Podcasts about splinter cell

Stealth video game series

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Galinha Viajante
GV#246: Star Fox - Três Décadas de Furries no Espaço (part. Caio do Supersoda)

Galinha Viajante

Play Episode Listen Later Jun 11, 2026 132:13 Transcription Available


Samuca e Leon chamam Caio do Supersoda pra decolar pelo espaço a bordo das ARWINGs em Star Fox! Do nascimento da Argonaut e do chip SuperFX às inspirações de Star Wars, vem com a gente pra conhecer a história de Fox McCloud e equipe desde o seu início até o seu iminente retorno.APOIE O GALINHA VIAJANTEAcesse catarse.me/galinhaviajanteLINKS DA GALINHACatarse | Youtube | Instagram | BlueskyContato: cast@galinhaviajante.com.brAcesse nosso SITE: galinhaviajante.com.brTRILHA SONORACorneria (Star Fox)All Clear, Corneria, Destinations Map, Katina, Opening, Starwolf (Star Fox 64)Corneria Metal Cover (MetalLegend64)Battle on the Jazzy Bridge (Quasar)CITADOS NO EPISÓDIOVideogames:  Videogame: Star Fox (SNES), Star Fox 64, Star Fox Adventures, Star Fox Assault, Star Fox Command, Star Fox Zero, Star Fox 2, Starglider, Stargliders 2, Michael Jackon's Moonwalker, Pilotwings, Vortex, Stunt Race FX, Donkey Kong Bananza, Gradius, R-Type, Banjo-Kazooie, Perfect Dark, Dinocrisis, Sly Cooper, Ristar, Zone of the Enders, Deus EX, Jak and Daxter, Splinter Cell, Parasite Eve, Breath of Fire, Dead Rising, DarkstalkersOutras Mídias: Star Wars, Michael Jackon's Moonwalker, WWEm Thunderbirds, Babe: O Porquinho Atrapalhado 00:00:00 - Abertura do Episódio00:04:16 - Jez Sam e os Argonautas00:30:02 - O Nascimento de Star Fox00:45:59 - Mais do Que um Shooter On Rails01:09:27 - O Charme dos Personagens01:28:26 - Todos os Jogos da Série01:53:16 - Top Dúzia Franquias Que Merecem Voltar02:04:20 - Encerramento do EpisódioO Galinha vai ao ar toda semana graças aos Escudeiros da Galinha Viajante! Apoie você também o nosso projeto no Catarse e junte-se à Escudaria!Apresentado e produzido por Leon Cleveland e Samuel R. Auras.Contato: cast@galinhaviajante.com.brSupport the show

In-Game Chat
Season 20, Episode 17

In-Game Chat

Play Episode Listen Later Jun 7, 2026 98:17


Well, as is every year, we've reached the point where EVERYONE wants to show their games. And it's too damn much! Seriously, spread the love here. Not everything has to be done in the first weekend of June. Also, why does everyone think it should? You are not doing any devs or publishers any favors by doing this. The big guns just drown you out. And I'm writing this right now before we get to Microsoft and the PC Gaming Show. Hundreds of games revealed, announced, updated…and they're just thrown into the maw. You could spread all of this out over the summer with nearly something almost every week for gamers. But they wanna cram it into the span of about a week. Do yourself a favor and take some time to watch the different gaming showcases over a longer span of time. You'll find more games you're interested in and you'll have the time to digest them, to think about them, and get a better indication of what all is out there. This whole episode is a recap of Sony and Summer Games Fest and we barely get through all of it. And that's just TWO shows. There's been like…5 or 8 of them already with more to come. And I hate to complain about too many games, right? But that's not it. I love all the games. I’m complaining because there is no time to come up for air or for any of them to get time in front of your eyes before the next shiny thing comes floating by. Oh well, still a chance to get a Splinter Cell popping up at some point. Ubisoft, it's been 4,675 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released. Also, there's been 3,300 job losses in the gaming industry since January 1, 2026.

Down to the Detail
TEASER: DttD - Splinter Cell - Folge 1: Third Echelon

Down to the Detail

Play Episode Listen Later Jun 2, 2026 7:35


Die komplette Folge gibt es bei PATREON und STEADYSchleich dich mit uns zurück ins Jahr 2002 – in eine Zeit, in der Tarnung wichtiger war als Feuerkraft und Dunkelheit zur tödlichsten Waffe wurde. In unserer ersten Folge widmen wir uns dem legendären Stealth-Meilenstein Tom Clancy's Splinter Cell und tauchen tief in die Ursprünge der Reihe ein.Wir sprechen über die Entstehungsgeschichte des Spiels bei Ubisoft, ordnen Splinter Cell innerhalb des Stealth-Genres ein und beleuchten, warum Sam Fishers erster Einsatz damals wie ein technologischer Quantensprung wirkte. Dynamische Licht- und Schatteneffekte, kompromissloses Schleichen und eine bedrückende Agentenatmosphäre machten das Spiel schnell zu einem Klassiker.Nach der Einleitung starten wir direkt ins Tutorial und machen uns mit den Methoden der Third Echelon vertraut: lautlos bewegen, Informationen beschaffen, Gegner ausschalten – oder ihnen komplett aus dem Weg gehen.Danach beginnt der eigentliche Einsatz.In den dunklen Straßen von Tiflis suchen wir nach den verschwundenen CIA-Agenten Madison und Blaustein. Zwischen patrouillierenden Soldaten, engen Gassen und flackernden Straßenlaternen verdichten sich die Hinweise, bis wir schließlich auf die grausame Wahrheit stoßen: Beide Agenten wurden im Polizeirevier ermordet.Nachdem wir sämtliche Informationen und Daten gesichert haben, führt uns die Spur direkt weiter zu Mission 2 – und damit noch tiefer hinein in eine Verschwörung, die größer ist als zunächst angenommen.Eine Folge über Schatten, Spannung und einen der wichtigsten Stealth-Titel aller Zeiten.Viel spaß wünscht euer DttD - Team

Gamelove
337: Splinter *Cell*

Gamelove

Play Episode Listen Later Jun 2, 2026 110:12


Het is een aflevering met veel nadruk. Onder andere op Pragmata en 007 First Light. Ook speculeren we een beetje over wat we komende week van de niet-E3 verwachten. Games die we gespeeld hebben: Forza Horizon 6 Pragmata Outbound 007 First Light Marathon Voor films die we aanraden, check onze lijst op Letterboxd!Vragen, suggesties of andere opmerkingen kun je makkelijk en snel achterlaten in dit formuliertje of via de mail: info@gamelovepodcast.nl. Wil je niets missen? Bekijk dan onze website, gamelovepodcast.nl, en volg ons op Twitter en Instagram: @gamelovepodcast. Gamelove podcast by Gamelove is licensed under Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International

In-Game Chat
Season 20, Episode 16

In-Game Chat

Play Episode Listen Later May 31, 2026 99:03


Goodbye. Again. I was contemplating doing a post during the week break we took. When the Destiny news broke, I’d thought to say some words about it given we'd be another week before we could talk about it. Never did get around to it so consider this THAT post. It's been a few years since I last played Destiny 2. After the ban there was no way for me to do so without starting completely over and I had no intention to walk that road again. Regardless, I was still absolutely stunned to hear that Bungie would cease updating Destiny 2 any further. It suddenly felt a bit like it did when I realized I'd never play the game again. And then I started reading forums and Reddit posts. They read like eulogies. And suddenly everyone else was feeling what I'd felt a few years ago. I mean, they still had the game to play but they wrote as though the plug was pulled. I get that this means the end of the game. We won't get new expansions, DLC, news coverage…and without content to fuel the conversations, that'll eventually go away as well. The ban never made me angry with the game or the players or the memories I had of it. Might have been a tad peeved with the customer service aspect but them's the rules and I'd accepted it rather quickly. But now everyone's sharing in my feeling of the end of an era. It was a bit of a different ending for me but the result is pretty much the same. The game…is over. And as I missed it before I will miss it again but this time as everyone else who are…mourning…their losses. As much as I'd love to count the days until we get a Destiny 3, it's unlikely to ever happen. Or, that if we do, it might not come from Bungie. So I'll continue to count for Splinter Cell, and as much as I do want that game, I'll always hope for what maybe possibly could have been in a 3rd outing of the Destiny franchise. Ubisoft, it's been 4,668 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released. Also, there's been 3,300 job losses in the gaming industry since January 1, 2026.

