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Whoosh! Trivia and facts about near misses and close calls. Is the ball in or out? Colin serves up some love for the high tech system used to judge tricky tennis calls and predict alternate futures. Chris quizzes us on games that were almost released on the Nintendo Entertainment System, and what's up with those 555 phone numbers you see in movies and TV? Take Karen's close call movie quiz about how your favorite films were almost called something else. ALSO: close elections and tie breakers For advertising inquiries, please contact advertising@airwavemedia.com! Learn more about your ad choices. Visit megaphone.fm/adchoices
The year was 1985, Freddy Mercury was bringing down the house at Wembley, Rocky Balboa won the Cold War by defeating Ivan Drago, and the Nintendo Entertainment System was release in the United States. It took the country by storm on the overall clad back of an Italian plumber named Mario. Nintendo ruled the home video game market until 1989 when a new player joined the game. The Sega Genesis' step onto the scene wasn't a home run right away. Sega decided to bring in a legend of the toy industry, a man named Tom Kalinske. This guy had his hands all over your childhood (not in the bad way) . Flintstone Vitamins? He created them. Barbie? He's the reason she's around today. Matchbox Cars? Who amongst us hasn't smashed one with a hammer when they no longer rolled properly. Tom and his team decided the only way to fight Nintendo's death grip on the market was to appeal to an older more mature and rebellious audience, teenagers. Sega became MTV to Nintendo's Disney Channel. Their battle took place in the stores, at the conventions, and on your TV. It had everything, corporate sabotage, defection to the competition, Joey Lawrence, Japanese rent-by-the-hour hotels, and a Hedgehog with attitude who's still doing his thing today. Get ready for the nostalgia fueled ride that is The Console Wars: Round 1.Support the show
What may seem like a novelty video game accessory from the 1980s actually has a much deeper backstory. The Nintendo Power Glove, a game controller you wore on your arm, came out in 1989, but its roots go back to the 1970s. Before it was the "baddest" accessory around, the Power Glove started out as the Data Glove, a high-end instrument used by scientists, MIT, and even NASA. What began as a $10,000 instrument for a new world called "Virtual Reality" eventually entered the consumer market. Did the data glove have more novel applications? Could this unique device even become a toy...? But to make it a toy, a redesign and a MUCH lower price point were both critical, and that meant a lot of compromises in both materials and functionality. Even though the Power Glove was launched with a huge boom, did the at-home gaming experience live up to the hype...? War Games movie review: Patreon.com/80s
RJJ Software's Software Development Service This episode of The Modern .NET Show is supported, in part, by RJJ Software's Podcasting Services, whether your company is looking to elevate its UK operations or reshape its US strategy, we can provide tailored solutions that exceed expectations. Show Notes "When you program for the NES you deeply need to understand the hardware, right. And that's not a thing; like as a .NET developer you don't really know what a register is, or like or a bus, or like NES has a thing called a PPU"— Jonathan Peppers Welcome friends to The Modern .NET Show; the premier .NET podcast, focusing entirely on the knowledge, tools, and frameworks that all .NET developers should have in their toolbox. We are the go-to podcast for .NET developers worldwide, and I am your host: Jamie "GaProgMan" Taylor. In this episode, Jonathan Peppers joins us to talk about something which is a little out of the ordinary for us here: programming the Nintendo Entertainment System but in C#. We talk about the process behind his (some would say absurd) idea for an AOT transpiler which can convert a subset of C# over to the Assembler required to write and publish a NES game. "So you think about that example, what I described there on the NES side is actually very similar to what's on the IL side, is that in IL, you have a string, right? It goes and looks up in a string table, the contents of the string, and puts it on a stack, and then it calls vram_write, and then it's the runtimes job to actually like make that happen at runtime; or in the case of an AOT compiler it would emit, you know, native machine code that does the same thing."— Jonathan Peppers Along the way, we talk about that Ahead-of-Time compilation is, have a brief intro to what IL is (that's what your C# code is compiled to before running it), and how all of that fits in with .NES—the wonderful name for Jon's AOT NES compiler. Anyway, without further ado, let's sit back, open up a terminal, type in `dotnet new podcast` and we'll dive into the core of Modern .NET. Supporting the Show If you find this episode useful in any way, please consider supporting the show by either leaving a review (check our review page for ways to do that), sharing the episode with a friend or colleague, buying the host a coffee, or considering becoming a Patron of the show. Full Show Notes The full show notes, including links to some of the things we discussed and a full transcription of this episode, can be found at: https://dotnetcore.show/season-7/jonathan-peppers-unleashes-code-chaos-how-dotnet-meets-the-nes/ Links: Native AOT Development System.Reflection.Metadata 8bitworkshop.com neslib BinaryWriter Retron5 Flight68k .NES on GitHub .NES Discord Server Supporting the show: Leave a rating or review Buy the show a coffee Become a patron Getting in Touch: Via the contact page Joining the Discord Remember to rate and review the show on Apple Podcasts, Podchaser, or wherever you find your podcasts, this will help the show's audience grow. Or you can just share the show with a friend. And don't forget to reach out via our Contact page. We're very interested in your opinion of the show, so please get in touch. You can support the show by making a monthly donation on the show's Patreon page at: https://www.patreon.com/TheDotNetCorePodcast. Music created by Mono Memory Music, licensed to RJJ Software for use in The Modern .NET Show
