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Masamune Shirow's Ghost in the Shell (1995) is a cyberpunk, anime, masterpiece that questions what makes us human. Is it the body or the soul (our ghosts)? The 2017 live action remake starring Scarlett Johansson, Pilou Asbæk, Takeshi Kitano, Juliette Binoche, and Michael Pitt attempts to expand on this idea. This week Invasion of the Remake explores this high tech world of cyborgs, espionage, and artificial intelligence as we compare the anime to the live action Ghost in the Shell (2017). Support independent podcasts like ours by telling your friends and family how to find us at places like Apple Podcasts, iTunes, Google Play Music, Stitcher, PlayerFM, Tune In Radio, RadioPublic, BluBrry, Libsyn, YouTube, iHeartRadio and all the best podcast providers. Spread the love! Like, share and subscribe! You can also help out the show with a positive review and a 5-star rating over on iTunes. We want to hear from you and your opinions will help shape the future of the show. Your ratings and reviews also help others find the show. Their "earballs" will thank you. Follow us on Twitter: @InvasionRemake Like and share us on Facebook & Instagram: Invasion of the Remake Email us your questions, suggestions, corrections, challenges and comments: invasionoftheremake@gmail.com Get an even better deal on the best seat prices for concerts and sporting events at SeatGiant.ca using our promo code: invasion at checkout! All prices in Canadian dollars. For our American listeners, fear not, SeatGiant.com also offers you the same great deals in US dollars and you can also use our promo code: invasion for more savings.
Today, Jay (@TheJayOfSpade on Twitter) and FutureFriend (@FutureFriendLP on Twitter) join me to talk about two sides of the same coin: the earliest and latest movie adaptations of Masamune Shirow's Ghost in the Shell! The first is often held up as one of the finest pieces of animation, and the second was largely lambasted for, among other things, not being able to live up to the original movie. But is this ire justified? Is there something still worth looking at in the Hollywood Ghost in the Shell, or is it best left forgotten like so many other attempts to bring anime to Hollywood? We discuss all this and more in a very special episode of Cocoa☆Disaster! Timestamps: 0:51 - Introduction 4:26 - Background for Ghost in the Shell (1995) 14:09 - Background for Ghost in the Shell (2017) 21:13 - Summary 51:52 - General Thoughts/Opinions on the Two Movies 1:13:54 - Discussion: The Americanization 1:24:32 - Discussion: The Major's Character 1:37:52 - Discussion: The Themes 1:52:11 - Discussion: The Replicated Scenes 2:13:24 - Discussion: The Twist 2:22:29 - Fanmail and Conclusion 2:48:43 - Send-Off Intro by BeamSplashX (twitter.com/BeamSplashX)
Lis and Nathaniel dive into the densest thing they've tried to wrap their heads around so far: Masamune Shirow's Ghost in the Shell. And don't worry, their opinions aren't tainted by the live action film, because they both skipped it. Our theme song was composed and performed by erica dreisbach, and you can find more of her work at her website right here. And our logo art is by Nic Buxom. The PUNCH LIKE A GIRL Podcast is a Council of Geeks Production! Follow the PUNCH LIKE A GIRL Podcast: Subscribe via iTunes: https://itunes.apple.com/us/podcast/punch-like-a-girl/id1161149489 Follow us on TWITTER: https://twitter.com/PunchLikeAGirl1 Like our FACEBOOK page: https://www.facebook.com/punchlikeagirlpod This podcast is a proud member of the FIRE AND WATER PODCAST NETWORK: Visit the Fire & Water WEBSITE: http://fireandwaterpodcast.com Follow Fire & Water on TWITTER: https://twitter.com/FWPodcasts Like our Fire & Water FACEBOOK page: https://www.facebook.com/FWPodcastNetwork Use our HASHTAG online: #FWPodcasts
Masamune Shirow's Ghost in the Shell franchise can be summed up in two words: fear and philosophy. The story became a success because it mirrored real American fears during a time when Cold War tensions were rising and the Internet was still a mystery to most. Full Transcript In 1989 I was three years old. My experience with technology was limited to those old, boxy CRT televisions with knob dials and spiral-corded land-line phones. The most futuristic possession my family had was the original 8-bit Nintendo Entertainment System, but that was all I needed back then. It was hi-def enough for my imagination. I recall physically jumping in my room every time I made Super Mario leap over a goomba. I eventually stopped doing that after a friend’s mom laughed at me for it. And boy, for the rest of my life I will remember the time when I was too frightened to play a