POPULARITY
Σήμερα έχουμε μαζί μας τον Άγγελο Νικολάου, έναν δημιουργό επιτραπεζίων και βιντεοπαιχνιδιών που έχει περάσει από πολλές πλευρές της βιομηχανίας. Ξεκίνησε από την Καστοριά ως λογιστής, αλλά τελικά ακολούθησε το πάθος του για τα παιχνίδια.Είναι πρώην μέλος του ΔΣ του Συλλόγου Δημιουργών Ψηφιακών Παιχνιδιών Ελλάδος και διοργανωτής του Global Game Jam.Δούλεψε στη Riot Games και έζησε από κοντά την κοινότητα του League of Legends. Τα τελευταία 8 χρόνια όμως είναι στην Gambrinous, ένα μικρό indie στούντιο στην Ιρλανδία, όπου έχει σχεδιάσει:Το Guild of Dungeoneering — ένα πρωτότυπο dungeon crawler όπου χτίζεις το μπουντρούμι με κάρτες αντί να ελέγχεις τον ήρωα.Το Cardpocalypse — ένα single-player card game με αφήγηση, όπου αλλάζεις κανόνες και κάρτες όσο παίζεις.Και σύντομα το Eyes of Hellfire — ένα co-op gothic horror παιχνίδι όπου οι παίκτες συνεργάζονται για να λύσουν μια κατάρα σε στοιχειωμένο αρχοντικό.
Tarja Porkka-Kontturi (@tarjapk.bsky.social) is a game producer, award-winning accessibility consultant, and director of comms for Global Game Jam. She has helped organize IGDA Finland. Part 2 of 2. Music by Danny Baranowsky
Tarja Porkka-Kontturi (@tarjapk.bsky.social) is a game producer, award-winning accessibility consultant, and director of comms for Global Game Jam. She has helped organize IGDA Finland. Part 1 of 2. Music by Danny Baranowsky
Mark is still out sick, so Dale takes his place in the clubhouse and brings a topic! The club makes a prediction that by the time that this episode comes out, Mark will still be sick, and if you are listening on Patreon, that is absolutely true. If you aren't listening on Patreon, you probably should be.The group talks about how often and when to say no. Stephen admits that he is the bottleneck, Lydia talks about things that she finds delightful in video games, and Dale makes a bold admission.1:33The art of Saying NoGatchamari - Dale (and Mark)'s Global Game Jam GameGlobal Game JamMini Post-Mortems on Global Game Jam GamesIGDA TCYouTubeFTL PostmortemJustin Ma and Matthew DavisGDCCeleste team Cancels a project (Earthblade)ExokEarthblade OST SoundtrackLena Raine0:31:30Tiny InteractionsSkyrim's myth of the treasure fox finally explainedWesley Yin-PooleEurogamer
NEWS! New episodes now come out a week early on Patreon!! Sign up to listen to next week's episode now! We talk about why, and the silly reason why now, in this episode, along with another, much bigger piece of NEWS.And of course, your nice hosts continue the show's annual tradition of recounting what they did during hiatus.SO. MUCH. NEWS.Nice Games Club on PatreonWhat We Did On Our Winter Break (2024-25)Twin Cities Gamedev communityJoin the IGDATC serverDiscordDonate to Nice Games Alliance ("no" relation)IGDATC 2025 gamesGlobal Game JamStephenUFO 50Civilization VIILydiaPlay Lydia's team's GGJ game, Meowlogue MittensMeowlogue Mittens - Main ThemeEdison BoerkeSoundCloudLydia's team invited everyone at the event to vote on the name of thier game's main character.MarkPlay Mark's team's GGJ game, GachamariEllenMars First LogisticsSteamMartian ChessLoony LabsRoboCoSteam
In our annual pre Global Game Jam episode Ben and Trev discuss different games that match the theme, "Bubble". The games includeWarp bubblesA boy in a sensory deprivation bubbleBubble based technologyBubble jet printers
Esta semana lo tenemos claro, pero claro claro de verdad. DOOM va ser un pelotazo mayúsculo que no lo vas ni a poder esquivar. Bueno Tambien tenemos otras noticias como lo de la Global Game Jam con sede en Tenerife gracias a los compis de Acadevi. O lo de Gears of Wars pero si tenemos que ser sinceros con notros mismos y eso es algo importante en la vida, a quien coño le importa nada sabiendo que tenemos DOOM en unos meses. GamikaGames en nuestro grupo de Telegram Nuestro programa se graba en directo, todos los lunes cuando cae la noche en nuestro canal de Twitch. - www.Twich.Tv/Gamikagames -
Gamer, Spielentwicklung, KI, VR, Unternehmensnachfolge - wer hätte gedacht, dass ein spontanes Gespräch so reichhaltig wird? Sebastian Pohl hat den Global Game Jam nach Koblenz gebracht. Die Veranstaltung findet jedes Jahr zeitgleich in etwa 102 Ländern der Welt statt und lockt seit 2017 kreative Köpfe in unsere Stadt. Dieses Wochenende haben wir die Gelegenheit genutzt und den Organisator im TechnologieZentrum Koblenz ans Mikro geholt. Sebastian Pohl hat Computervisualistik studiert und ist Geschäftsführer der Binary Impact GmbH im Westerwald. Das Unternehmen liefert Lösungen für die Industrie und entwickelt zusätzlich Spiele. Beruf und Leidenschaft, Know-How und Spaß …. www.binaryimpact.de Global Game Jam: https://globalgamejam.org Global Game Jam in Koblenz: https://ggj-koblenz.de
SummaryIn this weeks episode we cover Trump, and all the craziness that's been going on since he became President again.We talk about UBCO a NZ company that went into receivership and give out hot take on failing businesses.A fat cat caused a school lock down as it was mistaken as a mountain lion. Which leads to a cat story from Chris.Sam found out about Hello Hamilton, a new email newsletter to tell you what is happening in Hamilton.Global Game Jam is on this weekend and it sounds epic, and we finish things off by talking about a German man who clung to a high speed train.All this and more.LinksTikTok ban led to increase in learning ChineseTrump is back in, we cover some of itTrumps Meme CoinUBCO goes into receivershipFat cat caused a scareHello Hamilton NewsletterGlobal Game JamHigh Speed Train Ride Hosted on Acast. See acast.com/privacy for more information.
