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Welcome to the Who Would Win Masters Wrap Up Show!This week we are reading all your comments, reviews, and posts about Imhotep the Mummy vs Sam Fisher (Tom Clancy's Splinter Cell) with a segment featuring guest debater Cam Sully of The Jacked Up Review Podcast!Who Would Win Masters is all about the community, and we want to hear from YOU! So comment on our show posts on the Facebook Group, Instagram, Threads, and also our Patreon! TikTok too? YES!Ray and Sam are back to wrap up the community thoughts and talk a little bit about what they've been enjoying lately, maybe your next favorite thing is about to get a recommendation?If YOU think you've got what it takes, email a one minute demo to WhoWouldWinMasters@Gmail.com and let's see if you're ready to face the challenge...You can now support us on Patreon at Patreon.com/WhoWouldWinMastersCheck out the Who Would Win YouTube Channel!https://www.youtube.com/@WhoWouldWinMastersFollow us on Tiktok, IG, and Everywhere Else: @WhoWouldWinMasters @AlmightyRay316 @SamProofCheck out the Who Would Win Merch Store:WhoWouldWinStore.com#WhoWouldWin#FictionalFights#VersusPodcast#UltimateShowdown#BattleDebate#PopCultureDebate#PodcastBattle#GeekDebate#NerdShowdown#CinematicClash#SamFisher#SplinterCell#Ubisoft#StealthGames#TacticalShooter#VideoGameLegends#GamingDebate#StealthVsPower#TheMummy#Imhotep#MummyMovies#BrendanFraserEra#HorrorVillain#SupernaturalVillain#AncientEvil#MonsterShowdown#GameVsMovie#VideoGameVsMovie#StealthVsSupernatural#ModernVsAncient#ActionVsHorror#GeekCulture#NerdDebate#BattleOfLegends#WhoWins#PodcastDebate#GeekPodcast#NerdPodcast#PopCulturePodcast#BattlePodcast#CrossoverDebateOur Sponsors:* Check out BetterHelp: https://www.betterhelp.comSupport this podcast at — https://redcircle.com/who-would-win/donationsAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy
I'd love to be able to write one of these and NOT talk about how bleak things are, but that ain't happening this week. There's more studio closures and people losing their jobs. More price increases or flat out shortages because of RAM due to AI – which is also a part of the job losses. Microsoft just made a big shakeup in their leadership, which brings us back to AI again given who took over the Xbox side of things there was formally the head of AI for Microsoft. Like I said, it's not great news. And hasn't been for a while. On the less important side of things but adding a cherry on top of the news – we almost certainly now know we'll likely never get that Bloodborne remake. But we came close. I'd say it's great to be back but I really wish things weren't so bad right now – and that extends beyond the world of gaming at the moment given the recent news. I'd love to be able to have a show where we played something fun and didn't feel guilty telling you about it without remembering how horrible things currently are. And normally I'm not this much of a Debbie Downer in my write up's but THAT'S HOW BAD THINGS ARE! Look, if you want a break away from the bad news, gaming isn't a bad place to start, but at this point I'd recommend anything – hell, you got a good book sitting around? READ IT! A new demo from the next fest to try out? PLAY IT! Whatever you need to do to keep you mentally healthy right now, just give it a go and fall into that world instead of this one at the moment. Also, there's still no Splinter Cell – because I have to keep the tradition going I guess. Ubisoft, it's been 4,577 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released. Also, there's been 1,525 job losses in the gaming industry since January 1, 2026.
Welcome to Dev Game Club, where this week we comment on ten years of doing this podcast. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Note: we recorded our first podcast on Feb 26th, 2016. This episode reflects that date. At the time, we actually banked a few episodes, and decided to hold off a week to do that. We never banked an episode again :) Issues covered: ten years of podcasting, counting series and games, what kind of gamer are you?, balance in all things, the types of games Brett went deep on, games that exemplify Tim's games, first-person shooters and third-person action adventure, earliest games we played, latest game we played, surprise moments, the butter knife returns, knucklehead stealth, crazy world-altering moments, singing reviews, our longest series, how many interviews, the backstory of Daedalus, cultural sensibility, a grotty fish stew, staying under the radar, cramming features in at the end, pitching vs shipping, how many community episodes we've had, having a community game server, the charity event, getting to understand streaming, praying at the shrine of humility, more than 500 hours of podcasts, keys that aren't keys, the team makes the game, tell them less so they can discover more, the importance of constraints, mortality, letting the player choose, how long are we going to keep this up, knowing when to end, a little thanks each way, fueling us. Games, people, and influences mentioned or discussed: June, Infinite Backlog, The Evil Within, Resident Evil, Trespasser, Ultima (series), Souls-likes, Bloodborne, MYST (series), Obduction, Cyan, Eye of the Beholder, Might and Magic (series), Kaeon, Kingdom Hearts, Arkham Asylum (series), Halo (series), Shadow of the Colossus, Legend of Zelda (series), Portal, Deus Ex, Thief, Dishonored, Prey, Colossal Cave Adventure, Adventure, Rogue, Fez, Dwarf Fortress, Plundered Hearts, Final Fantasy Tactics, Apocalypse Now, Shenmue, Deadly Premonition, Morrowind, Hitman (series), Clint Hocking, Splinter Cell, Spelunky, Fez, Castlevania: Symphony of the Night, 2001: A Space Odyssey, Metal Gear Solid, Calamity Nolan, Final Fantasy (series), Sebastian Deken, Lani Lum, SW: Republic Commando, Tim Schafer, Dave Grossman, Tim Cain, Leonard Boyarsky, Randy Smith, Greg LoPiccolo, Sean Vesce, Zack Norman, Janos Flosser, Sam Lake, Ken Levine, Borut Pfifer, Julian Gollop, Fallout, X-COM: Enemy Unknown, Star Wars: Starfighter, Andrew Kirmse, Daron Stinnett, Darren Johnson, Reed Knight, Kim Swift, BioStats, Minecraft, LostLake, Mors, mysterydip, Defeating Games for Charity, Video Game History Foundation, Eternal Darkness, Shigeru Miyamoto, Brad Furminger, Marcus Aurelius, "Jenny," Kirk Hamilton, Aaron Evers, Mark Garcia. TTDS: 11:15 Next time: TBA! Twitch: timlongojr and twinsunscorp YouTube Discord DevGameClub@gmail.com
In massive gaming news, and I MEAN MASSIVE! Phil Spencer has retired from Xbox and Microsoft and his #2 Sarah Bond resigned as well, as a questionable new CEO takes the reigns. Plus Sony plans to reboot their wider Spider-manless Spider-verse after its utter collapse, no more morbin time? Mortal Kombat 2 got a Johnny Cage filled trailer and Valve is getting sued by the state of New York and as Jackie Chiles would say: "It's outrageous, egregious, preposterous!"
Difficult games! Battle Toads, ELDEN RING, Splinter Cell, Midnight Club, and more!Talkin' tough games with LUKE! Oh, and Sam…This episode was recorded February 20, 2026.Shout out to @rbpagan and @drjoewrites on Threads!Have a question or a comment? We'll talk about it on the show!The best way to get our attention is by finding us on Threads @OffAllDayPodcastYou can also find clips and junk on TikTok (where we record live) at @OffAllDayPodcastDon't forget Tyler wrote a book! Check it out at www.OrdinarySun.com and www.NoodlesAlDante.comMusic by NoCopyrightSound633Pixabay.com/users/nocopyrightsound633-47610058 Hosted on Acast. See acast.com/privacy for more information.
