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This week we talk about Electronic Arts, 3DO, and the Saudi Arabian Public Investment Fund.We also discuss Jared Kushner, leveraged buyouts, and loot boxes.Recommended Book: Bandwidth by Dan CarusoTranscriptElectronic Arts, often shorthanded as EA, was founded in 1982 in California by a former Apple employee named Trip Hawkins, who also went on to found the ill-fated 3DO company, which made video game hardware, and the somewhat more prolific, but also ultimately ill-fated casual game developer Digital Chocolate.EA, though, has been an absolutely astounding success. It's business model was predicated on the premise of selling video games directly to retailers, rather than going through intermediaries. This allowed them to gain more market share than their competitors right off the bat, and it helped them glean higher margins than their competitors from each direct sale, too.EA also established an early reputation for treating its developers really well. They were the first gaming company to feature their developers in advertising and to give them platforms, promoting them as video game artists, basically, and it shared the profits netted from those direct sales with these develops—which in turn meant all the best developers really wanted to work for EA, which led to a beneficial cycle where they created better and better, and more and more financially successful games.In the late-80s, they started deviating from this model somewhat, scooping up a collection of successful independent game development studios and deviating, at times, from the creative lead's vision when releasing their games. They also refocused a fair bit of their resources on franchises, like the immensely successful, as it turned out, Madden NFL series, and they branched out into producing games for the console market, including the still-new Nintendo Entertainment System, in 1990.That same year, EA went public on the NASDAQ, the company got new leadership when Hawkins decided to refocus on his far less successful 3DO hardware startup, and in an interesting twist, the arrival of the Sony Playstation in North America caused EA to drop support for 3DO hardware in the mid-90s so it could refocus on Playstation games, which were a lot more lucrative.By the mid-90s, EA had an astonishingly large and successful software library, including franchises like the aforementioned Madden games and the FIFA soccer games, but also celebrity-tied games like Shaq Fu, and military shooters like Jungle and Urban Strike.By the early-2000s, EA was making exclusive licensing deals with the NFL and ESPN, in order to stave off newfound sports game competitors, and it was the only video game company to consistently make a profit, most others experiencing feast and famine cycles, with periodic wins, but a whole lot of losses they had to cover with the profits from those wins. EA, in contrast, had a reliable stable of profit-sources, and it thus had a whole lot of leverage in terms of attracting and retaining talent, but also getting big names and brands on board, for collaborative projects.What I'd like to talk about today is what happened to EA during and following the 2008 economic crisis, and how and why it recently became an acquisition target for Saudi Arabia.—In 2008, when the global economy was collapsing, EA suffered a bad holiday sales season and fired 1,100 employees and closed 12 of their facilities early the following year. Later in 2009, the company announced the firing of another 1,500 employees, which was about 17% of their total workforce at the time, and in 2010 they acquired a gaming company that focused on mobile games, which were becoming increasingly popular, now that many people had touch-capable smartphones, which brought hot new franchises like Angry Birds under their brand umbrella.On the strength of that acquisition and all those downsizings, in early 2011, EA announced that it hit $3.8 billion in revenue in the financial year for the first time, and in early 2012, it announced it surpassed $1 billion in digital revenue during the previous year, which was a huge figure that early in the digital media landscape. It used some of those profits to scoop up another mobile-first gaming company, adding properties like Plants vs Zombies and Peggle to their library.EA completed another mass-firing in 2013, dismissing 10% of their employees under what they called a reorganization, around the same time they announced an exclusive license with Disney that would allow them to develop Star Wars games.Their stock value boomed in the following years, as a result of those cost-savings measures, and those new relationships, and emboldened by record-high stock valuations, in the mid-20-teens, the company started releasing big-name games, like Star Wars Battlefront 2, with random-content loot boxes and other sorts of microtransactions.This did not go over well with players, who decried these in-game purchasing options as ‘pay to win' mechanics, as players could pay more money to get better characters and equipment, and a lot of the content, even after paying for the expensive games, was still locked behind paywalls, requiring more payments to unlock that content. A bunch of gaming journalists cried foul on this shift as the game careened toward its full release, as did a whole lot of early players, and Disney complained, too, so by the time it hit shelves, the game's loot system was substantially changed, but that whole controversy spooked investors, and led to an 8.5% stock value drop in just a single month, knocking $3.1 billion from the company's valuation. As a result of that controversy, EA also became the face for a larger legal and legislative debate about in-game purchases and how it's kinda sorta like gambling, from that point forward.Soon after, EA experienced a series of bad quarters, including a huge drop of 13.3% to its valuation when a major entry in one of their larger franchises, Battlefield V, was released late, and received very mixed reviews when it was released, which led to a million fewer sold copies than anticipated. The game was also lagging in terms of gameplay behind smaller, nimbler competitors, including then-burgeoning Fortnite.The company saw an overall boost with the surprise success of Apex Legends, and the COVID-19 pandemic boosted sales dramatically for a while, since everyone was staying home, which allowed EA to gobble up a few more competing companies with successful franchises, and they knocked out a few more successful Star Wars games, as well.In early 2021, Saudi Arabia's public investment funds bought 7.4 million shares of EA for about $1.1 billion, which flew under the radar for most gamers, but that'll be important in a moment.Later that year, the company experienced a massive hack, a lot of its data, including the source code for games, stolen and sold on the dark web. EA bought some more competitors, but word on the street in 2022 was the the higher ups at EA were quietly shopping the company around, themselves looking to be acquired by a larger entity, on the scale of Apple or Disney.In early 2023, the company announced more mass-layoffs and launched another internal reorganization. It gutted several of its most popular gaming sub-brands, including BioWare, it cancelled an upcoming Star Wars game, and it announced that it would be shifting away from licensing agreements and refocusing on EA-owned IP.The pattern of layoffs leading to better financial fortunes didn't pay off this time, though. In early 2025, EA divulged that it expected to underperform in the coming year, several of its big-name titles not doing as well as expected; the company cast blame on the market, but players and journalists pointed at the company's gutting of its big-name studios, and the firing of many of its veteran developers to explain the reduced sales.EA had another mass-firing in April of this year, and followed by another in May, which paralleled an announcement