Hazel, Peter, and Zahra talk game plans and Gaming News with highlights of the Gaming Awards, Dbrand Switch 2 Leak, and Nintendo ripoffs. Then the team talks game gift and family game recommendations (see below for our list), and developer directions with Global Game Jam coming at your face in 2025, Squiggly River Games Collective, [...]
Il y a 20 ans, un tsunami pire que ChatGPT s'abattait sur les développeurs de jeux vidéos. Un tsunami… que Amel a pris de plein fouet. Tout a commencé en 2004. 3 développeurs danois font le même constat : Créer un jeu vidéo, c'est un enfer. Entre les graphismes, la 3D, les personnages qui se coincent dans les murs… Le moindre jeu nécessite une armée de tech. Une armée que seule les plus gros studios peuvent se permettre. Et qui dit gros studio… Veut pas dire “bonnes idées”.
El congreso EUBIM 2024 tenía una sorpresa reservada para nosotros. Durante una jornada entera dos equipos de cinco profesionales BIM nos hemos embarcado en generar modelos enriquecidos con información para difusión de BuildingSMART. Lo hemos hecho mediante una competición abierta, donde sólo podía quedar uno, el primer Open BIMathon buildingSMART Spain No es ningún secreto que los miembros de BIMrras somos fieles defensores de todo lo que tenga que ver con código abierto. No sólo en lo que a software respecta, sino también a todo lo que tenga que ver con la I del BIM. Ese compromiso se materializa de diversas formas. Por ejemplo, organizando el Grupo de Usuarios BIM de Galicia. O poniendo en marcha la edición local de la Global Game Jam en Pontevedra. Así que cuando BuildingSMART España puso en marcha el primer Open BIMathon los de BIMrras teníamos que estar ahí. Llamamos a rebato en BIMrras Insiders, y cómo no, encontramos inmediatamente el respaldo de María López de Bustos y Marco Antonio Vara Tuñón. Así que, armados de ordenadores, licencias y mucha ilusión, nos presentamos en Valencia para la primera maratón BIM. Y no te creerás lo que pasó después. ¡Bienvenido al episodio 158 de BIMrras!
“You gotta be the best on your worst day.” Words to live by from the mother of Ronda Rousey, the mixed-martial-artist-turned-professional wrestler known as “the baddest woman on the planet.” Rousey's mother happens to be first American to win a gold medal at the World Judo Championships, and she also happens to be the mother of podcast guest Maria Burns Ortiz, co-author of Rousey's just-published memoir Our Fight. The book is a follow-up to the sisters' previous collaboration—the New York Times best-selling My Fight/Your Fight. Maria has taken her mother's hard-won advice to heart, in an entirely different arena from her famous sister. A former columnist at ESPN.com, with an expertise in digital integration in sports media, she was honored as the National Association of Hispanic Journalists' Emerging Journalist of the Year in 2007 and has served as an adjunct professor of journalism at Emerson College. Alongside her work as a journalist, Maria is also a leader and innovator in the game development industry. She is the CEO and co-founder of 7 Generation Games, an award-winning developer of educational adventure games for children, and was recently named executive director of Global Game Jam, the world's largest game creation event. Join us as Maria shares what it was like to give voice to a shared childhood and a family history that gave rise to one of the most celebrated female athletes of our time. Learn more about Maria Burns Ortiz: Website X/Twitter Instagram Ronda Rousey on Instagram Ronda Rousey on Twitter Please support the sponsors who support our show: Ritani Jewelers Daniel Paisner's Balloon Dog Daniel Paisner's SHOW: The Making and Unmaking of a Network Television Pilot Unforgiving: Lessons from the Fall by Lindsey Jacobellis Film Movement Plus (PODCAST) | 30% discount Libro.fm (ASTOLDTO) | 2 audiobooks for the price of 1 when you start your membership Film Freaks Forever! podcast, hosted by Mark Jordan Legan and Phoef Sutton Everyday Shakespeare podcast A Mighty Blaze podcast The Writer's Bone Podcast Network Misfits Market (WRITERSBONE) | $15 off your first order Film Movement Plus (PODCAST) | 30% discount Wizard Pins (WRITERSBONE) | 20% discount
We're all back in the clubhouse for the first episode of 2024! There's some news about the show up top, but in terms of your nice hosts: Ellen has important job happenings, Mark establishes important business for IGDATC and Stephen remembers he's good at game design, but not much else.What We Did On Our Winter Break (2023)2024 GDC Public EventsGrace ZhouSouth By SouthwestCharles Mingus - Moanin'mohammertimeYouTubeProject LBoardcubatorBoard Game GeekApocalypduckGlobal Game JamIGDATC MerchigdatcHave a video game concept? Twin Cities group will help you make it a realityLouis KraussStar TribuneShift HappensMarcin WicharyAreslunaMeet the robot guitarist with 78 fingers and coolest cable hair you've ever seenSheena McKenzieCNN Business
Dans cet épisode #42, on parle, s'interroge et digresse sur ce tsunami de remakes et autres remasters qui viennent noyer les rayons jeux vidéo et tirer à eux la couverture Presse, comme en témoigne le retentissant succès de FINAL FANTASY VII REBIRTH en ce début d'année. Marc nous emmène aussi dans les coulisses de la GLOBAL GAME JAM qui s'est déroulée à Tokyo dans les locaux de Code Chrysalis ; Thierry revient sur l'incroyable jeu de cartes / aventure horrifique INSCRYPTION qui a fait énormément (et à juste titre !) parler de lui il y a quelques années ; et Nicolas approfondit son enquête sur les remakes avec ANOTHER CODE RECOLLECTION sur Switch ! Pause musicale : タッチ~Touché - Yoshimi Iwasaki (Touch / 21 Century ver.) Prolongez l'expérience avec la newsletter de Thierry. Véritable extension de l'émission, vous y trouverez des informations complémentaires ainsi que des visuels.Le billet de l'épisode 42 est disponible ici.Retrouvez toutes les précédentes publications sur thierryfalcoz.fr Retrouvez-nous sur Twitter / X, mais aussi sur Bluesky Contactez-nous pixelbentopodcast@gmail.com
Bienvenidas y bienvenidos a Recarga Activa, el podcast diario de AnaitGames en el que filtramos lo más relevante de la actualidad del videojuego en pildorazos de 10-15 minutos:1️⃣ Mañana a las 23:00 se emitirá un nuevo State of Play2️⃣ Open Roads retrasa su lanzamiento al 28 de marzo3️⃣ El equipo de Celeste celebra el sexto aniversario del juego con Celeste 64, gratuito y en 3D4️⃣ Algunos datos sobre la Global Game Jam 2024Suscríbete para recibir el siguiente episodio en tu gestor de podcasts favorito. Puedes apoyar nuestro proyecto (y acceder a un montón de contenido exclusivo) en Patreon: https://www.patreon.com/anaitreload♫ Sintonía del programa: Senseless, de Johny Grimes Hosted on Acast. See acast.com/privacy for more information.