Who Would Win Masters is the premiere Vs Battle Podcast where our resident Battle Master Ray Stakenas challenges the entire Who Would Win community to round after round of spirited debate!This week we present to you an insane battle that could only happen here on Who Would Win Masters!Cam Sully from the Jacked Up Review Podcast comes on to argue that Sam Fisher (Tom Clancy's Splinter Cell) and his future tech would be enough to take down Imhotep, the Mummy from the movie series of the same name! Judge Sam Proof will render his verdict, but all listeners can join our Patreon as FREE MEMBERS and vote on who they think won this battle!You can now support us on Patreon at Patreon.com/WhoWouldWinMastersIf YOU think you've got what it takes, email a one minute demo to WhoWouldWinMasters@Gmail.com and let's see if you're ready to face the challenge...Check out the Who Would Win YouTube Channel!https://www.youtube.com/@WhoWouldWinMastersFollow us on Tiktok, IG, and Threads: @WhoWouldWinMasters @AlmightyRay316 @SamProofCheck out the Who Would Win Merch Store:WhoWouldWinStore.com#WhoWouldWin#FictionalFights#VersusPodcast#UltimateShowdown#BattleDebate#PopCultureDebate#PodcastBattle#GeekDebate#NerdShowdown#CinematicClash#SamFisher #SplinterCell #Ubisoft #StealthGames #TacticalShooter #VideoGameLegends #GamingDebate #StealthVsPower#TheMummy #Imhotep #MummyMovies #BrendanFraserEra #HorrorVillain #SupernaturalVillain #AncientEvil #MonsterShowdown#GameVsMovie #VideoGameVsMovie #StealthVsSupernatural #ModernVsAncient #ActionVsHorror #GeekCulture #NerdDebate #BattleOfLegends #WhoWins#PodcastDebate #GeekPodcast #NerdPodcast #PopCulturePodcast #BattlePodcast #CrossoverDebateOur Sponsors:* Check out BetterHelp: https://www.betterhelp.comSupport this podcast at — https://redcircle.com/who-would-win/donationsAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy
Gaming hosts Josh and Ryan are back with another incredible video game filled episode. What ever happened to that gaming franchise? Remember Turok, or Splinter Cell? We dive into the video games and franchises that have been lost to time, discuss what made them memorable, and just why they aren't around anymore. It's another awesome gaming filled episode from the Video Gamers Podcast! Thanks to our MYTHIC Supporters: Redletter, Disratory, Ol' Jake, Gaius, Jigglepuf, Phelps and NorwegianGreaser, and Dettmarp Thanks to our Legendary Supporters: HypnoticPyro, PeopleWonder, Bobby S. Connect with the show: Support us on Patreon: patreon.com/videogamerspod Join our Gaming Community: https://discord.gg/h2cHKAvSmu Follow us on Instagram: https://www.instagram.com/videogamerspod/ Follow us on X: https://twitter.com/VideoGamersPod Subscribe to us on YouTube: https://www.youtube.com/@VideoGamersPod?sub_confirmation=1 Visit us on the web:https://videogamerspod.com/ Learn more about your ad choices. Visit megaphone.fm/adchoices
►Patreon: http://www.patreon.com/McFixer Discover the latest insights on studio closures like Bluepoint and Ben Studio, industry struggles with profits and investments, upcoming game updates, delays, and the passionate hopes for remakes like Splinter Cell. We also delve into recent game releases, industry trends, and the role of remakes in today's gaming landscape. In this episode: The shutdown of Bluepoint Games and what it means for remakes and studio talent. The implications of Sony's layoffs and studio closures amidst financial pressures. Insights into upcoming game updates, delays, and what they suggest about industry direction. The debate over remakes versus new IP and the future of classic franchises like Splinter Cell Industry reflections on the gaming industry's focus on guaranteed hits and the decline of innovation. Nostalgia and the evolution of gaming experiences over the past decade Community questions: Would you prefer a Splinter Cell remake or a fresh installment? How big publishers and investors influence game development and studio sustainability. The role of industry giants like Tencent and their backing of studios. Latest game releases on Game Pass, delays, and DLC rumors ►Please Subscribe www.youtube.com/@UCtBPt1KMIIHpHuqrCLwZJLg ► BRAND NEW MXAM DISCORD - https://discord.gg/aQDSbAy8QH ► Twitter: @MCFixer @Kreshnikplays @MattPVideo @PaulDespawn ► Twitch: https://www.twitch.tv/McFixer ► Twitch: https://www.twitch.tv/Kreshnik ► Twitch: https://www.twitch.tv/PaulDespawn Timecodes: 00:00 Intro 02:27 Playstation Shut Down Blue Point Games 23:41 Whats been in our box? {Resident Evil Outbreak, Rayman 30th Anniversary) 44:32 Todd Howard talks about Starfield getting updates 50:07 Highgaurd backed from Tencent 59:25 Replaced Delayed to April 14th 01:03:19 Gamepass games coming out 01:05:57 guess that game 01:14:17 Fixers Sack
In today's Daily Fix:In IGN exclusive report, Xbox CEO Phil Spencer has announced his retirement from Xbox after 38 years with parent company Microsoft. Xbox President Sarah Bond is also resigning. Asha Sharma, currently President of Microsoft's CoreAI product, will be the new CEO of Microsoft Gaming. Xbox Game Studios head Matt Booty will be promoted to Chief Content Officer and will work closely with Sharma. In other news, Ubisoft CEO Yves Guillemot has confirmed two new Far Cry projects are in development, and has assured Splinter Cell fans the remake is still happening, despite futher layoffs at Splinter Cell dev Ubisoft Toronto. And finally, Nintendo is dropping Pokémon FireRed and LeafGreen onto Switch as separate $20 games. This has confused—and angered—some fans who wonder why the titles weren't added to the Game Boy Advance player as part of Nintendo Switch Online.
We sat down with the legend himself, actor Michael Ironside, to discuss his life and career. Michael is a world renowned actor with well over 300 film and television credits throughout his incredible career. He has played some of the most memorable characters in some of the most iconic franchises of all time. From Scanners to Total Recall, Top Gun to Starship Troopers, The Next Karate Kid, Stargate SG-1, Seaquest DSV, Terminator Salvation, the voice of Sam Fisher in The Splinter Cell video game Franchise, V, and so much more.
