizationally, have solutions for those problems yet. And that gap could someday result in massive gulfs in our knowledge and documentation of this moment in video gaming history.Show Noteshttps://blog.archive.org/2026/04/23/gone-but-not-forgotten-recovering-the-dead-web/https://www.engadget.com/2207297/playstation-just-struck-a-hammer-blow-to-game-preservation/https://www.engadget.com/forza-horizon-4-will-be-pulled-from-digital-stores-and-game-pass-in-december-134510642.htmlhttps://arstechnica.com/gaming/2023/03/why-game-archivists-are-dreading-this-months-3ds-wii-u-eshop-shutdown/https://www.engadget.com/2205792/sony-will-stop-making-disc-based-playstation-games-starting-2028/https://www.engadget.com/2207546/sony-repurposing-austrian-playstation-disc-factory/https://www.engadget.com/2206315/xbox-is-reportedly-testing-a-way-to-digitize-your-disc-based-games/https://www.engadget.com/2205792/sony-will-stop-making-disc-based-playstation-games-starting-2028/https://www.theverge.com/report/960173/microsoft-xbox-disc-to-digital-feature-physical-game-collectionhttps://www.theverge.com/games/956389/grand-theft-auto-6-gta-digital-code-in-box-physical-gameshttps://en.wikipedia.org/wiki/Digital_dark_agehttps://longnow.org/ideas/shining-a-light-on-the-digital-dark-age/https://www.americanscientist.org/article/avoiding-a-digital-dark-agehttps://en.wikipedia.org/wiki/History_of_video_game_consoleshttps://www.videogameconsolelibrary.com/history-of-game-media/https://en.wikipedia.org/wiki/Disc_rot This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit letsknowthings.substack.com/subscribe
FEATURING: (00:05:51) New Business - Indiana Jones and the Great Circle.(00:26:23) Gui's new headset, please forgive the sound quality. Absolum.(00:33:45) Rhythm Heaven Groove.(00:52:41) Star Fox (2026).(01:32:28) Listener Mail - An attention-starved hack still wants to beat you up.(01:39:34) The Legend of Zelda: Ocarina of Time remake concerns.
Number 1034Finally, after nearly 2 months of trying, we have back both Nicky Hill and Deux Michaels. No computers crapping out this time! Just tons of inane talk about all things videogames! Metroid rumors, Switch 2 revamps, Sony's decision to drop physical games...all that and so much more. Get ready for an episode with a classic feel!
We're talking more Star Fox this week, plus other fun stuff! Hosted by Perry Burkum (@PBurkum), Casey Gibson (@case_jets), Alex Culafi (@culafia) (0:00:09) Star Fox (0:24:56) Something Fun (0:56:05) Good Byes (0:58:38) RipsCast w/ Blake Thank you for listening! We can tell that you are a good-looking person. Peep the discord: https://discord.gg/XPByvgvByQ Please write in to the show at TNPmailbag@gmail.com Tweet us @TalkNintendoPod and Instagram us at talknintendopodcast Please consider supporting us on Patreon! For just $1 you can get access to tons of exclusive content! Check us out at www.patreon.com/nwr
Send us Fan MailIntro; Vital Stats; Way Back Machine - Sept 17, 2002; Development Details; Controls; First Memories; Story; Level Notes - Beginning until Agrabah; Cultural Significance - Pop Cultural Mash ups.
• Intro 0:00• GTA 6 Price, Versions, GTA+ Forced Subscription, and More 1:40• The Backlog [Sonic Gems Collection for GAMECUBE] 27:45• New Switch 2 Screen 34:43• Xbox Gets Another Price Hike 39:42• Xbox Upheaval Summarized 43:17• PS6 Looking Beyond the Living Room / Won't Be Sold at a Significant Loss 1:00:07• Nintendo Raising Employee Salaries by 10% 1:10:00• Splatoon Raiders Direct 1:10:40• Lawsuit Brought Against RAM Companies for Colluding 1:11:50• ESA Claims Minecraft Servers Are Illegal 1:15:00• GameStop CEO Still Trying to Buy eBay 1:18:52• Tweet of the Week 1:21:20• Q&A 1:23:00✴️ PATREON https://www.patreon.com/cw/WULFFDENPodcastOriginally streamed on June 30, 2026
We're going back to the very beginning of our journey and revisiting MGS1 with it's Gamecube remake, Twin Snakes. As one would expect, we had a great time overall especially thanks to Ryuhei Kitamura's ridiculous cutscenes. And Speaking of Kitamura, we also watched his 2000 film, Versus which love it or hate it, there's nothing else like it.Episode 87: Notacon
After a few years away, I finally returned to Resident Evil with Village, a game full of tall ladies, a zombie Santa Claus, and more dolls than anyone could ever want.