En esta edición de Gaming Room, acompañados del becario, hablamos sobre la guerra entre PalWorld y Nintendo, sobre la MIG Switch y sobre el HoloTile de Disney. También mencionamos el Developer Direct de Xbox y sobre los despidos en Riot y en Blizzard. Por último, Gaizka hace reviews de Electrician Simulator y Deathbound, Miguel nos […]
Weltweit trafen sich Entwickler von Video- und Computerspielen am Wochenende vom 26. bis 28. Januar zu einem „Global Game Jam“. So kamen auch in Stuttgart, Karlsruhe oder Koblenz Männer und Frauen zusammen, um gemeinsam an neuen Ideen zu tüfteln, denn die Computerspielebranche boomt. Auch in Koblenz haben Gamer*innen zusammengefunden. Die Vernetzung ist wichtig, sagen die Teilnehmer*innen. Auch, weil die deutsche Spiele-Industrie vor Herausforderungen steht.
Ben and Trevor explore the wonderful world of Global Game Jam and find out this years theme. Many game ideas are then discussed while they plan the game they will attempt to build this year.A game involving a dentist delicately balancing the nitrous oxide / oxygen intake for 4 simulateous patients.A skill tester based sugery gameA sequel to their first ever Global Game Jam game, BOOM
In this special Global Game Jam themed episode, Chris Payne (he/him) chats to Dr. Rory Summerley (he/him), Game Design & Development Course Leader at London South Bank University, about team size, stucture, and communication for game jams and beyond... This is the first of a few episodes with collaborators from UniJam, who are working with GDL for this year's Global Game Jam (#GGJ) happening January 26th - 28th online through our Discord, and on-site at Goldsmiths University in London. If you'd like to sign up for the jam, please visit: https://globalgamejam.org/jam-sites/2024/gdl If you want to see some work by Rory's students at LBSU, or you're interested in enrolling for a Game Design course, follow the links below: https://lsbu-gdd.itch.io/ https://www.lsbu.ac.uk/study/course-finder/ba-bsc-hons-game-design-development You can find the full audio version of this episode by visiting: https://anchor.fm/game-dev-london Visit Our Website - https://www.gamedev.london/ - for meet ups, game jams, competitions and more! Join Our Discord - https://discord.gg/Mx7Sh2G Follow Us On Twitch - https://www.twitch.tv/gamedevlondo
Sempre più scuole stanno cercando di lasciare alle spalle il gessetto, ma non tutti sono d'accordo.Un evento dove i partecipanti devono creare un videogioco in sole 48 ore che quest'anno si svolge alla Filanda di Mendrisio.
In this episode, our very own CEO Stuart De Ville and industry legend Oscar Clark discuss starting an indie dev studio, and some strategies involved in running a games start-up. From where to start, to managing expectations, and managing people, to how you might set out forming a team and many of the hard decisions you need to make when just starting out. If you're reading this and it's early Jan 2024 you can get involved in our Global Game Jam site now!: globalgamejam.org/jam-sites/2024/gdl If you're going to attend PGC Connects on Jan 22nd or 23rd you will find both Oscar and Stuart in attendance and can even catch them talking on stage! pgconnects.com Visit Our Website - gamedev.london - for meet-ups, game jams, competitions and more! Join Our Discord - gamedev.london/join
In this episode, we meet the new Directors at GDL, introduced by our very own CEO Stuart De Ville. Meet Hannah George, Marketing Director and Imogen Wood, Community Director, and hear about all the things planned for 2024. Well, that which we can discuss, because we have some big, secret plans for you all! If you're reading this and it's early Jan 2024 you can get involved in our Global Game Jam site now!: https://globalgamejam.org/jam-sites/2024/gdl Visit Our Website - https://www.gamedev.london/ - for meet-ups, game jams, competitions and more! Join Our Discord - https://www.gamedev.london/join
Trygve Bjellvåg er førstelektor og forsker ved bachelor i spilldesign på Kristiania, tidligere Westerdals, og regional arrangør for Global Game Jam i Skandinavia.Han har master i kunst, med spesialisering på animasjon fra Storbritannia, og har undervist flere yrkesrettede skoler innenfor spill, 3d og animasjon siden 2007 etter å ha jobbet for spillfirmaet Funcom i flere år som animatør på en rekke spilltitler - deriblant Den Lengste Reisen, Anarchy Online, Age of Conan og The Secret world. https://twitter.com/trygggr https://www.instagram.com/tryggr/ Episoden er klippet av Casper Gundersen, som i disse dager er ute med egen podcast, oppgjørets time. Hør på Soundcloud: https://soundcloud.com/gunders-76619718
Our guest today has probably been on more podcasts than I have, and that's saying something! Video game composer Chase Bethea has over a decade's worth of industry experience working on all kinds of games in all kinds of genres. Jazz, Calypso, chiptune...you name it, he's done it! So as you can imagine there's a lot to dive into. We discuss what it's like hopping from genre to genre, how he's seen his personal style evolve, and what it was like giving the keynote speech for Global Game Jam 2022. To top it all off, we play some of Chase's newest music from the game Of the Peril of Parrots! LINKS:
W 795 odcinku Gramy na Maxa gościmy Patryka Gałacha prezesa stowarzyszenia Lublin GameDev, który odwiedził nas by zaprosić Was na Global Game Jam (wydarzenie już 1 kwietnia o 16:00). Oprócz tego w audycji porównanie DualSense vs DualSense Edge, wrażenia z Tchia oraz nowego fragmentu rozgrywki z The Legend of Zelda: Tears of the Kingdom.