that they would no longer be moving forward with a big, planned Black Panther game.In late September of 2025, EA announced that it had reached a deal, worth $55 billion, to go private, no longer selling shares on the stock market, with the financial assistance of a group of investors, which included Affinity Partners, which is led by Jared Kushner, US President Trump's son-in-law, Silver Lake, which is a US-based private equity firm that helps make these sorts of big sales happen, and the aforementioned Saudi Arabian Public Investment Fund.This deal isn't done yet, it still needs to get regulatory approval and a successful vote by stockholders, but it seems likely to go through, since the US regulatory environment is pretty lax at the moment, and because Kushner is involved, it's unlikely President Trump will take a personal disliking to it.But the big story here seems to be that Saudi Arabia is buying up not just a video game company, but one of the biggest and most successful video gaming companies in the world, which, although it's lost a lot of fan-credibility over the years, still owns some massively influential intellectual property and has just a stunning number of relationships and connections throughout the media world, alongside its huge valuation.If the sale does go through, and we should know for sure by sometime around June 2026, it would be the largest-ever leveraged buyout, which means the purchase was completed by using borrowed money that was borrowed against the asset being purchased; so those investors have taken out debt against EA itself, which is an increasingly common means of buying a large asset on the cheap, but it also typically burdens that asset with a simply astounding amount of debt which must then be recouped, often by selling off undervalued assets.When this happens to a newspaper, for instance, the buyer will often sell off the paper's real estate and fire all their employees, to make money and pay off that debt, and in this case, there's a chance that debt will be paid by throwing up a bunch of new paywalls and really leaning into those in-game transactions that nobody really liked, including politicians, back in the day, but which in this current regulatory environment would probably be allowed, and they would probably make some serious bank off of it initially, before players started getting wise and moving on to other games released by less predatory companies.The really interesting facet of this story, though, is the question of why Saudi Arabia wants a video game company.And to understand that, it's important to understand that, first, the country's Public Investment Fund is meant to help its economy shift away from purely extractive resources, like oil, and it has thus invested in all sorts of things, including luxury beach resorts, minority stakes in financial service companies like Citigroup, stakes in companies like Disney and Boeing and Meta, and increasingly, investments in companies run by allies of President Trump, like the aforementioned Affinity Partners, which was formed by Jared Kushner.So this is an economic play, but also a political play, almost certainly, by the Saudis, to get in good with the people who are in good with the US government.It's also been alleged that this might be an attempt by the Saudis to engage in what's being called game-washing, which is similar to greenwashing, but instead of trying to make a company seem green and sustainable by doing kinda sorta green things, but only as a veneer to cover up the opposite, in this case it means using sports and video games and the like to increase a nation's reputation with humanistic seeming things, despite, well, the truth being much more complicated.Just as when the Fund participated in buying a Premier League football, a soccer team, back in 2021, then, alongside their concomitant establishment of LIV Gold, a golf league meant to compete with the PGA, this investment in EA, and other investments it's made in video game companies like Capcom and Nexon, might be part of a larger effort to diversify the nation's brand, not just its economics. It's human rights record is abysmal, and it's possible they're trying to cover that up, make people forget about it, by creating more connections between Saudi Arabia and more positive things, like sports and games and the like.There are additional concerns about this purchase of EA, too, by the way, because Saudi Arabia's cultural values are very anti-woman, anti-LGBTQ, and anti-liberal, democratic values. So there are fears that we might see less representation and fewer what we might call western values portrayed in the games released by these studios, as a result of this ownership.The folks running EA have said their core values will remain unchanged by the buyout, but it's expected, bare-minimum, that this will lead to another several restructurings and mass-layoffs throughout the company in the coming years, to help recoup all that debt, at the end of which even the people making those promises might be long gone.Show Noteshttps://en.wikipedia.org/wiki/Public_Investment_Fundhttps://www.nytimes.com/2025/09/29/business/dealbook/electronic-arts-buyout-jared-kushner.htmlhttps://www.wsj.com/business/deals/ea-private-deal-buyout-video-game-maker-808aefechttps://www.ft.com/content/61cef75e-ceba-43ee-80e3-040756c6154f?accessToken=zwAGQAMTiJKIkc9hzvdezrpD7tOA4wQHVsYVTw.MEUCIHND3WOT4rS4frIMIOoeXHQeil_Ma1yGrwOqUD2m306DAiEAtA_QLvpyObai9zoo_9GZSljJuJyTKxJgFHpQDcCcVsE&sharetype=gift&token=03dd6ca5-c34f-4925-8a3d-a89f4058ee80https://www.wsj.com/business/deals/ea-silver-lake-deal-jared-kushner-c145cd55?st=eZghQHhttps://en.wikipedia.org/wiki/Electronic_Arts This is a public episode. 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September 27, 1986. You're a kid in the mid-80s. You get home from school, flip on the TV, and see something strange: a commercial where a giant egg hatches behind a family's console, revealing a toy robot. His name is R.O.B. — the Robotic Operating Buddy — but he's just an accessory. The real product: Nintendo. Today, the Nintendo Entertainment System is launching nationwide. Just a few years earlier, the U.S. video game market had collapsed under the weight of bad games and too many consoles. But Nintendo had a plan — to sell Americans on something that didn't look like a video game at all. With a plastic robot, a disguised gray box, and a plumber named Mario, how did Nintendo manage to sneak video games back into living rooms—and rescue a dying industry? Special thanks to Jeremy Parish, media curator at Limited Run Games, producer of NES Works, and co-host of the Retronauts podcast. -- Get in touch: historythisweekpodcast@history.com Follow on Instagram: @historythisweek Follow on Facebook: HISTORY This Week Podcast To stay updated: http://historythisweekpodcast.com Apple: https://podcasts.apple.com/us/podcast/history-this-week/id1493453604 Spotify: https://open.spotify.com/show/2YFm0ezrXmMqLXbxgZpkmd?si=9a84fadee11447d4 Audacy: https://www.audacy.com/podcast/history-this-week-71b4d To learn more about listener data and our privacy practices visit: https://www.audacyinc.com/privacy-policy Learn more about your ad choices. Visit https://podcastchoices.com/adchoices
Tonight we are reflecting on Monster Party, a quirky, side-scrolling platformer that was developed by Human Entertainment, published by Bandai and released in North America in June of 1989.Human Entertainment released some exciting games on the NES such as Baseball Stars, Kabuki Quantum Fighter and Pro Wrestling, and not-so exciting games such as The Adventures of Gilligan's Island and Dance Aerobics. They also created the phenomenon known as Stadium Events. Our returning Deacon, whose probably licking his chops right now, is Jeff Gabor.Send us a textThe miNEStry founders, Archbishop Dracul and Father Avram, seek to inspire their 8-bit parishioners through methodical and ceremonial scrutiny of the library of games on the Nintendo Entertainment System.
