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Join the HG101 gang as they discuss and rank the other Konami series that wanted to go on an adventure. Then stick around for Rollerdrome, an extreme sports/dystopic bullet-time third-person shooter hybrid! This weekend's Patreon Bonus Get episode will be RODEA THE SKY SOLDIER — the Yuji Naka-produced Wii game that was released just in time for the Wii U's demise! Donate at Patreon to get this bonus content and much, much more! Follow the show on Bluesky to get the latest and straightest dope. Check out what games we've already ranked on the Big Damn List, then nominate a game of your own via five-star review on Apple Podcasts! Take a screenshot and show it to us on our Discord server! Intro music by NORM. 2025 © Hardcore Gaming 101, all rights reserved. No portion of this or any other Hardcore Gaming 101 ("HG101") content/data shall be included, referenced, or otherwise used in any model, resource, or collection of data.
https://www.patreon.com/minnmax - We'll DM you a Steam code for Spirit Swap: Lo-Fi Beats to Match-3 To if you support MinnMax on Patreon or upgrade your tier before 5/26/25. 200 Steam codes to give away, we'll post on social media if we run out. MinnMax's Ben Hanson, Jacob Geller, Janet Garcia, Kyle Hilliard, and Jeff Marchiafava share some hidden gems from the first half of 2025 by talking about games like Starvaders and Shotgun Cop Man. Then we talk about the surprising tactics based based on Teenage Mutant Ninja Turtles and a destruction-focused delivery game from Konami! Then we answer questions submitted on Patreon by the community and award the iam8bit question of the week! You can win a prize and help make the show better by supporting us on Patreon and submitting a question! https://www.patreon.com/minnmax Watch and share the video version here - https://youtu.be/mp472nWbb_o Help support MinnMax's supporters! https://www.iam8bit.com - 10% off with Promo Code: ITSGONNABEMAY https://www.factormeals.com/minnmax50off - 50% off your first order To jump to a particular discussion, check out the timestamps below... 00:00:00 - Intro 00:02:45 - Spirit Swap: Lo-Fi Beats To Match-3 To 00:04:17 - Starvaders 00:11:10 - LOK Digital 00:16:33 - Spilled! 00:19:11 - Maze Mice 00:24:02 - Faceminer 00:32:22 - Shotgun Cop Man 00:34:17 - Starless Abyss 00:37:03 - Skin Deep and Promise Mascot Agency 00:38:23 - Moves of the Diamond Hand 00:42:52 - Dawnfolk 00:50:26 - Factor Meals 00:52:32 - Deliver At All Costs 01:02:45 - Teenage Mutant Ninja Turtles: Tactical Takedown 01:10:21 - Sea of Stars: Throes of the Watchmaker 01:14:59 - Blades of Fire 01:20:17 - Thanking iam8bit - https://www.iam8bit.com/ 01:20:53 - Community questions 02:00:48 - Get A Load Of This JeffM's GALOT - https://youtube.com/shorts/iC9Zlt7PbGI?si=UrpcE2qvPXPAci3k Jacob's GALOT - https://www.gamefile.news/p/grow-a-garden-roblox-interview Hanson's GALOT - https://www.nintendo.com/us/whatsnew/ask-the-developer-vol-18-mario-kart-world-part-4/?srsltid=AfmBOopDziKDTSO6ijuzcguBUmNAkefn26tkFDf3AI7YmzIxl9HAeSkg Kyle's GALOT - https://www.youtube.com/watch?v=NE3uOVVjB98&t=1537s Janet's GALOT - https://www.npr.org/2025/05/20/nx-s1-5405022/fake-summer-reading-list-ai Community GALOT - https://bsky.app/profile/shinobi602.bsky.social/post/3lpagvxq6j22k Disclosure - Games discussed on MinnMax content are most often provided for free by the publisher or developer. Support us on Patreon - https://www.patreon.com/minnmax Support MinnMax directly on YouTube - https://youtube.com/minnmax/join Follow us on Twitch - https://www.twitch.tv/minnmaxshow Subscribe to our YouTube channel - https://www.youtube.com/minnmax Subscribe to our solo stream channel - https://www.youtube.com/@minnmaxstreamarchives Catch up on the best of MinnMax - https://bit.ly/4gAc6eq Buy MinnMax merch here - https://minnmax.com/merch Follow us on Twitter - https://twitter.com/minnmaxshow Go behind the scenes on Instagram - https://www.instagram.com/minnmaxshow This podcast is powered by Pinecast.
Tomm Hulett is a game designer and director who has spent his career championing bold, narrative-driven experiences. While at Konami, he worked on multiple Silent Hill titles, including Book of Memories, a critically acclaimed reimagining of the franchise. On the internet, however, his name became linked with the struggles of later Silent Hill games. This made him the target of intense online harassment—even though many of the series' creative decisions were out of his hands. Since he left Konami, more than a decade ago, he has worked on beloved cult titles like Contra: Operation Galuga and Bloodstained: Ritual of the Night. Today he continues to push storytelling in games in new and unexpected directions as a direct at the California-based studio WayForward Technologies. Mythri GBC SoundtrackMythri GBC Demo RomBecome a My Perfect Console supporter and receive a range of benefits at www.patreon.com/myperfectconsole Be attitude for gains. https://plus.acast.com/s/my-perfect-console. Hosted on Acast. See acast.com/privacy for more information.
1️⃣9️⃣4️⃣ En el programa 194 de Hadoken, Evil Ridículo y Moral dan un poco la brasa con sus cosas poco interesantes y, además, nos hablan de toda la actualidad. 🥷 Empezamos el programa analizando el nuevo tráiler de Shinobi: Art of Vengeance, Sea of Stars: Throes of the Watchmaker o The Sinking City Remastered. 🔫 Seguimos con Sony y Haven Studios, equipo que sigue dando forma al shooter multijugador Fairgames pero tendrá que hacerlo sin Jade Raymond. 📉 Luego nos vamos a Microsoft, compañía que habría despedido al 3% de su plantilla, es decir, a más de 6.000 trabajadores. 📅 Después hablamos de Ubisoft, compañía que habría retrasado todas sus grandes series (Splinter Cell Remake, Far Cry 7, The Division, etc.) hasta más allá de marzo de 2026. 🏴☠️ Acabamos la actualidad con Bungie y Marathon, compañía que acaba de ser nuevamente acusada de utilizar artes sin permiso. 📺 Y finalizamos el repaso a la actualidad con gameplays de juegos como Midnight Snack, Dog Witch o Aquaville. 🥩 Y de solomillo, los Juegos que más y menos nos gustan de Konami.
A lot of cards reviewed with Vector Raid Duels, Vector character cards, new BOX Chaos Voltage, new miniBOX Hope for the Future and more! #YGODuelLinks #YGOMasterDuel #duellinks #yugioh #podcast
Sosa me acompaña hablando de una lista muy particular de monstruos y lo que esta trajo al Yu-Gi-Oh! #MonstruosDificilesDeInvocarSíguenos en nuestras diferentes redes socialesApóyanos aqui!
La seccion de noticias donde te informaremos sobre los productos, y eventos tanto digitales como fisicos asi como todo tema reciente y lo que esto traera al mundo de Yu-Gi-Oh!"Una excusa mas para hablar de lo que mas nos gusta" Síguenos en nuestras diferentes redes sociales Apóyanos aqui!
No novo episódio do Fliperama de Boteco, Guilherme Ferrari, Lili Brandelli, Guilherme Dellagustin e Alexandre Machado partem rumo ao Velho Oeste mais maluco dos fliperamas: Wild West C.O.W.-Boys of Moo Mesa, run and gun da Konami que misturou faroeste, vacas com atitude e tiroteios dignos de desenho animado! Lançado exclusivamente para Arcades em 1992, o […] O post Fliperama de Boteco #474 – Wild West C.O.W.-Boys of Moo Mesa apareceu primeiro em FLIPERAMA DE BOTECO.
Hosts Frank Cifaldi and Phil Salvador chat with Mark and Michelle Flitman, a father-daughter duo, about Mark's career, his donated collection at the VGHF, and his autobiography: "It's Not All Fun and Games." As a semi-retired video game and toy producer, Mark shares his career highlights as a publisher producer throughout the 90's and into the early 2000's at Konami, Acclaim, Mindscape, Midway, and later, Atari. Most of his titles were licensed properties including The Simpsons (Bart's Nightmare, Virtual Bart), WWF (Royal Rumble and RAW), and several Marvel properties (Maximum Carnage). Michelle shares her efforts to preserve her father's collection, which includes concept art, design documents, and prototypes. You'll hear highlighted notable items like the Eclipse demo by Argonaut and the Monster Dunk project. The conversation also touches on the importance of trust in producer-developer relationships and the challenges of managing licensed properties.Mentioned in the show:Mark Flitman's development papers: https://archive.gamehistory.org/folder/205c628c-5d0a-4de8-a5a5-782f31706ac0.You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.See more from Michelle Flitman:Website: www.flitman.siteSee more from Mark Flitman:Book - Hardcover (Limited Run - Collector's Edition): “It's Not All Fun And Games”Book - Hardcover (Amazon): “It's Not All Fun And Games”Video Game History Foundation:Email: podcast@gamehistory.orgWebsite: gamehistory.orgSupport us on Patreon: /gamehistoryorg
For this "Rebroadcast", Karl & Will share their episode originally released way back in September of 2013- "Konami (#77)!" Enjoy this blast from the past, where the guys explored and shared some of the best music from Konami games!
The Road to Worlds is on with a free card, new Rush miniBOX and Structure Deck, and of course, Wave Duel Scramble! #YGODuelLinks #YGOMasterDuel #duellinks #yugioh #podcast
Sosa me acompaña hablando de una lista muy particular de cartas y lo dificil que es coleccionarlas en el mundo del Yu-Gi-Oh! #CartasDificilesDeColeccionarSíguenos en nuestras diferentes redes socialesConviértete en un seguidor de este podcast: https://www.spreaker.com/podcast/the-shadow-games--5090655/support.
Welcome to the hardboiled streets of 90s Chicago where a crime wave is at an all time high. It's up to you, officer Don Marshall, and you, Unnamed Female, to fight crime with as many bullets as possible. Then travel to the Wild West to also fight crime with as many bullets as possible. This is Konami's Lethal Enforcers arcade series. How was a knee-burning, motion-sensing game responsible for adding another arcade to the Lethal Enforcers family? Do you know all the words to the Hey Dude theme song? Is the Justifier the best possible name for a light gun peripheral? Was this game an inspiration for a certain scene in Christopher Nolan's The Dark Knight? We are asked what our favorite gun design is from arcade light guns (and our least favorite) and perhaps the question that Rob has been waiting his entire life to answer: who would win in the ultimate showdown between Aliens versus Predator versus RoboCop versus Terminator. Join the Podouken Discord and ask your own questions that could be included in a future episode: discord.gg/k5vf2Jz You can also like, comment, and subscribe to our YouTube channel where we post our listener question segments and additional content: https://www.youtube.com/@podoukenpodcast2716
Side Quests is back and this episode's host is podcaster, editor, producer, video essayist and man in a haunted foggy town, Mario Rivera! The game he is talking about today is Silent Hill 2 (2024) by Bloober Team and Konami. You can also find his YouTube channel here! We have a Patreon! Gain access to episode shout outs, bonus podcasts, reviews, early downloads of regular episodes, an exclusive rss feed and more! Click here! You can find the show on Bluesky, Instagram and YouTube! Please rate and review us on Apple Podcasts! Rate us on Spotify! Wanna join the Certain POV Discord? Click here!
In this episode, we review Mandragora: Whispers of the Witch Tree, take a look at Konami classic Mitsumete Knight, and discuss RPG news of the week.
GreenRanger discusses F-L-A-M-E!, Ranked Duels, and the new miniBOX, History of the Victor! #YGODuelLinks #YGOMasterDuel #duellinks #yugioh #podcast
Sosa y Vicente me acompañan hablando de lo que esta nueva expansion nucleica trae al Yu-Gi-Oh! #Alliance Insight! #ALINSíguenos en nuestras diferentes redes socialesConviértete en un seguidor de este podcast: https://www.spreaker.com/podcast/the-shadow-games--5090655/support.
La seccion de noticias donde te informaremos sobre los productos, y eventos tanto digitales como fisicos asi como todo tema reciente y lo que esto traera al mundo de Yu-Gi-Oh!"Una excusa mas para hablar de lo que mas nos gusta" Síguenos en nuestras diferentes redes sociales Apóyanos aqui!