This week, your nice hosts talk about last week and next week. Mark wants you to frame things, Stephen wants a definition, and Ellen wants you to start a fight with her on Discord.Ellen's team made a gross game for Global Game Jam 2023!Star Trek: Picard, Final Season Premiere (full free episode) - Paramount+, YouTube Visual Composition 0:17:12 Mark LaCroixArtGame DesignUI / UXComposition for Noobs - Flow Studio, YouTubeComposition in Level Design - Mateusz Piaskiewicz, Game DeveloperDesign Principles: Compositional, Symmetrical And Asymmetrical Balance - Steven Bradley, Smashing Magazine Minigames 0:39:45 Ellen Burns-JohnsonGamingMario Party Games That Are Just Part-Time Jobs - Abigail Kwak, The Gamer
Todays episode we are sitting down in conversation with Eric of the Arcane Bindery to talk about binding books, programming games, designing products, and much more. Sponsor Information Todays episode is brought to you by Manscaped.com use promo code REDCAP for 20% off your order and free shipping. #sponsored #ad #manscapedpod Show Links! Playerwrap Kickstarter- https://www.kickstarter.com/projects/player-wrap/the-ttrpg-player-wrap/ Arcane Bindery - https://www.arcanebindery.com/our-story DropInDungeon - https://www.dropindungeon.com/ Das Book - https://dasbookbinding.com/ Watabou Dungeon - https://watabou.itch.io/one-page-dungeonor Global Game Jam: https://globalgamejam.org/ Ludum dare: https://ldjam.com/ Libris Mortis: The Book of Undead: https://www.drivethrurpg.com/product/51645/Libris-Mortis-The-Book-of-Undead-35 Saddle stapler - https://bostitchoffice.com/booklet-stapler-black.html Reach out to me! Web: https://www.theredcaps.net Speakpipe: https://www.speakpipe.com/theredcaps Phone (USA): 385.273.3227 Newsletter: https://theredcaps.substack.com/ Youtube: https://www.youtube.com/@theredcaps Mastodon: https://social.theredcaps.net/@theredcaps Intro music: Eyes Gone Wrong by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/ Tags: BX, Classic D&D, Dungeons and Dragons, OSR, OSE, TTRPG, RGP, Solo RPG, Audio Drama --- Send in a voice message: https://podcasters.spotify.com/pod/show/theredcaps/message
Ben and Trevor brain storm some ideas with this year's Global Game Jam theme: Roots. Games include:an optometrist doing weird things to eyes;a lumberjack twin stick axe brawler;a dentist dealing with a conveyer belt of patients;and more!
Join us as we sit down with Tim Cullings, Executive Director of Global Game Jam, to discuss the organization, the event, and the impact it has had on the game industry in its 15th year of operation. Global Game Jam (GGJ) is a worldwide event taking place from January 30th - February 5th in over 700 locations and 100 countries, fostering community, collaboration, and creativity among game enthusiasts. It's not a competition, it's a chance for you to get a taste of how game production works in the real world. With over 50% of participants joining a jam for the first time each year, GGJ is where the game industry starts. Follow these Twitter accounts for more updates: twitter.com/timcullings twitter.com/globalgamejam. #GlobalGameJam #GGJ2023 #GameDevelopment #Collaboration To learn more about the show or our online business matchmaking events for indie developers visit: indiegame.business Indie Game Business is produced by The Powell Group: powellgroupconsulting.com Watch the official live stream: twitch.tv/indiegamebusiness Join the Indie Game Business Discord: discord.gg/indiegamebusiness The Twitters to follow - Indie Game Business: twitter.com/BusinessIndie Powell Group Consulting: twitter.com/PowellGrp Jay: twitter.com/Powell_Jay INDIE: twitter.com/TheRealIndie Thank you so much to Trip Wire Presents for sponsoring Indie Game Business! Follow TripWire Presents on Twitter: https://twitter.com/twpresents Check out TripWire Presents website: https://www.tripwireinteractive.com/#/ #gamedev #indiegamedev #gamedeveloper #indiegamedeveloper #gamebusiness --- Support this podcast: https://podcasters.spotify.com/pod/show/indiegamebusiness/support
Mike and Ting talk about their Reddit Recaps and Spotify Wrappeds. Contact us: @lostlevelsclub or mike.and.ting@lostlevels.club Show Notes: Pre-Chat Reddit Recap 2022 Banana For Scale | Know Your Meme Drakeposting | Know Your Meme Marie Kondo - Wikipedia r/place What is karma? – Reddit Help Winner's Triangle - my entry for Global Game Jam 2022 on the theme of "duality" r/CODWarzone r/playmygame r/gamedesign 2022 Wrapped on Spotify Celeste | Spotify Wolf Alice | Spotify Green Day | Spotify Tangled - Compilation by Various Artists | Spotify Spotify – Dig a Little Deeper - song and lyrics by Jenifer Lewis What is Otacore Music? A Clear Explanation - Musician Wave Spotify – The Singing Dog - song and lyrics by Niic How Spotify recommender system works Spotify – Suit Up - song and lyrics by Foxes and Peppers Blur and Oasis' big Britpop chart battle – the definitive story of what really happened Placebo | Spotify