Sin & Punishment skipped the GameCube generation, but came bouncing back after almost a decade on Wii. Leon, Chris O'Regan and Sean grapple with Isa and Kachi across eight intense stages of on-rails, danmaku-style shmup madness from the crazy geniuses at Treasure. With input from the listenership, we talk technical and artistic achievements, as well as taking aim at the game's demanding yet satisfying mechanics.
FEATURING: (00:00:58) New Business - Rhythm Heaven Groove demo.(00:22:05) Super Scram Kitty.(00:31:37) Wolffang Skullfang Saturn Tribute Boosted.(00:48:19) The Last Salvage Squad.(00:55:21) Star Fox (2026).(01:29:50) Send your Retroactive ideas.(01:36:40) Listener Mail - Does the Neo Geo spark joy?
Number 1033We're back in action, baby! After a week of technical difficulties the show went off without a hitch, and we even have two first-time podcast members join us! I think it went pretty damn well, and I hope you do too!
We're talking the Steam Machine, Star Fox and our hype for Rhythm Heaven! Hosted by Perry Burkum (@PBurkum), Casey Gibson (@case_jets), Alex Culafi (@culafia) (0:00:09) Thank Perry for no timestamps Thank you for listening! We can tell that you are a good-looking person. Peep the discord: https://discord.gg/XPByvgvByQ Please write in to the show at TNPmailbag@gmail.com Tweet us @TalkNintendoPod and Instagram us at talknintendopodcast Please consider supporting us on Patreon! For just $1 you can get access to tons of exclusive content! Check us out at www.patreon.com/nwr
In this episode, Ray Cochrane unpacks how two colliding black holes revealed a whirlpool in spacetime, a direct detection of frame dragging hidden in the cleanest gravitational-wave signal ever recorded. Additional stories cover the James Webb Space Telescope, counting 16.5 million stars in the Cigar Galaxy, SpaceX rolling out Starship V3, deadly back-to-back earthquakes in Venezuela, GitHub fighting a California law that could break open source, and Meta engineering a battery narrow enough to live in a pair of glasses. – Want to start a podcast? It’s easy to get started! Sign-up at Blubrry – Thinking of buying a Starlink? Use my link to support the show. Subscribe to the Newsletter. Email Ray if you want to get in touch! Like and Follow Geek News Central’s Facebook Page. Support my Show Sponsor: Best Godaddy Promo Codes Get 1Password Full Summary Cochrane opens with a personal update before the night’s lead story. He recently graduated with a Bachelor of Science in Computer Science from Portland State University, celebrated with family in town, and launched a new site at rayc.world. That site links to a final-project study he built on collaborative filtering using podcasting data, hosted at cohort.rayc.world and drawn from OP3 analytics. He also plans to return to the show’s classic twice-weekly cadence on Mondays and Thursdays. From there, he goes deep on a new black hole discovery, then pivots through space, earth science, climate, biotech, open source, cloud infrastructure, and consumer hardware. Colliding Black Holes Reveal a Whirlpool in Spacetime Two black holes spiraled together, merged, and sent a gravitational wave rippling across the universe. Researcher Neil Lu and colleagues at the Australian National University found the fingerprint of frame dragging buried in GW250114, the cleanest signal LIGO has ever recorded. Frame dragging means a spinning black hole drags spacetime around with it, like a spoon turning in honey, except the honey is reality itself. Remarkably, the wave changed the distance between your nose and your ear as it passed, by far less than the width of a single atom. Sponsor: GoDaddy Economy hosting is $6.99/month, WordPress hosting is $12.99/month, and domains are $11.99. Website builder trial available. Use codes at geeknewscentral.com/godaddy to support the show. Webb Counts the Stars in the Cigar Galaxy NASA released a striking new James Webb Space Telescope view of Messier 82, the edge-on galaxy nicknamed the Cigar Galaxy. Because Webb sees in infrared, it peers straight through the dust that normally hides the galaxy’s interior. Combined with archival Hubble data, the image resolves roughly 16.5 million individual stars. M82 is a starburst galaxy, meaning it forms stars at a furious rate, a frenzy likely triggered when it merged with a neighbor. SpaceX Rolls Out Starship V3 SpaceX officially introduced Starship V3, the third generation of the largest rocket ever built. The vehicle now flies on the Raptor 3 engine, pushing