Join the HG101 gang as they discuss and rank a beloved sequel to a beloved adventure. Then stick around for Crazy Chicken, Germany's most popular PC game of the early 2000s! This weekend's Patreon Bonus Get episode will be ROCKET KNIGHT — the long awaited return of Konami's rocket powered possum knight Sparkster.! Donate at Patreon to get this bonus content and much, much more! Follow the show on Bluesky to get the latest and straightest dope. Check out what games we've already ranked on the Big Damn List, then nominate a game of your own via five-star review on Apple Podcasts! Take a screenshot and show it to us on our Discord server! Intro music by NORM. 2025 © Hardcore Gaming 101, all rights reserved. No portion of this or any other Hardcore Gaming 101 ("HG101") content/data shall be included, referenced, or otherwise used in any model, resource, or collection of data.
We're joined this month by Nora Blake of Export Audio to talk about her and Em's favorite dead Konami franchise: Castlevania! We're playing the first PS2 game, a certified mid classic, a game that asks can you really get ten hours out of five rooms? The answer is: kinda????? Thank you so much as always for listening, please rate and review the podcast, and tell all your friends on whatever social media you call home that they should check us out. See you next month!Send us questions about our game clubs, other games, or gaming in general to abnormalmappingpodcast@gmail.com!If you would like to support us please visit patreon.com/abnormalmapping for exclusive podcasts!Things Discussed: Red Dead Redemption, Girls' Frontline, Persona 5 Royal, Pinfeather, Contra, Vampire Survivors Castlevania DLC, tons of Castlevania from all over the franchiseNext Month's Game Club: No Case Should Remain UnsolvedMusic this EpisodeLament of Innocence (Leon's Theme) by Michiru YamaneHouse of Sacred Remains by Michiru YamaneMelancholy Joachim by Michiru YamaneStatue Enchanted by the Darkness by Michiru Yamane
GreenRanger records an episode in the middle of a coughing fit. God bless those who make it through this episode. #YGODuelLinks #YGOMasterDuel #duellinks #yugioh #podcast
Sosa me acompaña hablando sobre nuestra experiencia en el pasado #YCS en Ciudad de Mexico.Síguenos en nuestras diferentes redes socialesApóyanos aqui!
With both Trog And Gir out sick, we decided to turn on the Canada signal and Scorpy came to the rescue. With his arrival came an exchange of knowledge. We taught him about Konami's legal issues with an eccentric comic book artist. And he told us tales of awful but quirky branded chain restaurants. Get ready for a deep dive, cause we're serving up an info dump with a large side of poargu pasta. Send your emails to: podcast@radiotv.solutions Music By Justin Wabs
Mama Pig is ready to take out her revenge on some unsuspecting wolves, good thing she's been practicing her archery! Join us this week as we take on Pooyan from Konami, as well as Liberator from Atari, Marine Boy from Orca, and Hard Hat from Exidy!Website -https://historyofvideogamespodcast.comYoutube - https://www.youtube.com/@historyofvideogamespodcast1994Twitter - https://twitter.com/HistoryofVideo1Email - historyvgpodcast@gmail.comHosts - Ben & WesMusic - Arranged and recorded by Ben
GreenRanger longs for real Duel Links content. In the meantime he has a monologue about life events and the KC Cup new decks. #YGODuelLinks #YGOMasterDuel #duellinks #yugioh #podcast
What's up with moai in video games? You're gonna find out as game developer and creator of moai.games joins as we chat about moai in Japanese games! We explore Japan's fascination with these mysterious statues, why Konami loves them so much, and reveal our favorite moai! Plus I take a look at Koei's ambitious strategy game Uncharted Waters: New Horizons before closing out with some Japan-focused Switch 2 news!Follow our guest!Website: https://www.gingerbeardman.com/Moai website: https://moai.games/Itch.io: https://gingerbeardman.itch.io/YOYOZO: https://blog.gingerbeardman.com/2023/11/21/yoyozo-how-i-made-a-playdate-game-in-39kb/Emoji history: https://blog.gingerbeardman.com/2024/05/10/emoji-history-the-missing-years/(0:00) - IntroFeature(0:54) - Moai in Japanese games w/ Matt SephtonGames(30:50) - Uncharted Waters: New HorizonsNews(36:45) - Mario Kart World Direct, Switch 2 preorders in JapanSocial media:Bluesky: https://bsky.app/profile/tokyogamelife.bsky.socialTwitter: https://twitter.com/TokyoGameLifeYouTube: https://www.youtube.com/@tokyogamelifeInstagram: https://www.instagram.com/tokyogamelife/Threads: https://www.threads.net/@tokyogamelifeWebsite: https://tokyogamelife.com/Like and subscribe on your favorite podcast app!
This week, we sit down with the Joe Rogan of advertising himself - Dave Dye. One of the most awarded creatives, a blogging Jedi and the kind of podcaster who probably has a mic built into his soul.We cover everything from:
In this episode of our Dynasty Rookie Rankings series, we're breaking down the top 5 rookie QBs for fantasy football — and it's not a consensus list.Can Cam Ward actually deliver fantasy upside?Is Shedeur Sanders more flash than substance?Could Jaxson Dart bring the highest ceiling of the class?Is Jalen Milroe this year's Konami code?And is Tyler Shough even draftable in dynasty fantasy football?Plus: We've got superflex rookie sleepers you need to know before your dynasty draft clock starts ticking.0:00 Intro3:15 Cam Ward9:56 Jaxson Dart15:57 Shedeur Sanders22:33 Tyler Shough31:46 Potential superflex sleepersFREE Dynasty Rookie GuideDynasty Superflex Rookie RankingsDynasty Rookie QB RankingsCam Ward Dynasty ValueShedeur Sanders Dynasty Value
Al and Kevin talk about the updates to Mika and the Witch's Mountain Timings 00:00:00: Theme Tune 00:00:30: Intro 00:01:49: What Have We Been Up To 00:14:16: Game News 00:32:36: New Games 00:42:00: Mika Updates 01:01:52: Outro Links Loose Leaf Development Stopped Tiny Garden Roadmap Tiny Garden Supporters DLC Outbound Alpha Out Now Dinkum 1.0 Release Date Monsterpatch Switch Stretch Goal Arclands Character Creator Dave The Diver “Ichiban’s Holiday” DLC Peggy’s Farm on Steam Peggy’s Farm on Kickstarter Neverway on Steam Cottonville on Steam Cottonville on Kickstarter Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello farmers, and welcome to another episode of the harvest season. (0:00:35) Al: My name is Al, and we are here today to talk about Cottagecore games, and maybe the switch (0:00:36) Kev: and my name is Kevin. (0:00:42) Al: to… (0:00:44) Kev: Whoo! (0:00:47) Kev: All Cottagecore games will be switched to exclusives (0:00:50) Al: Uh, we are going to talk this episode about Mika and the Witch’s Mountain, the updates, (0:00:50) Kev: now forever. (0:00:51) Kev: That’s what the direct told me. (0:01:04) Kev: Again! (0:01:04) Al: because there have been three updates since we talked about it last, although two of those (0:01:10) Al: updates we’re probably not going to talk about because there’s not much in them. (0:01:13) Al: There’s like one mini game, too many games, and some quality of life improvements. (0:01:14) Kev: Well, I did the churro races. I will talk about it. (0:01:20) Al: You can talk about the churro races. (0:01:22) Al: I did not do the churro races. (0:01:24) Al: I did the dungeons in the third update. (0:01:26) Kev: There you go. (0:01:28) Al: So that’s what we’ve got. (0:01:29) Al: So we’re going to talk about that. (0:01:30) Kev: Okay. (0:01:31) Al: Before that, we have a lot of news because a lot has happened recently. (0:01:34) Kev: Did you hear that? (0:01:35) Al: And that’s even after all the news that you covered in the last episode, Kevin, (0:01:38) Kev: Yeah. (0:01:39) Al: about the Switch 2 games. (0:01:42) Al: Just all the news. (0:01:43) Al: It’s busy, busy time, and we’re not even in June yet. (0:01:44) Kev: It is a beefy one. Yeah. (0:01:48) Kev: All right. Let’s, well, let’s not get into it. Yeah, let’s get into that. (0:01:48) Al: So, yeah. (0:01:50) Al: But first of all, Kevin, what have you been up to? (0:01:54) Kev: Okay. Obviously Mika, we’ll get to that. Marvel Snap, I play. It’s the what if season. (0:02:00) Kev: What if, what if there weren’t a lot of players and there’s a lot of bots because there’s a lot of bots right now. (0:02:06) Kev: Marvel Snaps is still a good place. I like it. Or I like it. Maybe not a good place. (0:02:14) Kev: I like it. (0:02:16) Kev: They’re, they’re trying to make some changes because it is no, it is still a treadmill that you can’t get off, but they’re trying to make some changes to make it a little easier. (0:02:26) Kev: They’re going to start. (0:02:26) Al: Or you can get off. The problem is if you get off, you’re unlikely to get back on again. (0:02:30) Kev: Yeah, then, then there’s that. (0:02:32) Kev: But, you know, we get the, I say the what if season, like the actual show, what if they’re trying to focus on that. We get the strange Supreme, the bad one, they get the infinity Ultron. (0:02:44) Kev: Captain Carter is the season pass card because of course she is. So yeah, fun stuff. But, but yeah, that’s, it’s, it’s Marvel Snap. It is what it is. (0:02:54) Kev: Other than that, the other Marvel game I play, Marvel Rivals, we welcome to the Hellfire Gala. (0:03:02) Kev: The new season just started just yesterday as a recording. We got Emma Frost as the never ending arms race to make Hodges. (0:03:14) Kev: She’s fun to play, though. She is a tank, actually, and she comes with two modes. There is her standard psychic attacking mode where she attacks people with her brain and then she can create a little shield and whatnot, or as Emma Frost does, she can switch into her diamond mode where she goes completely melee and will actually pick up people slam them on the ground. (0:03:40) Kev: slam them on the ground she will kick them into the wall (0:03:44) Kev: that she gets reduced damage and so on um it’s a lot of fun marble rivals very fun we got we got (0:03:50) Kev: venom twerk and we’re in a good place I saw that I thought it was a mod and then the game was like (0:03:51) Al: Yeah, I I don’t know what to say (0:03:58) Kev: oh that’s not a mod oh good times what about you al what’s been up with you (0:04:05) Al: mostly Mika. I was obviously playing the dungeons, and we’ll talk about whether I enjoyed that or not. Spoiler alert, I did. (0:04:13) Al: But I also have tried cassette beasts again. (0:04:18) Kev: Ah, ah, that’s a good one. (0:04:21) Kev: I need to get, I’m intending to fire it up again this week (0:04:26) Kev: ‘cause we just got an update. (0:04:27) Kev: So there’s more things for me to do and that’s exciting. (0:04:27) Al: Yeah. I am struggling, Kevin. (0:04:33) Kev: Ah, no, but where’s the struggle? (0:04:35) Kev: Where’s the pain points? (0:04:36) Al: I, OK, so I’ve just finished the tutorial, so I’m hoping that I now get there, right? (0:04:43) Al: Because the tutorial is reasonable, it took me like an hour and a half to get through the tutorial. (0:04:46) Kev: Trying to remember what is the tutorial, like, or what do you consider the tutorial? (0:04:48) Al: So you like go off, you go off to like look at a path that’s been destroyed. And when you get there, (0:04:53) Kev: Uh-huh. (0:04:54) Al: there’s like a building and then when you get into the building there’s an archangel. (0:04:57) Al: And you have to fight the archangel. (0:04:58) Kev: Ah, okay. (0:04:59) Al: So you like, you go along a path and you have some battles and you get blah blah blah blah. (0:04:59) Kev: Okay. (0:05:02) Kev: Sure. (0:05:03) Kev: Sure, sure. (0:05:04) Al: And then you get back to the town and you discuss what just happened and then it’s like, (0:05:07) Al: oh, tutorial’s done. (0:05:09) Al: You’re like, okay, wow, goodness, that was a long tutorial. (0:05:12) Al: But like many tutorials, I feel like it kind of interrupts gameplay a lot to tell you things (0:05:18) Al: and to do certain things and I don’t find that particularly fun. (0:05:24) Al: So I’m hoping that things go a bit