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No guest this week—just Chris Faga and Chris Stanley doing what they do best: dropping chaos, conspiracies, and caffeine-fueled nonsense straight into your ears. From Jeffrey Epstein and Fast & Furious economics to Trump's seafood legacy and the very real debate of Notary vs. Tattoo Artist, this one's packed tighter than Elon's failing emotions.Faga's got a new business idea—it might be illegal, but it's brilliant.Fast & Furious + Epstein theories—a crossover no one wanted.Dirtbag Heft™ is now a measurable unit. Science, bro.Cawfee Kid enters the soundboard hall of fame (“How you doin'?” drop incoming).Stanley's Theragun adventures go off the rails.Update: Still no chip butty. We're devastated.Notary vs. Tattoo Artist beef continues—who wins this week?Why is Elon Musk so sad? The boys psychoanalyze the richest man alive.Tom from MySpace did the smartest thing ever: disappeared.TED Talks are down bad, #MeToo ruined the PowerPoint game.Musk's latest media tour includes autonomous driving and emotional breakdowns.How much is an Oculus, actually? Asking for a friend (and a fish).All Zoomers have long COVID and are bisexual—deal with it.The Armored Pillow Fight League might be the next Olympic sport.Podcasting is important—Chris says it, so it's true.Basketball updates and why Stanley refuses to acknowledge the Knicks.Trump restored American seafood competitiveness—finally, a legacy we can taste.Need cash to fish? The boys explain how to get government money for ocean crimes.This week's ep is unhinged in the best way—full of deep lore, dumb ideas, and brilliant nonsense.
Take any device anywhere on Earth and connect it to any other device on a common shared network! Basically treat the entire planet like one data center!In this milestone 100th episode of Great Things with Great Tech, Anthony Spiteri is joined by ZeroTier's founder Adam Ierymenko and new CEO Andrew Gault. Together, they unravel the story of ZeroTier: a peer-to-peer networking platform rewriting the rules of global connectivity for a cloud-driven, edge-connected world.Andrew brings a seasoned operator's lens, revealing why the company's mission resonates with him and how ZeroTier is quietly becoming the connective fabric for everything from gaming rigs to drones, oil wells, and the future internet of things.Adam dives into his early years programming on a Commodore 64, the pain points of working at NOAA, and why he set out to build a “virtual smart switch the size of the Earth.” Andrew shares what drew him to ZeroTier as a user and why he believes packaging, simplicity, and reliability will take the company mainstream.In This Episode, We Cover:Adam's journey from coding on a Commodore 64 to building ZeroTier out of open-source roots.Why enterprise networking is stuck in the past—and how ZeroTier is rewriting the rulesThe birth of cryptographic addressing and what it means for privacy, security, and autonomy.How ZeroTier's peer-to-peer platform turns the whole planet into one giant virtual network switch.Andrew's story: from the European Space Agency, Gaikai, Oculus, and Magic Pony to ZeroTier CEO.The secrets behind ZeroTier's viral growth and global adoption—from gamers to oil rigs and dronesWhy simplicity and security are the magic combo that wins over both engineers and enterprises.Use cases you didn't expect: industrial automation, edge computing, IoT, and even self-hosted, airgapped deployments.How ZeroTier is getting ready for a world with billions of connected devices—including robots, cars, and the next internet of things.The ZeroTier elevator pitch: “like making a Slack channel for machines”—and what's next for the company.ZeroTier is a U.S.-based technology company founded in 2011 and headquartered in Irvine, California.ZeroTier specializes in software-defined networking, offering a platform that enables secure, peer-to-peer virtual networks for devices anywhere in the world. The company's approach combines the best of VPN, SD-WAN, and SDN technologies, allowing users to create production-ready, scalable networks across cloud, edge, and on-premises environments. With open-source roots and a focus on simplicity and security, ZeroTier eliminates networking complexity—empowering organizations to connect devices instantly and securely, without hardware or manual configuration.PODCAST LINKSGreat Things with Great Tech Podcast: https://gtwgt.comGTwGT Playlist on YouTube: https://www.youtube.com/@GTwGTPodcastListen on Spotify: https://open.spotify.com/show/5Y1Fgl4DgGpFd5Z4dHulVXListen on Apple Podcasts: https://podcasts.apple.com/us/podcast/great-things-with-great-tech-podcast/id1519439787EPISODE LINKSZero Tier Web: https://www.zerotier.comAdam Ierymenko on LinkedIn: https://www.linkedin.com/in/adamierymenkoAndrew Gault on LinkedIN: https://www.linkedin.com/in/andrewgaultZero Tier on LinkedIn: https://www.linkedin.com/company/zerotierGTwGT LINKSSupport the Channel: https://ko-fi.com/gtwgtBe on #GTwGT: Contact via Twitter/X @GTwGTPodcast or visit https://www.gtwgt.comSubscribe to YouTube: https://www.youtube.com/@GTwGTPodcast?sub_confirmation=1Great Things with Great Tech Podcast Website: https://gtwgt.comSOCIAL LINKSFollow GTwGT on Social Media:Twitter/X: https://twitter.com/GTwGTPodcastInstagram: https://www.instagram.com/GTwGTPodcastTikTok: https://www.tiktok.com/@GTwGTPodcast
The Jeff & The Jer do a deep dive on peripheral phenomena and meaning in paranormal experiences. And that's just the beginning. Wait 'til we get the the Shroudman stuff. This is an honest and open conversation between experiencers that does not exist anywhere else. (originally aired: 2015) _________________ Help support Jeremy Vaeni with your hard-earned bucks. Please. He's going broke with house repairs. Help him repair here: www.ko-fi.com/jayvay --Thanks!
"If you really want to understand biology, you need to be able to represent it in the computer. If you can't model it, you can't really predict its behavior” In this episode of The Biotech Startups Podcast, Michael Antonov, Co-Founder of Oculus and Founder & CEO of Deep Origin, returns for the fourth installment of his series to share how his vision for holistic biological simulation evolved from Formic Labs into Deep Origin. Michael discusses the challenges of building a unified R&D platform for biotech, the current suite of Deep Origin's products, and how the company is making advanced drug discovery tools accessible to organizations of every size. He also dives into the company's philosophy, the lessons learned from previous ventures, and what's next as Deep Origin continues to scale its impact on the life sciences sector.
On this episode of the Ruff Talk VR podcast we are back in our regular studio ready for another week of VR news! We kick off the episode talking more Ghost Town and Surviving Mars: Pioneer, and then we get into the news including The Smurfs Flower Defense getting an official release date. As well, we saw Bootstrap Island drop an official roadmap leading to their full launch. Tunnels with their full launch on Meta Quest. A release date and more info for Merlin's Chess. Song drops from both Beat Saber and Synth Riders. Meta Ray Bans improvements. And much more!Big thank you to all of our Patreon supporters! Become a supporter of the show today at https://www.patreon.com/rufftalkvrDiscord: https://discord.gg/9JTdCccucSPatreon: https://www.patreon.com/rufftalkvrTabor Radio: https://www.buzzsprout.com/2216985If you enjoy the podcast be sure to rate us 5 stars and subscribe! Join our official subreddit at https://www.reddit.com/r/RuffTalkVR/ Send us a text to the Ruff Talk VR fan mail line!Support the show
"My mind is analytical – so I wondered ‘what is the most exciting, impactful thing I could do?' I felt we're all growing older, so where is the technology of aging? How well do we understand the biochemistry of us as humans?" In this episode, Michael Antonov, Co-Founder of Oculus and Founder & CEO of Deep Origin, shares his bold leap from pioneering virtual reality to tackling the complexities of human aging and biotech innovation. Driven by a lifelong curiosity about biology and the mysteries of longevity, Michael reveals how his software background inspired him to "debug" biology, build better research tools, and launch Formic Ventures to back high-risk, high-reward startups. He discusses his vision for integrating computational and biological approaches, the promise of cellular reprogramming, and his mission to create a new ecosystem that empowers researchers and accelerates breakthroughs in extending human healthspan.
Episode 55: Is Horror Unapproachable? This episode was recorded on March 13, 2025 and posted on May 16, 2025. Content Warning: Light vulgarity. Introduction Welcome to No Bodies Episode 55 Introductions to your ghost hosts - Lonely of Lonely Horror Club and Suzie aka Projectile Varmint Introductions to our guests - the “horror haters” Katharine & Abby Today's Topic: Is Horror Unapproachable? Why do people dislike horror movies? The “horror haters” journey through the genre The science behind adrenaline and fear - “the sweet spot of fear” Media Discussion Absentia (2011) The Boy (2016) Marrowbone (2017) The Black Phone (2021) Best & Worst Representations of Entry to Horror Films Spoilers ahead! Worst Marrowbone (2017) - Abby The Boy (2016) - Katharine Best The Black Phone (2021) - Abby & Katharine Entry to Horror Hits from Suzie & Lonely Suzie's Recommendations November (2017) Wind (2018) A Ghost Waits (2020) Out of Darkness (2022) Those Who Walk Away (2022) Lonely's Recommendations Carnival Souls (1962) Night of Living the Dead (1968) Mama (2013) Oculus (2013) Get Out (2017) Closing Thoughts Have your opinions on horror changed at all after watching these films? Why or not? Thank you to our guests, Abby & Katharine! Keep Up with Your Hosts Check out our instagram antics and drop a follow @nobodieshorrorpodcast. Subscribe to our YouTube channel for exclusive video episodes coming soon! Take part in our audience engagement challenge - The Coroner's Report! Comment, share, or interact with any Coroner's Report post on our socials to be featured in an upcoming episode. Projectile Varmint - keep up with Suzie's film musings on Instagram @projectile__varmint Lonely - read more from Lonely and keep up with her filmstagram chaos @lonelyhorrorclub on Instagram and www.lonelyhorrorclub.com. Original No Bodies Theme music by Jacob Pini. Need music? Find Jacob on Instagram at @jacob.pini for rates and tell him No Bodies sent you! Leave us a message at (617) 431-4322 and we just might answer you on the show! Sources Clasen, M., PhD. (2023, January 3). There are good as well as bad reasons for avoiding horror movies. Psychology Today. https://www.psychologytoday.com/us/blog/why-we-love-horror/202301/why-some-people-dont-like-horror-movies Holmes, L. (2020, October 9). The psychology behind why you love or hate scary movies. HuffPost. https://www.huffpost.com/entry/scary-movies-love-hate_n_59b0205ee4b0b5e53102f44d Yang, H., & Zhang, K. (2021, October 26). The psychology behind why we love (or hate) horror. Harvard Business Review. https://hbr.org/2021/10/the-psychology-behind-why-we-love-or-hate-horror
On this episode of Ruff Talk VR we are joined by the Let's Talk Oculus podcast crew! We met up for a hotel podcast recording during PAX East that ended up just as fun as anticipated. You can find this episode available on both of our feeds. Listen as we catch up, talk VR, some miscellaneous topics such as boba tea and MTV Unplugged, and much more!Big thank you to all of our Patreon supporters! Become a supporter of the show today at https://www.patreon.com/rufftalkvrDiscord: https://discord.gg/9JTdCccucSPatreon: https://www.patreon.com/rufftalkvrIf you enjoy the podcast be sure to rate us 5 stars and subscribe! Join our official subreddit at https://www.reddit.com/r/RuffTalkVR/ Send us a text to the Ruff Talk VR fan mail line!Support the show
The boys are back! Well, sorta. The Jeff and The Jer briefly reunited to bring us Paratopia Oculus. What is Paratopia Oculus, you ask? Good question. It shall be answered right up front in this inaugural episode. Then, we catch up on their lives and their take on where ufology has been going since they broke up the band. (originally aired in 2015.)
"We were a small team, just a handful of people, trying to solve problems that had stumped the industry for decades. Every day felt like we were building the future from scratch." In this episode, Co-Founder of Oculus and Founder & CEO of Deep Origin, Michael Antonov shares the inside story of how he and a small, driven team transformed virtual reality from a niche dream into a billion-dollar industry. From his early days at Scaleform to the rapid growth of Oculus, Michael recounts overcoming daunting technical and business challenges, the thrill of their record-breaking Kickstarter campaign, and the relentless innovation that led to Oculus's $2 billion acquisition by Facebook. Listeners get a rare look at the mindset and decision-making behind one of tech's most remarkable startup journeys, packed with lessons for entrepreneurs everywhere.