liftoff thrust to around 20 million pounds and making it the most powerful rocket ever flown. More importantly, V3 is designed to carry over 100 metric tons to low Earth orbit while staying fully reusable, roughly triple the previous version. SpaceX also added in-orbit refueling hardware, the capability that finally makes operational Moon and Mars missions realistic. The Asteroid Barrage That Kept Earth From Forming Continents A team led by Curtin University and the Queensland University of Technology argues that relentless asteroid impacts shaped the very young Earth. During the Hadean, more than four billion years ago, the planet was struck far more often than it is today. Each impact dumped heat deep into the interior, repeatedly melting and reworking the crust. Consequently, stable continents formed much later than calmer models assumed, painting a picture of a hotter, weaker, more chaotic early Earth. Back-to-Back Earthquakes Devastate Northern Venezuela Northern Venezuela was struck by two major earthquakes on June 24, a magnitude 7.2 foreshock followed by a magnitude 7.5 mainshock. Both hit only about six miles underground, so the shallow shaking delivered its full force at the surface. Tragically, at least 164 people died, and the region sits along the tangled boundary where the Caribbean and South American plates grind past each other. These were the largest quakes to hit the area since a magnitude 7.7 event near Caracas in 1900. The ‘Guerrilla Solar’ Era Has Arrived A quiet energy shift, nicknamed “guerrilla solar,” is spreading across Europe. These small plug-in panels deliver power to a home’s wiring via a standard wall outlet, with no electrician or permit required. Germany now counts roughly a million of these systems. However, the U.S. payoff remains modest, with savings estimates of around $15 per month against a $500 to $1,500 setup cost. Why a Broken-Up Forest Stores Less Carbon Researchers quantified what foresters long suspected: an intact forest stores far more carbon than the same acreage split into fragments. A hectare inside a large, continuous forest proved about 38 percent more productive than an isolated one. The culprit is edge effects, the extra wind, heat, and direct sun that stress trees at a forest’s boundary. Because a large forest maintains a large protected core while fragments are nearly all edge, planting trees together matters for carbon storage. Edited Human Embryos Reveal a Surprise Researchers used base editing, a precise cousin of CRISPR that rewrites a single DNA letter without cutting the strand, in human embryos. They discovered that a protein called NANOG plays a role in early human development that it does not play in mice. In humans, switching it off still let cells form that seed the placenta and yolk sac. The finding argues that understanding human development requires studying human embryos directly, which reignites a thorny ethical debate. GitHub Fights a California Law That Could Break Open Source GitHub joined Black Forest Labs, Hugging Face, and Mozilla to push for fixes to California’s AI Transparency Act. As written, the bill could force revocation of an open-source license when a downstream user fails to meet certain obligations, which clashes with the permanent, irrevocable promise of open source. Cochrane pointed to curl and its longtime maintainer, Daniel Stenberg, warning that the rule could destabilize the supply chain on which the whole tech world runs. Instead, the coalition points to the EU’s AI Act transparency code as a saner model. Rust Opens Its Maintainers Fund The Rust Foundation launched a Maintainers Fund to pay the people who keep the language’s ecosystem healthy. Backed by RFC 3931, it establishes a funding team and a new Maintainer-in-Residence program for the often thankless work on the compiler, standard library, Cargo, and Clippy. Individuals can donate through GitHub Sponsors, while companies can sponsor there or contact the foundation directly. Cochrane urged any business that depends on open source to invest in the projects it actually uses. AWS Gives Lambda Its Own Isolated Sandboxes AWS introduced MicroVMs inside Lambda, its serverless platform. Each session runs in a dedicated micro virtual machine with no shared kernel and up to eight hours of total runtime. The feature exists for the AI era, in which applications increasingly run code written by an AI agent rather than by the developer. Use cases include AI coding assistants, data analytics platforms, vulnerability