Podcasts about s1t2

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  • Mar 13, 2019LATEST

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Latest podcast episodes about s1t2

Take The Next Step
Johnnie Walker: Take The Next Step with virtual reality producers and business owners S1T2

Take The Next Step

Play Episode Listen Later Mar 13, 2019 16:48


Johnnie Walker believes that the most important step you’ll take isn’t your last… it’s your next. Hear Chris & Tash’s inspirational journey of treading new waters in technology and experimenting in the unknown. Keep WalkingGet the facts DrinkWise.org.au. Please do not forward to anyone under the legal age for purchasing alcohol.

Lumina
4: Immersed in the story: Part one

Lumina

Play Episode Listen Later Nov 7, 2018 22:33


The story is all around us—more than ever before we have the power to make stories that engage multiple senses, and toss the audience into a whole new world where they feel they’re part of the action. But does immersion using technology like binaural audio, virtual reality or augmented reality lead to a great connection to story? Chris Panzetta from S1T2 explains the difference between a gimmick and an engaging immersive reality and Screen Audience Research Australia measures audience reaction to immersive experiences. Lumina is a podcast about how tech innovations challenge and shape the way we share stories, produced for the Australian Film Television and Radio School (AFTRS) by Audiocraft. See acast.com/privacy for privacy and opt-out information.

Player One Bytes
Interview Inge of Story 1st Technology 2nd on Kept

Player One Bytes

Play Episode Listen Later May 25, 2017 4:30


Kash at GX Australia and joined by Inge of S1T2 talking about the groups VR game Kept! Kash and Inge talk about various features of the game while getting distracted by Ayden in playing in the background! You can follow them all on twitter here:  https://twitter.com/KeptVr https://twitter.com/S1T2 Omny Podcasts: Player One Completionist + Bytes Itunes Podcast: Player One Bytes / Player One Completionist

Bit Storm
009: Waves Waves Waves (featuring Inge Berman)

Bit Storm

Play Episode Listen Later Feb 4, 2017 71:50


Game artist Inge Berman from S1T2 surfs into our special Global Game Jam episode, using this year's theme of 'waves' to buoy our imaginations! The result is wet and foamy, as we invent a VR game starring a dendrophobic lumberjack (with a sweet double axe attack), a meditation game using Nintendo's Wii Fiit Board and Viiitality sensor, and we reinvent Inge's game Kept as a stationery hoarding game with a gnomish protagonist. Click Pitch Advise Pedestrian Waves Declaring Axe Bark Carrying Enterprise Impulse Move Ambiguity Mod Glowing Figure Waves Overlap Compare Average Writer Delay

Pixel Sift
Jack Condon (Kept VR), streamer sponsor transparency & trade sanction shutdowns

Pixel Sift

Play Episode Listen Later Nov 24, 2016 30:56


Late last month gamers using EA’s Origin store found themselves locked out of the service and denied access to all of their games they had bought. Did you miss this story? That’s because it happened in Myanmar, and was supposedly as a response to international trade sanctions. What happens when the games you’ve paid for disappear? We also had a chat to Jack Condon from S1T2, he’s the lead developer of their first game Kept. We spoke about the differences between making games for clients versus making them under your own direction and the challenges and advantages of working in an indie space. In development for the past four months, Kept is an exploration of the kind of stories that can be told using the VR medium. Earlier this year Warner Brothers settled a case with the US Federal Trade Commission over the disclosure of paid commentary created by YouTuber Pewdiepie. EA have just released their new rules regarding disclosure and transparency for Youtubers and other influencers. There are some clear guidelines that everyone must now follow when uploading content featuring EA games. We discuss the nature of paid content, and when new media runs into older media rules. You can find us on social media, Discord, Twitter, Facebook, Instagram, Twitch, YouTube and Steam. Just search for "pixelsift"  

Australian Design Radio
EP46 with Chris Panzetta on Interactive Experiences

Australian Design Radio

Play Episode Listen Later Nov 1, 2016 57:11


In this episode, we spoke with Chris Panzetta, Managing Director and co-founder of S1T2. S1T2 today stands for Story 1st Technology 2nd which is an apt name for a company that tinkers with new technology to tell stories. S1T2 operates from Surry Hills in Sydney and we focused on the Virtual Reality and emerging technology side of the business. We spoke about experiential technology and how people feel when they physically interact with physical installations and objects. We covered real time design and development, embedded systems, post rationalisation and reverse engineering projects and how it can be different to a typical brief and deliver process. s1t2.com.au twitter.com/S1T2 Sydney Swans Wrist Band tinyurl.com/hsjmd4k Kept VR Game Teaser keptgame.com