Podcasts about indiedev

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Best podcasts about indiedev

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Latest podcast episodes about indiedev

Zed Games
Indie Dev Crawlers

Zed Games

Play Episode Listen Later Jun 5, 2026 24:42


Episode Notes: RECORDED LIVE - This week Zed Games celebrates the third of 26's Indie Dev Night featuring loads of local devs showing their stuff including; 'Dungeon Pizza' from Growing Games, 'Aqueducks' by Corkscrew Games, 'Lone Pine' by Bang Bang Bang Interactive, 'Oath for Glory' by Sleep Deprived Studios, 'Deathbed' by Devil Juice, 'Descend' by Fizzy Games, 'On The Hearth' by Earl Grimm Games, and 'Ides of March' by One Thousand Rats. But on the show Hazel and Caroline call each other out for comfort gaming before talking the week in #GamingNews. Caroline then reaches for the power of cardboard while dungeon crawling battling power creep and eye strain in 'Vampire Crawlers' from poncle and Nosebleed Interactive. Timestamps and Links: 00:00 - Welcome to Zed Games 04:32 - #GamingNews 12:50 - Vampire Crawlers from poncle and Nosebleed Interactive 22:33 - Indie Dev Night Indie Dev Night 'Dungeon Pizza' by Growing Games - A cooking game with a fantasy twist! Knead the dough, spread the sauce, and prepare… the rat chunks?! Open your own pizzeria deep inside a dungeon, serving weary adventurers who come to rest and refuel between their quests and bounties. 'Aqueducks' by Corkscrew Games (boardgame) - It is the crux of the Roman Eggpublic, and the Pondifex has tasked the players with establishing a new city to lead the ducks of Rome into a new age. 'Lone Pine' by Bang Bang Bang Interactive - A single-player, 2D adventure set in the fictional Lone Pine National Park. You play as Izzie, who has come to Lone Pine to try to photograph some of its mysterious, undiscovered 'cryptids'. 'Oath for Glory' by Sleep Deprived Studios - Play as a lowly knight competing in a tournament. A skill-based boss rush game built around directional combat. 'Deathbed' by Devil Juice (card game) - The Old King is on his deathbed. Each day, each kingdom sends a representative to perform a eulogy. Through strategic timing and political manipulation your kingdom could hold the most influence when The King finally passes! 'Descend' by Fizzy Games - Slay hordes of enemies to gain procedural skills, augments and loot to shape your build and fight deeper. Descend is set apart with a unique skill system, run-altering persistent upgrades, and an evolving quest system that influences gameplay. 'On The Hearth' by Earl Grimm Games - A narratively driven mystery game, blending magic and community as tools of deduction. Decode your mentor's grimoire, master your craft, and solve a myriad of mysteries as you lead your loveable, rag-tag village against the rising tensions of an inbound crusade. 'Ides of March' by One Thousand Rats - Themed after the conspiracy to assassinate Julius Caesar, a historical event so world-shattering it led to the fall of the Roman Republic, the creation of an iconic Shakespeare play, and this game (all equally significant moments in culture) - Ides of March is a large multiplayer game for 6 - 12 players, with an included expansion making the game suitable for up to 24 players. Upcoming Events Indie Dev Night @Lost Souls Karaoke Thursday 6-9pm; 15th Oct, 12th Nov. Radiothon Event: 13th Aug Produced and recorded by Hazel for Zed Games at 4zzz in Fortitude Valley, Meanjin/Brisbane Australia on Turrabul and Jaggera Country and edited by Tobi for podcast distribution for Creative Broadcasters Limited.

TechnoPillz
LUT Explorer 2 (plus?!): sì, sono pazzo.

TechnoPillz

Play Episode Listen Later May 11, 2026 30:44


In questo episodio di *Techno Pillz* (o *The Morning Rant*), Alex Raccuglia ci porta con sé nel suo flusso di coscienza digitale mentre guida verso casa dei suoi genitori. Il tema centrale è la frenesia creativa: Alex racconta come, in preda a un "attacco di euforia", abbia trasformato la sua applicazione *Loot Explorer* da una semplice utility a una suite avanzata (versione 3.0/Pro) in pochissimi giorni, grazie all'aiuto dell'intelligenza artificiale. È una riflessione semiseria sul senso di sviluppare software iper-verticali in tempi record, sull'impatto dell'AI nel lavoro moderno e sul dilemma tra costruire per necessità o per pura sfida tecnica.[00:09:14] Spot[00:16:31] Spot[00:22:55] Spot[00:24:49] Spot[00:30:36] Il riassunto di Sciatta GPTQuesto episodio include contenuti generati dall'IA.