Gramy na Maxa
Gramy na Maxa odc. 955 26.05.2026 | LEGO BATMAN ZASKAKUJE

Gramy na Maxa

Play Episode Listen Later May 27, 2026 59:16


W dzisiejszym odcinku głównym tematem jest Lego Batman: Dziedzictwo mrocznego rycerza – najnowsza produkcja studia TT Games, która wywraca do góry nogami dotychczasową formułę klockowych gier. Analizujemy, jak twórcom udało się przenieść mroczny i deszczowy klimat prosto z serii Batman: Arkham od Rocksteady do świata LEGO oraz czy kompaktowe, otwarte Gotham z batmobilem, motocyklami i środowiskowymi zagadkami Człowieka Zagadki to najlepsza adaptacja przygód Gacka ostatnich lat. Rozmawiamy o świetnym polskim dubbingu, wyważonym humorze przypominającym kultowego Shreka oraz o tym, dlaczego ta odsłona zachwyci nawet tych, którzy dotychczas odbijali się od gier z logiem LEGO.W programie dzielimy się również pierwszymi wrażeniami z Yoshi and the Mysterious Book na „Switcha 2”, sprawdzając, jak Nintendo po raz kolejny rewolucjonizuje gatunek platformówek za pomocą interaktywnej, logicznej książki. Na deser wracamy na japońskie drogi w Forza Horizon 6.Czasówka:[00:08] – Intro audycji.[00:52] – Powitanie, przedstawienie składu i zarysowanie tematów odcinka.[04:37] – Zapowiedź czerwcowych pokazów: Co zaprezentują Microsoft (Xbox Game Showcase, Gears of War E-Day Direct) oraz Sony (PlayStation State of Play)? Rozważania o grach Fable, Wolverine i kondycji PS VR2.[21:11] – Nintendo Switch i zapowiedzi: Przegląd nadchodzących premier na japońską konsolę (m.in. The Duskbloods od FromSoftware, nowy Fire Emblem czy Splatoon), a także wspomnienie o darmowym okresie próbnym dla gry Ball X Speed.[26:09] – Ubisoft i inne plotki: Spekulacje na temat nowego, bardziej taktycznego Ghost Recon (inspirowanego Ready or Not), Far Cry oraz remake'u Splinter Cell. Rozmowa o nowej postaci w Tekken 8 (Yujiro Hanma z anime Baki).[29:31] – Pierwsze wrażenia: Yoshi and the Mysterious Book: Analiza nietypowej, przypominającej grę logiczną mechaniki opartej na wchodzeniu do interaktywnej książki.[34:33] – Główny temat: Lego Batman: Dziedzictwo mrocznego rycerza: Omówienie polskiego dubbingu, świetnej konstrukcji Gotham wzorowanej na serii Arkham od Rocksteady, systemu walki i tego, dlaczego to najlepsza gra Lego, w jaką grali.[42:56] – Ogłoszenia parafialne: Gratulacje ślubne dla Mateusza Fiduta oraz zapowiedź kolejnego odcinka GnM Plus prowadzonego solo.[43:40] – Plany Embracer Group: Informacje o grach studia Warhorse (Kingdom Come) tworzących RPG w świecie Władcy Pierścieni oraz potencjalnym odświeżeniu marek takich jak Deus Ex czy Saints Row.[45:48] – Dalsze wrażenia z Forza Horizon 6: Zachwyty nad jazdą klasycznymi samochodami, systemem społecznościowym i muzyką, ale także krytyka oszukującego poziomu trudności (AI) oraz zbyt szerokich tras górskich typu touge.[54:27] – Szybkie newsy na koniec: Sukces sprzedażowy gry Paralives (konkurenta The Sims) oraz plany Take-Two Interactive odnośnie wydania 22 tytułów (w tym remake'ów Max Payne 1 & 2 i portów). Wspomnienie o modowaniu klasycznego NFS: Underground.[58:01] – Podsumowanie, pożegnanie i outro.

Broken Campfire
BC #216 – We Didn't Have To Worry About FDR Dealing With Sephiroth

Broken Campfire

Play Episode Listen Later May 26, 2026 157:21


Thank you for paying $0 to receive unexclusive listener access to this episode several days after it was recorded! Your (again, non-exclusive) rewards include Andy, Flask, John, and Vito discussing R.E.P.O., Dead as Disco, Deep Rock Galactic: Rogue Core, Psycho Patrol R, The Boys, Mortal Kombat II, Together: Moon Escape, Cryptmaster, Pragmata, lighting in stealth games, Sony's re-commitment to console exclusivity, XBOX, Subnautica's no-killing controversy, and more! 0:00 - Intro 2:21 - John (Rountable) 2:37 - R.E.P.O. 4:16 - Lethal Company 4:51 - Dead as Disco 15:47 - Deep Rock Galactic: Rogue Core 41:03 - Andy (Roundtable) 41:16 - Death Stranding 2 43:05 - Psycho Patrol R 50:17 - Vito (Roundtable) 50:45 - Valheim 1:00:19 - Invincible season 4 1:02:18 - The Boys season 5 1:07:12 - Mortal Kombat II 1:09:32 - BREAK Greg's on R.E.P.O. 1:11:58 - Flask (Roundtable) 1:12:06 - Mortal Kombat II (cont.) 1:17:43-1:36:53 - Spoilers 1:37:30 - We Were Here Too 1:42:57 - Together: Moon Escape 1:49:28 - Cryptmaster 1:59:26 - Pragmata 2:06:35 - NEWS 2:06:47 - Splinter Cell designer on stealth in modern lighting 2:12:50 - Narrative Single-Players from Sony will remain console exclusives 2:17:49 - Bungie announces end of Destiny 2 2:21:53 - Warhorse announces LotR RPG and Kingdom Come adventure 2:24:03 - Xbox is now XBOX 2:25:35 - Subnautica 2's no-killing ethos 2:35:17 - Outro Find out more at https://broken-campfire.pinecast.co

The Black Mind Games Podcast
Episode 029: SplinterCell Failure

The Black Mind Games Podcast

Play Episode Listen Later May 22, 2026 64:03


This week on Robot Lumberjack Radio  Pragmata  Splinter cell and ubisoft Alien catgirls  all that and more on this episode of robot lumberjack radio  hosts Jeff Micheal

IGN.com - Daily Fix (Video)
Destiny 2 Announces the End of Content Updates - IGN Daily Fix

IGN.com - Daily Fix (Video)

Play Episode Listen Later May 21, 2026


In today's Daily Fix:Bungie has announced the end of the nine-year-long run of Destiny 2. The final content update will come in June, although support for Destiny 2 (and Destiny 1) will continue for the forseeable future. In other news, the former creative director for Splinter Cell has admitted that modern technology has made making stealth games more difficult, especially considering advancements in lighting and shadow tech. And finally, guitar maker Fender and Bandai Namco have announced a new collaboration, along with a surprise guest visiting the Daily Fix.If you're coming to IGN Live 2026, visit ign.com/live and use code THEFIX for a chance to win a free ticket.

Gamekings
Brievenmaandag over Splinter Cell, Pokémon & babyduiven

Gamekings

Play Episode Listen Later May 18, 2026 63:55


Deze aflevering van Brievenmaandag is ook te bekijken op: https://youtu.be/jJEbJxU0C_o Na een lekker weekend is het tijd voor een nieuwe werkweek. Het is aan het driemanschap Boris, Huey & Skate om de nieuwe werkdagen in te luiden. Drie heren die allemaal goed van de tongriem gesneden zijn. Het vocaal inwijden van de komende week gebeurt via een nieuwe aflevering van Brievenmaandag. Vragen zijn er zoals altijd volop. Bijvoorbeeld wat er aan de hand is met de reboot van Splinter Cell? Komt die game nu wel of niet? Weten de heren meer? Een andere briefschrijver vindt dat cijfers wat meer duidelijk maken hoe goed of slecht een spel is. Zijn we het daarmee eens? En hoe kijken de heren aan tegen de zwik aan retro handhelds zoals de AYN Thor, die uit China ons land binnenwaaien? Hebben we er wat mee? Je krijgt de antwoorden op al deze prangende vragen in de Brievenmaandag van maandag 18 mei 2026. Komt er nu wel of geen Splinter Cell reboot? Iemand uit de community vraagt zich af of hij zijn jonge zoon al aan Crimson Desert kan zetten? Waarbij hij natuurlijk meekijkt en speelt. Het menneke vindt deze game namelijk leuker dan Pokémon. Wat vinden vaders Boris en Skate hiervan? En wat vinden we van Kickstarter initiatieven? In het verleden waren hier niet alleen positieve geluiden over te horen. Is dat te wijten aan de partijen die hun projecten aanbieden? Of moeten mensen gewoon goed nadenken en zelf beter research doen, voordat ze iets 'backen'. Leven we met z'n allen in een simulatie? Dan is daar de kwestie van de babyduif. Boris, Jasper en Koos hadden het een week of twee geleden over de gedachte dat we misschien in een simulatie leven. Jasper meldde tijdens deze discussie dat bijen eigenlijk spionnen/drones zijn, waarna Boris zei: “Heb je ooit een babyduif gezien?” Is dat het bewijs dat we inderdaad in een simulatie leven? Of heeft deze briefschrijver het bewijs dat dit niet zo is? Je gaat het zien en horen in deze video.Wil je adverteren bij de podcast Gamekings óf misschien bij een andere podcast van ILVY Network? Mail dan naar management@ilvy.com en/of kijk even op de website : https://ilvy.com/podcastSee omnystudio.com/listener for privacy information.

In-Game Chat
Season 20, Episode 15

In-Game Chat

Play Episode Listen Later May 17, 2026 98:21


As is usual this time of year, we're not doing a show next week to coincide with a holiday here stateside. Coming back, we'll be leading into the big summer game event stuff where we find out that rumors were true or false or better or worse than we expected. For now, we've had a good run of releases. Forza Horizon 6 and Subnautica 2 this past week with LEGO Batman and 007 First Light on the horizon for this week and next. I'm looking forward to both of those latter releases even though it may be some time before I get to one or both of them. As for everything else, we're highly anticipating two things. A price/release date for the Steam machines, and more news about GTA6 – mostly the price for that one since we have a release date already. A new trailer is likely on the way as well. But that Steam machine pricing is a big one considering what's going on with memory issues and just the overall increase in price of…well, everything. It's going to be a nice precursor to what we may see as far as prices for the next Xbox and PlayStation. And it's probably not going to be good. Even with the summer fest of games on the horizon, I'm willing to bet good money we still won't see Splinter Cell. Ubisoft, it's been 4,654 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released. Also, there's been 3,300 job losses in the gaming industry since January 1, 2026.