It's been a bit since I've sort of been excited for upcoming games. The game awards reveals weren't all that spectacular this year and there's so many of them that you hardly have time to drink them in and remember them. Compare that to what we got from Sony’s recent State Of Play from this past week and it's a night and day difference of what a good show should look like. A lot of video and very little talk in between. It likely could have been shortened just a hair but with things like this you sort of have to cater to all tastes a little bit. So the boring parts for me are the exciting parts for others. Still, all around, this was a good showing. Even more so because a lot of what was shown was not exclusive to the PlayStation platform. My two biggest stand outs were the John Wick game (jury is still out on how it'll play – what we got seemed mostly NOT actual gameplay. It's not a red flag but I'll wait and see) and Star Wars Galactic Racer. Let's focus a bit on that racer, shall we? It's made by a studio that has mostly employed folks from Criterion. The old Criterion from the Burnout days. And if what we saw was anything to go by (again, did we see gameplay? Are we sure? I'm still gonna wait but I'm hopeful) there is a heavy sense of Burnout DNA in that game. I don't mind that it's adorned in Star Wars clothing, I'll take it. For me, you could have wrapped it in a Sesame Street Kart racer but if the Burnout DNA was there, I would be to – day one. Nothing to dismiss from Wreckreation – another game with Burnout devs. I haven't played it yet and it didn't sell well but it exists and I'll eventually get around to playing it. I'll take any and all comers when it comes to my Burnout. Someone's bound to get it right and I'll probably still enjoy their attempts. Then there's that Shinobi Ops game with the Tenchu vibes. You know, seeing how that game plays, I wouldn't mind an isometric stealth title in a Splinter Cell package. Ubisoft, if you're listening (you aren't). It's been…4,563 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released. Also, there's been 1,280 job losses in the gaming industry since January 1, 2026.
In this minisode, we're getting into more of the nuts and bolts that makes the beloved yet deadly Sam Fisher character such a fascinating badass to witness: How do the recent SPLINTER CELL novels compared to the earlier yet surprisingly bland entries? And what do the comic novels bring to the table that other tie-ins don't necessarily do? Grab your night vision goggles and get stealthy with us! MUSIC USED: "Abandoned Reservoir" by Kaveh Cohen and Michael Nielsen, "Jerusalem- Discovered!" by Lalo Schifrin, "Burma Fight" by Michael Richard Plowman, "Jail Fight" by Behavior.
In this overview, I continue the weekly tribute to the SPLINTER CELL videogame franchise: I dive into the IGN Fan-Made Web Series EXTINCTION & the recent Netflix Anime Show DEATHWATCH. Would this fan-effort entertain non-fans who just want to see a cool indie Action movie done by "do-it-yourself" folks? How does the Netflix cartoon handle its vision with the assistance of the JOHN WICK creator? And more pros and cons to list for these two very suspenseful visions! MUSIC USED: "Bunker" and "Airfield" by Kaveh Cohen and Michael Nielsen. "Common Fight" by Michael Richard Plowman "Jail Timed Cue" and "JBA HQ Ambient Theme 3" by Behavior. "Chaise Lounge Long" by Apple Free-To-Use Music.
Johnny Potoky rejoins for a unique overview on the Tom Clancy endorsed series of Ubisoft's SPLINTER CELL videogame series. Along the way, we also note how the military technology made this stealth game series stand out, how it differentiated from METAL GEAR SOLID and conclude with an interview clip of the voice-actors from back in the day!
Unisciti alla ribellione su Telegram – Iscriviti alla newsletter – Supportaci su Patreon Quando c'era l'Ubi non so se i treni arrivassero in ritardo, ma i bei videogiochi arrivavano puntuali. Parliamo di una software house che nella sua epoca d'oro non aveva problemi ad imbarcarsi a palle di fuori in follie come "sviluppiamo la risposta Xbox a Metal Gear Solid 2", tirando fuori poi perle come il primo Splinter Cell che facevano sembrare per tanti versi Snake indietro di una generazione. La fisica, l'approccio full-sandbox allo stealth, tutto dannatamente plausibile e serio laddove Kojima infilava tamarrate tipo la scena "Infinite Ammo" alla fine di Sons of Liberty che ti smonta l'erezione. Parliamo di chi si è comprato Prince of Persia e l'ha sempre spinto ben oltre quello che Jordan Mechner da solo era riuscito a fare. Le Sabbie del Tempo che ancora oggi è un platform 3D della madonna, il Dahaka di Spirito Guerriero che ti fa ancora cacare addosso se ci ripensi, il Principe Oscuro ne I Due Troni e quel livello tutto nella mente dove dovevi semplicemente accettarlo piuttosto di combatterlo, come aveva già fatto Mechner nel 1989, ma coi mezzi del 2003. E poi il capitolo strano del 2008, Assassin's Creed che nasce da qui per diventare una delle serie che ha caratterizzato di più la nostra adolescenza, il grande ritorno con The Lost Crown finito malissimo soprattutto per colpa nostra. Parliamo di Assassin's Creed, che prima di diventare una minestra riscaldata ha tirato fuori della roba veramente pazzesca. Di Watch Dogs e di come speravamo potesse rifarlo (e in realtà Watch Dogs 2 un po' lo rifà), della roba "minore" fatta in UbiArt che minore manco per il cazzo visto che Rayman Legends è ancora il miglior platform che puoi giocare al di fuori del Vangelo secondo Nintendo. Ubisoft ha fatto anche cose buone. Cose davvero buone. E ricordarle oggi che probabilmente siamo ad un passo dal vederla fare la fine di Atari fa molto più male del Far Cry pacco coi Mammut.
I didn't know but apparently, in some other timeline we should have been talking about the release and pricing of the Steam Machine and all those other gadgets Valve had planned to release. And while they are still planned to be released, seemingly, this year, we don't know when or what they'll cost. Because Valve doesn't know. The reason for this takes us back to what we talked about last week and likely what we'll be talking about in the weeks to come: AI. When announced last year the Steam Machine was really something to look forward to. Valve seems to be of the mind that they sort of want everyone to experience PC gaming. The Steam Deck was the first attempt at this and it's done wonderfully. People who had a PC now had something portable and people without a gaming PC of any kind now had something to experience PC gaming with. The Steam Machine was set to follow suit. Something, likely, affordable that wasn't overly powerful but had decent specs and could run games at mid to upper settings. The speculation on price was the biggest factor of anything about the device itself. And we're still left waiting on that. Because of RAM. This is, sadly, going to be a running theme for us this year I'm afraid. The whole RAM thing is a result of AI, as we've stated before and that's just going to lead to a whole world of hurt as far as…well, probably everything. I'm really hoping next week I'll have something else to write and talk about. Maybe a Splinter Cell game, but probably not. Ubisoft, it has been 4,556 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released. Also, there's been 1100 job losses in the gaming industry since January 1, 2026.
We're back and have so much to catch up on! EA acquired, Netflix is buying Warner Bros, next-gen consoles in trouble, and the downfall of Call of Duty. The opening song is Deja Vu by Popskyy - https://popskyy.bandcamp.com/If you'd like to donate to us using PayPal, you can do so with this link. https://www.paypal.me/digitaldaysgamingIf you would like to order DDG merchandise, click below: https://teespring.com/digital-days-gamingPatreonDiscordTwitter: @DigitalDaysPodDave Twitter: @GoodDaveHuntMichael Twitter: @The1stMJCTwitch: @DigitalDaysGamingFacebook PageFacebook GroupYouTubeTikTok
Splinter Cell Deathwatch, produced by Netflix based on the iconic espionage video game series. This is a video game series that Alex in particular enjoyed back in the day, so hopefully the anime is good!Listen to find out what we thought!