Come see us live in Colorado Springs on September 12th, October 10th and November 14th!Fire up the chip tunes and let go of your joystick, it's time to leap back to the 1980s for a gameshow about the Nintendo Entertainment System.Join us for a series of trivia games and improv challenges in the world of NES. Featuring a classic lineup of retro gamers. Ben, Jon and Drew were joined on the panel by special guest player Willie, of Grand Rapidians Play Video Games.Send your NES muses and inspirations to gateleapers@gmail.comSupport our PlayersRead Space OdditiesListen to GeeksplorationListen to Grand Rapidians Play Video GamesBrowse Boxless PinsListen to Carrying WaywardWe are an ad and listener supported podcast, but mainly listener supported. Consider supporting our production over at patreon.com/gateleapers. All supporters get ad-free audio episodes. Premium supporters get video recordings + a bonus monthly gameshow.Do you have a suggestion for a fandom we've not yet covered? Are you a podcaster, creative or performer who would like to be a guest on our show? Get in touch! gateleapers@gmail.comMusic: BoucheDag by Alexander Nakarada (serpentsoundstudios.com)Licensed under Creative Commons BY Attribution 4.0 Licensehttps://creativecommons.org/licenses/by/4.0/Become a supporter of this podcast: https://www.spreaker.com/podcast/gateleapers-a-fandom-gameshow--5150861/support.
Good evening and welcome to The MiNEStry. I am Archbishop Dracul and alongside me is Father Avram. Our creed is to inspire our parishioners with reflections on the Nintendo Entertainment System. Tonight we are reflecting on Destination Earthstar, a first person space fighting simulation as well as a side scrolling arcade shoot em up. It was developed by Imagineering and published by Acclaim in North America in 1990. Our returning Deacon this evening is Christopher Hopper.Send us a textThe miNEStry founders, Archbishop Dracul and Father Avram, seek to inspire their 8-bit parishioners through methodical and ceremonial scrutiny of the library of games on the Nintendo Entertainment System.
This week, we're so hungry that we could eat and octorok! Not really...but we ARE "hungry" to talk about one of the MOST influential video games in all of video game history. So join us as we get lost in the caves outside our house while discussing the hardware and software marvel that is/was The Legend of Zelda for the Nintendo Entertainment System.Thank you so much for watching or listening to The Game Treasure Podcast, we hope you enjoyed! If you'd like to reach out to us, feel free to comment or even email us at gametreasurepodcast@gmail.com.Go to https://www.retrogametreasure.com/ to make your profile and start collecting physical games, today!https://linktr.ee/TheGTP
Move over, Kingdom Hearts—Disney and Capcom's legendary alliance paved the way for Disney's rise in the video game world! In this episode of Synergy Loves Company, Eric uncovers the untold story behind the creation of DuckTales for the Nintendo Entertainment System—and how it sparked a golden age of Disney gaming through the late '80s and '90s. From unforgettable classics like Chip 'n Dale Rescue Rangers and Darkwing Duck to the Aladdin SNES vs. Genesis showdown and Disney's leap into making games in-house, you'll discover why these iconic titles still mean so much to fans. Find out how Capcom's expert game design and Disney's unmatched storytelling created a synergy no gamer—or Disney lover—can forget! ✨What You'll Discover in This Video: How the Disney/Capcom partnership ignited the Disney Afternoon game craze The secret Mega Man DNA baked into your favorite NES Disney classics Capcom's inside scoop on making DuckTales feel like a real cartoon The epic Aladdin game battle: Capcom SNES vs. Virgin Genesis—who won and why How these games shaped a new era for Disney (and inspired today's hits!)
Tonight we are reflecting on Milon's Secret Castle, a puzzle-platformer developed and published by Hudson Soft in North America in September of 1988. Hudson Soft was probably best known in North America for their Bomberman and Adventure Island series. Our Deacon this evening, is Jeff Gabor.Send us a textThe miNEStry founders, Archbishop Dracul and Father Avram, seek to inspire their 8-bit parishioners through methodical and ceremonial scrutiny of the library of games on the Nintendo Entertainment System.
PROGRAMA 3 transmitido desde la @la96_fm y @Cadena_INAntes de que existieran los gráficos en HD y los mundos abiertos, había consolas que encendieron por primera vez la chispa del videojuego casero. En este episodio, retrocedemos al origen de la historia gamer con tres leyendas: la Magnavox Odyssey, la Atari 2600 y la NES.Exploramos cómo la Odyssey, la primera consola doméstica, abrió el camino en los años 70. Luego, viajamos al apogeo de la Atari 2600, con sus cartuchos intercambiables y clásicos como Adventure o Space Invaders. Finalmente, aterrizamos en la revolución de los 80 con la Nintendo Entertainment System, que rescató a la industria con íconos como Mario Bros y The Legend of Zelda.¡Prepárate para conectar el cable RF, ajustar el canal 3 y sumergirte en el pixelado origen de nuestra infancia gamer!Escúchanos también por:Spotify: https://spoti.fi/3efdibKApple Podcast: https://apple.co/3TBR7fYAmazon Music: https://amzn.to/3wQWUEOYouTube: https://bit.ly/3wTDoaS
Kan Nintendos nye konsol leve op til hypen?Nintendo Switch 2 er den nyeste konsol fra Nintendo - et firma, der nok ikke behøver den store introduktion, men nu får du den alligevel. Modsat hvad mange tror, har Nintendo ikke altid levet af at lave konsoller og computerspil. Nintendo blev nemlig grundlagt i 1889, og i mange år levede de af at producere spillekort. Mellem 1969 og 1972 begyndte de at udvikle elektronisk legetøj, og i 1973 udkom Nintendos første konsol - og nej, det var ikke Nintendo Entertainment System. Det var noget, der hed Color TV Game - et simpelt system, du kunne sætte til dit fjernsyn og spille varianter af spil såsom Pong. Efter dét har Nintendo ikke set sig tilbage. De har ikke bare skabt nogle af de største og mest ikoniske spilfranchises i verden, såsom Super Mario, Zelda, Donkey Kong og Pokémon - de har også produceret nogle af verdens bedst sælgende konsoller. Game Boy, Nintendo Wii, DS, Game Boy Advance og naturligvis Nintendo Switch er alle i top 10 over bedst sælgende konsoller nogensinde. Faktisk er den originale Nintendo Switch på vej til at blive den bedst sælgende konsol nogensinde og overhale Sonys PlayStation 2. Men Nintendo har i nyere tid haft en forbandelse over sig: Hver anden hjemmekonsol har været et flop. GameCube - flop. Wii - succes. Wii U - flop. Nintendo Switch - succes. Vil Nintendo Switch 2 bryde mønsteret? Den er i hvert fald kommet godt fra start og solgte over 3,5 mio. eksemplarer på få dage. Switch 2 er allerede den hurtigst sælgende konsol nogensinde.Men er den værd at få fat på? Alt det, og meget mere, skal vi finde ud af nu.I denne episode deltager Lasse Vestergaard, Daniel Jacobsen, Mark Elsberg, Lau Eskildsen, Rasmus Lund-Hansen og Morten Urup.Tusind tak, fordi du lytter med!