BEST MOVIES NEVER MADE
FACES OF DEATH

BEST MOVIES NEVER MADE

Play Episode Listen Later May 11, 2026 75:19


Hosts STEPHEN SCARLATA (producer, Jodorowsky's Dune) and JOSH MILLER (writer, Sonic The Hedgehog, Violent Night) explore the ultimate taboo with our guest, filmmaker and video gamer writer J.T. PETTY (The Burrowers, Tom Clancy's Splinter Cell), discussing his unmade remake of FACES OF DEATH. This episode is banned in 46 countries! 100% real!Theme music by Brian J Casey

In-Game Chat
Season 20, Episode 14

In-Game Chat

Play Episode Listen Later May 10, 2026 97:59


What a strange time to witness the state of video gaming as it currently stands. I thought 2020 was an odd time with the release of the new consoles but here we are six years later and I'd have never believed you could tell me that those same consoles will be MORE expensive six years later – oh, and we'd have no idea of when the NEXT systems would be released. That's the kind of strangeness that I'm talking about. The questions of how we got here and why we got here are already answered. It's the “when will this end” that we're trying to figure out and “what'll it cost”. Of course, as it has been all year and a good chunk of last, AI is to blame. And those same questions before about the consoles apply to AI. When will it end and what will it have cost us when it does? Because a price will be paid, in some form or another, for all of this AI stuff. I mean, we're currently paying it in the form of the price of RAM and other PC components. And our console price increases, again, SIX years into this generation. The outlook is bleak. About as bleak as waiting for a new Splinter Cell game. Ubisoft, it's been 4,647 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released. Also, there's been 3,300 job losses in the gaming industry since January 1, 2026.

Off Topic: Der Podcast mit Roland Austinat und Jürgen Hüsam
Folge 122: Quirin, Fred und Winnetou

Off Topic: Der Podcast mit Roland Austinat und Jürgen Hüsam

Play Episode Listen Later May 6, 2026 215:21


Abschiedsmelodien zum Start: Wir forschen nach, was es mit Fred Strittmatter und Quirin Amper jr. auf sich hat und lösen nach Jahrzehnten auf, welcher Titel ursprünglich hinter dem Song „Liebe Freunde von Otto“ steckt. Da passt mindestens namentlich der Podcast „Reflektor“, den Jürgen für sich entdeckt hat. Außerdem findet im Hause Hüsam am Aufnahmetag ein großer „Roblox“-Event statt – die Gelegenheit für Yuki, alle Hörer zu verbellen. Roland kann dank neuer Kontaktlinsen berichten, dass „Ghost Recon Wildlands“ bis auf zwei Trophäen abgehakt ist, und dass die „Splinter Cell“-Teile „Double Agent“, „Conviction“ und „Blacklist“ bereitstehen. Jürgen bringt gemischte Kunde: „Assassin’s Creed Shadows“ ist durch, in „Astro Bot“ fehlt immer noch eine Trophäe. Wir trösten uns mit einem Abstecher bei Amazon, Epic und Creative Assembly. Aus rein beruflichen Gründen ist Roland außerdem in „Star Trek: Starfleet Academy“ – dem Spiel, nicht der Serie! – sowie in „Final Fantasy 14: A Realm Reborn“ unterwegs. Einige wenige Bittbriefe gilt es zu öffnen, dann berichtet Jürgen von seinen Flohmarkt-Abenteuern. Hat er über sich gebracht, eine Blu-ray zu erwerben? Oder investiert er weiter in tote Medien? So oder so ist ein „Winnetou“-Sammelalbum ein großartiger Fund. Im Fernsehen ist das Ende nahe: Die siebte Staffel von „Don Matteo“ serviert zum Ende etliche Mythology-Episoden, die siebte Staffel von „Buffy: Im Bann der Dämonen“ erreicht im Hause Hüsam ebenfalls ihren Höhepunkt. Betrübt müssen wir feststellen, dass wir tatsächlich verpasst haben, dass „Das Traumschiff“ Ostern erneut in See gestochen ist. Doch dafür waren wir mit John McClane in Washington, D.C. unterwegs. (Aufgenommen am 11. April 2026)

In-Game Chat
Season 20, Episode 13

In-Game Chat

Play Episode Listen Later May 3, 2026 99:23


Do we need another controller for something? Well, yes, we do. Do I personally need this controller? No, absolutely not. I don't need the Steam controller but I can totally see myself owning one at some point in the future. And I do like the idea of it and what it's trying to do. I was there for the first one and rarely ever used it – either because of its functionality or the tech for streaming games to a bigger tv from a different room just wasn't there yet. But given my time with the SteamDeck and how it controls, I'm pretty optimistic for what this new controller can do. That and reading the reviews of it. Plus, playing the SteamDeck docked as it displays on a larger screen works out just fine given how the Switch works. Not to mention, by the time I ever get around to owning one of these things plenty of other people will have had lots of time with it to get a better idea of how well it works. So yeah, that's my thought on the Steam Controller. I won't be there on day one but I will be there one day. And one day, I might be playing Splinter Cell. Ubisoft, it's been 4,640 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released. Also, there's been 3,298 job losses in the gaming industry since January 1, 2026.

In-Game Chat
Season 20, Episode 11

In-Game Chat

Play Episode Listen Later Apr 26, 2026 98:37


Advertising feels evil. And that's so strange to say, but I look at how many ways we attempt to avoid it and it feels like it's something we just don't want to mess with at all. We skip them on pre-recorded things, we subscribe to ad-free tiers, we try to block them out on our websites…we don't seem to want them in any part of our lives. Especially not in our gaming. But it's already there for some of you. Heavily so in the mobile market. And that's the part that I'm worried the most will make its way into our other gaming aspects. The ones where you get so much stuff per day and beyond that you either wait or pay or watch ads to gain…something, in the game that is mid beneficial for you. That, or we get to choose a full price game with no ads or a smaller priced game with ads. Something of that kind of…f—kery is likely on the way at some point. The recent gamepass price drop was a concern. Yes, they dropped the price but if that doesn't bring people back to it, what then? What lengths are planned to go to get money back into the game, so to speak? Gamepass with ads? A cheaper tier to be sure but how will the ads be implemented and if it's enough of a revenue generator, how does it stay out of everything else? Anyway, the ad monsters aren't here yet and we can all be thankful for that for the time being. But I feel like it's only a matter of time before someone does something and then the flood gates open for everyone else. I don't know how bad it'll get, but I feel like we won't notice until it's way too late. Speaking of late, still no Splinter Cell. Ubisoft, it's been 4,633 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released. Also, there's been 3,248 job losses in the gaming industry since January 1, 2026.

In-Game Chat
Season 20, Episode 11

In-Game Chat

Play Episode Listen Later Apr 19, 2026 99:31


I seem to have stumbled upon another “type” of game that I enjoy. The kind of game where you try to break it. Not actually break it but you take its rules and gameplay and find ways to do absurd things with it. It's the nature of the game itself and could easily be called “ways to crash your PC”. There was Ball X Pit and CloverPit, Vampire Survivors and Mega Bonk, and now I'm doing the same with Raccoin. I'll probably stream some gameplay here not long after this has been posted. I'm always surprised by what can hold my attention. More and more it's games that let you play for about 30 minutes or so before you've done what you needed or wanted to do and then it's your choice to continue or to stop. It always makes me wonder if my tastes are changing but then I look at what's coming out that's exciting to me and realize that no, my tastes are just as they've always been. I say that because I saw a new video of the Lego Batman game due next month and I'm just as excited for it as I would be any other game in the Arkham series. In other news, Matt's still alive and finally getting around to Cyberpunk. And finally getting around to joining us for his first episode of the year. In other bad news, more layoffs and more price increases. In no news whatsoever, we're still waiting on Splinter Cell. Ubisoft, it's been 4,626 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released. Also, there's been 3,248 job losses in the gaming industry since January 1, 2026.

Asians Represent!
Daniel & Drew Smack Barm and Pea Wet | No Dice, No Problem | Episode #43

Asians Represent!

Play Episode Listen Later Apr 13, 2026 67:01


Daniel is heading to Europe! In this pre-vacation episode, Daniel and Drew catch up on everything gaming, food, and pop culture before Daniel goes radio silent for a few weeks. Daniel shared details about his trip, from completing a pilgrimage to Warhammer World to visiting the spectacular Pena Palace in Lisbon! In this episode: Daniel's full Warhammer World trip plan — and why he's sprinting to the door when it opens Street Fighter Miniatures Game deep dive Video game adaptations - Fallout season 2, Arcane season 2, Devil May Cry, and Splinter Cell on Netflix Patron Q&A - including a deep dive into British regional food This is the last NDMP before Daniel's big trip. Follow along on the Asians Represent Bluesky (@AZNSRepresent) and YouTube channel for trip shorts! //SPONSOR  Fans of Asians Represent and No Dice, No Problem can head to ⁠⁠⁠⁠⁠⁠⁠⁠adventuredice.ca⁠⁠⁠⁠⁠⁠⁠⁠ for 10% off the entire store with code AZNSREPRESENT! //FOLLOW  Website | aznsrepresent.com  Bluesky | @aznsrepresent  YouTube | youtube.com/@aznsrepresent Follow Daniel @danielhkwan and Drew @DrewQuon on Bluesky //CONTACT  If you have questions about this episode's themes, suggestions, or anything else related to Asians Represent, get in touch with us at ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠aznsrepresent.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ //MUSIC Honey Bee by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://creativecommons.org/licenses/by/4.0/

Will and Matt
Clear and Present Danger

Will and Matt

Play Episode Listen Later Apr 7, 2026 45:18


Based on the Tom Clancy classic that was probably dedicated to Ronald Reagan, Harrison Ford's last appearance as the legendary Jack Ryan! An all star cast, a political thriller, explosions and dueling printers... this movie has it all.DISCLAIMER: Language and Spoilers!CLEAR AND PRESENT DANGERdir. Phillip Noycestarring: Harrison Ford; Willem Dafoe; Anne Archer

In-Game Chat
Season 20, Episode 10

In-Game Chat

Play Episode Listen Later Apr 5, 2026 98:38


How's that line go again? The things we own end up owning us. It probably doesn't apply in this instance but we talk about the whole physical and digital ownership thing where, for a good long while now I've found myself owning more digital than physical. Likely the case when you prefer playing on PC more than console. And when you have the addition of subscription services it only expands that digital ownership. And there's the question of if we even really own these digital copies. Discussion for another time I suppose. I know this past week saw the price increase of all things PlayStation 5. And while those are outrageous prices I'm almost positive another one will come prior to the release of GTA6. It may come from Sony or Microsoft or both, but expect it to happen if the current state of the world continues. Specifically AI and gas. That's about as good as my predictions can get because if you were to ask me about the next Splinter Cell, well, I'd rather try to touch the moon than take on that kind of thinking. Ubisoft, it's been 4,612 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released. Also, there's been 3,037 job losses in the gaming industry since January 1, 2026.