On this episode of Ruff Talk VR we are joined by Ryan Canuel the CEO of Petricore as well as Oliver Awat to talk about their VR game Mythic Realms! Petricore is based right out of Worcester, Massachusetts - so we used the opportunity to do an in person interview! Listen as we get to know these two and the story of how Petricore came to be. As well we get some insight on the development of Mythic Realms and the future of the game.Big thank you to all of our Patreon supporters! Become a supporter of the show today at https://www.patreon.com/rufftalkvrDiscord: https://discord.gg/9JTdCccucSPatreon: https://www.patreon.com/rufftalkvrIf you enjoy the podcast be sure to rate us 5 stars and subscribe! Join our official subreddit at https://www.reddit.com/r/RuffTalkVR/ Game Link: https://www.meta.com/experiences/mythic-realms/8364993590228690/Store Description:Bring the adventure to your living room in Mythic Realms' mixed-reality fantasy adventure. Test your skills and gather loot to build up your very own VR kingdom. Mythical creatures and epic boss fights await in this RPG roguelite.Adventure Awaits…at home!Watch your room become a hero's journey through treacherous forests and icy caves. Each expedition allows you to put your skills to the test with combat, gathering, fishing and more.Save the kingdom!Bring your winnings back to your kingdom to meet a cast of charming characters who need your help. There you can take on quests and improve your gear for your next adventure.Destroy your foes!Use your room to your advantage when facing enemies. With battles in mixed reality, you'll need to outwit and fight creatures that can scale your furniture, hide in your walls, or take over the whole room with their powers.Choose your weapon!Play as a knight, ranger or mage, and make use of nine unique weapons including bows, staves, swords, claws, shuriken, wands and more. Make sure to upgrade them and unlock your full potential.Send us a text to the Ruff Talk VR fan mail line!Support the show
Tiff and Dana discuss the numerous innovations happening in the field of pediatric dentistry, specifically minimally invasive care and maximizing shortened attention spans. Episode resources: Subscribe to The Dental A-Team podcast Schedule a Practice Assessment Leave us a review Transcript: Tiffanie (00:02.2) Hello Dental A Team listeners. We are so excited to be back here with you. If you listened to an earlier podcast, I alluded to the fact that Dana and I were going to have some fun with a really cool podcast. I'm excited for this one. I think it took a little bit for us to prep for this one, but I think that's the world of dentistry for us. Dana, thank you for spending so much time with me this afternoon busting out a few podcasts here for the... For the listeners, how are you this lovely afternoon? Dana (00:33.698) Doing good, doing good. I'm excited to be here. I've had to reframe my podcast time to Tiff time because it helps really get me pumped up and excited for it. Tiffanie (00:39.768) I'll make it. Tiffanie (00:44.986) I appreciate that. I love that so much. It is our time together. Kristy started saying the same thing too. And, I love getting you guys on here and I can't wait to get some with Trish and all the other consultants that, that we have. think it's just so valuable for us to get the time together, share ideas. Cause you know, we have, we have our consultant co-labs, but this seems to be where the most ideas just like randomly spur out. Cause it's almost like we're coaching. when we talk about these things. So you're welcome to the world. Thank you to the world for joining us for our consultant time. It's my Dana time, my Britt time, my Kristy time. So thank you, Dana. I appreciate it. Today, I thought it would be fun. And I want to caveat this before I truly talk about what we're talking about. This is for everyone. We want to focus today on pediatric dentistry innovations. But I really think that there's some valuable tips and tricks in here for everyone and not just pediatric practices. I know a lot of GP practices see many children. I know a lot of pediatric practices that refuse GP referrals, which I think is really funny. And I totally understand because when I was in my GP practice, it was like we would take kids, but the worst kids we did not. And so I totally get it. It just makes me chuckle every time. Regardless, my oral surgery practices, you guys are seeing kiddos and by kiddos, mean like realistically 16 and under is what we're talking about here today. I know my my periopractices, sometimes you guys are seeing them too. My son plays lacrosse and gosh dang those teeth. just cringe every time something happens, mouth guard or not. I have seen, I don't know how many mouth guards fly across the field and they have stopped play because it's thank God. I thank God for this for these. rules and regulations, but it's part of the uniform. And so if they're missing, if they if if the ref see it fly out of their mouth, they'll call the bell stop the game so they can go get it. But I'm like, you got hit so hard your mouth guard blew out. Anyway, it's periodontist. I know you're seeing kiddos too. So everyone's seeing kiddos. And today it's just pediatric dentistry innovations and Tiffanie (02:57.342) I think, Dana, you said it well just before we got on here. There's not a lot of exciting new things for pediatric dentistry or realistically right now for dentistry in general. We've kind of hit the space of, we're gonna try this stuff out for a little while. So I agree with you there, but I think we've come up with some really good things and tested and seen some amazing things that are working for the generations of kids that we have right now. we were talking attention spans. So I know that that will come into play with some of the stuff we're speaking on today, but really, really honing in on, I think it's, again, it's going to come back to like that trust and that value and making sure that emotionally we're, we're emotionally evoking things for our patients, whether they're adults or children, so that they're comfortable, they're confident, they trust us and they want to return. For the kiddos, I get really emotional and I just love on the pediatric practices. I myself could never work in a pediatric practice full time. There's no way. I don't have the patience for it, but man, do I value and appreciate the work that all of you guys are doing and Dana, that you were able, that you've done and are continuing to do in your efforts as well. Because to me, I've done mostly GP and oral surgery. And I really had so many patients. I've met so many people that are so afraid of the dentist because they had a horrible experience as a child or because they had a parent who had a bad experience as a child that passed it on to them. Those were the worst for me, but I just value and appreciate the amazing pediatric practices who are out there doing amazing work and creating lasting. impressions for people because you've really set them up for success in so many different places. So whether you're a GP, a specialty, a pediatric specialty, no matter what a lot of these pieces we're going to talk about today are really going to help you set the stage and the tone for these people's lives. And Dana, you've done pediatric dentistry. Thank you. Praise to you. I just, you know, I love kids, but this Tiffanie (05:13.536) I just don't have it in me and I know that about me. I can consult them and I can spend a day and a half in office with them and love on those kids while I'm there and then I'm exhausted and need to go home. So I love it. Thank you, Dana for being there. Dana, I actually I really loved some of the things you were talking about, like the continuation of products and services and stuff that we're already utilizing. think GP and pediatric offices are using a lot of those. Tell me here with everyone listening a little bit about some of those pieces that you used and that you're seeing still lot of your pediatric practices are using and what have you seen just continue to innovate in the world of that. Dana (05:53.472) Yeah, I think one of the biggest things that pediatric practices are always looking at ways to innovate is minimally invasive care. So how can I get this kiddo treatment that they need improve what they came here with in a way that is as minimally as invasive as possible because of exactly what you said. think pediatric practices beyond yes, all practices have to work on experience pediatric practices are unique and they've got a parent experience and a patient experience and oftentimes the patient experience impacts the parents. experience, as I can tell you my mom heart, just for my mom heart too. So I feel like they have worked really, really hard in trying to find ways to treat kiddos as minimally as they can, right? And but yet still getting some really great results. So they have found a lot of things, you know, we're even starting to see a little bit of like, you know, non injection. Tiffanie (06:26.552) Yeah. Dana (06:49.088) anesthetizing and things like that that really really, know, SDF has made huge leaps and bounds. There's Cura.now for... What's the word I'm looking for, Tiff? Tiffanie (07:01.784) Keep going. Dana (07:02.7) Yeah, and so there's just all sorts of ways that we treat kiddos now that like didn't exist before and that is truly because we're looking at ways to treat them that helps create that positive experience and doesn't put them fearful in the dental chair. Tiffanie (07:16.492) Yeah, well, even Dana, I'm thinking too, even fluoride has come world so that they're not swallowing it or it's not as toxic, I guess is the best word to use there, or difficult because remember it used to, gosh, I remember the trays, right? I remember trying to shove those trays in kids' mouths in my office and I'm like, this does not fit. The doctor's like, no, it's supposed to be too big and it's just like fluoride foam is everywhere. So thank heavens those are. hopefully a thing of the past. But even in the world of fluoride for kiddos, like what have you seen in that world, Dana, that has transpired over the course of last few years? Dana (07:57.036) Yeah, I think, you know, obviously the big switch to the varnish, think to like, I mean, I've even seen some pediatric offices, like I had a pediatric dentist and she basically like reached out to all the pediatricians in the area and was like, fluoride these kiddos as early as possible. I'll teach you how I'll so it's just expanding like the reach on that too has been incredible. And I think just the education to the parent because kiddos, you know, they expose themselves to a lot of acidic things now. Diets have changed a lot over recent years and things in our food have changed a ton. And so as much as they can also just educate the parent on those choices and like, hey, we can kind of counteract some of those choices with Laura. really want to... do a ton of nutritional counseling happens in pediatric practices too, but it just kind of reinforces the need for as we see these things change, we've got to make sure that kiddos get access to that too. Tiffanie (09:05.462) Yeah, and I think that's space of innovation as well that you just mentioned, the nutritional counseling. That's not something that's always been there. It's been there to a level, right? We know like soda, and I remember telling kids or being told to swish with water after I ate my lunch at school because I wasn't going to carry my toothbrush, you're supposed to brush. Like I remember all of those pieces. But I think in the recent years, nutrition, I think nutritional counseling in general, in the health industry has become bigger. situation. It's become a bigger conversation and I know even standing in office with my pediatric practices, consulting them, watching them work with patients. I've been just amazed at the level of nutritional counseling that they're giving the kids and the parents. And like you said, we're working with the parents. It's two experiences there, but really honing in on what are you eating and how it's affecting. And I think one of the biggest spaces that I love the most, is really being able to see like... acid reflux, right, for one thing, but even just like the tongue thrusting, the different habits that they're able to see because of what the mouth looks like, and then they're able to correct it so early on and really build lasting changes. They can tell just by different visual things within the mouth, right? If there's gut issues, does your kid have an allergy? Like, maybe you should go check this out. And they're referring them back to their there are pediatricians to get nutritional counseling or to get these tests and things done, or there's a lot of them that can be done in dental practices now as well, but really honing in and looking further than we've ever looked before to ensure that these patients are as healthy as possible. And I think that's massive. That's a huge innovation within the pediatric world. And I think it's a really easy space for dentists and... Tiffanie (10:58.924) for pediatric dentists specifically to really get extra training in. It's offered, you know, everywhere. I've got, you know, we've got gym. trainers doing stuff like that, taking courses like that. So to be able to have your degree that you've got, your doctorate that you've got, and then add that aspect to it is just really, really freaking cool, in my opinion, and saves so much time and trouble and probably saves the parents a lot of time and trouble in figuring things out or finding out too late. So that was a huge one that you mentioned there. I think one space One, I love that you highlighted again that it's two experiences. It's the parent's experience and it's the patient's experience. And when I work with pediatric practices, like we're building out avatars to attract the parents that we want because they're gonna have the kids that we want. So we're not talking to the kids, they're not making the decision, we're speaking to the parents. One thing that I hone in on is the avatar, but then the second step to that is how do we ensure that the parent wants to come back? How are we making them comfortable in the practice? How do we make them comfortable with the diagnosis, the conversations? How are we integrating them into all of this as well? And making sure, like you said, my mom at heart, that the patients are well cared for. one space we're hitting with the generations, you know, the generations are getting further and further from us. But those generations that we're hitting now, there's a huge attention span differential between even our you know, teens right now already have like pretty low attention span compared though to like our Tiffanie (12:40.408) are four to eight to 10, like that 16, 13 to 16 is like, gosh dang it, this is kind of kind of annoying, you know, but then you get under 13. And it's like, holy cow, I've got about five seconds to grab your attention. And then you're gonna we were saying like, our kids keep saying, I'm bored. I'm bored. I'm like, oh my gosh, did I hear you say I'm bored before we get to the industry one more time, I'm gonna freak out. But their attention spans are so low. They're so small, because there's so much stimulation, constantly going around, that we have to take that into consideration, I think, within the dental practice, because we've got to keep their attention, we've got to keep them excited and interested and build an experience that they don't walk away frustrated by, because the parents are taking into consideration their experience. Like, did you have coffee on hand? That's a huge one for the moms out there. And then did the kid have a good experience? So I think those aspects are massive. And Dana, what did you, we talked earlier and you actually wrote this newsletter. So if you're getting this newsletter, good job, Dana wrote this one. If you're not getting our newsletters, you should go subscribe because they're pretty freaking awesome. and they're written by the consultants if you didn't catch that there. So Dana, what are you suggesting the practices are seeing practices? I think this works for all practices, by the way, these ideas here, but specifically pediatric dentistry is going to thrive with it. What are you suggesting right now to a lot of your clients that they integrate and innovate within their practice to help keep those attention spans? like here, that they're excited and interested? Dana (14:14.38) Yeah. Yeah. And I think it's like a twofold. How do I keep them engaged and interested and excited and make dentistry fun? But then also, how do I kind of distract them so that I can do what I need to do in that short amount of time so that they stay comfortable and calm? And so I feel like we're looking kind of at a bunch of different tools. see, you know, I know there's lots of TVs on the ceilings and and I'm even seeing some virtual reality. You know, kids are always like loving those oculus as I have a nephew that he's constantly like banging into the wall and you hear him on phone calls and I'm like, what's he doing? My sister was like, that's his oculus, his virtual reality game. And so it does allow you to kind of transport kiddos into the next world. So I think that it's, it's just coming up with how can we make dentistry fun? How can we make it engaging and make the patient feel like they're a part of the process? So these Tiffanie (14:42.808) Yeah. Dana (15:08.494) things that we use in general too but taking photos and showing them and talking about the icky bugs and like making it fun and in their terms and then also having tools on hand to be able to distract the kiddos that you can really do what you need to do very quickly very easily without minimal hands and minimal squirming so that again it creates that experience that you want them to have quick seamless easy in and out for them. Tiffanie (15:33.344) Yeah, yeah, the headphones are massive, right? I think the Oculus for the waiting room is brilliant. I know I've got to practice. beautiful practice and she has a theater room and so they she's got like comfy chairs in there and that's dark and the movies going it's the same movie that's playing in the back and so the kids can go into the theater room but that oculus idea or the VR headsets whichever one you you choose is a great idea to have a little room where it's obviously the kids by themselves for exactly what Dana said about her nephew, right? Kids are by themselves, but they're playing with that. used to do, I mean, gosh, this is so long ago, but I remember we used to have like a PlayStation one, you know, and it honestly drove me crazy. told you kids are not, I love kids, but. Dana (16:06.446) you Tiffanie (16:20.728) kids are not my jam for dentistry, but I would go crazy because it was the PlayStation one. So we had to flip the discs out, right? And so we had like 10 different games, but I had to keep them behind the counter and the kids would come up. But this is a little bit different where one, the kids know how to use this stuff. When we had the PlayStation, the kids did not know how to use a PlayStation. Kids were not like, they didn't understand it and they didn't get it. But now they're teaching us how to use this stuff. Like a six and eight year old could tell you how to use a VR headset. My kid, he looks at something and he just knows. And I'm like, how did you figure that out? He's like, it's obvious. It's not obvious. I didn't get it. Right? Like, that was not obvious, but it's fine. So all these these spaces of really making sure that they are super entertained. Like are we making them sit out there on their own phones or do we have things that they can do? Even as simple as like a coloring table. I know I had my boyfriend's kids the other day were walking through. It was old Navy and they were doing some sort of safety something. They had a table set up over the side with crayons and coloring sheets, those kids flipped. They were so excited, screaming. It lasted about 10 seconds, right? Because it's going to be over quickly. But even just having something like that or having iPads with the color by number app, kids are obsessed with that right now. But making sure there's some sort of, like you said, that distraction, but also in the waiting area, like where are they sitting? And what are you making the parents do? You know, the parents are sitting in their school on their Instagram. So how are you keeping the kids entertained so that both parents or both sides right are enjoying their time. So I love the VR headset. I love the the movies are still a pretty decent hit as long as you get bluey on there or something. I know it's got to be super relative. Apparently, the Disney movies are not super relative anymore. It's got to be bluey or bust. Tiffanie (18:10.552) But making sure we have those, think headsets in the back are really fantastic if they're going to be back there for a while. Or if you're going to be using the drill or anything like that, mean noise, have those noise canceling headphones so that they don't understand what's going on. And then one space too, Dana, that I think all practices are starting to implement. And I think it's brilliant for pediatric care because it makes it seamless and easy as the AI tools. So making sure you've got those AI tools, Pearl or whatever it is that you decide to utilize, download it and working because I mean, Dana, how often did you see, I know just in our practice we'd be like, shoot, like that was hard to see or we just couldn't get to it that something could have been missed, but also like you said, super non-invasive attempts. Dana (18:58.966) Yeah, yeah, I think AI tools are great clinical AI tools are fantastic as far as helping us diagnose again with like minimal contact within the teeth or in the mouth for the patients. And then even AI for like having a chat for parents because parents right typically work when the office is working. That's why those middle hours are so hard to fill and ding ding pediatric practices, right? So if I've got an AI bot that can chat with my parents after work can get them scheduled can do those things. That makes it so much easier because again, like Tiff said, we've got two experiences here but our target experience is that parent and so the more that we can make those things easy and again pediatric practices rely on volume right so bones are constantly Last time I was in a pediatric practice for a visit I was just like the phone does not separate in there are hundreds of phone calls every single day and so having an AI tool that can get the ones that we miss or that can chat with the parent via text or can be available for after hours those types are crucial for pediatric practices because that is when the parent has free time Tiffanie (20:00.504) So. Yeah, that's brilliant. That's brilliant. I think that's a wonderful tool. So AI in a lot of different areas. We've got the virtual reality headset, the Oculus or whichever you choose, AI pearl or whatever chair side to get as much value out of that appointment and that chair time as you can. And then also the AI communication tools. think that's brilliant. Virtual assistance is also a great way to handle that because they can work any hours. And so we've got a lot of practices Pediatric or not that are utilizing virtual assistance to catch those after hours and also I know a lot of practices especially pediatric practices are closed on Fridays or they're closed on Mondays open on Friday So you've got that you've got that four-day work week three or four days and so The AI tools, the communication tools or the virtual assistant can grab a lot of those missed opportunity phone calls. And I know from the marketing standpoint, working closely with the marketing company for a few of my clients, that is massive. being able to bring either of those tools in to grab those calls has drastically changed the marketing efforts and increased their results tenfold just because the opportunities were getting missed while we were closed. So I love those and that's brilliant. I think there's a ton of tools here. think kids are digital natives. Kids know what's out there. They know when you're not a digital native. So watch out for that. They will tell you they will call you on it. And if your VR headset is Tiffanie (21:33.07) is like, I don't know, an Amazon $20 ordered one, they'll tell you. tell you. I'm not saying go spend a ton of money on it. I'm just saying make sure whatever you get is going to keep the attention span of the child and that the games that are on there are quality. I think movies, things like that are fantastic. So my suggestion, my action items for you, really look at the patient experience. Take your dentist cap off. and say if I had to come here, what would I expect if my kid were coming here? What would I expect? And really look at what your systems and all the pieces that are keeping people's attention, what are those things doing to create that experience for your patient and your parent? and really take inventory of those spaces. Is there something that we can innovate on that we can just make it better, make it new? You always want to have that seamless experience and make it high end. And if we stay where we are, never innovate or change, we will eventually just die. So don't let that happen. Dana, thank you so much for your nuggets. Thank you for being our pediatric brain here in The Dental A Team and for sharing those tips and tricks. I appreciate you being here today. Dana (22:49.28) Yep, I always have fun. Thanks for having me, Tiff. Tiffanie (22:52.062) Of of course. All right, guys, go take inventory, go figure out what it is that you need to innovate on, if anything, and leave us some comments in the section below. Five star reviews are always appreciated. If you've got tips and tricks that you can share with people, people really do go through and read those reviews. So if you've got some, drop them in those reviews. We want to hear them too. Hello@TheDentalATeam.com is how you can reach us. And if you are a practice who's ready to freaking innovate, let us know. We are here to help you along your journey. Dana, thanks again and everyone we will catch you next time.