smoother from here. (0:05:27) Kev: Okay, um, it’s been a while since I’ve played the tutorial so I can’t speak to that but I (0:05:34) Kev: Hope I hope you you sink into it because after the tutorial it’s it’s kind they just really let you loose (0:05:43) Kev: Right, like it’s a I mean, obviously you’ve heard us talk about it. It’s it’s one big it’s it’s all one map really (0:05:50) Kev: so you can get out there and kind of explore there’ll be hindrances and and you know stuff you have to (0:05:57) Kev: progress but (0:05:59) Kev: But it will ramp up quickly the amount of stuff you can do (0:06:02) Al: Yeah, there’s I mean, there’s there’s a few things I think I don’t know whether it’s just (0:06:08) Al: because of how like different they are to Pokemon battles, but I’m also feeling a little (0:06:13) Al: bit weird about the battles. (0:06:15) Al: Like I feel weirdly restricted in them. (0:06:19) Al: Like I feel my level is too low and it’s like after I’ve done one wild battle, like not (0:06:26) Al: even another trainer battle, I feel like at that point I need to be able to rest. (0:06:28) Kev: » Yeah. (0:06:33) Al: It costs materials to rest when you’re not like in the town and that feels a little bit (0:06:39) Al: weird. (0:06:40) Al: Like it feels like it’s trying to be a survival game, but I don’t think I want it to be a (0:06:43) Al: survival game, right? (0:06:46) Al: Like I don’t, I don’t know, there’s just lots of little things that are a bit frustrating (0:06:52) Al: to me. (0:06:53) Al: And I don’t know whether that’s because they’re just different and I’m not used to how this (0:06:56) Al: is thinking about this type of game or whether it’s just that I don’t enjoy that. (0:07:02) Al: We’ll see. (0:07:04) Al: I’m not giving up on it yet, but we’ll see. (0:07:05) Kev: okay I I will offer this piece of advice the game is it it’s enough say (0:07:13) Kev: honestly more defensive or you have to play a lot more defensively than you do (0:07:15) Al: Mm-hmm, mhmm, it’s huge. (0:07:18) Kev: in in Pokemon the the damage is a lot bigger yeah though though the walls that (0:07:25) Kev: you know a lot of the monsters can generate walls or whatever you’re gonna (0:07:30) Kev: want to use those because they can take two to three hits for like a (0:07:35) Kev: quarter of your health and in this game that is a good bargain yeah yeah (0:07:36) Al: And I think part of the problem is that we all know that I’m not the biggest battling (0:07:44) Al: fan in Pokémon, like I like collecting, and I worry that maybe this is just too battle (0:07:49) Al: focused for me. (0:07:50) Kev: it might be because it is it’s not as brain did I would say as Pokemon like (0:07:57) Kev: you know after 20 years in a week we know the deal in Pokemon it requires a (0:08:03) Kev: a little more attention. (0:08:06) Kev: So, I can understand what you’re saying there. (0:08:14) Al: I also, I’m going to, I’m going to, Johnny’s going to be so sad when he hears this, I also (0:08:19) Al: think that there’s a lot, you know, there’s a lot of kind of puzzles and stuff to progress (0:08:26) Al: on the map, right? Like you have to find like a switch that will do a thing that lets you (0:08:28) Kev: Right. (0:08:30) Al: progress to another bit. And I don’t know, I’m not, I think, I think the thing is that (0:08:35) Al: what I’m looking for in a Creature Collector is collecting creatures, and this game feels (0:08:42) Al: like an X-ray. (0:08:44) Al: An exploration game with survival and battles that also you happen to collect creatures in, you know. (0:08:54) Kev: Think the emphasis is a little stronger than that on creature collecting (0:09:00) Kev: But I do agree that there is a lot of emphasis on the exploration and the puzzle solving and all that (0:09:08) Kev: Right, so if you know, that’s not your bag then yeah that that’s gonna be difficult (0:09:09) Al: Yeah, we’ll see. I mean, well, it’s not that I don’t like puzzles, right? (0:09:13) Al: Like, I love puzzles in some games. (0:09:15) Al: I just don’t know if I want it in this game. (0:09:17) Kev: Uh-huh, yeah (0:09:17) Al: That’s the thing. (0:09:18) Al: Like, I don’t know if that’s what I’m looking for here, but we’ll see. (0:09:22) Al: I’m going to I’m going to push forward for a little bit longer. (0:09:24) Al: I think now that I’m out of the tutorial, I need to give it more time after that. (0:09:28) Kev: All right, well. (0:09:28) Al: But I will just we’ll see the last thing that I don’t like about it. (0:09:34) Al: And this is definitely something I don’t like. (0:09:35) Al: I don’t like the menus. The menus are terrible. (0:09:38) Al: them (0:09:38) Kev: I have to look at the menus, it’s been a while. (0:09:39) Al: I just I feel like I feel like it’s really hard to explain why I don’t like these menus (0:09:46) Al: but there’s just something about them that feels they feel incomplete they feel it’s not that (0:09:52) Al: they’re buggy but I just feel like i’m confused at what i’m looking at if that makes sense like (0:09:58) Al: everything kind of blends together and there’s a bunch of words and a bunch of stuff and i’m never (0:10:04) Al: quite sure what’s a button and i’m never quite sure where i’m meant to be doing things and i (0:10:10) Al: have no connection to any of the creatures yet and so that doesn’t help me so I look and i’ve got (0:10:15) Al: like here’s a list of creatures I don’t care about them you know like it’s (0:10:19) Kev: Yeah, you know that one’s (0:10:24) Kev: That’s gonna be tough because I I do think they do not (0:10:31) Kev: They don’t emphasize that connection with the creatures like like they do it they feel very much more (0:10:38) Kev: either I mean there’s some designs I like or whatever right, but (0:10:42) Kev: There’s no feeling of the partner Pokemon right of the the other starter. Yeah (0:10:45) Al: Yeah. Yeah. And I think that’s in a design of how it is, right? Because you’re not actually (0:10:50) Al: collecting creatures. You’re collecting designs of creatures, essentially, right? Like, because (0:10:56) Al: of the way that you’re catching, you’re like recording them, you’re essentially creating (0:11:00) Al: an echo of what this creature is, and then you transform into that. Like, you physically (0:11:02) Kev: Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. That’s very true. (0:11:06) Al: can’t create a connection with this creature because it doesn’t exist. And it’s definitely (0:11:15) Al: the designs of the creatures are fun. I like a lot of them, you know, they’re cute, they’re (0:11:18) Kev: - Sure, sure. (0:11:20) Al: fun ideas and they have, you know, like they’re, I think what I like about it is that they tie (0:11:26) Al: their moves into the theme a lot as well. Like the dude who is a traffic cone has a (0:11:35) Al: move that uses traffic cones, right? Like that sort of idea. I think that’s fun. And (0:11:36) Kev: Yeah, yeah, yeah. (0:11:40) Al: I think it’s really good. And a lot of effort has gone into those designs, into the thought (0:11:44) Al: of what these should be. (0:11:45) Al: Be feel like as well as look like, I just really don’t like the UI. (0:11:48) Kev: Yeah. I honestly cannot speak to that because it’s been so long. I don’t remember, but you know, (0:11:50) Al: I really don’t like the UI. (0:11:59) Kev: you know, that might be fair. (0:12:02) Al: and I just yeah and that and combined with like why when I sit down why when I sit down at a fire (0:12:08) Al: to rest the fire exists is there I don’t get to rest and heal my part heal heal up until I also (0:12:18) Al: use some more wood like the fire’s already there why do I need to use up more wood and it’s so much (0:12:19) Kev: Ha ha ha ha! (0:12:24) Al: wood you have to use up and I suspect it’s one of these things where you get more and more and (0:12:28) Al: you know 10 hours into the game you probably have far too (0:12:32) Al: much and it doesn’t matter. But like I’m really early in the game and I’m weak and I’m not super (0:12:36) Kev: Yeah, yeah no (0:12:37) Al: strong and I’m not experienced at how this game works and I have to pay 10 wood to rest to heal (0:12:42) Kev: Yeah, yeah, no I I don’t um (0:12:43) Al: up. That’s just bizarre. Why do I have to pay to heal? What is this America? (0:12:51) Kev: I do recall that that early on the game is pretty brutal (0:12:55) Kev: Um, there is a lot of going back and healing there’s uh, there’s a building or two not just in town (0:13:01) Kev: There’s a separate building. I’ll have to look it up (0:13:04) Kev: where you can go to rest. (0:13:06) Kev: That’s close to the early area, but that is a valid complaint. (0:13:12) Kev: It is pretty challenging early on compared to, say, Pokémon. (0:13:16) Kev: You’re not dealing with level 2 Pidgeys and Rattatas or whatever. (0:13:18) Al: Yeah, yeah, so we’ll see we’ll see how it continues. (0:13:20) Kev: They’re throwing you into full-on fights. (0:13:23) Kev: Yeah. (0:13:25) Kev: Alright. (0:13:26) Al: I’m definitely going to give it some more time, but I’m not enamored by it yet. (0:13:27) Kev: Well, I’ll be. (0:13:33) Al: Sorry, Kevin. (0:13:34) Al: Sorry, Johnny. (0:13:36) Kev: You just have to hear the good tracks, just you wait. (0:13:37) Al: Oh, do I have to turn on the sound goodness, of course. (0:13:43) Kev: You don’t… (0:13:44) Kev: Yes! (0:13:45) Kev: You have to turn on the sound. (0:13:46) Al: Kevin, I don’t play games with the sound on. (0:13:48) Al: I know, I know I get that, but like, that’s not going to make it or break it for me. (0:13:49) Kev: This one you do. (0:13:50) Kev: It’s literally called cassette beat. (0:13:57) Al: I’m not going to go, oh, I don’t like how the game plays. (0:14:00) Al: I don’t like how the menus look. (0:14:01) Al: I don’t like the battles, but the music is great, so I’m going to put in 50 hours into (0:14:06) Al: this game. (0:14:07) Al: That’s not going to happen. (0:14:07) Kev: Oh, maybe, maybe. (laughs) (0:14:09) Al: Come on. (0:14:10) Al: The gameplay has to stand by itself. (0:14:13) Al: Anyway, that’s what I’ve been up to. (0:14:16) Al: Shall we talk about some news? (0:14:19) Kev: I guess. (0:14:19) Al: So we’ll start off with the sad news. (0:14:24) Al: Loose Leaf. (0:14:25) Kev: This is wild. (0:14:26) Al: This is interesting. I have many thoughts about this, but let’s just talk about this initially. So Loose Leaf, a T-Witch simulator. This is a Kitfox game. They have said that it’s now indefinitely on hold. (0:14:39) Al: They have said, “After years of trying, we haven’t solved the important problems with its design. We don’t see a great way to continue right now that would make a good game anytime soon.” (0:14:48) Al: So we will not be moving forward. (0:14:51) Al: And I have thoughts because that is good that they’ve decided, “Oh, this isn’t a good game. Therefore, we’re not going to finish this game and release it and sell a bad game.” That’s good. (0:15:04) Al: But what I will say is, why are you deciding this after you’ve announced that this game exists? (0:15:12) Al: That feels like a… Like, if you weren’t sure, when you announced this game, if you weren’t sure that you… (0:15:18) Al: …had a game that might be good, why did you announce it in the first place and go, “Hey, here’s a game that we’re making. Oh, never mind. It’s not a good game.” (0:15:32) Al: That’s a weird… Like, it feels like the initial development of, like, “Can we make a good game or not?” Like, you start with that. You start with, “Is this going to be a fun, core game?” (0:15:43) Al: And you go, “Yes, it is. Okay, great. Let’s announce it.” Not, “Let’s announce this game and then…” (0:15:48) Al: …decide if it is a game or not. Like, that’s such a weird way to make that decision. (0:15:54) Kev: Yeah, like, yeah, and, and, uh, like, I don’t, uh, what are the, uh, what are the problems (0:16:09) Kev: that they couldn’t solve, right? (0:16:11) Kev: Like, I want to know. (0:16:12) Al: Yeah, I’m very interested in that. I don’t know because it’s hard, like, it’s