GameStar Podcast
Wir brauchen diese Remakes! | mit PixelViet

GameStar Podcast

Play Episode Listen Later Apr 5, 2026 129:19 Transcription Available


Passend zur Osterzeit rollen wir den Stein von der Höhle und begeben uns auf den Videospiel-Friedhof! Remakes und Remaster boomen wie nie zuvor, doch während manche Publisher alte Spiele nur lieblos aufwärmen, schmoren echte Meisterwerke bis heute im Hardware-Gefängnis oder der absoluten Lizenz-Hölle. Welche verstaubten Klassiker müssen dringend als AAA-Remake wiederbelebt werden? Lea, Micha und Viet haben jeweils 3 Spiele mitgebracht auf deren Wiederauferstehung sie hoffen. Von alten Shooter Klassikern, über Rollenspiel Giganten bis zu Stealth Ikonen, ist alles dabei. Alle Links zum GameStar Podcast und unseren Werbepartnern: https://linktr.ee/gamestarpodcast

Virtual Economy
Episode 206: Epic Fail (News Show)

Virtual Economy

Play Episode Listen Later Mar 30, 2026 110:17


With Epic laying off 1,000 people, the game industry job market has gone from "extremely chilly" to "nearing absolute zero." Also: a recap of GDC's challenged year, Circana Report on U.S spending for February 2026, some interesting new investments, NetEase divestments, and a heckin' FAFO. You can support Virtual Economy's growth via our Ko-Fi and also purchase Virtual Economy merchandise! TIME STAMPS [00:00:50] - GDC 2026 Recap [00:25:51] - Circana Report on US Video Game Spending for February 2026 [00:35:02] - Nintendo Sues US Government Over Tariffs [00:36:55] - Pokemon Company v. US Government [00:38:24] - Update on the Intrepid Studios Implosion [00:45:02] - Investment Interlude [01:05:45] - Quick Hits [01:12:42] - Labor Report [01:39:27] - FAFO Award SOURCES Nintendo Suing U.S. Government Over Tariffs | Aftermath Pokémon rebukes White House's use of its IP in a social media post | NBC News MMO Ashes of Creation spirals into a legal dumpster fire, as investor claims creative director Steven Sharif siphoned millions away from the company while it was drowning in debt | PC Gamer CEO Behind Kickstarter MMO That Ran Out Of Money Breaks His Silence And Claims First Legal Victory | Kotaku Krafton loses lawsuit, is ordered to reinstate ousted Unknown Worlds CEO | Game Developer Unknown Worlds co-founders' lawyers accuse Krafton of "intentionally leaking" Subnautica 2 release date | GamesIndustry INVESTMENT INTERLUDE Netflix Declines to Raise Offer for Warner Bros. | Netflix Netflix boss says Paramount acquisition of Warner Bros will result in "cuts in excess of $16 billion" within "18 months or so" | Games Industry Warner Bros Montréal reportedly hit with staff cuts | GamesIndustry Pacific Drive developer Ironwood Studios raises $4 million in seed funding | Game Developer Good Games Group Launches New Publishing Label Balor Games, Following Acquisition of Humble Games and Firestoke Catalogs | Games Press Velan Studios expands into Canada to build 'breakthrough games' | Game Developer NCsoft acquires 70% stake in mobile developer JustPlay | GamesIndustry BEHAVIOUR INTERACTIVE PARTNERS WITH THE FUN PIMPS, CREATORS OF 7 DAYS TO DIE | Behaviour Interactive Saudi Crown Prince Mohammed Bin Salman's EGDC firm has acquired 5% of Capcom | VGC Savvy Games Group to acquire Moonton Games for $6 billion | Game Developer Evo is dead': Major fighting game tournament is now wholly owned by Saudi megaproject Qiddiya, promises 'traditions, values, and identity will remain unchanged' | PC Gamer Yet another NetEase studio is going independent | Game Developer Nagoshi's Gang of Dragon May Never Come Out After NetEase Cut Funding When It Realized an Extra $44M Was Needed to Finish the Game Amazon abandons upcoming racing game from former Forza devs, as its departure from triple-A publishing continues | Eurogamer LABOR REPORT Today's layoffs | Epic Games Ubisoft Toronto lays off 40 employees, Splinter Cell remake still in development | Mobile Syrup Ubisoft ends game development at Red Storm and lays off 105 workers | Game Developer skate.'s Next Chapter - An Update from Full Circle | Full Circle (EA) Battlefield developers laid off by EA months after Battlefield 6 'shatters records' | Game Developer Riot Games confirms layoffs within publishing division | Game Developer Riot Games lays off roughly 80 employees from 2XKO team | Game Developer Report: NetEase is cutting jobs at internal studio Spliced Inc | Game Developer Den of Wolves studio 10 Chambers announces 'significant restructuring' and layoffs, 'including several of the studio's co-founders' | PC Gamer Highguard Studio Wildlight Lays Off Most Staff | Alex Graner on LinkedIn Highguard In Trouble After Most Of The Studio Laid Off Just Weeks After Launch | Kotaku Tencent's TiMi Studio Group reportedly funded Highguard dev Wildlight Entertainment | GamesIndustry via GameFile Halfbrick Studios is cutting jobs in Australia | Game Developer Killing Floor dev Tripwire Interactive lays off 23 employees | Games industry G.I. Joe Snake Eyes game not cancelled following reported Atomic Arcade studio closure, but its ultimate fate remains unclear | Eurogamer XCOM designer Jake Solomon announces surprise closure of his studio alongside a first look at its canceled life sim, 'the game we poured our hearts into' | PC Gamer Build a Rocket Boy confirms more layoffs amid further claims of "organized espionage and corporate sabotage" | Games Industry Until Dawn remake dev Ballistic Moon has closed | GamesIndustry

In-Game Chat
Season 20, Episode 09

In-Game Chat

Play Episode Listen Later Mar 29, 2026 98:53


We took a week off and we wish we came back with good news but it's still depressing week after week. This seems likely to be the case going forward. Studio closures and lay offs. It's just a question of how big each one is and which studio goes next. We didn't even cover the recent story about the money being spent with triple A studios. That reminds me – I need to remember to talk about the story next week. Oh, and more bad news: Nintendo and Sony are raising their prices. Nintendo on their games and Sony on their consoles. Listen, we'd love to just talk about the games we play and enjoy and we do get around to that, but this industry keeps shooting itself in the foot. And it isn't the developers. It's the studios, the corporates, the higher ups making the mistakes and the screw ups and everyone below paying the price for that. It's the constant need to improve AI and replace people with it. It's massively over spending and the consequence is laying off over 1000 people in a DAY. It isn't the nature of the beast. It isn't just the way the world works. It can be changed and it NEEDS to be changed. And if it ever does change we'll talk about it, but until then we'll keep pointing it out how it still hasn't. Every week. I don't want to tie in the Splinter Cell clock into such a serious topic so I won't. But here's where we stand with waiting on Splinter Cell: 4,605 days. Also, there's been 2,883 job losses in the gaming industry since January 1, 2026.

The No Gimmicks Podcast
This Week on MPX: Splinter Cell

The No Gimmicks Podcast

Play Episode Listen Later Mar 27, 2026 75:16


This week Blak and JJ interview TWO guests with huge matches coming up. First, LVJ previews what he say will be a defining moment in his career when he takes on Exodus Prime to determine who will represent DFW in the New Texas Pro Texas 8 tournament. Then, we have aura unlimited with Tommy as he takes on a returning Izzy James! 

Analytic Dreamz: Notorious Mass Effect
"GAMING'S 2026 LAYOFF CRISIS: WHY HIT GAMES AREN'T SAVING JOBS"

Analytic Dreamz: Notorious Mass Effect

Play Episode Listen Later Mar 24, 2026 26:41


Linktree: ⁠⁠https://linktr.ee/Analytic⁠⁠Join The Normandy For Ad-Free NME, Additional Bonus Audio And Visual Content For All Things Nme+! Join Here:⁠⁠ ⁠⁠https://ow.ly/msoH50WCu0K⁠⁠Dive into the ongoing turbulence in the video game industry with this segment of Notorious Mass Effect, where Analytic Dreamz examines the wave of layoffs sweeping through major studios in March 2026.As of mid-March 2026, the industry has seen approximately 1,700–2,000+ job losses year-to-date, following over 9,000 in 2025—lower than peak years but still deeply impactful. GDC 2026's State of the Industry report reveals 28% of global developers laid off in the past two years (33% in the U.S.), with half reporting recent cuts at their companies.Key March 2026 developments include:Ubisoft's Red Storm Entertainment (March 19): ~105 layoffs, ending game development at the 30-year-old studio known for Ghost Recon, Rainbow Six, and Splinter Cell. It shifts to global IT services and Snowdrop engine support amid Ubisoft's cost-reduction restructuring.Crystal Dynamics (March 19): 20 layoffs across development and operations, part of repeated cycles (prior rounds in 2025 totaled ~67). Major projects like the next Tomb Raider remain unaffected, reflecting ongoing "optimization" under Embracer/Saber.Warner Bros. Games Montréal (March 13–16): Undisclosed layoffs impacting narrative, level design, production, and more—linked to corporate instability from the Paramount–Skydance acquisition and post-acquisition efficiency reviews (following 99 cuts in 2024).Electronic Arts' Battlefield studios (early March): Significant but undisclosed layoffs across DICE (Sweden), Criterion (UK), Ripple Effect (California), and Motive (Canada). This follows Battlefield 6's record-breaking 2025 success as best-seller with millions sold quickly—highlighting that commercial wins do not guarantee job security, driven instead by realignment for live-service sustainability. Broader drivers include post-pandemic over-expansion corrections, soaring AAA costs, investor profitability demands, live-service shifts, and rising AI adoption (36% reported). Patterns show success-independent cuts, studio pivots from full development to support roles, micro-layoff cycles, M&A instability, and growing unionization pushes.Analytic Dreamz unpacks how these layoffs signal structural realignment—lean operations, centralized tech, and live-service focus—rather than a temporary downturn. Even blockbuster franchises fail to shield teams, underscoring workforce volatility and calls for stronger protections in a contracting landscape.Privacy & Opt-Out: https://redcircle.com/privacy