Kris Zellner is joined by Rob Naylor and our good buddy Charles to discuss the month of April 1990 in the National Wrestling Alliance…and in pop culture as well!We talk about the ongoing saga of Ric Flair and his battles with Jim Herd, even as Flair signs a contract extension. We also talk about Barry Windham making his return to the NWA, more comings and goings with some weird names making appearances, Tommy Rich vs. Joel Deaton and Eddie Gilbert vs. Samu being never-ending feuds on TV, and much more. Plus we talk about Brent Musburger being fired by CBS, Twin Peaks and In Living Color making their TV debuts, and, of course, the World Championship Wrestling video game gets released for the Nintendo Entertainment System.This is damn fun show, so everyone should check it out!!!!---To support the show and get access to exclusive rewards like special members-only monthly themed shows, go to our Patreon page at Patreon.com/BetweenTheSheets and become an ongoing Patron. Becoming a Between the Sheets Patron will also get you exclusive access to not only the monthly themed episode of Between the Sheets, but also access to our new mailbag segment, a Patron-only chat room on Slack, and anything else we do outside of the main shows!If you're looking for the best deal on a VPN service—short for Virtual Private Network, it helps you get around regional restrictions as well as browse the internet more securely—then Private Internet Access is what you've been looking for. Not only will using our link help support Between The Sheets, but you'll get a special discount, with prices as low as $1.98/month if you go with a 40 month subscription. With numerous great features and even a TV-specific Android app to make streaming easier, there is no better choice if you're looking to subscribe to WWE Network, AEW Plus, and other region-locked services.For the best in both current and classic indie wrestling streaming, make sure to check out IndependentWrestling.tv and use coupon code BTSPOD for a free 5 day trial! (You can also go directly to TinyURL.com/IWTVsheets to sign up that way.) If you convert to a paid subscriber, we get a kickback for referring you, allowing you to support both the show and the indie scene.You can also use code BTSPOD to save 25% on your first payment — whether paying month to month or annually — when you subscribe to Ultimate Classic Wrestling Network at ClassicWrestling.net!To subscribe, you can find us on iTunes, Google Play, and just about every other podcast app's directory, or you can also paste Feeds.FeedBurner.com/BTSheets into your favorite podcast app using whatever “add feed manually” option it has.Support this podcast at — https://redcircle.com/between-the-sheets/donationsAdvertising Inquiries: https://redcircle.com/brands
Kris Zellner is joined by Rob Naylor and our good buddy Charles to discuss the month of April 1990 in the National Wrestling Alliance…and in pop culture as well!We talk about the ongoing saga of Ric Flair and his battles with Jim Herd, even as Flair signs a contract extension. We also talk about Barry Windham making his return to the NWA, more comings and goings with some weird names making appearances, Tommy Rich vs. Joel Deaton and Eddie Gilbert vs. Samu being never-ending feuds on TV, and much more. Plus we talk about Brent Musburger being fired by CBS, Twin Peaks and In Living Color making their TV debuts, and, of course, the World Championship Wrestling video game gets released for the Nintendo Entertainment System.This is damn fun show, so everyone should check it out!!!!---To support the show and get access to exclusive rewards like special members-only monthly themed shows, go to our Patreon page at Patreon.com/BetweenTheSheets and become an ongoing Patron. Becoming a Between the Sheets Patron will also get you exclusive access to not only the monthly themed episode of Between the Sheets, but also access to our new mailbag segment, a Patron-only chat room on Slack, and anything else we do outside of the main shows!If you're looking for the best deal on a VPN service—short for Virtual Private Network, it helps you get around regional restrictions as well as browse the internet more securely—then Private Internet Access is what you've been looking for. Not only will using our link help support Between The Sheets, but you'll get a special discount, with prices as low as $1.98/month if you go with a 40 month subscription. With numerous great features and even a TV-specific Android app to make streaming easier, there is no better choice if you're looking to subscribe to WWE Network, AEW Plus, and other region-locked services.For the best in both current and classic indie wrestling streaming, make sure to check out IndependentWrestling.tv and use coupon code BTSPOD for a free 5 day trial! (You can also go directly to TinyURL.com/IWTVsheets to sign up that way.) If you convert to a paid subscriber, we get a kickback for referring you, allowing you to support both the show and the indie scene.You can also use code BTSPOD to save 25% on your first payment — whether paying month to month or annually — when you subscribe to Ultimate Classic Wrestling Network at ClassicWrestling.net!To subscribe, you can find us on iTunes, Google Play, and just about every other podcast app's directory, or you can also paste Feeds.FeedBurner.com/BTSheets into your favorite podcast app using whatever “add feed manually” option it has.Support this podcast at — https://redcircle.com/between-the-sheets/donationsAdvertising Inquiries: https://redcircle.com/brands
Welcome to the Season 12 Episode 7 of the Cartridge Club! This month we're celebrating the 40th anniversary of the Nintendo Entertainment System! Curtiss returns to host this discussion, and is joined by ItsRocketSauce, Captain Algebra, and Trav from the Polykill Podcast . Also, be sure to join us in April, when we'll be playing The Legend of Zelda: Skyward Sword! As always, follow along with the conversation every month on our community Discord. Interested in shirts, mugs, notebooks, or other gear featuring designs based on our Game of the Month selection? Check out our merch shop at https://www.teepublic.com/stores/cartridgeclub Don't forget to give our podcast a review on whatever podcast app that you use! If you're interested in supporting us and our community - and get to be involved in the selection of future games of the month - check out how at the Cartridge Club Discord. Links to our Guests: Ryan | Bluesky: @itsrocketsauce.bksy.social Captain Algebra | Twitter: @Captain_Algebra , Bluesky: @captainalgebra.bsky.social Youtube: @CaptainAlgebra Trav | Bluesky: @travplaysgames.bsky.social Youtube : @NESFriend https://polymedianetwork.com/ Host: Curtiss | Twitter: @curtissfrisle Bluesky | @curtissfrisle.bsky.social Thumbnails by @Round_2_Gaming
The game dudes are just old men playing games from 30 years ago and looking for engagement while pew-pew-pewing through the 1990 Nintendo Entertainment System port of Dragon Spirit: The New Legend. The post I Hate Fun Stories/Dragon Spirit: The New Legend (NES) appeared first on NYEH Entertainment.