On this episode of the Ruff Talk VR podcast we are going over our experience at PAX East this year. Including the VR booths that were at the convention - including Schell Games, Owlchemy Labs, Tunnels, Stay: Forever Home, and Pin City. We also talk the VR Freeplay area. Meeting the other VR creators, and more! We also talk the early access launch of Surviving Mars: Pioneer as well as the launch of Ghosts of Tabor on PS VR2Big thank you to all of our Patreon supporters! Become a supporter of the show today at https://www.patreon.com/rufftalkvrDiscord: https://discord.gg/9JTdCccucSPatreon: https://www.patreon.com/rufftalkvrTabor Radio: https://www.buzzsprout.com/2216985If you enjoy the podcast be sure to rate us 5 stars and subscribe! Join our official subreddit at https://www.reddit.com/r/RuffTalkVR/ Send us a text to the Ruff Talk VR fan mail line!Support the show
On this episode of the Ruff Talk VR podcast we have a fun episode fresh off of a trip to visit Combat Waffle Studios! We also talk Walkabout Mini Golf's new DLC course - Raptor Cliff's. We also talk the announcement of Ghosts of Tabor's PS VR2 release date. As well as the early access release of Loop One Done. We also talk upcoming VR games such as Remnant Protocol. Game updates to games like Hellsweeper VR. A demo from Ghost Town. More games coming to PS VR2 such as Just Hoops and Smash Drums, and more!Big thank you to all of our Patreon supporters! Become a supporter of the show today at https://www.patreon.com/rufftalkvrDiscord: https://discord.gg/9JTdCccucSPatreon: https://www.patreon.com/rufftalkvrTabor Radio: https://www.buzzsprout.com/2216985If you enjoy the podcast be sure to rate us 5 stars and subscribe! Join our official subreddit at https://www.reddit.com/r/RuffTalkVR/ Send us a text to the Ruff Talk VR fan mail line!Support the show
On this episode of the Ruff Talk VR podcast we have another loaded episode of VR News to start the week! We kick off the show giving our thoughts on Ghost Town, a new VR puzzle game from Fireproof Studios. We then talk the announcement of Walkabout Mini Golf's next DLC course - Raptor Cliffs! As well as new game updates to games such as Into the Radius 2, Real VR Fishing, and Golf+. Also more news about upcoming games such as Besiege VR, How to God, and Final Fury. Meta releasing the top 50 all time selling games on the Meta Quest. Wanderer: The Fragments of Fate getting a new roadmap. We also talk a real time voice translation update for the Meta Raybans, and much more!Big thank you to all of our Patreon supporters! Become a supporter of the show today at https://www.patreon.com/rufftalkvrDiscord: https://discord.gg/9JTdCccucSPatreon: https://www.patreon.com/rufftalkvrTabor Radio: https://www.buzzsprout.com/2216985If you enjoy the podcast be sure to rate us 5 stars and subscribe! Join our official subreddit at https://www.reddit.com/r/RuffTalkVR/ Send us a text to the Ruff Talk VR fan mail line!Support the show
Bienvenidas y bienvenidos a Recarga Activa, el podcast diario de AnaitGames en el que filtramos lo más relevante de la actualidad del videojuego en pildorazos de 15 minutos. La Recarga Activa de hoy: Breath of Fire IV, el mítico RPG de Capcom, ya está disponible en GOG Los nuevos despidos en Meta afectan a más de cien empleados de Oculus Studios El modo offline de The Crew 2 estará disponible este año Lanzamientos de la semana Suscríbete para recibir el siguiente episodio en tu gestor de podcasts favorito. Puedes apoyar nuestro proyecto (y acceder a un montón de contenido exclusivo) en Patreon: https://www.patreon.com/anaitreload ♫ Sintonía del programa: Senseless, de Johny Grimes Learn more about your ad choices. Visit megaphone.fm/adchoices
In this episode, Kelly is joined by artist and his good friend Emily Farish! Join them as they discuss the ever important question of where to go to the bathroom in New York City! They continue their bathroom adventure in Soho! Find out what the best resturaunts are for you to go and maybe even see celebrities as you do! If you are visiting the world trade center area, learn about some great spots for amazing food, great views, and stunning bathrooms! Kelly, Emily and Jae learn about the invention of modern plumbing! you will never guess the name of the person who popularized it. Learn where to use the bathroom if you are visiting St. Pauls church or battery park! Finally they talk about where to go if you visit DUMBO Brooklyn or take the train to Roosevelt island. They are both very popular travel destinations where your bathroom options aren't super obvious. But above all else plumbing is for New Yorkers. Kelly Kopp's Social Media@NewYorkCityKopp Chapters (00:00:00) - Easter Bonnet Parade(00:04:24) - Easter Parade Prank(00:05:07) - 2 of my favorite places to wee in Soho(00:08:12) - Where to Go To Pee in NYC(00:11:32) - Exploring World Trade Center's Oculus, Brookfield Place(00:13:14) - St. Paul's Church and Trinity Church in Manhattan(00:15:09) - The Only Restroom In A NYC Church(00:18:28) - Where Did The First Toilet Beinstalled?(00:21:47) - MID Manhattan: Italy Bathrooms(00:24:56) - Public Bathrooms in Dumbo & Brooklyn(00:29:25) - How to get to the Brooklyn Bridge(00:29:56) - Roosevelt Island, New York(00:32:15) - How To Use a Bathroom in NYC(00:32:55) - Bathrooms and Easter Bonnets(00:33:14) - The New Yorkers Podcast: Episode 291
• Promo for Bart Merrick and Crystal Van as realtors • Melissa shares positive experience buying a home • Friday Free Show recorded a day early • Tom going to New York City to see Ricky Gervais • Ross joins and jokes about cereal commercials disappearing • Discussion about kids' cereal and Dan feeding his kids eggs • Talk about NYC homeless and rare types like “bird homeless” • Dan recalls Seattle man eating a bird head • Listeners send NYC tips and critiques • Debate over real NY-style pizza and the “it's the water” myth • Mario Batali's machine-made NY water and related jokes • Argument that NY pizza can be replicated outside the city • Plans to report back on NYC trip on Tuesday BDM show • Airline “skip lagging” loophole explained • Debate over ethics of skipping final flight legs • Mention of Delta engine fire in Orlando seen by BDM Suzette • Idea to use inflatable airline slides for a BDM event • Real slides cost $20k; joke about duct-taping dollar store rafts • Tangent on shooting ranges and pressure training • Ross jokes about underwear defense from intruders • Song break: “Marked Different” by local band Virginity • Promo for Pinball Dudes and their rotating pinball machines • Discussion on pinball as mechanical art • Mention of King Kong and Foo Fighters machines in studio • Talk about Kanye West's odd public confessions • Tom's son requests Oculus as reward, gets older version • Concerns over Roblox, VR content, and kids interacting with strangers • Discussion about limits on VR usage and past exposure to horror • Tom quietly dismantles a cardboard city; kids never notice • Debate on kids remembering promises and being disappointed • Talk about VR zombie games and their age ratings • Crystal questions VR's impact on a child's brain • Reference to Columbine-era video game panic • Joke about being trapped in VR like old sci-fi plots • Maisie described as a sensitive rule-follower • Dan regrets joke that made Maisie cry • Promotion for Orange County Library's Book Fest with Brad Meltzer • History Center's “Collected” exhibit and free third Thursdays • Science of Wine event at Science Center promoted • Praise for educational partnerships • Jelly Roll NPR parody and discussion of his fading fame • Mention of Burt Kreischer's 5K event and pricing debate • Introduction of fictional overnight host “Scarves Toboggan” • Scarves plays random YouTube songs and complains about no audience • Debate about ethics of unpaid radio interns • Skit with fake SafeTouch rival “Vault Field” and parody burglars • Dan and Tom discuss expensive ad branding and mascots • Bug-based characters like “Silverfish Man” and “The Exterminator” • Creepy bug designs, mohawk caterpillars, and punk rock stings • “Old Man” character reminisces about grunge and Surge soda • Nostalgia for the OJ Simpson trial and Ed Tyll losing ads • Story of sabotaging tapes to avoid lawsuits • Listeners remember clear pagers and see-through electronics • References to Beavis and Butthead, Star Trek: TNG, and N64 • Ross promotes comedy shows at Bull & Bush and Framework Coffee • Tom plans to visit NYC spots like the 9/11 Memorial and Planetarium • Andrea mentions Times Square's screen show and Ireland portal • Ram Davesey warns of a water-based apocalypse and gold-filled boats • Fantasy of escaping floods with helium balloons • Final reminders for new merch and $10 leftover BDM shirts • Contact Eric via TomandDan.com for merch issues • Episode ends with legal disclaimer and “mediocre” sendoff ### **Social Media:** [Website](https://tomanddan.com/) | [Twitter](https://twitter.com/tomanddanlive) | [Facebook](https://facebook.com/amediocretime) | [Instagram](https://instagram.com/tomanddanlive) **Where to Find the Show:** [Apple Podcasts](https://podcasts.apple.com/us/podcast/a-mediocre-time/id334142682) | [Google Podcasts](https://podcasts.google.com/feed/aHR0cHM6Ly9mZWVkLnBvZGJlYW4uY29tL2FtZWRpb2NyZXRpbWUvcG9kY2FzdC54bWw) | [TuneIn](https://tunein.com/podcasts/Comedy/A-Mediocre-Time-p364156/) **The Tom & Dan Radio Show on Real Radio 104.1:** [Apple Podcasts](https://podcasts.apple.com/us/podcast/a-corporate-time/id975258990) | [Google Podcasts](https://podcasts.google.com/feed/aHR0cHM6Ly9mZWVkLnBvZGJlYW4uY29tL2Fjb3Jwb3JhdGV0aW1lL3BvZGNhc3QueG1s) | [TuneIn](https://tunein.com/podcasts/Comedy/A-Corporate-Time-p1038501/) **Exclusive Content:** [Join BDM](https://tomanddan.com/registration) **Merch:** [Shop Tom & Dan](https://tomanddan.myshopify.com/)
IT DOESN'T GIVE UP!! It Follows Full Reaction Watch Along: https://www.patreon.com/thereelrejects With Writer / Director David Robert Mitchell rolling camera on "They Follow," Roxy Striar & Aaron Alexander REUNITE to give their It Follows Reaction, Recap, Commentary, Analysis, & Spoiler Review!! Download PrizePicks today at https://prizepicks.onelink.me/LME0/RE... & use code REJECTS to get $50 instantly when you play $5! Join Roxy Striar and Aaron Alexander as they dive into David Robert Mitchell's 2014 horror thriller It Follows, where a deadly supernatural curse transmitted through intimacy leaves Jay Height (Maika Monroe, celebrated for The Guest and Labor Day) running for her life from a relentless, shape-shifting ENTITY. Keir Gilchrist grounds the terror as Jay's loyal friend Paul Bolduan (lead in Netflix's Atypical and star of It's Kind of a Funny Story), while Olivia Luccardi shines as the pragmatic Yara Davis (You're Next, Channel Zero). Lili Sepe delivers a heartfelt turn as Kelly Height (debuted in the Tribeca-premiered Spork), Jake Weary ups the stakes as Jay's ex-boyfriend Hugh Redmond (Animal Kingdom, Oculus), and Daniel Zovatto intensifies the dread as neighbor Greg Hannigan (10 Cloverfield Lane, Don't Breathe). Roxy & Aaron break down every spine-chilling sequence—from the eerie hallway pursuits and sudden roadside sightings of The Entity, to the chilling final showdown at the school swimming pool. Can Jay and her friends thwart the mysterious, shape-shifting entity, or will they succumb to its cycle of meta-viral terror??? Follow Aaron On Instagram: https://www.instagram.com/therealaaronalexander/?hl=en Follow Roxy Striar YouTube:https://www.youtube.com/@TheWhirlGirls Instagram: https://www.instagram.com/roxystriar/?hl=en Twitter: https://twitter.com/roxystriar Learn more about your ad choices. Visit megaphone.fm/adchoices
Welcome back to the To the Point cybersecurity podcast! In this episode, co-hosts Rachael Lyon and Jonathan Knepher are joined once again by Dr. Bill Anderson, Principal Product Manager at Mattermost and founder of Oculus, for a deep dive into some of the most pressing cybersecurity topics of today. Bill draws on his background in cryptography and experience with the defense and intelligence communities to break down the ever-evolving landscape of regulatory compliance, incident response, and the growing role of automation and AI in securing critical infrastructure. Tune in as they discuss how regulations like GDPR, HIPAA, and CMMC are shaping industry standards and why proactive preparation is essential for effective cyber incident response. Bill also sheds light on the impending advent of quantum computing, the "store and harvest" threat, and the urgent need to adopt post-quantum cryptography. Plus, he takes us on a personal journey through his career in cybersecurity and offers predictions about the next wave of innovations that could change our digital lives. Whether you're a security professional or just fascinated by the future of technology, this episode is packed with insights on how to navigate and stay ahead in a rapidly changing cyber world. For links and resources discussed in this episode, please visit our show notes at https://www.forcepoint.com/govpodcast/e329
On this episode of the Ruff Talk VR podcast we are kicking it remote due to the Easter holiday. But that never stops the fun as we have plenty of VR news to discuss! Including our recently played new games such as Gorn 2, Beatable, and Eggy. As well as the first gameplay look at Star Wars Beyond Victory. We also talk news such as Tunnels release date, Wall Town Wonders comin to PSVR2 and PCVR, new game updates to the likes of Trombone Champ: Unflattened and Underworld Overseer, some smart glasses teasers from Google, and much more!Big thank you to all of our Patreon supporters! Become a supporter of the show today at https://www.patreon.com/rufftalkvrDiscord: https://discord.gg/9JTdCccucSPatreon: https://www.patreon.com/rufftalkvrTabor Radio: https://www.buzzsprout.com/2216985If you enjoy the podcast be sure to rate us 5 stars and subscribe! Join our official subreddit at https://www.reddit.com/r/RuffTalkVR/ Send us a text to the Ruff Talk VR fan mail line!Support the show
In this episode of Room 237 your hosts Ashton and James visit the work of Mike Flanagan again with his film 'Oculus'. Where a pair of siblings try to prove the death of their parents was more than the world could comprehend. Room 237 - Horror Film Podcast is a JumperScape Audio production created by James Paulis and Ashton Bavis. Connect with the audience and support us at jumperscape.com! Learn more about your ad choices. Visit megaphone.fm/adchoices
