Japanese entertainment and gambling company
POPULARITY
Categories
We sit down with the teams at Evil Empire and Konami to discuss the development of Castlevania: Belmont's Curse. In this interview, Lead Level Designer Sandro Bordi, Marketing Director Béranger Dupré, and the Konami team break down how they balanced nostalgia for longtime fans with accessibility for newcomers.They explore: The Whip-Centric Gameplay: Modernizing traversal, combat, and exploration mechanics inspired by Super Castlevania IV. Story & Setting: Setting the game in 1499 Paris, 23 years after Dracula's Curse, and introducing Rose Belmont. Design & Music: Drawing inspiration from Symphony of the Night, Order of Ecclesia, and classic series soundtracks. Collaboration: How Evil Empire's work on Dead Cells shaped their approach to this original entry. Castlevania: Belmont's Curse releases on October 15th!
Read transcriptEvery kid who ever begged a parent for money to hit GameStop on release day understands the Yu-Gi-Oh! World Championship series in their bones: it's the same card game, sold back to you once a year, wearing a slightly fancier hat each time. Konami ran this bit from 2003 to 2006 with the discipline of a Swiss watchmaker and the restraint of absolutely nobody when it came to naming the things. Four games! Four years! Somehow four completely different amounts of the word “World Championship” crammed into each title! And somewhere in that run, things got weird. By the last entry, Konami had apparently decided Yugi, Kaiba, and the rest of the cast had done enough work, and quietly let you duel the actual monster cards instead, like the whole show got replaced by its own trading cards in some kind of legal dispute. There's also a tiny RPG town nobody asked for, a cartridge somehow refereeing six languages at once, and just enough real cardboard cards taped inside the box that there's a real argument the packaging outsold the game. Grabbing a seat at the table to help me sort genuine dueling nostalgia from pure cardboard-fueled compulsion is William Morgan, host of The Geek Gauntlet Podcast, self-billed as the fastest hour in podcasting, a claim that tracks given how fast he and the crew burn through a week's worth of comics, movies, anime, and gaming news. So keep an eye on your Life Points, don't forget your face-downs, and let's find out if the World Championship series was Konami's finest run of Game Boy dueling, or just years of very well-packaged déjà vu. Learn such things as: Why do I think this is so weird but yearly sports games aren't? How far back into a game's ruleset can you go if you weren't there when it was current? Who bought the game for the game, and who bought it just for the included card? And so much more! You can find William on The Geek Gauntlet Podcast. If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you're interested in. If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store. Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix. Play Comics is also part of Art Comedy Pop-Culture Network, which is a long-standing creative organization spawning from a love of Adult Swim. Be sure to check them out for all sorts of entertainment news, commentary, and just plain fun stuff. You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicspodcast on Threads, @playcomics on YouTube, or the Play Comics website. If you want to hear Chris talk with Karrington Martin about the lessons we learned from children's media and how crazy it is that we're supposed to just forget about that now that we're adults, then Sugar, Spite, and Everything is Fine is probably something you should check out. A big thanks to Anime Field Guide and Just the Facts and More for the promos today. Intro/Outro Music by Backing Track, who can play the Yu-Gi-Oh theme on the theremin. Check out our podcast host, Pinecast. Start your own podcast for free with no credit card required. If you decide to upgrade, use coupon code r-89f00a for 40% off for 4 months, and support Play Comics.
Sean is away again on assignment so the rest of us get together to talk some gaming. Claire has been playing retro Arnold Schwarzenegger games, particularly Total Recall, Predator and various versions of Termination 2: Judgement Day. Paul played through The Sinking City 2 and is working through Mortal Shell II. Gamescom is happening and has some game announcements there. Double Fine own all their own IPs again, Xbox's disc-to-digital initiative is testing soon, Konami wants a yearly Silent Hill and GTA VI is a thing, I guess? TDP is listener funded. Like what you hear? Want to support the show and get ad-free episodes? Head over to https://www.patreon.com/topdownperspective
LATE SUMMER/EARLY AUTUMN OF ARCADE CONTINUES!! Join the HG101 gang as they discuss and rank a Super Sentai-inspired boss-rush beat-em-up from Konami. Then stick around for Fighting Force, a beat-em-up that tried and failed to be Streets of Rage 4! This weekend's Patreon Bonus Get episode will be DOWN LOAD — a surprisingly vulgar PC-Engine shooter from AlfaSystem! Donate at Patreon to get this bonus content and much, much more! Follow the show on Bluesky to get the latest and straightest dope. Check out what games we've already ranked on the Big Damn List, then nominate a game of your own via five-star review on Apple Podcasts! Take a screenshot and show it to us on our Discord server! Intro music by NORM. 2026 © Hardcore Gaming 101, all rights reserved. No portion of this or any other Hardcore Gaming 101 ("HG101") content/data shall be included, referenced, or otherwise used in any model, resource, or collection of data.
Ignite your taste buds with a Firework Freeze 5-hour ENERGY® flavor explosion. https://5hourenergy.com/?utm_source=kf&utm_medium=paid_video&utm_campaign=fwf_bn The Witcher 4 is confirmed for 2028, Konami hints at reboots for their biggest games, and how much will Pokemon's battle system change? Thank you for the support! Run of Show - 00:00:00 - Start00:11:00 - The Witcher 4 Confirmed for 2028 Release in Official CD Projekt Gamescom 2026 Announcement00:31:24 - Ad00:31:50 - Konami Hints at Reboots for Metal Gear, Castlevania, and Suikoden, Calls Them “Important Initiatives” to Their Pillars00:43:10 - Game Freak suggests Pokémon Champions was built partly so it could change battles in future games00:47:14 - ‘We heard your feedback': Blood of Dawnwalker is getting a 60fps mode, after backlash00:52:17 - Required Reading: Rockstar Rattled As ‘Grand Theft Auto VI' Leaks Again https://www.bloomberg.com/news/newsletters/2026-08-21/rockstar-rattled-as-grand-theft-auto-vi-leaks-again?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4NzMzNzk2MCwiZXhwIjoxNzg3OTQyNzYwLCJhcnRpY2xlSWQiOiJUSzRVT1pLR0NUTk0wMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.mFa2BPhWvlk8n9fmVxBbQLXMRjETehWbGzwbz854Uco00:57:19 - Wee News!00:58:15 - SuperChats & You‘re Wrong Learn more about your ad choices. Visit megaphone.fm/adchoices
Support my work on Patreon- https://patreon.com/realdavejackson Discord, Socials and more- https://linktr.ee/talesfromthebacklog Join Dave and special guest Gen Moonen ("Fun" and Games) as they discuss Konami's 2006 entry in the Castlevania franchise, Portrait of Ruin. By this point, the series had largely moved past dual-screen and touchscreen gimmicks, settling on putting the menus and map on the bottom screen with the action on top. Add in a dual-protagonist setup and you've got a recipe for a good metroidvania experience. It's not reinventing the wheel, but it's likely got what you're looking for, and there's value in that. Check out the discussion for more, and as always, no spoilers for a while- enjoy! Guest info: Gen Moonen (they/she) Check out "Fun" and Games https://funandgamespod.com/ Follow on Bluesky https://bsky.app/profile/gnoisegenerator.bsky.social TIMESTAMPS 0:00 Title Card 0:22 Introductions 6:56 Our Histories with Castlevania 12:40 Top-Level Thoughts 19:51 Story Setup and Dual Protagonists 24:52 Castlevania Stories and Humor 31:19 Character Swapping Gameplay 44:52 Metroid vs Vania 50:13 Boss Fights, Painted Worlds and The Castle 1:03:52 Metroidvania Upgrades 1:08:41 Visual Design 1:16:40 Who Should Play? 1:25:50 "Fun" and Games Podcast 1:30:31 Spoiler Wall and Patron Thank-Yous 1:32:44 Spoilers- Painted Worlds and The Vampire Killer 1:53:38 Spoilers- More Story & Boss Fights Music used in the episode is credited to Michiru Yamane unless otherwise noted. Tracks used: Gallery of Labyrinth, Invitation of a Crazed Moon (Yuzo Koshiro), Chaotic Playground, Victorian Fear, Name Entry, Crucifix Held Close, The Night Flows Check out Dave on Nostalgium Arcanum talking about Final Fantasy X: https://nostalgiumarcanum.fireside.fm/ Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures
Read transcriptLet's talk about the year 2007, when Ubisoft looked at Konami's TMNT license, going up for grabs after three straight beat-em-ups, and said “yeah, we'll take it,” the video game equivalent of adopting somebody else's very large, very established pet. They tied the whole thing to Imagi's brand new fully CGI turtle movie and then, in an act of scheduling chaos I can only respect, shipped the game three entire days before the film hit theaters. Bold! Confusing! Possibly the result of someone losing a calendar! And then, because apparently one platform was never going to cut it, Ubisoft just kept going. PlayStation 2! GameCube! Xbox 360! Wii! PC! A PlayStation 3 version that got paraded around at trade shows like a prize pony and then quietly put out to pasture, never to be seen again! And just when you think the roster's full, Nintendo DS and PSP roll in with an entirely separate game wearing the same name tag, because why make one turtle game when you could make several turtle games and let the consumer sort it out. Also, bonus points to whoever in marketing decided the title needed zero subtitles, zero colons, zero numbers, just “TMNT,” like it's the only one that's ever existed. Confidence! Climbing out of the sewer to help me survey this multi-console fever dream is Jeremy Powers, host and creator of the Zenspath Entertainment Network, a man who apparently collects retro hardware, works as an engineer, and still finds time to run a podcast, which is either elite time management or a full refusal to acknowledge the concept of a day off. So track down whichever version of this thing actually ended up in your house back in 2007, because statistically there's a good chance it wasn't the same one as your neighbor's, and let's find out if TMNT earned its spot in the turtle hall of fame, or if it should've stayed a trade show prototype. Learn such things as: Do we ever stop to think that maybe the people making these games knew what they were doing all along? Will we ever get that chance to see Splinter and Iroh together? How much retreading is acceptable when you're the new guy making things? And so much more! You can find Jeremy on YouTube @Zenspathcom and of course at the Zenspath Entertainment Network. If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you're interested in. If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store. Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix. Play Comics is also part of Art Comedy Pop-Culture Network, which is a long-standing creative organization spawning from a love of Adult Swim. Be sure to check them out for all sorts of entertainment news, commentary, and just plain fun stuff. You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicspodcast on Threads, @playcomics on YouTube, or the Play Comics website. If you want to hear Chris talk with Karrington Martin about the lessons we learned from children's media and how crazy it is that we're supposed to just forget about that now that we're adults, then Sugar, Spite, and Everything is Fine is probably something you should check out. A big thanks to Behold! and The Last Comic Shop for the promos today. Intro/Outro Music by Backing Track, who dips pizza in honey mustard. Check out our podcast host, Pinecast. Start your own podcast for free with no credit card required. If you decide to upgrade, use coupon code r-89f00a for 40% off for 4 months, and support Play Comics.
Konami has introduced a new set of prizes for upcoming Yu-Gi-Oh events. Paul and Alec discuss whether or not this is an improvement. And the dystopian nature of buying Trading Cards.
En este nuevo Guardar Punto viajamos hasta el planeta Zebes para analizar en profundidad Metroid: Zero Mission, el remake con el que Nintendo reconstruyó en 2004 la primera aventura de Samus Aran para Game Boy Advance. Repasamos el contexto en el que nació el proyecto, el papel de Yoshio Sakamoto, su relación con el Metroid original de 1986 y la forma en la que Nintendo transformó aquella experiencia para adaptarla a una nueva generación. Hablamos de su desarrollo, su condición de remake y reimaginación, la reconstrucción de Zebes, las nuevas zonas, los jefes, la progresión, las habilidades, el extraordinario movimiento de Samus, el sequence breaking, el pixel art, las animaciones, la banda sonora y el segundo acto protagonizado por Zero Suit Samus. También debatimos sobre su duración, su rejugabilidad, su importancia dentro de la saga y si sigue siendo, más de veinte años después, una de las mejores puertas de entrada al universo Metroid. Este programa forma parte de la Iniciativa Metroid, un proyecto colaborativo de Podgaming creado para celebrar el 40 aniversario de la saga. Podcasts participantes: - NintenRadio Podcast - La Regla del Tres - Cassette Dreams - Jugable Mente - Ukelele Trombón - Cartucho Digital - SieteBITS - 4Players - GAMELX - A Link To The Podcast Lista de reproducción de la Iniciativa Metroid: https://www.ivoox.com/iniciativa-metroid_bk_list_11479999_1.html Han participado: Gerard "Gepese" (@metalgerap) Sergi Gurriz (@Waylis10) La voz del programa: Henar Hernández (@HenarHAsensio)
As the industry (and us) gets older, the anniversaries get larger. Konami's famous Frogger celebrates its 45th birthday, so we celebrate with the hydrophobic hopper. Leon, Brian, Jesse and Sean - along with some arcade memories from the community - discuss the apocryphal legend of this simple single-screen action game, try to understand why it endures, and even the mating habits of amphibians - in this especially silly podcast.
Sosa me acompaña hablando sobre mi experiencia en el pasado #SDCC en #EUASíguenos en nuestras diferentes redes socialesApóyanos aqui!
Now that our boy Kojima has been taken out of Konami and Metal Gear, we have to wonder whether you can take the Metal Gear out of the boy. In this episode, we consider what it means to start a newly independent studio that can't help but rehash all the good and the bad of the games that made you who you are. Is Kojima trapped in a kind Metal Gear samsara? Listen and find out! Patreon: https://www.patreon.com/furidashi Lauryn: https://bsky.app/profile/espressocat.bsky.social Nicholas: https://bsky.app/profile/academicality.bsky.social
It's been a while since we've focused in on one video game developer. Just like Konami, Sunsoft games had a very specific sound in the late-NES era, and they were pumping out hit after hit on all the consoles! Doesn't matter if you're a Naoki Kodaka head or a Masashi Kageyama head. You're gonna love these Sunsoft jams!
On episode 344 of the NintendoFuse Podcast, we discuss the games we've been playing and talk about some of the recent Nintendo news, including: - Mario Tennis free update - July 15, 2026.- Tetris 99 limited time event through August 16, 2026.- Hasbro will produce Zelda action figures.- Donkey Kong LEGO set revealed.- COD Modern Warfare 4 doing open beta on Switch starting Aug 26, 2026.- Konami confirms Castlevania Belmont's Curse will launch Oct 15, 2026, alongside other consoles.- FFXIV launches on Switch 2, August 4, 2026.- Famitsu interview with Miyamoto.We also interact with you all in the live chatroom throughout the show! Subscribe to the NintendoFuse Podcast on your favorite podcast app or service!Video version of this podcast available at https://youtube.com/nintendofuse Join our brand new Patreon at https://patreon.com/cw/nintendofuse Buy NintendoFuse merchandise at https://nintendofuse.creator-spring.comGet some awesome RIPT Apparel (and help NintendoFuse) at https://bit.ly/ript-nintendofuseJoin our Discord and follow us on social media to join the conversation before and after the podcast!https://discord.gg/knzh4w4BA2http://twitter.com/nintendofusehttp://facebook.com/nintendofusehttp://instagram.com/nintendofuse
I got a chance to go hands-on with Silent Hill: Townfall at a private preview event in LA, and I have to say — this one is something special. Three hours with the game, a decorated hotel setup themed around the Scottish town of Saint Amelia, and a live Q&A with writer/director Jon McLennan from ScreenBurn and series producer Akimoto-san from Konami. Yeah, it was that kind of event.This episode is my full breakdown of what I saw, what surprised me, and why I think this might be one of the most important Silent Hill games ever made.We talk the first-person perspective shift and why it works, the CRTV mechanic that replaces the classic radio in the freshest way possible, the gyroscopic DualSense puzzle design, the 2.35:1 cinemascope presentation, and the five endings — including some secret ones. We also get into the combat, which is brutal and deliberate in the best way, and the stealth system that puts you in genuine danger at every turn.
This week on Gamertag Radio, most horror fans are used to playing Silent Hill in third-person, but Silent Hill: Townfall changes how you play the series. Now a first-person experience, it's more terrifying and atmospheric than ever before. In this episode, Danny Pena shares his hands-on impressions and interviews with Jon McKellan (Writer and Director, Screen Burn) and Motoi Okamoto (Silent Hill Series Producer, Konami). Also joining this episode is Kahlief Adams from the Spawn On Me podcast.Main Topics: The decision to adopt a first-person perspective in Silent Hill Townfall and its impact on horror immersion How the game's 1990s Scotland setting influences atmosphere and storytelling Innovative mechanics like CRTV device interaction and puzzle-solving techniques Character representation: a Black protagonist navigating a terrifying world Visual fidelity on PlayStation 5 Pro, aspect ratio choices, and console-specific enhancements Multiple endings and how player choices influence outcomes Inspiration from prior horror titles like PT and Silent Hill 4, and creative direction behind the game Connect with us: Danny Peña Parris Lilly Pete Toledo Riana Manuel-Peña Send us questions - fanmail@gamertagradio.com | Speakpipe.com/gamertagradio or 786-273-7GTR. Join our Discord - https://discord.gg/gtr chat with other GTR community member.
