POPULARITY
Aidan McKeown from Ultimerse is our guest for episode 114, and he is the lead developer of Paperville Panic, a project that was initially planned to take three months, but ended up taking two years. Paperville Panic is a VR game about a town made entirely of paper that has just experienced its first fire and you are the single rookie firefighter with the power to save the day. Paperville Panic is now available on Steam and Oculus stores. There is more than one way to launch a game. Long expensive marketing campaigns that last for years or releasing a game seemingly out of nowhere without any warning. EA has done both with their latest titles Anthem and Apex Legends. Is it better to drop in from the sky into the battle royale arena of game releases, or work on the slow build of a marketing campaign. Pixel Sift is produced by Scott Quigg, Sarah Ireland, Fiona Bartholomaeus & Mitch Loh. Gianni Di Giovanni is our Executive Producer. Thanks to Salty Dog Sounds for some of our promo music this week. SPONSOR: Thank you to Murdoch University School of Arts for their support over every single episode of Pixel Sift. We couldn't have done it without you. If you want to bolster your skills in media, journalism or game development, check out the Murdoch University School of Arts website for more information! You can find us on social media, Discord, Twitter, Facebook, Instagram, Twitch, YouTube and Steam. Just search for "pixelsift"
Welcome to part two of our Pax East Coverage! In this episode we talk with developers from Turin Italy and Melbourne Australia. In the first Interview we explored the VR experience "Blind" and speak with Matteo Lana from Tiny Bull studios to understand the inspiration and thought process behind the design choices. In the second interview(14'30") we went into a paper town in "Paperville Panic". Then chatted with the Master of Mache Meredith Hall from Ultimerse. Featured Content: Paperville Panic - Ultimerse Blind - Tiny Bull Studios First Interview 2’55”: Puzzle design Process 4’50”: consulting with sight impaired and blind people for inspiration 11’39”: Surprise Attack Games (publisher) 12’18”: Blind is a narrative driven puzzle solving experience 13’28: The Warden Second Interview 14’30: Paperville Panic Interview with Merideth Hall 15’48: Budget Cuts 17:00: Paperville Panic Art style 17:55: Locomotion: free roam and locking the player in. 18:55: A paper town with paper rules and quirks. 22:20: Melbourne development community 23’50”: VR isn’t going anywhere 27:00 “Sometimes you get home from work and you don’t feel like having the weight of the world on your shoulders. But the weight of a papertown? That you can do!” 27’06”: influences from other games 27:55”- alternating mechanics Studio shout outs: Opaque Media Group Earthlight Samurai Punk: American Dream Tin man studios
Player Attack is back for 2018! Season 6 of Australia's independent video game tv series will continue to bring you all the latest in gaming news, plus interviews, reviews and features from the world of video games. This week's episode is a little nostalgic, but looks towards the future. Angelo takes off his rose-tinted glasses as he spends some time with the PS4 remake of Shadow of the Colossus. Is it as good as we remember it? Is it as good as we want it to be? But it's not all about memory lane, as we pop back to PAX AUS to take a look at three of the killer indie games on show. Angelo chats to Al about Eatvolve, an "eat-em-up" that proves the idea that "cute" can also mean "grotesque", in a game that asks you to consume just about everything in sight in order to gain new skills. Meredith from Ultimerse catches up with Feisty to put on the VR goggles of a rookie firefighter and explore the somewhat-flammable world of Paperville Panic. ...and Timmy makes his Player Attack debut* as he finds out more about Spin Rhythm, an intriguingly catchy game you can play with a DJ turntable. Plus, of course, we have all the latest gaming news as well - this is Player Attack! * This is actually Timmy's second time in front of the camera! His first was in our very, very first episode - as GamePron - all the way back in 2010. (We're not quite sure why it took him so long to come back, either.)
This week the crew had a chat with Meredith, the producer of Paperville Panic about her amazingly fun VR game that has just hit Steam early access.
This week the crew record live in the same room for the first time ever which is an amazing experience. The team discuss the best of the PAX Rising Indie development area in PAX Aus 2017. We discuss titles such as Party Crashers, Rumu, West of Loathing, Chromashift, Projection, The Gardens Between, Paperville Panic and much more. Give it a listen and let us know what you are excited for.