Indie Game Business
Why the Future of Games Is Smaller Teams | Alexandre Amancio

Indie Game Business

Play Episode Listen Later May 8, 2026 62:12


In this episode of IndieGameBusiness, we're joined by Alexandre Amancio , Head of Studio at Studio Ellipsis, for a wide ranging conversation about the current state of the games industry and where it is headed next. Alex shares his perspective on why the future of game development may lie with smaller, more focused teams and how creative constraints can actually lead to better and more original games. The discussion also explores what it truly means to build a community centric studio and the lessons Alex has learned throughout his career in the industry. The conversation then shifts to Studio Ellipsis and the vision behind building a new studio in Lisbon. Alex talks about the culture, the ambition, and the talent the team is bringing together, as well as the mindset behind launching the studio and growing it in today's challenging industry environment. We also dive into the studio's first game, Nightholme, a multiplayer horror hunt experience. Alex explains what makes the game unique, where development currently stands, and what players and developers can expect next as the project continues to evolve. Follow Alexandre Amancio and Studio Ellipsis: LinkedIn: https://lnkd.in/ewrReq4A Studio Ellipsis LinkedIn: https://lnkd.in/eszfAf6j X: https://x.com/Nightholme Facebook: https://lnkd.in/eRtT4azc Instagram: https://lnkd.in/ep7NQDk8 Discord: https://lnkd.in/e4uWyAv2 hashtag#IndieGameBusiness hashtag#StudioEllipsis hashtag#Nightholme hashtag#GameDevelopment hashtag#IndieDev

Talk to the Internet
Indie Dev Fears Ideas Could Be “slurped up by AI” - Inside Games Daily

Talk to the Internet

Play Episode Listen Later Apr 8, 2026 18:40


Check out our Patreon for a daily Lawrence Select™ Meme: https://www.patreon.com/insidegamesYTJoin the Inside Games notification Discord server for alerts when we publish new videos: http://discord.gg/ArvphbMPFJHosted by:Lawrence: http://twitch.tv/sirlarr | Bruce: http://twitch.tv/brucegreene Edited by: Shooklyn: https://linktr.ee/ShooklynSources --https://www.videogameschronicle.com/news/papers-please-creator-lucas-pope-says-he-no-longer-reveals-what-hes-working-on-in-case-its-stolen-or-slurped-up-by-ai/

Videospielgeschichten | Podcast
VSG im Gespräch mit Martin Mais von Keen Games (Enshrouded)

Videospielgeschichten | Podcast

Play Episode Listen Later Mar 23, 2026 47:05


Was macht ein Programmierer in seiner Freizeit? Genau: Programmieren. In dieser Folge unterhalten wir uns mit Martin Mais. Er ist Programmierer bei Keen Games und hat an Enshrouded mitgearbeitet. In seiner Freizeit entwickelt er Spiele und Programme. So sind auch die „RPG Tools“ entstanden, ein Werkzeug, mit dem man selbst Rollenspiele erstellen kann.Teile uns gern deine Gedanken per Mail an podcast@videospielgeschichten.de mit, oder gebe uns Feedback im Forum bei VideospielgeschichtenUnser Podcast ist verschwistert mit unserer Webseite Videospielgeschichten.de

App Masters - App Marketing & App Store Optimization with Steve P. Young
The Simplified App Analytics Tool Every Indie Dev Needs

App Masters - App Marketing & App Store Optimization with Steve P. Young

Play Episode Listen Later Mar 17, 2026 7:04


App Store Connect shows a lot of data, but it's not always easy to understand.In this video, Steve P. Young demos AppSignals, a new app analytics dashboard built specifically for indie app developers and small app teams.AppSignals simplifies your App Store analytics and shows the most important app growth metrics in one clear dashboard.Instead of digging through complicated reports, you can instantly see some important app metrics. If you're building or scaling an app and want a clear view of your installs, conversions, and revenue, this tool is designed to make app analytics much easier.Try it here

Indie Game Lunch Hour
Smart Social Strategy for Audience and Competitive Edge

Indie Game Lunch Hour

Play Episode Listen Later Mar 11, 2026 46:33 Transcription Available


Marketing powerhouse Genevieve DeVille reveals how to build social strategies that don't just grow audiences—they create true fandoms. Drawing from her work on Dungeons & Dragons experiences and hit titles like TRANSFORMERS: Tactical Arena and LEGO Brawls, she shares how smart brands stand out, win attention, and turn communities into loyal superfans.Learn more about GenevieveLearn more about usJoin the next episode of the Indie Game Guildhall LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.

Indie Game Lunch Hour
Should You Make a VR Game in 2026?

Indie Game Lunch Hour

Play Episode Listen Later Mar 4, 2026 54:04 Transcription Available


VR industry veterans Waylon Fisher and Brandon Egolf share hard-earned lessons from launching one of the first VR arcades in the U.S., navigating market swings and COVID, and publishing multiple Quest top sellers. They break down whether making a VR game in 2026 is a smart bet—and what developers need to get right to survive and win.Learn more about WaylonLearn more about BrandonLearn more about usJoin the next episode of the Indie Game Guildhall LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.