Palmer Luckey is an inventor, innovator, and the founder of Oculus VR and Anduril Industries. At 16 years old, he built Oculus' first offering, the Oculus Rift VR headset, eventually selling the company to Facebook for $2 billion. He went on to establish Anduril Industries in 2017, a company focused on developing autonomous systems and AI solutions for military applications. Aiming to modernize the defense capabilities of the United States and its allies, particularly though Anduril's recent takeover of the U.S. Army's Integrated Visual Augmentation System (IVAS) program, Luckey continues to be a leading figure in both consumer tech and national security. ------ Thank you to the sponsors that fuel our podcast and our team: Athletic Nicotine https://www.athleticnicotine.com/tetra Use code 'TETRA' ------ Squarespace https://squarespace.com/tetra Use code 'TETRA' ------ LMNT Electrolytes https://drinklmnt.com/tetra Use code 'TETRA' ------ Sign up to receive Tetragrammaton Transmissions https://www.tetragrammaton.com/join-newsletter
On this episode of the Ruff Talk VR podcast we have another stacked lineup of VR news to cover. But first we kick off the show talking about the leatest games we've been playing including Civilization VII VR, Wanderer: The Fragments of Fate, Crystal Commanders, and Loop One Done. We then go into the news portion featuring news such as the Quest 3S go on sale for 2 weeks, game updates, GORN 2 news, Walkabout Mini Golf price changes, Silent North launching, upcoming games like Beseige VR and Starvault VR, Dimensional Double Shift DLC, Apple Vision Pro 2 rumors, and much more!https://www.rufftalkvr.com/showcaseBig thank you to all of our Patreon supporters! Become a supporter of the show today at https://www.patreon.com/rufftalkvrDiscord: https://discord.gg/9JTdCccucSPatreon: https://www.patreon.com/rufftalkvrTabor Radio: https://www.buzzsprout.com/2216985If you enjoy the podcast be sure to rate us 5 stars and subscribe! Join our official subreddit at https://www.reddit.com/r/RuffTalkVR/ Send us a text to the Ruff Talk VR fan mail line!Support the show
Episode Summary:In this monumental 98th episode—our first-ever live recording—we welcome legendary costume designer and visual storyteller Paul Tazewell, just one week after his historic win as the first Black man to receive the Academy Award for Best Costume Design for Wicked. Set against the vibrant backdrop of Space 001, the Institute's newly opened physical space, Paul and host Dario Calmese delve into a deeply moving, expansive conversation about storytelling through clothing, the power of design, Black imagination, and the long road to recognition.From his early days sewing dashikis and puppets in Akron, Ohio, to crafting iconic looks for Hamilton, The Wiz Live!, Harriet, West Side Story, and now Wicked, Paul shares the emotional, intellectual, and spiritual layers that shape his work. This episode is a masterclass in creative process, artistic evolution, and how style becomes a vessel for history, identity, and transformation.What We Explore:A Historic Win: Paul reflects on becoming the first Black man to win an Oscar for costume design.Roots & Influence: His upbringing in Akron and support from his two moms shaped his creative path.Finding His Lane: He learned to trust design as his true calling while navigating multiple talents.Design as Story: Paul reveals how costumes—like those in Wicked—carry emotion, science, and symbolism.Legacy & Access: He honors Black creative lineage and shares his vision for mentoring future storytellers.Quotables:“Clothing is never just about what you wear. It's about the story you tell.”— Paul Tazewell“Being visible, taking up space, allows you access to investigate what's next.— Paul Tazewell“Beauty is the antidote to the ugliness in the world.”— Paul TazewellAbout the Guest:Paul Tazewell is a Tony, Emmy, BAFTA, and now Academy Award-winning costume designer whose breathtaking work has helped shape the visual identity of contemporary theater and film. From Hamilton to Wicked, his designs transcend aesthetics—they are blueprints for character, history, and emotion.Follow Paul on Instagram: @paultazewellResources & Mentions:Space 001 – A concept store, research lab, and living archive in the Oculus, NYCGeoffrey Holder – Legendary Black artist and costume designer for The WizWicked (Film) – Now featuring Oscar-winning costume designNorth Carolina School of the Arts, NYU, and Pratt Institute – Key touchstones in Paul's trainingMellon Foundation – Supporting imagination and justice through the artsSoundtrack: Inspired by Paul Tazewell's Journey & Genius"Home" – Stephanie Mills (from The Wiz) - A soulful ode to identity, memory, and belonging—an emotional anchor for Paul's early influence and connection to The Wiz."Defying Gravity" – Cynthia...
On this episode of Ruff Talk VR we are joined by Scott Albright the CEO of Combat Waffle Studios to talk about their newest VR game - Silent North! Available now in early access. Lost as we catch up with Scott, learn more about Silent North, and what's next for the game and studio! Big thank you to all of our Patreon supporters! Become a supporter of the show today at https://www.patreon.com/rufftalkvrDiscord: https://discord.gg/9JTdCccucSPatreon: https://www.patreon.com/rufftalkvrTabor Radio: https://www.buzzsprout.com/2216985If you enjoy the podcast be sure to rate us 5 stars and subscribe! Join our official subreddit at https://www.reddit.com/r/RuffTalkVR/ Game Link: https://www.meta.com/experiences/silent-north/6245697225519539/Store Description: Silent North is in Early Access Alpha!In a post-apocalyptic world within the Swiss Alps, the land is in the overrun with the infected and other survivors that will treat you as friend or foe. Will you survive as a lone wolf, or make new bonds with strangers? Can you withstand the Silent North?LONE WOLF OR GROUP UPPlayers must survive the north using anything at their disposal. You can fight as a lone wolf in the wild or with friends in a home. Every encounter can change the outcome of your journey in the North. Your fate hangs on your ability to survive and the unpredictable forces of Nature and the Infected.LOOTINGIn the Swiss Alps, survival means scavenging gear from villages, like damaged clothes. Gather resources to keep yourself alive, or battle foes for superior equipment. For the boldest, venturing into quarantined zones yields invaluable loot.FIGHT OR DIE TRYINGLittered with PVPVE action, players will not be able to escape an encounter with players, or the infected. Whether you're in the mountains or in the plains. Experience intense adrenaline pumping firefights to stay alive, or prey on your enemies to survive in the wilds. But tread carefully, there may be other players hiding and waiting to strike on you.SURVIVING THE SILENT NORTHIn the Swiss Alps, survival means facing the Infected and other players. Gathering resources is essential for sustaining basic needs like food, water, and warmth amidst constant danger.Send us a text to the Ruff Talk VR fan mail line!Support the show
DAVID S. GOYER has served as writer, director, producer and/or showrunner for franchises THE DARK KNIGHT, MAN OF STEEL, BLADE and FOUNDATION, plus other movies and series. He is Executive Producer of MURDERBOT, upcoming from Apple TV+. David wrote the story for three “Black Ops” video games and also wrote and executive-produced the groundbreaking VR series VADER IMMORTAL for Lucasfilm and Oculus. Online, he created “Emergence,” an AI-powered experience on the Incention platform, where anyone can participate in its world-building. Host Jason E. Squire is Editor of The Movie Business Book and Professor Emeritus, USC School of Cinematic Arts.Music: “The Day it All Began and it All Ended” by Pawel Feszczuk (License: CC by 4.0).
Episode 265: Oculus (2013), Ghostland (2018). Plus, Wolf Creek 2, Holland, Baby Doll, Salem Horror Fest, and more. Time stamps below. 8:30 - Oculus 29:00 - Ghostland
Scott Anderson is a game developer at Unity. His previous work includes Facebook Horizon, Oculus, Funomena, Call of Duty, and ShadowPhysics. Part 2 of 2. Music by Danny Baranowsky
On this episode of the Ruff Talk VR podcast we are going over all the titles in the main show portion of our 2025 Ruff Talk VR Gaming Showcase! Featuring a slew of new VR game trailers. If you missed our showcase live, you can catch the full replay on our YouTube channel! We also talk some initial thoughts on Wanderer: The Fragments of Fate on the Meta Quest, a Civilization VII VR release date, some Meta HUG glasses rumors, and more!https://www.rufftalkvr.com/showcaseBig thank you to all of our Patreon supporters! Become a supporter of the show today at https://www.patreon.com/rufftalkvrDiscord: https://discord.gg/9JTdCccucSPatreon: https://www.patreon.com/rufftalkvrTabor Radio: https://www.buzzsprout.com/2216985If you enjoy the podcast be sure to rate us 5 stars and subscribe! Join our official subreddit at https://www.reddit.com/r/RuffTalkVR/ Send us a text to the Ruff Talk VR fan mail line!Support the show
The term is a bit of a mouthful in more ways than one, but eatertainment has been growing rapidly in recent years. Of course, it's the contraction of “eat” and “entertainment”, and refers to when eating out is more than just a meal; it has a unique entertainment aspect too. A cinema that allows visitors to enjoy a meal during a film showing, or an indoor mini-golf course which you can play on while eating bar snacks. Eatertainment has been around for a while now, first taking off in the 2000s. And there's certainly a generational aspect to the trend's popularity. According to ModernRestaurantManagement.com, 78% of millennials prefer spending their money on experiences, rather than material products. What's the appeal for customers? Where in the world is eatertainment most popular? In under 3 minutes, we answer your questions! To listen to the last episodes, you can click here: Should vapes have the same restrictions as cigarettes? Why do we get goosebumps? What is Oculus, Russia's new repressive AI tool? A Bababam Originals podcast, written and produced by Joseph Chance. In partnership with upday UK. First broadcast 01/03/2023 Learn more about your ad choices. Visit megaphone.fm/adchoices
On this episode of the Ruff Talk VR podcast we have our last edition of VR News before our Ruff Talk VR Gaming Showcase on Friday, April 4th at 1pm ET! And we have plenty to talk about today including Underdogs launching on PSVR2, a Zombie Army VR release date, a new Star Wars MR podracing game announced, Fast Travel Games next published game, an Apple Vision Pro knockoff, game updates such as Behemoth's new update bringing new game+, and much more!https://www.rufftalkvr.com/showcaseBig thank you to all of our Patreon supporters! Become a supporter of the show today at https://www.patreon.com/rufftalkvrDiscord: https://discord.gg/9JTdCccucSPatreon: https://www.patreon.com/rufftalkvrTabor Radio: https://www.buzzsprout.com/2216985If you enjoy the podcast be sure to rate us 5 stars and subscribe! Join our official subreddit at https://www.reddit.com/r/RuffTalkVR/ Send us a text to the Ruff Talk VR fan mail line!Support the show
This is a free preview of a paid episode. To hear more, visit andrewsullivan.substack.comNick is an entrepreneur and journalist. He was the founder of Gawker Media, the publisher of Gizmodo, and the editor of Valleywag. He began his career as a journalist with the Financial Times — as a derivatives and tech correspondent — and later founded a Silicon Valley news aggregator called Moreover Technologies. He's now working on Maze.com, which hosts a network map of near-future timelines.For two clips of our convo — on the growing global dominance of China, and the Chinese outcompeting Elon Musk — pop over to our YouTube page.Other topics: raised in Hampstead in the lower-middle class; a Jewish mom who fled the Communists in Hungary; growing up on sci-fi; Asimov's Foundation; attending Oxford like his father; game theory; being a young reporter in London, Hungary, Romania, and Singapore; pioneering the internet in the ‘90s; Foundation parallels with Singapore; Lee Kuan Yew; Chinese pragmatism; Taiwan; EVs in China; Musk's companies; tech theft between the US and China; DOGE and Trump reigning in Musk; Peter Thiel; Andy Grove; Uber's Travis Kalanick; Kara Swisher; Oculus' Palmer Luckey; how Silicon Valley is PR obsessed; Zuckerberg; David Sacks and crypto; Andreessen; drones; Ukraine; Thatcher; housing crisis in the UK; Orbán; the German Greens; Russian expansionism; the Poles and nukes; Trump's tariffs; Tucker's interview with Putin; the growing US-Europe rift; Greenland; AI and DeepSeek; and Nick's predictions as a futurist.Browse the Dishcast archive for an episode you might enjoy (the first 102 are free in their entirety — subscribe to get everything else). Coming up: Douglas Murray on Israel and Gaza, Evan Wolfson on the history of marriage equality, Francis Collins on faith and science and Covid, Stephen Macedo and Frances Lee on Covid's fallout, and Paul Elie on his book The Last Supper: Art, Faith, Sex, and Controversy in the 1980s. Please send any guest recs, dissents, and other comments to dish@andrewsullivan.com.
My guest this week is Brian Irving, the Chief Marketing Officer of Lyft. Brian has over two decades of experience building and marketing iconic global brands, including Meta, Eventbrite, Apple, Google, Levi's, and Airbnb. As CMO at Lyft, Brian leads all marketing, creative, and communications efforts for the brand. This includes developing strategy and executing product and brand marketing, overseeing the creative studio, managing social media, and handling external communications. Prior to joining Lyft, Brian was responsible for "branding the metaverse"—a phrase I love—while promoting a range of new product initiatives in the sector, including Oculus, Quest goggles, Ray-Ban smart glasses, and the Horizon VR world. At Meta, he led the Quest Pro launch, bringing the first-ever integrated sports partnership to the company with a multi-year content marketing and product deal in collaboration with the NBA. Previously, Brian was the CMO of Eventbrite, where he played a key role during the company's IPO and launched its first-ever brand campaign, Made for Those Who Do. At Airbnb, he introduced a new marketing and product positioning strategy called Live There, which encouraged travelers to "travel like a local" rather than being a tourist. Brian's path into marketing was nontraditional. He started as a financial analyst and business planning manager before transitioning into account management roles at Digitas and RAPP. Eventually, he moved in-house to lead brand marketing. Currently, Brian is based in San Francisco, where he lives with his son and his dog.