Read transcriptVideo game licensing runs on a very simple equation: if a popular franchise exists, and a handheld system exists, someone will eventually put a game together and slap on a release date. That's probably the story behind Yu-Gi-Oh! Nightmare Troubadour, with Konami treating the whole affair with the enthusiasm of checking a box on an extremely profitable to-do list. It was the franchise's first outing on the Nintendo DS, arriving with the confidence of a company that already knew the math worked. The pitch itself barely needed a pitch meeting: take the actual Duel Monsters card game, cram in over a thousand cards, and let the DS's two screens do what a real card table always wished it could, which is render your monsters in flashy 3D up top while the actual decision-making, deck construction, knowing what a Trap Card does, happens down on the touchscreen below. The story loosely resets you into a remixed version of a Yu-Gi-Oh tournament arc, because apparently even a game that's essentially “trading card simulator” still needed somebody to kidnap somebody, and wireless dueling and card trading rounded things out for anyone who wanted to bankrupt a friend without leaving the couch. Making the trip through Battle City with me is The Gaming Anthropologist, who's been out in the field studying gaming culture the way some people study a subject that actually pays. So build your deck, set a face-down card of your own choosing, and let's find out whether Nightmare Troubadour actually captured what made Duel Monsters worth dueling over, or whether “the license existed and so did the hardware” was doing all the heavy lifting. Learn such things as: Is Yu-Gi-Oo the Madden franchise of anime and manga based games? How hard is it to go play a game with a different set of rules than you're used to? Are we setting a record for games where you don't even play as any of the characters? And so much more! You can find The Gaming Anthropologist @the_gaming_anthropologist on Instagram and Threads, her Patron page, and of course her website The Gaming Anthropologist. If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you're interested in. If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store. Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix. Play Comics is also part of Art Comedy Pop-Culture Network, which is a long-standing creative organization spawning from a love of Adult Swim. Be sure to check them out for all sorts of entertainment news, commentary, and just plain fun stuff. You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicspodcast on Threads, @playcomics on YouTube, or the Play Comics website. If you want to hear Chris talk with Karrington Martin about the lessons we learned from children's media and how crazy it is that we're supposed to just forget about that now that we're adults, then Sugar, Spite, and Everything is Fine is probably something you should check out. A big thanks to D'ohmance Dawn and The Monsters that Made Us for the promos today. Intro/Outro Music by Backing Track, who believes in the heart of the cards, but not the liver or the kidneys. Check out our podcast host, Pinecast. Start your own podcast for free with no credit card required. If you decide to upgrade, use coupon code r-89f00a for 40% off for 4 months, and support Play Comics.
Sosa me acompaña hablando de lo que este top 10 trajo al mundo del Yu-Gi-Oh! #10Mas #GrandesBarajas #ZexalSíguenos en nuestras diferentes redes socialesApóyanos aqui!
Head over to http://patreon.com/kindafunny this month to grab a membership and receive exclusive content and ad-free episodes! Xbox backwards compatibility comes to PC, Avatar Legends reviews are here, and Zelda's new figures have been revealed. Thank you for the support! Run of Show - 00:00:00 - Start00:03:30 - Xbox Backward Compatibility launches on PC, four Xbox games playable now00:19:41 - Avatar Legends: The Fighting Game Review Round Up00:28:23 - Ad00:29:23 - SuperChats00:39:53 - Hasbro's The Legend of Zelda Figures Have Been Revealed00:42:12 - Fortnite's next season could be based on ‘Gaming Legends' including Sonic, Kingdom Hearts and Persona00:45:55 - Metal Gear Solid Master Collection Vol 2 brings 4K 60fps to MGS4 and Peace Walker, Konami announces, but Switch 1 still gets saddled with 30fps00:47:41 - Maestro, a game that lets you conduct an orchestra with Joy-Con, coming to Nintendo Switch 2 and Switch00:49:59 - Wee News!00:55:07 - SuperChats & You‘re Wrong Learn more about your ad choices. Visit megaphone.fm/adchoices
Read transcriptBy 2005, Konami had made three TMNT beat-em-ups based on the 2003 animated series, which is the kind of commitment usually reserved for tax filings or long-term relationships. Teenage Mutant Ninja Turtles 3: Mutant Nightmare landed that November on GameCube, PS2, Xbox, and Nintendo DS as the trilogy's closer, and Konami sent it off in style by giving it the series' first E10+ rating, as if four years of shell-based violence had finally crossed some invisible threshold of Too Much. The game loosely adapts the show's third season across four “Episodes,” which means the Triceratons invade Earth, Agent Bishop kidnaps Splinter for reasons that presumably made sense to somebody in a government facility somewhere, and Shredder shows back up to remind everyone that retirement isn't really a thing that happens to ninja warlords. Along the way you can pour experience points into skill scrolls, transform into a Dino Turtle or an Ultimate Turtle depending on the mood, and, if you clear the first Episode, unlock a modified version of the 1991 arcade classic Turtles in Time, which is Konami's way of saying “here's the good one, in case this one doesn't land.” Joining me to sort the Triceratons from the Foot Ninjas is Pierce Lydon of Spawnography, the podcast where he and George Marston work through Todd McFarlane's entire Spawn mythology one hellish arc at a time. Pierce has already survived one trip through the Play Comics gauntlet with me on Spawn in the Demon's Hand, so they know exactly what they signed up for this time: showing up, being extremely knowledgeable, and getting talked into yet another licensed beat-em-up nobody asked for. So grab a ninja scroll, pick a turtle, any turtle, and let's find out whether Mutant Nightmare sent Konami's turtle trilogy out on a high note, or whether the Triceratons should've just stayed home. Learn such things as: When is it appropriate to make a game without the most iconic villains? How much can you cram into a game when you know it's your last one? What magical things can you find at your public library? And so much more! You can find Spawnography on BlueSky, and Instagram, and of course those Apple Podcast, YouTube, and Spotify places. Or you can find Pierce as a wonderful human on Instragram @lapsed.punk. If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you're interested in. If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store. Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix. You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicspodcast on Threads, @playcomics on YouTube, or the Play Comics website. If you want to hear Chris talk with Karrington Martin about the lessons we learned from children's media and how crazy it is that we're supposed to just forget about that now that we're adults, then Sugar, Spite, and Everything is Fine is probably something you should check out. A big thanks to Glitterjaw Presents and Byrds Eye View Comics for the promos today. Intro/Outro Music by Backing Track, who knows the difference between ooze, slime, and muck. But doesn't want to tell us what the difference is. Check out our podcast host, Pinecast. Start your own podcast for free with no credit card required. If you decide to upgrade, use coupon code r-89f00a for 40% off for 4 months, and support Play Comics.
Jen has abandoned us for a surfing tournament in Hawaii (allegedly), so Trevor and Tom hold "auditions" for her replacement — and in walks Brando of PB&J Travels, the second man Trevor has legally exchanged vows with at sea. Shaq was there in spirit.This week: Royal Caribbean wants YOU to name its new Discovery Class ship, and we regret to inform them that Shippy McShipface of the Seas is inevitable. Galveston drops a 107-page study on its cruise terminal expansion — 3.9 million cruisers expected in 2026 and a 2028 target. Then Brando takes us aboard the Carnival Venezia out of New York for entry-level Alaska (a.k.a. Canada): Saint John, Halifax, lobster rolls, beaver tails, Titanic history, and a mysterious seaweed candy nobody in Nova Scotia has heard of. Final rating: a strong two out of ten, would sail again.Plus: the eternal quest to sleep overnight on the Serenity Deck, the Konami code's disappointing casino performance, New York vs. Chicago pizza, and the Golden Crew's shocking FRGC5 announcement — they're DRIVING to Florida.Ready to book a cruise (or any vacation) with someone who rates trips two out of ten and means it lovingly? Hit up Brando at PB&J Travels: https://www.facebook.com/profile.php?id=61579037905228 or pbnjtravels2025@gmail.comVisit cruisepodcastaways.com to leave us a voice or text message (it's like SpeakPipe, but we can actually say the name), read the lore, catch cruise news, and play the games — first person past level three of Pier Runners wins our respect. And come hang out in The Podcastaways Facebook group. It's active. Everyone nod.Anything you do or say on a ship will remain foreve
Sosa me acompaña hablando sobre mi experiencia en el pasado #WCQ en #EUASíguenos en nuestras diferentes redes socialesApóyanos aqui!