Gamekings
'Crimson Desert was eigenlijk nog niet af bij launch'

Gamekings

Play Episode Listen Later Mar 23, 2026 19:18


Welkom bij Gamekings Daily, een gaming vodcast waarin twee presentatoren van Gamekings aanschuiven om de laatste ontwikkelingen in de wereld der videogames door te nemen. Hoewel ze nog moeten bijkomen van het feest van afgelopen weekend, zitten Skate en JJ klaar met het laatste nieuws. Het is een Gamekings Daily met een tintje Peepshow: heftige ontwikkelingen bij nieuwe games en het sluiten van een befaamde studio. Plus natuurlijk Crimson Desert, dat de gemoederen flink bezighoudt. Zo is er online veel onenigheid over de kwaliteit van het spel. Dit weekend verschenen er vanuit de studio anonieme signalen dat de ontwikkeling niet van een leien dakje ging. Voor iedereen die zat te hopen op een nieuwe Tom Clancy game in de stijl van de oude Rainbow Six, Splinter Cell of Ghost Recon games... die droom wordt (in ieder geval bij Red Storm Entertainment) voorlopig geen werkelijkheid. Ubisoft heeft de studio gesloten.Was Crimson Desert wel klaar voor een officiële release?Met meer dan 2 miljoen verkochte exemplaren is het releaseweekend van Crimson Desert een succes. Dat wil niet zeggen dat er veel om het spel te doen is. De reviews zijn ook erg gemengd qua mening en cijfer. Te midden van al die chaos komen nu enkele developers anoniem naar buiten om te verhalen over de problemen achter de schermen. Wat blijkt? De verhaallijn is gerushed om de release te halen, leidinggevenden stapten op en mensen durfden intern geen kritiek te geven. Dit heeft volgens hen zijn weerslag gekregen in het eindresultaat.  Wat is er precies aan de hand? En hoe heftig is het?Red Storm Entertainment, de maker van vele Tom Clancy games, door Ubisoft geslotenRed Storm Entertainment, dat heeft gewerkt aan het gros van de Tom Clancy games, is niet meer. De rigoureuze herorganisatie bij Ubisoft zorgt voor het ontslag van al het personeel en dus het opheffen van de studio. Hoe kijken de twee tegen de sluiting van een ooit zo legendarische studio aan?

In-Game Chat
Season 20, Episode 08

In-Game Chat

Play Episode Listen Later Mar 15, 2026 98:40


You'll have to forgive me for getting completely sidetracked as we turn to someone who bought a pre-built PC. But not just ANY pre-built. Dude went ALL out with 64 gigs of RAM and a massive 5090 GPU. So, yeah, that kinda grabbed my attention a bit there. Given the times we currently live in when we talk about RAM prices going way up and causing the prices of graphics cards to also increase. All of this was after we started talking about what the next Xbox would likely cost. And what Valve's Steam Machine might also cost. New tech is always exciting but no matter the thrills, the specs, the bells AND the whistles…it'll all get kind of buried under the weight of whatever the price tag is. And that's currently unknown for us. And may be for some time. At any other point in time previous, we'd already know the price. We'd already have the details. But they're taking their time on getting there and it's because of the price of RAM. Full stop. The Switch 2 got in under the gun and, for now, was able to avoid the spike in prices. But that won't last much longer before they have to replenish stock and the price will likely affect that. But Valve’s new PC will be our first look at just how bad it has become. And give us a better idea of what to expect from the next Xbox and the PS6. Start saving. Ubisoft, it's been 4,591 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released. Also, there's been 1,626 job losses in the gaming industry since January 1, 2026.

In-Game Chat
Season 20, Episode 07

In-Game Chat

Play Episode Listen Later Mar 8, 2026 100:17


Listen, there is still bad news. More AI stuff and more studio closings and people losing their jobs. It's still pretty bleak. And it isn't likely to change for quite some time. But, in an effort to not yet again sound like a broken record of just horrible news every week, I'd like to pose a question to you. If you could wipe the memory of any game you've played, so that you could experience it again for the very first time, what would you pick? What game made such an impression on you that going through it again, with a fresh mind and fresh eyes, would be your choice? Half-Life 1/2 were amazing games with mechanics we'd never seen before at the time, but if only your memory of it was wiped, would it be what it was then by playing it today? I had a few picks for myself. Mark Of The Ninja was one. It's a game I've not played in a long time and would likely feel like playing it for the first time. Another was Bioshock Infinite (probably Bioshock 1, as well). Those two games, while playing them wouldn't seem at all much different than anything else out there…it's their stories that I want to experience again for the first time. And it's a bit hard for me to find something else like that – although I'm sure they exist. I just can't think of them at the moment. Maybe Braid. Maybe. So let us know what your picks are. And maybe for a little bit we aren't thinking about job losses and AI running up the tab on all our fun stuff and everything else going on at the moment. At least for a little bit. At this point playing ANY Splinter Cell game would feel like I'm playing it for the first time again. Ubisoft, it's been 4,584 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released. Also, there's been 1,626 job losses in the gaming industry since January 1, 2026.

Off Topic: Der Podcast mit Roland Austinat und Jürgen Hüsam

Wer sagt denn, dass es bei Off Topic nur um die großen Themen gehen muss? Heute starten wir mit Haushalts-News aus San Francisco und Höhr-Grenzhausen. So saugt Jürgen seine Böden jetzt nass, während Roland noch immer auf seine Weihnachtspost wartet. Dazu passend studiert Jürgen unter anderem „Die Verkrempelung der Welt“ von Gabriel Yoran. Bei Roland heißt es passenderweise „Out of Alcatraz“. Dazu kommt Neues in Schrift und bewegten Bildern von den Drei Fragezeichen nebst Biographien von Mechner und Meier – sowie „The Human Target“ aus dem DC-Universum, das Superhelden und 007-Agentenstories mixt, Farbschnitt inklusive. Solche Mixturen müssen nicht immer gelingen, wie entsprechende Werke über die Beatles und die Welt der Videospiele zeigen. Fast schon einer dieser legendären Deep Dives! Videospiele? Na klar: „Astro Bot“, „The Witcher 3“, „Jagd auf Roter Oktober“ sind es bei Jürgen und seiner Tochter, Roland hat Edward Kenways Kostüme in „The Division 2“ nebst Season-Reise im Sack. Themenverwandt fragen wir: Wo bleibt das nächste „Splinter Cell“? Was kann „Kena: Scars of Kosmora“? Und was gibt es Neues von „007 First Light“? An „Star Trek: Starfleet Academy“ haben sich noch nicht alle Hosts gewagt, dafür kaufte Jürgen eine Couch und hörte bei dem Besuch von Karnevalsumzügen deutsche Negermusik. Unglaublich, aber wahr: Selbst der Enkel von Ernst Neger ist heute mit den Humbas in Sachen Frohsinn unterwegs. Sportlich interessierte Zuhörer mögen sich noch fragen: Was machen die Winterspiele in Italien mit uns? Wir haben die Antwort – auch darauf, ob „Stirb Langsam“ wirklich ein Weihnachtsfilm ist. (Aufgenommen am 14. Februar 2025)

Who Would Win
The Wrap Up - Imhotep vs Sam Fisher

Who Would Win

Play Episode Listen Later Mar 3, 2026 83:50 Transcription Available


Welcome to the Who Would Win Masters Wrap Up Show!This week we are reading all your comments, reviews, and posts about Imhotep the Mummy vs Sam Fisher (Tom Clancy's Splinter Cell) with a segment featuring guest debater Cam Sully of The Jacked Up Review Podcast!Who Would Win Masters is all about the community, and we want to hear from YOU! So comment on our show posts on the Facebook Group, Instagram, Threads, and also our Patreon! TikTok too? YES!Ray and Sam are back to wrap up the community thoughts and talk a little bit about what they've been enjoying lately, maybe your next favorite thing is about to get a recommendation?If YOU think you've got what it takes, email a one minute demo to WhoWouldWinMasters@Gmail.com and let's see if you're ready to face the challenge...You can now support us on Patreon at Patreon.com/WhoWouldWinMastersCheck out the Who Would Win YouTube Channel!https://www.youtube.com/@WhoWouldWinMastersFollow us on Tiktok, IG, and Everywhere Else: @WhoWouldWinMasters @AlmightyRay316 @SamProofCheck out the Who Would Win Merch Store:WhoWouldWinStore.com#WhoWouldWin#FictionalFights#VersusPodcast#UltimateShowdown#BattleDebate#PopCultureDebate#PodcastBattle#GeekDebate#NerdShowdown#CinematicClash#SamFisher#SplinterCell#Ubisoft#StealthGames#TacticalShooter#VideoGameLegends#GamingDebate#StealthVsPower#TheMummy#Imhotep#MummyMovies#BrendanFraserEra#HorrorVillain#SupernaturalVillain#AncientEvil#MonsterShowdown#GameVsMovie#VideoGameVsMovie#StealthVsSupernatural#ModernVsAncient#ActionVsHorror#GeekCulture#NerdDebate#BattleOfLegends#WhoWins#PodcastDebate#GeekPodcast#NerdPodcast#PopCulturePodcast#BattlePodcast#CrossoverDebateOur Sponsors:* Check out BetterHelp: https://www.betterhelp.comSupport this podcast at — https://redcircle.com/who-would-win/donationsAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy

In-Game Chat
Season 20, Episode 06

In-Game Chat

Play Episode Listen Later Mar 1, 2026 100:36


I'd love to be able to write one of these and NOT talk about how bleak things are, but that ain't happening this week. There's more studio closures and people losing their jobs. More price increases or flat out shortages because of RAM due to AI – which is also a part of the job losses. Microsoft just made a big shakeup in their leadership, which brings us back to AI again given who took over the Xbox side of things there was formally the head of AI for Microsoft. Like I said, it's not great news. And hasn't been for a while. On the less important side of things but adding a cherry on top of the news – we almost certainly now know we'll likely never get that Bloodborne remake. But we came close. I'd say it's great to be back but I really wish things weren't so bad right now – and that extends beyond the world of gaming at the moment given the recent news. I'd love to be able to have a show where we played something fun and didn't feel guilty telling you about it without remembering how horrible things currently are. And normally I'm not this much of a Debbie Downer in my write up's but THAT'S HOW BAD THINGS ARE! Look, if you want a break away from the bad news, gaming isn't a bad place to start, but at this point I'd recommend anything – hell, you got a good book sitting around? READ IT! A new demo from the next fest to try out? PLAY IT! Whatever you need to do to keep you mentally healthy right now, just give it a go and fall into that world instead of this one at the moment. Also, there's still no Splinter Cell – because I have to keep the tradition going I guess. Ubisoft, it's been 4,577 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released. Also, there's been 1,525 job losses in the gaming industry since January 1, 2026.

Dev Game Club
DGC Ep 462: Looking Back on a Decade

Dev Game Club

Play Episode Listen Later Feb 26, 2026 113:07


Welcome to Dev Game Club, where this week we comment on ten years of doing this podcast. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Note: we recorded our first podcast on Feb 26th, 2016. This episode reflects that date. At the time, we actually banked a few episodes, and decided to hold off a week to do that. We never banked an episode again :)   Issues covered: ten years of podcasting, counting series and games, what kind of gamer are you?, balance in all things, the types of games Brett went deep on, games that exemplify Tim's games, first-person shooters and third-person action adventure, earliest games we played, latest game we played, surprise moments, the butter knife returns, knucklehead stealth, crazy world-altering moments, singing reviews, our longest series, how many interviews, the backstory of Daedalus, cultural sensibility, a grotty fish stew, staying under the radar, cramming features in at the end, pitching vs shipping, how many community episodes we've had, having a community game server, the charity event, getting to understand streaming, praying at the shrine of humility, more than 500 hours of podcasts, keys that aren't keys, the team makes the game, tell them less so they can discover more, the importance of constraints, mortality, letting the player choose, how long are we going to keep this up, knowing when to end, a little thanks each way, fueling us.  Games, people, and influences mentioned or discussed: June, Infinite Backlog, The Evil Within, Resident Evil, Trespasser, Ultima (series), Souls-likes, Bloodborne, MYST (series), Obduction, Cyan, Eye of the Beholder, Might and Magic (series), Kaeon, Kingdom Hearts, Arkham Asylum (series), Halo (series), Shadow of the Colossus, Legend of Zelda (series), Portal, Deus Ex, Thief, Dishonored, Prey, Colossal Cave Adventure, Adventure, Rogue, Fez, Dwarf Fortress, Plundered Hearts, Final Fantasy Tactics, Apocalypse Now, Shenmue, Deadly Premonition, Morrowind, Hitman (series), Clint Hocking, Splinter Cell, Spelunky, Fez, Castlevania: Symphony of the Night, 2001: A Space Odyssey, Metal Gear Solid, Calamity Nolan, Final Fantasy (series), Sebastian Deken, Lani Lum, SW: Republic Commando, Tim Schafer, Dave Grossman, Tim Cain, Leonard Boyarsky, Randy Smith, Greg LoPiccolo,  Sean Vesce, Zack Norman, Janos Flosser, Sam Lake, Ken Levine, Borut Pfifer, Julian Gollop, Fallout, X-COM: Enemy Unknown, Star Wars: Starfighter, Andrew Kirmse, Daron Stinnett, Darren Johnson, Reed Knight, Kim Swift, BioStats, Minecraft, LostLake, Mors, mysterydip, Defeating Games for Charity, Video Game History Foundation, Eternal Darkness, Shigeru Miyamoto, Brad Furminger, Marcus Aurelius, "Jenny," Kirk Hamilton, Aaron Evers, Mark Garcia.  TTDS: 11:15 Next time: TBA! Twitch: timlongojr and twinsunscorp YouTube  Discord  DevGameClub@gmail.com 

Nick's Nerd News
Episode 406: Phil NOT of the future

Nick's Nerd News

Play Episode Listen Later Feb 26, 2026 66:06


In massive gaming news, and I MEAN MASSIVE! Phil Spencer has retired from Xbox and Microsoft and his #2 Sarah Bond resigned as well, as a questionable new CEO takes the reigns. Plus Sony plans to reboot their wider Spider-manless Spider-verse after its utter collapse, no more morbin time? Mortal Kombat 2 got a Johnny Cage filled trailer and Valve is getting sued by the state of New York and as Jackie Chiles would say: "It's outrageous, egregious, preposterous!"

Who Would Win
Sam Fisher (Tom Clancy's Splinter Cell) vs Imhotep the Mummy

Who Would Win

Play Episode Listen Later Feb 24, 2026 43:59 Transcription Available


Who Would Win Masters is the premiere Vs Battle Podcast where our resident Battle Master Ray Stakenas challenges the entire Who Would Win community to round after round of spirited debate!This week we present to you an insane battle that could only happen here on Who Would Win Masters!Cam Sully from the Jacked Up Review Podcast comes on to argue that Sam Fisher (Tom Clancy's Splinter Cell) and his future tech would be enough to take down Imhotep, the Mummy from the movie series of the same name!  Judge Sam Proof will render his verdict, but all listeners can join our Patreon as FREE MEMBERS and vote on who they think won this battle!You can now support us on Patreon at Patreon.com/WhoWouldWinMastersIf YOU think you've got what it takes, email a one minute demo to WhoWouldWinMasters@Gmail.com and let's see if you're ready to face the challenge...Check out the Who Would Win YouTube Channel!https://www.youtube.com/@WhoWouldWinMastersFollow us on Tiktok, IG, and Threads: @WhoWouldWinMasters @AlmightyRay316 @SamProofCheck out the Who Would Win Merch Store:WhoWouldWinStore.com#WhoWouldWin#FictionalFights#VersusPodcast#UltimateShowdown#BattleDebate#PopCultureDebate#PodcastBattle#GeekDebate#NerdShowdown#CinematicClash#SamFisher #SplinterCell #Ubisoft #StealthGames #TacticalShooter #VideoGameLegends #GamingDebate #StealthVsPower#TheMummy #Imhotep #MummyMovies #BrendanFraserEra #HorrorVillain #SupernaturalVillain #AncientEvil #MonsterShowdown#GameVsMovie #VideoGameVsMovie #StealthVsSupernatural #ModernVsAncient #ActionVsHorror #GeekCulture #NerdDebate #BattleOfLegends #WhoWins#PodcastDebate #GeekPodcast #NerdPodcast #PopCulturePodcast #BattlePodcast #CrossoverDebateOur Sponsors:* Check out BetterHelp: https://www.betterhelp.comSupport this podcast at — https://redcircle.com/who-would-win/donationsAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy

Multiplayer Gaming Podcast
Games Lost to Time - Gaming Podcast

Multiplayer Gaming Podcast

Play Episode Listen Later Feb 20, 2026 54:04


Gaming hosts Josh and Ryan are back with another incredible video game filled episode. What ever happened to that gaming franchise? Remember Turok, or Splinter Cell? We dive into the video games and franchises that have been lost to time, discuss what made them memorable, and just why they aren't around anymore. It's another awesome gaming filled episode from the Video Gamers Podcast!   Thanks to our MYTHIC Supporters: Redletter, Disratory, Ol' Jake, Gaius, Jigglepuf, Phelps and NorwegianGreaser, and Dettmarp   Thanks to our Legendary Supporters: HypnoticPyro, PeopleWonder, Bobby S.   Connect with the show: Support us on Patreon: ⁠patreon.com/videogamerspod⁠ Join our Gaming Community: https://discord.gg/h2cHKAvSmu Follow us on Instagram:⁠ https://www.instagram.com/videogamerspod/⁠  Follow us on X:⁠ https://twitter.com/VideoGamersPod⁠  Subscribe to us on YouTube:⁠ ⁠⁠https://www.youtube.com/@VideoGamersPod?sub_confirmation=1⁠    Visit us on the web:⁠https://videogamerspod.com/⁠ Learn more about your ad choices. Visit megaphone.fm/adchoices