probably (0:16:18) Al: very like specific stuff. So it’s hard to know without being detailed in the game. But (0:16:26) Kev: Yeah (0:16:28) Al: yeah, weird, weird decision. Like the gate when they announced the game in the first (0:16:31) Kev: When do they announce this do we know (0:16:37) Kev: Yeah, let’s see I’m kind of scrolling down (0:16:43) Kev: Introducing December 7th of 23 (0:16:46) Al: Yeah, so a bit over a year ago. (0:16:50) Kev: Yeah, um, huh, I just I don’t know (0:16:56) Kev: It’s and you don’t see this happen very often. That’s what makes this interesting right like (0:17:02) Kev: This was it was this wasn’t crowdfunded was I hope not (0:17:07) Kev: But and they’re saying indefinitely on hold which is again a weird way (0:17:14) Kev: It just feels odd, you know what okay because big triple-a companies do they do this all the time right projects get put on hold (0:17:21) Al: Absolutely, yeah, they just do it privately. (0:17:21) Kev: canceled, right (0:17:23) Kev: Yeah, they just do it privately right but (0:17:26) Kev: It’s a small team. I mean, that’s what seven people (0:17:30) Kev: Like that, you know that that’s a bit. That’s kind of everything if you’re not doing a game (0:17:34) Al: Yeah, but no, I think Indies do this as well, we just like, because you don’t know whether (0:17:41) Al: a game is going to work until you have a base of it. And the thing is that you build out (0:17:47) Al: your proof of concept game, and you go, is this fun enough? And then you go, yes, it (0:17:53) Al: is. OK, we’re going to continue and we’re going to build the game. We’re going to make (0:17:56) Al: it look good. We’re going to make it run well. We’re going to add in all this story and all (0:18:00) Al: the characters and blah blah blah blah but (0:18:04) Al: in this case they did that after that I just yeah I don’t understand what happened here (0:18:11) Kev: - Yeah, and I mean, we won’t, yeah. (0:18:11) Al: this because you don’t see this with indies either like you don’t see people announcing (0:18:15) Al: games that they then decide aren’t fun right like and the thing is that there are so many (0:18:22) Al: games I think that people make that aren’t fun why is this the one that doesn’t get made (0:18:26) Kev: Yeah. Yeah, that’s the challenge, right? Like we’re not going to know the whole story. It would be nice to know if they broke it down, right? Like if they went into a video and said, here’s this thing that we can’t get to work, or we just didn’t like it, couldn’t agree. But it’s kind of a question mark. But I mean, overall, though, as weird as it feels, I commend them instead of dragging this along for whatever, you know, not 15 years in development. (0:18:50) Al: Yeah, yeah, that’s fair. (0:18:57) Al: Yeah, that’s totally fair. (0:18:58) Kev: So, but there you go. (0:19:01) Al: On a more positive note, we have Tiny Garden, which came out (0:19:05) Al: last week, have announced their roadmap. First of all, they (0:19:10) Al: already have supporters DLC pack, which gives you some skins (0:19:18) Al: and stick. (0:19:20) Al: It’s just a little bit extra if you want to give them a little bit extra and get some (0:19:30) Kev: That’s, that’s just affordable. (0:19:40) Kev: Yeah, very, uh, it’s a cute game, I’ll say that, like, you know, little Polly Pocket (0:19:46) Al: more skins. (0:19:47) Al: you go. That’s what you can do. (0:19:54) Kev: garden house decorating, oh, that’s very cute. (0:19:59) Al: Yes, I’m excited to play it, but they’ve also announced there’s another update coming (0:20:03) Al: soon in the summer, I think they’re saying, because it’s called the summer breeze content (0:20:07) Kev: - Yeah. (0:20:10) Kev: Yeah, which I’m good for that. (0:20:13) Kev: I’m already working on the next thing. (0:20:15) Al: Yeah. Yeah, yeah, yeah. Outbound, as expected, Kevin, (0:20:21) Al: their announcement for Outbound was the date for their alpha release. (0:20:24) Kev: Docker. (laughs) (0:20:26) Al: The most the least exciting thing in the world, (0:20:29) Al: because I’m not playing an alpha of your game. Sorry. (0:20:33) Kev: Yeah, we all know how I feel. I mean early access alpha’s all it’s all like I’m not I’m not I’m no offense (0:20:39) Kev: Like it’s important good for you. I hope people do play but I can’t bring myself. I got I got stuff to do (0:20:48) Al: Anyway, that’s out on the 14th, which is in the past as you’re listening to this (0:20:51) Al: episode, so. (0:20:52) Kev: But, that is a concrete step towards a game, and that’s always good, and outbounds a fun little concept, so I appreciate that. (0:20:54) Al: It is, absolutely. (0:21:01) Kev: Have your whole camp on your vehicle. (0:21:03) Al: I just love, yeah, they’ve got one of the images of a ridiculous build, and I just love (0:21:11) Al: the idea of just making this stupid house on top of this camper van. This is so stupid, (0:21:14) Kev: Yeah, yeah, it’s great I love it (0:21:18) Al: I love it so much. Without that, I would not be interested in this game, but when they (0:21:23) Kev: Yeah (0:21:23) Al: add that in, I’m like, yes, I am so in for this. (0:21:26) Kev: Oh man, so, you know, we’re cheering you on outbound just not playing your alpha. Sorry (0:21:34) Al: I’m not playing your alpha, name of the episode. (0:21:42) Al: Speaking of early access, Dinkum have announced that their 1.0 is coming out, (0:21:48) Al: so they were in early access for two years, I think. (0:21:51) Kev: Yeah. (0:21:52) Al: Oh, nearly two years and eight months. (0:21:55) Kev: Oh, that’s, that’s a beefy one, but they’re here! They’re making it, that’s great. (0:21:57) Al: It is, yeah, 23rd of April, their 1.0 will release, and this is the (0:22:05) Al: Australian Outback farming game. (0:22:08) Kev: Yeah, it’s mine minecraft, but you’re australia basically I say minecraft (0:22:13) Al: Yeah. Yeah. (0:22:14) Kev: You know it’s it’s a lot of different survival (0:22:17) Kev: Type gates a lot of things um I (0:22:20) Kev: Like the australia concept because we see kangaroos we see (0:22:25) Kev: Emus we see a shark (0:22:28) Kev: That you’re fighting with (0:22:31) Kev: axes and pickaxes and a glowing mushroom gator (0:22:35) Kev: So the australia idea is cool. I don’t know how (0:22:38) Kev: I feel the character designs they’re little I don’t know if it’s not my cup of tea but overall like I think it’s a cool idea I am tempted. (0:22:48) Al: Yeah, it’s on my maybe list, like if I didn’t have anything else that I was wanting to play, (0:22:53) Al: I would be totally up for playing this, but I’m not sure what I’m going to not play in (0:22:57) Al: order to play this instead, that’s my problem. (0:22:59) Kev: Yeah, that’s fair. (0:23:02) Al: Next we have Monster Patch, they’ve hit their switch, stretch goal, so it’s coming to switch. (0:23:08) Kev: Yeah, on the opposite end of the spectrum, this guy’s succeeding too hard. (0:23:08) Al: Oh my, yes. (0:23:18) Al: He’s also hit the next one as well, which is for fossils. (0:23:22) Al: So there’s going to be a fossil system. (0:23:24) Kev: Yeah. Oh my gosh, where are we out 20 fossils? (0:23:27) Al: We’re nearly at 250,000, and what’s the next one then, because there’s a 250,000 one is (0:23:33) Al: the treasure system. (0:23:34) Kev: Okay, I (0:23:36) Al: And then the one after that is the game corner. (0:23:38) Kev: The gay. Oh, yeah now we’re talking (0:23:43) Kev: But I will say I hope this you know the one other (0:23:48) Kev: Asterisk is I hope and all this doesn’t bloat development where it takes like five years (0:23:53) Al: There is that there is that that is always a worry there was something else I was looking at (0:23:59) Al: What was it? Oh, it was the new chibi game where they were talking about (0:24:03) Al: The extra stuff that they’ve unlocked and like this means that this that they will take extra time and I’m like just I don’t (0:24:10) Al: Add your extra stuff like either just do it or (0:24:15) Al: Add it in as future updates right like let me play the game like cuz I don’t care about fossils in your game in (0:24:19) Kev: - Yeah. (0:24:23) Kev: I don’t either. (0:24:23) Al: Mustard patch. I would rather get the game earlier than not have fossils personally (0:24:27) Kev: Yeah, yeah. (0:24:29) Kev: You know what, they should, (0:24:32) Kev: Kickstarter games should do this, right? (0:24:34) Kev: You know, all of them have their, you know, (0:24:36) Kev: little ladder of stretch goals or whatever, right? (0:24:41) Kev: Next to them, put the plus X number of months (0:24:44) Al: But the thing is, right, they want people to buy because they get more money that way, (0:24:44) Kev: years of development time. (0:24:50) Al: right? (0:24:50) Kev: Yeah. (0:24:51) Al: Like that’s more more guaranteed people buying the game because in the upfront, right? (0:24:52) Kev: Yeah. (0:24:53) Kev: Yeah. (0:24:54) Kev: Yeah. (0:24:55) Al: Like that is what they want. (0:24:56) Al: So they’re never going to do that. (0:24:57) Kev: Yeah, no. (0:24:58) Kev: Or, or, okay, more realistically. (0:25:02) Kev: Make a, like… (0:25:04) Kev: Right now, Sean Young should look this, let’s say, okay. (0:25:08) Kev: Battle Tower is gonna be the base game, Fossil System will be an update later, and label that. (0:25:14) Kev: I think that would be nice, to say, okay, this is what I want for the base game. (0:25:14) Al: » Yeah, that would be, yeah. (0:25:18) Kev: This will come (0:25:19) Kev: after, because I want this game to come out. (0:25:21) Kev: That would be nice. (0:25:24) Al: So yeah, who knows when Monster Badge is actually going to come out, but I’m looking forward to it when it does. (0:25:34) Al: Next we have ArtClans, which is an upcoming game. They’ve announced that they’ve released their character creator app. (0:25:42) Al: So you can go and create a character for the game beforehand. I think this is a fun little thing. (0:25:49) Kev: It is, um, one, uh, yeah, that, that, that is a fun little, not, not even demo, but just a way to (0:25:55) Kev: interact and get the name out there. That’s a fun little thing. Um, what, what is the game? (0:26:02) Kev: That’s what you remember. Let’s see. Hold on. You’re wizards. You’re, you’re a wizard. Um, (0:26:07) Kev: but, uh, that is fun. You know, little, little website games you can play to hype up for the game. (0:26:13) Al: Oh, they have bald as an option. (0:26:15) Al: I love it when they have bald as an option. (0:26:15) Kev: Oh, now we’re talking. (0:26:18) Al: Give me give me your bald. (0:26:19) Kev: Let’s see. Um, that’s good stuff. Oh, man. (0:26:24) Al: Sorry, I’m making my character now. (0:26:28) Al: Let’s get rid of the get rid of the facial hair. (0:26:30) Al: I don’t want earrings. (0:26:31) Al: Thank you. I’ll take some glasses. (0:26:33) Al: There we go. I’ve got me my character. (0:26:34) Kev: There you go, we have Allen Arkland, yay, Allen. (0:26:36) Al: Love it. (0:26:41) Al: Nice. Our owl lands. (0:26:43) Al: Continue. Oh, there’s more stuff to do. You can do backgrounds. Different backgrounds. (0:26:48) Kev: Oh yeah, I make the- do the whole thing. (0:26:50) Al: Export. There we go. I’ll send this to you, Kevin, and then I’ll put it in the show now. (0:26:54) Kev: Oh, I can’t- oh, well now I gotta make my own too. (0:26:58) Kev: Oh, this will be- we can post these on the Slack. (0:27:00) Kev: This is your bonus content for you Patreon people. (0:27:02) Al: Excellent! We love it. (0:27:05) Kev: There we go, okay, I’ve downloaded. (0:27:09) Kev: There we go, we’re now in Arkland. (0:27:11) Kev: See? Look how good this marketing is. (0:27:13) Kev: We’re doing it live on the show. laughs (0:27:15) Al: I like the designs of this as well. It’s a fun little thing and I feel like I could get something (0:27:18) Kev: Yeah, it’s fun. (0:27:21) Al: pretty close to what I actually- (0:27:24) Kev: Yeah, oh, that’s- yeah, yours is good, I like yours. (0:27:27) Kev: Alright, here we go, I’m doing the thread spoilers for this week. laughs (0:27:30) Kev: Live. Um… (0:27:32) Al: all right do I need to post it in the thread as well okay yeah cool that makes makes sense (0:27:34) Kev: That’s what I’m doing. (0:27:38) Kev: Look at you, I see that Arklords has me infinitely more interested in this little game because I created my character. laughs (0:27:45) Al: absolutely and it’s much better than telling you to go and play an alpha (0:27:49) Kev: Yeah, it really is. laughs (0:27:53) Al: there we go I posted mine in the spoilers thread as well (0:27:54) Kev: Yeah, I’m doing it right now too. (0:27:58) Al: this is what you get if you’re in the slack oh nice I like (0:28:00) Kev: Yeah, there we go, look at us. Yeah, I like- I like yours, I like the red eyebrows, that’s good. (0:28:05) Kev: Yeah, these are good, these are really good. I like that. (0:28:08) Kev: You can’t tell though the little full finger sprite apart, but the character portraits pretty good. (0:28:14) Al: Yes, that is going to be a problem with this game, because I think, yeah, there wasn’t (0:28:18) Kev: Gotta get the hat to see how it’s bald, it’s the only way you can do it. (0:28:23) Al: an option to not wear a hat. (0:28:24) Kev: I’m sure in the full game there will be, ‘cause… (0:28:28) Kev: Otherwise, well, I don’t know, maybe not, whatever, but that’s fun. Look at that, live on the episode, making our characters for Arklands. (0:28:36) Al: Fun times. Right, moving on. What we got next? Dave the Diver. Ichiban’s holiday DLC is out now. (0:28:38) Kev: Good for you, Arklands. What do we have in these? Oh, no. (0:28:46) Al: The reason we’re talking about this again is because, oh boy, so all the previous DLCs, (0:28:48) Kev: The feel-bad story of the year. (0:28:54) Al: I think, have been limited time. So this one is also limited time, but it is a paid DLC as well. (0:29:01) Al: So you can’t just go, oh fine, I’ll just add it to my inventory and play it later, (0:29:06) Al: with the previous DLCs. It costs money, which I’m not against. It’s costing money, right? Like, (0:29:10) Kev: - Okay. (0:29:12) Kev: - Yeah. (0:29:12) Al: it’s a bit annoying that there have been so many DLCs that are free and now it’s a paid one, but (0:29:18) Al: you know what? Fine. It’s stuff. I’m happy to pay for stuff. But why do I have to buy it in the next (0:29:24) Kev: Am I still gonna get this it’s very likely but I’m not happy (0:29:29) Al: Yeah, not happy about it. Of course, I’m gonna buy it (0:29:31) Kev: Yeah, it’s (0:29:34) Kev: I’m I’m I feel more upset about this price than the switch (0:29:40) Kev: Because the limited time scarcity Mario (0:29:44) Kev: Nintendo’s gonna come destroy your copy of Mario 3d all-stars feeling. It’s not great. It’s not a great feeling (0:29:50) Al: - Yeah, yeah. (0:29:51) Kev: But here we are what can be done (0:29:53) Al: Have you looked at trying to buy (0:29:54) Al: a physical copy of that now on eBay? (0:29:55) Kev: You (0:29:57) Al: They’re so expensive. (0:29:57) Kev: I’m not I bet they are shocker. Good. That’s what happens when you create this dumb artificial scarcity BS (0:30:07) Kev: But and it kills me because the GLC looks fantastic (0:30:14) Kev: like they you know, they’re putting all the minigames and all the effort the (0:30:21) Kev: Strolling the you know, like oh man (0:30:25) Kev: It kills me kills me (0:30:27) Kev: But here we are. I don’t like I wonder if that’s a (0:30:32) Kev: No, because they said they’ve done limited time before which I don’t get to begin with but here we are (0:30:37) Kev: How much is the deals? I didn’t even see the price (0:30:40) Al: It is six pounds, so probably $10. (0:30:45) Kev: still not happy. It’s probably worth that price. It is a lot of content. It looks more (0:30:50) Al: Yeah, I’m not saying it’s not worth the price. (0:30:51) Kev: substantial than the other ones. Yeah. Probably. Yeah. Yeah, that was not a lot. (0:30:54) Al: I think it probably is worth the price for what you get, and I think they probably should (0:30:59) Al: have charged for the other DLCs as well. (0:31:03) Al: I would say the Godzilla one, make it two quid, right? (0:31:07) Al: It’s not worth 10 quid, but I think it’s important, blah, blah, blah, blah, for people to say (0:31:13) Al: that these things are worth something. (0:31:15) Al: It’s the same Nintendo argument, right? (0:31:17) Al: The limited time is the problem. (0:31:20) Al: If you can’t play this game, then you’ve got to pay for it now. (0:31:23) Kev: now (0:31:26) Al: And that is not good. (0:31:27) Kev: now now now (0:31:28) Al: That’s bad. (0:31:29) Kev: now though (0:31:31) Al: Bizarre. (0:31:32) Kev: money (0:31:32) Al: Bizarre decision. (0:31:33) Kev: ceo wants money now (0:31:35) Al: And I don’t even think it’s like, obviously, I think the Mario 3D All-Stars (0:31:40) Al: was stupid as well, but it’s not even the same as that because I can still go and (0:31:41) Kev: yes (0:31:44) Al: buy a physical copy of the game if I want. (0:31:46) Al: And even if I can’t… (0:31:50) Al: Those are just ports. They’re just games that you could play on something else if (0:31:54) Al: you wanted to, right? Like, I’m not saying that’s good. I still think it’s bad, but it (0:31:58) Al: doesn’t even… This seems worse than that, because this is content that you couldn’t (0:32:04) Al: get in any other way. You can’t buy it secondhand, and you couldn’t be at it for another previous (0:32:09) Al: thing. This is… If you don’t buy it in the next six months, you can never get this. Ever. (0:32:16) Kev: I’m gonna make a fortune when I sell all my switches loaded with Dave the Diver with the Ichiban DLC. (0:32:21) Al: Oh dear. Anyway, so that’s that. That’s out now. I’m gonna play at some point, but yeah I’m gonna (0:32:25) Kev: Just you watch. To the moon, baby! (0:32:34) Al: grump about it. Right, we also have some new games. First up we have Peggy’s Farm, which describes (0:32:42) Al: itself as “combine the crowsy crafting of a farming sim with the satisfying physics of a pachinko (0:32:49) Al: game. (0:32:50) Kev: Pachinko game. Yeah. Oh (0:32:51) Al: I don’t know what a pachinko game is. (0:32:54) Kev: Okay, so it’s a pachinko game is (0:32:58) Kev: How should I put this? (0:33:00) Kev: Okay, it’s like pinball but without the flippers (0:33:02) Kev: So you just shoot your initial like one ball and it kind of bounces around and hits things (0:33:04) Al: Oh, it’s that thing with all the nails in, and the balls go down, and where they land (0:33:09) Kev: Yes (0:33:11) Kev: Yes that exactly (0:33:12) Al: is where they land. I understand. What a weird combination of things. Why are you doing this? (0:33:13) Kev: That’s the correct. That’s pachinko (0:33:16) Kev: Right popular in Japan for gambling (0:33:20) Kev: You (0:33:21) Al: Why is this a thing? (0:33:22) Al: This is a weird game. (0:33:25) Kev: Are you not enthralled by the concept of combining a cozy stardew like with pachinko (0:33:33) Al: No (0:33:34) Kev: It’s what we’ve needed (0:33:38) Al: Look maybe someone’s excited about this, but I (0:33:40) Kev: I know Konami’s thrilled. They said they love pachinko (0:33:44) Al: Am I I don’t understand why (0:33:49) Al: Is a bizarre game it feels like it feels like those like marriage games (0:33:50) Kev: It is very very weird (0:33:54) Al: it’s like (0:33:56) Al: the the the cunt the (0:33:58) Al: The it’s just different images depending on which version of this marriage game you do right you (0:34:03) Al: So many different ways and it’s like it’s not really it’s not a (0:34:08) Al: Farming game right? It’s a pachinko game that happens to have images that are based on farming (0:34:14) Kev: Yeah, well, I mean no thought is the thing because when you hit the the the pull the crops when you launch the ball (0:34:22) Kev: It actually causes them to grow or whatever. It’s very weird (0:34:26) Al: Yeah, I don’t… I’m all right, thanks. I’m gonna pass. It sounds like something that (0:34:29) Kev: I don’t know either. Yeah, not for us, but (0:34:38) Al: would be an interesting idea, but I don’t know why I would ever actually want to play it as a game. (0:34:43) Al: You know, it’s like you’re sitting in a brainstorming session and you’re like, “Oh, (0:34:46) Al: right, what else can we do farming games with?” “Oh, how about pajinco?” And you go, (0:34:51) Al: “That sounds fun!” And then you start making the game and you go, “Actually, that’s not fun.” (0:34:57) Al: It was just a fun idea. (0:35:03) Al: Like Loose Leaf, a T-Witch simulator. (0:35:03) Kev: This… I was about to say, this is what loops leave. They couldn’t nail down the pajinko macales. [Laughter] (0:35:12) Kev: Ah, yeah. Ah, yeah. Oh, good time. (0:35:20) Al: “Clear out space and collect materials with your pinball cannon. (0:35:23) Al: Watering your plants. (0:35:24) Al: Use your cannon for that. Taking care of animals. (0:35:27) Al: Your cannon does that too. (0:35:29) Al: Your fluffy friends love to bounce around that cannonball.” (0:35:32) Kev: Oh, they love it. (0:35:34) Al: No, anyway, the Kickstarter is coming soon. (0:35:40) Kev: Best of luck. I would be- I will be intrigued to see if this, you know, makes it. That- that’ll be- (0:35:41) Al: Good luck, yeah. (0:35:47) Kev: It’s- it’s interesting. I will say that. (0:35:50) Al: And, well, it’s interesting for about two minutes and then it’s no longer interesting. (0:35:57) Al: On the other hand, we have Neverway. (0:36:00) Kev: Oh yeah, oh now this this one. Yeah, okay. Oh, yeah (0:36:03) Al: This one, yeah, here we go, here we go. (0:36:06) Al: “After quitting her dead end job, Fiona starts over on a farm and becomes (0:36:10) Al: the immortal herald of a dead God. Make friends fight through horrors and pay (0:36:18) Al: your debt in this night bearish life soon. (0:36:20) Al: I’m guessing you’re like going to try and bring the God back to (0:36:21) Kev: Okay, well, okay before anything well, I have one question just a fundamental conceptual question (0:36:27) Kev: Why do if the God is dead? Why does he need a herald? (0:36:32) Kev: Even the dead ones (0:36:36) Kev: Okay, is that it sure okay. Yeah, that makes sense. All right. Okay that that was okay now go ahead (0:36:42) Al: So, pixel art is made by the pixel artist from Celeste. (0:36:48) Kev: you okay oh oh oh shoot have we should oh okay I actually just need two messages to kelly then (0:36:54) Al: I think this is super fun. I love the idea of it. It looks great. I’ve always liked the (0:37:04) Al: idea of a kind of horror style farming game, but none of them have ever really, I guess (0:37:08) Kev: Yep. Hit that balance. (0:37:11) Al: other than Cult of the Lamb, I guess, none of them have really grabbed me in any way. (0:37:15) Kev: Yeah, but yeah, sure. (0:37:18) Al: But yeah, even Cult of the Lamb, it was still cutesy horror, right? Like it wasn’t really (0:37:21) Kev: Yeah. And it was. (0:37:22) Al: horror. And this few. (0:37:24) Al: More horror and I’m excited to see what happens because the other one that was that rogue light one, and I can’t remember what it was pumpkin panic. That’s what it was. And that was just terrifying and I never want to play that thing again. (0:37:32) Kev: Yeah (0:37:38) Al: This feels like something I could actually play properly and it’s an RPG as well. That sounds fun addition to it. Like, I think this looks great. And I think people overall look really excited for it. (0:37:45) Kev: yeah (0:37:51) Kev: I don’t blame them because this feels (0:37:54) Kev: it I would call this a stardew like but (0:37:56) Al: Mm-hmm. (0:37:57) Kev: you know the the horror is it’s a very thick layer of horror and and very (0:38:03) Kev: well-implemented it’s not just staple on like uh… (0:38:06) Kev: this is top the bottom scary stardew uh… and it looks it looks great looks (0:38:12) Kev: fantastic uh… (0:38:15) Kev: you have your crops your farming your you’re even decorating your place (0:38:20) Kev: and you’re talking to people in relationships and all that good stuff (0:38:23) Kev: but there’s there’s a lot of or there’s scary things in this trailer (0:38:28) Kev: uh… (0:38:29) Kev: yeah this looks fantastic we don’t have any t (0:38:32) Kev: each is on anything house (0:38:34) Kev: uh… (0:38:36) Kev: but uh… (0:38:37) Kev: uh… you can lie to people yeah (0:38:40) Kev: uh… (0:38:42) Kev: uh… (0:38:43) Kev: Yeah, or date, yep, so it is dating relationship. (0:38:45) Kev: Um, yeah, I cannot, uh, I can’t wait for this one. It just looks great. (0:38:51) Kev: Um, yeah, oh gosh, yeah, oh, this is mature, mature. Wow. (0:38:56) Kev: Okay, yeah, we did get, not good for work or violence and mature content. (0:39:04) Kev: I can’t wait, this is great. Um, this is one of the most exciting games in a while. (0:39:10) Al: All right, next we have Cottonville, which feels like the complete opposite of Neverway. (0:39:17) Al: Create farm and style in Cottonville, a cosy dress-it-up game with farming and sim mechanics. (0:39:25) Al: This is so sweet, it’s giving me cavities. (0:39:30) Kev: It’s, it’s, it’s very Facebook game, dress up, internet, cutesy. (0:39:38) Kev: It’s a lot of things. (0:39:40) Kev: Um, like, I’m sure this is great for some people. (0:39:45) Kev: There’s a market I’m sure, but okay. (0:39:48) Kev: I have one huge complaint. (0:39:50) Kev: The characters are always standing facing you. (0:39:53) Kev: It’s unnerving. (0:39:54) Kev: I don’t like it. (0:39:54) Al: their eyes move in the direction you’re moving very slightly. (0:39:55) Kev: I don’t like it. (0:39:58) Kev: Yeah. (0:40:02) Al: Yeah, it’s cute. (0:40:05) Al: I don’t know if it’s for me, but I don’t know for certain that it’s not for me. (0:40:10) Kev: Mm-hmm (0:40:10) Al: I could see myself trying it. (0:40:12) Kev: It’s I don’t think it’s for me like I know I don’t the dress-up thing doesn’t have my appeal (0:40:19) Kev: But I’m sure it’s for someone (0:40:23) Kev: But but yeah, that’s cotton milk, it’s okay. It’s going on the Kickstarter. I think (0:40:28) Al: Yes. The Kickstarter, I think, is live already, if that’s what I said. (0:40:32) Kev: All right, there you go (0:40:34) Al: Yeah, Kickstarter is live now. (0:40:35) Kev: Best of luck (0:40:36) Al: It is not doing well, but we’ll see how things go. (0:40:42) Kev: Well, that’s because the harvest season had yet to report on it. We’re gonna change the game for them (0:40:42) Al: It’s. (0:40:48) Al: It’s a thousand euros of its ten thousand euro goal, so. (0:40:53) Kev: Influencers (0:40:54) Al: It’s gonna, it might get there, it’s going to take a while. (0:40:58) Al: got a bunch of stretch goals, that’s optimistic. (0:41:01) Kev: Oh yeah it is, oh yeah that’s off, ooh, best, oh. (0:41:07) Al: Never put up your stretch goals until you’ve hit your target, because it’s embarrassing. (0:41:12) Al: It’s really embarrassing if you have stretch goals and you never hit your target, right? (0:41:14) Kev: Oh, yeah. (0:41:15) Al: Come on, come on. (0:41:16) Kev: Yeah, unless you’re Sean Young, I guess. (0:41:19) Al: I don’t think you put up the stretch goals until they hit the target, (0:41:22) Kev: Did he? Oh. (0:41:22) Al: but it’s just that it only took five minutes, you know? (0:41:29) Al: I do think, however, I feel like it will probably get made even with the Kickstarter (0:41:35) Al: doesn’t, because the Kickstarter is so low that it feels like something, (0:41:38) Kev: Mm-hmm a test thing. Yeah, maybe (0:41:39) Al: like they don’t actually need the money, and it’s more like a marketing thing. (0:41:45) Al: Who knows? We’ll see, we’ll see. (0:41:49) Al: And that’s all the news. (0:41:52) Kev: Whoo, we did it! We defeated the news, finally. No new games ever again. (0:41:58) Al: All right, we’re going to talk about Mika and the Witches Mountain and the updates. (0:41:59) Kev: Free. Free at last. (0:42:05) Al: So just a quick summary of what this game is, if you haven’t listened to our previous (0:42:08) Al: episode, it will be linked in the show notes. Go listen to that, because we’re going to, (0:42:13) Al: we’re not going to, I mean, okay, we’re still going to talk about how much we love this (0:42:15) Al: game, right? Because I don’t know about you, Kevin, but like I’ve, I’ve still, I still (0:42:16) Kev: Yeah, I love the game. I finished the game, finally! (0:42:20) Al: love it. I still love this game. But a quick summary of it, just in case you refuse to (0:42:27) Al: listen to that episode. (0:42:28) Al: It is a witch broom riding package delivery game with Wind Waker graphics. (0:42:34) Kev: very niche, but very good, we promise you. (0:42:40) Al: It is very fun. (0:42:41) Al: We talk loads about how much we love the core game in the first episode on it, but (0:42:47) Al: we don’t want to do that here because it will just, we’ll just, we’ll just spend (0:42:51) Al: hours talking about how good it is. (0:42:53) Al: We’re not going to do that. (0:42:54) Kev: Yeah, assume it is good. It’s it’s good. It’s still Wind Waker and Kiki delivery service and good things (0:43:02) Al: So I’m going to talk quickly about the three updates and what they include in them. (0:43:08) Al: And then we can talk about what we’ve actually done and what we think about that. (0:43:12) Al: And if it’s changed our view on the game at all. (0:43:14) Al: So the first update is the churros and cats update. (0:43:18) Al: So this adds the churro express minigame, (0:43:20) Al: which Kevin, I believe you’ve played. Do you want to talk about that just now? (0:43:20) Kev: Yeah, I did (0:43:23) Kev: Yeah, okay. So it’s it’s so right. The game is heavy about the the broom riding, right? Well now (0:43:31) Kev: Logical step. Okay now do it fast. Here’s your racetracks go they give you like seven courses, I believe (0:43:37) Kev: And you can complete them all but they give you a time goal, you know (0:43:40) Kev: I try if you hit the time goals, then you can get different rewards. You could get a special outfit a (0:43:46) Kev: separate charm I (0:43:50) Kev: Took me maybe an hour to clear them all (0:43:54) Kev: the first (0:43:55) Kev: Four or five are not terribly hard. They’re easy. I won pretty much one shot them (0:44:01) Kev: Some of the later ones get a little more challenging took me a few do overs to get them (0:44:06) Kev: overall, I enjoyed it (0:44:09) Kev: the (0:44:10) Kev: Because so it’s like an air a lot of them are air based tracks, right because you’re on a broom, of course (0:44:15) Kev: They have these like churro rings giant churro rings that you fly through to (0:44:20) Kev: Get speed boosts and and and reset the timer or whatever the the churro aesthetic is cute. I like it’s funny (0:44:27) Kev: I like churros a lot (0:44:28) Al: Yeah, it’s cute. (0:44:29) Kev: but (0:44:30) Kev: But yeah overall like no complaints. I enjoyed it. It was a very natural like yeah, of course (0:44:37) Kev: They’re gonna do that and it worked (0:44:40) Kev: Yeah, the outfit you get for it is completing. It’s cute too. So there you go that there’s my thoughts (0:44:44) Al: So I have one complaint and it’s not specifically about the turo race, but it’s about the updates (0:44:47) Kev: Okay (0:44:50) Kev: You (0:44:51) Al: in general. This just feels like the time to talk about it. There’s no indication as to how to do (0:44:58) Al: this in game. If you open the game and you had completed the game before any of the updates, (0:44:59) Kev: Oh, okay (0:45:07) Al: as I had I done, you open it up and it’s like, “Oh, hey!” and you’re like, “Hey, what am I?” (0:45:14) Al: “What am I doing here?” “What have I got to do?” “You tell me this stuff?” “What is it?” (0:45:20) Kev: Mm-hmm. (0:45:22) Al: And it goes, “What do you mean?” “What do you mean? What do I mean? Where&rsquo
Unhinged. That's probably a good way to describe this episode. Such will happen when James and JJ from RetroFits guest on the show. But things get even sillier when they get introduced to some of the more colorful members of The Stage Select staff. Enjoy!00:00 Introduction, Nelly Furtado13:00 RetroFits is back on the air!22:03 Going deep on Suikoden HD Remaster01:16:25 Space01:44:33 South of Midnight, video game difficulty02:11:55 Final Fantasy VII Rebirth02:22:53 Item Hoarders Anonymous02:37:31 Justin's short week, Star Wars OutlawsSubscribe to RetroFits! https://www.youtube.com/@TheRetroFitsShowListen to Julian on Games My Mom Found! https://www.podbean.com/ew/pb-zc9e7-18727b0Theme song and interstitial music by Megan McDuffee: https://meganmcduffee.comLogo and artwork by John GholsonAnnouncer: John GholsonJoin our Discord, learn about how you can support the show, and more: https://linktr.ee/TheStageSelectEmail: thestageselectpod@gmail.comCopyright 2024 Space Monkey Mafia Productions
Because why just run one of the world's top creative award shows when you can also hijack someone else's podcast and spill all the secrets?In this juicy behind-the-scenes chat with our friends at Naked Voice, we reveal:
Are you tired of struggling to find the right quarterback for your fantasy football team? Rich Hribar joins Colm Kelly to discuss the evolution of QB fantasy scoring and how to identify Konami code quarterbacks. They examine the sophomore and third-year QBs to reveal who has the potential to break fantasy football in 2025.Timestamps0:00 Intro3:00 Konami Code QB profile and evolution11:00 Bryce Young22:00 C.J. Stroud15:00 Anthony Richardson25:00 Jayden Daniels29:00 Bo Nix31:00 Drake Maye34:00 J.J. McCarthy39:00 Caleb Williams37:00 Michael Penix Jr.40:00 OutroSubscribe to the RotoViz YouTube Channel here!HOSTSRotoViz Radio Executive Producer Colm Kelly (@OvertimeIreland)GUESTRich Hribar - Sharp Football Analysis (@LordReebs)SPONSORSBetterHelp - This episode is brought to you by BetterHelp. Give online therapy a try at betterhelp.com/ROTOVIZ, and get on your way to being your best self.Gametime - Download the Gametime app, create an account, and use code ROTOVIZ for $20 off your first purchase.Listeners of RotoViz Radio can save 10% on a one-year RotoViz subscription by visiting RotoViz.com/podcast or by using the promotional code "rvradio2025" at the time of purchase.SHOW NOTESRotoViz Radio provides the power for RotoViz Overtime.Email: RotoVizRadio@gmail.com@RotoVizOvertime on Twitter
We're runnin' and gunnin' our way through the Konami classic Contra this week! The fun doesn't end there, we also take a trip back to the '90s and talk about video rental stores.Send questions/comments to potentially be read on the show to:
Cheveux arrachés, chemises déchirées, lamentations hululées à la pleine lune… les fans de Nintendo ne se sont pas encore remis(es) du Nintendo Direct du 02 avril 2025. Un stream qui a officiellement dévoilé la date de sortie de la Switch 2, officiellement révélés ses premiers jeux, et officiellement déçu le monde entier. Marc, Nicolas et Thierry restent zen malgré tout pour décortiquer, analyser et s'interroger (longuement) sur ces premières annonces ! Mais ils nous parlent aussi du manga Yaiba de Gosho Aoyama (créateur de Détective Conan), qui vient de faire l'objet d'une nouvelle adaptation animée ; du spectaculaire jeu de rôle Xenoblade Chronicles X: Definitive Edition sur Switch ; et du phénomène des compilations rétro / anniversaire, rendant hommage (plus ou moins bien) à des séries cultes, comme Gradius Origins par exemple, récemment annoncé par Konami. Pause musicale : Xenoblade Chronicles 2 (Monolith Soft / Nintendo) - "Battle! (Torna)" par Kenji Hiramatsu Prolongez l'expérience avec la newsletter de Thierry. Véritable extension de l'émission, vous y trouverez des informations complémentaires ainsi que des illustrations visuelles.Le billet de l'épisode 54 est disponible ici.Retrouvez toutes les précédentes publications sur thierryfalcoz.fr Retrouvez-nous sur Twitter / X, mais aussi sur Bluesky Contactez-nous pixelbentopodcast@gmail.com
Today on the 5: I saw news that Konami is releasing a new collection of the classic Gradius games, and looking into the game series led me to find that a series of OVAs were made loosely adapting the storylines of the games. The biggest shock is how good they are!