Linktree: https://linktr.ee/AnalyticJoin The Normandy For Ad-Free NME, Additional Bonus Audio And Visual Content For All Things Nme+! Join Here: https://ow.ly/msoH50WCu0KIs 2026 the year gamers finally push back? In this explosive episode, Analytic Dreamz breaks down the gaming industry's biggest shake-ups: PlayStation ending physical disc production, Xbox raising prices while laying off 3,200 workers, and the newly revealed Steam Machine pricing. Plus, fresh looks at Meccha Chameleon, Task Bar Heros, Konami's Power Pros Baseball 2026-2027, Gossip Harbor, and Marvel Rivals Season 9.On the music side, Analytic Dreamz covers Olivia Rodrigo, Yung Miami, Shakira & Burna Boy's “Dai Dai,” LE SSERAFIM, and Future, while breaking down Drake tying Adele for the ninth most weeks at #1 on the charts.Plus, the latest drama between Akademiks and Charlamagne.No filters. Straight talk on gaming, music, and culture. Tune in now.Episode 162 Topics:Music: Olivia Rodrigo, Yung Miami, Shakira & Burna Boy “Dai Dai”, LE SSERAFIM, Future, plus Drake tying Adele for the 9th most weeks at #1Industry News: PlayStation ending physical disc production, Xbox raising prices + 3,200 layoffs, Steam Machine price officially revealedGaming Discussion: Is 2026 the year gamers finally take a stand against higher prices, no discs, and mass firings?New & Upcoming Games: Meccha Chameleon, Task Bar Heros, Konami's Power Pros Baseball 2026-2027, Gossip Harbor, Marvel Rivals Season 9Drama: Akademiks vs Charlamagne Privacy & Opt-Out: https://redcircle.com/privacy
Linktree: https://linktr.ee/AnalyticJoin The Normandy For Ad-Free NME, Additional Bonus Audio And Visual Content For All Things Nme+! Join Here: https://ow.ly/msoH50WCu0KIs 2026 the year gamers finally push back? In this explosive episode, Analytic Dreamz breaks down the gaming industry's biggest shake-ups: PlayStation ending physical disc production, Xbox raising prices while laying off 3,200 workers, and the newly revealed Steam Machine pricing. Plus, fresh looks at Meccha Chameleon, Task Bar Heros, Konami's Power Pros Baseball 2026-2027, Gossip Harbor, and Marvel Rivals Season 9.On the music side, Analytic Dreamz covers Olivia Rodrigo, Yung Miami, Shakira & Burna Boy's “Dai Dai,” LE SSERAFIM, and Future, while breaking down Drake tying Adele for the ninth most weeks at #1 on the charts.Plus, the latest drama between Akademiks and Charlamagne.No filters. Straight talk on gaming, music, and culture. Tune in now.Episode 162 Topics:Music: Olivia Rodrigo, Yung Miami, Shakira & Burna Boy “Dai Dai”, LE SSERAFIM, Future, plus Drake tying Adele for the 9th most weeks at #1Industry News: PlayStation ending physical disc production, Xbox raising prices + 3,200 layoffs, Steam Machine price officially revealedGaming Discussion: Is 2026 the year gamers finally take a stand against higher prices, no discs, and mass firings?New & Upcoming Games: Meccha Chameleon, Task Bar Heros, Konami's Power Pros Baseball 2026-2027, Gossip Harbor, Marvel Rivals Season 9Drama: Akademiks vs Charlamagne Privacy & Opt-Out: https://redcircle.com/privacy
Sosa me acompaña hablando de lo que este top 10 trajo al mundo del Yu-Gi-Oh! #10Mas #GrandesBarajas #5DSSíguenos en nuestras diferentes redes socialesApóyanos aqui!
Ich spreche mit Paul und Micha über die Geschichte des japanischen Publishers, dessen Spiele uns schon lange vor der gemeinsamen Arbeit in der Redaktion beschäftigt haben. Wir gehen mitsamt einiger Geheimtipps und reichlich Anekdoten chronologisch vor, starten in den 70ern, cruisen durch die 80er mit Contra und Gradius, die reichlich mit Spielen gefüllten 90er, natürlich geht es auch um Castlevania, Metal Gear, Silent Hill sowie PES, bevor es irgendwann Mitte der 2000er die ersten Krisen gibt. Stichwort: Kojima. Am Ende gibt es einen Vergleich mit Capcom, außerdem benennen wir natürlich unsere Lieblingsspiele und schätzen den Status quo von Konami ein.
Linktree: https://linktr.ee/AnalyticJoin The Normandy For Ad-Free NME, Additional Bonus Audio And Visual Content For All Things Nme+! Join Here: https://ow.ly/msoH50WCu0K In this segment of Notorious Mass Effect, Analytic Dreamz breaks down the major launch and updates for Powerful Pro Baseball 2026-2027 (PowerPro 2026), Konami's latest entry in the long-running baseball franchise. Released June 11, 2026 for PS4 and Nintendo Switch, the game delivers a special 30th anniversary Success mode, brand-new World Baseball Classic (WBC) mode with expanded international teams, and updates across Success, Eikan Nine, Pennant, My Life, and Power Fest. Analytic Dreamz examines the second major patch dropped on June 30, 2026, including the critical Eikan Nine scout bug fix and 10 targeted improvements for that mode, while addressing player reports of new bugs introduced post-update. The discussion also explores the WBC mode's global focus, featuring authentic rosters and surprise inclusions like the Czech Republic national team—where many players hold everyday jobs as firefighters, accountants, and utility workers—alongside strong European representation from the Netherlands and Italy. First-week sales data from Famitsu is reviewed, with PowerPro 2026 moving over 100,000 physical copies on Switch to claim the top spot in Japan. Analytic Dreamz analyzes how this release signals a major shift toward international baseball simulation for the PowerPro series. Privacy & Opt-Out: https://redcircle.com/privacy
David and Daniel talk about Konami's God Medicine and also discuss the possible treasure trove of untranslated Game Boy games waiting to be rediscovered.
Sur l'écran de leur téléphone, ils s'entraînent des heures chaque jour. eFootball, le jeu de football mobile édité par le studio japonais Konami, est devenu un phénomène en Afrique de l'Ouest, et particulièrement au Sénégal, pays où le ballon rond est une passion nationale. Plus accessible que les jeux sur console, il dépasse aujourd'hui leur succès. Ici, des équipes très organisées visent la professionnalisation et les titres de champion. À Dakar, plusieurs joueurs préparent les qualifications pour la Coupe du monde eFootball. De notre correspondante à Dakar, Téléphone à la main, les joueurs sont concentrés. Dans quelques heures, ils disputent les qualifications pour la Coupe du monde eFootball, le jeu de foot mobile le plus joué au monde, prévue en novembre à Riyad. Le sélectionneur de l'équipe nationale, Ibrahima Diop, alias Ibzo, donne ses dernières consignes. Il s'est entouré des meilleurs joueurs du pays : en mars dernier, son équipe s'est hissée pour la première fois à la première place du classement africain. Gratuit, le jeu dépasse aujourd'hui en popularité les productions sur console. « Ça permet de se faire plaisir déjà, confie Mohamed, alias Medzo, 17 ans, qui est venu de Saint-Louis pour disputer ces qualifications. Il y a de la compétition. On se dit : toi, tu vas pas me battre, par exemple. C'est facile à jouer. En plus, il n'y a pas besoin d'avoir des téléphones trop chers. Comme les consoles sont trop chères, il faut juste un petit téléphone RAM 3 Go, et tu peux jouer. Les joueurs sénégalais, ils sont bons, ils sont nombreux et surtout ils sont concentrés dans le jeu. » Le jeune homme rêve d'une carrière professionnelle, tout comme Pape Mouhamed Saloum Sow, étudiant en droit : « J'aimerais franchir un cap et jouer au plus haut niveau. Je pense que le eFootball est devenu plus qu'un jeu. On est là, on ne se connaissait pas, on est maintenant comme une famille. » À écouter dans Mondial sportsEsport au féminin? « Le problème des serveurs » Mais ces joueurs sénégalais doivent composer avec plusieurs handicaps. D'abord sur TikTok : la plateforme, sur laquelle ils publient analyses et conseils, ne permet pas encore de monétiser les contenus en Afrique, contrairement à l'Europe ou aux États-Unis. Et surtout, il y a des problèmes de connexion qui les désavantagent face à certains adversaires. « Nous, au Sénégal, on a le problème des serveurs, explique Ibzo. En Afrique, il n'y a qu'un seul serveur et il se trouve en Afrique du Sud. Et on souffre beaucoup parce qu'il y a trop de latence. Tu fais une passe, ça dure deux minutes pour que la passe s'effectue. » Pour structurer la filière, Ibzo a créé son propre club. Il peut aussi s'appuyer sur une fédération nationale des sports électroniques, la Fesseda, créée il y a deux ans. « Nous avons signé une convention pour mettre en place ce qu'on appelle les navétanes électroniques, les e-navétanes, détaille son président, El Hadji Mansour Jacques Sagna, qui permettra à un très grand nombre de jeunes de participer à des compétitions organisées sur le territoire national. » La fédération annonce par ailleurs le lancement prochain d'un centre d'analyse et de performance e-sport, qui sera installé au stade Léopold-Sédar-Senghor, pour accompagner la professionnalisation de la discipline. À lire aussieFootball: quand une CAN virtuelle révèle des problématiques réelles
Sosa y Vicente me acompañan hablando de lo que esta nueva expansion nucleica trae al Yu-Gi-Oh! #ChaosOrigins #CORISíguenos en nuestras diferentes redes socialesConviértete en un supporter de este podcast: https://www.spreaker.com/podcast/the-shadow-games--5090655/support.