Linktree: https://linktr.ee/AnalyticJoin The Normandy For Additional Bonus Audio And Visual Content For All Things Nme+! Join Here: https://ow.ly/msoH50WCu0KIn this segment of Notorious Mass Effect, Analytic Dreamz breaks down Ubisoft's 2026 major reset—a sweeping organizational, operational, and portfolio overhaul announced to reclaim creative leadership and restore sustainable growth under CEO Yves Guillemot.Ubisoft has restructured into five decentralized Creative Houses, each with full ownership over specific genres and brands: Vantage Studios (CH1) scales AAA franchises like Assassin's Creed, Far Cry, and Rainbow Six; CH2 focuses on competitive/co-op shooters including The Division, Ghost Recon, and Splinter Cell; CH3 handles live-service titles such as For Honor, The Crew, Riders Republic, Brawlhalla, and Skull & Bones; CH4 drives immersive fantasy and narrative games with Anno, Might & Magic, Rayman, Prince of Persia, and Beyond Good & Evil; CH5 targets casual/family-friendly experiences like Just Dance, mobile hits, and licensed titles.This shift addresses escalating AAA costs, market competition, and trends toward mobile and Games-as-a-Service, prioritizing open-world adventures and GaaS-native experiences while investing in player-facing generative AI.The reset includes significant cuts: employee count reduced to 17,097 (from 20,729 in 2022, a net loss of 3,633), selective studio closures (including Halifax and Stockholm), and a "final" €200 million savings push, with €234 million more planned over two years. Six games canceled (including Prince of Persia: The Sands of Time remake and unannounced titles), seven delayed (potentially impacting Assassin's Creed projects and Beyond Good & Evil 2), and four new IPs in development (including March of Giants).Financially, expect short-term hits in FY2026-2027: €386 million gross margin reduction, €650 million R&D depreciation, and €350 million net bookings drop. A mandatory five-day in-office policy has sparked internal unrest and backlash against leadership.Analytic Dreamz explores the implications for Ubisoft's future, from agile decision-making and long-term sustainability to employee sentiment and investor reactions in this in-depth analysis.Support this podcast at — https://redcircle.com/analytic-dreamz-notorious-mass-effect/donationsPrivacy & Opt-Out: https://redcircle.com/privacy
The gaming industry is kind of in a bit of dire straits at the moment. It's odd that in the same show we talk about how many billions of dollars Steam made in only two weeks and then we end by talking about Ubisoft restructuring, Paradox losing 162% of profits, and Microsoft having pretty abysmal hardware sales. And just as I was writing this the night before posting, Intrepid studios have closed their doors and laid off all 250 odd employees. Then there's the whole RAM and AI issue that's just screwing up pretty much everything when it comes to this hobby and industry. The AI situation is affecting the price of RAM and now hard drives, solid state drives, and just drive space altogether. Prices have skyrocketed. AI is also affecting jobs in the industry as it is everywhere else. I'm not saying games are going to start drying up but advancement will hit a wall. Because in order to keep moving forward better computers will be needed and RAM is a part of that. As is, apparently, AI, sadly. Console generations are going to stretch beyond what we've previously known, as will PC upgrades. It's all a bit gloomy really. And it's probably going to get worse and worse before it even slightly gets what you might call “better”. So what do you do? Well, there's very little you can do. Stop using AI is a small solution but it won't change anything. Maybe if we all could on a global scale, sure, but that's just wishful thinking. We're all just going to have to ride this train to whatever station it's taking us to and then decide if we want to stop there or keep going. Eventually, things will change. But I can't even begin to predict when it might. All I can do is just dig into my backlog, find the indies, and pick up games or hardware on sale when it hits a price I can afford. Some of that, however, also feels like wishful thinking. Speaking of wishful thinking, Ubisoft it has been 4,549 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released. Also, there's been 1006 job losses in the gaming industry since January 1, 2026.
Willkommen im Gaming-Jahr 2026! Die erste Savegame-Ausgabe des Jahres hat es direkt in sich. Max und Johannes werfen einen tiefen Blick in die Glaskugel der Industrie – und die sieht für manche Publisher rosig, für Hardware-Käufer aber eher düster aus.Die Themen im Überblick:Ubisofts radikale Reform: Der französische Riese baut sich komplett um. Wir analysieren den "Paukenschlag" vom 21. Januar: Was steckt hinter den fünf neuen Creative Houses? Von den Milliarden-Marken bei Vantage Studios bis hin zur Rückkehr von Splinter Cell – wir dröseln auf, ob diese Autonomie den Karren aus dem Dreck zieht oder nur ein "Gesundschrumpfen" für den Tencent-Deal ist.Xbox Developer Direct 2026: Microsoft hat geliefert! Wir sprechen über das Japan-Setting von Forza Horizon 6, die (vielleicht zu?) lange Entwicklungszeit von Fable und das kuriose Töpfer-Abenteuer Kiln von Double Fine.Das Game Freak-Paradox: Mit Beast of Reincarnation wagt sich das Pokémon-Studio auf die die großen Plattformen. Kann Game Freak technisch endlich überzeugen, oder sehen wir hier nur die gleichen Probleme in einer postapokalyptischen Welt?Gaming als Luxusgut: Warum die nächste Konsolengeneration (PS6 & Co.) möglicherweise nach hinten verschoben wird. Der Grund: Die KI-Revolution frisst die Hardware-Ressourcen. Wir diskutieren über explodierende RAM-Preise und die Frage, ob wir bald 1.000 € für eine Konsole zahlen müssen.Die Kapitelmarken auf einen Blick00:00:00 – Intro, Neujahrsgrüße & Themen-Check00:02:00 – Ubisoft im Umbruch: Alles zur großen Reform, den 5 Creative Houses und den gestoppten Projekten.00:54:50 – Xbox Developer Direct 2026: Der Deep Dive zu Forza Horizon 6, Fable und dem Überraschungstitel Kiln.01:04:45 – Das Game Freak Experiment: Kann der Pokémon-Entwickler mit Beast of Reincarnation technisch endlich überzeugen?01:38:06 – Die Hardware-Krise: Warum KI-Rechenzentren eure nächste Konsole (PS6 & Xbox) massiv verteuern könnten.Viel Spaß beim Hören!Schaut gerne auf www.pixelpolygoneplauderei.de vorbei. Wenn euch die Episode gefallen hat, sagt es uns in den Kommentaren auch auf Spotify, bei Discord, auf Threads und Instagram oder hinterlasst eine Bewertung bei iTunes & Spotify. Wir freuen uns über jedes Feedback.
The boys review Hellblade: Senua's Sacrifice, John Wick Hex, Splinter Cell: Deathwatch S1, and discuss the news from November 2025!-0:00 - Intro2:55 - Hellblade: Senua's Sacrifice (S)23:51 - November 2025 News52:00 - Splinter Cell: Deathwatch S1 Review58:27 - John Wick Hex (J)
Splinter Cell Pandora Tomorrow multiplayer, Sam has Mack's old Xbox, more Splinter Cell, Champions of Norath, Diablo, Gears of WarWe've been experimenting with different audio set ups. Apologies if this recording session doesn't sound the greatest. The conversation is fun though, so there's that!This was recorded January 17, 2026Don't forget Tyler wrote a book! Check it out at www.OrdinarySun.comMusic by NoCopyrightSound633pixabay.com/users/nocopyrightsound633-47610058 Hosted on Acast. See acast.com/privacy for more information.