Spelskaparna
180 Isac Estemyr (Så når du ut som indiedev 2026)

Spelskaparna

Play Episode Listen Later Mar 4, 2026 43:01


Idag gästar Isak Estemyr som är VD på spelföretaget Mana Brigade där han också gör game design och programmering. De har på kort tid släppt två spel - VR-spelet Black Forge och co-op-fiskeskräcken Dreadline.Vi pratar om hur Black Forge, en fantasy blacksmithing simulator i VR, växte fram ur ett experiment med Marching Cubes-algoritmen och hur de säkrade både funding och en publishing-deal med Fast Travel Games genom att bygga relationer över tid.Nästa spel blev Dreadline - ett co-op-fiskespel inspirerat av Lethal Company och Dredge - där de valde att self-publisha och göra all marknadsföring själva.Trevlig lyssning!Har du tankar om Spelskaparna, känner dig sugen på att delta i ett avsnitt eller kanske vill visa upp ett spel som du jobbar på - kom in på Spelskaparnas discord. Där har mysig stämning skapats och ett gäng utvecklare chattar om stort och smått. Hyser du starka aversioner mot Discord går det även bra att höra av sig på info@spelskaparna.se, @ollandin eller @saikyun.LänkarMana Brigade[Black Forge]://www.manabrigade.com/blackforge/)Dreadline på SteamFast Travel GamesKeymailerLurkitGameportLethal CompanyContent WarningDredgeOvercooked

Indie Game Lunch Hour
All About Community Building

Indie Game Lunch Hour

Play Episode Listen Later Feb 18, 2026 57:40 Transcription Available


This week, Anya Combs joins us to break down what real community building looks like in the games industry. Drawing from her time at AddictingGames, Nickelodeon, and as Director of Games at Kickstarter, Anya shares practical insights on crowdfunding, developer relations, and turning an audience into a lasting community. If you are about sustainable growth—not just launch-day hype—this one's for you.Learn more about AnyaLearn more about usJoin the next episode of the Indie Game Guildhall LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.

Indie Game Lunch Hour
Portfolio Best Practices

Indie Game Lunch Hour

Play Episode Listen Later Feb 4, 2026 64:55 Transcription Available


In this community episode, Willem and Tim break down portfolio best practices. What to include, what to leave out, and how to present your work with clarity and intention. They share practical insights and real-world examples to help portfolios communicate skill, growth, and focus without unnecessary noise.Learn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.

Galway Bay Fm - Galway Talks - with Keith Finnegan
Galway Talks with John Morley Wednesday January 28

Galway Bay Fm - Galway Talks - with Keith Finnegan

Play Episode Listen Later Jan 28, 2026 119:45


Today on Galway Talks wih John Morley:  9am-10am  Galway County Council started 12 enforcement actions against developers in 2025   Calls for Scramblers to be banned on public roads  Senator calls for extra exam time for Leaving Cert students with learnings disabilities 10am-11am Local mental health advocate delights in government backing SF motion for dedicated emergency rooms   Will Connors the latest to swap Leinster for Connacht   National study supporting women who have completed breast cancer treatment in returning to work   11am-12pm Financial advice   Galway game developers to launch prototypes through IndieDev initiative   Bilingual Nature walks book released in aid of Galway Hospice

Story x Story
Story x Story Rewind: Next 1UP 2025 - Indie Dev Gameplay Interviews (Livestream)

Story x Story

Play Episode Listen Later Jan 24, 2026 56:00


In this Rewind episode, we're revisiting three gameplay interview segments from the 2025 "Do I Look Like A Gamer?" Next 1UP: End of Year Livestream, where Tazziii played indie games live while Nigel interviewed the developers behind them.First up, Vicky and Luxille from Studio Lavacado showcase their cosy tiling puzzle game Floramino. Then HaZ Dulull from Beyond The Pixels brings us Astro Burn, a nostalgic cute-em-up shooter featuring a jetpack-wearing cat astronaut. Finally, Nareice Wint of Miami Avalon shares her transition from AAA to indie development whilst showcasing Ascend.These conversations explore fantastic and practical insights from each developer, from understanding scope and building awareness around your game to the challenges of moving from AAA to the indie space. This is a must-listen for anyone interested in the realities of indie game development.This is Part 3 of our Next 1UP Rewind series. Throughout January, we'll be sharing more segments from the livestream before recording new episodes for Season 8 in February!Tune in to the mayamada Twitch channel each month for more content with our hosts and the mayamada community: Studio77 Report, Casual Conversations With Comic Creators, and Games Night.Connect with Studio Lavacado online:Website: https://sites.google.com/view/studiolavacado/Twitter: https://x.com/StudioLavacadoConnect with HaZ & Beyond The Pixels online:Website: https://www.beyond-the-pixels.comInstagram: https://www.instagram.com/hazdazzleTwitter: https://x.com/HaZ_DulullBluesky: https://bsky.app/profile/beyond-the-pixels.bsky.socialLinkedIn: https://www.linkedin.com/in/haz-dulullConnect with Nareice online:Twitter: https://twitter.com/NareiceLinkedIn: https://www.linkedin.com/in/nareicejwint

Indie Game Lunch Hour
Gamified Learning Lessons: How Building Games Teaches Strategy, Teamwork, Feedback Cycles, and Storytelling

Indie Game Lunch Hour

Play Episode Listen Later Jan 14, 2026 49:03


In this episode, we sit down with Matt Dalio, CEO & Co-Founder of Endless, whose work sets the standard for using game creation as a serious learning tool. Matt breaks down how building games sharpens strategy, teamwork, feedback loops, and storytelling; and why these skills translate directly to the real world. Drawing from years at the intersection of gaming and education, he shows how players can become creators who actively shape technology rather than just consume it.Learn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.