The game dudes grow as gamers, and human beings, as they confront the perfect video game -- the Rare-developed, Milton Bradley-published 1989 Nintendo Entertainment System port of Marble Madness. The post Highway to the Danger Zone/Marble Madness (NES) appeared first on NYEH Entertainment.
Tonight we are reflecting on David Crane's A Boy and HIs Blob: Trouble on Blobolonia., a 1989 puzzle-platformer developed by Imagineering and published by Absolute Entertainment in North America and published by Nintendo in Europe in 1991. Jaleco published the game in Japan also in 1991. Imagineering was also known for the releases of Ghostbusters 2 (no not the good one), the Simpsons games and Barbie. Tonight our visiting Deacon is Patrick Hickey Jr.Send us a textThe miNEStry founders, Archbishop Dracul and Father Avram, seek to inspire their 8-bit parishioners through methodical and ceremonial scrutiny of the library of games on the Nintendo Entertainment System.
In this installment of Pixelated Audio, we're taking a stroll through the soundtrack of Blades of Steel. Originally, Konami released this fact-action hockey game in the arcades in 1987 but it really gained popularity a year later when it was converted to the Nintendo Entertainment System in 1988. However, most of us (at least your hosts) tend to forget that two sequels were released: NHL Blades of Steel '99 and NHL Blades of Steel 2000 which we've got some tunes from as well. Composed by: Arcade/NES: Shinya Sakamoto, Kazuki Muraoka, Atsushi Fujio, Kiyohira Sada GameBoy: Hidehiro Funauchi, Akiko Itou GameBoy Color: Matt Simmonds Nintendo 64: Kazuhiko Uehara (sound producer), Nobuyuki Akena (sound director), Takahito Uenishi (SFX), Mitsuteru Furukawa (Sound programmer) PlayStation: Let us know! Tracklist 00:00:00 - Game Start / Warm Up (NES) 00:05:23 - Selection Theme (NES) 00:13:04 - Intermission (NES) 00:16:52 - Bonus Game Unused (NES) 00:17:26 - Bonus Game (Arcade) 00:18:16 - Won Finals (NES) 00:20:26 - Game End (NES) 00:21:50 - Team Selection (Arcade) 00:23:55 - Team Selection (Amiga) 00:25:26 - Game Start (DOS) 00:26:17 - Game Start (C64) 00:27:09 - BGM 1 (GB) 00:30:09 - BGM 2 (GB) 00:31:39 - BGM 3 (GB) 00:35:15 - BGM 8 (GB) 00:39:54 - BGM 1 (GBC) - NHL Blades of Steel 00:45:43 - BGM 2 (GBC) - NHL Blades of Steel 00:49:17 - BGM 4 (GBC) - NHL Blades of Steel 00:52:16 - Menu Music (N64) - NHL Blades of Steel 99 00:56:56 - BGM 3 (GBC) - NHL Blades of Steel 2000 01:00:23 - BGM 4 (GBC) - NHL Blades of Steel 2000 01:02:26 - BGM 6 (GBC) - NHL Blades of Steel 2000 01:04:52 - Menu 3 (PSX) - NHL Blades of Steel 2000 01:08:34 - Menu 4 (PSX) - NHL Blades of Steel 2000 01:15:57 - Ending (NES)
Learn more about the videogame system that resurrected the gaming industry in the 80's, the Ninendo Entertainment System (NES) on the Back to the Past Podcast from the M&J Creations Studios on the Lion's Den Podcast Network powered by Stark Roofing! Please support our sponsors: Stark Roofing LLC M&J Creations Cedar Hill Dar-E-Kreme Kempin Automotive Precision Lawn Care and Landscaping LLC Terri Anne Photography Feel free to follow us on Instagram @backtothepastpod, BlueSky @backtothepastpod.bsky.social and join the discussion in our Facebook group as well look to get more engaged with our listeners and share stories about our favorite things from each others past and memories. If you have any feedback or questions, email - thelionsdenpodcast32@gmail.com Also please "Like" our Facebook Page and DM us here. You can also follow us on: Instagram at @TheLionsDenPodcast TikTok at The Lions Den Podcast Feel free to DM us at The "2 Dumb Dads" Show Facebook Page.
Welcome to ARG Presents 308! This time out, we explore the fun filled and wacky world of Game Show Games! Wheel of Fortune, Jeopardy, Family Feud, The Price is Right, and many MANY more game shows have made their way to your favorite classic consoles and computers, and we'll chat about our favorites! They, we'll discuss a few we've chosen for this week. Please kick back and relax as we discuss American Gladiators on the Nintendo Entertainment System aka NES aka the Famicom, AND Hollywood Squares on the Commodore 64 computer!Email: theretrorotation@gmailFacebook: Amigos Retro GamingTwitch: amigosretrogaming#argpresents #Retrorotation#Retrocomputing
Welcome to ARG Presents 308! This time out, we explore the fun filled and wacky world of Game Show Games! Wheel of Fortune, Jeopardy, Family Feud, The Price is Right, and many MANY more game shows have made their way to your favorite classic consoles and computers, and we'll chat about our favorites! They, we'll discuss a few we've chosen for this week. Please kick back and relax as we discuss American Gladiators on the Nintendo Entertainment System aka NES aka the Famicom, AND Hollywood Squares on the Commodore 64 computer!Email: theretrorotation@gmailFacebook: Amigos Retro GamingTwitch: amigosretrogaming#argpresents #Retrorotation#Retrocomputing
[Original air date: 05/17/2024] This week we kick off the first in our series of Retrospected & Rehabbed - where we talk about a console, best ways to play today, some fun facts, and our memories with the games and hardware. The console for our first edition is none other than The Nintendo Entertainment System - or Regular-Ass Nintendo if you will.CREDITS Gerry With a G - Host Aaron
Tonight we are reflecting on Solar Jetman: Hunt for the Golden Warpship, a 1990 physics-based, multi-directional space adventure co-developed by Zippo Games and Rare and published by Tradewest. Zippo was best known for Ironsword, the sequel to the Rare's 1987 Wizards & Warriors. Rare had a solid relationship with publisher Tradewest releasing games together such as John Elway's Quarterback, Taboo the Sixth Sense and Battletoads. Tonight our visiting Deacon is Jeff Gabor. Send us a textThe miNEStry founders, Archbishop Dracul and Father Avram, seek to inspire their 8-bit parishioners through methodical and ceremonial scrutiny of the library of games on the Nintendo Entertainment System.