On this week's Amigos, we stretch our muscles and test JOTD's phenomenal new arcade transcode of Hyper Sports on the Amiga, a pixel-perfect recreation of Konami's button-mashing classic.
On this week's Amigos, we stretch our muscles and test JOTD's phenomenal new arcade transcode of Hyper Sports on the Amiga, a pixel-perfect recreation of Konami's button-mashing classic.
The Pencil Pushers podcast interviews stop-motion animator/director Justin Rasch, who has worked for 30 years across games, TV, and film, including ParaNorman, Kubo and the Two Strings, and Guillermo del Toro's Oscar-winning Pinocchio, and now directs/writes/supervises at Stump Puppet Pictures while sharing process online. Rasch recounts growing up in Florida inspired by comics, classic cartoons, Secret of NIMH, and practical effects artists, studying 2D and effects at the Art Institute of Pittsburgh, then switching to CG after Jurassic Park. He describes breaking in by portfolio-hunting in 1990s LA, choosing Konami, and later leading animation at Luxoflux on projects like Shrek and True Crime: Streets of LA. Rasch explains how animation principles transfer across 2D/CG/stop motion, details his stop-motion workflow (blocking, shooting on twos, then final on ones), discusses why stop motion is hard to "control," and reflects on AI, audience interest in process, and working with Travis Knight and del Toro. He shares where to find him on Instagram and YouTube. Host: Mike Rosado (mrcraleigh.com) (instagram.com/ekimodasor) Post Production: Max Trujillo (instagram.com/trujillomedia) Sponsors: MRC (mrcraleigh.com) and Burny Wild's (burnywilds.com)
Sosa me acompaña hablando de lo que creemos sobre los próximos cambios de la actualizacion de los Puntos de #Genesys en el mundo del Yu-Gi-Oh! #GPUSíguenos en nuestras diferentes redes socialesConviértete en un supporter de este podcast: https://www.spreaker.com/podcast/the-shadow-games--5090655/support.
The World Cup is here, and three football games are quietly printing money — but in completely different ways. eFootball is doing $45M a month after nearly a decade of straight-line growth, and almost nobody in the industry is talking about it.Matej Lančarič, Jakub Remiar, and Felix Braberg break down the three realistic football giants — Dream League Soccer, Konami's eFootball, and EA Sports FC Mobile (the game formerly known as FIFA Mobile). They get into the wildly different country mixes (Dream League at 25% US revenue, eFootball at 43% from Japan, EA FC pulling 20% from China and 16% from Korea), the radically different ad strategies (eFootball at just 0.65% ad revenue, EA FC around 15-25%, Dream League a remarkable 68% ad-driven), the gacha and card-collection monetization, the FIFA licensing divorce that freed EA from a reported nine-figure annual fee, and the UA reality: all-real-gameplay creatives, great CPIs for the genre, and the curious fact that none of them are on AppLovin despite Dream League being a perfect blended-ROAS candidate.The throughline: same sport, same core gameplay, three completely different businesses underneath.━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━⏱️ TIMESTAMPS00:00 The numbers — eFootball at $45M/month01:30 Three games, big structural nuances05:30 Ad revenue split — 0.65% vs 15% vs 68%06:50 The country mix that changes everything11:00 Inside the games — gameplay and gacha17:30 The FIFA license divorce and EA's escape26:30 The ad stacks and what they get wrong35:30 UA reality — real gameplay, cheap CPIs, no AppLovin--------------------------------------PVX Partners offers non-dilutive funding for game developers.Go to: https://pvxpartners.com/They can help you access the most effective form of growth capital once you have the metrics to back it.- Scale fast- Keep your shares- Drawdown only as needed- Have PvX take downside risk alongside you+ Work with a team entirely made up of ex-gaming operators and investors---------------------------------------For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.Our sponsor FastSpring:Has delivered D2C at scale for over 20 yearsThey power top mobile publishers around the worldLaunch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let's not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: Jakub Remiar, Felix Braberg, Matej LancaricPodcast: Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-3bckldvr8-8PXvzciMWdheOzED9hq0SAChapters---------------------------------------Matej LancaricUser Acquisition & Creatives Consultanthttps://lancaric.meFelix BrabergAd monetization consultanthttps://www.felixbraberg.comJakub RemiarGame design consultanthttps://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me---------------------------------------If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
Three stories on a faster, more digital, and cautiously expanding cruise industry. The Port of Vancouver has processed its one millionth cruise passenger through facial biometrics, cutting per-passenger screening from minutes to about 10 seconds and embarkation from two hours to 30. Carnival Cruise Line completes its rollout of Konami's SYNKROS casino system — branded SURF onboard — across all 29 ships, enabling cashless wagering and personalized rewards. And Vladivostok resumes cruise calls after a six-year pause, as South Korea's Eastern Cruise brings the Eastern Venus to Russia's Far East on a Busan roundtrip.
Konami has revealed details on Chaos Origin, Bandai has announced a new Naruto TCG, and Pokemon is having an AI competition!