My Xbox And Me
Is This Industry Broken? | My Xbox And Me 554

My Xbox And Me

Play Episode Listen Later Feb 20, 2026 96:21


►Patreon: http://www.patreon.com/McFixer  Discover the latest insights on studio closures like Bluepoint and Ben Studio, industry struggles with profits and investments, upcoming game updates, delays, and the passionate hopes for remakes like Splinter Cell. We also delve into recent game releases, industry trends, and the role of remakes in today's gaming landscape. In this episode: The shutdown of Bluepoint Games and what it means for remakes and studio talent. The implications of Sony's layoffs and studio closures amidst financial pressures. Insights into upcoming game updates, delays, and what they suggest about industry direction. The debate over remakes versus new IP and the future of classic franchises like Splinter Cell Industry reflections on the gaming industry's focus on guaranteed hits and the decline of innovation. Nostalgia and the evolution of gaming experiences over the past decade Community questions: Would you prefer a Splinter Cell remake or a fresh installment? How big publishers and investors influence game development and studio sustainability. The role of industry giants like Tencent and their backing of studios. Latest game releases on Game Pass, delays, and DLC rumors ►Please Subscribe www.youtube.com/@UCtBPt1KMIIHpHuqrCLwZJLg   ► BRAND NEW MXAM DISCORD - https://discord.gg/aQDSbAy8QH   ► Twitter: @MCFixer @Kreshnikplays @MattPVideo @PaulDespawn  ► Twitch: https://www.twitch.tv/McFixer   ► Twitch: https://www.twitch.tv/Kreshnik  ► Twitch: https://www.twitch.tv/PaulDespawn  Timecodes: 00:00 Intro 02:27 Playstation Shut Down Blue Point Games 23:41 Whats been in our box? {Resident Evil Outbreak, Rayman 30th Anniversary) 44:32 Todd Howard talks about Starfield getting updates  50:07 Highgaurd backed from Tencent  59:25 Replaced Delayed to April 14th 01:03:19 Gamepass games coming out 01:05:57 guess that game  01:14:17 Fixers Sack

IGN.com - Daily Fix (Video)
Phil Spencer Retires, Sarah Bond Out in Xbox Leadership Shakeup - IGN Daily Fix

IGN.com - Daily Fix (Video)

Play Episode Listen Later Feb 20, 2026


In today's Daily Fix:In IGN exclusive report, Xbox CEO Phil Spencer has announced his retirement from Xbox after 38 years with parent company Microsoft. Xbox President Sarah Bond is also resigning. Asha Sharma, currently President of Microsoft's CoreAI product, will be the new CEO of Microsoft Gaming. Xbox Game Studios head Matt Booty will be promoted to Chief Content Officer and will work closely with Sharma. In other news, Ubisoft CEO Yves Guillemot has confirmed two new Far Cry projects are in development, and has assured Splinter Cell fans the remake is still happening, despite futher layoffs at Splinter Cell dev Ubisoft Toronto. And finally, Nintendo is dropping Pokémon FireRed and LeafGreen onto Switch as separate $20 games. This has confused—and angered—some fans who wonder why the titles weren't added to the Game Boy Advance player as part of Nintendo Switch Online.

The Random Redshirt
Season 8 Episode 8: Exclusive Interview with Actor Michael Ironside

The Random Redshirt

Play Episode Listen Later Feb 19, 2026 73:53


We sat down with the legend himself, actor Michael Ironside, to discuss his life and career. Michael is a world renowned actor with well over 300 film and television credits throughout his incredible career. He has played some of the most memorable characters in some of the most iconic franchises of all time. From Scanners to Total Recall, Top Gun to Starship Troopers, The Next Karate Kid, Stargate SG-1, Seaquest DSV, Terminator Salvation, the voice of Sam Fisher in The Splinter Cell video game Franchise, V, and so much more.

In-Game Chat
Season 20, Episode 05

In-Game Chat

Play Episode Listen Later Feb 15, 2026 99:00


It's been a bit since I've sort of been excited for upcoming games. The game awards reveals weren't all that spectacular this year and there's so many of them that you hardly have time to drink them in and remember them. Compare that to what we got from Sony’s recent State Of Play from this past week and it's a night and day difference of what a good show should look like. A lot of video and very little talk in between. It likely could have been shortened just a hair but with things like this you sort of have to cater to all tastes a little bit. So the boring parts for me are the exciting parts for others. Still, all around, this was a good showing. Even more so because a lot of what was shown was not exclusive to the PlayStation platform. My two biggest stand outs were the John Wick game (jury is still out on how it'll play – what we got seemed mostly NOT actual gameplay. It's not a red flag but I'll wait and see) and Star Wars Galactic Racer. Let's focus a bit on that racer, shall we? It's made by a studio that has mostly employed folks from Criterion. The old Criterion from the Burnout days. And if what we saw was anything to go by (again, did we see gameplay? Are we sure? I'm still gonna wait but I'm hopeful) there is a heavy sense of Burnout DNA in that game. I don't mind that it's adorned in Star Wars clothing, I'll take it. For me, you could have wrapped it in a Sesame Street Kart racer but if the Burnout DNA was there, I would be to – day one. Nothing to dismiss from Wreckreation – another game with Burnout devs. I haven't played it yet and it didn't sell well but it exists and I'll eventually get around to playing it. I'll take any and all comers when it comes to my Burnout. Someone's bound to get it right and I'll probably still enjoy their attempts. Then there's that Shinobi Ops game with the Tenchu vibes. You know, seeing how that game plays, I wouldn't mind an isometric stealth title in a Splinter Cell package. Ubisoft, if you're listening (you aren't). It's been…4,563 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released. Also, there's been 1,280 job losses in the gaming industry since January 1, 2026.

The Jacked Up Review Show Podcast
Tom Clancy's Splinter Cell Novels & Comic Books Overview

The Jacked Up Review Show Podcast

Play Episode Listen Later Feb 11, 2026 22:29


In this minisode, we're getting into more of the nuts and bolts that makes the beloved yet deadly Sam Fisher character such a fascinating badass to witness:   How do the recent SPLINTER CELL novels compared to the earlier yet surprisingly bland entries?   And what do the comic novels bring to the table that other tie-ins don't necessarily do?   Grab your night vision goggles and get stealthy with us!       MUSIC USED: "Abandoned Reservoir" by Kaveh Cohen and Michael Nielsen, "Jerusalem- Discovered!" by Lalo Schifrin, "Burma Fight" by Michael Richard Plowman, "Jail Fight" by Behavior.

The Jacked Up Review Show Podcast
Splinter Cell Web Series Review

The Jacked Up Review Show Podcast

Play Episode Listen Later Feb 10, 2026 21:23


In this overview, I continue the weekly tribute to the SPLINTER CELL videogame franchise: I dive into the IGN Fan-Made Web Series EXTINCTION & the recent Netflix Anime Show DEATHWATCH.   Would this fan-effort entertain non-fans who just want to see a cool indie Action movie done by "do-it-yourself" folks?   How does the Netflix cartoon handle its vision with the assistance of the JOHN WICK creator?   And more pros and cons to list for these two very suspenseful visions!       MUSIC USED: "Bunker" and "Airfield" by Kaveh Cohen and Michael Nielsen.   "Common Fight" by Michael Richard Plowman   "Jail Timed Cue" and "JBA HQ Ambient Theme 3" by Behavior.   "Chaise Lounge Long" by Apple Free-To-Use Music.

The Jacked Up Review Show Podcast
Tom Clancy's Splinter Cell Videogames Mini-Retrospect (with Johnny Potoky)

The Jacked Up Review Show Podcast

Play Episode Listen Later Feb 9, 2026 18:16


Johnny Potoky rejoins for a unique overview on the Tom Clancy endorsed series of Ubisoft's SPLINTER CELL videogame series.    Along the way, we also note how the military technology made this stealth game series stand out, how it differentiated from METAL GEAR SOLID and conclude with an interview clip of the voice-actors from back in the day!

In-Game Chat
Season 20, Episode 04

In-Game Chat

Play Episode Listen Later Feb 8, 2026 99:55


I didn't know but apparently, in some other timeline we should have been talking about the release and pricing of the Steam Machine and all those other gadgets Valve had planned to release. And while they are still planned to be released, seemingly, this year, we don't know when or what they'll cost. Because Valve doesn't know. The reason for this takes us back to what we talked about last week and likely what we'll be talking about in the weeks to come: AI. When announced last year the Steam Machine was really something to look forward to. Valve seems to be of the mind that they sort of want everyone to experience PC gaming. The Steam Deck was the first attempt at this and it's done wonderfully. People who had a PC now had something portable and people without a gaming PC of any kind now had something to experience PC gaming with. The Steam Machine was set to follow suit. Something, likely, affordable that wasn't overly powerful but had decent specs and could run games at mid to upper settings. The speculation on price was the biggest factor of anything about the device itself. And we're still left waiting on that. Because of RAM. This is, sadly, going to be a running theme for us this year I'm afraid. The whole RAM thing is a result of AI, as we've stated before and that's just going to lead to a whole world of hurt as far as…well, probably everything. I'm really hoping next week I'll have something else to write and talk about. Maybe a Splinter Cell game, but probably not. Ubisoft, it has been 4,556 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released. Also, there's been 1100 job losses in the gaming industry since January 1, 2026.

Digital Days Gaming
DDG Episode 254

Digital Days Gaming

Play Episode Listen Later Feb 5, 2026 90:01


We're back and have so much to catch up on! EA acquired, Netflix is buying Warner Bros, next-gen consoles in trouble, and the downfall of Call of Duty. The opening song is Deja Vu by Popskyy - https://popskyy.bandcamp.com/If you'd like to donate to us using PayPal, you can do so with this link. https://www.paypal.me/digitaldaysgamingIf you would like to order DDG merchandise, click below: https://teespring.com/digital-days-gamingPatreonDiscordTwitter: @DigitalDaysPodDave Twitter: @GoodDaveHuntMichael Twitter: @The1stMJCTwitch: @DigitalDaysGamingFacebook PageFacebook GroupYouTubeTikTok

Video Game Club
Cutscenes - Splinter Cell Deathwatch

Video Game Club

Play Episode Listen Later Feb 2, 2026 43:47


Splinter Cell Deathwatch, produced by Netflix based on the iconic espionage video game series. This is a video game series that Alex in particular enjoyed back in the day, so hopefully the anime is good!Listen to find out what we thought!