We are back with Tanooki Talk with our top 10 favorite games of the original Nintendo Entertainment System.
In 2025, Mike and Matt will be selecting hardware/consoles to be chosen for their Hall of Fame. The first of which is the Nintendo Entertainment System! Listen to why this console saved video games! Email us thehalloffamepod@gmail.com Follow us @halloffamepod
Send us a textThe return of Me v. AI Top 5. Some of the cutting-edge technology from the 1960s. Fun times playing Vegas Dream for the NES.Episode 179 packs so much nostalgia that it might end up spilling over the sides. It begins with a trip back over half a century. Long before smartphones, 8K televisions, and 3D printing technology was far different. We take a look back to the 1960s to some of the technology that was cutting edge at the time. You might be surprised at what was on the world's radar back then.Vegas Dream for the Nintendo Entertainment System might not have been a runaway hit but it was a lot of kids introduction into the glitzy world of casinos. For me, the game reminds me of my Nana. For the rest of you, it might be a mash-up of high rollers, robbers, and falling chandeliers? It is the return of Me v. AI Top 5. I battle it out with ChatGPT over the best 1990s television show themes. For the first time, there is an actual AI superstar to read out ChatGPT's answers, although not the one I intended. There is also a brand new This Week In History and Time Capsule centered around Ozzy Osbourne and his infamous 'bat incident.'For more great content become a subscriber on Patreon!Helpful Links from this EpisodePurchase My New Book Cape Cod Beyond the Beach!In My Footsteps: A Cape Cod Travel Guide(2nd Edition)Hooked By Kiwi - Etsy.comDJ Williams MusicKeeKee's Cape Cod KitchenChristopher Setterlund.comCape Cod Living - Zazzle StoreSubscribe on YouTube!Initial Impressions 2.0 BlogUPDATE: Bonnie Bickwit and Mitchel Weiser Case - Rolling Stone.comWebcam Weekly Wrapup PodcastCape Cod 1929 PodcastPlay Vegas Dream OnlineListen to Episode 178 hereSupport the show
New year, new Boozy Bracketology! This month we are diving into a topic likely to generate a lot of nostalgia and controversy: what is the best game ever made for the original Nintendo Entertainment System? Chris hosts a crack panel of Tim, Mike, Adam (aka Blaster Master), Jeremy, and John as they go through the right half of the bracket in the first part of this epic journey. If you even vaguely remember the era when Nintendo ruled the world, or even if you just wish you did, this is one episode you won't wanna miss! Are you enjoying the show? www.patreon.com/ptebb Connect with us on Discord, Facebook, Twitter, Instagram, etc... at www.ptebb.com and tell us everything we got wrong! Email us at PubTriviaExperience@gmail.com Don't forget – Leave us a 5 Star Rating and write us a review Enjoy The Show!
To celebrate Nintendmas, Archbishop Dracul and Father Avram reminisce about Sunsoft's Blaster Master (Nov 1988) and Capcom's Chip n Dale Rescue Rangers (June 1990) for the NES. Send us a textThe miNEStry founders, Archbishop Dracul and Father Avram, seek to inspire their 8-bit parishioners through methodical and ceremonial scrutiny of the library of games on the Nintendo Entertainment System.