scanners, and game servers running user-supplied scripts. Meta Engineers a Battery Narrow Enough for Glasses Meta built custom steel-can battery cells as narrow as seven millimeters to fit the temple arms of smart glasses like the Ray-Ban Meta and Oakley Meta Vanguards. These cells power cameras, speakers, and AI features in a space most engineers would call impossible. To prevent brownouts, Meta swapped wound electrodes for precisely die-cut stacked layers that lower electrical resistance. Now the company is spreading the technology across multiple vendors and eyeing other wearables. Polestar Gets Locked Out of the US Market Starting in 2027, Polestar will not be able to sell its new models in the United States. A federal Connected Vehicle Rule bars cars containing certain Chinese or Russian software or hardware on national security grounds. The painful irony is that Polestar moved production of the Polestar 3 to South Carolina specifically to dodge tariffs on Chinese-built EVs. Because the rule targets the technology’s origin rather than its assembly location, the company is shut out anyway. Retroid’s Pocket Nova Packs Serious Power for $229 Retroid returned with a new retro handheld, the Pocket Nova, starting at $229 with a step-up model around $269. It features a 4.5-inch AMOLED screen in a 4:3 aspect ratio, a shape well suited to classic games. On paper, it should handle GameCube- and PlayStation 2-era titles, though that remains an early expectation rather than a benchmarked promise. Retroid has earned a strong reputation for high-quality, genuinely portable consoles. Cochrane signs off with the usual ecosystem mentions: GNC Insider at geeknewscentral.com/insider, the show newsletter, email at geeknews@gmail.com, and modern podcast app recommendations at podcastapps.com. The post Colliding Black Holes Reveal a Whirlpool in Spacetime #1866 appeared first on Geek News Central.
I asked my dad if he wanted to watch me play any game for Father's Day and he asked for Call of Duty since he used to play all of them before his serious stroke a few years ago. Long story short, it didn't go so well...
We've got some Star Fox Demo and early Adventures of Elliot impressions for ya this week. Plus Jerruh has another special guest segment! Hosted by Perry Burkum (@PBurkum), Casey Gibson (@case_jets), Alex Culafi (@culafia) (0:00:09) Hello (0:13:38) Star Fox Demo/Elliot First Thoughts (0:37:27) CatchEmCobain Interview (1:34:02) Outro Thank you for listening! We can tell that you are a good-looking person. Peep the discord: https://discord.gg/XPByvgvByQ Please write in to the show at TNPmailbag@gmail.com Tweet us @TalkNintendoPod and Instagram us at talknintendopodcast Please consider supporting us on Patreon! For just $1 you can get access to tons of exclusive content! Check us out at www.patreon.com/nwr
FEATURING: (00:01:05) New Business - Pokemon Champions.(00:19:34) Destiny 2, its end and DLC The Final Shape. Digressions on the blockchain.(00:40:12) Piku Niku.(00:45:36) The Hundred Line: Last Defense Academy. Lorelei and the Laser Eyes.(01:00:37) Beatdown City Survivors.(01:12:35) Mina the Hollower. Shadow Labyrinth. Metroid: Other M.(01:23:29) Super Scram Kitty.
Episode #607: From the reveal of the GTA 6 cover art and the looming dread of $100 price tags to the rumors of a massive "100-day reset" at Xbox, we're breaking down what actually matters.We debate the "Age of Middle Management," why spending $100M on South of Midnight was a failure compared to Expedition 33, and why a non-gamer CEO might be exactly what Xbox needs to survive. Plus, we talk retro GameCube hunting, Nvidia's pivot to AI, and why the next Xbox might be pushed back to 2030.Who are the XoneBros?We are your exclusive Xbox Series X & Game Pass weekly podcast. We are more than just a podcast though, we are a positive gaming and Xbox community. We are a group of friends who love gaming, comics, fantasizing about superpowers, and making lame jokes.We strive to bring you news, informative discussion, and rocking good times on a weekly basis all while discussing the world that is Xbox. We are the brothers you never had and the sisters you always wanted... we are the XoneBros. If you are looking for a positive gaming environment, you are always welcome here!Support Us On YouTubeJoin our DiscordX1TheGamer Daily Xbox News MrMcspicey Know Your Game
This week's episode is about how Doom Eternal wants you to play it the way it wants you to play it and isn't open to how you want to play it.