In this episode, recorded at the 2025 Abundance Summit, Palmer Luckey, founder of Anduril Industries, discusses building cutting-edge defense tech, taking over the IVAS contract, and his journey from Oculus to Anduril. Recorded on March 12th, 2025 Views are my own thoughts; not Financial, Medical, or Legal Advice. Palmer Luckey is an American entrepreneur renowned for founding Oculus VR and designing the Oculus Rift, a virtual reality headset that significantly influenced the VR industry. In 2014, Facebook acquired Oculus VR for $2 billion. Following his departure from Facebook in 2017, Luckey established Anduril Industries, a defense technology company specializing in autonomous systems and artificial intelligence for military applications. As of 2025, Anduril has secured substantial contracts, including a $250 million deal with the Pentagon, reflecting its growing impact in the defense sector. Learn about Anduril: https://www.anduril.com/ Learn more about Abundance360: https://bit.ly/ABUNDANCE360 For free access to the Abundance Summit Summary click: diamandis.com/breakthroughs ____________ I only endorse products and services I personally use. To see what they are, please support this podcast by checking out our sponsors: Get started with Fountain Life and become the CEO of your health: https://fountainlife.com/peter/ AI-powered precision diagnosis you NEED for a healthy gut: https://www.viome.com/peter Get 15% off OneSkin with the code PETER at https://www.oneskin.co/ #oneskinpod ____________ I send weekly emails with the latest insights and trends on today's and tomorrow's exponential technologies. Stay ahead of the curve, and sign up now: Blog _____________ Connect With Peter: Twitter Instagram Youtube Moonshots
In this episode of Welcome to Cloudlandia, we reflect on how places, people, and experiences shape our perspectives. The conversation begins with casual observations, from warm weather making transitions easier to memorable encounters like “Spam Man,” a mysterious figure spotted at the Hazleton Hotel. We also explore the impact of changing landscapes, both physical and cultural. From real estate in Toronto to how cities evolve, we discuss how development can shape or diminish the character of a place. This leads to a broader conversation about timeless architecture, like Toronto's Harris Filtration Plant, and how thoughtful design contributes to a city's identity. Technology's role in daily life also comes up, especially how smartphones dominate attention. A simple observation of people walking through Yorkville reveals how deeply connected we are to our screens, often at the expense of real-world engagement. We contrast this with the idea that some things, like human connection and cooperation, remain unchanged even as technology advances. The discussion closes with thoughts on long-term impact—what lasts and fades over time. Whether it's historic buildings, enduring habits, or fundamental human behaviors, the conversation emphasizes that while trends come and go, specific principles and ways of thinking remain relevant across generations. SHOW HIGHLIGHTS In Phoenix, during a rooftop party, we witnessed a surprise appearance of a SpaceX rocket, which sparked our discussion on extraordinary events blending with everyday life. We explored the curious case of "Spam man," a local legend in Hazleton, whose mysterious persona intrigued us as much as any UFO sighting. We shared our fascination with the dynamic real estate landscape in Hazleton, discussing new constructions and their impact on scenic views. Our conversation touched on unique weather patterns at the beaches near the lake, emphasizing the influence of water temperatures on seasonal climate variations. We delved into the topic of warmer winters, reflecting on how both humans and nature adapt to milder temperatures, particularly during February 2024. Our discussion included insights from Morgan Housel's book, which inspired our reflections on nature's resilience and adaptation over millions of years. We highlighted local activities like windsurfing and kite skiing, noting the favorable wind conditions at the beaches, a rarity in Canada's cold-weather climate. Links: WelcomeToCloudlandia.com StrategicCoach.com DeanJackson.com ListingAgentLifestyle.com TRANSCRIPT (AI transcript provided as supporting material and may contain errors) Dean: Mr Sullivan. Dan: Mr Jackson. I hope you behaved when you were out of my sight. Dean: I did. I'll have to tell you something. I can't tell you how much I appreciate the arrangement of this warm weather. For me, it's made the transition much more palatable warm weather. Dan: for me it's made the transition much more palatable. Dean: I mean our backstage team is really getting good at this sort of thing, and you know when we were in. Dan: we were in Phoenix a couple of weeks ago and we had a rooftop party and right in the middle of the party we arranged for Elon Musk to send one of his rockets out. Dean: I saw that a satellite launch yeah. Dan: Yeah, can you imagine that guy and how busy he is? But just you know, just to handle our request he just ended up with, yeah, must be some money involved with that. Dean: Well, that's what happens, Dan. We have a positive attitude on the new budget. Dan: Yeah, and you think in terms of unique ability, collaboration, you know, breakthroughs free zone you know, all that stuff, it's all. Dean: it's the future. Dan: Yeah. So good Well he sent the rocket up and they're rescuing the astronauts today. Dean: Oh, is that right? How long has it been now since they've been? Dan: It's been a long time seven, eight months, I think, Uh-huh, yeah and Boeing couldn't get them down. Boeing sent them up, but they couldn't get them down. You know, which is only half the job, really. Dean: That was in the Seinfeld episode about taking the reservation and holding the reservation. Yeah. They can take the reservation. They just can't hold the reservation yeah. Dan: It's like back really the integral part. Back during the moonshot, they thought that the Russians were going to be first to the moon. Kennedy made his famous speech. You know we're going to put a man on and they thought the Russians, right off the bat, would beat him, because Kennedy said we'll bring him back safely and the Russians didn't include that in their prediction. That's funny. Dean: We had that. We're all abuzz with excitement over here at the Hazleton. There's a funny thing that happened. It started last summer that Chad Jenkins Krista Smith-Klein is that her name yeah, yeah. So we were sitting in the lobby one night at the Hazleton here and this guy came down from the residences into the lobby. It was talking to the concierge but he had this Einstein-like hair and blue spam t-shirts that's, you know, like the can spam thing on it and pink, pink shorts and he was, you know, talking to the concierge. And then he went. Then he went back upstairs and this left such an impression on us that we have been, you know, lovingly referring to him as Spam man since the summer, and we've been every time here on alert, on watch, because we have to meet and get to know Spam man, because there's got to be a story behind a guy like that in a place like this. And so this morning I had coffee with Chad and then Chad was going to get a massage and as he walked into the spa he saw Spamman and he met him and he took a picture, a selfie, with him and texted it. But I haven't that. His massage was at 10 o'clock, so all I have is the picture and the fact that he met Spamman, but I haven't that. His massage was at 10 o'clock, so all I have is the picture and the fact that he met Spam man, but I don't have the story yet. But it's just fascinating to me that this. I want to hear the story and know this guy now. I often wonder how funny that would appear to him. That made such an impression on us last summer that every time we've been at the Hazleton we've been sitting in the lobby on Spam man. Watch, so funny. I'll tell you the story tomorrow. I'll get to the bottom of it. Dan: It's almost like UFO watchers. They think they saw it once and they keep going back to the same place you know hoping that'll happen again, yeah. Dean: Is there a? Dan: spot. Is there a spot at the Hazleton? Dean: There is yeah. Dan: Oh, I didn't know that. Dean: So there's some eclectic people that live here, like seeing just the regulars or whatever that I see coming in and out of the of the residence because it shares. Dan: There's a lot, you know, yeah that's a that's pretty expensive real estate. Actually, the hazelton, yeah for sure, especially if you get the rooftop one, although they've destroyed I I think you were telling me they've destroyed the value of the rooftop because now they're building 40-story buildings to block off the view. Dean: I mean that's crazy. Right Right next door. Yeah, yeah, but there you go. How are things in the beaches as well? Dan: Yeah. You know it's interesting because we're so close to the lake it's cooler in the summer and warmer in the winter, you know. Dean: Oh, okay. Dan: You know, because controlled by water temperatures. Dean: Water temperatures. Dan: Yes, exactly, I mean even you know, even if it's cold, you know the water temperature is maybe 65, 66. Dean: Fahrenheit, you know it's not frigid. Dan: It's not frigid. Dean: They have wintertime plungers down here people who go in you know during the winter yeah, but this is that you and babs aren't members of the polar bear club that would not be us um but anyway, uh, they do a lot of uh windsurfing. Dan: There's at the far end of our beach going uh towards the city. They have really great wind conditions there. You see the kite skiers. They have kites and they go in the air. It's quite a known spot here. I mean, canada doesn't have too much of this because we're such a cold-weather country. There isn't the water, it's pretty cold even during the summertime yeah exactly yeah, but the lake doesn't freeze, that's oh, it does, it does yeah, yeah we've had, we've had winters, where it goes out, you know, goes out a quarter mile it'll be. Dean: I didn't realize that Wow. Dan: Yeah, yeah, yeah, but not this winter. It never froze over this winter, but we have, you know, within the last two or three winters, we've had ice on the. We've had ice, you know, for part of the winter. Dean: It's funny to me, dan, to see this. Like you know, it's going gonna be 59 degrees today, so, yeah, it's funny to me to see people you know out wearing shorts and like, but it must be like a, you know, a heat wave. Compared to what? You had in the first half of march here, right, yeah, yeah, yeah yeah yeah, so that's good. Dan: Yeah, last February not this past month, but February of 2024, we had 10 days in February where it was over 70. Dean: And. Dan: I often wonder if the trees get pulled, the plants get pulled. Dean: It triggers them to like hey, oh my. Dan: God. But apparently temperature is just one of the factors that govern their behavior. The other one is the angle of the light. Dean: And that doesn't change the angle of the sunlight. Dan: Yeah, so they. You know I mean things work themselves out over millions of years. So you know there's, you know they probably have all sorts of indicators and you have 10 boxes to check and if only one of them is checked, that doesn't, it doesn't fool them. You know they have a lot of things that I sent you and I don't know if we ever discussed it or you picked it up after I recommended it was Morgan Housel, famous ever. Dean: Did you like that? Did you like that? Dan: book. I did, I loved. It was Morgan Housel famous ever. Did you like that? Did you like that book? Dean: I did, I loved it. I mean it was really like, and I think ever you know, very, very interesting to me because of what I've been doing, you know the last little while, as I described, reading back over you know 29 years of journals, picking random things and seeing so much of what, so much of what, the themes that go that time feels the last. You know 30 years has gone by so fast that I, when I'm reading in that journal, I can remember exactly like where I was and I can remember the time because I would date and place them each journal entry. So I know where I was when I'm writing them. But I thought that was a really, I thought it was a really interesting book. What stood out for you from? Dan: Yeah, I think the biggest thing is that really great things take a long time to create. Dean: Yeah. Dan: Because they have to be tested against all sorts of changing conditions and if they get stronger, it's like you know they're going to last for a long time. Dean: And. Dan: I'm struck by it because the book, the little book that I'm writing for the quarter, is called the Bill of Rights Economy and the Bill of Rights really started with the United States. It was December 15th 1791. So that's when, I think, washington was just inaugurated at that time as the first president. But, how durable they are, and you can read the newspaper every day of things going on in Washington and you can just check off the first 10 amendments. This is a Fifth Amendment issue. This is a second amendment you know and everything like that, and it's just how much they created such a durable framework for a country. They were about 3 million people at that time and now there are 300 and whatever probably upwards of 350 million. And basically, the country runs essentially according to those first 10 amendments and then the articles which say how the machinery of government actually operates. And it's by far the longest continuous governing system in the world. That's really interesting. But that's why you know I really like things that you know, that you know that have stood the test of time. I like having my life based on things that have stood the test of time. And then I've got, you know, I've got some really good habits which I've developed over the last 50 years of coaching. Got, you know, I've got some really good habits which I've developed over the last 50 years of coaching and you know they work. You know I don't fool around with things that work. Yeah Well, I want to bring in something. I really am more and more struck how there's a word that's used in the high technology field because I was just at Abundance 360. And it's the word disruption and it's seen as a good thing, and I don't see disruption as good. I don't really see it as a good thing. I see it as something that might happen as a result of a new thing, but I don't think the disruption is a good thing. Dean: Yeah, it feels like it's not. It seems like the opposite of collaboration. Yeah, it really is. It feels like the negative. You know the I forget who said it, but you know the two ways they have the biggest building. Dan: I really mean Chucky movie. Dean: Yeah, there was somebody said the two ways to have the biggest building in town, the tallest building is to build the tallest building or to tear down all the other buildings that are taller than yours, and that's what disruption feels like to see in the real estate industry is always one that is, you know, set up as the big fat cat ready for disruption. And people have tried and tried to disrupt the real estate industry and, you know, I came away from the first, the first abundance 360, realizing that, you know, perhaps the thing that same makes real estate possible is that you can't digitize the last hundred feet of a real estate transaction. You know, and I think that there are certain industries, certain things that we are, that there's a human element to things. Dan: That is very yeah, yeah, I mean, it's really interesting just to switch on to that subject. On the real, estate. If you take Silicon Valley, Hollywood and Wall Street, who are the richest people in the area Silicon? Dean: Valley. Dan: Hollywood and Wall Street. Who are the richest people in the area? Dean: Silicon Valley Hollywood and Wall Street. Dan: Who are the real money makers? Dean: Yeah, Wall Street. Dan: No, the real estate developers. Dean: Oh, I see, oh, the real estate developers. Oh yeah, yeah, that's true, right, that's true. Dan: I don't care what you've invented or what your activity is. I'll tell you the people who really make the money are the people who are into real estate. Dean: Yeah, you can't digitize it, that's for sure. Dan: Well, I think the answer is in the word. It's real. Dean: What was that site, dan, that you were talking about? That was is it real? Or is it Bach or whatever? Or is it Guy or whatever? What was? Or is it AI or Bach? Dan: Well, no, I was. Yeah, I was watching. It was a little, you know, it was on YouTube and it was Bach versus AI. Dean: So what they've? Dan: done. You know you can identify the. You know the building components that Bach uses to you know to write his music and then you know you can take it apart and you know you can say do a little bit of this, do a little bit of this, do a little bit of this. And then what they have? They play two pieces. They play an actual piece by Bach and then they play another piece which is Bach-like you know, and there were six of them. And there was a of them and there was a host on the show and he's a musician, and whether he was responding realistically or whether he was sort of faking it, he would say boy, I can't really tell that one, but I guessed on all six of them and I guessed I guessed right. Dean: I know there was just something about the real Bach and I think I think it was emotional more than you know that could be the mirror neurons that you know you can sense the transfer of emotion through that music, you know. Dan: Yeah, and