Send us a textShownotes - Episode 276SUPER5 OLED Touch and HDMI, Star Trek: Legends, The Hundred Line: Last Defence Academy, Dauntless, Professor Layton and the New World of Steam, The Legend of Zelda: Tears of the Kingdom Gacha Zonai devices, Shenmue 3, Palworld, Animal Crossing: Pocket Camp Complete, Vampire Survivors chaos roadmap, Taito Milestones 3, Super Mario Land 2: 6 Golden Coins, Splatoon 2 added to Nintendo Music, Redneg Allstars Swing-By Edition, Mario & Luigi: Brothership, Victory Heat Rally, Mighty Morphin Power Rangers: Rita's Rewind, SwitchPirates, The Legend of Zelda: Echoes of Wisdom short animation, TCG Card Shop Master, Unpacking: Deluxe Edition, Unpacking Universe Dreams, Triangle Strategy, The Lollipop Chainsaw RePOP, Antonblast, NASCAR, Mark of the Deep, Tetris for Nintendo Entertainment System, Nintendo Switch Online, Donkey Kong Land III, Pokémon TV, Nintendo Sound Clock Alarmo, The Thing: Remastered, Wicked joins Funko Fusion, No Gravity Games Switchmas Giveaway, Sorry We're Closed, More leaks of the next-generation Joy-ConSupport the show
fWotD Episode 2754: Donkey Kong Country Welcome to Featured Wiki of the Day, your daily dose of knowledge from Wikipedia’s finest articles.The featured article for Monday, 18 November 2024 is Donkey Kong Country.Donkey Kong Country is a 1994 platform game developed by Rare and published by Nintendo for the Super Nintendo Entertainment System (SNES). It is a reboot of Nintendo's Donkey Kong franchise and follows the gorilla Donkey Kong and his nephew Diddy Kong as they set out to recover their stolen banana hoard from the crocodile King K. Rool and his army, the Kremlings. The single-player traverses 40 side-scrolling levels as they jump between platforms and avoid obstacles. They collect items, ride minecarts and animals, defeat enemies and bosses, and find secret bonus stages. In multiplayer modes, two players work cooperatively or race each other.After developing Nintendo Entertainment System games in the 1980s, Rare, a British studio founded by Tim and Chris Stamper, purchased Silicon Graphics workstations to render 3D models. Nintendo sought a game to compete with Sega's Aladdin (1993) and commissioned Rare to revive the dormant Donkey Kong franchise. Rare assembled 12 developers to work on Donkey Kong Country over 18 months. Donkey Kong Country was inspired by the Super Mario series and was one of the first home console games to feature pre-rendered graphics, achieved through a compression technique that converted 3D models into SNES sprites with little loss of detail. It was the first Donkey Kong game neither produced nor directed by the franchise's creator Shigeru Miyamoto, though he contributed design ideas.Following its announcement at the Consumer Electronics Show in June 1994, Donkey Kong Country was highly anticipated and backed by a major marketing campaign that cost $16 million in America alone. It was released in November 1994 to acclaim; critics hailed its visuals as groundbreaking and praised its gameplay and music. Its quality and design were favourably compared to the Super Mario series. Donkey Kong Country received several year-end accolades and set the record for the fastest-selling video game at the time. With 9.3 million copies sold worldwide, it is the third-bestselling SNES game and the bestselling Donkey Kong game. Following the success, Nintendo purchased a large minority stake in Rare, which became a prominent second-party developer for Nintendo during the late 1990s.Donkey Kong Country re-established Donkey Kong as a popular Nintendo franchise and helped maintain the SNES's popularity into the fifth generation of video game consoles. It is considered one of the greatest video games of all time and has been ported to platforms such as the Game Boy Color, Game Boy Advance, and digital distribution services. Rare followed it with two sequels for the SNES, Donkey Kong Country 2: Diddy's Kong Quest (1995) and Donkey Kong Country 3: Dixie Kong's Double Trouble! (1996), and the Nintendo 64 game Donkey Kong 64 (1999). After a hiatus, during which Rare was acquired by the Nintendo competitor Microsoft, Retro Studios revived the series with Donkey Kong Country Returns (2010) for the Wii and Donkey Kong Country: Tropical Freeze (2014) for the Wii U.This recording reflects the Wikipedia text as of 00:30 UTC on Monday, 18 November 2024.For the full current version of the article, see Donkey Kong Country on Wikipedia.This podcast uses content from Wikipedia under the Creative Commons Attribution-ShareAlike License.Visit our archives at wikioftheday.com and subscribe to stay updated on new episodes.Follow us on Mastodon at @wikioftheday@masto.ai.Also check out Curmudgeon's Corner, a current events podcast.Until next time, I'm generative Stephen.
Tonight we are reflecting on Dragon Spirit: The New Legend, a 1989 arcade port of the 1987 vertical shooter Dragon Spirit by Namco. Namco was responsible for other arcade classics like Pacman, Galaga and Dig Dug to name a few. The NES port was developed by Now Production and published by Namco in Japan but published by Bandai in North America. Now Production also created NES titles including Yo! Noid and entries 2 & 3 of the Adventure Island series. Tonight our visiting Deacon is Jeff Gabor. Send us a textThe miNEStry founders, Archbishop Dracul and Father Avram, seek to inspire their 8-bit parishioners through methodical and ceremonial scrutiny of the library of games on the Nintendo Entertainment System.
Hearts break in the greatest romance/drama video game of all time. We're of course, playing the video game Titenic (spelled correctly). Titenic is a beat 'em up for the Nintendo Entertainment System based on the 1997 film Titanic and developed by Hummer Technologies. The first documented release of it online was on the 2005 multicart Super New Year Cart 15-in-1. Press Any Button hosts Nicky (a new gamer) and Eric (a lifetime gamer) are a married couple who both love video games. For every video game they will discuss its past (history of the game, developers story, and fun facts), present (game play, game review and strategy), and future (will there be a sequel?? A movie?) BUT WAIT THERE'S MORE… Every game also comes with a challenge presented by the host that chose the game. If the challenge is not completed then whoever failed has to do a video game rap! So if you want to learn more about video games, hear some nerdy video game raps, or just have a good time this is the podcast for you. We try to cover all types of video games including: Retro and New video games Playstation, Nintendo, Xbox, Sega, and PC games Any and all genres including RPG, Simulation, Beat em up, platforming, mystery, first person shooter, sandbox, puzzle, action adventure, etc. Follow us on Instagram: https://www.instagram.com/pressanybutton_podcast Credits: Nicky Smith Eric Luedtke Music by Mark Spurlock and Eric Luedtke References: https://bootleggames.fandom.com/wiki/Titenic https://bootleggames.fandom.com/wiki/Hummer_Team https://bootleggames.fandom.com/wiki/BootlegGames_Wiki https://en.wikipedia.org/wiki/Nintendo_Entertainment_System https://romchip.org/index.php/romchip-journal/article/view/143 https://en.wikipedia.org/wiki/Hummer_Team https://en.wikipedia.org/wiki/Titanic:_Adventure_Out_of_Time
Grab a few of your closest friends and join me on an 80s inspired adventure as we discuss the Nintendo Entertainment System title, The Goonies II! Learn how the game was made, discover how...and if...it ties into the popular film from 1985, and listen in as we determine whether "The Goonies 'R' Good Enough", even today... Join the discussion on Discord! Want more Classic Gaming Today? Sign up as a patron at Patreon.com/ClassicGamingToday!