Daniel Solorzano, AKA Son of Rad Chaser, joins The Boys in drafting the best Nintendo Entertainment System games of all time. All the 8-bit goodness the original Nintendo has to offer. Check out Daniel on The Chaser Bros. pod and the Rad Chaser YouTube Channel. He and his brother hunt vintage games and gaming memorabilia every week. Additionally, New Japan Pro-Wrestling coverage is set to resume soon. www.jabroniu.com
Darkman now darkens the door step of TADPOG with all its Sam Raimi glory. Per request of Ian after The Shadow, we watch this movie and play the game for the Nintendo Entertainment System. Or NES. Am I trying to get more words into the intro for SEO? Maybe. I’ll never tell. We visit Ian’s … Continue reading → The post Ep. 819 – Darkman appeared first on TADPOG: Tyler and Dave Play Old Games.
The story of how Archbishop Dracul and Father Avram brought an unlikely game from the pit of hell.Send us a textThe miNEStry founders, Archbishop Dracul and Father Avram, seek to inspire their 8-bit parishioners through methodical and ceremonial scrutiny of the library of games on the Nintendo Entertainment System.
Whoosh! Trivia and facts about near misses and close calls. Is the ball in or out? Colin serves up some love for the high tech system used to judge tricky tennis calls and predict alternate futures. Chris quizzes us on games that were almost released on the Nintendo Entertainment System, and what's up with those 555 phone numbers you see in movies and TV? Take Karen's close call movie quiz about how your favorite films were almost called something else. ALSO: close elections and tie breakers For advertising inquiries, please contact advertising@airwavemedia.com! Learn more about your ad choices. Visit megaphone.fm/adchoices
The year was 1985, Freddy Mercury was bringing down the house at Wembley, Rocky Balboa won the Cold War by defeating Ivan Drago, and the Nintendo Entertainment System was release in the United States. It took the country by storm on the overall clad back of an Italian plumber named Mario. Nintendo ruled the home video game market until 1989 when a new player joined the game. The Sega Genesis' step onto the scene wasn't a home run right away. Sega decided to bring in a legend of the toy industry, a man named Tom Kalinske. This guy had his hands all over your childhood (not in the bad way) . Flintstone Vitamins? He created them. Barbie? He's the reason she's around today. Matchbox Cars? Who amongst us hasn't smashed one with a hammer when they no longer rolled properly. Tom and his team decided the only way to fight Nintendo's death grip on the market was to appeal to an older more mature and rebellious audience, teenagers. Sega became MTV to Nintendo's Disney Channel. Their battle took place in the stores, at the conventions, and on your TV. It had everything, corporate sabotage, defection to the competition, Joey Lawrence, Japanese rent-by-the-hour hotels, and a Hedgehog with attitude who's still doing his thing today. Get ready for the nostalgia fueled ride that is The Console Wars: Round 1.Support the show
What may seem like a novelty video game accessory from the 1980s actually has a much deeper backstory. The Nintendo Power Glove, a game controller you wore on your arm, came out in 1989, but its roots go back to the 1970s. Before it was the "baddest" accessory around, the Power Glove started out as the Data Glove, a high-end instrument used by scientists, MIT, and even NASA. What began as a $10,000 instrument for a new world called "Virtual Reality" eventually entered the consumer market. Did the data glove have more novel applications? Could this unique device even become a toy...? But to make it a toy, a redesign and a MUCH lower price point were both critical, and that meant a lot of compromises in both materials and functionality. Even though the Power Glove was launched with a huge boom, did the at-home gaming experience live up to the hype...? War Games movie review: Patreon.com/80s
RJJ Software's Software Development Service This episode of The Modern .NET Show is supported, in part, by RJJ Software's Podcasting Services, whether your company is looking to elevate its UK operations or reshape its US strategy, we can provide tailored solutions that exceed expectations. Show Notes "When you program for the NES you deeply need to understand the hardware, right. And that's not a thing; like as a .NET developer you don't really know what a register is, or like or a bus, or like NES has a thing called a PPU"— Jonathan Peppers Welcome friends to The Modern .NET Show; the premier .NET podcast, focusing entirely on the knowledge, tools, and frameworks that all .NET developers should have in their toolbox. We are the go-to podcast for .NET developers worldwide, and I am your host: Jamie "GaProgMan" Taylor. In this episode, Jonathan Peppers joins us to talk about something which is a little out of the ordinary for us here: programming the Nintendo Entertainment System but in C#. We talk about the process behind his (some would say absurd) idea for an AOT transpiler which can convert a subset of C# over to the Assembler required to write and publish a NES game. "So you think about that example, what I described there on the NES side is actually very similar to what's on the IL side, is that in IL, you have a string, right? It goes and looks up in a string table, the contents of the string, and puts it on a stack, and then it calls vram_write, and then it's the runtimes job to actually like make that happen at runtime; or in the case of an AOT compiler it would emit, you know, native machine code that does the same thing."— Jonathan Peppers Along the way, we talk about that Ahead-of-Time compilation is, have a brief intro to what IL is (that's what your C# code is compiled to before running it), and how all of that fits in with .NES—the wonderful name for Jon's AOT NES compiler. Anyway, without further ado, let's sit back, open up a terminal, type in `dotnet new podcast` and we'll dive into the core of Modern .NET. Supporting the Show If you find this episode useful in any way, please consider supporting the show by either leaving a review (check our review page for ways to do that), sharing the episode with a friend or colleague, buying the host a coffee, or considering becoming a Patron of the show. Full Show Notes The full show notes, including links to some of the things we discussed and a full transcription of this episode, can be found at: https://dotnetcore.show/season-7/jonathan-peppers-unleashes-code-chaos-how-dotnet-meets-the-nes/ Links: Native AOT Development System.Reflection.Metadata 8bitworkshop.com neslib BinaryWriter Retron5 Flight68k .NES on GitHub .NES Discord Server Supporting the show: Leave a rating or review Buy the show a coffee Become a patron Getting in Touch: Via the contact page Joining the Discord Remember to rate and review the show on Apple Podcasts, Podchaser, or wherever you find your podcasts, this will help the show's audience grow. Or you can just share the show with a friend. And don't forget to reach out via our Contact page. We're very interested in your opinion of the show, so please get in touch. You can support the show by making a monthly donation on the show's Patreon page at: https://www.patreon.com/TheDotNetCorePodcast. Music created by Mono Memory Music, licensed to RJJ Software for use in The Modern .NET Show
