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Capy's Nathan Vella stops by to chat with Ted Price of Insomniac Games about his journey from film into game development, leading a multi-project studio, comedy in games, and the future of indie development. Nathan Vella is the Co-Founder & President at Capybara Games. He is also a founding member of Indie Fund, an organization that helps fund budding indie video game development. For news and info on the AIAS, follow us on Twitter @Official_AIAS, Facebook or visit us at interactive.org. Email us at info@interactive.org.
Сергей Мохов рассказал про обучение геймдеву во Франции, про специфику разработки игр про искусственный интеллект, про запуск на разных платформах и работу с Indie Fund. Содержание: [00:15] - Представляю гостя. Путь в геймдеве. [11:30] - Про профильное образование в французском вузе. [20:20] - Про игру Event0. Тонкости разработки AI. [37:00] - Про команду разработки. [39:00] - Про запуск игры. Steam, GOG. [46:30] - Про Indie Fund. [49:00] - Про планы на будущее. Ссылки: Сайт игры: http://event0game.com Steam: http://store.steampowered.com/app/470260 Универ: http://www.cnam-enjmin.fr/en/cnam-enjmin/presentation Twitter: http://twitter.com/event0game.com Facebook: https://www.facebook.com/event0game/ Трейлер: https://www.youtube.com/watch?v=_2wOweBRcHo
In today's episode, Hearthstone's new mode is announced as Tavern Brawl, World of Warcraft is getting flying mounts again after much resistance, the games honored at the Apple Design Awards, Indie Fund backs Armello, Devil's Third's release date for Europe, a 3DS Hyrule Warriors, a new Splatoon map tonight, a huge boss appears in the Final Fantasy 15 demo, this week's free Witcher 3 DLC, a Resogun Wipeout crossover, Ark has made 10 mil, and Oculus is streaming their press conference tomorrow morning. complex.computer
In this episode, Adam Saltsman interviews independent game developer Daniel Benmergui, who is best known for experimental story games like Today I Die, I Wish I Were The Moon, and the IGF-winning Storyteller. He is currently working on the Indie Fund-backed puzzle game Ernesto. They discuss why games should not be designed backwards, how to recover from the burden of success, why players have difficulty committing a murder of jealousy in Storyteller, and whether Chris Hecker hates Ernesto.
Kellee Santiago, former President of thatgamecompay and founding partner of Indie Fund is on the podcast this week. We discuss Kellee's education at the University of Southern California's School of Cinematic Arts and how a class she took her freshman year laid the foundation for her career in video game development. Kellee also talks about the creative inspirations and motivations behind each of the games developed by thatgamecompany. We also get to the whole "games are art" conversation, starting with her TED Talk. Finally, Kellee talks about the origins of Indie Fund and how a 3-year experiment has evolved into an indefinite opportunity for independent developers. Enjoy. Follow Kellee on Twitter at @KelleeSan and keep up with the latest from Indie Fund at indie-fund.com. Run Time - 1:00:54 Send your feedback to feedback@justtalkingpodcast.com.
What makes a game a game? We delve into this question in the depths of madness and despair as we discuss Dear Esther.
Video game news explodes, as two unrelated sentient robots -- one good, one evil, both out of control -- battle to the death for headline dominance. Amidst the wash of corporate power-plays, decapitations, and ASCII art, we also talk about the Indie Fund, and play some games.