We've had to reschedule our Interview with Chintzy from My Familiar, but we've got no shortage of news!✩ Audio Version ✩ ► https://superderekrpgs.com/hitpoint/ SOCIAL LINKS --------------------------------------------------- ✩ Derek ✩ ►Twitch: https://www.twitch.tv/SuperDerekRPGs►Bluesky: https://bsky.app/profile/superderekrpgs.com ►Youtube: https://www.youtube.com/@SuperDerek ►Discord: https://discord.me/superderek✩ Baku ✩ ►Twitch: https://www.twitch.tv/BakusanOG►Bluesky: https://bsky.app/profile/bakusanog.bsky.social ►Youtube: https://www.youtube.com/WeebSauce ►Discord: https://discord.me/ABC UPCOMING RELEASES --------------------------------------------------- ►Xenoblade Chronicles X: Definitive Editionhttps://www.youtube.com/watch?v=20Hb_onhtUU ►Atelier Yumia: The Alchemist of Memories & the Envisioned Landhttps://www.youtube.com/watch?v=9O7NJ95XnGY ►The First Berserker: Khazanhttps://www.youtube.com/watch?v=Qmsk6St7lj8 GAME ANNOUNCEMENTS --------------------------------------------------- ►Dragon Quest I & II Remakehttps://www.youtube.com/watch?v=CDtWQZNL5MA ►No Sleep For Kaname Date - From AI: THE SOMNIUM FILEShttps://www.youtube.com/watch?v=YM2lVJkq0dg ►RAIDOU Remastered: The Mystery of the Soulless Armyhttps://www.youtube.com/watch?v=wrbHRMm0txM►Shadow Labyrinthhttps://www.youtube.com/watch?v=LSK9yMlZ7P4►PATAPON 1+2 REPLAYhttps://www.youtube.com/watch?v=1Fq_AalxmD0 ►SaGa Frontier 2 Remasteredhttps://www.youtube.com/watch?v=hb73E63qG_k ►MARVEL Cosmic Invasionhttps://www.youtube.com/watch?v=pjnAPZm-CKw ►Super Robot Wars Yhttps://www.youtube.com/watch?v=SWzNfreQuZQ ►The Legend of Heroes: Trails Beyond the Horizonhttps://www.youtube.com/watch?v=N8wfZrV854Q ►EDENS ZEROhttps://www.youtube.com/watch?v=Fq0ZuY-JPDA TIMESTAMPS---------------------------------------------------0:00 Welcome Back to HitPoint!0:01:06 Intro0:02:09 Baku how are you doing? How was ReFantazio? What's next?0:06:10 Derek's Disappearing ActUpcoming Releases This Week 0:11:39 Xenoblade Chronicles X0:18:17 Atelier Yumia: The Alchemist of Memories & the Envisioned Land0:23:21 The First Berserker: KhazanNew Game Announced:0:28:33 Dragon Quest I & II Remake - 20250:34:07 No Sleep For Kaname Date - From AI: THE SOMNIUM FILES - July 25, 20250:39:09 RAIDOU Remastered: The Mystery of the Soulless Army - June 19, 20250:43:43 Shadow Labyrinth - July 18, 20250:47:25 PATAPON 1+2 REPLAY - July 11, 20250:50:33 SaGa Frontier 2 Remastered - Now0:57:03 MARVEL Cosmic Invasion - this holiday season0:59:17 Super Robot Wars Y - 20251:06:08 The Legend of Heroes: Trails Beyond the Horizon - Autumn 20251:08:34 EDENS ZERO - July 15, 2025 Industry News:1:12:36 Virtual Game Card - lend your games to family members.1:23:06 Tencent Buys HUGE stake in Ubisoft1:38:53 The Legend of Zelda Live Action movie - March 26, 2027Last Week's Comments:1:34:30 Comment 1: I really appreciate the spirit and perspective in with the creative process is taking shape for Alterium Shift.1:36:42 Comment 2: Almost 900
Akira Zaizen event, legendary duelist, new BOX Scarred Resonance, and Selection Box Super Mini Vol.04! #YGODuelLinks #YGOMasterDuel #duellinks #yugioh #podcast
Disney is making a crack at the Power Rangers, will they succeed where others failed? GameInformer rises from the ashes, and Nintendo is hitting the pitchers mound. Meanwhile, the future of James Bond gets a little clearer as its new producers are named, Assassin's Creed Shadows is out and in the wild, and Minecraft hopes to dominate at the box office.
Linktree: https://linktr.ee/AnalyticJoin Analytic Dreamz in this Notorious Mass Effect segment as we dive into Suikoden I & II HD Remastered: Gate Rune and Dunan Unification Wars. Released March 6, 2025, on PS4, PS5, Xbox Series X/S, Switch, and PC, this Konami remaster brings enhanced HD visuals, fast-forward battles, and the iconic 108 Stars of Destiny. Explore turn-based combat, tactical army battles, and base-building across 50-60 hours of gameplay. With an 82/100 critic score and 'Overwhelmingly Positive' Steam reviews, Analytic Dreamz breaks down its nostalgic appeal, new features, and future prospects.Support this podcast at — https://redcircle.com/analytic-dreamz-notorious-mass-effect/donationsAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy
This week is one of revelations, as the once-unknown finally sees the light of day. For starters, we have exclusive information on WB San Diego's cancelled game, a never-before-discussed (until now) WB-infused kart racer codenamed Moonlight, in development for years before having the plug pulled. We give you all the details. Then: If you're a Sacred Symbols listener, you've known about Sony's secret LA-based studio for the better part of two years, one led by Call of Duty veteran Jason Blundell. Well, now we know the team's name -- Dark Outlaw Games -- and have a better glimpse as to their future plans. Plus: Polish FPS studio People Can Fly signed a second party deal with Sony, Konami revealed its upcoming all-new horror offering Silent Hill F, the Final Fantasy series surpassed a staggering 200 million copies sold, Starfield's inevitable PS5 port is definitively leaked, and much more. Finally: Listener inquiries from our Patreon audience! What's the perfect age for a kid to start playing games? Are there any famous (or not-so-famous) gaming Easter Eggs that have stuck with us over time? Will Iga ever release Bloodstained: Ritual of the Night 2? Should we let Dustin speak more, or silence him completely? Your browser is holding you back. Level up here: https://operagx.gg/SacredSymbols Sponsored by Opera GX! Please keep in mind that our timestamps are approximate, and will often be slightly off due to dynamic ad placement. Timestamps: 0:00:00 - Intro 0:26:40 - Music podcast? 0:32:34 - Another Death Stranding spoilercast? 0:37:42 - Dustin suppression? 0:42:29 - Poker night 0:45:21 - Colin's sighs 0:47:39 - Diddy's Dream 0:56:37 - Flushable wipes 0:57:47 - The Bradley Ellis allegations 1:09:23 - Final Fantasy surpasses 200 million sold 1:22:00 - Starfield on PS5? 1:29:49 - Plants Vs Zombies: Reloaded 1:33:25 - College Football players getting a raise from EA 1:34:08 - Space Marine 3 confirmed 1:42:02 - New industry union 1:57:52 - What Are We Playing? 2:06:42 - Warner Bros San Diego leak 2:23:04 - Dark Outlaw Games 2:33:46 - People Can Fly is partnering with PlayStation 2:41:14 - Silent Hill F 2:44:23 - February Circana figures 2:49:33 - How young to start playing games? 2:58:03 - Best easter eggs 3:10:29 - Naughty Dog and internet culture 3:15:36 - Where is Bloodstained? 3:24:02 - God of War TV's director hasn't played the games Learn more about your ad choices. Visit podcastchoices.com/adchoices
Send us a textIn this episode...--> “Don't let your kids be on Roblox,” said the Roblox CEO, speaking to BBC News, before comparing himself to Walt Disney and declaring the platform “the future of communication.”--> Konami aired its latest Silent Hill Transmission broadcast just last week, sharing more details about the upcoming Silent Hill f.--> A team of researchers at The Ohio State University have developed a way to replicate realistic flavors for virtual reality experiences.--> Jonah Hill's Superbad character was so “reprehensible” that Sony insisted he not touch a PlayStation during the comedy's video game scene.--> Also: Top 3 New Releases, TriviaWe love our sponsors! Please help us support those who support us!- Check out the Retro Game Club Podcast at linktr.ee/retrogameclub- Connect with CafeBTW at linktr.ee/cafebtw- Visit A Gamer Looks At 40 at linktr.ee/agamerlooksat40- Get creative with Pixel Pond production company at pixelpondllc.comHosts: retrogamebrews, wrytersview, donniegretroOpening theme: "Gamers Week Theme" by Akseli TakanenPatron theme: "Chiptune Boss" by donniegretroClosing theme: "Gamers Week Full-Length Theme" by Akseli TakanenSupport the show
Whoa, Shuhei! We've got a lot to talk about. Stack it up! Join Matt, Tricky,...
This one-shot is sponsored by Konami. Suikoden I&II HD Out Now! - https://bit.ly/CRSuikoden Adventure awaits at the White Deer Inn! Game Master Matthew Master leads players Ashley Johnson, Taliesin Jaffe, Arin Hanson, Zeno Robinson, and Zachery Renauldo through the Muse City of Dunan in a special Suikoden inspired one-shot! BEACONWe're excited to bring you even MORE with a Beacon membership! Start your 7-day free trial today at https://beacon.tv/join and get unparalleled access to the shows you love completely ad-free! You'll receive NEW Beacon exclusive series, instant access to VODs & podcasts, live event pre-sales, merch discounts, & a private Discord. YOUTUBE MEMBERS / TWITCH SUBSCRIBERSTwitch Subscribers and YouTube Members gain instant access to VODs of our shows, moderated live chats, and custom emojis & badges:https://www.youtube.com/criticalrole/joinhttps://www.twitch.tv/criticalrole Art by Lap Pun Cheung || @lappuncheungGraphics by Christian Brown Want even more games? Follow Darrington PressWebsite: https://darringtonpress.comNewsletter: https://darringtonpress.com/newsletterTwitter: https://twitter.com/DarringtonPressInstagram: https://www.instagram.com/darringtonpress/Facebook: https://www.facebook.com/darringtonpress #Suikoden #OneShot #CriticalRole #Konami
Ep 466 - There are new reports about what Xbox has cooking for next-gen as well as a new handheld this year. Konami showed off a bit more of a Silent Hill f. Meanwhile, we check out Split Fiction, Mandragora, and Keep Driving. (0:00) - Intro (3:01) - Xbox Handheld This Year, Next-Gen in 2027 (22:46) - Sony and AMD Join Forces for FSR 4 (30:44) - Split Fiction Impressions (49:08) - Isla and Huber's MinnMax Song (54:33) - Mandragora: Whispers of the Witch Tree Preview (1:08:07) - Keep Driving Impressions (1:15:32) - Also This Week (1:24:12) - L&R: When to Replay? (1:32:00) - L&R: Technical Issues (1:42:21) - L&R Knowledge Cancellation (1:45:50) - Silent Hill f (1:55:45) - Box Art for Huber (2:05:47) - Bets (2:10:46) - Closing Learn more about your ad choices. Visit podcastchoices.com/adchoices
Download for Mobile | Podcast Preview | Full Timestamps Monster Hunter Wilds: Fun Starts After the Credits Roll Alice is Missing: The True Gen Alpha Board Game Experience GQuuuuuuX: 0079 - The One Week War Metaphor: A 9/11 For Euchronia Watch live: twitch.tv/castlesuperbeast Go to https://www.turtlebeach.com/CASTLE and use code CASTLE to level up your game and get 10% off @TurtleBeach #turtlebeachpod - Go to http://shopify.com/superbeast to sign up for your $1-per-month trial period. - Go to http://expressvpn.com/superbeast to get up to 4 extra months free. - Go to http://hellofresh.com/hellofreshpodcast to get up to 10 free meals and a free high protein item for life. Monster Hunter Wilds causes sales of actual cheese naan to skyrocket in Japan as food cutscenes drive players into cheese craving crisis Monster Hunter Wilds has sold over 8m units in just three days, setting a new record for Capcom as its fastest selling game. Samurai Pizza Cats: Blast from the Past! Tony Hawk's Pro Skater 3 + 4 official announcement reveals deluxe edition with Doom Slayer Hometown Toronto rapper, Drake, was in attendance at Elimination Chamber but was never acknowledged on screen or on commentary New game in classic JRPG series Suikoden announced by Konami, but..."first title to be tailored for mobile", and the developer has confirmed it will have gacha elements. Hideki Kamiya still wants to resurrect the cancelled Scalebound "Let's do it, Phil."