Kris Zellner is joined by Rob Naylor and our good buddy Charles to discuss the month of April 1990 in the National Wrestling Alliance…and in pop culture as well!We talk about the ongoing saga of Ric Flair and his battles with Jim Herd, even as Flair signs a contract extension. We also talk about Barry Windham making his return to the NWA, more comings and goings with some weird names making appearances, Tommy Rich vs. Joel Deaton and Eddie Gilbert vs. Samu being never-ending feuds on TV, and much more. Plus we talk about Brent Musburger being fired by CBS, Twin Peaks and In Living Color making their TV debuts, and, of course, the World Championship Wrestling video game gets released for the Nintendo Entertainment System.This is damn fun show, so everyone should check it out!!!!---To support the show and get access to exclusive rewards like special members-only monthly themed shows, go to our Patreon page at Patreon.com/BetweenTheSheets and become an ongoing Patron. Becoming a Between the Sheets Patron will also get you exclusive access to not only the monthly themed episode of Between the Sheets, but also access to our new mailbag segment, a Patron-only chat room on Slack, and anything else we do outside of the main shows!If you're looking for the best deal on a VPN service—short for Virtual Private Network, it helps you get around regional restrictions as well as browse the internet more securely—then Private Internet Access is what you've been looking for. Not only will using our link help support Between The Sheets, but you'll get a special discount, with prices as low as $1.98/month if you go with a 40 month subscription. With numerous great features and even a TV-specific Android app to make streaming easier, there is no better choice if you're looking to subscribe to WWE Network, AEW Plus, and other region-locked services.For the best in both current and classic indie wrestling streaming, make sure to check out IndependentWrestling.tv and use coupon code BTSPOD for a free 5 day trial! (You can also go directly to TinyURL.com/IWTVsheets to sign up that way.) If you convert to a paid subscriber, we get a kickback for referring you, allowing you to support both the show and the indie scene.You can also use code BTSPOD to save 25% on your first payment — whether paying month to month or annually — when you subscribe to Ultimate Classic Wrestling Network at ClassicWrestling.net!To subscribe, you can find us on iTunes, Google Play, and just about every other podcast app's directory, or you can also paste Feeds.FeedBurner.com/BTSheets into your favorite podcast app using whatever “add feed manually” option it has.Support this podcast at — https://redcircle.com/between-the-sheets/donationsAdvertising Inquiries: https://redcircle.com/brands
Kris Zellner is joined by Rob Naylor and our good buddy Charles to discuss the month of April 1990 in the National Wrestling Alliance…and in pop culture as well!We talk about the ongoing saga of Ric Flair and his battles with Jim Herd, even as Flair signs a contract extension. We also talk about Barry Windham making his return to the NWA, more comings and goings with some weird names making appearances, Tommy Rich vs. Joel Deaton and Eddie Gilbert vs. Samu being never-ending feuds on TV, and much more. Plus we talk about Brent Musburger being fired by CBS, Twin Peaks and In Living Color making their TV debuts, and, of course, the World Championship Wrestling video game gets released for the Nintendo Entertainment System.This is damn fun show, so everyone should check it out!!!!---To support the show and get access to exclusive rewards like special members-only monthly themed shows, go to our Patreon page at Patreon.com/BetweenTheSheets and become an ongoing Patron. Becoming a Between the Sheets Patron will also get you exclusive access to not only the monthly themed episode of Between the Sheets, but also access to our new mailbag segment, a Patron-only chat room on Slack, and anything else we do outside of the main shows!If you're looking for the best deal on a VPN service—short for Virtual Private Network, it helps you get around regional restrictions as well as browse the internet more securely—then Private Internet Access is what you've been looking for. Not only will using our link help support Between The Sheets, but you'll get a special discount, with prices as low as $1.98/month if you go with a 40 month subscription. With numerous great features and even a TV-specific Android app to make streaming easier, there is no better choice if you're looking to subscribe to WWE Network, AEW Plus, and other region-locked services.For the best in both current and classic indie wrestling streaming, make sure to check out IndependentWrestling.tv and use coupon code BTSPOD for a free 5 day trial! (You can also go directly to TinyURL.com/IWTVsheets to sign up that way.) If you convert to a paid subscriber, we get a kickback for referring you, allowing you to support both the show and the indie scene.You can also use code BTSPOD to save 25% on your first payment — whether paying month to month or annually — when you subscribe to Ultimate Classic Wrestling Network at ClassicWrestling.net!To subscribe, you can find us on iTunes, Google Play, and just about every other podcast app's directory, or you can also paste Feeds.FeedBurner.com/BTSheets into your favorite podcast app using whatever “add feed manually” option it has.Support this podcast at — https://redcircle.com/between-the-sheets/donationsAdvertising Inquiries: https://redcircle.com/brands
Welcome to the Season 12 Episode 7 of the Cartridge Club! This month we're celebrating the 40th anniversary of the Nintendo Entertainment System! Curtiss returns to host this discussion, and is joined by ItsRocketSauce, Captain Algebra, and Trav from the Polykill Podcast . Also, be sure to join us in April, when we'll be playing The Legend of Zelda: Skyward Sword! As always, follow along with the conversation every month on our community Discord. Interested in shirts, mugs, notebooks, or other gear featuring designs based on our Game of the Month selection? Check out our merch shop at https://www.teepublic.com/stores/cartridgeclub Don't forget to give our podcast a review on whatever podcast app that you use! If you're interested in supporting us and our community - and get to be involved in the selection of future games of the month - check out how at the Cartridge Club Discord. Links to our Guests: Ryan | Bluesky: @itsrocketsauce.bksy.social Captain Algebra | Twitter: @Captain_Algebra , Bluesky: @captainalgebra.bsky.social Youtube: @CaptainAlgebra Trav | Bluesky: @travplaysgames.bsky.social Youtube : @NESFriend https://polymedianetwork.com/ Host: Curtiss | Twitter: @curtissfrisle Bluesky | @curtissfrisle.bsky.social Thumbnails by @Round_2_Gaming
The game dudes are just old men playing games from 30 years ago and looking for engagement while pew-pew-pewing through the 1990 Nintendo Entertainment System port of Dragon Spirit: The New Legend. The post I Hate Fun Stories/Dragon Spirit: The New Legend (NES) appeared first on NYEH Entertainment.
The game dudes grow as gamers, and human beings, as they confront the perfect video game -- the Rare-developed, Milton Bradley-published 1989 Nintendo Entertainment System port of Marble Madness. The post Highway to the Danger Zone/Marble Madness (NES) appeared first on NYEH Entertainment.