I welcome Angel Muniz, a 3D Generalist and Technical Artist who shares about her transition into the game industry, talking with Bungie, getting her first job, and going back to school. Hear career advice about how the art field is changing, creating automation, learning integration, and getting your first position. Learn about knowing your value, having mentors, passion & curiosity, and advancing your career. We then discuss hackathons, growing your skills, her VR portfolio, and her love of learning. Hear about emotional intelligence, politics, listening, bodystorming, and how we process information. Discover AI machine learning, building an experience to help with anxiety, XR, wearables, aerospace, and NASA. Learn about integrating XR into education, roles outside of triple-A, different projects she's worked on, challenges around hiring, toxic environments, and thoughts on being neurodivergent. Hear about overwhelming job descriptions, changing skills, the metaverse, wantrepreneurs, reading the room, and not being critical when playing games. Towards the end we talk about networking, connecting with the IGDA, Global Game Jam, the value of GDC, and the game dev community in Houston. Hear about games like Graveyard Keeper, kind words for this podcast, where to connect online, new tech battles, keeping your skills sharp, her mentor's advice on making progress each day, and info on my YouTube presentation about careers outside of traditional game development. Bio: Angel Muniz is originally from Texas, a former NASA JSC - Animation & Graphics Lab 3D Intern, who worked on growing the game industry in Houston —mainly in the XR field. Angel served as a Co-PI for a National Science Foundation Grant & Adjunct Professor for the Dynamic Reality Technology program (AAS in XR) at Coastal Alabama College. With a background in public speaking for high-performance art/PBR & optimization, she was a keynote speaker for the University of Pennsylvania, a guest lecturer at the University of Houston - Computer Science, Microsoft's HoloAcademy in Redmond, Immersive Tech Conference, IGDA, and more. For over 7 years, Angel has worked as a 3D Generalist and Technical Artist - CGI for Amazon AWS, TenGun, TYM Studio, Practical VR, Ong Innovations, and served as a consultant to many more. She's been a professional mentor for the game developer community co-creating and participating in boot camps, hackathons, and one-on-one sessions with artists and developers. She is currently building an application in XR and plans to apply for her 2nd NSF grant to fund her research in behavioral health, communication, and technology. Angel is an advocate for neurodiverse individuals in the field as she continues her work in the game industry. She is an avid learner and seeks to build and utilize new tools in automation for game art in the industry. Show Links: * Substance Designer website * SMU Guildhall website * Digipen website * NSF Grants website * Rain on Your Parade Steam * IGDA website * Global Game Jam website * GDC website * Graveyard Keeper website * The Survivalists Steam * Detroit: Become Human Wikipedia * Joowon Kim SMU Guildhall * Careers Options Beyond Traditional Game Development me on YouTube Connect Links: *Angel Muniz LinkedIn *Angel Muniz website Game Dev Advice Links: * Game Dev Advice Patreon: please help support the show if you find it useful * Game Dev Advice Twitter * Game Dev Advice email: info@gamedevadvice.com * Game Dev Advice website * Level Ex Careers: I'm hiring lots of roles! * Game Dev Advice hotline: (224) 484-7733 * Subscribe and go to the website for full show notes with links Learn more about your ad choices. Visit podcastchoices.com/adchoices
We have a special episode for you all today as it's sponsored by Wings Fund. Wings is an organization which helps fund indie projects and so we will be featuring a few of their incredible devs to talk about their experience both in creating indie games and how Wings helped in their development. This episode we have developer Alhvi Balcárcel. Alongside her partner, Ahlvi is helping to pave the way for game developers in Guatamala with their studio Selva Interactive. This episode we talk about her upcoming title Illuminaria which releases August 4th, advice for how to prepare your pitch deck for Wings and her work with the Global Game Jam.
