Podcasts about Melee

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Best podcasts about Melee

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Latest podcast episodes about Melee

Paragon Marathon
Paragon Marathon Millennium Melee

Paragon Marathon

Play Episode Listen Later Jul 19, 2026 147:38


It's the Paragon Marathon Millennium Melee! Prepare yourselves for a gauntlet of good movies, a crucible of critique, the finals of film-liking, the championship of changing your siblings minds! All in service of the definitive ranking of the best movies of the 2000s! You already know the rules, because there ArEn'T AnY! Except of course, that each sibling host brings their own curated selection of the best films of that bygone decade, and the Paragon Marathon cannot end until a top-ten for all-time has been decided! As if that wasn't thrilling enough, each Ippen can twice deploy a Secret Technique, which can permanently and without remorse ELIMINATE any movie from contention, in a ruthless Darwinian effort to forge the undisputed, undeniable, unequivocal list of the decade's best movies. Three podcasters enter, but only one spreadsheet leaves!

GCW Plant Podcast
Game Changer World - 7/14/26 - You Only Die Once & Melee In Manchester

GCW Plant Podcast

Play Episode Listen Later Jul 15, 2026 135:30


John & Joe review GCW's "You Only Die Once" & "Melee In Manchester"

Midrats
Episode 762: Midrats Mid-July Melee!!!

Midrats

Play Episode Listen Later Jul 13, 2026 65:35 Transcription Available


Episode overviewThis episode covers a wide-ranging national security discussion, starting with a tribute to Senator Lindsey Graham and moving through major geopolitical flashpoints in the Indo-Pacific, the Middle East, and modern drone warfare.Show linkSal Mergogliano's video on Sea of Azov attacksKey topicsTribute to Senator Lindsey Graham, his role in national security debates, and the political gap his passing leaves behind.China's claim over the Batanes Islands and the strategic importance of the Luzon Strait and Bashi Channel.Growing U.S.-Philippines-Japan alignment in response to Chinese maritime pressure.China's expanding coast guard presence and its pattern of diplomatic and territorial probing.Escalation in the Iran-United States-Israel conflict, including strikes on Iranian capabilities and the security of the Strait of Hormuz.A helicopter crash involving U.S. military personnel and the risks inherent in aviation and training operations.China's missile testing behavior, transparency issues, and the difference between announced U.S. launches and China's launches.The use of FPV/FP-style drones in the Black Sea and Sea of Azov as mission-kill weapons against ships and port infrastructure.The challenge of defending U.S. ports, fleets, and bases from drone attacks, especially in places like Norfolk and San Diego.The strategic vulnerability of logistics, shipyards, ports, infrastructure, and critical systems to non-nuclear attack.EMP risks, power grid fragility, and the cascading humanitarian effects of long-term electrical disruption.The U.S. Coast Guard cutter Eagle's victory in the tall ships race and the pride surrounding that milestone.Notable takeawaysDrones and precision strike weapons are changing the definition of rear areas and sanctuary.Ports, shipyards, and logistics hubs may become more important targets than front-line combat forces.Maritime security is increasingly tied to air defense, counter-drone capability, and distributed protection.National security threats are no longer confined to major wars; they can emerge through gray-zone pressure, sabotage, and infrastructure attack.Featured discussion pointsStrategic geography in the Western PacificChinese maritime assertivenessDrone warfare and mission killsPort and base defenseEMP and infrastructure resilienceNaval service and public recognitionTimestamps(00:47): Welcome and introduction to the show's topics(01:45): Importance of listening to live audience questions(02:54): Passing of Senator Lindsey Graham and his role in national security(06:15): Chinese territorial claims over Batanes Islands near Luzon(11:28): The expanding Chinese coast guard operations and South China Sea tensions(31:24): Analysis of Ukrainian drone attacks and missile strikes in the Sea of Azov(45:51): Challenges of port defense against drone and missile threats(55:38): EMP attack threats and infrastructure resilience(60:06): US Coast Guard Tall Ship race victory and maritime tradition(62:54): NATO summit discussions and European defense posture

The Mess Around
314. Being Helpful, PoD checks in, Get to the Choppa, Lost Continent, Validated by Eric Bana, Melee!!

The Mess Around

Play Episode Listen Later Jul 9, 2026 41:58


GeekVerse Podcast
Meccha Chameleon, Blood on the Clocktower, Alien, KCD2/CRPGs, Hitman | Sidequest

GeekVerse Podcast

Play Episode Listen Later Jul 8, 2026 106:37 Transcription Available


This week on Sidequest, Dylan is joined by a special guest Jessie. Together they talk about the games they've recently played together such as Blood on the Clocktower, Meccha Chameleon and Alien: The Roleplaying Game. Afterwards they dig into Jessie's gaming tastes in CRPG's and many other tangents along the way.Ad-Free version: www.patreon.com/c/GeekVerseYouTube version: https://youtube.com/live/k7Pn_FpdWR80:00:00 intro0:01:43 Blood on the Clocktower0:31:00 Alien: The Roleplaying Game0:51:18 Meccha Chameleon1:08:23 Kingdom Come Deliverance 2/CRPGs LinksDylan on Twitter @DylanMuss Dylan on Backloggd backloggd.com/u/Rapatika/Dylan's games https://rapatika.itch.io/Taylor on Twitter @TaylorTheFieldKirklin on Twitter @kirklinpatzerTravis on Twitter @TravisBSnellBecome a supporter of this podcast: https://www.spreaker.com/podcast/geekverse-podcast--4201268/support.

Right Now with Lou
3pm - The Newport Beach Melee Becomes A Metaphor

Right Now with Lou

Play Episode Listen Later Jul 7, 2026 32:37 Transcription Available


The Age Of Millenian Angst – Tik Tok Sydrome How Will San Diego Beach Cities Handle Next Year Boomer's Perspective On The Why/MTV Spring Break Tuesday The Most StressfulSee omnystudio.com/listener for privacy information.

ABC AFL Daily
AFL Monday: Essendon's woes run deeper than the coach and the melee fallout

ABC AFL Daily

Play Episode Listen Later Jul 6, 2026 49:47


How long does it take for real change to take effect at a football club? What explains the stark difference between caretaker coaches Fraser and Solomon? It being 6-7 Appreciation Day, who are your favourite players to have worn the number 6 or 7 on their guernsey. Plus, all the latest news from Round 17.ABC AFL commentators Corbin Middlemas and Ben Cameron are joined by a rolling squad of former AFL players and legends of the game to analyse matches, deep dive the stories dominating the footy landscape, recap game highlights and talk through the latest AFL ladder standings. Our squad of Aussie Rules legends runs deep with champion ex-players like Brett Deledio, Marc Murphy and Luke Ball, record-holding coach Mick Malthouse and many more. The team discuss everything from AFL games and fixtures, to the AFL draft and key players' performance, and of course our highlights of the year; AFL Grand Final and AFL State of Origin.For more Australian Rules Football podcast content, catch every episode of ‘The ABC AFL Daily Podcast', hosted by Corbin Middlemas and Ben Cameron on ABC listen or wherever you get your podcasts, and get in touch with them on social media via @abc_sport 

ABC AFL Daily
Melee madness and setting Suns

ABC AFL Daily

Play Episode Listen Later Jul 5, 2026 32:04


More than 20 fines and a suspension were handed down by the MRO for rough conduct, engaging in a melee and umpire contact during Gold Coast v Collingwood. What happened and are the sanctions fair? What's going on with the Suns and how have they fallen to where they are on the ladder? Plus, how can those in the Carlton coaching race respect the process?ABC AFL commentators Corbin Middlemas and Ben Cameron are joined by a rolling squad of former AFL players and legends of the game to analyse matches, deep dive the stories dominating the footy landscape, recap game highlights and talk through the latest AFL ladder standings. Our squad of Aussie Rules legends runs deep with champion ex-players like Brett Deledio, Marc Murphy and Luke Ball, record-holding coach Mick Malthouse and many more. The team discuss everything from AFL games and fixtures, to the AFL draft and key players' performance, and of course our highlights of the year; AFL Grand Final and AFL State of Origin.For more Australian Rules Football podcast content, catch every episode of ‘The ABC AFL Daily Podcast', hosted by Corbin Middlemas and Ben Cameron on ABC listen or wherever you get your podcasts, and get in touch with them on social media via @abc_sport 