Somedays you just can't get rid of a gentleman, but today, we just might get rid of their shirts. After Jonathan outlines another plan for after being elected President of the United States of America, we spend a moment talking about James Bond in both movie and video game form, focusing on the GameCube era game "Everything or Nothing" starring Willem Dafoe (for real). Later, Jonathan talks with game developer Shawn Alexander Allen (Nu Challenger, Treachery in Beatdown City) about his new spin off game "Beatdown City Survivors" and where it fits into today's political climate (you can also watch the interview here: https://youtu.be/NEq9dH9hflw . Rounding out the show, Jonathan gives his thoughts on a very videogame-y movie, "I Love Boosters" from Boots Riley and we get a last minute Mina the Hollower update to learn...is it a Souls-like or not?0:00:00 - Make America Gay Again0:07:05 - A Couple of Characters0:09:35 - Can We Ever Like James Bond?0:28:16 - Surviving and Thriving in Beatdown City Survivors with Shawn Alexander Allen1:29:54 - "I Love Boosters" is Sort of a Videogame Movie1:37:42 - "Mina the Hollower" is NOT a Souls-like! Or is it?1:48:20 - The Greatest Trick Ken Levin Ever Pulled1:51:02 - Wrap Up/Plugs/Thanks Patrons!2:01:24 - Guys Dancin'Shawn Alexander Allen on Bluesky: https://bsky.app/profile/shawndoublea.bsky.socialTreachery in Beatdown City: https://beatdowncity.com/Beat Down City Survivors: https://beatdowncity.com/Jonathan's Paltro Shirt: https://www.bonfire.com/play-your-cards-right-2/Zoey on Bluesky: https://bsky.app/profile/adzuken.bsky.socialJonathan on Bluesky: https://bsky.app/profile/tronknotts.bsky.socialThe podcast's Bluesky: https://bsky.app/profile/ttwav.bsky.socialDaniel on Bluesky: https://bsky.app/profile/douibyorthst.bsky.socialWritten articles at: https://maxutmost.com/Support Zoey's Ko-Fi: https://ko-fi.com/adzukenSupport the show's Patreon: https://www.patreon.com/c/ttwav
Episode Notes Brannon is joined once again by Dillon Flynn to go over their predictions for the June 9th Nintendo Direct. Will they be right or will they die!? AGAIN?! AGAIN!? Intro game start up noise: "Gamecube intro but it's a crossover episode" by 4096 Intro music "The Children's Television Workshop" by Black Moth Super Rainbow Outro Music "Nobody Here" by Chuck Person UR4GUYS Where you can find Brannon: Bluesky This podcast is powered by Pinecast.
FEATURING: June 9th 2026 Nintendo Direct, in order. (00:02:30) Rhythm Heaven Groove. Capcom bloc. Big Walk.(00:21:30) Kairosoft.(00:29:06) Pokopia. Fire Emblem: Fortune's Weave. DK Challenge.(00:54:26) Jujutsu Kaisen Rumble: Survivaton. Cozy Darksoulslikes. Muramasa: Revenant Blades.(01:04:39) So much Xenoblade.(01:40:49) Dragon Quest Monsters: The Withered World. Kingdom Hearts 4.(01:50:11) The Legend of Zelda: Ocarina of Time (2026) glimpsed.(02:06:34) Star Fox (2026) demo.