So many great box art designs on the Nintendo Entertainment System, but what made them stand out so much from other consoles. @RussLyman and @NESADDICT discuss why they think so. Super Mario Bros 3, Ninja Giaden, the Capcom games. They bring back so many memories of first seeing theses covers growing up in the late 80s early 90s.
¡Vótame en los Premios iVoox 2024! Se cumplen 30 años de existencia de la NES, la consola legendaria de NINTENDO. Esa máquina mágica llamada Nintendo Entertainment System que revolucionó el mercado del videojuego doméstico y marcó para siempre una industria que hace tres décadas estaba al borde del colapso. Con nuestro compañero Rafael Martínez nos encargaremos de hacer un repaso introductorio por los momentos más destacables de la empresa Nintendo, cuya fundación pronto cumplirá 125 años. Momentos impactantes y sorprendentes, que nos conducirán a la aparición de la consola de sobremesa que nos ocupa. Un monográfico lleno de datos que te asombrarán, y es lo único que nos atrevemos a prometerte: Que lograremos sorprenderte. Estamos de fiesta y estás invitado. Celébralo con nosotros. Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals
Send us a textOur Holiday Special, "The Feast of the Forsaken", covers six titles that are not worthy of a proper service. Join us as we chastise these abominations and excommunicate them entirely from existence in these sacred halls through sacrificial obliteration; neither to reside in heaven or hell but utterly cast out into the void! The miNEStry founders, Archbishop Dracul and Father Avram, seek to inspire their 8-bit parishioners through methodical and ceremonial scrutiny of the library of games on the Nintendo Entertainment System.
Contact us via text Tonight we are reflecting on Karnov, an arcade port developed and published by Data East for the NES in North America in January of 1988. Data East was responsible for porting popular arcade games to the NES like Burgertime, Karate Champ and Rampage. Data East seemed to be hell-bent on making circus strongman Jinborov Karnovski, aka “Karnov”, a sort of company mascot by inserting him into other Data East games such as Bad Dudes, where he is the level one boss. Tonight our visiting Deacon is Cornellius Jefferson III. The miNEStry founders, Archbishop Dracul and Father Avram, seek to inspire their 8-bit parishioners through methodical and ceremonial scrutiny of the library of games on the Nintendo Entertainment System.
Matt embarks on a solo quest to bring you the Nintendo Entertainment System platformer, Bubble Bobble. Find out why Bub and Bob's journey is one for the ages! Email us thehalloffamepod@gmail.com Follow us @halloffamepod
Send us a textA movie so bad my grandmother made us walk out? Passing fads of the 1970s? A remix from the first episode of the podcast?Episode 161 looks ahead toward the fall while looking back with a heavy dose of nostalgia.It kicks off with a movie widely considered to be one of the worst of the 1980s. Howard the Duck was a somewhat popular Marvel Comics character so how did he end up as a punchline in the annals of terrible movies? We'll get into that plus the story of how my grandmother and I walked out of the theater during the film. It's a double-dip of Back In the Day as we not only take a look back at the beginnings of the Nintendo Entertainment System but also back to Episode 1 of the podcast as the NES was a part of the very first show. It's time for a retro remix.Not everything that is popular stays popular. This week's Top 5 is proof of that as we look at the passing fads of the 1970s. Did you partake in any of these?There is a brand new This Week In History and Time Capsule featuring the release of Alfred Hitchcock's Psycho, the godfather of slasher films.For more great content become a subscriber on Patreon!Helpful Links from this EpisodeThe Lady of the Dunes.comPurchase My New Book Cape Cod Beyond the Beach!In My Footsteps: A Cape Cod Travel Guide(2nd Edition)Hooked By Kiwi - Etsy.comWear Your Wish.com - Clothing, Accessories, and moreDJ Williams MusicKeeKee's Cape Cod KitchenChristopher Setterlund.comCape Cod Living - Zazzle StoreSubscribe on YouTube!Initial Impressions 2.0 BlogShelter of the Monument Book - Yvonne DeSousa.comUPDATE: Bonnie Bickwit and Mitchel Weiser Case - Rolling Stone.comListen to Episode 160 here Support the show
Load up your harpoon and grab ankle, were going to need a bigger game than what LJN gives us in this movie-based action game on the Nintendo Entertainment System.Super Garbage Day DiscordSuper Garbage Day PatreonVanfernal's Retro Stream ShowOur Facebook GroupSupport the showShow Links: https://linktr.ee/supergarbagedayHosted by: B-Ross and Vanfernal Produced and edited by: B-Ross Email us at: supergarbageday@gmail.com
Send us a textAre you ready for a nostalgia-filled adventure that takes you back to the golden days of gaming? This episode, we're celebrating the cooler weather in Los Angeles and the exciting news that PS5 will soon offer over 1,300 classic games. Join me as I share my anticipation for reliving old favorites like Parasite Eve and View-tiful Joe, and reflect on how gaming has evolved from the simpler days of the Nintendo Entertainment System.Balancing a gaming hobby with a demanding job can be a real challenge. I discuss playing God of War on the PS5 amidst the responsibilities of a supervisory role in a complex department. From early morning shifts to the exhaustion of new tasks, I open up about my personal experiences and the importance of supportive colleagues who make the journey a bit easier. Whether you're a seasoned gamer or new to the workforce, there's something relatable in my story of finding time for passion amidst the chaos of work life.Effective communication and maintaining physical and mental health are critical in any demanding job. I share my struggles with using walkie-talkies at work, despite being at ease with podcasting, and how these challenges reflect broader issues of anxiety and adaptation. As I transition into a supervisory role, I emphasize the importance of patience, continuous learning, and embracing mistakes as part of the growth process. Tune in for a heartfelt discussion on self-awareness, making wise choices, and prioritizing safety in our daily lives.Support the showSupport our podcast paypal.me/theetalkerspodcastE-Mail: theetalkers4us@gmail.com https://theetalkers.buzzsprout.com/shareFacebookthee•talkers•podacast (@theetalkers_podcast) | Instagramtheetalkers_podcast1 - Twitch(3) Theetalkers1 (@theetalkers1) / TwitterThee Talkers Podcast: Unscripted - YouTubepatreon.com/theetalkerspodtiktok.com/@theetalkerspodcasthttp://streaming.radio.co/s2bfbdb755/listen.m3u
What do you get when you take some of the most diverse gameplay mechanics to ever exist in an 8-bit title, sprinkle it with some product merchandising wishful thinking, and turn the difficulty up to 11? The answer to that question is Battletoads, one of the more famous, and some would say infamous, games ever released for the Nintendo Entertainment System. Learn how the game was made, discover why it was designed to be so brutally difficult, and listen in as we figure out whether it's still worth your time to take on the game's challenges, even today! Join the discussion on Discord! Want more Classic Gaming Today? Sign up as a patron at Patreon.com/ClassicGamingToday!