In 2022, approximately 8,500 people lost their jobs in the games industry. In 2023, that number rose to 10,500, and just last year it ballooned to an unfathomable 14,600. Will it be worse this year? That's currently unknowable, but one thing's certain: Industry playing and spending habits are radically changing, and the newest victim of the environment (and loads of really bad choices along the way) is Warner Bros. Games, which shut down three studios (including the vaunted team Monolith Productions, cancelling its Wonder Woman project in the process) while declaring it's all-in on very specific IP, but nothing more. Is WB Games' meltdown a cautionary tale? Or is it a simple example of more-of-the-same? With seven out of 10 PlayStation 5 players playing at least one of the 10 most popular games on the platform -- and with an astonishing 40% of playtime on PS4 and PS5 spent with those 10 games, and those 10 games alone -- we are nearing an inflection point. There are too many people making too many games alongside too little interest in much of what's being released, and frankly, the bloodletting is nowhere near finished. We discuss. Plus: PSVR2 gets a major price cut, THPS 3+4 Remastered leaks via ratings, Black Myth: Wukong sells huge on PlayStation 5, Sony-published Midnight Murder Club gets a release date, and more. Then: Inquiries from our beloved listeners. How hyped are we for Death Stranding 2? What do we make of the rumors of a God of War-related announcement slated for March? Could we define the term "Eurojank"? Will Chris ever get another haircut again in his entire life? Please keep in mind that our timestamps are approximate, and will often be slightly off due to dynamic ad placement. Timestamps: 0:00:00 - Intro 0:28:36 - Colin's lower octave 0:36:39 - Does Chris need a haircut? 0:42:10 - Imagine Dragons in space 0:46:06 - Colonoscopy customer service 0:51:59 - Ohio slander 0:59:20 - PSVR2 price cut 1:10:43 - Sony stashing PS5s in US 1:23:43 - 40% of playtime is on 10 live service games 1:34:52 - Sony sued over digital monopoly 1:43:11 - THPS 3+4 1:48:40 - Konami and Bloober sign a new deal 1:54:44 - Black Myth: Wukong sold 5 million copies on PS5 1:57:27 - Midnight Murder Club is coming to early access 2:05:18 - What Are We Playing? 2:21:52 - Chaos at WB Games 3:14:25 - PS Plus Essentials 3:27:43 - Circana January stats 3:33:00 - Death Stranding 2 Special Edition extras 3:37:06 - God of War returning 3:40:40 - Did Quantic Dream get away? 3:47:11 - Everything is a meta-verse 3:54:07 - Addicted to maps 3:58:30 - Eurojank Learn more about your ad choices. Visit podcastchoices.com/adchoices
It has been a whirlwind of a week for the games industry. Massive studio closures continue at a rapid pace and now we have Fable delay for the cherry on top! Where to begin? Well, for the Xbox faithful, let's sink into Fable first. It was given a 2025 release window at Xbox's 2024 Summer Showcase, but Playground Games has pulled the plug early on that happening. Announced by new head of Xbox Game Studios Craig Duncan, we also got a glimpse at some pre-alpha gameplay for Fable. The game looks great, at least visually, but has left many wondering what's taking so long? Rumors of this game started kicking around in 2018 only for the game to be fully announced in 2020. By summer 2026, we're looking at six full years of building this game up. So, what gives? Is it a PS5 port, the looming release of GTA VI, or something much deeper? The Dukes discuss in Cog's return! Naturally, we dive deep into the mismanagement of WB Games as we have for weeks. To put an exclamation point on things, they have shut down Monolith Productions, Player First Games, and WB San Diego. As their game's division continues its tailspin, the Dukes sift through the wreckage to see if there's any hope in saving what remains of WB Games. We also tackle the conversation around MUSE once more following new comments by Satya Nadella, how NetEase is hitting a speed bump despite the rocketing success of Marvel Rivals, and much more! Please keep in mind that our timestamps are approximate, and will often be slightly off due to dynamic ad placement. 0:00:00 - Intro 0:33:55 - Tony Hawk's Pro Skater 3+4 has been rated 0:39:50 - 11 games announced at ID@Xbox showcase 0:43:33 - The truth behind Avowed's development revealed 0:53:23 - Satya Nadella speaks on MUSE 1:08:09 - Bloober Team and Konami announce a deal together 1:09:52 - Some updates on the January hardware performance 1:12:45 - What's going on with NetEase? 1:22:18 - Tekken 8 has reached 3 million copies sold 1:27:16 - Exodus is targeting a 2026 release window 1:29:45 - Persona 4 Remake on the way? 1:32:11 - God Of War remasters soon? 1:33:43 - Dragon Age The Veilguard is already on PS Plus 1:38:27 - What We're Playing 2:14:16 - Xbox delays Fable to 2026 2:44:16 - WB Games shuts down three studios 3:15:06 - Game Pass Pick Of The Week Learn more about your ad choices. Visit podcastchoices.com/adchoices
This week we attempt to get back to the positive end of the yo-yo cycle by playing Monster Hunter Wilds, LAD: Pirate Yakuza in Hawaii, more Avowed, and some Steam Next Fest demos, plus the shocking closure of Monolith, some new Fable footage, Microsoft's games AI model, and your emails! Advertise on The Nextlander Podcast at Audioboom, or support us on Patreon! CHAPTERS (00:00:00) NOTE: Some timecodes may be inaccurate for versions other than the ad-free Patreon version due to dynamic ad insertions. Please use caution if skipping around to avoid spoilers. Thanks for listening. (00:00:10) Intro (00:02:41) Putting reality on pause for a few hours (00:13:52) What's the last stop before dry toast? (00:16:37) Monster Hunter Wilds | [PC (Microsoft Windows), PlayStation 5, Xbox Series X|S] | Feb 28, 2025 (00:42:18) Consoles or PC, the eternal struggle (00:48:05) First Break (00:48:10) Like a Dragon: Pirate Yakuza in Hawaii | [PC (Microsoft Windows), PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S] | Feb 21, 2025 (01:00:26) Avowed | [PC (Microsoft Windows), Xbox Series X|S] | Feb 18, 2025 (01:17:39) Void Crew | [PC (Microsoft Windows)] | Nov 25, 2024 (01:20:57) Lost Records: Bloom & Rage | [PC (Microsoft Windows), PlayStation 5, Xbox Series X|S] | Feb 18, 2025 (01:23:41) Steam Next Fest (01:24:50) Teenage Mutant Ninja Turtles: Tactical Takedown | [PC (Microsoft Windows)] | 2025 (01:31:41) Fellowship | TBD (01:37:18) Second Break (01:37:23) News (01:37:45) Warner Bros. closes Monolith (01:56:19) Fable delayed to 2026 (02:04:22) Microsoft wants to use AI in game "preservation" (02:16:58) Bloober Team and Konami are back at! (02:22:22) Email (02:33:06) Wrapping up and thanks (02:38:10) Mysterious Benefactor Shoutouts (02:40:22) Nextlander Content Updates (02:41:18) See ya!
Download for Mobile | Podcast Preview | Full Timestamps Boomers REFUSE To Learn City of the Worves OBT Impressions Yakuza Pirates: Ryo Hazuki Could Never Dauntless is Dead. Who Shot Dauntless? Mass Layoffs Feb 2025 Edition: You'll Never Guess Who Made It Watch live: twitch.tv/castlesuperbeast Go to http://shopify.com/superbeast to sign up for your $1-per-month trial period. - Go to http://factormeals.com/factorpodcast and use code factorpodcast to get 50% off your first box and free shipping. - Click this link https://boot.dev/?promo=CASTLESUPERBEAST and use my code CASTLESUPERBEAST to get 25% off your first payment for boot.dev. Free-to-play Monster Hunter-like Dauntless is shutting down on May 29 following mass studio layoffs When Bungie recently had to defend itself in court in a copyright case regarding the Red Legion faction in Destiny 2's campaign, it had to submit two fan-made YouTube lore videos as evidence because Bungie had vaulted/deleted the game's campaign Warner Bros. Games is making big cuts, closing three studios — Monolith Productions, Player First Games, and WB Games San Diego — and cancelling its long-in-development Wonder Woman game, the publisher told employees on Tuesday. All projects from those studios have been canceled. NetEase began its cuts late last year, with layoffs and studio closures at Mass Effect veteran Mac Walters' new studio Worlds Untold, Halo Infinite design boss Jerry Hook's team at Jar of Sparks, and more recently at Liquid Sword, the company founded by the creator of Just Cause. Quantic Dream, the NetEase-owned developer behind Heavy Rain, Detroit and the upcoming Star Wars Eclipse has broken its silence following the layoffs and shutdowns seen across numerous other NetEase-supported studios. In a statement posted on LinkedIn, Quantic Dream CEO Guillaume de Fondaumière said the studio's teams had not been impacted by NetEase's dramatic cuts, and were "continuing to develop our projects at full pace". Tony Hawk Pro Skater tease shows legendary skaters, further lifting hopes for 3+4 remake UPDATE: Remake now rated in Singapore ahead of announcement. Konami and Bloober Team are working on a new game following the success of Silent Hill 2. The game will be “based on Konami's IP” but isn't explicitly confirmed to be a new Silent Hill First look at Anna Williams in Tekken 8
When truly great games are delivered, players tend to respond. The industry's newest sales success is the long-awaited Kingdom Come: Deliverance sequel, which immediately sold a million copies upon release. But it's hardly alone. And the rest of this long year is already shaping up to be something special, with Metal Gear Solid Delta's release date leaking, Death Stranding 2's newest trailer drawing nearer, and EA's Battlefield finally toying with a real comeback. Other news this week includes the potential of a discless PlayStation 6, the arrival of more Xbox games on PS5 in the form of Age of Empires and Age of Mythology, Capcom's announcement of a port of PS2's Onimusha 2 for PlayStation 4, and more. Let's then round things out with listener inquiries, as is our tradition. What are our thoughts on the return of games media brand Rooster Teeth? Is Sony putting its own games on sale too quickly and too steeply, to its own detriment? Did EA executives really claim Dragon Age: The Veilguard failed because it wasn't live service? Will Colin ever recover from tendinitis, or are his weightlifting days over? Please keep in mind that our timestamps are approximate, and will often be slightly off due to dynamic ad placement. Timestamps: 0:00:00 - Intro 0:23:28 - Side Quest is back! 0:29:11 - Colin's tendinitis 0:32:14 - George's bush 0:48:41 - Career switching advice 0:57:39 - Why is Abby tiny? 1:06:19 - Shawn Layden thinks PlayStation will keep physical for PS6 1:12:25 - Metal Gear Solid Delta release date leaked 1:17:31 - Death Stranding 2 is rated in South Korea 1:21:42 - KCD2 sells one million in one day 1:27:25 - New Battlefield game by early 2026 1:34:43 - MultiVersus is going offline 1:42:13 - Devil May Cry remake coming? 1:49:04 - Prince of Persia The Lost Crown sold 1.3 million copies 1:50:02 - Konami churned $500 million in profit over 9 months 1:51:06 - Sony integrates SN Systems 1:52:11 - What Are We Playing? 2:31:06 - Age of Mythology is coming to PS5 2:38:03 - Onimusha 2 is being remastered 2:46:00 - Rooster Teeth's return 2:57:37 - Should PlayStation stop putting their games on sale? 3:06:17 - Will Sony stop releasing on PC? 3:13:42 - Sony's live service push concerning for the industry? 3:16:28 - Is EA crazy? 3:23:38 - Is new IP overvalued? Learn more about your ad choices. Visit podcastchoices.com/adchoices