Analytic Dreamz: Notorious Mass Effect
"UBISOFT HAS BEEN HIT WITH LAYOFFS AMIDST A MAJOR RESTRUCTURE; WILL ANNOUNCE ADDITIONAL LAYOFFS FEBRUARY 12"

Analytic Dreamz: Notorious Mass Effect

Play Episode Listen Later Feb 1, 2026 13:56


Linktree: ⁠https://linktr.ee/Analytic⁠Join The Normandy For Additional Bonus Audio And Visual Content For All Things Nme+! Join Here: ⁠https://ow.ly/msoH50WCu0K⁠In this segment of Notorious Mass Effect, Analytic Dreamz breaks down Ubisoft's 2026 major reset—a sweeping organizational, operational, and portfolio overhaul announced to reclaim creative leadership and restore sustainable growth under CEO Yves Guillemot.Ubisoft has restructured into five decentralized Creative Houses, each with full ownership over specific genres and brands: Vantage Studios (CH1) scales AAA franchises like Assassin's Creed, Far Cry, and Rainbow Six; CH2 focuses on competitive/co-op shooters including The Division, Ghost Recon, and Splinter Cell; CH3 handles live-service titles such as For Honor, The Crew, Riders Republic, Brawlhalla, and Skull & Bones; CH4 drives immersive fantasy and narrative games with Anno, Might & Magic, Rayman, Prince of Persia, and Beyond Good & Evil; CH5 targets casual/family-friendly experiences like Just Dance, mobile hits, and licensed titles.This shift addresses escalating AAA costs, market competition, and trends toward mobile and Games-as-a-Service, prioritizing open-world adventures and GaaS-native experiences while investing in player-facing generative AI.The reset includes significant cuts: employee count reduced to 17,097 (from 20,729 in 2022, a net loss of 3,633), selective studio closures (including Halifax and Stockholm), and a "final" €200 million savings push, with €234 million more planned over two years. Six games canceled (including Prince of Persia: The Sands of Time remake and unannounced titles), seven delayed (potentially impacting Assassin's Creed projects and Beyond Good & Evil 2), and four new IPs in development (including March of Giants).Financially, expect short-term hits in FY2026-2027: €386 million gross margin reduction, €650 million R&D depreciation, and €350 million net bookings drop. A mandatory five-day in-office policy has sparked internal unrest and backlash against leadership.Analytic Dreamz explores the implications for Ubisoft's future, from agile decision-making and long-term sustainability to employee sentiment and investor reactions in this in-depth analysis.Support this podcast at — https://redcircle.com/analytic-dreamz-notorious-mass-effect/donationsPrivacy & Opt-Out: https://redcircle.com/privacy

In-Game Chat
Season 20, Episode 03

In-Game Chat

Play Episode Listen Later Feb 1, 2026 101:44


The gaming industry is kind of in a bit of dire straits at the moment. It's odd that in the same show we talk about how many billions of dollars Steam made in only two weeks and then we end by talking about Ubisoft restructuring, Paradox losing 162% of profits, and Microsoft having pretty abysmal hardware sales. And just as I was writing this the night before posting, Intrepid studios have closed their doors and laid off all 250 odd employees. Then there's the whole RAM and AI issue that's just screwing up pretty much everything when it comes to this hobby and industry. The AI situation is affecting the price of RAM and now hard drives, solid state drives, and just drive space altogether. Prices have skyrocketed. AI is also affecting jobs in the industry as it is everywhere else. I'm not saying games are going to start drying up but advancement will hit a wall. Because in order to keep moving forward better computers will be needed and RAM is a part of that. As is, apparently, AI, sadly. Console generations are going to stretch beyond what we've previously known, as will PC upgrades. It's all a bit gloomy really. And it's probably going to get worse and worse before it even slightly gets what you might call “better”. So what do you do? Well, there's very little you can do. Stop using AI is a small solution but it won't change anything. Maybe if we all could on a global scale, sure, but that's just wishful thinking. We're all just going to have to ride this train to whatever station it's taking us to and then decide if we want to stop there or keep going. Eventually, things will change. But I can't even begin to predict when it might. All I can do is just dig into my backlog, find the indies, and pick up games or hardware on sale when it hits a price I can afford. Some of that, however, also feels like wishful thinking. Speaking of wishful thinking, Ubisoft it has been 4,549 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released. Also, there's been 1006 job losses in the gaming industry since January 1, 2026.

Remember The Game? Retro Gaming Podcast
Remember The Game? #363 - Assassin's Creed

Remember The Game? Retro Gaming Podcast

Play Episode Listen Later Jan 21, 2026 114:18


Are you on social media? Of course you are. So follow us! Twitter: @MemberTheGameInstagram: @MemberTheGameTwitch.tv/MemberTheGame⁠Youtube.com/RememberTheGame⁠⁠Facebook.com/RememberTheGamePodcast⁠⁠TikTok.com/@MemberTheGame⁠And if you want access to hundreds of bonus (ad-free) podcasts, along with multiple new shows EVERY WEEK, consider showing us some love over at Patreon. Subscriptions start at just $3/month, and 5% of our patreon income every month will be donated to our 24 hour Extra-Life charity stream at the end of the year!⁠Patreon.com/RememberTheGame⁠And you can find Andre here:X/BlueSky - @thatcanadaguyInstagram - @thatcanadadudeOur Local Establishment - https://www.youtube.com/@OURLOCALESTABLISHMENTFind the Pop Spot Podcast here - https://www.youtube.com/@BackbreakerVideoGet tickets for Real Canadian Wrestling - https://www.eventbrite.ca/o/real-canadian-wrestling-8596932204Assassin's Creed is probably the series we haven't touched yet that I get the most requests for. I played half of the first game back in the day, checked out and never came back. So I fired the OG up last week and played most of it, and while I can't call myself a super fan or anything, I'm intrigued to see what comes next with the series.The concept itself is rock solid, and there's some really fun mechanics here. The problem is you use them to do the same 5 things over and over again. I like the idea but I need a bone with some more meat on it.My buddy Andre is my guest this week. He's an Assassin's Creed junkie and I think he made it his mission to make sure I played more of these games down the road. Let's unpack Assassin's Creed's rookie year.And before Ass Creed, I put together another edition of the Infamous Intro!This week someone asks if/how I think DS games will ever start showing up on the Switch 2? Are there any games I like ti play just for the world itself? And does the Xbox 360 belong in the "best console library" conversation??Plus we play another round of 'Play One, Remake One, Erase One', too! This one features Ubisoft games: Splinter Cell, Fr Cry 3, and Watch Dogs.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

Multiplayer Gaming Podcast
Games Lost to Time - [Remastered] - Gaming Podcast

Multiplayer Gaming Podcast

Play Episode Listen Later Jan 1, 2026 53:19


Gaming hosts Josh and Ryan are back with another incredible video game filled episode. What ever happened to that gaming franchise? Remember Turok, or Splinter Cell? We dive into the video games and franchises that have been lost to time, discuss what made them memorable, and just why they aren't around anymore. It's another awesome gaming filled episode from the Video Gamers Podcast! Thanks to our MYTHIC Supporters: Redletter, Disratory, Ol' Jake, Gaius, Jigglepuf, Phelps and NorwegianGreaser   Thanks to our Legendary Supporters: HypnoticPyro, PeopleWonder, Bobby S. and Dettmarp   Connect with the show: Support us on Patreon: ⁠⁠patreon.com/videogamerspod⁠⁠ Join our Gaming Community: ⁠https://discord.gg/dXdp8MJR⁠ Follow us on Instagram:⁠⁠ https://www.instagram.com/videogamerspod/⁠⁠  Follow us on X:⁠⁠ https://X.com/VideoGamersPod⁠⁠  Subscribe to us on YouTube:⁠⁠ ⁠⁠⁠⁠https://www.youtube.com/@VideoGamersPod?sub_confirmation=1⁠⁠    Visit us on the web:⁠⁠https://videogamerspod.com/⁠⁠ Learn more about your ad choices. Visit megaphone.fm/adchoices

Defining Duke: An Xbox Podcast
#257 | Is Clockwork Revolution Dropping In 2026?!

Defining Duke: An Xbox Podcast

Play Episode Listen Later Dec 7, 2025 216:37


Despite any gripes with Xbox this year, there's no denying that 2026 presents a fun challenge for them. Fable, Forza Horizon 6, Halo, and Gears Of War E-Day are all slated to drop next year. However, a new wrinkle has been introduced in the ambitious RPG, Clockwork Revolution, which hails from inXile Entertainment. After a seven minute trailer from this summer's showcase, we felt this thing had to be ready to go soon. Sadly, the RPG titan tempered our expectations when the trailer ended with the familiar statement from its initial reveal: "Coming in due time." Well, if a LinkedIn profile is to be believed, Clockwork Revolution may join the fray of a busy year for the "biggest publisher in gaming." Naturally, we hone in on GTA 6 which creates a splash radius so large that every publisher will be avoiding them for the fall. How Xbox navigates this will be interesting as we have yet to consider overdue titles like State Of Decay 3 and third party deals. Buckle up, friends! It's going to be a wild ride. Please keep in mind that our timestamps are approximate, and will often be slightly off due to dynamic ad placement. 0:00:00 - Intro0:06:49 - Health Is Wealth0:11:42 - Birthday video games0:24:49 - Holiday gaming plans0:30:43 - Our reveal predictions for The Game Awards0:37:07 - What is that Game Awards statue?0:41:43 - Avowed roadmap updated0:50:38 - Microsoft might want to add AI to Game Pass1:00:04 - Xbox Game Pass is done for the year1:05:04 - CD Projekt Red wants the new Witcher trilogy done in 6 years1:28:49 - Make or Break moment for Yacht Club Games1:38:21 - The art controversy with Marathon has been settled1:43:00 - There will be a Hitman 41:45:49 - Ubisoft cuts plans for Assassin's Creed Shadows DLC1:51:10 - Splinter Cell director returns1:54:35 - Bloodlines 2 sales flop1:58:23 - Is Shadow The Hedgehog getting his own movie?2:01:41 - What's next for Metal Gear Solid?2:08:11 - Control 2 reveal at The Game Awards?2:09:19 - Some sales updates2:10:42 - What We're Playing3:01:50 - Xbox's 2026 release rumors Learn more about your ad choices. Visit podcastchoices.com/adchoices