Tonight we are reflecting on David Crane's A Boy and HIs Blob: Trouble on Blobolonia., a 1989 puzzle-platformer developed by Imagineering and published by Absolute Entertainment in North America and published by Nintendo in Europe in 1991. Jaleco published the game in Japan also in 1991. Imagineering was also known for the releases of Ghostbusters 2 (no not the good one), the Simpsons games and Barbie. Tonight our visiting Deacon is Patrick Hickey Jr.Send us a textThe miNEStry founders, Archbishop Dracul and Father Avram, seek to inspire their 8-bit parishioners through methodical and ceremonial scrutiny of the library of games on the Nintendo Entertainment System.
In this installment of Pixelated Audio, we're taking a stroll through the soundtrack of Blades of Steel. Originally, Konami released this fact-action hockey game in the arcades in 1987 but it really gained popularity a year later when it was converted to the Nintendo Entertainment System in 1988. However, most of us (at least your hosts) tend to forget that two sequels were released: NHL Blades of Steel '99 and NHL Blades of Steel 2000 which we've got some tunes from as well. Composed by: Arcade/NES: Shinya Sakamoto, Kazuki Muraoka, Atsushi Fujio, Kiyohira Sada GameBoy: Hidehiro Funauchi, Akiko Itou GameBoy Color: Matt Simmonds Nintendo 64: Kazuhiko Uehara (sound producer), Nobuyuki Akena (sound director), Takahito Uenishi (SFX), Mitsuteru Furukawa (Sound programmer) PlayStation: Let us know! Tracklist 00:00:00 - Game Start / Warm Up (NES) 00:05:23 - Selection Theme (NES) 00:13:04 - Intermission (NES) 00:16:52 - Bonus Game Unused (NES) 00:17:26 - Bonus Game (Arcade) 00:18:16 - Won Finals (NES) 00:20:26 - Game End (NES) 00:21:50 - Team Selection (Arcade) 00:23:55 - Team Selection (Amiga) 00:25:26 - Game Start (DOS) 00:26:17 - Game Start (C64) 00:27:09 - BGM 1 (GB) 00:30:09 - BGM 2 (GB) 00:31:39 - BGM 3 (GB) 00:35:15 - BGM 8 (GB) 00:39:54 - BGM 1 (GBC) - NHL Blades of Steel 00:45:43 - BGM 2 (GBC) - NHL Blades of Steel 00:49:17 - BGM 4 (GBC) - NHL Blades of Steel 00:52:16 - Menu Music (N64) - NHL Blades of Steel 99 00:56:56 - BGM 3 (GBC) - NHL Blades of Steel 2000 01:00:23 - BGM 4 (GBC) - NHL Blades of Steel 2000 01:02:26 - BGM 6 (GBC) - NHL Blades of Steel 2000 01:04:52 - Menu 3 (PSX) - NHL Blades of Steel 2000 01:08:34 - Menu 4 (PSX) - NHL Blades of Steel 2000 01:15:57 - Ending (NES)
Learn more about the videogame system that resurrected the gaming industry in the 80's, the Ninendo Entertainment System (NES) on the Back to the Past Podcast from the M&J Creations Studios on the Lion's Den Podcast Network powered by Stark Roofing! Please support our sponsors: Stark Roofing LLC M&J Creations Cedar Hill Dar-E-Kreme Kempin Automotive Precision Lawn Care and Landscaping LLC Terri Anne Photography Feel free to follow us on Instagram @backtothepastpod, BlueSky @backtothepastpod.bsky.social and join the discussion in our Facebook group as well look to get more engaged with our listeners and share stories about our favorite things from each others past and memories. If you have any feedback or questions, email - thelionsdenpodcast32@gmail.com Also please "Like" our Facebook Page and DM us here. You can also follow us on: Instagram at @TheLionsDenPodcast TikTok at The Lions Den Podcast Feel free to DM us at The "2 Dumb Dads" Show Facebook Page.
Welcome to ARG Presents 308! This time out, we explore the fun filled and wacky world of Game Show Games! Wheel of Fortune, Jeopardy, Family Feud, The Price is Right, and many MANY more game shows have made their way to your favorite classic consoles and computers, and we'll chat about our favorites! They, we'll discuss a few we've chosen for this week. Please kick back and relax as we discuss American Gladiators on the Nintendo Entertainment System aka NES aka the Famicom, AND Hollywood Squares on the Commodore 64 computer!Email: theretrorotation@gmailFacebook: Amigos Retro GamingTwitch: amigosretrogaming#argpresents #Retrorotation#Retrocomputing
Welcome to ARG Presents 308! This time out, we explore the fun filled and wacky world of Game Show Games! Wheel of Fortune, Jeopardy, Family Feud, The Price is Right, and many MANY more game shows have made their way to your favorite classic consoles and computers, and we'll chat about our favorites! They, we'll discuss a few we've chosen for this week. Please kick back and relax as we discuss American Gladiators on the Nintendo Entertainment System aka NES aka the Famicom, AND Hollywood Squares on the Commodore 64 computer!Email: theretrorotation@gmailFacebook: Amigos Retro GamingTwitch: amigosretrogaming#argpresents #Retrorotation#Retrocomputing
[Original air date: 05/17/2024] This week we kick off the first in our series of Retrospected & Rehabbed - where we talk about a console, best ways to play today, some fun facts, and our memories with the games and hardware. The console for our first edition is none other than The Nintendo Entertainment System - or Regular-Ass Nintendo if you will.CREDITS Gerry With a G - Host Aaron
Tonight we are reflecting on Solar Jetman: Hunt for the Golden Warpship, a 1990 physics-based, multi-directional space adventure co-developed by Zippo Games and Rare and published by Tradewest. Zippo was best known for Ironsword, the sequel to the Rare's 1987 Wizards & Warriors. Rare had a solid relationship with publisher Tradewest releasing games together such as John Elway's Quarterback, Taboo the Sixth Sense and Battletoads. Tonight our visiting Deacon is Jeff Gabor. Send us a textThe miNEStry founders, Archbishop Dracul and Father Avram, seek to inspire their 8-bit parishioners through methodical and ceremonial scrutiny of the library of games on the Nintendo Entertainment System.
We are back with Tanooki Talk with our top 10 favorite games of the original Nintendo Entertainment System.