PlayStation's latest broadcast has delivered a striking statement of intent for the coming years, anchored by Santa Monica Studio's surprise unveiling of God of War: Laufey. Shifting focus to Kratos's late wife, Faye, the mainline sequel promises an intense mythological journey through a netherworld for dead deities. This blockbuster reveal was flanked by a visceral, violent seven-minute gameplay debut of Insomniac's Marvel's Wolverine—officially dated for 15 September 2026—and a modernized reimagining of Lara Croft's debut adventure in Tomb Raider: Legacy of Atlantis. The showcase also proved highly lucrative for horror enthusiasts and indie devotees alike. Glasgow-based studio Screen Burn has transposed Konami's psychological terror to a misty Scottish coastline in Silent Hill: Townfall, arriving this September alongside Capcom's sword-slashing revival Onimusha: Way of the Sword. Meanwhile, Until Dawn is receiving an unexpected tropical island sequel, Rayman Legends Retold is pivoting the mascot into a fully 3D space, and the team behind Dave the Diver has unmasked a standalone culinary prequel, Bancho the Chef. Together with the panel's personal highlights from the UK Games Expo 2026, the episode offers a comprehensive look at an industry balancing nostalgic remakes with bold narrative pivots. #gameburst
Episode #426 of BGMania: A Video Game Music Podcast. Today on the show, Bryan and Bedroth shine a spotlight on the career of Nobuko Toda, a composer whose work has quietly shaped some of gaming's biggest franchises while rarely receiving the recognition afforded to many of her contemporaries. After studying at Berklee College of Music and joining Konami in the early 2000s, Toda became an integral part of the company's music team, contributing to everything from Metal Gear and Pro Evolution Soccer to lesser-known projects that showcased her incredible versatility. Throughout the episode, we explore the many sides of Toda's career, from her early Konami years through her later work. Along the way, we celebrate a composer whose music can be intimate, unsettling, heroic, reflective, and exhilarating, often within the span of a single soundtrack. From iconic franchises to hidden gems, this Composer Appreciation episode is dedicated to an artist whose contributions to video game music deserve far more attention than they've traditionally received. Email the show at bgmaniapodcast@gmail.com with requests for upcoming episodes, questions, feedback, comments, concerns, or any other thoughts you'd like to share! Special thanks to our Executive Producers: Jexak, Xancu, Jeff & Mike. EPISODE PLAYLIST AND CREDITS Entry Gate from Metal Gear Solid: Peace Walker [Nobuko Toda, 2010] Into the Light from Pro Evolution Soccer 2010 [Nobuko Toda, 2009] Evolution '11 from Pro Evolution Soccer 2011 [Nobuko Toda, 2010] We are One '11 from Pro Evolution Soccer 2012 [Nobuko Toda, 2011] Assault from Senritsu No Stratus [Nobuko Toda, 2011] Sneak Attack from NightCry [Nobuko Toda, 2016] Hero Jeanne's Theme from Monster Retsuden Oreca Battle [Nobuko Toda, 2012] Ashes from Remothered: Tormented Fathers [Nobuko Toda, 2018] Store from Quiz Magic Academy VII [Nobuko Toda, 2010] The Tower -Boss 1- from Quiz Magic Academy VIII [Nobuko Toda, 2011] Conspiracy from Metal Gear Acid [Nobuko Toda, 2004] Flight from Metal Gear Acid 2 [Nobuko Toda, 2005] Imprisonment from Metal Gear Solid: Portable Ops [Nobuko Toda, 2006] Top of the World -Two Hearts Never Lonely- from Remothered: Tormented Fathers [Nobuko Toda feat. Federico Villaruel, 2018] LINKS Patreon: https://patreon.com/bgmania Website: https://bgmania.podbean.com/ Discord: https://discord.gg/cC73Heu Facebook: BGManiaPodcast X: BGManiaPodcast Instagram: BGManiaPodcast TikTok: BGManiaPodcast YouTube: BGManiaPodcast Twitch: BGManiaPodcast PODCAST NETWORK Very Good Music: A VGM Podcast Listening Religiously
BGMania B-Sides #48 of BGMania: A Video Game Music Podcast. Today on the show, Bedroth shines a spotlight on Beyond the Labyrinth, the Nintendo 3DS dungeon crawler developed by tri-Ace and published by Konami. Despite never receiving an official release outside of Japan, the game has developed a reputation among soundtrack enthusiasts thanks to its remarkable score, which blends sweeping orchestral arrangements, haunting melodies, and a sense of mystery that perfectly complements its fantasy setting. Beyond the Labyrinth may be a relatively obscure title, but its music is anything but forgettable. Composed by the legendary Motoi Sakuraba, the soundtrack showcases many of the qualities that have made him one of the most celebrated composers in video game music, from intricate compositions and dramatic flourishes to moments of surprising beauty and restraint. Whether you're already familiar with the game or discovering it for the first time, there's plenty here to appreciate as we explore a soundtrack that deserves far more attention than it has received. Email the show at bgmaniapodcast@gmail.com with requests for upcoming episodes, questions, feedback, comments, concerns, or any other thoughts you'd like to share! Special thanks to our Executive Producers: Jexak, Xancu, Jeff & Mike. EPISODE PLAYLIST AND CREDITS Labyrinth of Mist from Beyond the Labyrinth [Motoi Sakuraba, 2012] Lilac Mist from Beyond the Labyrinth [Motoi Sakuraba, 2012] Return to Mind from Beyond the Labyrinth [Motoi Sakuraba, 2012] Decayed Edge from Beyond the Labyrinth [Motoi Sakuraba, 2012] Stray from Beyond the Labyrinth [Motoi Sakuraba, 2012] Beyond the Labyrinth from Beyond the Labyrinth [Motoi Sakuraba, 2012] Profusion of Flowers from Beyond the Labyrinth [Motoi Sakuraba, 2012] Ask for Light from Beyond the Labyrinth [Motoi Sakuraba, 2012] Triangle Shines from Beyond the Labyrinth [Motoi Sakuraba, 2012] End-Title Roll from Beyond the Labyrinth [Motoi Sakuraba, 2012] LINKS Patreon: https://patreon.com/bgmania Website: https://bgmania.podbean.com/ Discord: https://discord.gg/cC73Heu Facebook: BGManiaPodcast X: BGManiaPodcast Instagram: BGManiaPodcast TikTok: BGManiaPodcast YouTube: BGManiaPodcast Twitch: BGManiaPodcast PODCAST NETWORK Very Good Music: A VGM Podcast Listening Religiously
Welcome to Dev Game Club, where this week we continue our series on Dungeon Keeper. We talk about the weird mix of genres this game presents, and the unique problems that presents to level design and for the player. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: To level 8 (B) and 10 (T) Issues covered: the genre mix, complexity, narrative genre and setting, Murphy's Law (vs Moore's Law), pulling from their own conventions, balancing difficulty, not knowing if it's scripted, requirements for creatures, needing to read the manual, not knowing what the rules are, explaining things to the player and getting over the hump, what some of the rooms do, knowing when to go, using level design for flow, having a clever level with four wizards, grim places the game visits, dungeon crawling, the impact of audio design on RTSes, a little discursion into dynamic music, musical choices, hearing what your units are getting done, understanding game state from audio, favorite codes from back in the day, implementing cheat code systems, giving players options. Games, people, and influences mentioned or discussed: Overlord, Civilization (series), Evil Genius, Chris Corry, StarCraft, WarCraft, Populous, Republic Commando, Dungeons & Dragons, Blizzard, Homeworld, John Carpenter, Russell Shaw, X-COM, mysterydip, Konami, Gradius, Contra, Starfighter (series), Belmont, Penny Arcade, Daron Stinnett, Jedi Knight, Outlaws, id Software, Troy Mashburn, Adventure, Kaeon, Hitman, Bruce Lee, Majora's Mask, Nintendo, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Play more! Twitch: timlongojr and twinsunscorp YouTube Discord DevGameClub@gmail.com
Join SP3 & Scott E Wrestling )youtube.com/scottewrestling) for our STARDOM All Star Grand Queendom 2026 Review breaking down the biggest show of the year for the company ft. Sayaka Kurara vs Saya Kamitani for the World of Stardom Title. TIME STAMPS: 0:00 SP3 is Zelina Vega after STARDOM All Star Grand Queendom 2:01 Intro 4:10 SP3 & Scott welcome you to the show 6:18 A lot of positivity coming out of Grand Queendom / bright future for STARDOM / split feelings on main event result / Scott E shoutout 16:51 Is STARDOM All Star Grand Queendom a PPV of the Year candidate? / where does this show rank for the Grand Queendoms? 19:04 Kurara title win results in mixed reactions / story for Saya Kamitani redemption starts now 25:23 Attendance for the show outdoes last year to the surprise of everyone, but why & how? / Harlem run-in / success for STARDOM in 2026 30:55 Overall thoughts on All Star Grand Queendom / ballsy & risky move in the main event Show recap: 36:31 Kickoff Matches: - Aya Sakura vs Kikyo Furusawa - Kikoka Kotasu & Matoi Hamabe vs Akira Kurogane & Anne Kanaya - Yuno Mizumori vs Lady C vs Tomoka Inaba vs Tabata vs Momo Kohgo vs Xena (6 Way High Speed Match) 41:31 Maki Itoh vs Natsupoi 45:25 Neo Genesis vs Rian & Waka Tsukiyama vs HATE vs God's Eye vs Gorilla Trigger vs FWC (Gauntlet Match) 51:59 Ranna Yagami vs Ema Maishima (Future of Stardom Championship) 54:56 Saori Anou vs Fuwa-chan 1:01:31 Saki Kashima retirement w/Tomohiro Ishii 1:05:13 Mi Vida Loco vs MAIKA & HANAKO (Drunkers Clash Hardcore Tag Team Match) 1:15:15 Syuri vs Megan Bayne (IWGP Women's Championship) 1:24:26 What AEW needs to do with Bayne? 1:29:04 BMI2000 vs O2Line (Goddess of Stardom Championships) 1:36:24 Konami vs Hanan (Wonder of Stardom Championship) / Bea Priestley turns on Hanan & STARS to join HATE 1:47:22 Saya Kamitani at Forbidden Door? When does Saya vs Mercedes Mone happen? / Hanan is Hulk Hogan? 