Indie Game Lunch Hour
Always Backup Your Game

Indie Game Lunch Hour

Play Episode Listen Later Dec 24, 2025 51:00


In this episode, Jacob Kuchinsky shares lessons from building his first game, Constellar, after two years of hands-on development. He dives into why backups matter, what can go wrong without them, and practical habits every developer—new or seasoned—should adopt. A grounded, useful listen for anyone making games.Learn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.

Indie Game Business
From Call of Duty to Indie Dev | Jess Feidt, Underwater Fire Games

Indie Game Business

Play Episode Listen Later Dec 12, 2025 69:17


In this episode of IndieGameBusiness, we're joined by Jess Feidt, Owner of Underwater Fire Games. Jess shares his journey from working on massive AAA franchises like Call of Duty to building his own indie studio from the ground up. We'll talk about why he decided to leave AAA, how he transitioned into running his own team, and how his experience at Treyarch and Sony shaped the decisions behind his first indie game. Jess also breaks down what he learned about the business side of starting a studio, how his opinions evolved throughout development, and what leading a small indie team has taught him. This is a must-watch for anyone thinking about going indie or starting their own studio. Follow Jess Feidt and Underwater Fire Games: X: https://x.com/UFireGames LinkedIn: https://www.linkedin.com/in/jess-feidt-0233842/ Facebook: https://www.facebook.com/UFireGames Instagram: https://www.instagram.com/ufiregames/ #IndieGameBusiness #IndieDev #UnderwaterFireGames #AAAtoIndie #GameDevelopment

Indie Game Lunch Hour
Evolution in Rogue-Like Game Design

Indie Game Lunch Hour

Play Episode Listen Later Nov 26, 2025 49:33


Loren Weng is one of the sharpest minds in modern rogue-like design, known for redefining how systems, mechanics, and progression shape a player's experience. From leading the spellcasting and combat systems in Harry Potter: Wizards Unite to pushing new boundaries in game design, Loren brings a master-level perspective on what it takes to evolve an entire genre. This episode is a deep dive into how the best designers think, innovate, and stay ahead of the curve.Learn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.

Indie Game Lunch Hour
Why Passion Beats Spite in Game Development

Indie Game Lunch Hour

Play Episode Listen Later Nov 19, 2025 55:53


In this episode, indie developer Omar shares why games built from genuine passion resonate more deeply than those made in reaction to industry trends. He reflects on leading Super Buff HD, writing for multiple horror titles, and shaping the upcoming Cairo: Otherscape, a project that raised over $300,000 on Kickstarter. Omar breaks down how creators can stay grounded in what they love, even in a crowded and competitive industry.Learn more about OmarLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.

Coder Radio
632: Graphite's Merrill Lutsky

Coder Radio

Play Episode Listen Later Nov 12, 2025 21:12


Merrill on LinkedIn (https://www.linkedin.com/in/merrill-lutsky/) Graphite (https://graphite.com/) Alice for Snowflake (https://alice.dev/alice-snowflake/) Mike on X (https://x.com/dominucco) Mike on BlueSky (https://bsky.app/profile/dominucco.bsky.social) Coder on X (https://x.com/coderradioshow) Show Discord (https://discord.gg/k8e7gKUpEp) Alice & Custom Dev (https://alice.dev) Mike's Recent Omakub Blog Post (https://dominickm.com/omakhub-review/)

Indie Game Lunch Hour
How to Build a Sustainable Game Studio

Indie Game Lunch Hour

Play Episode Listen Later Nov 12, 2025 57:39


In this episode, Salaar shares lessons from a lifelong journey in game development—from creating games at age 8 to shipping titles at CAGE Studios and contributing to God of War: Ragnarok. We discuss what it really takes to build a sustainable indie studio, balancing creativity, longevity, and the realities of the industry.Learn more abour SalaarLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.

Coder Radio
631: Aeroview's Marc Weiner

Coder Radio

Play Episode Listen Later Nov 4, 2025 29:36


Aeroview (https://aeroview.io/) Marc on LinkedIn (https://www.linkedin.com/in/mhweiner/) Alice for Snowflake (https://alice.dev/alice-snowflake/) Mike on X (https://x.com/dominucco) Mike on BlueSky (https://bsky.app/profile/dominucco.bsky.social) Coder on X (https://x.com/coderradioshow) Show Discord (https://discord.gg/k8e7gKUpEp) Alice & Custom Dev (https://alice.dev) Mike's Recent Omakub Blog Post (https://dominickm.com/omakhub-review/)

Indie Game Movement - The podcast about the business and marketing of indie games.
Ep 424 - Building Communities that Drive Discovery with Corina Diaz

Indie Game Movement - The podcast about the business and marketing of indie games.