In 2025, Mike and Matt will be selecting hardware/consoles to be chosen for their Hall of Fame. The first of which is the Nintendo Entertainment System! Listen to why this console saved video games! Email us thehalloffamepod@gmail.com Follow us @halloffamepod
Send us a textThe return of Me v. AI Top 5. Some of the cutting-edge technology from the 1960s. Fun times playing Vegas Dream for the NES.Episode 179 packs so much nostalgia that it might end up spilling over the sides. It begins with a trip back over half a century. Long before smartphones, 8K televisions, and 3D printing technology was far different. We take a look back to the 1960s to some of the technology that was cutting edge at the time. You might be surprised at what was on the world's radar back then.Vegas Dream for the Nintendo Entertainment System might not have been a runaway hit but it was a lot of kids introduction into the glitzy world of casinos. For me, the game reminds me of my Nana. For the rest of you, it might be a mash-up of high rollers, robbers, and falling chandeliers? It is the return of Me v. AI Top 5. I battle it out with ChatGPT over the best 1990s television show themes. For the first time, there is an actual AI superstar to read out ChatGPT's answers, although not the one I intended. There is also a brand new This Week In History and Time Capsule centered around Ozzy Osbourne and his infamous 'bat incident.'For more great content become a subscriber on Patreon!Helpful Links from this EpisodePurchase My New Book Cape Cod Beyond the Beach!In My Footsteps: A Cape Cod Travel Guide(2nd Edition)Hooked By Kiwi - Etsy.comDJ Williams MusicKeeKee's Cape Cod KitchenChristopher Setterlund.comCape Cod Living - Zazzle StoreSubscribe on YouTube!Initial Impressions 2.0 BlogUPDATE: Bonnie Bickwit and Mitchel Weiser Case - Rolling Stone.comWebcam Weekly Wrapup PodcastCape Cod 1929 PodcastPlay Vegas Dream OnlineListen to Episode 178 hereSupport the show
New year, new Boozy Bracketology! This month we are diving into a topic likely to generate a lot of nostalgia and controversy: what is the best game ever made for the original Nintendo Entertainment System? Chris hosts a crack panel of Tim, Mike, Adam (aka Blaster Master), Jeremy, and John as they go through the right half of the bracket in the first part of this epic journey. If you even vaguely remember the era when Nintendo ruled the world, or even if you just wish you did, this is one episode you won't wanna miss! Are you enjoying the show? www.patreon.com/ptebb Connect with us on Discord, Facebook, Twitter, Instagram, etc... at www.ptebb.com and tell us everything we got wrong! Email us at PubTriviaExperience@gmail.com Don't forget – Leave us a 5 Star Rating and write us a review Enjoy The Show!
To celebrate Nintendmas, Archbishop Dracul and Father Avram reminisce about Sunsoft's Blaster Master (Nov 1988) and Capcom's Chip n Dale Rescue Rangers (June 1990) for the NES. Send us a textThe miNEStry founders, Archbishop Dracul and Father Avram, seek to inspire their 8-bit parishioners through methodical and ceremonial scrutiny of the library of games on the Nintendo Entertainment System.
Send us a textShownotes - Episode 276SUPER5 OLED Touch and HDMI, Star Trek: Legends, The Hundred Line: Last Defence Academy, Dauntless, Professor Layton and the New World of Steam, The Legend of Zelda: Tears of the Kingdom Gacha Zonai devices, Shenmue 3, Palworld, Animal Crossing: Pocket Camp Complete, Vampire Survivors chaos roadmap, Taito Milestones 3, Super Mario Land 2: 6 Golden Coins, Splatoon 2 added to Nintendo Music, Redneg Allstars Swing-By Edition, Mario & Luigi: Brothership, Victory Heat Rally, Mighty Morphin Power Rangers: Rita's Rewind, SwitchPirates, The Legend of Zelda: Echoes of Wisdom short animation, TCG Card Shop Master, Unpacking: Deluxe Edition, Unpacking Universe Dreams, Triangle Strategy, The Lollipop Chainsaw RePOP, Antonblast, NASCAR, Mark of the Deep, Tetris for Nintendo Entertainment System, Nintendo Switch Online, Donkey Kong Land III, Pokémon TV, Nintendo Sound Clock Alarmo, The Thing: Remastered, Wicked joins Funko Fusion, No Gravity Games Switchmas Giveaway, Sorry We're Closed, More leaks of the next-generation Joy-ConSupport the show
Tonight we are reflecting on Dragon Spirit: The New Legend, a 1989 arcade port of the 1987 vertical shooter Dragon Spirit by Namco. Namco was responsible for other arcade classics like Pacman, Galaga and Dig Dug to name a few. The NES port was developed by Now Production and published by Namco in Japan but published by Bandai in North America. Now Production also created NES titles including Yo! Noid and entries 2 & 3 of the Adventure Island series. Tonight our visiting Deacon is Jeff Gabor. Send us a textThe miNEStry founders, Archbishop Dracul and Father Avram, seek to inspire their 8-bit parishioners through methodical and ceremonial scrutiny of the library of games on the Nintendo Entertainment System.
Hearts break in the greatest romance/drama video game of all time. We're of course, playing the video game Titenic (spelled correctly). Titenic is a beat 'em up for the Nintendo Entertainment System based on the 1997 film Titanic and developed by Hummer Technologies. The first documented release of it online was on the 2005 multicart Super New Year Cart 15-in-1. Press Any Button hosts Nicky (a new gamer) and Eric (a lifetime gamer) are a married couple who both love video games. For every video game they will discuss its past (history of the game, developers story, and fun facts), present (game play, game review and strategy), and future (will there be a sequel?? A movie?) BUT WAIT THERE'S MORE… Every game also comes with a challenge presented by the host that chose the game. If the challenge is not completed then whoever failed has to do a video game rap! So if you want to learn more about video games, hear some nerdy video game raps, or just have a good time this is the podcast for you. We try to cover all types of video games including: Retro and New video games Playstation, Nintendo, Xbox, Sega, and PC games Any and all genres including RPG, Simulation, Beat em up, platforming, mystery, first person shooter, sandbox, puzzle, action adventure, etc. Follow us on Instagram: https://www.instagram.com/pressanybutton_podcast Credits: Nicky Smith Eric Luedtke Music by Mark Spurlock and Eric Luedtke References: https://bootleggames.fandom.com/wiki/Titenic https://bootleggames.fandom.com/wiki/Hummer_Team https://bootleggames.fandom.com/wiki/BootlegGames_Wiki https://en.wikipedia.org/wiki/Nintendo_Entertainment_System https://romchip.org/index.php/romchip-journal/article/view/143 https://en.wikipedia.org/wiki/Hummer_Team https://en.wikipedia.org/wiki/Titanic:_Adventure_Out_of_Time
Grab a few of your closest friends and join me on an 80s inspired adventure as we discuss the Nintendo Entertainment System title, The Goonies II! Learn how the game was made, discover how...and if...it ties into the popular film from 1985, and listen in as we determine whether "The Goonies 'R' Good Enough", even today... Join the discussion on Discord! Want more Classic Gaming Today? Sign up as a patron at Patreon.com/ClassicGamingToday!