Are you on social media? Of course you are. So follow us! Twitter: @MemberTheGameInstagram: @MemberTheGameTwitch.tv/MemberTheGameYoutube.com/RememberTheGameFacebook.com/RememberTheGamePodcastTikTok.com/@MemberTheGameAnd if you want access to hundreds of bonus (ad-free) podcasts, along with multiple new shows EVERY WEEK, consider showing us some love over at Patreon. Subscriptions start at just $3/month, and 5% of our patreon income every month will be donated to our 24 hour Extra-Life charity stream at the end of the year!Patreon.com/RememberTheGameAnd you can find Andre here:X/BlueSky - @thatcanadaguyInstagram - @thatcanadadudeOur Local Establishment - https://www.youtube.com/@OURLOCALESTABLISHMENTFind the Pop Spot Podcast here - https://www.youtube.com/@BackbreakerVideoGet tickets for Real Canadian Wrestling - https://www.eventbrite.ca/o/real-canadian-wrestling-8596932204Assassin's Creed is probably the series we haven't touched yet that I get the most requests for. I played half of the first game back in the day, checked out and never came back. So I fired the OG up last week and played most of it, and while I can't call myself a super fan or anything, I'm intrigued to see what comes next with the series.The concept itself is rock solid, and there's some really fun mechanics here. The problem is you use them to do the same 5 things over and over again. I like the idea but I need a bone with some more meat on it.My buddy Andre is my guest this week. He's an Assassin's Creed junkie and I think he made it his mission to make sure I played more of these games down the road. Let's unpack Assassin's Creed's rookie year.And before Ass Creed, I put together another edition of the Infamous Intro!This week someone asks if/how I think DS games will ever start showing up on the Switch 2? Are there any games I like ti play just for the world itself? And does the Xbox 360 belong in the "best console library" conversation??Plus we play another round of 'Play One, Remake One, Erase One', too! This one features Ubisoft games: Splinter Cell, Fr Cry 3, and Watch Dogs.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
My backlog has backlogs. I am drowning in options of games to play. Especially on PC, but if you want to throw in Gamepass and PS+ go right ahead and increase those numbers. It's a massive library of games awaiting me to play. And 99% of them I have never played before. They're fresh and new and maybe the lot of them could suck but how would I know – I haven't played them. As time goes on that backlog only gets larger. Having options is always a good thing but there's a point of saturation. I crossed that point YEARS ago. I enjoy having a backlog, don't get me wrong. It means at any given time I have something available to play. If anything pulls me, a racing game or a puzzle game or a shooter, I'm good – I've got something to scratch that itch if need be. But then I keep adding to the pile. This past holiday season, for instance, I added more titles to my library and I've yet to play near a one of them. I've selected two that I've put time in and both of those are very sort of casual, non-story-like games. It's been a while since I dove into something meaty with a great story and compelling gameplay that keeps me coming back. Spider-Man 2 seems to be a once a week play thing and that's fine but it's also console and not taking advantage of ALL of my PC games that I could be playing. Again, this isn't a complaint. It's just an observation that each year I add to my library of games on my PC and each week on the show I tell you, mostly, of the same games I've been playing with nothing new to add. I really should do something about that. New year. New me. New playlist. Right after I grab this game I want that's on sale. New year. Same Ubisoft. It has been 4,535 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released. Also, there's been 871 job losses in the gaming industry since January 1, 2026.
Gaming hosts Josh and Ryan are back with another incredible video game filled episode. What ever happened to that gaming franchise? Remember Turok, or Splinter Cell? We dive into the video games and franchises that have been lost to time, discuss what made them memorable, and just why they aren't around anymore. It's another awesome gaming filled episode from the Video Gamers Podcast! Thanks to our MYTHIC Supporters: Redletter, Disratory, Ol' Jake, Gaius, Jigglepuf, Phelps and NorwegianGreaser Thanks to our Legendary Supporters: HypnoticPyro, PeopleWonder, Bobby S. and Dettmarp Connect with the show: Support us on Patreon: patreon.com/videogamerspod Join our Gaming Community: https://discord.gg/dXdp8MJR Follow us on Instagram: https://www.instagram.com/videogamerspod/ Follow us on X: https://X.com/VideoGamersPod Subscribe to us on YouTube: https://www.youtube.com/@VideoGamersPod?sub_confirmation=1 Visit us on the web:https://videogamerspod.com/ Learn more about your ad choices. Visit megaphone.fm/adchoices
On this episode of the Ruff Talk VR podcast we are starting the week talking all the latest VR news! Including Ghosts of Tabor's wipe and Splinter Cell DLC! As well as Trombone Champ: Unflattened's "Celeste" DLC! Full game launches to games such as Dawn Of Jets and Banners & Bastions. Game updates to game such as Iron Rebellion. Meta's Hand Tracking 2.4 update, and more!Use code RUFFTALKVR at checkout to save on any game or hardware on the Meta Quest store and help support the show!Big thank you to all of our Patreon supporters! Become a supporter of the show today at https://www.patreon.com/rufftalkvrDiscord: https://discord.gg/9JTdCccucSPatreon: https://www.patreon.com/rufftalkvrIf you enjoy the podcast be sure to rate us 5 stars and subscribe! Join our official subreddit at https://www.reddit.com/r/RuffTalkVR/00:00 - Episode Start14:25 - Ghosts of Tabor Wipe and Splinter Cell DLC21:50 - Beat Saber Coldplay DLC27:00 - Gorn 2 holiday update28:10 - Espire: MR Missions31:50 - Meta Quest Hand Tracking 2.435:20 - Maestro Pirates Of The Caribbean DLC37:45 - Banners & Bastions full release39:15 - Dawn Of Jets full release45:30 - Third Party Horizon OS headsets cancelled49:55 - Zero Caliber PS VR253:40 - Meta Holiday Sales57:00 - Puzzling Places holiday update1:00:49 - Meta Interaction SDK update1:02:35 - Trombone Champ: Unflattened Celeste DLC1:07:55 - Meta Quest Disney+ app1:10:00 - Spatial Ops update1:12:55 - VR Giants Quest 31:14:20 - On Point full release1:16:50 - Meta CTO "VR is not dead" at Meta1:19:10 - Iron Rebellion "Foundations" update1:22:00 - Upcoming VR GamesSupport the show
And so ends another year of the show. We've gathered some friends to talk about their year in gaming and what they've been playing and enjoyed. It's a nice wrap up that doesn't involve news of any kind be it good or bad, it's just friends talking about games and going over the year end lists. It's fun to reflect at times. Therapeutic almost, even with gaming. Especially when you listen to others and discover something new. Or, perhaps, you discover a different point of view on a game you had a completely different experience with. Which is, obviously, exactly how communication works. Especially among friends. All of us here at the show consider every single listener our friends. From those who just casually listen, tune in from time to time, the die-hards who show up in chat every single episode, to the ones who never say a word but still tune in down the line on YouTube or wherever. As well as everyone who's joined our discord. We cannot thank you enough for your support not only throughout the year but throughout the life of this show as we head into our 20th season in 2026. We appreciate you. We love you. And we can't wait to see you again on January 10th. Have a wonderful holiday season and we wish you all a fantastic new year. Listen Ubisoft, I know it won't happen but if you could put a little speed up on that Splinter Cell to get it released next year, I could stop tracking how horrible you are treating an exceptional franchise. I'm tired of counting the days but I'm not stopping. Get it done. It has been 4,507 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released. Also, there's been 5,300 job losses in the gaming industry since January 1, 2025.