Play Episode Listen Later Oct 21, 2025 55:30


Many great indie games never find their audience, not because they lack quality, but because players have a hard time discovering them. In a crowded market filled with platforms, storefronts, and showcases, standing out can feel impossible. In this episode, we explore how studios can lay the groundwork for success long before launch. From taking early steps that boost discoverability to building authentic communities that last well beyond release, we'll uncover what it takes to create visibility, engagement, and trust without burning out or breaking the bank. Episode Shownotes Link: 

Super Switch Headz
Indie "Spiritual Successors" & Wearing Influence on Your Sleeve - #326

Super Switch Headz

Play Episode Listen Later Oct 15, 2025 111:07


Marcus Horn of Siactro (Toree Saturn) & Mark Robinson from Space Lion Studios (Axyz) join this week for an indie developer roundtable discussing the phenomenon of indie games that borrow aesthetic and gameplay from popular games of the past. Why is it so prevalent and when does homage cross the line into plagiarism? We dive deep into the topic and talk about some of our favorite indie spiritual successor games! We also cover all the Nintendo and gaming news such as the newest Pokemon leaks out of Nintendo, Elon Musk making an AI video game, the Pikmin "Close to You" short film from Nintendo Pictures, and much more. As always, we close with the games we've been playing. Listen to Super Switch Headz on Apple Podcasts, Spotify, YouTube or wherever you enjoy podcasts. 0:00:00 Introduction 0:09:22 News and Rumors 0:47:18 Indie Spiritual Successors 1:32:33 Games We're Playing Siactro on YouTube: https://www.youtube.com/@Siactro Axyz on Steam: https://store.steampowered.com/app/2850490/Axyz/ Discord: https://discord.com/invite/CWbF4gb Facebook: https://www.facebook.com/groups/switchheadz Patreon: https://www.patreon.com/SuperSwitchHeadz/ Website: https://www.switchheadz.com/ Clips Channel: https://www.youtube.com/@SwitchHeadzClips

Indie Game Lunch Hour
Distribution & the Power of Community

Indie Game Lunch Hour

Play Episode Listen Later Oct 15, 2025 53:20


In this episode, we sit down with one of the most respected voices in game development, Jared Yeager, to unpack how distribution and community shape the success of modern games. With over two decades leading teams at Disney, Activision, Capcom, and more, Jared shares powerhouse insights on building bridges between creators, players, and platforms.Learn more about JaredLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.

Indie Game Movement - The podcast about the business and marketing of indie games.
Ep 423 - Building Momentum Without Burning Out with Jon Hanson

Indie Game Movement - The podcast about the business and marketing of indie games.

Play Episode Listen Later Oct 14, 2025 46:09


Thousands of games launch every month, and building momentum can often feel like an impossible task. But momentum that matters doesn't come from massive budgets, it comes from focus.    So today, we're going to break down how indie teams can develop repeatable marketing strategies, that turns engagement into lasting relationships, setting the foundation to keep their games moving forward. Episode Shownotes Link:  

Super Switch Headz
Robot Revolution: Monochrome Heights Dev Interview - #325

Super Switch Headz

Play Episode Listen Later Oct 8, 2025 114:36


IT'S GAME TIME!! This week OG Switch Head Patrick Knisely of One Frog Games joins to discuss his long-awaited game Monochrome Heights following its release. David, Jordan, and Patrick look back at over 3 years of development and break down the challenges and surprises of indie solo dev. Now that the game is out on Steam what is next? Listen to find out. We also cover all the Nintendo and gaming news such as Xbox raising the price of Game Pass, Super Mario Galaxy 1+2 releasing on the Nintendo Switch 2, Open AI's Sora being a hotbed of IP infringement, and much more. As always, we close with the games we've been playing. Listen to Super Switch Headz on Apple Podcasts, Spotify, YouTube or wherever you enjoy podcasts. 0:00:00 Introduction 0:08:14 News and Rumors 0:41:50 Monochrome Heights 1:37:56 Games We're Playing Buy Monochrome Heights on Steam: https://store.steampowered.com/app/2336210/Monochrome_Heights/ Discord: https://discord.com/invite/CWbF4gb Facebook: https://www.facebook.com/groups/switchheadz Patreon: https://www.patreon.com/SuperSwitchHeadz/ Website: https://www.switchheadz.com/ Clips Channel: https://www.youtube.com/@SwitchHeadzClips 

Indie Game Movement - The podcast about the business and marketing of indie games.
Ep 422 - Aligning Your Marketing to the Players' In-Game Experience with David Tobiasz & Jeremy Friedmann

Indie Game Movement - The podcast about the business and marketing of indie games.