PRmoment Podcast
The PR News Review: From Starmer's melee of misery to Burnham's ball of hope

PRmoment Podcast

Play Episode Listen Later Jul 4, 2026 11:17 Transcription Available


In this episode of the PRmoment Podcast News Review, Ben Smith steers a sharp conversation with Mark Borkowski and Angie Moxham about one big idea: expectation management as a core comms discipline, using England at the World Cup and Andy Burnham as parallel case studies."We've been in a melee of misery with Starmer… now in comes Burnham, coming up on the left wing, dribbling the ball of hope alongside Kane and his team." – Angie Moxham [0:03:44]Mark opens by reframing “hope” as both asset and liability. For England, he argues, the data says we've already over-performed historically: given the country's size, winning in 1966 was an outlier. Yet every tournament is framed as “win or failure,” a narrative supercharged by 24/7 media and influencer culture. His mantra — never over‑promise, never under‑deliver — is basically a risk‑management doctrine for communicators. The problem, he says, is we “don't have the language to manage expectation” at a national level. That's a damning indictment of both political and media comms: we're great at hype, dreadful at landing people safely when reality bites.Angie extends this into mood politics. The country has lurched from a “melee of misery” under Starmer's early leadership into a fragile “moment of hope” pinned on both Harry Kane and Burnham. Her point is brutally simple: when you load that much symbolic weight onto a football match or a leader, the inevitable downside is a national emotional crash when they fall short. She explicitly links this to GDP, underlining that expectation isn't just psychological theatre – it has real economic consequences.Both guests converge on a core technique: use statistics and framing to create perspective. Mark uses probability (England's slim chances; the structural difficulty of governing in a weak economy) to temper fantasy. Angie echoes this in her client advice: frame stories with facts and stats so journalists can anchor coverage in reality, not fantasy. This is effectively a playbook for PRs: don't just pitch hope; quantify risk, odds, and timelines.The Burnham discussion is where the political application crystallises. Angie praises his early “quick wins” and symbolic moves (e.g. moving Number 10 north) that signal momentum without waiting for legislation. That's clever expectation design: visible, low‑friction actions that buy time for slower structural change. In contrast, Starmer's early period is described as “rabbits in the headlights” — a textbook case of failing to capitalise on the expectation window at the start of a mandate.Mark's take on Thomas Tuchel adds a personal brand layer. Tuchel, he argues, has engineered a no‑lose positioning: if he fails with England, he still exits as a scarce, elite coach. His softer English‑language persona versus his more aggressive German‑language style is framed as deliberate audience‑specific self‑editing — expectation management at the level of tone and character.Editorially, the through‑line is clear: good comms is not about fuelling euphoria; it's about designing the landing. The sophisticated operator uses data, symbolic gestures, and controlled language to keep hope alive without guaranteeing miracles.More quotes from this week's show:"Never over‑promise and never under‑deliver."– Mark Borkowski [0:01:07]"We don't have the language to manage expectation, in this country."– Mark Borkowski [0:02:57]"With every person who follows England, the phrase is it's the hope that kills you."– Mark Borkowski [0:01:40]"We've been in a melee of misery doom with Starmer leading the country… now in comes Burnham, coming up the left wing, dribbling the ball of hope alongside Kane and his team."– Angie Moxham [0:03:44]"When, if and when we lose, which we're likely to statistically, the mood of the nation is going to be absolutely crashing and burning."– Angie Moxham [0:04:15]"The media have a lot of responsibility here… the language that they use, the way they corral the nation's mood."– Angie Moxham [0:04:37]"The World Cup impacts GDP, it literally does."– Angie Moxham [0:04:58]"He's heralding in a new age of politics… he's just a normal guy, he's a man of the people."– Angie Moxham [0:09:19]

Chaz & AJ in the Morning
Tuesday, June 30: Meatball Melee, CT's Corrupt Camera System, Girl Gripes

Chaz & AJ in the Morning

Play Episode Listen Later Jun 30, 2026 40:54


In Dumb Ass News, a wedding descended into turmoil and police activity, after gunshots followed a fight about meatballs and manners. (0:00) Connecticut is home to the most corrupt traffic camera system in America! Chaz and AJ welcomed Brian Ceccarelli from Red Light Robber on the phone to explain how the system is rigged against drivers, and the Tribe shared their experiences. (10:16) A set of dentures were found inside a sandwich delivered to a New Jersey man. It didn't take long to find the owner of the teeth, and figure out who was responsible. (24:04) Girl Gripes got it's first shot today, after Chaz and AJ took a lot of heat for their weekly "Guy Gripes" segment. The phones were open for women only, to share their complaints about men. (26:28)

Gamereactor TV - English
Star Fox - Meteorite Melee (Fichina) Online Multiplayer Gameplay

Gamereactor TV - English

Play Episode Listen Later Jun 24, 2026 5:25


gameplay star fox melee meteorites online multiplayer gamereactor
Gamereactor TV - Italiano
Star Fox - Meteorite Melee (Fichina) Online Multiplayer Gameplay

Gamereactor TV - Italiano

Play Episode Listen Later Jun 24, 2026 5:25


gameplay star fox melee meteorites online multiplayer gamereactor
Gamereactor TV - Norge
Star Fox - Meteorite Melee (Fichina) Online Multiplayer Gameplay

Gamereactor TV - Norge

Play Episode Listen Later Jun 24, 2026 5:25


gameplay star fox melee meteorites online multiplayer gamereactor
Gamereactor TV - Español
Star Fox - Meteorite Melee (Fichina) Online Multiplayer Gameplay

Gamereactor TV - Español

Play Episode Listen Later Jun 24, 2026 5:25


gameplay star fox melee meteorites online multiplayer gamereactor
Gamereactor TV - Inglês
Star Fox - Meteorite Melee (Fichina) Online Multiplayer Gameplay

Gamereactor TV - Inglês

Play Episode Listen Later Jun 24, 2026 5:25


gameplay star fox melee meteorites online multiplayer gamereactor
Gamereactor TV - Germany
Star Fox - Meteorite Melee (Fichina) Online Multiplayer Gameplay

Gamereactor TV - Germany

Play Episode Listen Later Jun 24, 2026 5:25


gameplay star fox melee meteorites online multiplayer gamereactor
Gamereactor TV - France
Star Fox - Meteorite Melee (Fichina) Online Multiplayer Gameplay

Gamereactor TV - France

Play Episode Listen Later Jun 24, 2026 5:25


gameplay star fox melee meteorites online multiplayer gamereactor
Gamereactor TV - Suomi
Star Fox - Meteorite Melee (Fichina) Online Multiplayer Gameplay

Gamereactor TV - Suomi

Play Episode Listen Later Jun 24, 2026 5:25


gameplay star fox melee meteorites online multiplayer gamereactor
Gamereactor TV - Sverige
Star Fox - Meteorite Melee (Fichina) Online Multiplayer Gameplay

Gamereactor TV - Sverige

Play Episode Listen Later Jun 24, 2026 5:25


gameplay star fox melee meteorites online multiplayer gamereactor
Nine/Ten Version Domi
¿Cuál es el Mejor Super Smash Bros? 64 vs Melee vs Brawl vs Ultimate | Basados Podcast

Nine/Ten Version Domi

Play Episode Listen Later Jun 15, 2026 31:21


¿Cuál es el mejor Super Smash Bros de todos? En este episodio de Basados Podcast, grabado el sábado 6 de junio en Blink Respawn 2026, nos fuimos al área de Smash Bros para hablar de Super Smash Bros 64, Melee, Brawl, Ultimate, Nintendo 64, GameCube, emuladores, mains tóxicos, rivalidades, nostalgia gamer y el ranking definitivo de mejores y peores Smash.Smash Bros nos crió, nos dañó amistades y todavía hoy nos hace discutir como si estuviéramos en un centro de internet. Desde Pikachu, Mario, Fox y Link en Smash 64, hasta Melee, Brawl, Smash 4 y Ultimate, este episodio es puro viaje de nostalgia para todos los que crecieron jugando Nintendo, Project64, GameCube y peleando con sus panas por quién era el mejor.También hablamos de los mains más tóxicos, Snake, Link, Little Mac, Bayonetta, Greninja, Roy, Marth, Fox vs Falco, Pokémon Stadium, Master Hand, emuladores, piratería, la Wii U, Nintendo Switch y qué debería tener un nuevo Smash Bros.¿Cuál es el mejor Smash Bros de todos?¿Melee sigue siendo el rey?¿Ultimate es el más completo?¿Smash 4 fue el peor?Déjanos tu ranking en los comentarios.Grabado en vivo desde Blink Respawn 2026

The Sweet Chinwag Podcast
Episode 252: The 6th Anniversary Q&A

The Sweet Chinwag Podcast

Play Episode Listen Later Jun 8, 2026 114:00


6 years. 6 YEARS! We cannot believe that we have reached this point. Honest to goodness, we can never thank you enough for you constant support for the Sweet Chinwag. As a celebration like we do every year, we ask YOU to give us questions to ask for a mammoth Q&A episode... Oh and Dan and Melee have returned!