I listen to Bach a lot I still get surprised by something he's got these amazing chord changes you know, and what he does. And my sense is, as we enter more and more into the AI world, our you know, our perceptions and our sensitivities are going to heighten to say is that the real deal or not? Dean: you know yeah sensitivities are going to heighten to say is that the real deal or not? You know, and yeah, that's what you know, jerry Spence, I think I mentioned. Dan: Jerry Spence about that that Jerry Spence said. Dean: our psychic tentacles are in the background measuring everything for authenticity, and they can detect the thin clank of the counterfeit. Yeah, and I think that's no matter what. You can always tell exactly. I mean, you can tell the things that are digitized. It's getting more and more realistic, though, in terms of the voice things for AI. I'm seeing more and more of those voice caller showing up in my news feed, and we were talking about Chris Johnson. Chris Johnson, yeah, yeah, chris Johnson. Dan: This is really good because he's really fine-tuned it to. First of all, it's a constantly changing voice. That's the one thing I noticed. The second version, first version, not so much, but I've heard two versions of the caller. And what I noticed is, almost every time she talks, there's a little bit of difference to the tone. There's a little bit, you know, and she's in a conversation. Dean: Is it mirroring kind of thing, Like is it adapting to the voice on the other end? Dan: Yeah, I think there's. I certainly think there's some of that. And that is part of what we check out as being legitimate or not, because you know that it wouldn't be the same, because there's meaning. You know meaning different meaning, different voice, if you're talking to an actual individual who's not you know, who's not real monotonic. But yeah, the big thing about this is that I think we get smarter. I was talking, we were on a trip to Israel and we were talking in this one kibbutz up near the Sea of Galilee and these people had been in and then they were forced out. In 2005, I think it was, the Israeli government decided to give the Gaza territory back to the Palestinians. But it was announced about six months before it happened and things changed right away. The danger kicked up. There was violence and you know, kicked up. And I was talking to them. You know how can you send your kids out? You know, just out on their own. And they said, oh, first thing that they learned. You know he said three, four or five years old. They can spot danger in people. You know, if they see someone, they can spot danger with it. And I said boy oh boy, you know, it just shows you the, under certain conditions, people's awareness and their alertness kicks up enormously. They can take things into account that you went here in Toronto, for example. You know, you know, you know that's wild. Dean: Yeah, this whole, I mean, I think in Toronto. Dan: The only thing you'd really notice is who's offering the biggest pizza at the lowest price. Dean: Oh, that's so funny. There's some qualitative element around that too. It's so funny. You think about the things that are. I definitely see this Cloudlandia-enhan. You know that's really what the main thing is, but you think about how much of what's going on. We're definitely living in Cloudlandia. I sat last night, dan, I was in the lobby and I was writing in my journal, and I just went outside for a little bit and I sat on one of the benches in the in front of the park. Oh yeah, in front of the hotel and it was a beautiful night. Dan: Like I mean temperature was? Dean: yeah, it was beautiful. So I'm sitting out there, you know, on a Saturday night in Yorkville and I'm looking at March. I'm just yeah, I'm just watching, and I left my phone. I'm making a real concerted effort to detach from my oxygen tank as much as I can. Right, and my call, that's what I've been calling my iPhone right, because we are definitely connected to it. And I just sat there without my phone and I was watching people, like head up, looking and observing, and I got to. I just thought to myself I'm going to count, I'm going to, I'm going to observe the next 50 people that walk by and I'm going to see how many of them are glued to their phone and how many have no visible phone in sight, and so do you. Dan: What was it? Nine out of 10? Dean: Yeah, it wasn't even that. Yeah, that's exactly what it was. It was 46, but it wasn't even 10. Yeah, it was real. That's exactly what it was. It was 46. Dan: It wasn't even 10%, it was 19. It wasn't even no, it was 19 out of 20. Dean: Yeah, I mean, isn't that something, dan? Like it was and I'm talking like some of them were just like, literally, you know, immersed in their phone, but their body was walking, yeah, and the others, but their body was walking. But it's interesting too. Dan: If you had encountered me. I think my phone is at home and I know it's not charged up. Dean: Yeah, it's really something, dan, that was an eye-opener to me. It's really something, dan, that was an eye-opener to me, and the interesting thing was that the four that weren't on the phone were couples, so there were two people, but of the individuals, it was 100% of. The individuals walking were attached to their phones. Dan: Yeah. Dean: And I think that's where we're at right now. Dan: No, yeah, I don't know, it's just that. Dean: No, I'm saying that's observation. Dan: It's like Well, that's where we are, in Yorkville, in front of Okay, right, right, right yeah. No, it's just that I find Yorkville is a peculiarly Are you saying it's an outlier? It's not so much of an outlier but it's probably the least connected group of people in Toronto would be in Yorkville because they'd be out for the. They don't live there. You know most don't live there, they're and they're somewhere. There's probably the highest level of strangers you know, on any given night in toronto would probably be in yorkville I think it's sort of outliers sort of situation. I mean, I mean, if you came to the beaches on a yeah last night, the vast majority of people would be chatting with each other and talking with each other. They would be on their phones. I think think it's just a. It's probably the most what I would call cosmopolitan part of Toronto, in other words it's the part of Toronto that has the least to do with Toronto. Dean: Okay. Dan: It's trying to be New York, yorkville is trying to be. Dean: New York. Dan: Yeah, it's the Toronto Life magazine version of Toronto. Dean: Yeah, you idealize the avatar of Toronto, right yeah? Dan: In Toronto Life. They always say Toronto is a world-class city and I said no. I said, london's a world-class city. Dean: New. Dan: York is a world-class city. Tokyo is a world-class city. You know how, you know they're a world class city. Dean: They don't have to call themselves a world class city. Dan: They don't call themselves a world class city. They just are If you say you're a world class city. It's proof that you're not a world class city. Dean: That's funny. Yeah, I'll tell you what I think. I've told you what really brought that home for me was at the Four Seasons in London at Trinity Square, and Qatar TV and all these Arab the Emirates TV, all these things, just to see how many other cultures there are in the world. I mean, london is definitely a global crossroads, for sure. Dan: Yeah yeah. And that's what makes something the center, and that is made up of a thousand different little non-reproducible vectors. You know just, you know, just, you know. It's just that's why I like London so much. I just like London. It's just a great wandering city. You just come out of the hotel, walk out in any direction. Guarantee you, in seven minutes you're lost you have the foggiest idea where you are and you're seeing something new that you'd never seen before. And it's 25, the year 1625. Dean: I remember you and I walking through London 10 years ago, wandering through for a long time and coming to one of these great bookstores. You know, yeah, but you're right, like the winding in some of the back streets, and that was a great time. Yeah, you can't really wander and wander and wander. Dan: Yeah, it was a city designed by cows on the way home, right, exactly. Yeah, you can't really wander and wander and wander. Dean: Yeah, it was a city designed by cows on the way home, Right exactly. Dan: Yeah, it's really interesting. You know, that brings up a subject why virtual reality hasn't taken off, and I've been thinking about that because the buzz, you know how long ago was it? You would say seven years ago, seven, eight years ago everything's going to be virtual reality. Would that be about right? Oh, yeah, yeah. Dean: That was when virtual reality was in the lead. Remember then the goggles, the Oculus, yeah, yeah, that was what, yeah, pre-covid, so probably seven years ago 17, 17. And it's kind of disappeared, hasn't it compared to you know? Dan: why it doesn't have enough variety in it. And this relates back to the beginning of our conversation today. How do you know whether it's fake or not and we were talking on the subject of London that on any block, what's on that block was created by 10,000 different people over 500 years and there's just a minute kind of uniqueness about so much of what goes on there when you have the virtual reality. Let's say they create a London scene, but it'll be maybe a team of five people who put it together. And it's got a sameness to it. It's got, you know, oh definitely. Dean: That's where you see in the architecture like I don't. You know, one of the things I always look forward to is on the journey from here to strategic coach. So tomorrow, when we ride down University through Queen's Park and the old University of Toronto and all those old buildings there that are just so beautiful Stone buildings the architecture is stunning. Nobody's building anything like that now. No, like none of the buildings that you see have any soul or are going to be remembered well and they're not designed. Dan: They're not really designed to last more than 50 years. I have a architect. Well, you know richard hamlin he says that those, the newest skyscrapers you see in Toronto, isn't designed to last more than 50 years. You know, and, and you know, it's all utilitarian, everything is utilitarian, but there's no emphasis on beauty, you know. There's no emphasis on attractiveness. There's a few but not many. Attractiveness there's a few but not many. And, as a matter of fact, my favorite building in Toronto is about six blocks further down the lake from us, right here. It's called the Harris Filtration Plant. Dean: Oh yeah, we've walked by there, right at the end of the building. Dan: Built in 19, I think they finished in 1936. Dean: Yeah. Dan: And it's just an amazing building. I mean it's on three levels, they have three different buildings and it goes up a hill and it's where the water. You know, at that time it was all the water in Toronto that came out of the lake and they have 17 different process. You know the steps. And you go in there and there's no humans in there, it's all machinery. You can just hear the buzz and that's the water being filtered. It's about a quarter of the city now comes through that building. But it's just an absolutely gorgeous building and they spared no cost on it. And the man who built it, harris, he was the city manager. They had a position back there. It was city manager and it was basically the bureaucrat who got things done, and he also built the bridge across the Down Valley on Bloor. Dean: Yeah, beautiful bridge Right. Dan: He built that bridge and he was uneducated. He had no education, had no training, but he was just a go-getter. He was also in charge of the water system and the transportation system. And you know he put in the first streetcars and everything like that, probably the greatest bureaucrat toronto ever had, you know in the history of toronto this is the finest what year is that building from? yeah, the filtration plant was started in 29 and it was finished in 36 and wow they yeah, they had to rip out a whole section. It was actually partially woods, partially, I think, you know they had everything there, but they decided that would be the best place to bring it in there. Dean: You know it's got a lot more than 100 years. Dan: Yeah, but it's the finest building it's it's rated as one of the top 10 government buildings in north america yeah, it's beautiful. Dean: And that bridge I mean that bridge in the Don Valley is beautiful too. Dan: Yeah, it was really interesting. He put the bridge in and the bridge was put in probably in the 30s too. I mean that was vital because the valley really kept one part of Toronto apart from the other part of Toronto. It was hard to get from one part of Toronto apart from the other part of Toronto. You know, it's hard to get from one part of Toronto to the next. And so they put that bridge in, and that was about in the 30s and then in the no, I think it was in the 20s, they put that in 1920, so 100 years. And in the 1950s they decided to put in their first subway system. So they had Yonge Street and so Yonge Street north, and then they had Buller and Danforth. So they budgeted that they were going to really have to retrofit the bridge. And when they got it and they took all the dimensions, he had already anticipated that they were going to put a subway in. So it was all correct. And so anyway, he saw he had 30 or 40 years that they were going to put up. They would have to put a subway in. So it was all correct and yeah and so anyway he saw I had 30 or 40 years that they were going to put up. They would have to put, they're going to put the subway and it had to go through the bridge and so so they didn't have to retrofit it at all. Yeah, pretty cool. Dean: What do you think we're doing now? That's going to be remembered in 100 years or it's going to be impacted in 100 years? Dan: Well, we're not going backwards with technology, so any technology we have today we'll have 100 years from now. So you know, I mean I think the you know. Well, you just asked a question that explains why I'm not in the stock market. Dean: Exactly. Warren Buffett can't predict what's going to happen. We can't even tell what's going to change in the next five years. Dan: I don't know what's going to happen next year. I don't know what's going to happen next year. Dean: Isn't it interesting? I think a lot of the things that we're at could see, see the path to improvement or expansion, like when the railroad came in. You know it's interesting that you could see that that was we. You know, part of it was, you know, filling the territory, connecting the territory with all the, with all this stuff, and you could see that happening. But even now, you know, this is why warren buffett, you know, again with the, probably one of the largest owners of railroad things in the states, him, yeah, and because that's not changed in 200, yeah, or whatever, 150 years anyway, yeah, yeah, yeah, most of the country probably, you know, 150 years at least. Yeah, and so all of that, all those things, and even in the first half of the 1900s, you know all the big change stuff, yeah, yeah. Dan: Yeah. Dean: So it's funny because it's like I can't even see what categories are the biggest. Dan: Well, I think they'll be more intangibles than tangibles. For example, I think all my tools work 100 years from now. Yeah, I think all my thinking tools work 100 years from now. Dean: Well, because our brains will still be the same in 100 years. Yeah, all that interaction, right, the human behavior stuff. Dan: yeah, yeah yeah I don't think human behavior, um I think it's really durable you know, and that it's very interesting, um, and there was a phrase being used at Abundance that was used about four or five times during the two days that we were becoming godlike, and I said, no, I don't think so. Dean: I guess are they saying in that we can do things because of technology, we can do things. Dan: And I said nah, it's just the next. It's just the next new thing. You know that we've created, but human nature is, you know, there's a scientist, Joe Henrich, and a really bright guy. He's written a book you might be interested in. It's called the Secret of Our Success. And he was just exploring why humans, of all the species on the planet, became the dominant species. And you wouldn't have predicted it. Because we're not very fast, we're not very strong, we don't climb particularly well, we don't swim particularly well, we can't fly and everything like that. So you know, compared with a lot of the other species. But he said that somewhere along the line he buys into the normal thing that we came from ape-like species before we were human. But he says at one point there was a crossover and that one ape was looking at another ape. And he says he does things differently than I. I do. If I can work out a deal with him, he can do this while I'm doing that and we're twice as well. Dean: I was calling that. Dan: I've been calling that the cooperation game but that's really and that's playing that and we're the only species that can continually invent new ways to do that, and I mean every most. You know higher level. And mammals anyway can cooperate. You know they cooperate with each other. They know a friend from anatomy and they know how to get together. But they don't know too much more at the end of their life than they knew at the beginning of their life. You know in other words. They pretty well had it down by the time they were one year old and they didn't invent new ways of