Play Episode Listen Later Oct 7, 2025 39:34


For many indie studios, the idea of working with existing IP is exciting. It brings instant recognition and built-in audiences. But with that excitement also comes a web of challenges that can quickly overwhelm teams. In this episode, we're going to dig into the realities of licensing and adaptation, drawing lessons from the leap between television and indie games. From navigating rights to finding creative opportunities, you'll hear candid insights and practical strategies to help studios approach IPs with confidence while avoiding common pitfalls. Episode Shownotes Link: 

GeekVerse Podcast
Monochrome Heights Developer Interview | Sidequest

GeekVerse Podcast

Play Episode Listen Later Oct 4, 2025 58:05 Transcription Available


Monochrome Heights is a fast-paced, tough-as-nails 2D platformer inspired by games like Super Mario Bros. and Mega Man. It releases on October 7th, 2025 on Steam. In this episode, Dylan interviews the developer Patrick Knisely on his time developing the game. The highs and lows, funny anecdotes, challenges, lessons and everything in between! Steam Page - https://store.steampowered.com/app/2336210/Monochrome_Heights/Developer Twitter - https://x.com/OneFrogGamesWebsite - https://www.monochromeheights.com/Become a supporter of this podcast: https://www.spreaker.com/podcast/geekverse-podcast--4201268/support.

GeekVerse Sidequest
Monochrome Heights Developer Interview

GeekVerse Sidequest

Play Episode Listen Later Oct 4, 2025 58:05 Transcription Available


Monochrome Heights is a fast-paced, tough-as-nails 2D platformer inspired by games like Super Mario Bros. and Mega Man. It releases on October 7th, 2025 on Steam. In this episode, Dylan interviews the developer Patrick Knisely on his time developing the game. The highs and lows, funny anecdotes, challenges, lessons and everything in between! Steam Page - https://store.steampowered.com/app/2336210/Monochrome_Heights/Developer Twitter - https://x.com/OneFrogGamesWebsite - https://www.monochromeheights.com/

Indie Game Movement - The podcast about the business and marketing of indie games.
Ep 421 - Turning Puzzles Into Player Retention Tools with Ivan Voitovich

Indie Game Movement - The podcast about the business and marketing of indie games.

Play Episode Listen Later Sep 30, 2025 43:15


Puzzles aren't just a design choice — they're a powerful driver of player retention. When done well, they keep players engaged, build trust, and create momentum. When done poorly, they frustrate players and cut your game's lifespan short. In this episode, we dig into how puzzle design shapes retention through interesting narrative adventures and experimental exploration that turns puzzles into assets that serve your players in meaningful ways. Episode Shownotes Link:  

Indie Game Movement - The podcast about the business and marketing of indie games.
Ep 420 - What to Know About Tomorrow's Audience with Josh Bound

Indie Game Movement - The podcast about the business and marketing of indie games.

Play Episode Listen Later Sep 23, 2025 68:58


The next wave of gamers is already here. Students, from middle to high school don't just view games only as entertainment but also as spaces for community, creativity, and leadership. But how do their unique motivations and playstyles translate into the future of game audiences? In today's episode, we're going to dive into insights from years of working with student gaming clubs and esports programs, uncovering lessons that every game developer and studio should consider. Episode Shownotes Link:   

Indie Game Lunch Hour
Iterating Towards an Incredible Game

Indie Game Lunch Hour

Play Episode Listen Later Sep 17, 2025 55:28


In this episode, we sit down with the trio behind Future Suit Games to explore how passion, persistence, and teamwork fuel their journey of building Daughter of the Rift. From engineering and art to narrative design, they share how iteration has shaped their game into something truly special. Get an inside look at the creative process of blending story and strategy into an unforgettable indie experience.Learn more about Future Suit GamesLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.

Indie Game Movement - The podcast about the business and marketing of indie games.
Ep 419 - The Hidden Purpose of Your Steam Page with Andrew Pappas

Indie Game Movement - The podcast about the business and marketing of indie games.

Play Episode Listen Later Sep 16, 2025 45:43


Most developers see their Steam page as a way to describe their game. And while that's true, its real purpose goes deeper: capturing a player's limited attention and showing them, in seconds, that your game is for them. In this episode, I share lessons from my own posts and conversations on why the purpose of your Steam page goes beyond text, features, or trailers. We'll explore how every element — from messaging to visuals to community — needs to align. Because your Steam page isn't just a page. It's the anchor: the place where consistency shows, and where everything starts and ends for players deciding if your game deserves their time. Episode Shownotes Link: 

Indie Game Lunch Hour
Making a Branching Narrative, Together!

Indie Game Lunch Hour

Play Episode Listen Later Sep 10, 2025 70:14


Join hosts Tim Wood and our very own Willem as they dive into the thrilling world of branching narratives in game development. Discover how stories come alive in every twist and turn and what it really takes to craft unforgettable, dynamic adventures.Learn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.

Indie Game Movement - The podcast about the business and marketing of indie games.
Ep 418 - Why You're Not Attracting the Right Teammates with Tim Wood

Indie Game Movement - The podcast about the business and marketing of indie games.