Gimme Da Loot
ICA 3: Melee Vs Casters

Gimme Da Loot

Play Episode Listen Later May 25, 2026 25:53


We're forced to pick sides and debate the virtues of melee combat versus spellcasting.Support the Party and get some loot in return: https://www.patreon.com/gmdlcastJoin our Discord: https://discord.gg/ws8KeNAZVTSpread the word: https://gmdlcast.com/listenFind all our other links at: linktr.ee/gmdlcastThe Party learns that everything comes with a price and that some cultural references aren't popular after allSupport the Party and get some loot in return: https://www.patreon.com/gmdlcastJoin our Discord: https://discord.gg/ws8KeNAZVTWatch our stream: https://www.twitch.tv/gmdlcastSpread the word: https://gmdlcast.com/listenFind all our other links at: linktr.ee/gmdlcast

Beyond the Darkness
S21 Ep60: Supernatural News/Parashare: Memorial Weekend Melee Edition with Jessica Freeburg

Beyond the Darkness

Play Episode Listen Later May 20, 2026 106:15


Darkness Radio presents Supernatural News/Parashare: Memorial Weekend Melee Edition with Jessica Freeburg!This Week, we no sooner get back from the moon, and NASA springs a new mission on us... MARS... Under nuclear propulsion... BY 2028! A man predicts the birth of his twins while living another life... in a coma!  The mystery of the Mary Celeste ghost ship may have been solved... we have details!  AND, The Great Pyramid may be a planetary beacon?! We give you the full story! Check out Jessica Freeburg's website and get tickets to her events here:  https://jessicafreeburg.com/upcoming-events/and check out Jess on TikTok:  https://www.tiktok.com/@jessicafreeburgwritesThere are new and different (and really cool) items all the time in the Darkness Radio Online store at our website! . Check out the Darkness Radio Store!   https://www.darknessradioshow.com/store/Make sure you update your Darkness Radio Apple Apps!and subscribe to the Darkness Radio YouTube page:  https://www.youtube.com/@DRTimDennis#paranormal  #supernatural  #paranormalpodcasts  #darknessradio  #timdennis  #jessicafreeburg #paranormalauthor  #supernaturalnews  #parashare  #ghosts  #spirits   #hauntings #hauntedhouses #haunteddolls #demons #supernaturalsex #deliverances #exorcisms #paranormalinvestigation #ghosthunters  #Psychics  #tarot  #ouija  #Aliens  #UFO #UAP #Extraterrestrials #alienhumanhybrid #alienabduction #alienimplant #Alienspaceships  #disclosure #shadowpeople #AATIP #DIA #Cryptids #Cryptozoology #bigfoot #sasquatch #yeti  #abominablesnowman #ogopogo #lochnessmonster #chupacabra #beastofbrayroad #mothman  #artificialintelligence #AI  #NASA  #CIA #FBI #conspiracytheory #neardeatheexperience 

Darkness Radio
S21 Ep60: Supernatural News/Parashare: Memorial Weekend Melee Edition with Jessica Freeburg

Darkness Radio

Play Episode Listen Later May 20, 2026 106:15


Darkness Radio presents Supernatural News/Parashare: Memorial Weekend Melee Edition with Jessica Freeburg!This Week, we no sooner get back from the moon, and NASA springs a new mission on us... MARS... Under nuclear propulsion... BY 2028! A man predicts the birth of his twins while living another life... in a coma!  The mystery of the Mary Celeste ghost ship may have been solved... we have details!  AND, The Great Pyramid may be a planetary beacon?! We give you the full story! Check out Jessica Freeburg's website and get tickets to her events here:  https://jessicafreeburg.com/upcoming-events/and check out Jess on TikTok:  https://www.tiktok.com/@jessicafreeburgwritesThere are new and different (and really cool) items all the time in the Darkness Radio Online store at our website! . Check out the Darkness Radio Store!   https://www.darknessradioshow.com/store/Make sure you update your Darkness Radio Apple Apps!and subscribe to the Darkness Radio YouTube page:  https://www.youtube.com/@DRTimDennis#paranormal  #supernatural  #paranormalpodcasts  #darknessradio  #timdennis  #jessicafreeburg #paranormalauthor  #supernaturalnews  #parashare  #ghosts  #spirits   #hauntings #hauntedhouses #haunteddolls #demons #supernaturalsex #deliverances #exorcisms #paranormalinvestigation #ghosthunters  #Psychics  #tarot  #ouija  #Aliens  #UFO #UAP #Extraterrestrials #alienhumanhybrid #alienabduction #alienimplant #Alienspaceships  #disclosure #shadowpeople #AATIP #DIA #Cryptids #Cryptozoology #bigfoot #sasquatch #yeti  #abominablesnowman #ogopogo #lochnessmonster #chupacabra #beastofbrayroad #mothman  #artificialintelligence #AI  #NASA  #CIA #FBI #conspiracytheory #neardeatheexperience 

GeekVerse Podcast
GameCube Mt. Rushmore, Resident Evil 2, Cyberpunk 2077 | Sidequest

GeekVerse Podcast

Play Episode Listen Later May 19, 2026 106:16 Transcription Available


Dylan is back to share all the games he's been playing on his trip. Kirklin and Dylan come up with the definitive and their individual GameCube Mt. Rushmore.YouTube version: https://youtube.com/live/5JaUEsaGYoQ0:00:00 intro0:02:30 games Dylan's been playing0:31:30 games Kirklin's been playing0:47:30 GameCube Mt. RushmoreAd-Free version: www.patreon.com/c/GeekVerseLinksDylan on Twitter @DylanMussDylan on Backloggd backloggd.com/u/Rapatika/Dylan's games https://rapatika.itch.io/Taylor on Twitter @TaylorTheFieldKirklin on Twitter @kirklinpatzerTravis on Twitter @TravisBSnellBecome a supporter of this podcast: https://www.spreaker.com/podcast/geekverse-podcast--4201268/support.

Midrats
Episode 757: May Maritime Melee

Midrats

Play Episode Listen Later May 4, 2026 59:53 Transcription Available


SummaryThis episode explores the strategic maritime operations off the Straits of Hormuz, the impact of economic sanctions on Iran, and the future of naval amphibious forces. Experts discuss the nuances of naval blockade effectiveness, the importance of leadership in amphibious ships, and the broader geopolitical implications.Show LinksDVIDS Hub - Defense Visual Information Distribution ServiceSecretary of the Treasury Bessent on Operation Economic FuryWilliam Toti, CAPT, USN (Ret.)USS Indianapolis and Captain McVeigh - Court Martial Records Story of the USS Indianapolis, as told by Quint in the movie JawsVenezuelan oil output changesKarim Sadjadpour's overview of economic impact of embargoSWOs take the amphibs backMidrats, Episode 712: Condition of the Navy's Amphibious Fleet And Its Impacts on Marines: the View from GAONavy's MQ-25A StingrayChapters00:00: Introduction to Maritime Topics01:58: The Blockade in the Straits of Hormuz06:47: Understanding the Impact of Blockades09:56: Economic Pressure on Iran12:57: The Role of the Iranian Revolutionary Guard Corps18:01: Challenges of Regime Change in Iran24:00: Lessons from Iraq and Venezuela31:26: Naval Readiness and Command Changes34:54: Navigating Command Structures in the Navy39:00: The Role of Surface Warfare Officers42:03: Career Pathways in Amphibious Warfare45:47: The Future of Amphibious Forces53:02: Leadership Changes in the Navy1:00:04: Foreign Ship Designs and Naval Strategy