cooperating really. But humans do this on a daily basis. Humans will invent new ways of cooperating from morning till night. And he says that's the reason we just have this infinite ability to cooperate in new ways. And he says that's the reason we just have this infinite ability to cooperate in new ways. And he says that's why we're the top species. The other thing is we're the only species that take care of other species. We're the only species that study and document other species. We're the only species that actually create new species. You know put this together with that and we get something. Yeah, yeah and so, so, so, anyway, and so that's where you begin the. You know if you're talking about sameness. What do we know 100 years from now? Dean: What we know over the 100 years is that humans will have found almost countless new ways to cooperate with each other yeah, I think that that's, and but the access to right, the access to, that's why I think these, the access to capabilities, as a, you know, commodity I'm not saying commodity in a, you know, I'm not trying to like lower the status of ability, but to emphasize the tradability of it. You know that it's something that is a known quantity you know yeah. Dan: But my sense is that the relative comparison, that one person, let's say you take 10 people. Let's take 100 people that the percentage of them that could cooperate with each other at high levels, I believe isn't any different in 2024 than it was in 1924. If you take 100 people. Some have very high levels to cooperate with each other and they do, and the vast majority of them very limited amount to cooperate with each other, but are you talking about. Dean: That comes down, then, to the ability to be versus capability. That they have the capability. Dan: Yeah, they have the capability, but they don't individually have the ability. Dean: Right. Dan: Yeah, and I don't think the percentage changes. Dean: Yeah, that's why this whole, that's why we're I think you know, the environment that we're creating in FreeZone is an ecosystem of people who are, who get this. Dan: Yeah, well, I don't think they, yeah, I don't think they became collaborative because they were in free zone. I think they were collaborative, looking for a better place to do it. Dean: Yes, yeah, it's almost like it's almost so, just with the technologies. Now, the one thing that has improved so much is the ability to seamlessly integrate with other people, with other collaborators. Dan: Yeah, now you're talking about the piano, you're not talking about the musicians, that's exactly right, but I think there really was something to that right. It's a good distinction. Dean: It's a really good distinction that you've created. Yeah, I should say yesterday at lunch you and I were talking about that I don't know that we've talked about it on the podcast here the difference, the distinction that we've discovered between capability and ability. And so I was looking at, in that, the capability column of the VCR formula, vision, capability, reach that in the capability column I was realizing the distinction between the base of something and the example that I gave was if you have a piano or a certain piece of equipment or a computer or a camera or whatever it is. We have a piano, you have the capability to be a concert pianist, but without the ability to do it. You know that. You're that that's the difference, and I think that everybody has access to the capabilities and who, not how, brings us in to contact with the who's right, who are masters at the capabilities? Dan: Yeah, you're talking about in. You know the sort of society that we live in. Yes, Because you know there's you know there's, you know easily, probably 15% of the world that doesn't have access to electricity. Dean: Yes exactly. Dan: I mean, they don't have the capability, you know, they just don't have yeah, yeah and yeah, it's a very, very unequal world, but I think there's a real breakthrough thinking that you're doing here. The fact that there's capability says nothing about an individual's ability. Dean: Right, that's exactly it. Yeah, and I think this is a very important idea, but I'm not going to write a book on it. Oh, my goodness, this is example, a right, I had the capability, with the idea of the capability and ability. Yeah, yeah, I didn't have the ability. Yeah, I've heard, do you know, the comedian Ron White? Dan: Yeah, I have the capability to write a book and I have the ability to write a book, but I'm not going to do either. Dean: So he talked about getting arrested outside of a bar and he said I had the right to remain silent, but I didn't have the ability that's pretty funny, right. But yeah, this is really like it's exciting. It's exciting times right now. I mean it really is exciting times to even projecting for the next, the next 30 years. I think I see that the through line, you know, is that you know that a brunch at the four seasons is going to be an appealing thing 30 years from now, as it is now and was 30 years ago, or three line stuff, or yeah, or some such hotel in toronto yes exactly right. Dan: Right, it may not be. Yeah, I think the four seasons, I think is pretty durable. And the reason is they don't own any of their property. Dean: You know and I think that's. Dan: They have 130 hotels now. I'm quite friendly with the general manager of the Nashville Four Seasons because we're there every quarter Four Seasons because we're there every quarter and you know it's difficult being one of their managers. I think because you have two bosses, you have the Four. Seasons organization but you also have the investor, who owns the property, and so they don't own any of their own property. That's all owned by investors. Dean: Right. Dan: Yeah. Dean: So go ahead. When was the previous? I know it's not the original, but when was the one on Yorkville here Yorkville and Avenue? When was that built? Was that in the 70s or the 60s? Dan: Well, it was a Hyatt. It was a Hyatt Hotel. Dean: Oh, it was, they took it over. Dan: Yeah, and it was a big jump for them and that was, you know, I think it was in the 60s, probably I don't know when they started exactly I'll have to look that up, but they were at a certain point they hit financial difficulties because there's been ups and downs in the economy and they overreach sometimes, and the big heavy load was the fact that they own the real estate. So they sold all the real estate and that bailed them out. Real estate and that bailed them out. And then from that point forward, they were just a system that you competed for. If you were deciding to build a luxury hotel, you had to compete to see if the Four Seasons would be interested in coming in and managing it. Okay, so they. It's a unique process. Basically, it's a unique process that they have. Dean: Yeah. Dan: It's got a huge brand value worldwide. You're a somebody as a city. If the Four Seasons come to your city, I think you're right. Ottawa used to have one. It doesn't have one now. Vancouver used to have one. It doesn't have one now. I think, calgary had one. Calgary doesn't Because now Vancouver used to have one, doesn't have one now I think Calgary had one. Calgary doesn't Because it was a Canadian hotel to start with. Dean: Yeah. Dan: And Belleville had one at one time. Dean: Oh, really yeah. Dan: I'm one of the few people who have stayed at the Belleville Four Seasons. Dean: Hotel the Belleville Four Seasons. Dan: Yeah, of all the people you know, dean dean, I may be the only person you know who stayed at the belleville four seasons now, what they did is they had a partnership with bell canada. Bell canada created the training center in belleville oh and uh, and they did a deal four seasons would go into it with them. So they took over a motel and they turned it into Four Seasons, so they used it as their training center. Okay, so you know, it was trainees serving trainees, as it turned out. Dean: I forget who I was talking to, but we were kind of saying it would be a really interesting experience to take over the top two floors of the hotel beside the Chicago Strategic Coach, there the Holiday Inn or whatever that is. Take over the top two floors and turn those into a because you've got enough traffic. That could be a neat experience, yeah. Dan: It wouldn't be us. Dean: Oh well, I need somebody. You know that could be a an interesting. I think if that was an option there would be. Dan: Probably work better for us to have a floor of one of the hotels. Dean: That's what I meant. Yeah, a floor of the the top two floors of the hotel there to get. Yeah, there's two of them. That's what I meant. Yeah, a floor of the top two floors of the hotel there to get. Dan: Yeah, there's two of them. There's two of them. Dean: Oh, yeah, yeah. Dan: There's the Sheraton, and what's Sinesta? Sinesta, right the. Dean: Sinesta is the one I'm thinking of. Dan: That's the closest one right, the one Scott Harry carries in the Right, right right. There you carries in them, right, yeah, well, it's an interesting, but it is what it is and we're, yeah, but we have almost one whole floor now and I mean those are that's a big building. It's got really a lot of square footage in the building. That's what. Is it cb re? Is it cb? You do know the nationwide. Dean: Oh yeah. Dan: Coldwood Banker. Oh yeah, yeah, coldwood Banker, that's who our landlord is. And they're good they're actually good, but they've gone through about three owners since we've been there. We've been there, 25 years, 26. This is our 26th year. Yeah, and generally speaking they've been good landlords that we've had. Yeah, it's well kept up. They have instant response when you have a maintenance problem and everything. I think they're really good. Dean: Yeah, well, I'm going to have to come and see it. Maybe when the fall happens, maybe between the good months, the fall or something, I might come and take a look. Dan: Yeah, yeah, yeah. Dean: Well, I'm excited and take a look yeah, yeah, yeah, yeah Well. Dan: I've been there. Yeah, we have our workshop. We have our workshop tomorrow here and then we go to Chicago and we have another one on Thursday and then the second Chicago workshop for the quarter is in the first week of April. Oh, wow, yeah, yeah, and this is working out. We'll probably be a year away, maybe a year and a half away, from having a fourth date during the quarter. Oh, wow. Dean: Yeah. Dan: Do we? Dean: have any new people for FreeZone Small? Dan: Don't know Okay. Dean: No one is back. Dan: Yeah, yeah, I don't really know, I don't really know, I think we added 30 last year or so it's. The numbers are going up. Yes, that's great. Yeah, I think we're about 120 total right now. That's awesome. That's awesome. Yeah, yeah, it's fun, though. It's nice people. Dean: Yeah, it's nice to see it all. It's nice to see it all growing. Very cool, all right well, enjoy yourself. Yes, you too and I will see you. Tonight at five. That's right, all right, I'll be there. Dan: Thanks Dan. Dean: Okay.
This week, Leo and Steven gaze in the mirror to watch Oculus! They talk about the great Karen Gillian, mirrors with vendettas, mismatched offices, major nerd cred, and what happens when a good idea, solid execution and strong writing come to make a pretty cool horror film. Check out Oculus! Watch the trailer here - OculusLike the show? Rate us on Apple or Spotify!Follow us on Instagram Follow us on TwitterLike the Ads? Check out our friends at...Give Me Back My Action & Horror Movies100 HorrorsDark AdaptationHorror HouseA Cut Above: Horror ReviewGood Beer Bad Movie NightBucket of Chum PodcastDissect that FilmThe CinemigosNext Week The Dorm That Dripped BloodHassle us via text during the show!
Eric and Marty talk about the shake-up of leadership at Apple, the new Release Candidate of VisionOS 2.4, and some cool apps.Apple Seeds visionOS 2.4 Release Candidate (RC)https://appleinsider.com/articles/25/03/24/apple-seeds-release-candidates-for-ios-184-macos-154Enhanced Guest User Feature for Vision Prohttps://www.macobserver.com/news/enhanced-guest-user-feature-for-vision-pro Hands on: Apple Vision Pro guest mode has massively improved since its first iterationhttps://appleinsider.com/articles/25/03/20/hands-on-apple-vision-pro-guest-mode-has-massively-improved-since-its-first-iteration Apple has Filed for the Figurative Trademark for Apple Vision's 'Spatial Gallery'https://www.patentlyapple.com/2025/03/apple-has-filed-for-the-figurative-trademark-for-apple-visions-spatial-gallery.html LIVE 8K 3D STREAMING COMES TO APPLE VISION PROhttps://www.channelnews.com.au/live-8k-3d-streaming-comes-to-apple-vision-pro/ Apple Still Planning AirPods With Tiny Camerashttps://www.macrumors.com/2025/03/22/apple-still-exploring-airpods-with-cameras/ Apple puts Vision Pro exec in charge of Siri in exec shakeuphttps://techcrunch.com/2025/03/20/apple-puts-vision-pro-exec-in-charge-of-siri-in-exec-shakeup/ John Giannandrea out as Siri chief, Apple Vision Pro lead inhttps://appleinsider.com/articles/25/03/20/john-giannandrea-out-as-siri-chief-apple-vision-pro-lead-in Apple puts Vision Pro creator in charge of Siri as Apple Intelligence rollout faltershttps://9to5mac.com/2025/03/20/apple-puts-vision-pro-creator-in-charge-of-siri-as-apple-intelligence-rollout-falters/ Apple's new shake-up proves Siri's now being taken seriously, here's whyhttps://9to5mac.com/2025/03/20/the-best-thing-about-apples-siri-shake-up-may-have-little-to-do-with-new-leader/ Vision Pro Creator Mike Rockwell to Lead Siri Team at Applehttps://www.macobserver.com/news/vision-pro-creator-mike-rockwell-to-lead-siri-team-at-apple/ Apple's recent executive shake-up has me optimistic about the future of Sirihttps://9to5mac.com/2025/03/23/apple-executive-shakeup-new-siri-revamp-ai/ Vision Pro Diary: Delightful experiences l've had in visionOS so farhttps://9to5mac.com/2025/03/21/vision-pro-diary-delightful-experiences-ive-had-in-visionos/ Apple Vision Pro Workplace Use Cases: Upgrading Productivityhttps://www.xrtoday.com/mixed-reality/apple-vision-pro-workplace-use-cases-upgrading-productivity/ Oculus founder: Apple Vision Pro drags future tech into the presenthttps://www.flatpanelshd.com/news.php?subaction=showfull&id=1742543632 Apple innovation and executionhttps://www.ben-evans.com/benedictevans/2025/3/13/apple-innovation-and-execution NEW APPSMeditation Timer - Zenitizerhttps://apps.apple.com/us/app/meditation-timer-zenitizer/id6444767911Mindnode Nexthttps://apps.apple.com/us/app/mindnode-next-mind-mapping/id6446116532Starclash Experience demo app https://apps.apple.com/us/app/starclash-experience/id6743336022 Macstockconferenceandexpo.com ThePodTalk.Net
Scott Anderson is a game developer at Unity. His previous work includes Facebook Horizon, Oculus, Funomena, Call of Duty, and ShadowPhysics. Part 1 of 2. Music by Danny Baranowsky
On this episode of the Ruff Talk VR podcast we have a edition of VR News! We kick things off talking our upcoming Ruff Talk VR Gaming Showcase on Friday April 4th at 1pm ET. We also talk some newly announced VR games such as Viper Vice, Eggy, The Phoenix Gene, Table Troopers, and more! We also talk more news like Bigscreen Beyond 2 being announced and blowing past their previous sales figures, as well as loads of other news!https://www.rufftalkvr.com/showcase Big thank you to all of our Patreon supporters! Become a supporter of the show today at https://www.patreon.com/rufftalkvrDiscord: https://discord.gg/9JTdCccucSPatreon: https://www.patreon.com/rufftalkvrTabor Radio: https://www.buzzsprout.com/2216985If you enjoy the podcast be sure to rate us 5 stars and subscribe! Join our official subreddit at https://www.reddit.com/r/RuffTalkVR/ Send us a text to the Ruff Talk VR fan mail line!Support the show
On this episode of the Ruff Talk VR podcast we have a stacked episode talking all the latest VR News! And there's a plethora of trailers ot cover from the VR Games Showcase this past week including a lineup of Flat2VR Studios trailers featuring POSTAL 2 VR, Roboquest VR, Surviving Mars: Pioneer, and Out of Sight VR! We also saw other great games such as Forefront, Reave, ZIX, Prison Boss Prohibition, Stay: Forever Home, Ghost Town, Titan Isle, Memoreum, and many others! We also saw the release of games such as Mythic Realms. Updates to games such as Hide the Corpse. News on Underdogs PSVR2 release. DIG VR's PSVR2 and Steam VR release. And so much more!Ruff Talk VR Gaming Showcase Application: https://forms.gle/aYHzAK1a1gdAxuY1ABig thank you to all of our Patreon supporters! Become a supporter of the show today at https://www.patreon.com/rufftalkvrDiscord: https://discord.gg/9JTdCccucSPatreon: https://www.patreon.com/rufftalkvrTabor Radio: https://www.buzzsprout.com/2216985If you enjoy the podcast be sure to rate us 5 stars and subscribe! Join our official subreddit at https://www.reddit.com/r/RuffTalkVR/ Send us a text to the Ruff Talk VR fan mail line!Support the show