So many great box art designs on the Nintendo Entertainment System, but what made them stand out so much from other consoles. @RussLyman and @NESADDICT discuss why they think so. Super Mario Bros 3, Ninja Giaden, the Capcom games. They bring back so many memories of first seeing theses covers growing up in the late 80s early 90s.
¡Vótame en los Premios iVoox 2024! Se cumplen 30 años de existencia de la NES, la consola legendaria de NINTENDO. Esa máquina mágica llamada Nintendo Entertainment System que revolucionó el mercado del videojuego doméstico y marcó para siempre una industria que hace tres décadas estaba al borde del colapso. Con nuestro compañero Rafael Martínez nos encargaremos de hacer un repaso introductorio por los momentos más destacables de la empresa Nintendo, cuya fundación pronto cumplirá 125 años. Momentos impactantes y sorprendentes, que nos conducirán a la aparición de la consola de sobremesa que nos ocupa. Un monográfico lleno de datos que te asombrarán, y es lo único que nos atrevemos a prometerte: Que lograremos sorprenderte. Estamos de fiesta y estás invitado. Celébralo con nosotros. Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals
Send us a textOur Holiday Special, "The Feast of the Forsaken", covers six titles that are not worthy of a proper service. Join us as we chastise these abominations and excommunicate them entirely from existence in these sacred halls through sacrificial obliteration; neither to reside in heaven or hell but utterly cast out into the void! The miNEStry founders, Archbishop Dracul and Father Avram, seek to inspire their 8-bit parishioners through methodical and ceremonial scrutiny of the library of games on the Nintendo Entertainment System.
Contact us via text Tonight we are reflecting on Karnov, an arcade port developed and published by Data East for the NES in North America in January of 1988. Data East was responsible for porting popular arcade games to the NES like Burgertime, Karate Champ and Rampage. Data East seemed to be hell-bent on making circus strongman Jinborov Karnovski, aka “Karnov”, a sort of company mascot by inserting him into other Data East games such as Bad Dudes, where he is the level one boss. Tonight our visiting Deacon is Cornellius Jefferson III. The miNEStry founders, Archbishop Dracul and Father Avram, seek to inspire their 8-bit parishioners through methodical and ceremonial scrutiny of the library of games on the Nintendo Entertainment System.
Matt embarks on a solo quest to bring you the Nintendo Entertainment System platformer, Bubble Bobble. Find out why Bub and Bob's journey is one for the ages! Email us thehalloffamepod@gmail.com Follow us @halloffamepod
Send us a textA movie so bad my grandmother made us walk out? Passing fads of the 1970s? A remix from the first episode of the podcast?Episode 161 looks ahead toward the fall while looking back with a heavy dose of nostalgia.It kicks off with a movie widely considered to be one of the worst of the 1980s. Howard the Duck was a somewhat popular Marvel Comics character so how did he end up as a punchline in the annals of terrible movies? We'll get into that plus the story of how my grandmother and I walked out of the theater during the film. It's a double-dip of Back In the Day as we not only take a look back at the beginnings of the Nintendo Entertainment System but also back to Episode 1 of the podcast as the NES was a part of the very first show. It's time for a retro remix.Not everything that is popular stays popular. This week's Top 5 is proof of that as we look at the passing fads of the 1970s. Did you partake in any of these?There is a brand new This Week In History and Time Capsule featuring the release of Alfred Hitchcock's Psycho, the godfather of slasher films.For more great content become a subscriber on Patreon!Helpful Links from this EpisodeThe Lady of the Dunes.comPurchase My New Book Cape Cod Beyond the Beach!In My Footsteps: A Cape Cod Travel Guide(2nd Edition)Hooked By Kiwi - Etsy.comWear Your Wish.com - Clothing, Accessories, and moreDJ Williams MusicKeeKee's Cape Cod KitchenChristopher Setterlund.comCape Cod Living - Zazzle StoreSubscribe on YouTube!Initial Impressions 2.0 BlogShelter of the Monument Book - Yvonne DeSousa.comUPDATE: Bonnie Bickwit and Mitchel Weiser Case - Rolling Stone.comListen to Episode 160 here Support the show
Load up your harpoon and grab ankle, were going to need a bigger game than what LJN gives us in this movie-based action game on the Nintendo Entertainment System.Super Garbage Day DiscordSuper Garbage Day PatreonVanfernal's Retro Stream ShowOur Facebook GroupSupport the showShow Links: https://linktr.ee/supergarbagedayHosted by: B-Ross and Vanfernal Produced and edited by: B-Ross Email us at: supergarbageday@gmail.com
What do you get when you take some of the most diverse gameplay mechanics to ever exist in an 8-bit title, sprinkle it with some product merchandising wishful thinking, and turn the difficulty up to 11? The answer to that question is Battletoads, one of the more famous, and some would say infamous, games ever released for the Nintendo Entertainment System. Learn how the game was made, discover why it was designed to be so brutally difficult, and listen in as we figure out whether it's still worth your time to take on the game's challenges, even today! Join the discussion on Discord! Want more Classic Gaming Today? Sign up as a patron at Patreon.com/ClassicGamingToday!
Patrick and Mark conclude their look back at the Nintendo Entertainment System with Part 2 of the ABC's of NES.SUPPORT US ON PATREON: https://www.patreon.com/nintendocartridgesocietyFRIEND US ON SWITCHPatrick: SW-1401-2882-4137Mark: SW-8112-0583-0050
Welcome to Super Crash Bros! This season takes a look at our favorite Nintendo franchises before culminating in the ultimate discussion of the ultimate fighting game, Super Smash Bros! In this inaugural episode, Jon and Dan kick off the season by getting sucked into a parallel dimension ruled by evolved dinosaurs turned into humans….I mean get sucked into a warp pipe and discuss everyone's favorite Italian plumber created by the Japanese, Mario! Mario is well known today since getting his big start in 1985's Super Mario Bros, released for the Nintendo Entertainment System. But back then, he was just known as Jumpman, the biggest pain in Donkey Kong's ass in the game Donkey Kong. The game was Nintendo's first big hit. Honestly, Mario's kind of a dick in this one. Just let the dude live life, you know? Anyway, Dan and Jon discuss the character's origins (including the wild reason behind his name), the series' enduring legacy and why people keep coming back to it time and time again. The Super Duo also discusses the numerous spin offs Mario and friends received (shoutout to the RPG side of things), his reach beyond video games (theme parks, films, television, cereal, etc)., and what's the perfect game to get into the series. Plus, Dan talks about why he believes in AMAB (All Marios Are Bastards) and how Mario's a huge boot licker to royalty. Super Mario Bros? More like Super Bowser Bros amirite!