Side Scrollers - Daily Video Game and Entertainment Podcast
Side Scrollers Podcast Live with Mitsu & Melee | Monday May 4th 2026

Side Scrollers - Daily Video Game and Entertainment Podcast

Play Episode Listen Later May 4, 2026 139:20


Something big may happen this morning. May the 4th Be With You..Text to speech tips (over $25): https://streamlabs.com/stutteringcraig/tipFind us on our

The RPGBOT.Podcast
PF2 FIGHTER OPTIMIZATION PART 1: It's not overthinking if every choice could ruin your life

The RPGBOT.Podcast

Play Episode Listen Later May 4, 2026 68:03


Show Notes In this episode, we dive into building Fighters for Pathfinder 2e! It's all about navigating complexity without getting overwhelmed. The hosts acknowledge the biggest hurdle for players coming from DnD 5e: the sheer number of meaningful choices. Instead of subclasses, the Fighter hands you a toolbox of feats that effectively become your build identity. That design philosophy is both liberating and intimidating. You can build almost anything, but you can also overthink everything. The crew frames this as analysis paralysis, a recurring theme in character optimization discussions. The solution is not to avoid complexity but to approach it with intent. Pick a concept first, then let the mechanics support it. We each lean into a different archetype. We get a stealthy archer sniper build focused on positioning and debuffs, a one handed combatant built around control and flexibility, and an action economy monster designed to squeeze every possible advantage out of each turn. These contrasting builds highlight one of the core strengths of the system: the same class can feel wildly different depending on your choices. The discussion also digs into foundational mechanics like proficiency scaling, crit math, and action economy. Fighters stand out immediately because they hit more often and crit more often. That alone shifts how you think about damage optimization. Instead of chasing bigger numbers, you are chasing consistency and frequency and getting the bigger numbers for free. There is also a strong emphasis on teamwork. Conditions like off guard and frightened are not just debuffs, they are party wide force multipliers. The system rewards coordination, and the builds reflect that. Even something as simple as positioning or a well timed demoralize can swing an encounter. We also discuss archetypes and variant rules like free archetype. While not used in this build, they're a powerful way to expand character identity without breaking the system's tight math (much). Key Takeaways Pathfinder 2e fighter build strategy revolves around feats acting as your subclass, giving you flexibility but also creating analysis paralysis The ABC vs CAB character creation debate shows that starting with class often leads to more cohesive builds Fighter optimization guide highlights that higher proficiency means more hits and more crits, which directly increases damage output Action economy optimization is a core theme, with builds focusing on reactions, free actions, and efficient turn usage Conditions like off guard and frightened are essential for both personal damage and party synergy Archer build Pathfinder 2e focuses on positioning, range management, and debuffing enemies for allies Melee fighter build strategy emphasizes control tools like grappling, tripping, and forcing enemy movement Weapon choice matters beyond damage, with traits and critical specialization effects shaping playstyle Pathfinder 2e proficiency system makes training levels critical, untrained skills quickly become unusable at higher levels Free archetype variant rule Pathfinder 2e allows for deeper customization but adds complexity and time investment Fighters are consistent damage dealers due to accuracy rather than burst mechanics, making them reliable in long encounters Team synergy and tactical positioning matter more than raw damage numbers in optimized builds Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

RPGBOT.Podcast
PF2 FIGHTER OPTIMIZATION PART 1: It's not overthinking if every choice could ruin your life

RPGBOT.Podcast

Play Episode Listen Later May 4, 2026 68:03


Show Notes In this episode, we dive into building Fighters for Pathfinder 2e! It's all about navigating complexity without getting overwhelmed. The hosts acknowledge the biggest hurdle for players coming from DnD 5e: the sheer number of meaningful choices. Instead of subclasses, the Fighter hands you a toolbox of feats that effectively become your build identity. That design philosophy is both liberating and intimidating. You can build almost anything, but you can also overthink everything. The crew frames this as analysis paralysis, a recurring theme in character optimization discussions. The solution is not to avoid complexity but to approach it with intent. Pick a concept first, then let the mechanics support it. We each lean into a different archetype. We get a stealthy archer sniper build focused on positioning and debuffs, a one handed combatant built around control and flexibility, and an action economy monster designed to squeeze every possible advantage out of each turn. These contrasting builds highlight one of the core strengths of the system: the same class can feel wildly different depending on your choices. The discussion also digs into foundational mechanics like proficiency scaling, crit math, and action economy. Fighters stand out immediately because they hit more often and crit more often. That alone shifts how you think about damage optimization. Instead of chasing bigger numbers, you are chasing consistency and frequency and getting the bigger numbers for free. There is also a strong emphasis on teamwork. Conditions like off guard and frightened are not just debuffs, they are party wide force multipliers. The system rewards coordination, and the builds reflect that. Even something as simple as positioning or a well timed demoralize can swing an encounter. We also discuss archetypes and variant rules like free archetype. While not used in this build, they're a powerful way to expand character identity without breaking the system's tight math (much). Key Takeaways Pathfinder 2e fighter build strategy revolves around feats acting as your subclass, giving you flexibility but also creating analysis paralysis The ABC vs CAB character creation debate shows that starting with class often leads to more cohesive builds Fighter optimization guide highlights that higher proficiency means more hits and more crits, which directly increases damage output Action economy optimization is a core theme, with builds focusing on reactions, free actions, and efficient turn usage Conditions like off guard and frightened are essential for both personal damage and party synergy Archer build Pathfinder 2e focuses on positioning, range management, and debuffing enemies for allies Melee fighter build strategy emphasizes control tools like grappling, tripping, and forcing enemy movement Weapon choice matters beyond damage, with traits and critical specialization effects shaping playstyle Pathfinder 2e proficiency system makes training levels critical, untrained skills quickly become unusable at higher levels Free archetype variant rule Pathfinder 2e allows for deeper customization but adds complexity and time investment Fighters are consistent damage dealers due to accuracy rather than burst mechanics, making them reliable in long encounters Team synergy and tactical positioning matter more than raw damage numbers in optimized builds Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

The Show on KMOX
Hour 1- School closings; Six Flags melee; Meteorologist Tyler Roys; Did you see this?

The Show on KMOX

Play Episode Listen Later Apr 27, 2026 36:38


Chris and Amy share their concerns over the pending severe weather this afternoon; youths swarmed Six Flags on opening day, causing fights in Eureka; AccuWeather Meteorologist Tyler Roys shares his predictions & what to be aware of this afternoon; Did you see this?