Play Episode Listen Later Sep 9, 2025 64:09


Finding the right teammates isn't about checking boxes or broadcasting open roles. It's about creating the kind of opportunity people want to be part of. Today, we're digging into what actually draws people to a project by looking at how we communicate it, which is often in subtle ways we don't even notice. We'll explore how aligning your message with your mission can shape the future of your team. Whether you're bringing on your first collaborator or growing a small team, you'll walk away ready to connect with new talent with more clarity, empathy, and intent. Episode Shownotes Link:   

Indie Game Lunch Hour
Why AAA Hiring Can Suck, and How Indies Can Compete

Indie Game Lunch Hour

Play Episode Listen Later Sep 3, 2025 57:48


In this episode, Tim Wood and our very own Wizard of Joy, Willem Delventhal, dig into why AAA hiring can feel broken and how indies are flipping the script. With sharp insights and real experience, they reveal how smaller teams can win big on talent, culture, and opportunity. A must-listen for anyone ready to rethink the future of game hiring.Learn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.

Indie Game Movement - The podcast about the business and marketing of indie games.
Ep 417 - Should Indies Care About Web3? with Jyro Blade

Indie Game Movement - The podcast about the business and marketing of indie games.

Play Episode Listen Later Sep 2, 2025 55:40


Web3 in games is loud, controversial, and often feels far removed from indie realities or vision, but is it possible that there are lessons from this space worth paying attention to? So today, we're going to explore what Web3 really means for indie developers: how accessible (or inaccessible) the tech actually is, the unique player dynamics it introduces, and what indies can learn from both the successes and missteps in the space. Even if you never touch blockchain, you're still going to get valuable insights about trust, players, and reflecting on what matters most to you. Episode Shownotes Link: 

Game Dev Advice: The Game Developer's Podcast
From Disney's “Where's My Water?” to Solo Indie Dev Success: How Creativity and Persistence Built a Game Career, with Tim “Walaber” FitzRandolph

Game Dev Advice: The Game Developer's Podcast

Play Episode Listen Later Aug 29, 2025 81:34


In this episode, we dive deep into Tim's creative journey behind Disney's hit mobile game Where's My Water? and what it really takes to break into and succeed in the game industry. From starting out in QA testing to leading creative teams at Disney, and later becoming a successful solo indie developer, Tim's conversation is packed with insights, stories, and advice for anyone passionate about making games. We cover topics every developer, designer, and indie creator will relate to: The making of Where's My Water? and how it became a global success Transitioning from QA tester to game designer and creative leadership Using unique skills (like Japanese language fluency) to break into the industry Why communication and flexibility are key to creative careers The challenge of finishing projects and navigating free-to-play models How to handle fears, impostor syndrome, and career advancement in gaming Current trends shaping the industry, from indie development to AI in games Streaming game development on Twitch and building community Indie game recommendations you should play now Whether you're a student, aspiring game developer, or industry veteran, you'll find practical takeaways and entertaining stories from inside the world of game development.

Indie Game Movement - The podcast about the business and marketing of indie games.
Ep 416 - The Secrets to Seamless Game Localization with Alexander Murauski

Indie Game Movement - The podcast about the business and marketing of indie games.

Play Episode Listen Later Aug 26, 2025 53:11


Global success in games requires more than just translating text. It demands building localization into the DNA of development. But too often, devs wait until the last minute, only to find that the process is more involved than they anticipated. So in this episode, we'll explore effective strategies for planning localization early, how to avoid common traps that can limit reach and secrets to keeping things budget friendly so your localization efforts work for you, not against you. Episode Shownotes Link: 

Indie Game Movement - The podcast about the business and marketing of indie games.
Ep 415 - Why Marketing Is Your First Funding Strategy with Oscar Clark

Indie Game Movement - The podcast about the business and marketing of indie games.

Play Episode Listen Later Aug 19, 2025 64:12


You can have a great game idea, but if no one knows about it… who's going to care? When it comes to funding, most devs focus on the pitch deck, but often ignore what matters just as much. How they're building traction with their marketing. In this episode, we're going to explore how early-stage marketing builds confidence, community and momentum that makes funding more attainable. From signaling traction to reducing risk for investors, we'll break down how visibility equals viability when it comes to your funding strategy. Episode Shownotes Link:   

Indie Game Movement - The podcast about the business and marketing of indie games.
Ep 414 - The Secret to Supercharging Indie Teams with Irena Pereira

Indie Game Movement - The podcast about the business and marketing of indie games.

Play Episode Listen Later Aug 12, 2025 54:39


Indie studios face tight budgets, small teams, and pressure to deliver big ideas with limited resources. Meanwhile, AI in game development sparks fears of job loss and soulless design. How can small teams stay human-centered while competing at scale? In this episode, we'll explore how generative AI can be an ally instead of a threat by discussing practical ways to speed up preproduction, validate concepts and even reduce burnout, all while staying creative, human-centered, and true to their vision. Episode Shownotes Link:   

Indie Game Lunch Hour
Less is More: Why You Don't Need Dozens of Game Mechanics to Make Your Game Feel Good

Indie Game Lunch Hour

Play Episode Listen Later Aug 6, 2025 62:55


Today we're joined by Elaine Gómez, one of the sharpest minds in game design and a true champion for Latine voices in the industry! With nearly a decade of experience in both AAA and indie games, Elaine breaks down why great design doesn't mean more mechanics, it means smarter choices. If you're building games that feel good, this is a masterclass you don't want to miss.Learn more about ElaineLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.