It's a Nice Postmortem! Ellen brings her instructional design colleague Mark Hamilton to discuss the development process behind the LxJamathon, a combination of both a hackathon and a game jam meant to allow instructional designers to practice their skills! Find out what went well and what didn't in this fascinating look into the event. Postmortem: "LxJamathon" ProductionInstructional Design Reddit - RedditInstructional Design Discord - DiscordLxJamathon Website - Ellen Burns-Johnson and Mark Hamilton, LxJamathonLxJamathon itch.io - Ellen Burns-Johnson and Mark Hamilton, itch.ioMidwest Mysteries - The Oscaloose - SoundCloudLxJamathon Entries - itch.ioA Simple Guide to Four Popular Online Learning Formats - Nameera Sallum, CommLab IndiaMark HamiltonGuest Mark Hamilton is a instructional media developer and studio manager for the University of Iowa. External link Mark Hamilton on LinkedInEllen Burns-JohnsonYour Nice HostGuestBy day, Ellen Burns-Johnson is a learning experience designer (LXD) and consultant. With more than a decade of experience in the education and training industries, she has crafted the instructional strategy and design for dozens of major initiatives across diverse topics, from classroom safety to IT sales. Emphasizing collaboration and playfulness in her approach to creating learning experiences, Ellen's work has earned multiple awards for interactivity and gameful design.By night (and on the weekends) Ellen stays as plugged into the Twin Cities Gamedev scene as she's able to, contributing to game jam teams and local projects. She was a level designer and “explosion czar” on Widget Satchel and a designer/producer for a few different Ludum Dare and Global Game Jam teams.Ellen lives in Saint Paul with her husband Eric and their two dogs, Dante and Pixel. Ellen is terrible at racing games, she always picks the sniper build, and she loves a good puzzle/platformer. External link Ellen on LinkedInEllen on Twitter
It's a Nice Postmortem! Ellen brings her instructional design colleague Mark Hamilton to discuss the development process behind the LxJamathon, a combination of both a hackathon and a game jam meant to allow instructional designers to practice their skills! Find out what went well and what didn't in this fascinating look into the event. Postmortem: "LxJamathon" ProductionInstructional Design Reddit - RedditInstructional Design Discord - DiscordLxJamathon Website - Ellen Burns-Johnson and Mark Hamilton, LxJamathonLxJamathon itch.io - Ellen Burns-Johnson and Mark Hamilton, itch.ioMidwest Mysteries - The Oscaloose - SoundCloudLxJamathon Entries - itch.ioA Simple Guide to Four Popular Online Learning Formats - Nameera Sallum, CommLab IndiaMark HamiltonGuest Mark Hamilton is a instructional media developer and studio manager for the University of Iowa. External link Mark Hamilton on LinkedInEllen Burns-JohnsonYour Nice HostGuestBy day, Ellen Burns-Johnson is a learning experience designer (LXD) and consultant. With more than a decade of experience in the education and training industries, she has crafted the instructional strategy and design for dozens of major initiatives across diverse topics, from classroom safety to IT sales. Emphasizing collaboration and playfulness in her approach to creating learning experiences, Ellen's work has earned multiple awards for interactivity and gameful design.By night (and on the weekends) Ellen stays as plugged into the Twin Cities Gamedev scene as she's able to, contributing to game jam teams and local projects. She was a level designer and “explosion czar” on Widget Satchel and a designer/producer for a few different Ludum Dare and Global Game Jam teams.Ellen lives in Saint Paul with her husband Eric and their two dogs, Dante and Pixel. Ellen is terrible at racing games, she always picks the sniper build, and she loves a good puzzle/platformer. External link Ellen on LinkedInEllen on Twitter
This week, your Nice Hosts talk about "games you get for free" on various gaming platforms. Also, the trio explores the relationship between "fun" and "joy"—and where does "engaging" fit in? Ellen won't tell us the grade, and Stephen is told he has to yell at Mark.Amber Waves of Games"America the Beautiful" sung by Ray Charles - YouTubeYou made it! Thanks for another unforgettable year of Global Game Jam! Games You Get for Free 15:00 Stephen McGregorGamingXbox Game Pass Ultimate tip: How to get 3 years of access to hundreds of games … - PC WorldKo-FiThe Jolly Jawbreaker Joy vs. Fun 44:00 Ellen Burns-JohnsonGame DesignThe Giver: Language and Communication - Study guide, Shmoop
Ric, Paula, and Alex reunite once again this week to talk about what they've beaten, been playing and retired. They take a break from their usual gaming topic, to tackle a game dev related topic: this year's Global Game Jam! After Paula's musings on her GGJ experience and a related listener's question, they finish the episode with the latest installment of ‘How Long To Beat? The Game!'HowLongToBeat forums - https://howlongtobeat.com/forumDiscord – https://discord.gg/v5F26DkEmail - hltbpodcast@gmail.comMusic – Ian EdwardGraphic design – M4thew00:00:00 - Intro00:01:05 - Games Beaten00:14:58 - Games Retired00:16:34 - Games Playing00:59:58 - Topic: Global Game Jam experience01:19:54 - Question of the Week01:31:44 - How Long To Beat? The Game!Link to Shadow Path itch.io page: https://darkestpaw.itch.io/shadow-pathGames Mentioned:Alex:Death Horizon: Reloaded [Oculus], Vader Immortal: Episodes I, II, III [Oculus], Shin Megami Tensei V [Switch], Mass Effect 3 [Xbox], In Death: Unchained [Oculus], Beat Saber [Oculus], Journey of the Gods [Oculus], Resident Evil 4 VR [Oculus], Ragnarock [Oculus], Virtual Virtual Reality [Oculus], Zombieland: Headshot Fever [Oculus], Picross S7 [Switch]Ric: BOXBOY! + BOXGIRL! (Switch), Deadbolt (Vita), Cyber Shadow (PC), BOXBOY! + BOXGIRL! (Switch), The Witcher (PC), Sable (PC), It Takes Two (PS4), Crimson Shroud (3DS),Paula: Ni No Kuni: Wrath of the White Witch [Switch], Dairoku: Agents of Sakuratani [Switch], Animal Crossing: New Horizons [Switch]
On the heels of the 2022 Global Game Jam, Ben and Trevor look at 20 games made by other teams, including a few highlights such as: Small Time Tennis Tale, Cantankerous Spelling Blaster, Queen of the Prison in Space, Armored Virus, Sleepy Gopher: The Resistence, and tons more!