Hacker Public Radio
HPR4610: Playing Civilization V, Part 10

Hacker Public Radio

Play Episode Listen Later Apr 3, 2026


This show has been flagged as Clean by the host. In our next look at the game mechanics for Civilization V we three key ideas: Great People, Trade, and Empires/Civilizations. Playing Civilization V, Part 10 - Great People Gaining Great People You earn Great People by accumulating Great Person Points (GPP). Each type of Great Person has its own type of GPP, and they are earned independently, so you can easily accumulate points for several different types of Great People at the same time. You can earn these points through specialists, through Wonders, and through Social Policies. While you can accumulate points towards any and all Great People, you should focus on ones that fit your game strategy. If you are going for a Domination victory, you should focus on Great Generals and Great Admirals in preference to Great Artists and Great Musicians. But if you are going for a Culture victory you might want to reverse that. That is not to say you won't gain a few random other Great People along the way, just that you should know what you are trying to achieve. And Great Generals and Great Admirals are a little different in that you earn them by winning battles. Types of Great People Great Artist – Can start Golden Age, or create Great works Great Musician – Can do Concert Tour (+Tourism), or create Great Works Great Writer- Can write a Political Treatise (+Culture), or create Great Works Great Engineer – Can hurry production (including Wonders). Can create Manufactory Great General – combat bonus to units within 2 tiles, or steal land when creating a Citadel Khan – Unique to Mongolia, replaces Great General, moves faster and heals adjacent units, and can create Citadel Great Merchant – Trade Mission (+Gold and +Influence with a city state). Create Customs House Merchant of Venice – Unique to Venice, replaces Great Merchant. +100% Gold and +100% Influence from Trade Mission, or can puppet a City-State. Can create Customs House Great Scientist – Can Hurry Research, or create Academy Great Admiral – Combat bonus to naval units within 2 tiles. Can repair adjacent naval and embarked units Great Prophet – Can Found or enhance Religion, can spread Religion, or can create Holy Site Every type except Great Admiral can create something, but that uses up the Great Person. And the main action for each also uses up the Great Person (e.g. do a Concert Tour, Hurry Production, etc.). So you need to consider which one works best for you. As a general rule, compare which option pays off the best. For example, if it is early in the game and you get a Great Scientist, creating an Academy will give you science points per turn that will pay off over the whole game. But once you hit the mid-to-late stages the one time hit of science points from Hurry Research makes more sense because you don't have the time left for the per-turn bonus from an Academy to add up. And if there is a key Wonder you need to make your strategy works, keeping a Great Engineer on hand to hurry it up can pay off very nicely. This is the only way to Hurry Production on a Wonder. Trade In Civilization V, the amount of Gold you earn from terrain is much lower, so the path to a full treasury requires that you set up Trade Routes. You have limited number of Trade Slots available, but that limit grows over time. You can earn slots two ways. The first is through discovering techs: Ancient Era: Animal Husbandry, Sailing Classical Era: Engineering Medieval Era: Compass Renaissance Era: Banking Industrial Era: Biology Modern Era: Railroad Atomic Era: Penicillin So just from keeping up your research you can get up to 8 Trade Routes. In addition, the Wonders Colossus and Petra each provide an additional Trade Route. You can establish trade route with your own cities, with City-States, and with other Empires. Trade routes are always city-to-city, and are limited by distance, so it can make sense sometimes to move your trade unit to a different city. The city that produced the unit will always be where it shows up first, but you can make a move on its first turn to transfer the unit to another city, though note that Cargo Ships can only be placed in coastal cities. This can bring a desired destination city within range. Note that for land units (Caravans) you can increase the range by building roads. Effects of Trade Trade is generally pursued for the gold, but there can also be Science, Culture, and Religious effects, so it is worth paying attention here. Even if Gold is the main object, you may have several options that provide equivalent amounts of Gold, and a potential gain of Science or Culture might be the tie-breaker, depending on your strategy for victory. If you establish a trade route with a City-State, you can receive Gold, provide religious pressure to convert them to your religion, and gain influence with them, This can be very helpful if you are going for a Diplomatic Victory, But I would not accept a large difference in Gold just for that minor Influence gain. You can gain far more influence with Gold in long run. Setting up trade between your own cities can be helpful in giving a boost to a city because you can send Food and Production. In the earlier phases of the game that might be a good idea to get a city up to full development. The city where the route originates does not lose Food or Production, but some added amount shows up in the destination city. However, for Food trade to happen you need to have a Granary in each city, and for Production you need to have a Workshop in each city. Plundering Trade routes can be plundered by Empires you are at war with, or more often, by Barbarians. When that happens, the route disappears, and you need to build another trade unit and set up another route. Empires/Civs There are 43 possible Civilizations in Civ 5, so I don't propose to discuss all of them in depth here, but if you want to dive into this more you can go to the Civ Wiki for a chart that shows them all. Instead, I want to discuss why they are different and how you should make choices depending on the Victory type you are choosing. Of course, if you let the game make the choice for you randomly, knowing what each Civ is good for can help you to determine what type of strategy to pursue for your best chance of a victory. The first thing to know about each Civ is that they have a starting bias for where they will spawn at the beginning of the game. This can be either positive or negative, i.e. you are either more likely to spawn in certain terrain, or less likely to spawn in certain terrain. England, which is a naval power, will be biases to spawn on the Coast. Whereas Egypt, a famously desert country, will have a negative bias to avoid Jungle or Forest locations. Second, all Civs have one or more Unique Abilities. For example, the Carthaginians have two abilities that come from history. The first is Phoenician Heritage, which means that all Coastal cities get a free Harbor. And once they have earned a Great General, their military units can cross Mountain tiles, and they are the only ones that can do this. And the French have the City of Light ability, which grants doubled theming bonuses for Museums and wonders that are in the Capital. Third, each Civ has a Unique Unit. These units replace one of the regular units in the game, but are enhanced in some way. Spain has two of these. The first, the Tercio, replaces the Musketman, but it has a +50% bonus against mounted units and an increased Melee strength, making it a combination of Musketman and Pikeman. The other unit, the Conquistador replaces the Knight, but it has some interesting abilities. It can move after attacking if it still has movement points, embarked units have double defense, it can see two tiles further, and has no penalty when attacking cities. Finally, the Conquistador unit can be use to establish a city, though that uses up the unit. Finally, most (but not all) Civs have Unique Building or Improvement. As with units, these tend to replace ordinary buildings/improvements but offer something better. Arabia, for instance, has the Bazaar, which replaces the Marketplace. But it provides an additional 2 Gold per turn more than the Marketplace, it adds one additional copy of each improved luxury resource near the city, and provides +2 Gold for each Oasis and each source of Oil. What you need to consider is how each of these unique attributes of a Civ will fit in to your strategy. And timing matters. The American Unique Unit of the B-17 Bomber is nice, to be sure, but comes very late in the game. It probably won't help you conquer the world. But the Roman units of the Ballista and the Legion are excellent for an early campaign of conquest. For a Trade-oriented strategy, Portugal is excellent, as all of its Unique attributes help with generating Trade and Gold. And Gold is the key to many possible paths to victory. So keep these points in mind as you plan your strategy. And to illustrate all of the things we have been discussing in the Civilization V series, I will play a game where I aim for a Diplomatic Victory. Links: https://civilization.fandom.com/wiki/Great_People_(Civ5) https://civilization.fandom.com/wiki/International_trade_route_(Civ5) https://civilization.fandom.com/wiki/Civilizations_(Civ5) https://www.palain.com/gaming/civilization-v/playing-civilization-v-part-10/ Provide feedback on this episode.

Beaveman and The Doc
The Cryptid March Melee

Beaveman and The Doc

Play Episode Listen Later Mar 28, 2026 91:24


Send us Fan MailIt's really not a Melee. It is a fierce one-on-one battle culminating in a take all championship of the greatest Cryptid. Melee just sounded cool. Will the Mothman, Bigfoot, El Chupa Cabra or the Yeti prevail? Eastern conference and Western conference match-ups. One Cryptid will be victorious. This is a fun podcast led by The Trailer Park Monster himself. The Beaveman introduces a new Cryptid he continues to encounter in the dream dimension. Now his sworn enemy. Swan finishes with dumb jokes, of course she does. Patreon is coming. Stay tuned!Check out the website, send us a message. https://www.slaptailnation.com/Support the show

GamingPerspectives
Episode 345: The Fantasy Trip, Gaming Perspectives with Saul and Jolene

GamingPerspectives

Play Episode Listen Later Mar 15, 2026 40:08


Jolene and Saul recently played in a A Fantasy Trip: Melee RPG recently.  Jolene was very interested in the game and wanted to know more about Melee.  Saul explained that it was one of their friend's oldest favorite RPG.      So Jolene took to the internet and found some interesting comment about The Fantasy Trip and how some gamers that had not heard of it before thought it was an OSR.      Saul and Jolene discussed the game they played and how the rules worked.  They decided to do an episode on one of the earliest Fantasy RPGs published.       Thank you all for Listening!     You can email us at gamingperspective.com@gmail.com Podcast Art by Jim D. Foster Episode Art by Michael Shean-Jones   Music by Castross, song Exotic Fantasy Available from Tribeofmusic.com Music used under the Creative Commons License https://creativecommons.org/licenses/by-sa/3.0/  

