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Episode 75 - Nova-111.Timestamps:(1:36) Basic Info(5:57) Gameplay(25:57) Vibe(33:17) Wrap Up.Featured Tracks:Nova-111Patel FrequencyHenphrie AssemblyNowde TailsLee's Motion Principal.Music by Jack Menhorn.Found Bytes Intro Song by Brian McGinlyFollow Brian's gaming! https://psnprofiles.com/XenoLinkGot feedback? Email us at FoundBytesGRS@gmail.com or Tweet @foundbytesgrs and check out the content on YouTube!
It's been 10 years and one of our illustrious cohort from the early days, Jack Menhorn, joins the trio of Mike, Alex, and Vince to chat a bit about game audio! The group chat about audio moving between indie and AAA, middleware, and even some of the current anxiety about AI. Other notable mentions include: State of Decay (horror game series, Undead Labs)The Greatest Night in Pop (Documentary, Netflix)Angela Aki (J-pop artist)Pianoteq (Software piano instrument, Modartt)Baldur's Gate 3 (RPG, Larian Studios) Featuring: Jack Menhorn, Michael Gordon Shapiro, Alex May, and Vincent Diamante Recorded February 28th, 2024
In this episode we talk with the ubiquitous Jack Menhorn about his latest project: Disintegration from V1 Interactive. Jack gets into the nuts and bolts of the asset management, voice production, vehicle building, and dynamic mixing. Jack also dives into his big leap into his first project as a full-on audio lead. In addition to running the sound department at V1, Jack has for years been an integral organizer in the online audio community – taking leadership roles in the iconic Designing Sound website, as well as the field recording slack. Its generally a good idea to follow him on twitter @JackMenhorn and spam him with gifs. You can also find him at JackMenhorn.com
In this episode we talk with the ubiquitous Jack Menhorn about his latest project: Disintegration from V1 Interactive. Jack gets into the nuts and bolts of the asset management, voice production, vehicle building, and dynamic mixing. Jack also dives into his big leap into his first project as a full-on audio lead. In addition to running the sound department at V1, Jack has for years been an integral organizer in the online audio community – taking leadership roles in the iconic Designing Sound website, as well as the field recording slack. Its generally a good idea to follow him on twitter @JackMenhorn and spam him with gifs. You can also find him at JackMenhorn.com
Boss Key Studios audio expert Jack Menhorn joins Jeremy for an in-depth discussion of the latest new releases of retro- and retro-style game soundtracks: Mondo's Contra III and Castlevania III, Brave Wave's Shovel Knight, and DataDiscs' Galaxy Force II!
Ok, the impostor syndrome episode is real, and it is here. If you feel like you suck at this stuff, take a listen and feel better about yourself. Big big thanks to Matt Marteinsson, Jack Menhorn, Jay Fernandes and Graham Donnelly for contributing.
Ok, the impostor syndrome episode is real, and it is here. If you feel like you suck at this stuff, take a listen and feel better about yourself. Big big thanks to Matt Marteinsson, Jack Menhorn, Jay Fernandes and Graham Donnelly for contributing.
LeGrande is back in the saddle today and apparently hasn't been playing much of anything... or has he? Dale continues his journies in the Old Republic as well as playing some quirky 99 cent shooter with dinosaurs. Jeremy... well Jeremy does what Jeremy does best - plays the games that no one else dares to play featuring Plants vs Zombies Garden Warfare 2. Intro: "Killin' Floor" - Rebel Galaxy, by Blues Saraceno. Outro: "Patel Frequency" - Nova-111, by Jack Menhorn
On this episode we talk with Jack Menhorn. Jack is a professional sound designer, implementer and composer. He’s been making audio for games for more than 8 years. He’s currently a full-time Sound Designer at Boss Key Productions as well as the Editor in Chief of DesigningSound.org.
This time around we recorded from PAX Prime and talked to Jack Menhorn. We talk about where Jack has come from and what he's up to these days. And cover what our favourite game audio is and what kind of projects we'd all like to work on. And all sound a bit rough after showing games for 2 days.