Nors rūkančių ar geriančių žmonių dalis Lietuvos visuomenėje išliko panaši, stebimas pusantro karto išaugęs narkotikus vartojančių asmenų skaičius. Ar daugėja ir galimos pagalbos norintiems įveikti priklausomybes?Daugiau kaip penkiasdešimtyje pasaulio valstybių, tarp jų ir Lietuvoje, užfiksuotas vadinamasis Omikron atmainos antrasis variantas, kuris žymimas BA.2. Kuo jis skiriasi nuo pirmtako, pasakoja Kauno klinikose dirbanti klinikinė farmakologė.Įspūdingas sumas loterijoje laimintys žmonės dalies palydimi su pavydu. Tačiau ekspertai teigia, kad dideli pinigai gali gyvenimą ne tik palengvinti, bet ir jį pasunkinti.Šį savaitgalį Lietuvoje ir kitose pasaulio šalyse vyksta vaizdo žaidimų kūrimo festivalis „Global Game Jam“. Jo metu kūrėjai iš viso pasaulio susirenka vienam savaitgaliui, kad sukurtų naujo savo žaidimo prototipą. Kaip gimsta naujas žaidimas, pasakoja maratoną organizuojančios Lietuvos žaidimų kūrėjų asociacijos vadovas.Ved. Darius Matas
With the Global Game Jam theme for 2022 releasing early this year, Ben and Trev utilise the theme in all their game designs for this episode. Protecting a space station with the power of tennis A 2d Character investigating the "erasure" of objects in their world Yet another surprise Batman game Bowling, but in two dimensions at the same time.
Hunter gatherers. Finishing small projects. The “T” model of game development. Post-secondary education. Half-open doors. Game developer Gunnar Clovis and I explore these concepts and more in episode 6!Find Gunnar's helpful tips for game development (or any creative field) on his YouTube channel, and check out his 100+ completed games on his itch.io page. If you are interested in the Global Game Jam 2022 (end of January), Gunnar will be hosting the hybrid in-person/virtual event for the Vegas chapter!
Bryan and AJ discuss whether the idea of a system seller is warranted- and discuss which games might be system sellers for PSVR2
Audiences from around the globe should understand how the game development industry in Africa has developed will get more insight about it. We will discuss the current state and the possible future. Also, those who are interested in targeting the African market will have a sense of direction on how to go about it. David Olamide Co-Founder Dimension11 Studio I am an indie game developer from Nigeria with over 3 years of experience in the Gaming Industry. I co-founded a game studio (Dimension11 Studio) in Nigeria last year with a few of my Game Development friends. I work remotely as well with an Indie Studio based in Germany (Spheriearth Studio) specialized in making Environmental Games. I am also an undergraduate university student at Obafemi Awolowo University, Ile-ife, Nigeria. I was a site organizer of Global Game Jam in Ile-ife, Nigeria. To learn more about the show or our online business matchmaking events for indie developers visit: indiegame.business Indie Game Business is produced by The Powell Group: powellgroupconsulting.com Watch the official live stream: twitch.tv/indiegamebusiness Watch Indie's live stream: twitch.tv/INDIE Join the Indie Game Business Discord: discord.gg/indiegamebusiness The Twitters to follow - Indie Game Business: twitter.com/BusinessIndie Powell Group Consulting: twitter.com/PowellGrp Jay: twitter.com/Powell_Jay INDIE: twitter.com/TheRealIndie Donate to Extra Life with our link: extra-life.org/participant/IndieGameBusiness Join the Indie Game Business Extra Life Team: extra-life.org/team/indiegamebusiness --- Support this podcast: https://anchor.fm/indiegamebusiness/support
This week I'm joined by my friend Amer. I met Amer at Global Game Jam in 2020. He's a computing student at a local university and up until that GGJ he hadn't participated in a game jam before! In this episode, we talk about what it's like to enter a game jam for the first time, discuss one of many common game jam pitfalls, and we design a game around the theme: Subjective Perception. To submit your own theme ideas visit JammersPodcast.com Follow us on Twitter and Instagram @jammerspodcast For all other comments and inquiries, email: info@jammerspodcast.com --- Send in a voice message: https://anchor.fm/jammerspodcast/message
This week I'm joined by Dan... better knows as Honest Dan of Honest Dan Games. Dan is a UK based game developer who is often found streaming his game dev process as he explores Unreal Engine. This episode we compare and contrast our experiences with Ludum Dare and Global Game Jam. We look at different approaches to game design specifically for game jams and what makes for a good game jam theme. To keep up with Dan, check out his stream on Twitch at www.twitch.tv/honestdangames Check out some of his past games including the Curse of Cattenburg, which earned 12th place in Ludum Dare, on Dan's itch.io page https://honestdan.itch.io To submit your own theme ideas visit JammersPodcast.com Follow us on Twitter and Instagram @jammerspodcast For all other comments and inquiries, email: info@jammerspodcast.com Checkout the upcoming Ludum Dare at LDJam.com Checkout Global Game Jam at https://globalgamejam.org/ --- Send in a voice message: https://anchor.fm/jammerspodcast/message
Au programme de ce second Pixel Bento, un petit point sur le jeu vidéo au Japon et surtout un tour d'horizon de nos attentes et espoirs pour une année 2020 qui s'annonce aussi exceptionnelle que confuse. Le duel annoncé entre Sony et Microsoft se transforme en mexican standoff avec le Corona Virus, tandis que Nintendo compte les points. Et nous parlerons aussi de Cuphead et Link's Awakening sur Switch, ainsi que de la Global Game Jam 2020 à Shibuya !Pause musicale : The Legend of Zelda Breath of the Wild - Trailer 2017Émission enregistrée le 7 mars 2020.Suivez-nous @PixelBentopod