I won't speak too much on the structure of The Game Awards. It's the usual thing year in and year out. We've been here before and we'll be back here again next year. Same show. Same complaints. What I will talk about is why we're announcing games that, at the earliest, we'll never see until 2030. I know we've had announcements of games far in advance before but this one feels significant, I guess. We've also had games announced that never got released so this isn't all that new but it just seems a waste to put it out there while we'll likely never hear about it again for another 2 years or maybe 3. Elder Scrolls 6 was teased back in 2018, I think, and we've heard nothing about it since. Perhaps it really depends on the game. Like Elder Scrolls there is a massive fan base who are familiar with waiting and waiting on the next installment though this has been a rather longer wait than ever before. And so we're here with a Star Wars title that won't release before 203 – again a massively large fan base who are also familiar with waiting on the next installment. Of course, they'll need to tread lightly. We've waited on games and other media before for very long times only to have them arrive with massive disappointment. Eventually the waiting builds up enough hype to where it peaks before the thing even releases and by then everyone's expectations are either so high the game never lives up to it or so low it doesn't sell because people have already peaked their hype and moved on. Gamers have short memories, however. But I haven't forgotten about Ubisoft. It has been 4,500 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released. Also, there's been 5,300 job losses in the gaming industry since January 1, 2025.
Despite any gripes with Xbox this year, there's no denying that 2026 presents a fun challenge for them. Fable, Forza Horizon 6, Halo, and Gears Of War E-Day are all slated to drop next year. However, a new wrinkle has been introduced in the ambitious RPG, Clockwork Revolution, which hails from inXile Entertainment. After a seven minute trailer from this summer's showcase, we felt this thing had to be ready to go soon. Sadly, the RPG titan tempered our expectations when the trailer ended with the familiar statement from its initial reveal: "Coming in due time." Well, if a LinkedIn profile is to be believed, Clockwork Revolution may join the fray of a busy year for the "biggest publisher in gaming." Naturally, we hone in on GTA 6 which creates a splash radius so large that every publisher will be avoiding them for the fall. How Xbox navigates this will be interesting as we have yet to consider overdue titles like State Of Decay 3 and third party deals. Buckle up, friends! It's going to be a wild ride. Please keep in mind that our timestamps are approximate, and will often be slightly off due to dynamic ad placement. 0:00:00 - Intro0:06:49 - Health Is Wealth0:11:42 - Birthday video games0:24:49 - Holiday gaming plans0:30:43 - Our reveal predictions for The Game Awards0:37:07 - What is that Game Awards statue?0:41:43 - Avowed roadmap updated0:50:38 - Microsoft might want to add AI to Game Pass1:00:04 - Xbox Game Pass is done for the year1:05:04 - CD Projekt Red wants the new Witcher trilogy done in 6 years1:28:49 - Make or Break moment for Yacht Club Games1:38:21 - The art controversy with Marathon has been settled1:43:00 - There will be a Hitman 41:45:49 - Ubisoft cuts plans for Assassin's Creed Shadows DLC1:51:10 - Splinter Cell director returns1:54:35 - Bloodlines 2 sales flop1:58:23 - Is Shadow The Hedgehog getting his own movie?2:01:41 - What's next for Metal Gear Solid?2:08:11 - Control 2 reveal at The Game Awards?2:09:19 - Some sales updates2:10:42 - What We're Playing3:01:50 - Xbox's 2026 release rumors Learn more about your ad choices. Visit podcastchoices.com/adchoices
I'd like to think I'm someone who was always into the future stuff, you know? The science of Star Trek and what we'd eventually develop with technology and all of that stuff you think about as a kid watching your sci-fi or reading about the future. I was always hopeful we'd get to a point where I could really think we took some steps into making that sci-fi stuff a reality – but like, the good kind. We got there a few times. Moon landing being one of them and video phone conversations. There's plenty to point at and be amazed. But then there's AI. I won't go into the pros and cons of the tech – there's layers and layers deep of conversation to be had on that subject, philosophical or otherwise. But to just step back and look at the ripple effect of it…that's a little disheartening. There's many examples I could point to, but for the purpose of this show, it's the current prices of RAM that is just bonkers crazy with how prices have skyrocketed. It started in Covid times when people started to work from home and needed more PCs which meant more RAM. So the companies made more. Too much, actually and we had a good surplus of it. Prices were pretty great. Now we have AI and companies are snatching up all they can. Because we were in a surplus, we now find ourselves with low quantities due to all the AI companies grabbing all they can where they can. And the prices are ridiculous. Much more so, the RAM makers are starting to skip over regular consumer RAM and selling ONLY to the big tech companies. And at the risk of sounding all conspiracy theorists, the government is involved in this as well. Like, I'd say the rabbit hole goes deep, but it really doesn't. Mainly because it isn't being hidden anymore. And the more you look into it the more depressing it becomes because it absolutely shows no sign of stopping anytime soon. An AI bubble burst is the hope, but we don't know if that'll ever happen and, worse yet, if there's a chance of it happening, it is WAY off in the distant future. A lot of it feels like it's just going to get worse before it even slightly gets better. For now, I hope you're satisfied with the power of your PC, laptop, phone, watch, console, and any other device using RAM, because making upgrades to your PC or getting any of those other devices in the very near future is going to cost far more than it does now. Ubisoft, in the time since you've announced a Splinter Cell remake, your original director on the project left and has now returned. And we're still nowhere close to a release. A remake isn't even a part of the deal here but it's been so long I might make an exception. It has been 4,493 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released. Also, there's been 5,300 job losses in the gaming industry since January 1, 2025.
Spieleveteranen-Episode #428 (50-2025) Besetzung: Heinrich Lenhardt und Jörg Langer Aufnahmedatum: 03.12.2025 Laufzeit: 1:59:33 Stunden (0:00:15 News & Smalltalk – 0:35:11 Zeitschriften-Zeitreise) Die Zeitmaschine der Spieleveteranen kommt auch am Jahresendrand nicht ins Schleudern und navigiert souverän durch die Jahrzehnte, um die Spielethemen der Vergangenheit auszugraben. Das Blättern in alten Heften ist wieder Anlass für zusammengekratzte Erinnerungen, Wertungshinterfragungen und Titelbild-Stilkritik, garniert mit allerlei Testzitaten. Diesmal entdecken wir zum Beispiel eine neue alte Star-Wars-Front (2015), lassen uns am Filmset zum Affen machen (2005) oder spüren dem feinen Prozentunterschied zwischen Warcraft 2 und Command & Conquer nach (1995). Beim Bonussegment im Feed für Patreon-Unterstützer frönen wir außerdem anno 1985 dem »Amiga life« und gehen mit Donald Duck auf den Spielplatz. Vor dem Abtauchen in der Vergangenheit berichten wir zu Beginn der Sendung über veteranige News, aktuelle Spielerlebnisse und frische Hörerpost. Unterstützt die Spieleveteranen und hört das volle Programm: https://www.patreon.com/spieleveteranen 00:15 News & Smalltalk 02:59 Gemischte News: Selbst hässliche Weihnachtspullover sind nicht vor Copilot sicher, das Remake von Splinter Cell hat einen neuen alten Director, Ron Gilbert hat Finanzierungsfrust, der Amiga-Joker hat eine aktuelle Print-Ausgabe. 16:25 Zuletzt gespielt: Metroid Prime 4, Octopath Traveler 0 (Demo). 32:00 Hörerpost von Sothis Spielwiese. 35:11 Zeitschriften-Zeitreise: Dezember 2015, 2005, 1995, 1985 35:59 GamersGlobal und GameStar 1/2016, u.a. mit Assassin's Creed Syndicate, Star Wars Battlefront und Just Cause 3. 56:07 GameStar 1/2006, u.a. mit Call of Duty 2, King Kong und The Movies. 1:23:49 PC Player 1/1996, u.a. mit The Dig, Warcraft 2 und Rayman. 1:57:07 Abspann.