Welcome to Episode #22! We officially have 3 members of the Podcast, and we changed the logo...again. On this episode we discuss the D23 reveals, review Nintendo Quest, a documentary that follows Jay Bartlett on his quest to acquire all 678 licensed Nintendo Entertainment System games within the span of 30 days, without purchasing any games online AND MORE!!! If you want more Co-Op content in between episodes, links to Instagram and our Facebook page are below. You can chat with us and others like yourself in between episodes and hopefully we can build this community into something great!https://www.facebook.com/profile.php?id=61559422868121https://www.instagram.com/the_last_co_op_podcast?igsh=MXhxOG55cmxlYjdqbQ==https://www.youtube.com/@TheLastCo-OpPodcastEmail: TLCpodcasters@gmail.com
Send us a Text Message. Good evening and welcome to The MiNEStry. I am Archbishop Dracul and alongside me is Father Avram. Our creed is to inspire our parishioners with reflections on the Nintendo Entertainment System. Tonight we are reflecting on the ambitious game, Golgo 13: Top Secret Episode, a 1988 story-based, action game that was co-developed by Vik Tokai and Sunseibu Entertainment. The game is based off of a popular manga series written and illustrated by Takao Saito that started back in 1968. Vik Tokai is known for other NES releases such as Clash At Demonhead and The Krion Conquest. They also produced a sequel to Top Secret Episode, The Mafat Conspiracy, two years later. Tonight our guest is once again, Christopher Hopper.The miNEStry founders, Archbishop Dracul and Father Avram, seek to inspire their 8-bit parishioners through methodical and ceremonial scrutiny of the library of games on the Nintendo Entertainment System.
Patrick and Mark conclude their look back at the Nintendo Entertainment System with Part 2 of the ABC's of NES.SUPPORT US ON PATREON: https://www.patreon.com/nintendocartridgesocietyFRIEND US ON SWITCHPatrick: SW-1401-2882-4137Mark: SW-8112-0583-0050
We're heading back to the mid-80s to look at a pivotal moment in gaming history. Our story today looks at the creation of the Nintendo Famicom (1983) and the Nintendo Entertainment System (1985). As part of its story, we'll look at back at the early history of its designer, Masayuki Uemura. We'll also talk about the influence that the Famicom has had on gaming history. Join us for a nostalgia filled trip down Memory Card Lane. Find out more at https://a-trip-down-memory-card-lane.pinecast.co
Good evening and welcome to The MiNEStry. I am Archbishop Dracul and along side me is Father Avram. Our creed is to inspire our parishioners with reflections on the Nintendo Entertainment System. Tonight we are reflecting on Kid Icarus, a 1986 Japanese release for the Famicom Disk System that was developed and published by Nintendo and was later released for the NES in North America in July of 1987. Nintendo's R&D 1 team was previously known for developing titles for the NES like Metroid, Mario Bros and Donkey Kong. Tonight our guest is Som.The miNEStry founders, Archbishop Dracul and Father Avram, seek to inspire their 8-bit parishioners through methodical and ceremonial scrutiny of the library of games on the Nintendo Entertainment System.
Welcome to Super Crash Bros! This season takes a look at our favorite Nintendo franchises before culminating in the ultimate discussion of the ultimate fighting game, Super Smash Bros! In this inaugural episode, Jon and Dan kick off the season by getting sucked into a parallel dimension ruled by evolved dinosaurs turned into humans….I mean get sucked into a warp pipe and discuss everyone's favorite Italian plumber created by the Japanese, Mario! Mario is well known today since getting his big start in 1985's Super Mario Bros, released for the Nintendo Entertainment System. But back then, he was just known as Jumpman, the biggest pain in Donkey Kong's ass in the game Donkey Kong. The game was Nintendo's first big hit. Honestly, Mario's kind of a dick in this one. Just let the dude live life, you know? Anyway, Dan and Jon discuss the character's origins (including the wild reason behind his name), the series' enduring legacy and why people keep coming back to it time and time again. The Super Duo also discusses the numerous spin offs Mario and friends received (shoutout to the RPG side of things), his reach beyond video games (theme parks, films, television, cereal, etc)., and what's the perfect game to get into the series. Plus, Dan talks about why he believes in AMAB (All Marios Are Bastards) and how Mario's a huge boot licker to royalty. Super Mario Bros? More like Super Bowser Bros amirite!