1:51:26 Saya Kamitani vs Sayaka Kurara (World of Stardom Championship) - if Kurara loses, Cosmic Angels must disband 2:09:13 Maki Itoh challenges Kurara for the World of Stardom Championship 2:11:36 SP3 predicts Momo Watanabe is the next World of Stardom Champion after costing Saya the title / what's next for Kurara? 2:15:23 Utami Hayashishita leaves Marigold...could she head back to STARDOM? 2:19:06 WWE releases Kairi Sane, but could she now head back to STARDOM or going to Marigold? 2:26:59 Ratings for the show 2:31:12 Outro Like, share, comment and subscribe to support! #STARDOM #SayakaKurara #SayaKamitani #Hanan #Konami #BeaPriestley #AZM #MiyuAmasaki #Syuri #MeganBayne Welcome to the Tru Heel Heat Wrestling YouTube channel where we cover the sport of professional wrestling including all WWE TV shows (Raw, Smackdown, & NXT), AEW Dynamite/Dark, IMPACT Wrestling, NJPW, ROH, Dark Side of the Ring and more. Our weekly podcast hosted by SP3, Top Guy JJ & Miss Krssi Luv breaking down the weekly wrestling news and present unfiltered, honest thoughts and opinions for wrestling fans by wrestling fans, drops every Saturday. We also include PPV reviews, countdowns, and exclusive interviews with wrestlers from all promotions hosted by a wide range of personalities such as Romeo, Chris G, Ness, StatKing, Drunk Guy JJ, J-News and more. Subscribe and enable ALL notifications to stay posted for the latest wrestling WWE news, highlights, commentary, updates and more.Become a member of Tru Heels Facebook community: www.facebook.com/groups/1336177103130224/Subscribe to Tru Heel Heat on YouTube: www.youtube.com/channel/UC0AmFQmsRyQYPKyRm5hDwNgFollow Tru Heels on Twitter: twitter.com/truheelheatFollow Tru Heels on Instagram: www.instagram.com/truheelheat/Music composed by JPM
¿Te gusta Reload? Apóyanos en Patreon (https://www.patreon.com/anaitreload) para acceder a contenidos exclusivos, recibir los episodios dos días antes y hacer posible que sigamos adelante
The Game Deflators dig into Nintendo leak rumors, wild industry updates, odd Hasbro moves, Xbox's shifting strategy, D&D publishing changes, and close with a retro review of Bucky O'Hare on the NES. 00:00 Introduction 02:34 Game Pickups and Recent Plays 09:21 Exploring Current Games and Experiences 14:53 Guilty Gear Strive Tournament Experience 18:29 Resident Evil 9 Review and Discussion 29:06 Magic: The Gathering News and Reactions 33:02 Bloodborne Animated Film Announcement 33:42 Exploring the Origins of Monsters 34:16 Innovative Gaming Controllers and Accessibility 36:52 Nintendo's Strategic Leaks 39:41 Xbox's Future: Publisher or Platform? 54:14 The Future of D&D: Outsourcing to Third Parties 01:01:38 Bucky O'Hare: A Retro Gaming Review 01:09:39 Outro This week on The Game Deflators, John and Ryan return with a stacked lineup of gaming news, industry rumors, and retro goodness. The episode kicks off with a string of rapid fire updates, including Hasbro's baffling decision to print My Little Pony Secret Lairs for Magic: The Gathering, the announcement of an animated Bloodborne movie, and Sony's newly filed patent for a moldable controller that has everyone questioning whether it is innovation or gimmickry. The guys also dig into one of the wildest rumors of the week: Nintendo allegedly leaking false information internally to catch leakers, a move that feels both strategic and very on brand. From there, the conversation shifts to Xbox, where leadership is reportedly debating the future of exclusives and whether the company should pivot toward publishing games across all platforms. John breaks down the potential identity risks, while Ryan explores the financial logic behind a more open strategy. The tabletop world gets its share of attention too, as rumors swirl that Wizards of the Coast may shift D and D publishing to third party studios, raising questions about quality, workload, and the future of the brand. To wrap things up, the Inflation Deflation Game of the Week spotlights Bucky O'Hare for the NES. John and Ryan revisit the Konami cult classic, examining its difficulty, charm, and current market value before deciding whether this green furred space hero still holds up or if nostalgia is doing the heavy lifting. Find us on TheGameDeflators.com Twitter - www.twitter.com/GameDeflators Facebook - www.facebook.com/TheGameDeflators Instagram - www.instagram.com/thegamedeflators The views and opinions expressed on this channel are solely those of the author. The content within these recordings are property of their respective Designers, Writers, Creators, Owners, Organizations, Companies and Producers. Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted. Permission for intro and outro music provided by Matthew Huffaker http://www.youtube.com/user/teknoaxe 2_25_18
The other Mike returns! On this episode the gang talks about Pragmata and Darwin's Paradox!
We're in the midst of a promising month of releases on PlayStation 5, and our patience is finally about to be rewarded. For starters, Housemarque's first party third-person shooter Saros has gone gold. So, too, has Capcom's beleaguered (yet incredibly promising) Pragmata, which was first revealed in 2020 for a 2022 release. Starfield's and Hades II's PS5 debuts, Mouse: PI For Hire's launch, the Konami-published Darwin's Paradox, the undoubtedly addictive Vampire Crawlers, and much more have us asking: When are we supposed to find the time to play all of this? It's a good problem to have! Plus: Sony purchases British machine learning firm Cinemersive Labs, Neil Druckmann teases the future of The Last of Us, Stellar Blade developer Shift Up buys Shinji Mikami's new studio outright, Disney executives are apparently interested in acquiring Epic, MindsEye's bizarre drama gets even weirder, and more. Then: Listener inquiries! What's the status of Fairgames? Are there any Life Is Strange fans in the LSM crew? Should gaming be more accessible to the poor? Is it possible that the Artemis II astronauts will listen to this episode of the show while en route to the moon? Sign up for your $1 per month trial period at https://www.shopify.com/sacred This episode is sponsored by BetterHelp. Get 10% off at https://www.betterhelp.com/symbols Please keep in mind that our timestamps are approximate, and will often be slightly off due to dynamic ad placement. 0:00:00 - Intro0:31:27 - Never give up Krystal0:33:51 - Ernie Anastos RIP in Peace0:40:52 - First to platinum Saint Slayer0:46:23 - Artemis II0:56:09 - Nate's next career1:01:14 - Sony spins off TV business1:08:05 - Sony acquires cinemersive1:14:05 - Saros goes gold1:22:38 - Pragmata goes gold1:27:36 - The Last of Us 3 tease?1:38:35 - Shift Up purchases Shinji Mikami's studio1:48:31 - Disney rumored to buy Epic1:59:02 - MindsEye gets weirder2:09:43 - New PS Plus games for April2:14:02 - What We're Playing (Returnal, Saint Slayer: Spear of Sacrilege, Marathon, Resident Evil Requiem, Crimson Desert, Marathon, Raccoin, Croc)2:45:49 - Is gaming really for the rich?2:59:10 - Is this crash worse than 1983?3:12:46 - Are we Life is Strange fans?3:19:32 - The state of Fairgames3:23:40 - PSSR update3:27:27 - PlayStation Direct preorders Learn more about your ad choices. Visit podcastchoices.com/adchoices
Brad's on the mend this week, so Giant Bomb's in-house counsel Jeff Bakalar is filling the rotating chair this week as we discuss PAX East, recent video game releases, and the gambling industry's ongoing contribution to the degeneration of society.CHAPTERS(00:00:00) | NOTE: Some timecodes may be inaccurate for versions other than the ad-free Patreon version due to dynamic ad insertions. Please use caution if skipping around to avoid spoilers. Thanks for listening.(00:00:10) | Intro(00:01:29) | Welcome back Jeff Bakalar(00:09:54) | What a fun PAX East this year(00:15:13) | Oh, you want to buy some dice? They've got dice.(00:20:55) | Slay the Spire (The board game)(00:22:10) | Slay the Spire | [PC (Microsoft Windows), Linux, Mac] | Jan 23, 2019(00:31:41) | Jocks and nerds living together. It can happen.(00:34:13) | First Break(00:36:40) | Screamer | [PC (Microsoft Windows), PlayStation 5, Xbox Series X|S] | Mar 26, 2026(00:43:08) | Raccoin: Coin Pusher Roguelike | [PC (Microsoft Windows)] | Mar 31, 2026(00:50:10) | Bakalar and Alex are (still) not happy with sports betting(01:08:04) | Marvel MaXimum Collection | [Nintendo Switch, PC (Microsoft Windows), PlayStation 5, Xbox Series X|S] | Mar 27, 2026(01:13:31) | Resident Evil Requiem | [PC (Microsoft Windows), PlayStation 5, Xbox Series X|S, Nintendo Switch 2] | Feb 27, 2026(01:17:45) | Second Break(01:17:50) | PlayStation price increases(01:27:20) | Nintendo confirms price differences between digital and physical releases(01:29:14) | Time for Star Fox to shine(01:36:49) | Does Disney want to own Epic Games?(01:48:21) | Shinji Mikami's new(ish) studio is bought(01:50:38) | Eidos-Montreal has more layoffs(01:51:49) | Konami increases salaries for employees(01:53:28) | MindsEye continues to be a concern(02:00:17) | Some game announcements(02:00:34) | Hunter: The Reckoning - Deathwish | [PlayStation 5, Xbox Series X|S, PC (Microsoft Windows)] | Q3 2027(02:00:49) | Hades II | [Xbox Series X|S, PlayStation 5] | Apr 14, 2026(02:00:56) | The Eternal Life of Goldman | [Nintendo Switch, PC (Microsoft Windows), PlayStation 5, Xbox Series X|S] | 2026(02:01:27) | Boxroom (Early Access) | [PC (Microsoft Windows)] | Q2 2026(02:03:11) | Emails(02:22:17) | Wrapping up and thanks(02:25:53) | Mysterious Benefactor Shoutouts(02:27:13) | See ya!