Netflix picked a fitting name for ‘Splinter Cell: Deathwatch’: You watch people die a lot in this animated show. Read the full review. If you've enjoyed listening to Plugged In Reviews, please give us your feedback.
Welcome to Xbox On, a podcast with one host, about one console, Xbox. I am said host, Jesse DeRosa, and on today's episode we'll be talking the latest Xbox news for the week of December 4, 2025 including, Marvel Cosmic Invasion is super cool, a new entry in the Dead Rising series could be on the way, please stop talking about the Splinter Cell remake, and more! New episodes every Thursday! ______________________________________________________________ Main YouTube Channel: www.youtube.com/channel/UCtW7KhvTGMgYnR6HvsY12Qg ______________________________________________________________ Twitch: www.twitch.tv/lightningmcstream ______________________________________________________________ Time stamps: 00:32 Opening Banter 03:05 New Game Releases 06:35 News 36:08 What I've been eating 44:31 What I've been playing 59:09 Listener Comments 1:27:12 Outro (Music by BB Murder Case
This week, an 8 year longstanding bet will finally be settled with the release of Metroid Prime 4. Eidos-Montreal is laying off more staff unfortunately, while indie developer Yacht Club Games says their next game needs to be a hit or else they may be in danger themselves. Ubisoft is standing by a remake of Splinter Cell while they're apparently posting new job listings for Beyond Good and Evil 2. #metroid #eidos #yachtclubgames #ubisoft #splintercell #bge2 #videogames #allyoucangeek #aycg #podcast
RAM prices are skyrocketing, are you ready? CD Projekt Red has a release schedule for its next Witcher Trilogy, Clair Obscur did even better than we all thought and Gamestop fights back against haters. Plus Zootopia laid waste to the 2025 box office, Netflix went to the upside down and Predator isnt stuck in the badlands anymore.
Episode 403 - Witcher one is it?In this week's episode, Fred and Jake break down a surprisingly stacked batch of PlayStation news. Rockstar has dropped a free PS5 upgrade for Red Dead Redemption, now included with PS Plus Extra, giving the classic western a fresh coat of paint and making it easier than ever for newcomers to jump in. The guys also celebrate indie success as Ball X Pit crosses one million sales on PS5, with major free updates announced for 2026 — proof that smaller games are thriving alongside the big hitters.Fighting game fans get a boost with Granblue Fantasy Versus: Rising's new “Smart” and “Super-Ultimate” control modes, aimed at helping new players get comfortable without dumbing down the game. Ubisoft also sparks fresh hope by bringing back the original director for the long-dormant Splinter Cell remake, suggesting the project may finally be getting back on track.Jake and Fred also touch on CD Projekt RED teasing more about the upcoming Witcher trilogy, plus PushSquare's new “Five Years of PS5” quiz — perfect for testing how well longtime fans really know the console. It's a fun, info-packed show full of speculation, industry chatter, and the usual friendly back-and-forth.By joining our Patreon community for ONLY $1.00 per month, you'll enjoy exclusive benefits:Early AccessPersonalized ShoutoutCustom Die-Cut Vinyl StickerVisit www.patreon.com/psthisisawesome to support the show and help us continue producing the content you love!Please, if you enjoyed the content or even if you didn't quite enjoy this one, come back — we try to offer something for everybody. Share with your friends and help us grow our awesome PlayStation community!As always you can support our show at our Patreon Page. Thanks for listening.http://www.patreon.com/psthisisawesome Hosted on Acast. See acast.com/privacy for more information.
Rod Van Blake, Jocelyn Short and Jordan Purnell Jackson give their thought on the final two episodes of Splinter Cell Deathwatch! Spoiler alert if you have not finished the series!
As was originally reported, Xbox brought out a Partner Preview in November. It was chockful of everything strange like a co-op alien shop simulator or a thuggish rabbit beating up baddies to more traditional first person horror titles. The catch was that every game we saw throughout was a Play Anywhere title, a program that many of Xbox's players still yearn for the platform to leverage more. All in all, the Dukes enjoyed the show, especially given it dropped ahead of the biggest show of the year in the Game Awards where announcements are typically prioritized. Beyond that, we dive deep into the Valve rumor mill. Half Life 3 is everywhere! Is it finally happening and are the Dukes believers? We get into that plus updated thoughts on the Steam Machine now that we've had some time to digest the triple-whammy Valve hit us with last week. Sign up for your one-dollar-per-month trial and start selling today at https://www.shopify.com/duke Please keep in mind that our timestamps are approximate, and will often be slightly off due to dynamic ad placement. 0:00:00 - Intro0:13:32 - Discussing The Game Awards nominees0:31:43 - The myriad of Half Life 3 rumors0:36:54 - Valve's focus for the Steam Machine0:51:16 - Xbox Ally is exceeding expectations0:55:09 - Xbox releases game publishing documentation to the public0:59:26 - Obsidian has yet to use generative AI1:03:17 - Activision caught using AI generated assets in Black Ops 71:12:01 - Bethesda responds to Fallout 4's anniversary issues1:28:04 - Krafton is now the publisher of Hi Fi Rush, but there's a catch1:31:37 - New comments by Sarah Bond on Xbox's future1:37:18 - PlayStation was indifferent to market shrinking in Japan1:46:07 - Where is Yoko Taro?1:48:58 - A new Ratchet & Clank game got revealed1:56:42 - Don't call it a Concord comeback2:00:35 - Silent Hill Townfall's release date leaked2:02:15 - Ubisoft canceled Splinter Cell for xDefiant2:10:02 - Red Dead Redemption 1 gets next gen update2:10:56 - Kingdom Come Deliverance 2 reaches 4 million sales figure2:13:38 - First look at Zelda movie2:14:27 - Death Stranding is getting an original anime on Disney+2:17:16 - Coming soon to Xbox Game Pass2:19:42 - What We've Been Playing3:11:50 - Xbox Partner Preview Learn more about your ad choices. Visit podcastchoices.com/adchoices
As a note, well…two notes, we won't be doing a show next week and will return with a new episode the first Saturday in December. Secondly, there's a point in the video portion of the show where I forgot to change the screen. Probably more entertaining really. There actually was a decent amount of news worth talking about and should still be when we return in two weeks, but for this one, we just run down the current deals to be had and what to watch out for during the Black Friday sales. If I buy anything or not it's always my favorite time of year to see some good discounts. Some are better than others and some years are better than others. As an overall assessment of this year’s deals – we've had better. Much better. That isn't to say it's all at a loss here, but there's been better and bigger discounts on far more items in the past than we're seeing this year. Trust me, I know. I've been doing this whole thing back when you physically had to line up outside a store for the sales. As is the case with this time of year, all of us at In-Game Chat (yeah, I know, it's like just two of us at this point) are exceptionally thankful for every single one of you reading this and listening/watching the show. Be it live or after the fact. We're here because of you and we cannot tell you how much it means to know you're out there supporting us. We hope you have a fantastic holiday season and we'll see you on December 6th. Ubisoft, you just got a massive truck load of money from Tencent. You WON'T make another Splinter Cell, but you really should. It has been 4,479 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released. Also, there's been 4,787 job losses in the gaming industry since January 1, 2025.
