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My guest today is Jennifer Scheurle, the game design lead at Opaque Space currently working in collaboration with NASA on the VR game Earthlight. The team recently won studio of the year and game of the year at the Austrailian Game Developer Awards. We talk about how cool it is to work with NASA, her childhood playing games in Germany and why PCs rule, how a particularly harrowing experience with a bear in the original Tomb Raider turned her off games for years, how she might need an intervention to save her from Love Nicky why she moved to Austrailia to make games, and her deep love for Shadow of the Colossus. "You think you're scared now? Wait till your parents get the bill for breaking Daedalus." PATREON - patreon.com/checkpoints iTunes HERE - SUBSCRIBE / RATE / REVIEW Games discussed: Tomb Raider, The Clue, 7 Days to Die, Counter Strike, Shovel Knight, The Secret of Monkey Island, Love Nicky, World of Warcraft, To the Moon, The Beginners Guide, Shadow of the Colosuss, Portal Theme song by Samuel Baker Art work by Craig Stevenson
That Startup Show episode two is here and this week we are talking all things SpaceTech!Once the reserve of government agencies, space exploration is becoming more open than ever thanks to entrepreneurs and startups driving innovation. Space tourism, robotics and nano-satellites are all growing areas of space investment, but will we see the stuff of science fiction become real in our lifetime?Host Rae Johnston is back along with guest correspondent Troy McCann from Moonshot to take us to the final frontier, complete with a lineup of guests that's out of this world.Former NASA astronaut Pamela Melroy joins the panel to discuss how she's helping shape Australia's new national space agency as director at Nova Systems. Having logged over 38 days in space, who better to have her say on the Australian space industry?We also hear from Flavia Tata Nardini, co-founder and CEO of one of Australia’s most exciting space startups — Fleet Space Technologies.Flavia and her team are to launch 100 nano-satellites into space, which Fleet will use to connect billions of sensors to track and change industries and ecologies across the globe.Emre Deniz completes the panel. As a director at Opaque Space, he's working hard to bring space-based VR experiences to consumers, as well as collaborating with NASA laboratories on hybrid reality training for astronauts. See acast.com/privacy for privacy and opt-out information.
Special Guest: Jenny Scheurle, game design lead at Opaque Space joins us from the near future to discuss how empowerment is an important aspect of game design. How does empowerment connect to player engagement? Does power fantasy circumvent the need for deep emotional engagement? How does empowerment and power fantasy affect us outside of games? […]
This episode, we are speaking with Jennifer Scheurle, Lead Game Designer at Opaque Space.
Podcast Episode 007 features Emre Denis, director of Opaque Space - A VR-Based studio that boasts many projects including teaming up with NASA. As a global industry-leader in VR applications, Emre discusses how he never set out to become the leader he is today, the challenges with big business' and the mentality of the media versus the public. Emre's Relevant Links Twitter: twitter.com/Emre_C_Deniz Website: http://www.opaque.media/ BIG Esports Links Episodes: goo.gl/U7qiB7 Discord: discord.gg/KZAhhsV Facebook: fb.com/BIGEsportsgg/ Group: goo.gl/FJnhAu --- Send in a voice message: https://anchor.fm/big-esports/message