Trumpcast
What Next - SchadenFriday: A Timothée Chalamet Ballet Melee

Trumpcast

Play Episode Listen Later Mar 13, 2026 4:03


On this week's Slate Plus exclusive, Timothée Chalamet enters the pas de deux between an Oscar-nominated actor and a public itching for a villain. But as one Gen Z star's public approval goes down, another's rises, on the strength of a “bixie.” Guest: Nadira Goffe, Slate culture writer.This episode is member-exclusive. Listen to it now by subscribing to Slate Plus. By joining, not only will you unlock exclusive episodes of What Next —you'll also access ad-free listening across all your favorite Slate podcasts. You can subscribe directly from the What Next show page on Apple Podcasts and Spotify. Or, visit slate.com/whatnextplus to get access wherever you listen.Podcast production by Elena Schwartz, Paige Osburn, Anna Phillips, Madeline Ducharme, and Rob Gunther. Hosted on Acast. See acast.com/privacy for more information.

spotify gen z acast slate ballet timoth chalamet melee what next slate plus madeline ducharme paige osburn elena schwartz rob gunther
What Next | Daily News and Analysis
SchadenFriday: A Timothée Chalamet Ballet Melee

What Next | Daily News and Analysis

Play Episode Listen Later Mar 13, 2026 4:03


On this week's Slate Plus exclusive, Timothée Chalamet enters the pas de deux between an Oscar-nominated actor and a public itching for a villain. But as one Gen Z star's public approval goes down, another's rises, on the strength of a “bixie.” Guest: Nadira Goffe, Slate culture writer.This episode is member-exclusive. Listen to it now by subscribing to Slate Plus. By joining, not only will you unlock exclusive episodes of What Next —you'll also access ad-free listening across all your favorite Slate podcasts. You can subscribe directly from the What Next show page on Apple Podcasts and Spotify. Or, visit slate.com/whatnextplus to get access wherever you listen.Podcast production by Elena Schwartz, Paige Osburn, Anna Phillips, Madeline Ducharme, and Rob Gunther. Hosted on Acast. See acast.com/privacy for more information.

spotify gen z acast slate ballet timoth chalamet melee what next slate plus madeline ducharme paige osburn elena schwartz rob gunther
Slate Daily Feed
What Next - SchadenFriday: A Timothée Chalamet Ballet Melee

Slate Daily Feed

Play Episode Listen Later Mar 13, 2026 4:03


On this week's Slate Plus exclusive, Timothée Chalamet enters the pas de deux between an Oscar-nominated actor and a public itching for a villain. But as one Gen Z star's public approval goes down, another's rises, on the strength of a “bixie.” Guest: Nadira Goffe, Slate culture writer.This episode is member-exclusive. Listen to it now by subscribing to Slate Plus. By joining, not only will you unlock exclusive episodes of What Next —you'll also access ad-free listening across all your favorite Slate podcasts. You can subscribe directly from the What Next show page on Apple Podcasts and Spotify. Or, visit slate.com/whatnextplus to get access wherever you listen.Podcast production by Elena Schwartz, Paige Osburn, Anna Phillips, Madeline Ducharme, and Rob Gunther. Hosted on Acast. See acast.com/privacy for more information.

spotify gen z acast slate ballet timoth chalamet melee what next slate plus madeline ducharme paige osburn elena schwartz rob gunther
Retrologic
Ep 142 - Fire Emblem's Morals!

Retrologic

Play Episode Listen Later Mar 11, 2026 147:55


Welcome to RetroLogic! I'm Sam Wagers here with John Cummis and Shannon Eno   But RetroLogic isn't just a podcast. It's a community of retro gamers! - We've got an active, friendly, and free discord. - Giveaways - Contests - AND Dive into our family of Retro podcasts! Like RetroGroove, a music history podcast, and On Topic Retro, a podcast dedicated to 1 video game per episode hosted by our very own John Cummins. - you can find everything at our website retrologic.games Tell me one thing that happened this week!   Housekeeping   Sam: Streaming Armored Core (Mon) and Path of Radiance Saturday!   On Topic Retro: Zelda Phantom Hourglass & Spirit Tracks   FilmLogic: The Guyver The Price Is Retro -  If this is your first time playing Price Is Retro, here's how we play. I'm going to list off 4 or 5 games and everyone has to guess how much the lot is worth in total. Whoever is closest to the actual value wins that round! Everyone has a list and everyone guesses on each other's list. At the end, the player that won the most rounds wins the episode! But watch out for the robot Deus Guess Machina! He averages all of our guesses together for his own guess Dinosaur - Leonard - adds up original costs, retail value Ghost - Polterguest - always guesses 300 Shan's list Sam's list John's List Rampage -  Sam's Spot the Fake   Backlog Challenge Round 2: Community Vote We're letting the community decide which games we play for round 2 of our backlog challenge!  Vote on discord before next show! Sam Grabbed by the Ghoulies (Xbox) Glory of Heracles (DS) Zak and Wiki: the quest for Barbaros Treasure (Wii)   Shannon Secret of Mana (SNES)  Kirby and the Magic Mirror (GBA)  Harvest Moon (SNES)   John Final Fantasy Grandia II Drill Dozer   Show Topic - 37:30 44:18 Fire Emblem used to be good: (I'm trolling)    Our history with the series: Games list and timeline: Japan era: 1990  [FE1] Shadow Dragon and the Blade of light (Famicom) 1992 [FE2] Gaiden (Famicom) 1994 [FE3] Mystery of the Emblem (SFC) (remake + of FE1) 1996 [FE4] Genealogy of the Holy War (SFC) 1999 [FE5] Thracia 776 (SFC)   Yes, those are the actual release dates for super famicom. They just ignored the N64. Shozou Kaga leaves Intelligent systems in 1999 after Thracia releases, founds Tirnanog as an independent studio to create TearRing Saga. (very similar to fire emblem)   International era (classic) 2001 Smash Bros. Melee introduces the world to Marth and Roy 2002 [FE6] The Binding Blade (Ok, this one didn't release outside japan) (GBA) 2003 [FE7] The Blazing Blade (AKA "Fire Emblem") (GBA) 2004 [FE8] The Sacred Stones (GBA) 2005 [FE9] Path of Radiance (GC) 2007 [FE10] Radiant Dawn (Wii)  2008 [FE11] Shadow Dragon (DS) remake of FE1 2010 [FE12] New Mystery of the Emblem (DS) remake of FE3 Japan only   Awakening 2012 [FE13] Fire Emblem Awakening 3DS 2015 [FE14] Fates 3DS 2015 [] Tokyo Mirage Sessions #FE (Wii U) 2017 Heroes (mobile) 2017 [FE15] Fire Emblem Echoes: Shadow of Valentia (3DS) - Remake of FE2 2019 [FE16] Three Houses (switch) 2020 [] Tokyo Mirage Sessions #FE Encore (Switch) 2022 Fire Emblem Warriors: 3 hopes (switch) 2023 [FE17] Engage (switch) 2025 Shadows (mobile) 2026 [FE18] Fortune's Weave - Switch 2 Some thoughts: What makes Fire emblem Fire emblem?  Has that answer changed in each era?   https://www.animelyrics.com/game/fireemblem/fireemblemcm.htm   -Is Tellius all that different?   Comparing: -Permanent death vs. casual mode - game design -Character design/aesthetics -Player Avatars -Character Relationships -Map design -Newer gimmicks (combat arts, squadrons, emblem rings, dragon veins, pair up) -Grindability (arena, optional maps, bonus exp) -reclassing   Series future: -Remakes of FE4, FE5, FE6? -What direction would it take to win Sam back? Community Couch See discord   Thanks for listening to the RetroLogic Podcast! We are proudly part of the Nintendo Dads family of podcasts. If you like what you hear, check me out on Bluesky at @retrologicgames.bsky.social. You're also welcome to jump into our friendly and 100% non-toxic Discord Community! The link to that is in my Blusky bio. You can also find everything on our website Retrologic.games Discord Link Join Today!  