Jocelyn Short, Rod Van Blake and Jordan Purnell Jackson give their thoughts on the 5th and 6th episodes of Splinter Cell deathwatch! Spoilers if you have yet to watch that far!
You should run to see The Running Man, because after you hear my review you wont be walking. Plus the Game Award Nominees have been revealed, and no Arc Raiders wasn't nominated by GOTY. Also Nick gives his purely honest thoughts about Black Ops 7. Nintendo pulls back the curtain on it's live action The Legend of Zelda, Squid Game US is happening sooner than expected, and Disney+ is bringing generative AI to the platform. That and more on this weeks episode.
This week, Zak and Aaron sit down to chat about another (increasingly rare) industry success story: the brand-new Telltale-style adventure Dispatch! How, despite facing doubt from publishers over the game's fairly niche genre and episodic release structure, did AdHoc Studio's debut title release to rousing numbers and enviable review scores? Only one way to find out...Please, enjoy.Listen to Beach Girl on SpotifyCheck Out MosscatMarket on Instagram
In a week full of news, Valve perhaps delivered the most shocking one with the announcement of a Steam controller, a VR headset, the Steam Frame, and the return of the Steam Machine. Can the new, more powerful, and proprietary versions of these devices finally spark a living room movement for PCs? Could this actually be in retail stores? And how much does this hurt Xbox being beaten to the space? The Game Awards 2025 Nominations are out, and Clair Obscur: Expedition 33 leads the way with 12 nominations, including for Game of the Year and both of the Indie GOTY awards as well. They are also nominated for Indie Game of the Year at the Indie Awards. So, is it really an indie? And what about the rest of the lineup? Were there some major snubs? Plus, Sean tried the Call of Duty: Black Ops 7 campaign, and he was not happy with it being always online. Red Dead Redemption is finally appearing on current consoles, Pokemon Pokeopia gets a release date, but also a reveal that its a Game Key Card. Ubisoft canceled a Splinter Cell game, and more! You can also watch this episode in video form on the W2M Network Youtube Channel, please give us a like, comment on the episode, and give the channel a subscribe and follow as well: https://youtube.com/live/qmMqWRntfeY
Derek Kolstad is a screenwriter and producer best known as the creator of the global blockbuster JOHN WICK franchise and the writer of its first three films. He is also the creator, writer, and director of Netflix's upcoming animated series SPLINTER CELL: DEATHWATCH, based on Tom Clancy and Ubisoft's acclaimed video game franchise. In addition to his film work, he was the writer and co-executive producer of Marvel's Emmy-nominated series THE FALCON AND THE WINTER SOLDIER. In this interview, we talk about the original concept for JOHN WICK, the role and increasing recognition of stuntmen/stuntwomen, writing action sequences, collaborating with Jet Li, the creative approach for SPLINTER CELL, and much more. Want more? Steal my first book, INK BY THE BARREL - SECRETS FROM PROLIFIC WRITERS, right now for free. Simply head over to www.brockswinson.com to get your free digital download and audiobook. If you find value in the book, please share it with a friend as we're giving away 100,000 copies this year. It's based on over 400 interviews here at Creative Principles. Enjoy! If you enjoy the podcast, would you please consider leaving a short review on Apple Podcasts? It only takes about 60 seconds, and it really helps convince some of the hard-to-get guests to sit down and have a chat (simply scroll to the bottom of your iTunes Podcast app and click “Write Review"). Enjoy the show!
Новая неделя – новый выпуск Завтракаста, одного из лучших русскоязычных подкастов про игры, медиа, технологии, ИИ, машины, Вархаммер, кино, интернет, сериалы, мультики, вкусности и многое другое! Как обычно, с вами его ведущие Дмитрий, Тимур и Максим обсуждают всякое разное и стараются не забыть о разном всяком.
This week Nancy steps in, Sean talks about his fear of bridges, Nancy gives her review of Tron Aries, Sean has a review of Jurassic World Dominion and Splinter Cell: Deathwatch and so much more
Regresamos a otro Live de Hablando PoP con comics, series y películas. Splinter Cell, Scarlet Witch, 5k, Nero, Play Dirty y Maintenance Required. Grabado desde GW-Cinco Studio como parte de GW5 Network #tunuevatelevisión. Puedes ver toda la programación en www.gwcinco.com. siguenos en instagram @gw_cinco Patreon: patreon.com/bienabiertas patreon.com/gw5network patreon.com/hablandopop Grabado desde GW-Cinco Studio como parte de GW5 Network #tunuevatelevisión. Puedes ver toda la programación en www.gwcinco.com. siguenos en instagram @gw_cinco Patreon: patreon.com/bienabiertas patreon.com/gw5network patreon.com/hablandopop
Jeff and Christian welcome Chris Plante from Post Games to the show this week to discuss the massive Six One Indie Showcase, featuring 40 unique games, a new study about inverting the Y-axis on your controls, and Netflix's animated Splinter Cell show. The Playlist: Chris: Eclipsium Christian: Dead as Disco demo, Lucid demo, Sheepherds! demo, GodsTV demo Jeff: Lego Voyagers Parting Gifts!
Go to http://factormeals.com/kindafunny50off and use code kindafunny50off to get 50 percent off plus free breakfast for a year. Go to http://shadyrays.com and use code FUNNY for 35% off polarized sunglasses. Go to http://auraframes.com and use promo code KINDAFUNNY for $35 off their best-selling Carver Mat frame. Pete Parsons is leaving Bungie, we live react to the new Splinter Cell anime trailer, and James Gunn says the new future of WB Games is now in the early stages. Thank you for the support! Run of Show - - Start - Housekeeping Did you know that supporting us over at Patreon.com/KindaFunny at the Premium Collector's Item tier gets you a limited edition poster made by the incredible PandaMusk? This month is Barrett themed with this Mob Psycho inspired poster featuring all of us! Grab it before the month ends. Today after, KFGD, you'll get: GAMESCAST - Metal Gear Solid Delta: Snake Eater Review After Gamescast: Kinda Funny makes their return to Mario Party with the biggest Mario Party stream we've ever done! Come join us as we play all afternoon and endure IRL mini-games that Mike and Roger have designed for us. All vying for a prize that could change their lives... and yes... we're bringing back the punishment wheel. Thank you to our Patreon Producers: Karl Jacobs, OmegaBuster, & Delaney "The Somm" Twining The Roper Report - - Bungie CEO Pete Parsons is leaving after nearly a decade - Jordan Middler @ VGC - DC Head James Gunn Teases New Future for WB Games With 'Some Bigger Things' Now 'in Early Stages' - Michael Cripe @ IGN - Ad - Splinter Cell: Deathwatch's trailer is here - Division 2 Survivors has been announced - Ubisoft Blog Post - Silksong is out soon, and indie games are getting out of the way - Jay Peters @ The Verge - Wee News! - SuperChats & You‘re Wrong Learn more about your ad choices. Visit megaphone.fm/adchoices