Sign up for your one-dollar-per-month trial today at Shopify.com/kindafunny Sony faces a huge lawsuit over the PlayStation Store, A games media site has faced the consequences of AI, and CD Projekt Red dashes hope of more Cyberpunk 2077 content. 00:00:00 - Start00:04:52 - Sony hit with $2.67 billion lawsuit over alleged monopoly in digital games sales - Austin Manchester @ Polygon00:17:50 - Legacy Games Media Site VideoGamer Removed From Google After Pivoting To AI-Generated Articles - Jack Coleman @ The Gamer00:25:50 - Amid Reports of a Secret DLC for The Witcher 3, CD Projekt Rules Out Further Content for Cyberpunk 2077 - Wesley Yin-Poole @ IGN00:32:35 - Ad00:35:25 - Silent Hill 2 Remake passes 5m copies sold, so Konami's hosting a big ol' sale on the PlayStation store - Connor Makar @ Eurogamer00:37:55 - Original founders of Bossfight Entertainment relaunch studio - Diego Argüello @ Game Developer00:43:01 - Wee News!00:49:25 - SuperChats & You‘re Wrong Learn more about your ad choices. Visit megaphone.fm/adchoices
We were already recording this episode when unexpected news broke: Sony is shuttering Texas-based first-party remake and port specialist studio Bluepoint. Equally shocking -- when taking into context the many first and second party failures, flubs, and misalignments in recent years -- is PlayStation Studios lead Hermen Hulst still somehow having a job. Bluepoint has an exceptional pedigree alongside untapped potential, but that's been squandered by the same machinery that allowed them to make a multiplayer game in the first place. Who is responsible for all of this first party buffonery? What's with this obsession with established teams all chasing the same exact thing? And how lucky is Sony that the going is so good for PlayStation 5 that none of this really seems to matter? Here's hoping the bloodletting begins and ends here, but we're skeptical. Other news this week includes rumors of PlayStation 6's delayed timeline, when we might expect to see Santa Monica Studios' unannounced title, McFarlane Toys picking up the Sony toy license, and more. Then, we wrap things up with listener inquiries. On the back of Silent Hill: Townfall's PS5 console exclusivity, why does Sony bother chasing these deals these days? Does Fairgame$ have an icecube's chance in hell of succeeding? Will God of War's remake be one compilation or three separate games? Is Dustin ready for his fatherly snot-sucking duties? Sign up for your $1 per month trial period at https://www.shopify.com/sacred Please keep in mind that our timestamps are approximate, and will often be slightly off due to dynamic ad placement. 0:00:00 - Intro0:29:05 - Sacred Symbol ruining lives0:32:14 - Snot sucker0:37:01 - Chris Chan sighting0:43:49 - Baby's first console0:58:13 - RIP Shuntaro Iida1:00:54 - RIP Hideki Sato1:08:46 - Bluepoint shutdown1:44:05 - Will Sony delay PlayStation 6 due to RAM shortages?2:04:44 - Shawn Layden says PS6 won't be able to be all digital2:18:30 - Santa Monica's next game2:30:45 - New Helldivers and God of War toys2:37:35 - Tencent funded Highguard2:53:39 - Todd Howard on Starfield's return2:55:23 - Konami removes MGS4 and Peace Walker HD from PS32:58:02 - What We're Playing (God of War: Sons of Sparta, Dragon Quest VII: Reimagined)3:25:33 - Silent Hill Townfall's exclusivity to PS53:31:08 - God of War Remake release format3:34:18 - The state of Fairgames3:39:45 - Where to start with Castlevania3:41:34 - Are we tastemakers?3:47:46 - Where are the demos? Learn more about your ad choices. Visit podcastchoices.com/adchoices
Sony has accomplished a truly rare feat in this contentious era by providing players with a widely-lauded hour-plus State of Play presentation. At the top of the heap of announcements for many are a duo of God of War-related unveilings -- the long-rumored 2.5D Metroidvania game and an early-in-development ground-up remake of the original PS2 and PS3 trilogy -- with the former project stealth released at the time of its reveal. That's right: You can buy it right now! 29 other games were showcased, revealed, and otherwise shown off during the proceedings as well, like a new Castlevania called Belmont's Curse, a sequel to Kena: Bridge of Spirits called Scars of Kosmora, a AAA John Wick project, stealth title Yakoh: Shinobi Ops, the second volume of Konami's Metal Gear Collection, and much, much more. Plus, fresh looks at Saros, Resident Evil: Requiem, Marathon, Mina the Hollower, Beast of Reincarnation, Marvel Tokon, Control Resonant, Pragmata, 4LOOP, and so on. Other news rounds things out this week -- like steep layoffs at Highguard studio Wildlight and casting details for 2027' Helldivers film -- before we move onto listener inquiries. Who are some of our favorite black characters in gaming history? Why exactly doesn't Colin care about sports games anymore? Should Sony more heavily pursue Astro Bot spinoffs? Did the all-Spanish Super Bowl Halftime Show send any of us into an unspeakable rage? Get 50% off your first box and free breakfast for a year at https://www.factormeals.com/sacred50off and use code sacred50off Sign up for your $1 per month trial period at https://www.shopify.com/sacred Please keep in mind that our timestamps are approximate, and will often be slightly off due to dynamic ad placement. 0:00:00 - Intro0:28:09 - Love to Sean0:35:17 - Superbowl thoughts0:52:00 - GTA regret after murder0:57:09 - State of Play1:05:20 - Kena: Scars of Scars of Kosmora1:10:20 - Ghost of Yotei: Legends1:16:04 - Death Stranding 2 PC1:18:46 - 4:Loop1:26:26 - Capcom updates1:27:08 - Legacy of Kain Defiance Remastered1:29:41 - Brigandine1:31:45 - Dead or Alive1:33:16 - Control Resonant1:35:11 - Crimson Moon1:37:28 - Beast of Reincarnation1:39:58 - Rayman 30th Anniversary Edition1:44:21 - Mina the Hollower1:45:39 - Yakoh Shinobi Ops1:48:27 - Project WIndless1:53:36 - Star Wars Galactic Racer1:58:15 - Metal Gear Solid Collection Vol 22:02:42 - Konami segment2:14:47 - John Wick2:18:33 - Marathon2:21:44 - Saros2:22:18 - Tokon2:24:18 - God of War2:37:36 - Highguard layoffs3:17:22 - Horizon 3 could be 3-5 years out3:29:43 - Kojima revealed he almost worked with Respawn3:38:21 - Build A Rocket Boy still claims they were sabotaged3:53:22 - Helldivers movie update3:58:15 - What We're Playing (Lovish, Astalon: Tears of the Earth, Turok 2: Seeds of Evil, Resident Evil 5, Dragon Quest VII: Reimagined)4:22:16 - PlayStations online negativity4:29:25 - Black History Month in gaming4:34:24 - Returning to Madden?4:35:49 - Women in the industry4:41:20 - Should Sony focus on uncslop?4:43:40 - Where are the Astrobot spinoffs? Learn more about your ad choices. Visit podcastchoices.com/adchoices