Mark Hatmaker: Rough and Tumble Raconteur
New York Rough n Tumble Melee

Mark Hatmaker: Rough and Tumble Raconteur

Play Episode Listen Later Mar 10, 2026 10:19


The Rough n Tumble StoreThe Indigenous Ability Blog

TEAM Talk on ESPN Radio 101.7 The TEAM
3-5-26 Hinkle Law Offices Top Five - Melee in Sun Belt Conference Hoops

TEAM Talk on ESPN Radio 101.7 The TEAM

Play Episode Listen Later Mar 6, 2026 27:32


3-5-26 Hinkle Law Offices Top Five - Melee in Sun Belt Conference Hoops

The RPGBOT.Podcast
PULP CTHULHU: How to Play 4 - Questions and Answers

The RPGBOT.Podcast

Play Episode Listen Later Feb 23, 2026 57:45


Join the RPGBOT crew as they wrap up their Pulp Cthulhu experiment — answering listener questions, unpacking mechanics, debating wizard builds, and confirming once and for all that Pulp Cthulhu is less "existential dread" and more "Indiana Jones punches Nazis with a jetpack." Show Notes The finale Q&A session closes out the RPGBOT Quickstart series on Pulp Cthulhu with a reflective, mechanics-focused discussion on how the system actually played at the table. Framed as a conversation between players and Keeper, the episode explores whether the rules felt intuitive, what stood out, and how pulp action changes the traditional Call of Cthulhu experience. The discussion opens with character advancement — a system largely inherited from Classic Call of Cthulhu. Skills that succeed during play are marked, and during the development phase players roll to see if they improve — ironically increasing faster in weaker skills than stronger ones. This reinforces the system's organic growth model and is supplemented in Pulp by rewards like bonus Luck for completing story arcs. From there, the hosts explore how survivability mechanics shift the tone. Luck emerges as a defining feature of pulp play, enabling cinematic survival and bold risk-taking. The group reflects on moments where characters survived explosive stunts specifically because Luck allowed them to — a core distinction from the deadlier classic ruleset. Combat mechanics and optimization debates dominate the mid-episode. The team examines whether investing in unarmed combat can ever compete with firearms, concluding that while high damage bonuses and melee weapons help, impaling weapons and guns remain significantly deadlier due to extreme success multipliers. This highlights the game's grounded lethality — fists can work, but physics (and dice math) favor bullets. The Q&A also ventures into magic, psychic powers, and build decisions. Spellcasting is contextualized as powerful but dangerous, balanced by sanity costs and narrative risk. Psychic abilities, meanwhile, shine in investigation-driven play, especially those focused on information gathering rather than raw damage. Beyond mechanics, the episode emphasizes tone. Pulp Cthulhu thrives on cinematic improvisation and narrative escalation — encouraging Keepers to "yes-and" player creativity while maintaining credible stakes. The system sits between absurd heroics and genuine peril, echoing adventure films where quips and danger coexist. Balancing that tone is presented as the central challenge for running the game effectively. The session concludes with reflections comparing Classic and Pulp styles. Players note that pulp's higher success rates and survivability foster emotional investment and character attachment, contrasting with the grim inevitability of failure common in classic play. Ultimately, the Q&A serves as both debrief and endorsement — showcasing Pulp Cthulhu as a system that rewards boldness, supports cinematic storytelling, and invites players to lean into chaotic adventure while still respecting cosmic horror roots. Key Takeaways Character advancement mirrors Classic Call of Cthulhu — succeed during play, roll during development, and weaker skills grow fastest. Completing story arcs can reward extra Luck, reinforcing heroic pulp progression. Luck fundamentally changes survivability, enabling high-risk cinematic actions. Guns dominate combat efficiency due to impale mechanics and damage scaling. Melee can compete with investment and weapon choice, but fists alone lag behind ranged lethality. Psychic and investigative abilities often outperform damage powers in mystery-focused play. Spellcasting offers powerful tools but trades stability for sanity and narrative risk. Pulp tone encourages improvisation and cinematic problem-solving over tactical rigidity. Keeper skill lies in balancing absurd heroics with meaningful stakes. Compared to Classic, Pulp promotes character attachment through higher success and survivability. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

Remember The Game? Retro Gaming Podcast
Remember The Game? #366 - Metroid Prime 2: Echoes

Remember The Game? Retro Gaming Podcast

Play Episode Listen Later Feb 18, 2026 113:04


Are you on social media? Of course you are. So follow us! Twitter: @MemberTheGameInstagram: @MemberTheGameTwitch.tv/MemberTheGameYoutube.com/RememberTheGameFacebook.com/RememberTheGamePodcastTikTok.com/@MemberTheGameAnd if you want access to hundreds of bonus (ad-free) podcasts, along with multiple new shows EVERY WEEK, consider showing us some love over at Patreon. Subscriptions start at just $3/month, and 5% of our patreon income every month will be donated to our 24 hour Extra-Life charity stream at the end of the year!Patreon.com/RememberTheGameAnd you can check out Daniel's streams at:Twitch.tv/stpd_mnkyThe original Metroid Prime sits side-by-side with Metroid Dread as my favourite games in the series, so I've been looking forward to jumping into the sequel and seeing if it lives up to the hype. From a polish standpoint, I think it does for sure. But personally? Ehhhh....Prime 2 is objectively a well made game. The polish is there, great story, graphics, soundtrack, exploration. It splits the game's map into 2 distinct worlds, and on paper that's a great idea (as Link To The Past proves). But in execution it seems to be little more divisive. And while some people love this game, I found the maps and dark world equal parts brilliant and frustrating as fuck.My guest this week is our resident Metroid junkie, Stpd Mnky. He's the biggest Samus fan I know, and we went for an hour talking the lights and darks of Samus vs Samus, and discussed whether or not we think this game surpasses its predecessor.And before we morph into balls, I put together another edition of the Infamous Intro!This week someone asks for advice on being a creator when you run into setbacks? Do I ever just game for FUN anymore? And why don't I like Majora's Mask??Plus we play another round of 'Play One, Remake One, Erase One', too! This one features 3 GameCube beasts: Super Mario Sunshine, The Legend of Zelda: Twilight Princess, and Super Smash Bros. Melee.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

Best of the Morning Sickness Podcast
Friday the 14th. V-Day stats & info. Doc's racing report. A pickleball melee!

Best of the Morning Sickness Podcast

Play Episode Listen Later Feb 13, 2026 92:51


Friday at last! We've got Friday the 13th today…and Valentine's Day tomorrow! Obviously, we had a bunch of V-Day stuff this morning including some Instacart data on what people are buying this year. Plus, some last-minute gift ideas. In the news this morning, the latest on the disappearance of Nancy Guthrie, UW-Madison announces their interim Chancellor, people are upset about the new line of "American Girl" dolls, and a recall on vehicles with faulty airbags! In sports, the Bucks beat the Thunder last night, the Badgers play tonight against another ranked opponent, the results of last night's NASCAR duels, the US Men's Hockey team throttled Latvia yesterday, and an updated medal count. We let you know what's on TV today/this weekend and we also talked about what's new in theaters this weekend. Elsewhere in sports, NBA All-Star weekend is here, a BYU wide receiver is charged with first degree felony rape, a Ukranian athlete refuses to change his helmet, and Breezy Johnson gets engaged at the Winter Games! Doc joined us just after 8am to talk NASCAR racing thanks to County Materials in Holmen. A great local story about a grandmother who took her first flight with her grandson piloting the plane, and a small town is in the news for coming together to help a homeless man & his dog. And in today's edition of "Bad News with Happy Music", we had stories about a brawl at a Pickleball game in #Florida, a cat in New Zealand that was stealing towels & underwear, a Border Patrol agent that was harboring an illegal immigrant that is also his girlfriend AND niece, and a "deplorable" school in Alaska.See omnystudio.com/listener for privacy information.