Tonight we are reflecting on Kung-Fu, a 1985 arcade port of Irem's arcade hit Kung Fu Master and a launch title for the NES. Irem was the only third-party company to take part in the release of the NES with Kung Fu and 10-Yard Fight. Nintendo's R&D 4 team ported Kung Fu and then went on to create Super Mario Bros. Tonight our guest is, once again, Jeff Gabor.The miNEStry founders, Archbishop Dracul and Father Avram, seek to inspire their 8-bit parishioners through methodical and ceremonial scrutiny of the library of games on the Nintendo Entertainment System.
Step into a Dimensional Slip: intermittent interludes in “MOTHER,” She Wrote's journey - where we speak with guests from a multitude of backgrounds and delve deeper into the themes, media, and fandom that make up the tapestry of the EarthBound experience. The memorable melodies of MOTHER are more than just background music - they're an essential part of the series' storytelling! We've often talked about the duo responsible for the score: art rock musician Keiichi Suzuki and "Hip" Tanaka, and you've just as often heard us wonder “how did they do this?” It seems like they pushed the Nintendo Entertainment System's hardware to the limit! So, to get deeper insight into how the music of MOTHER was made, we've turned to legendary chiptunes artist, PixelH8. PixelH8's expertise on the musical mechanics of the 8-bit era is second only to the Nintendo engineers who built the system and in this episode you'll hear him give us a hands-on demonstration of how sounds on the NES work, as well as astute assessments of the technical and narrative power of the game's score. We'll also learn more about the various eras of chiptune music, PixelH8's work reclaiming computer chips from dying consoles to build new instruments, and excitingly, his return to the music scene after a twelve year silence, with his new record, Hard Reset. Learn more about your ad choices. Visit megaphone.fm/adchoices
The first in a new series, join Grimey & Derek as they take a look back through video game history! Starting at (our) beginning, we dive into the 8-bit era as we knew it. From classics like Super Mario Bros 3 to LJN nightmares, we recount our many hours spent in front of the old boob tube, “wasting” our childhoods away.You can now support us on Patreon & get access to bonus episodes & exclusive articles by visiting patreon.com/leftoverpizzaclubIf you enjoy our show, remember to leave us a rating and subscribe for future episodes!Instagram & TikTok: @leftoverpizzapodcastTwitter: @lftovrpizzaclubVisit our website, leftoverpizzaclub.com for nostalgic articles and to buy our merch.Join the Leftover Pizza Club on Facebook and get a FREE sticker!Run Time: 01:21:47
Unleashing Creativity and Accessibility in Game Design with DanGreg, sits down with Daniel McCreadie, a senior game designer at Outright Games, to discuss the intricacies of creating games that resonate with children and families. With a career spanning nearly two decades, Dan shares his journey from a child gamer to a leading figure in the gaming industry, emphasizing the importance of accessibility and user experience in game design.Episode Highlights: Dan's Early Gaming Memories: Dan reminisces about his childhood experiences with the Nintendo Entertainment System and how games like Super Mario Bros 3 sparked his curiosity and passion for gaming. Path to Game Design: Learn how a conversation in college led Dan to become a game tester, which eventually paved the way for his career in game design. Role of a Game Designer at Outright Games: Dan explains his role in developing games from concept to release, focusing on creating engaging experiences for preschool-aged children. Skill Sets for Game Design: Discover the importance of being a generalist designer with a lens on user experience and accessibility, and why empathy for the player is crucial. Transitioning to Children's Games: Dan discusses the shift from wanting to create the next big hit to designing games that bring joy to children, and how his own experiences as a father influence his work. The Importance of Playtesting: Insights into how observing children play games can lead to valuable design decisions that enhance the gaming experience. Staying Current with Gaming Trends: Dan shares his approach to keeping up with the latest technologies and trends in the gaming industry. Advice for Aspiring Game Designers: Tips on how to break into the industry, the importance of staying positive, and why it's never too late to pursue a career in game design.
From the original Nintendo Entertainment System to the Tickle Me Elmo, some toys have absolutely dominated the Christmas toy market. What is your favorite? And is that the best Christmas toy of all time?This show is part of the Spreaker Prime Network, if you are interested in advertising on this podcast, contact us at https://www.spreaker.com/show/4106014/advertisement
Music is a quintessential part of the Zelda series. And some of Zelda's most iconic melodies go all the way back to the original game, on the Nintendo Entertainment System. These tunes were born in an age of 8 bits, and 5 lo-fi channels of audio. But those limitations forced composer Koji Kondo to make them as distilled and powerful as possible. Featuring Thomas of Thomas Game Docs, and Kirk Hamilton of Strong Songs. Watch our video shorts on Youtube, Instagram, and TikTok. Follow us on Reddit, Twitter, and Facebook. Sign up for Twenty Thousand Hertz+ to get our entire catalog ad-free. If you know what this week's mystery sound is, tell us at mystery.20k.org Subscribe to Thomas Game Docs, on Youtube. Subscribe to Strong Songs wherever you get your podcasts. Check out more work by DragonDePlatino, who composed the 8-bit version of Boléro. Go to indeed.com/hertz to start hiring today. Visit babbel.com/20k to get 55% off your subscription. Find the right doctor, right now with at zocdoc.com/20k. Visit shopify.com/20k and sign up for a one-dollar-per-month trial period. Support us by supporting our sponsors at 20k.org/sponsors. Episode transcript, music, and credits can be found here: https://www.20k.org/episodes/zeldabeep Learn more about your ad choices. Visit megaphone.fm/adchoices
For the holidays in 1986 (and '87) (and '88) the most stupendous, most wanted, most amazing thing any kid could possibly get – outside of a pony, *maybe* – was the NES. That year, video games came back from the dead and changed forever.See omnystudio.com/listener for privacy information.