In this episode, host Erin Gallardo, PT, DPT, NCS interviews Dr. W. Geoffrey Wright, a professor and director of the neuro motor sciences program at Temple University. Dr. Wright is also the co-founder and principal scientist at UprightVR, a company dedicated to developing virtual reality-based solutions for assessing and improving balance. While some clinicians may have been lucky enough to have the NeuroCom Balance Master, others have been using simple foam to conduct an “objective” measure of sensory organization. Thanks to VR and specifically UprightVR, sensory organization testing is portable, accurate, and full of data. Dr. Wright's journey into VR began in the mid-to-late 90s, when his PhD mentors at Brandeis University introduced him to the technology. Despite the prohibitive cost of VR headsets at the time, Dr. Wright recognized its potential for clinical and research applications. Over the years, the affordability and capabilities of VR have significantly improved, with Oculus's affordable headset in 2010 further democratizing the technology. In addition to his academic research, Dr. Wright has focused on studying conditions such as traumatic brain injury and Parkinson's disease. He explains the two-pronged aspect of his work - understanding the neuro control system and improving outcomes for patients. Upright VR initially focused on reducing fall risk in older adults, but has since expanded to address a wider range of balance disorders, including concussion treatment. The device is designed to be used by physical therapists for pre and post-treatment measurements, providing objective outcomes. The Upright VR test involves visual vestibular mismatch and sensory reweighting conditions, aiming to identify specific sensory integration problems. Dr. Wright explains the importance of these conditions in assessing balance and the rationale behind the space capsule-like environment. Beyond assessment, Upright VR offers targeted rehab modules in the form of games designed to address specific deficits, such as vestibular or ocular reflex problems. The device also provides recommendations based on test results to guide clinicians in their treatment plans. Contact Dr. Wright at: Geoff.wright@uprightvr.com UprightVR: www.uprightvr.com VeDA ISVR Find UprightVR at RehabWeek2025
On this episode of Ruff Talk VR we are joined by Nicholas Bechen and Michael Shephard of Exoshock, as well as Rodolfo Saccoman of VRAL Games! Exoshock was featured at the end of last years Ruff Talk VR Gaming Showcase and has since partnered with publisher VRAL Games and continued to improve on the game. Exoshock will be demo'd at GDC as well for those attending. Listen as we get to know Nicholas and Michael, catch up with Rodolfo and learn more about Exoshock!Ruff Talk VR Gaming Showcase Application: https://forms.gle/aYHzAK1a1gdAxuY1ABig thank you to all of our Patreon supporters! Become a supporter of the show today at https://www.patreon.com/rufftalkvrDiscord: https://discord.gg/9JTdCccucSIf you enjoy the podcast be sure to rate us 5 stars and subscribe! Join our official subreddit at https://www.reddit.com/r/RuffTalkVRWebsite: https://exoshockgame.com/Send us a text to the Ruff Talk VR fan mail line!Support the show
On this episode of the Ruff Talk VR podcast we have a double header coming your way! Starting with an interview of Jamie Feltham to talk about his VR Games Showcase set for tomorrow tomorrow at 12pm ET! After that we move to our weekly VR News portion where we have a stacked week of news including Tran Sim World VR: New York getting a release date, Animal Company dethroning Gorilla Tag as the top selling app on the Meta Quest store, our thoughts of Rogue Pinatas, our thoughts on Walkabout Mini Golfs newest DLC course "Mount Olympus", some new Quest+ games, and more!Ruff Talk VR Gaming Showcase Application: https://forms.gle/aYHzAK1a1gdAxuY1ABig thank you to all of our Patreon supporters! Become a supporter of the show today at https://www.patreon.com/rufftalkvrDiscord: https://discord.gg/9JTdCccucSPatreon: https://www.patreon.com/rufftalkvrTabor Radio: https://www.buzzsprout.com/2216985If you enjoy the podcast be sure to rate us 5 stars and subscribe! Join our official subreddit at https://www.reddit.com/r/RuffTalkVR/ Send us a text to the Ruff Talk VR fan mail line!Support the show
Mokuhanga can be a standalone medium or combined with other artistic practices, offering endless opportunities for experimentation and creative exploration. In this episode of The Unfinished Print: A Mokuhanga Podcast, I speak with printmaker Karen Kunc, who has worked with mokuhanga for many years. She integrates it into her broader printmaking practice, which includes book arts, mixed media, letterpress, Western woodblock, and more. We discuss her early encounters with mokuhanga, her travels to Japan, and her experience printing with Akira Kurosaki. Karen also shares how nature influences her work, the importance of taking creative risks, and her perspective on mokuhanga today. Plus, we talk about her own Constellation Studios and its role in her artistic journey. Please follow The Unfinished Print and my own mokuhanga work on Instagram @andrezadoroznyprints or email me at theunfinishedprint@gmail.com Notes: may contain a hyperlink. Simply click on the highlighted word or phrase. Artists works follow after the note if available. Pieces are mokuhanga unless otherwise noted. Dimensions are given if known. Print publishers are given if known. Karen Kunc - website, Instagram Aqua Alta - 26" x 72", woodcut Jocelyn Art Museum - is a fine arts museum located in Omaha, Nebraska, USA. The museum was opened in 1931. More info, here. The Agony and The Ecstasy - is a biographical novel by the American author Irving Stone (1903-1989). It goes into detail of the life of Michelangelo Buonarroti (1475-1564). The novel was published in 1961. Awaji Island - located in Japan's Seto Inland Sea, has a rich history dating back to ancient times. According to the Kojiki(Records of Ancient Matters), it is considered the birthplace of Japan—the first island created by the gods Izanagi and Izanami in Japanese mythology. Historically, Awaji played a vital role as a strategic hub for maritime trade and travel, connecting the Kansai region with Shikoku and Kyushu. During the Edo period, it was governed as part of the Tokushima Domain under the Hachisuka clan. Today, Awaji is renowned for its natural beauty, traditional industries such as Awaji Ningyō Jōruri (puppet theater), and its connection to mainland Japan via the Akashi Kaikyō Bridge—the world's longest suspension bridge. Kyoto Seika University - located in Kyoto, Japan, is a leading private institution specializing in art and design education. It offers undergraduate and graduate programs in fields such as painting, sculpture, graphic design, and manga. Known for its rigorous curriculum, Kyoto Seika emphasizes both practical skills and creative expression. With a strong tradition of nurturing talented artists and designers, the university fosters a dynamic environment that encourages innovation and artistic growth. Akira Kurosaki (1937-2019) - was one of the most influential woodblock print artists of the modern era. His work, while seemingly abstract, moved people with its vibrant colour and powerful composition. He was a teacher and invented the “Disc Baren,” which is a great baren to begin your mokuhanga journey with. At the 2021 Mokuhanga Conference in Nara, Japan there was a tribute exhibit of his life works. Azusa Gallery has a nice selection of his work, here. Aurora - 13" x 17" colour woodcut (1982) ukiyo-e - is a multi colour woodblock print generally associated with the Edo Period (1603-1867) of Japan. What began in the 17th Century as prints of only a few colours, evolved into an elaborate system of production and technique into the Meiji Period (1868-1912). With the advent of photography and other forms of printmaking, ukiyo-e as we know it today, ceased production by the late 19th Century. Utagawa Kuniteru (1808-1876) Sumo Wrestler (1861) Peter Max - is an American artist who is associated with the American Pop Art movement of the 1950's and 1960's. He used vibrant colours in his work. Max's art was seen on posters, paintings, even running shoes. More info, here. Outer Spectrum - serigraph 8.75" x 12.5" (1978) Mary Brodbeck - is a mokuhanga printmaker, based in Kalamazoo, Michigan. She has been producing mokuhanga for nearly 25 years. Her work refelcts nature, and the power it contains. Mary's interview with The Unfinished Print can be found, here. GAZE - 10" x 14" MI Lab - is a mokuhanga artists residency located in Awatabe Town, Echizen City, Fukui, Japan. More info can be found, here. Center For The Science of Human Endeavor - also known in Japanese as 一般社団法人産業人文学研究所 is a program to "research, study, design for a life style in the 21st Century," and is associated with MI Lab. There is a brick and mortar gallery located in Shinbashi, Tōkyō. McClains Woodblock Print Supply Co. - based in Portland, Oregon, McClain's is the go-to supplier of woodblock print tools in the United States. Their website can be found here. The Unfinished Print: A Mokuhanga Podcast interview with Daniel Jasa of McClain's can be found here. nishinouchi paper - is a Japanese washi which is produced in Nishinouchi Kami no Sato, located in Hitachiomiya City, Ibaraki, Japan. More info can be found, here. The Japanese Paper Place- is a Toronto based Japanese paper store servicing the mokuhanga and arts community in Toronto and around the world for many years. Nancy Jacobi of The JPP and her interview with The Unfinished Print: A Mokuhanga Podcast can be found, here. Constellation Studios - is the studio of Karen Kunc located in Lincoln, Nebraska, USA. More info can be found, here. Penland School of Craft - is a school which welcomes students from all over the world. Located in North Carolina, the school offers eight-week workshops in many different types of mediums. More info, here. Anderson Ranch Arts Center - since the 1960s, Anderson Ranch Arts Center, located in Colorado, has been a beacon for the arts in the United States. The Ranch offers master classes, workshops, artist-in-residence programs, and more. For additional information, please click here. Virginia Center for the Creative Arts (VCCA) - founded in 1971, is located at Mt. San Angelo in Amherst, Virginia. It provides residency opportunities for artists and writers across various disciplines, offering a supportive environment for creative work. More info can be found, here. Wayne Crothers - is an Australian mokuhanga printmaker, curator and artist who lives in Japan. Patricia Olynyk - is a Canadian multimedia artist, photographer, who resides in The United States. Patricia's work explores the way " social systems and institutional structures shape our understanding of our place in the world." More information can be found, here. Oculus - digital sculpture Ralph Kiggell (1960-2022) - was one of the most important mokuhanga practitioners. Originally from England, Ralph lived and worked in Thailand. Ralph pushed the boundaries of mokuhanga with extremely large pieces, jigsaw carving, and by using fantastic colour. He also worked with the International Mokuhanga Conference to promote mokuhanga around the world. He will be greatly missed. Ralph's work can be found, here. His obituary in The Guardian can be found, here. His interview with The Unfinished Print: A Mokuhanga Podcast can be found, here. Park Winter Tuula Moilanen - is a Finnish mokuhanga printmaker and painter based in Finland. She lived and studied in Kyōto from 1989 to 2012, where she learned her printmaking at Kyōto Seika University and from printmaker Akira Kurosaki (1937–2019). Her work can be found here. Her interview with The Unfinished Print: A Mokuhanga Podcast can be found here. Daizuyama - 23cm x 34cm (2009) Kari Laitinen - is a Finnish artist and printmaker based in Finland. His works explore colour and dimension. More information can be found, here. He helped write, with Tuula Moilanen, the book Woodblock Printmaking with Oil-based Inks and the Japanese Watercolour Woodcut. It was published in 1999. Dimensions VII - 48cm x 76cm (2017) Venice Printmaking Studio - is a printmaking residency located in Murano, Italy. Malaspina Printmakers - is a printmaking residency located in Vancouver, British Columbia, Canada. MNmore info, here. Annu Vertanen - is a Finnish printmaker who has used mokuhanga in her work. Annu is currently a professor at the Academy of Fine Arts, University of the Arts Helsinki. Aspect Guanlan I - 95cm x 65cm © Popular Wheat Productions Opening and closing musical credit - Bruce Springsteen, Atlantic City (1982). From the album Nebraska (Columbia Records) logo designed and produced by Douglas Batchelor and André Zadorozny Disclaimer: Please do not reproduce or use anything from this podcast without shooting me an email and getting my express written or verbal consent. I'm friendly :) Слава Українi If you find any issue with something in the show notes please let me know. ***The opinions expressed by guests in The Unfinished Print podcast are not necessarily those of André Zadorozny and of Popular Wheat Productions.***
On this episode of Ruff Talk VR we are joined by Chris Reyman and Chase Shields of Mighty Coconut, the studio behind Walkabout Mini Golf! And just in time for the new Mount Olympus course! Chris Reyman is the composer for Walkabout Mini Golf and Chase Shields is the tech artist. Listen as we get to know these two and learn more about what they do for one of our favorite VR games!Ruff Talk VR Gaming Showcase Application: https://forms.gle/aYHzAK1a1gdAxuY1ABig thank you to all of our Patreon supporters! Become a supporter of the show today at https://www.patreon.com/rufftalkvrDiscord: https://discord.gg/9JTdCccucSIf you enjoy the podcast be sure to rate us 5 stars and subscribe! Join our official subreddit at https://www.reddit.com/r/RuffTalkVRStore Link: https://www.meta.com/experiences/walkabout-mini-golf/2462678267173943Store Description: “An adorable mini-golf game that is unexpectedly convincing” — New York Times“Brilliantly designed... Seriously, you have no idea how good VR mini-golf is” — CNET“Everyone with an Oculus Quest 2 needs to play Walkabout Mini Golf” — TechRadar8 unique 18-hole courses to master (plus additional DLC courses available). Unlock Hard Mode for more challenging versions of all courses.Guest Pass: allows guests of the player with a paid DLC course to play with their host for free.Play solo, 1v1 online quick match, or create a private room with up to 8 players.Extremely accurate physics that feels just like the real thing.Collect over 144 custom balls hidden throughout (plus more in additional DLC courses).Solve treasure hunts on each Hard Mode to earn special putters.Supports cross-play and 90hz on Quest 2, 3, and Pro. Teleport and Smooth locomotion supported, as well as the ability to fly.Supports Meta Quest groups, invites and friend lists.UPDATED with Tourist Trap remaster, driving range, practice green, and more!New avatars featuring lip sync, a quadrillion+ combinations.Supports English, French, Spanish, German, Japanese, Korean and Chinese.NOTE: New DLC add-on courses are not available to Quest 1 players after June 2023 (Journey to the Center of the Earth), nor is the ability to access multiplayer features with other headsets other than players with Quest 1. More info at www.mightycoconut.com/quest1Send us a text to the Ruff Talk VR fan mail line!Support the show
On this episode of the Ruff Talk VR podcast we have another loaded week of VR news! Including a huge leak regarding Valve Deckard, finally getting a release date for Wanderer: The Fragments of Fate, new sports coming to Racket Club, the announcement of GORN 2, a new Beat Saber shock drop, a new course announced from Walkabout Mini Golf, and more!Ruff Talk VR Gaming Showcase Application: https://forms.gle/aYHzAK1a1gdAxuY1ABig thank you to all of our Patreon supporters! Become a supporter of the show today at https://www.patreon.com/rufftalkvrDiscord: https://discord.gg/9JTdCccucSPatreon: https://www.patreon.com/rufftalkvrTabor Radio: https://www.buzzsprout.com/2216985If you enjoy the podcast be sure to rate us 5 stars and subscribe! Join our official subreddit at https://www.reddit.com/r/RuffTalkVR/ Send us a text to the Ruff Talk VR fan mail line!Support the show
On this episode of Ruff Talk VR we are joined by Ryan Payton the studio head at Camouflaj! The studio behind Iron Man VR and most recently Batman: Arkham Shadow. Listen as we get to know Ryan, his background in gaming including previous games he worked on prior to Camouflaj, how the deals with Marvel came to be, and more!Ruff Talk VR Gaming Showcase Application: https://forms.gle/aYHzAK1a1gdAxuY1ABig thank you to all of our Patreon supporters! Become a supporter of the show today at https://www.patreon.com/rufftalkvrDiscord: https://discord.gg/9JTdCccucSIf you enjoy the podcast be sure to rate us 5 stars and subscribe! Join our official subreddit at https://www.reddit.com/r/RuffTalkVRStore Link: https://www.meta.com/experiences/batman-arkham-shadow/3551691271620960/Store Description: Batman: Arkham Shadow is included with the purchase of Meta Quest 3 and Meta Quest 3S.Become The Knight in this groundbreaking entry into the famed Arkham series.It's the Fourth of July, and Gotham City is under attack by a new threat: the mysterious Rat King and his cultish devotees. As widespread rioting engulfs the city, Batman races to prevent this so-called “Day of Wrath” before it all goes wrong.Experience the World of Batman Like Never BeforeImmerse yourself in all the grit of Gotham City with the power of VR, and take down its most notorious criminals.Hard-Hitting Arkham CombatMade exclusively for VR—choose from fan favorite gadgets and bold fighting styles.Friends, Foes and Other Familiar FacesMeet Dr. Quinzel and Dr. Crane before they became Harley Quinn and The Scarecrow, as well as other iconic characters including Harvey Dent, Ratcatcher, and Jim Gordon.Send us a text to the Ruff Talk VR fan mail line!Support the show
Welcome back to another thrilling clip of Market Mondays! In this clip, we dive deep into the tech industry's latest explosive commentary as Mark Zuckerberg delivers some bold critiques about Apple.