Indie Game Movement - The podcast about the business and marketing of indie games.
Ep 413 - Bridging the Gap Between Developers and Artists with Rick Williams & Rodrigo Alonzo

Indie Game Movement - The podcast about the business and marketing of indie games.

Play Episode Listen Later Aug 5, 2025 50:30


Bringing a game to life means more than writing great code or creating stunning art, it requires harmony between both. But technical collaboration between developers and artists often hits snags, from miscommunication to mismatched expectations. In this episode our guest explores how to build workflows that support both sides of the pipeline, drawing from their own experience as a Unity developer and project coordinator for creative and educational game projects. Episode Shownotes Link:

Indie Game Lunch Hour
Giving Voice to the Marginalized

Indie Game Lunch Hour

Play Episode Listen Later Jul 30, 2025 67:38


Today we're joined by the incredible Osama Dorias! Game designer, educator, and all-around industry force! From working on hits like Gotham Knights and For Honor to building programs and platforms that uplift marginalized voices, Osama is doing game dev with heart. This convo is packed with passion, purpose, and serious design wisdom.Learn more about OsamaLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.

Indie Game Lunch Hour
Game Design That Crosses Cultures

Indie Game Lunch Hour

Play Episode Listen Later Jul 23, 2025 60:33


In this episode, we're diving into the world of game design with Kate Edwards, a trailblazer who's been shaping the industry for over 30 years! As the CEO of Geogrify and a visionary behind game culturalization, Kate's work has helped developers create immersive experiences that connect across cultures. From her role in the IGDA to being inducted into the Women in Games Hall of Fame, Kate's expertise and energy make this conversation one you won't want to miss!Learn more about KateLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.

Coder Radio
621: WWDC 25 Special

Coder Radio

Play Episode Listen Later Jul 3, 2025 18:06


Mike breaks down his highlights from WWDC Coder's Socials Mike on X (https://x.com/dominucco) Mike on BlueSky (https://bsky.app/profile/dominucco.bsky.social) Mike's Blog (https://dominickm.com) Coder on X (https://x.com/coderradioshow) Coder on BlueSky (https://bsky.app/profile/coderradio.bsky.social) Show Discord (https://discord.gg/k8e7gKUpEp) Alice (https://alice.dev) Alice Forms (https://alice.dev/forms) Alice for FoxPro (https://alice.dev/foxpro)

Super Switch Headz
15 Updates We NEED for Mario Kart World - #311

Super Switch Headz

Play Episode Listen Later Jun 25, 2025 95:31


We're joined by Alex Von Kurkendall (AVK) this week to discuss in greater detail the $80 launch title Mario Kart World and the updates we'd like to see added to the game going forward. Can we get a single player campaign? A Donkey Kong island? How about we simply fix the online partying system? We also cover all the Nintendo and gaming news such as our glowing review of the Donkey Kong Bananza Direct, Sakurai's comments about Generative AI, and much more. As always, we close with the games we've been playing. Listen to Super Switch Headz on Apple Podcasts, Spotify, YouTube or wherever you enjoy podcasts.  0:00:00 Introduction 0:09:59 News and Rumors 0:30:36 Donkey Kong Bananza Direct 0:42:32 Updates to Mario Kart World 1:23:10 Games We're Playing Discord: https://discord.com/invite/CWbF4gb Facebook: https://www.facebook.com/groups/switchheadz Patreon: https://www.patreon.com/SuperSwitchHeadz/ Website: https://www.switchheadz.com/ Clips Channel: https://www.youtube.com/@SwitchHeadzClips

Coder Radio
620: Cloudflare's Sunil Pai

Coder Radio

Play Episode Listen Later Jun 16, 2025 40:32


Coder's Socials Mike on X (https://x.com/dominucco) Mike on BlueSky (https://bsky.app/profile/dominucco.bsky.social) Mike's Blog (https://dominickm.com) Coder on X (https://x.com/coderradioshow) Coder on BlueSky (https://bsky.app/profile/coderradio.bsky.social) Show Discord (https://discord.gg/k8e7gKUpEp) Alice (https://alice.dev) Alice Forms (https://alice.dev/forms)

Coder Radio
619: Rogue Amoeba's Paul Kafasis

Coder Radio

Play Episode Listen Later May 28, 2025 32:39


Paul's Links Rogue Amoeba (https://rogueamoeba.com/) Coder's Socials Mike on X (https://x.com/dominucco) Mike on BlueSky (https://bsky.app/profile/dominucco.bsky.social) Mike's Blog (https://dominickm.com) Coder on X (https://x.com/coderradioshow) Coder on BlueSky (https://bsky.app/profile/coderradio.bsky.social) Show Discord (https://discord.gg/k8e7gKUpEp) Alice (https://alice.dev) Alice Forms (https://alice.dev/forms)