We're back! This week, your nice hosts talk about what they did over their winter break, from taking up residence in a new clubhouse, to developing a new logo and website, and more! But in the end, everything is still nice.Highlights of this extra-long special episode:Martha proposes a Nice Games Club IDE color theme......Dale joins the show to point out that making a logo for a podcast is harder than making a logo for a game......and after all the redesign work, Stephen makes a late pitch to rename the show "Hot Takes Games Club."Plus, the entire clubhouse goes back and forth making promises (setting expectations) on the new website. It's an iterative process, people! What We Did On Our Winter Break (2020) IRLMetaNice Games Club Logo Development Here's a Nice Game Club "Bug" concept that was rejected Logo Option #1: Stars Logo Option #2: Git Tree Logo Option #3: Coding Brackets Stephen and the Fingeance team talk about their love of "choice #3" in one of our "Code Comment" episodes: Code Comment: "Fingeance" Iteration on Logo #3 (brackets) Logo in multiple color contexts, including the "Valentine" theme Variations on the "logo on a cartridge" concept We made our new site using Drupal, a VERY open source web development tool.December 2019IGDATC's monthly meetings Dale talked about developing Reravel, which was first developed during a Nice Games Jam episode: Reravel: A Backwards Storytelling GameJanuary 2020ProtospielHyperdot, a game by Stephen's brother Charles McGregor was released this month on January 31st. It is available on Xbox, Steam, itch.io and Windows PC. You can buy it now.Global Game Jam 2020 The Global Game Jam 2019 keynote (aka: the best keynote ever) starts at 04:00 The Global Game Jam 2020 keynote We mentioned Rachel, the head of GLITCH's Discord, who we have had on a previous episode: Games Education Mark worked with Scott Lembke for GGJ 2020. We interviewed Scott on a previous GGJ episode: "Steal this episode." Mark's logo for his team's GGJ 2020, with character art by teammate Kissi Kissi worked on a few games during the jam! Screenshot from "Super City Mayor," Mark's GGJ game You can play Dale and Beth's GGJ game, "Corporate Espionage" right in your brow…February 2020Mark and Dale saw David Byrne's American Utopia! American Utopia on Broadway American Utopia: Full Cast Album - SpotifyNew York Transit Museum Dale in a very old subway car at the transit museum Dale in a moderately old subway car at the transit museum NYU Games Center has playtest events every Thursday
#115 "Steal this episode."Roundtable 2019.02.06 Your Nice Hosts are back from PodCon 2 and fresh off the Global Game Jam where Martha wrote a game for the first time! We talk all about that experience as well as celebrate Public Domain Day for the first time in 20 years. Mark guides us through the history of copyright, Stephen jams in 3D and Martha is a totally normal McElroy Fan (tmtmtmtm)Photo by GLITCHLiving Computer MuseumGlobal Game Jam games from Minnesota Writing for Games 0:15:15 Martha MegarryNarrativeOne Polar Night Intellectual Property and the Public Domain 0:37:57 Mark LaCroixNewsProductionPublic Domain Day 2019 (Duke University Website)“Happy Birthday” is public domain, former owner Warner/Chapell to pay $14 - Joe Mullin, Ars TechnicaCopyright vs Trademark vs Patent - United States Patent and Trademark OfficeAll by Myself - Irving Berlin, Aileen StanleySherlock Holmes in the 22nd CenturySherlock Holmes in the 22nd Century theme songThe Patent on Loading Screen Minigames is About To Expire - Luke Plunkett, KotakuOracle vs Google trial Java runtime
Your nice hosts welcome instructional designer Ellen Burns-Johnson to the clubhouse, as we discuss the many ways to approach teaching using interactive games. Along the way, we talk about bugs (of the many leg variety), snow falling from buildings, and traumatizing but educational game experiences. Learning Through Games Game DesignUI / UXEllen references THOTH, a twin-stick shooter made by Carlsen Games.Much of Ellen's work is based off of the CCAF framework.Learn about how to make fake news from the educator backed Bad News.Custom eLearning Vs. Off-The-Shelf eLearning: Which Is Right For You? - Ayesha Habeeb Omer, Ph.D, eLearning IndustryCathy Moore talks about training design ideas on her blogKentucky Fried Chicken's Virtual Reality game The Hard Way - YouTubeAssassin's Creed Origins' new educational mode is a violence-free tour through … - Andrew Webster, The VergeEllen played SimAnt as a kid!Ellen Burns-JohnsonYour Nice HostGuestBy day, Ellen Burns-Johnson is a learning experience designer (LXD) and consultant. With more than a decade of experience in the education and training industries, she has crafted the instructional strategy and design for dozens of major initiatives across diverse topics, from classroom safety to IT sales. Emphasizing collaboration and playfulness in her approach to creating learning experiences, Ellen's work has earned multiple awards for interactivity and gameful design.By night (and on the weekends) Ellen stays as plugged into the Twin Cities Gamedev scene as she's able to, contributing to game jam teams and local projects. She was a level designer and “explosion czar” on Widget Satchel and a designer/producer for a few different Ludum Dare and Global Game Jam teams.Ellen lives in Saint Paul with her husband Eric and their two dogs, Dante and Pixel. Ellen is terrible at racing games, she always picks the sniper build, and she loves a good puzzle/platformer. External link Ellen on LinkedInEllen on Twitter
It's Global Game Jam 2018! In this special jam episode you'll hear field interviews with gamedevs at the Minneapolis Gamecraft site mid-jam as they work on their games. Then your nice hosts talk all about how the weekend went for them and what they each got out of the experience. Martha is a stage manager, Mark can't help but make artistic developer art and Stephen is the GGJ MVP.Stephen's GGJ game: ”Dicer and Clasp: Dungeon Skedaddle”. - Stephen's GGJ Team, GGJMark's GGJ gam: ”CMYK”. - Mark's GGJ Team, GGJMarth's GGJ InterviewsAdia on Twitter. Adia's game: “Jank Escape”Ellen on Twitter. Ellen worked with Stephen on “Dicer and Clasp.”“Intergalactic Transmissing”“Radwave”“Social Anxiety Simulator”“Space Pirate Radio”Charles' wry tweet about the GGJ theme. Global Game Jam 2018 EventsIntergalactic Transmissing found the community at nesdev.com a great resource f…Mark used a very helpful open-source library called VRTK for his GGJ game.Mark used AssetForge to create 3D assets for his GGJ game. Rachel Peterson was a guest on a previous episode. Games Education