Midrats
Episode 745: Mid-Winter Melee...National Defense Strategy et al

Midrats

Play Episode Listen Later Jan 26, 2026 61:53 Transcription Available


No need to force yourself to head outside in this horrible weather—unless you are in the Free State of Florida where the high is expected to hit 80F or so.From the Friday National Defense Strategy dump to whatever comes over the transom, we've got you covered.Show Links2026 National Defense StrategyHeritage Foundation's, TidalwaveBeans, Bullets, and Black Oil, Rear Adm. Worrall Reed, USNFourth Arm of Defense: Sealift and Maritime Logistics in the Vietnam War, Sal MercoglianoUSS Zumwalt Underway for First Time Since 2023 After Missile Refit, Sam LaGrone2009, George Soros interviewed by then WEF ‘Young Global Leader' and future Canadian Deputy Prime Minister, Chrystia FreelandSummaryIn this episode of Midrats, the hosts discuss the recent release of the National Defense Strategy, its implications for U.S. military policy, and the focus on China one of the primary concerns. They also address European defense responsibilities, Canada's political landscape, and the importance of logistics in military preparedness. The conversation highlights the need for candor within military culture and the future of naval warfare technologies.Chapters00:00: Introduction and Overview02:45: Airing Grievances: National Defense Strategy Release07:09: Analysis of National Defense Strategy12:41: Focus on China: Realistic Approaches18:31: European Defense Responsibilities24:28: Canada's Political Landscape and Defense Issues30:38: Logistics and Military Preparedness40:48: The Importance of Candor in Military Culture53:30: Future of Naval Warfare and New Technologies

The John Batchelor Show
S8 Ep268: THE DEATH OF PATROCLUS AND HECTOR Colleague Professor Emily Wilson. The tragedy culminates with Patroclus ignoring Achilles' warning, leading to his death by Hector and the loss of Achilles' armor. Wilson describes Achilles' terrifying return

The John Batchelor Show

Play Episode Listen Later Dec 31, 2025 12:40


THE DEATH OF PATROCLUS AND HECTOR Colleague Professor Emily Wilson. The tragedy culminates with Patroclus ignoring Achilles' warning, leading to his death by Hector and the loss of Achilles' armor. Wilson describes Achilles' terrifying return to battle, equipped with new armor from Hephaestus, and his slaughter of Trojans. The segment covers the final confrontation where Achilles kills Hector and, driven by vengeance, drags his body behind a chariot, denying him burial rights and intending to mutilate him forever. NUMBER 7 500 AD. MELEE.

Know Direction Network
Upshift 57: Melee Combat In Essence20

Know Direction Network

Play Episode Listen Later Dec 27, 2025


Put up your dukes, Ryan and Charles are getting scrappy. In honour of Boxing Day, Charles wanted to know more about how melee combat works in Essence20. Ryan breaks down the rules, melee’s purpose in the system, some good options for melee builds, and the origin of the melee weapon rules. Listen Now! (mp3) Video […]

Game Master Monday
Yuletide Kombat Family: Melee

Game Master Monday

Play Episode Listen Later Dec 16, 2025 103:55


The Holiday Smackdown returns: now on the GamecubeGM'd by ZoupStarringDusty HillGrant NordineJenny NordineShadowSilviaYuletide Kombat Family was created by Tim Platt for Rude Tales of MagicWith all apologies to Masahiro SakuraiSee ya in 2026 ya turkeys

family yuletide kombat melee tim platt rude tales
The Ray & Dregs Hockey Podcast
Olympic Ice Test, the Quinn Hughes Rumour Storm, McMann Melee, Avs & Stars are the Cream of the Crop.

The Ray & Dregs Hockey Podcast

Play Episode Listen Later Dec 9, 2025 39:04


On-ice testing in Milan is set for early January, with the building's completion now targeted for Feb. 2. There are concerns about the ice quality during testing in a building that may not be 100% sealed, and frustration from NHL owners who built their schedule around the Olympic break. In Vancouver, Quinn Hughes trade chatter keeps escalating after he casually called Devils GM Tom Fitzgerald “Fitzy,” though Ray says that specific angle is nonsense even if a future trade might be real. The Devils look lost without Jack Hughes, and the ongoing speculation appears to be weighing on Quinn, who’s trying to do too much on a struggling Canucks team. Toronto grabbed a tight 2–0 win amid a wildly tight standings picture, but a messy melee might bring a suspension for Bobby McCann after a high slash on Bjorkstrand; Ray thinks it should be more than one game and continues to advocate for harsher discipline. Finally, Dregs’ informal poll of GMs rates Colorado and Dallas as the NHL’s model organizations, praised for consistent contention, strong drafting and front-office continuity rooted in past dynasty influences.See omnystudio.com/listener for privacy information.

For Azeroth!
#358 - For Azeroth!: “Beta Build Anxiety”

For Azeroth!

Play Episode Listen Later Nov 13, 2025 64:19


The Midnight Beta is Live. Raid Testing is Scheduled. As the March on the next Warcraft Expansion moves on the crew questions if we are going too fast, too slow, or both simultaneously. The Warning Overlooked Midnight Prologue: The WarningDec 2nd in NAVereesa Windrunner and Arator investigate visions and prophesiesAs a part of the content update, players who have added Midnight to their account will gain access to Housing Early Access.Updated New Player ExperienceNew Lorewalking: The Elves of Quel'Thalas allows players to learn about the origins of the Blood Elves and the Void Elves.The Lich King's assault on the SunwellThe tainting of the Sunwell by Alleria Windrunner, and the creation of the Void ElvesPandaren Heritage ArmorTurbulent Timeways returns10 weeks of Timewalking6 new dungeons from the ShadowlandsThe Brawler's GuildDec 9New bossesRevised encounter orderRewards including Housing Decor Links Midnight Prologue: “The Warning” Content Update Goes Live December 2! Play with the Blues: Midnight Pre-Launch Event Mon Nov 1711:00 PST - 13:00 PSTRealm: Midnight Prelaunch EventThe realm will become available when the event begins and will remain open after the event ends for a short period of time for those who still want to test out the pre-launch event.Requirements: Copy a character from the live servers to participate in the test.The quest “The Cult Within” will begin a chain that will lead players to the Twilight Highlands in the Eastern Kingdoms.The event repeats quickly and can be tracked in the map.The build will be based on Midnight so there will be class changes Links Play with the Blues: Midnight Pre-Launch Event - November 17 Midnight Beta New with the beta: Allied Race: HaranirCOMBAT TUNINGDevelopers' notes: As Midnight transitions into beta, tuning will quickly start happening at a much more rapid pace. We are working to get things into a better tuned state to ensure quality playtesting and feedback from both internal and external sources. This tuning will come in various stages and won't all happen at once, but a few notable changes are happening that feel worth discussing slightly more:Several classes will see some generic increases or decreases to their overall throughput amounts. Most of this right now is to coincide with “zeroing out” some passive modifiers attached to the class or spec that was adjusting their throughput. Rather than continue to tweak this number up and down, most of them have been set to zero. In some cases, we adjusted the spec's tuning up or down to compensate for the change. In other cases, we felt it was ok to not adjust the spec's throughput and just return the values to zero.Melee classes are starting to see an increase to their auto-attack damage dealt either in this week's update or in the coming week's updates. Auto-attacking is a part of melee characters, and we want to make sure that an appropriate amount of damage is being attributed to your auto-attacks while engaged in combat.All healers had a 20% increase to their damage dealt this week. We are monitoring the rate at which they can complete content while solo and felt that a boost to their offensive throughput would be appropriate.NEW ACCESSIBILITY FEATURE: COMBAT AUDIO ALERTSCombat audio alerts have been added for reading your target's name and announcing when your target dies, when combat starts, and when combat ends.Transmog is disabled for the week.Next Week: Limited Raid TestingUpdated Transmog SystemMythic+ DungeonsMidnight Season 1 DungeonsUpper-tier DelvesHousing - Night Elf and Blood Elf exterior decorAdditional User Interface Updates Links Midnight Beta Test Development Notes - #18 by Linxyhttps://docs.google.com/forms/d/e/1FAIpQLSe26_kqAy4ypSkmpRiO_eJQyvcp0el5PKcUTO0ZrYu4qi3-eQ/viewform Raid Testing Midnight Raid Testing Schedule

The Morning Mess
10/27/25 NACHOO'S REVENGE - MAKEUP MELEE

The Morning Mess

Play Episode Listen Later Oct 27, 2025 7:57


Mikayla wants to get revenge on her co-worker Devin for saying she should have worn makeup to close a deal at work! Follow us on socials! @themorningmess

The Young Turks
Marital Melee

The Young Turks

Play Episode Listen Later Oct 3, 2025 65:28


Visit https://prizepicks.onelink.me/LME0/TYT and use code TYT and get $50 in lineups when you play your first $5 lineup! Joe Scarborough goes nuclear on his own wife in heated debate over the Democratic party. A terrorist attack at a Manchester synagogue leaves two dead and four injured. Trump and Netanyahu played a dirty trick with their sham peace deal for the war in Gaza. Tucker Carlson makes a shocking claim about IDF soldiers in the Pentagon. Hosts: Ana Kasparian Learn more about your ad choices. Visit podcastchoices.com/adchoices