Jakes McCloud, Tonio Lombardi, and friend of the show Wolf O'Barlow jump into our Arwings and fight the Aparoids in Star Fox Assault for the Gamecube. We also talk about Jake's Chill Zone Games, Galactic Glitch, Mina the Hollower, and Punch Upon A Time! Got a game suggestion or want to join our Minecraft server? Reach out to us via Email or Twitch! Email: heyilikethatgame@gmail.comTwitch: twitch.tv/heyilikethatgameHeyilikethatgame.rocks #propagatethepodIt's OK to not be OK
We have a great episode this week with our coverage of the Nintendo Direct. Plus a special interview with Kenny Wood of Super Mario Galaxy Movie fame! Hosted by Perry Burkum (@PBurkum), Casey Gibson (@case_jets), Alex Culafi (@culafia) (0:00:09) Nintendo Direct (0:40:45) Kenny Wood Interview - Super Mario Bros Movie (1:12:05) More Nintendo Direct (1:21:00) Outro Thank you for listening! We can tell that you are a good-looking person. Peep the discord: https://discord.gg/XPByvgvByQ Please write in to the show at TNPmailbag@gmail.com Tweet us @TalkNintendoPod and Instagram us at talknintendopodcast Please consider supporting us on Patreon! For just $1 you can get access to tons of exclusive content! Check us out at www.patreon.com/nwr
Number 1031There hasn't been a traditional Nintendo Direct since September 2025, but Nintendo FINALLY changed that this week with a super-sized showcase! There's all kinds of major reveals, interesting updates, surprises and more to cover, and we tackle them ALL. One of the reveals was so big that it genuinely led to a change of heart for me, and I have a feeling many of you will be quite happy to hear it!
Episode Notes Brannon is joined once again by Dillon Flynn to make their predictions for the June 9th Nintendo Direct. Will they be right or will they die!? AGAIN?! AGAIN!? Intro game start up noise: "Gamecube intro but it's a crossover episode" by 4096 Intro and Outro Music "Go" by The Chemical Brothers Featuring Q TIP UR4GUYS Where you can find Brannon: Bluesky This podcast is powered by Pinecast.
Number 1030It is game showcase insanity, with the last two days alone bringing us over 15 hours of presentations, reveals, updates and more. That crazy schedule has had me glued to my computer covering everything, which meant I had no idea when I could squeeze the latest episode of the GoNintendo Podcast in. It just so happened to be today, and you're getting a completely unhinged solo show from me...and clearly I need some sleep!
FEATURING: (00:03:40) New Business - Saros. Outlast.(00:09:27) eFootball.(00:21:53) Pokopia.(00:42:12) The Hundred Line: Last Defense Academy. Panorama Cotton.(00:58:35) James on Mina the Hollower.(01:41:51) Greg on Mina the Hollower. Yoshi and the Mysterious Book.(01:58:08) Listener Mail kinda - When the Red Arremer underwhelmed.
We got some vidgya games to talk about this week including Mina the Hollower and some more Yoshi. Plus Sony State of Play thoughts! Hosted by Perry Burkum (@PBurkum), Casey Gibson (@case_jets), Alex Culafi (@culafia) (0:00:09) Intro (0:13:00) Yoshi and the Mysterious Book (0:32:15) Story of Seasons Grand Bazarre (0:36:43) Mina the Hollower (0:55:40) Outro Thank you for listening! We can tell that you are a good-looking person. Peep the discord: https://discord.gg/XPByvgvByQ Please write in to the show at TNPmailbag@gmail.com Tweet us @TalkNintendoPod and Instagram us at talknintendopodcast Please consider supporting us on Patreon! For just $1 you can get access to tons of exclusive content! Check us out at www.patreon.com/nwr
FEATURING: (00:02:51) New Business - Table Flip Simulator.(00:12:44) Pictonico!.(00:27:45) Taiko no Tatsujin: Rhythm Festival.(00:42:11) Forza Horizon 6.(00:59:57) The Hundred Line: Last Defense Academy.(01:04:34) Yoshi and the Mysterious Book.(01:39:56) Listener Mail - Bosses who join the party.
Number 1029How many buzz words can I cram into a podcast description? Star Wars! Mandalorian! Grogu! The Amazing Digital Circus! Call of Duty! SEGA! Tomodachi Life! Switch 2! The Sheep Detectives! X-Men! The Muppets! Mina the Hollower! Pokemon! Banjo-Kazooie! All that and SO much more in today's show!
FEATURING: (00:02:03) Listener Mail - The state of "modern" light gun games (2007-2015, really).(00:27:52) Pacing issues.(00:52:02) Is is easier to imagine a rerelease for Chrono Trigger than an end to Fire Emblem Heroes.(01:08:17) What future do we see for the console market?(01:52:24) Strangest things that we've experienced as part of RFN.(01:58:45) mlem (what if Yoshi ate us).